{ "14": { "id": 14, "type": 3, "name": "Universal Bulin", "desc": "Can be used as material to Limit Break Elite (or below) ships.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14.png", "max_level": 1 }, "15": { "id": 15, "type": 3, "name": "Prototype Bulin MKII", "desc": "Can be used as material to Limit Break Super Rare ships.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15.png", "max_level": 1 }, "16": { "id": 16, "type": 3, "name": "Specialized Bulin Custom MKIII", "desc": "Can be used as material to Limit Break all Ultra Rare (UR) ships.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16.png", "max_level": 1 }, "1001": { "id": 1001, "type": 3, "name": "Artillery Command: Destroyers", "desc": "Increases the FP of all DDs in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1000.png", "max_level": 10 }, "1002": { "id": 1002, "type": 3, "name": "Artillery Command: Cruisers", "desc": "Increases the FP of all Cruisers in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1000.png", "max_level": 10 }, "1003": { "id": 1003, "type": 3, "name": "Artillery Command: Battleships", "desc": "Increases the FP of all BBs in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1000.png", "max_level": 10 }, "1004": { "id": 1004, "type": 3, "name": "Artillery Command: Vanguard", "desc": "Increases the FP of your Vanguard by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1000.png", "max_level": 10 }, "1005": { "id": 1005, "type": 3, "name": "Artillery Command: Main Fleet", "desc": "Increases the FP of your Main Fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1000.png", "max_level": 10 }, "1006": { "id": 1006, "type": 3, "name": "Artillery Command: All", "desc": "Increases the FP of your entire fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1000.png", "max_level": 10 }, "1011": { "id": 1011, "type": 3, "name": "Torpedo Command: Destroyers", "desc": "Increases the TRP of all DDs in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1010.png", "max_level": 10 }, "1012": { "id": 1012, "type": 3, "name": "Torpedo Command: Cruisers", "desc": "Increases the TRP of all Cruisers in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1010.png", "max_level": 10 }, "1013": { "id": 1013, "type": 3, "name": "Torpedo Command: Vanguard", "desc": "Increases the TRP of your Vanguard by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1010.png", "max_level": 10 }, "1021": { "id": 1021, "type": 3, "name": "Aviation Command: All", "desc": "Increases the AVI of your entire fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1020.png", "max_level": 10 }, "1031": { "id": 1031, "type": 3, "name": "Reload Command: Destroyers", "desc": "Increases the RLD of all DDs in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1030.png", "max_level": 10 }, "1032": { "id": 1032, "type": 3, "name": "Reload Command: Cruisers", "desc": "Increases the RLD of all Cruisers in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1030.png", "max_level": 10 }, "1033": { "id": 1033, "type": 3, "name": "Reload Command: Battleships", "desc": "Increases the RLD of all BBs in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1030.png", "max_level": 10 }, "1034": { "id": 1034, "type": 3, "name": "Reload Command: Vanguard", "desc": "Increases the RLD of your Vanguard by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1030.png", "max_level": 10 }, "1035": { "id": 1035, "type": 3, "name": "Reload Command: Main Fleet", "desc": "Increases the RLD of your Main Fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1030.png", "max_level": 10 }, "1036": { "id": 1036, "type": 3, "name": "Reload Command: All", "desc": "Increases the RLD of your entire fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1030.png", "max_level": 10 }, "1037": { "id": 1037, "type": 3, "name": "Reload Command: Light Carriers", "desc": "Increases the RLD of all CVLs in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1030.png", "max_level": 10 }, "1041": { "id": 1041, "type": 3, "name": "Anti-Air Command: Destroyers", "desc": "Increases the AA of all DDs in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1040.png", "max_level": 10 }, "1042": { "id": 1042, "type": 3, "name": "Anti-Air Command: Cruisers", "desc": "Increases the AA of all Cruisers in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1040.png", "max_level": 10 }, "1043": { "id": 1043, "type": 3, "name": "Anti-Air Command: Battleships", "desc": "Increases the AA of all BBs in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1040.png", "max_level": 10 }, "1044": { "id": 1044, "type": 3, "name": "Anti-Air Command: Vanguard", "desc": "Increases the AA of your Vanguard by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1040.png", "max_level": 10 }, "1045": { "id": 1045, "type": 3, "name": "Anti-Air Command: Main Fleet", "desc": "Increases the AA of your Main Fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1040.png", "max_level": 10 }, "1046": { "id": 1046, "type": 3, "name": "Anti-Air Command: All", "desc": "Increases the AA of your entire fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1040.png", "max_level": 10 }, "1051": { "id": 1051, "type": 3, "name": "Tactical Command: Destroyers", "desc": "Increases the FP, TRP, and RLD of all DDs in your fleet by 1.0% (10.0%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1050.png", "max_level": 10 }, "1052": { "id": 1052, "type": 3, "name": "Tactical Command: Cruisers", "desc": "Increases the FP, TRP, and RLD of all Cruisers in your fleet by 1.0% (10.0%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1050.png", "max_level": 10 }, "1053": { "id": 1053, "type": 3, "name": "Tactical Command: Battleships", "desc": "Increases the FP, TRP, and RLD of all BBs in your fleet by 1.0% (10.0%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1050.png", "max_level": 10 }, "1054": { "id": 1054, "type": 3, "name": "Tactical Command: Vanguard", "desc": "Increases the FP, TRP, and RLD of your Vanguard by 1.0% (10.0%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1050.png", "max_level": 10 }, "1055": { "id": 1055, "type": 3, "name": "Tactical Command: Main Fleet", "desc": "Increases the FP, TRP, and RLD of your Main Fleet by 1.0% (10.0%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1050.png", "max_level": 10 }, "1056": { "id": 1056, "type": 3, "name": "Tactical Command: All", "desc": "Increases the FP, TRP, and RLD of your entire fleet by 1.0% (10.0%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1050.png", "max_level": 10 }, "1061": { "id": 1061, "type": 2, "name": "Flank Defense", "desc": "While this ship is afloat: decreases the DMG your Main Fleet takes by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1060.png", "max_level": 10 }, "1071": { "id": 1071, "type": 3, "name": "Frontline Recon", "desc": "While this ship is afloat: increases the DMG of all BBs, BCs, and BMs in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1070.png", "max_level": 10 }, "1081": { "id": 1081, "type": 3, "name": "Air Raid Assistance", "desc": "While this ship is afloat: increases the DMG of all Carriers in your fleet by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1080.png", "max_level": 10 }, "1091": { "id": 1091, "type": 3, "name": "Torpedo Squadron", "desc": "While this ship is afloat: increases the TRP and RLD of all DDs and CLs in your fleet by 3.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1090.png", "max_level": 10 }, "2001": { "id": 2001, "type": 1, "name": "Quick Reload", "desc": "Every 20s: 30.0% (60.0%) chance to increase this ship's RLD by 20.0% (40.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2000.png", "max_level": 10 }, "2011": { "id": 2011, "type": 1, "name": "Full Firepower", "desc": "Every 20s: 30.0% (60.0%) chance to increase this ship's FP by 20.0% (40.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2010.png", "max_level": 10 }, "2021": { "id": 2021, "type": 3, "name": "Reload Order", "desc": "Every 20s: 25.0% chance to increase the RLD of your entire fleet by 5.0% (25.0%) for 8s. Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2020.png", "max_level": 10 }, "2031": { "id": 2031, "type": 3, "name": "Assault Order", "desc": "Every 20s: 25.0% chance to increase the DMG of your entire fleet by 5.0% (25.0%) for 8s. Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2030.png", "max_level": 10 }, "2041": { "id": 2041, "type": 1, "name": "Focused Assault", "desc": "When this ship fires its Main Guns: 15.0% (30.0%) chance to deal double DMG with its Main Guns.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2040.png", "max_level": 10 }, "2051": { "id": 2051, "type": 1, "name": "Double Torpedo", "desc": "When this ship fires its Torpedoes: 15.0% (30.0%) chance to launch a second wave of Torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2050.png", "max_level": 10 }, "2061": { "id": 2061, "type": 1, "name": "Double Gun", "desc": "When this ship fires its Main Guns: 15% (25%) chance to fire its Main Guns twice.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2060.png", "max_level": 10 }, "2071": { "id": 2071, "type": 1, "name": "Cover Fire", "desc": "Increases this ship's FP by 10% (20%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2070.png", "max_level": 10 }, "2081": { "id": 2081, "type": 1, "name": "Piercing Shells", "desc": "Increases this ship's DMG with AP by 15% (25%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2080.png", "max_level": 10 }, "2091": { "id": 2091, "type": 1, "name": "Magnetic Torpedoes", "desc": "Every $1s: fires 4 magnetic torpedoes that track the enemy. Torpedo DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2090.png", "max_level": 10 }, "2101": { "id": 2101, "type": 1, "name": "Torpedo Launch", "desc": "Every $1s: fires 3 torpedoes towards the enemy. Torpedo DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2100.png", "max_level": 10 }, "2111": { "id": 2111, "type": 1, "name": "Disturbance Strategy", "desc": "Increases this ship's DMG to Bombing Ships, Torpedo Ships, and Cargo Ships by 10% (25%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2110.png", "max_level": 10 }, "2121": { "id": 2121, "type": 1, "name": "Target Designator: Torpedo", "desc": "When this ship's Torpedoes hit an enemy: 7.0% (17.0%) chance to increase the DMG the enemy takes from Torpedoes by 20.0% (40.0%) for 8s. Effect does not stack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2120.png", "max_level": 10 }, "2131": { "id": 2131, "type": 1, "name": "Aerial Support", "desc": "When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 5.0% (25.0%) for 8s. Effect does not stack, but shooting down additional aircraft will refresh its duration.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2130.png", "max_level": 10 }, "2141": { "id": 2141, "type": 2, "name": "Anti-Destroyer Tactics", "desc": "Increases this ship's Hit Rate against enemy DDs by 5.0% (20.0%) and decreases the DMG it takes from enemy DD Torpedoes by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2140.png", "max_level": 10 }, "2151": { "id": 2151, "type": 3, "name": "Impartial Destruction", "desc": "This ship's Torpedo DMG is unaffected by the enemy's Armor Type. Changes this ship's Torpedo DMG modifier to 100.0% (115.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2150.png", "max_level": 10 }, "2161": { "id": 2161, "type": 1, "name": "Lightning Strikes Twice", "desc": "10s after the battle starts and with a 15.0% (25.0%) chance every 20s after that: fires a wave of torpedoes. (Which torpedoes are fired are based on this ship's equipped Torpedoes.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2160.png", "max_level": 10 }, "2171": { "id": 2171, "type": 2, "name": "Anti-Air Vigilance", "desc": "Increases this ship's AA by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2170.png", "max_level": 10 }, "2181": { "id": 2181, "type": 2, "name": "Comprehensive Defense", "desc": "At the start of the battle and every 30s after that: increases this ship's AA and ASW by 5% (15%) for 20s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2180.png", "max_level": 10 }, "2191": { "id": 2191, "type": 3, "name": "Ammunition Command", "desc": "When the fleet this ship is in is Out of Ammo: decreases the effect of the DMG debuff by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2190.png", "max_level": 10 }, "2201": { "id": 2201, "type": 2, "name": "Air-Surface Switch", "desc": "While this ship is equipping the Twin 127mm MK12 Dual Gun: increases this ship's AA by 5% (15%) but decreases its FP by 15% (5%); while not equipping this gun: increases this ship's FP by 5% (15%) but decreases its AA by 15% (5%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2200.png", "max_level": 10 }, "3001": { "id": 3001, "type": 1, "name": "Quick Takeoff", "desc": "When this ship launches an Airstrike: 5% (15%) chance to make the next Airstrike available immediately.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3000.png", "max_level": 10 }, "3011": { "id": 3011, "type": 1, "name": "Assault Carrier", "desc": "When this ship launches an Airstrike: 15% (25%) chance for the Airstrike to deal double DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3010.png", "max_level": 10 }, "3021": { "id": 3021, "type": 3, "name": "Fleet Carrier", "desc": "When this ship launches an Airstrike: increases the DMG of your Vanguard by 5% (15%) for 8s. Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3020.png", "max_level": 10 }, "3031": { "id": 3031, "type": 3, "name": "Support Carrier", "desc": "When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8.0%) of its max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3030.png", "max_level": 10 }, "3041": { "id": 3041, "type": 3, "name": "Air Support", "desc": "When this ship launches an Airstrike: increases the AVI of all Carriers in your fleet, excluding this ship, by 5% (15%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3040.png", "max_level": 10 }, "3051": { "id": 3051, "type": 2, "name": "Air Cover", "desc": "When this ship launches an Airstrike: decreases the DMG your Vanguard takes by 5% (15%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3050.png", "max_level": 10 }, "3511": { "id": 3511, "type": 3, "name": "Extra Oxygen", "desc": "Increases this ship's OXY by 4 (40).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3510.png", "max_level": 10 }, "3521": { "id": 3521, "type": 2, "name": "Surface Combat", "desc": "Increases the time this ship can stay in combat after resurfacing by 4.5 (12.0)s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3520.png", "max_level": 10 }, "3531": { "id": 3531, "type": 1, "name": "Slow Torpedoes", "desc": "Increases the DMG of this ship's Torpedoes by 4.5% (12.0%) but decreases their Speed by 1.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3530.png", "max_level": 10 }, "3571": { "id": 3571, "type": 1, "name": "Light Cruiser Hunter", "desc": "Increases this ship's DMG to CLs by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3570.png", "max_level": 10 }, "3581": { "id": 3581, "type": 1, "name": "Heavy Cruiser Hunter", "desc": "Increases this ship's DMG to CAs by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3580.png", "max_level": 10 }, "3591": { "id": 3591, "type": 1, "name": "Carrier Hunter", "desc": "Increases this ship's DMG to CVs by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3590.png", "max_level": 10 }, "3611": { "id": 3611, "type": 1, "name": "Wolf Pack Tactics", "desc": "For each Iron Blood SS in your fleet: increases this boat's TRP, RLD, and Accuracy by 1.5% (6.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3610.png", "max_level": 10 }, "3621": { "id": 3621, "type": 3, "name": "Airspace Affirmation", "desc": "When your Aerial Superiority status is higher than \"AD\": increases this boat's FP, TRP, and RLD by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3620.png", "max_level": 10 }, "3631": { "id": 3631, "type": 3, "name": "Open Ocean Support", "desc": "Increases this boat's OXY by 2 (20). Once per sortie, while this boat is afloat: you can call in Submarine Support even if your fleet is outside the Submarine Fleet's ASR.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3630.png", "max_level": 10 }, "4001": { "id": 4001, "type": 2, "name": "Defensive Stance", "desc": "Every 20s: 30% (60%) chance to decrease the DMG this ship takes by 10% (30%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4000.png", "max_level": 10 }, "4011": { "id": 4011, "type": 3, "name": "Defense Order", "desc": "Every 20s: 25.0% chance to decrease the DMG your entire fleet takes by 5% (15%) for 8s. Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4010.png", "max_level": 10 }, "4021": { "id": 4021, "type": 2, "name": "Vice Defense", "desc": "When this ship is attacked: 3.5% (8.0%) chance to decrease the DMG of the incoming attack by 50.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4020.png", "max_level": 10 }, "4031": { "id": 4031, "type": 2, "name": "Damage Control", "desc": "Every 25s: this ship heals itself for 5% (15%) HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4030.png", "max_level": 10 }, "4041": { "id": 4041, "type": 2, "name": "Draw Fire", "desc": "Every 20s: 10% (40%) chance for this ship to absorb 50.0% of the DMG your Vanguard takes for 8s. Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4040.png", "max_level": 10 }, "4051": { "id": 4051, "type": 2, "name": "Forward Armor", "desc": "When this ship is attacked: 15.0% chance to deploy a stationary, forward-facing shield that can block up to 12 shells. Shield lasts for $1s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4050.png", "max_level": 10 }, "4061": { "id": 4061, "type": 2, "name": "Side Armor", "desc": "When this ship is attacked: 15.0% chance to deploy 2 stationary shields, one on each side, that can each block up to 6 shells. Shields last for $1s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4060.png", "max_level": 10 }, "4071": { "id": 4071, "type": 2, "name": "Emergency Maneuvers", "desc": "Every 20s: 15.0% (30.0%) chance for this ship to evade all enemy attacks for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4070.png", "max_level": 10 }, "4081": { "id": 4081, "type": 2, "name": "Smokescreen", "desc": "After the battle begins and 15.0% (30.0%) chance every 15s after that: deploys a smokescreen that increases Evasion Rate by 20.0% (40.0%) for all your ships in it. Does not stack with other smokescreen skills. Smokescreen lasts 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4080.png", "max_level": 10 }, "4091": { "id": 4091, "type": 2, "name": "Anti-Air Mode", "desc": "When this ship fires its Anti-Air Guns: 25.0% chance to increase this ship's AA by 20.0% (40.0%) but decrease its FP by 40.0% (20.0%) for 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4090.png", "max_level": 10 }, "4101": { "id": 4101, "type": 2, "name": "Smokescreen: Light Cruisers", "desc": "10s after the battle begins and 20.0% chance every 20s after that: deploys a smokescreen that increases Evasion Rate by 15% (35%) and decreases DMG taken from enemy aircraft by 15% (35%) for all your ships inside it. Smokescreen lasts for 10s, and does not stack with other smokescreens.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4100.png", "max_level": 10 }, "4111": { "id": 4111, "type": 2, "name": "AP Protection", "desc": "Decreases the DMG this ship takes from AP by 10% (20%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4110.png", "max_level": 10 }, "4121": { "id": 4121, "type": 2, "name": "Protective Armor", "desc": "Decreases the Main Gun DMG taken from enemy DDs and CLs by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4120.png", "max_level": 10 }, "4131": { "id": 4131, "type": 2, "name": "Ramming Prohibited", "desc": "Decreases the Ramming DMG your Vanguard takes by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4130.png", "max_level": 10 }, "4141": { "id": 4141, "type": 2, "name": "Swift Defender", "desc": "While this ship is afloat: decreases the DMG your Main Fleet takes by 3.5% (8.0%) and decreases the Torpedo and Main Gun DMG this ship takes from enemy DDs and CLs by 1% (10%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4140.png", "max_level": 10 }, "4151": { "id": 4151, "type": 2, "name": "Mobility Mastery", "desc": "Decreases this ship's DMG taken from enemy DD guns and torpedoes by 5.0% (10.0%). Every 20s: increases this ship's Speed by 5 and FP by 5.0% (20.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4150.png", "max_level": 10 }, "4161": { "id": 4161, "type": 3, "name": "Supporting Wings", "desc": "The following buffs are active as long as this ship is afloat: 1) At the start of the battle, increases AVI by 4.5% (12.0%) and RLD by 5.0% (10.0%) for all CVs and CVLs in the same fleet this ship is in, and decreases the load time of this ship's first Airstrike by 10.0% (25.0%). 2) At the start of the battle, increases RLD and AVI by 3.5% (8.0%) for all CVs and CVLs in the fleet this ship is NOT in. Effect does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4160.png", "max_level": 10 }, "4181": { "id": 4181, "type": 2, "name": "Mobility Mastery", "desc": "Decreases this ship's DMG taken from enemy DD guns and torpedoes by 5.0% (10.0%). Every 20s: increases this ship's Speed by 5 and FP by 5.0% (20.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4180.png", "max_level": 10 }, "5001": { "id": 5001, "type": 3, "name": "Interference", "desc": "Every 20s: 25.0% chance to pick one enemy at random (prioritizes humanoid enemies) and decrease their Fire Rate and DMG for $1s. Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5000.png", "max_level": 10 }, "5011": { "id": 5011, "type": 3, "name": "Vulnerability Detection", "desc": "Every 20s: 25.0% chance to pick one enemy at random (prioritizes humanoid enemies) and increase the DMG they take by 20.0% for $1s. Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5010.png", "max_level": 10 }, "5021": { "id": 5021, "type": 2, "name": "Carrier Escort", "desc": "While this ship is afloat: decreases the DMG all Carriers in your fleet take by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5020.png", "max_level": 10 }, "5031": { "id": 5031, "type": 2, "name": "Battleship Escort", "desc": "While this ship is afloat: decreases the DMG all BCs and BBs in your fleet take by 5% (15%). Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5030.png", "max_level": 10 }, "5041": { "id": 5041, "type": 3, "name": "Flares", "desc": "10s after the battle begins and 20.0% (40.0%) chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25.0%. Flare lasts 10s. Prioritizes throwing flare at the enemy closest to this ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5040.png", "max_level": 10 }, "5051": { "id": 5051, "type": 3, "name": "Flagship Cover", "desc": "While this ship is afloat: decreases the DMG your Flagship takes by 15% (25%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5050.png", "max_level": 10 }, "5061": { "id": 5061, "type": 3, "name": "Destroyer Squadron", "desc": "If your Vanguard consists of only this ship and DDs: increases this ship's Speed by 4 and increases the DMG it deals to enemy DDs and CLs by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5060.png", "max_level": 10 }, "5071": { "id": 5071, "type": 2, "name": "Chevalier's Bouclier", "desc": "Every 20s, if your Vanguard consists of only Iris Libre and/or Vichya Dominion ships: 50.0% chance to decrease the DMG your fleet takes by 10.0% (30.0%) for 8s. Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5070.png", "max_level": 10 }, "5081": { "id": 5081, "type": 1, "name": "Chevalier's Sabre", "desc": "Every 20s, if your Vanguard consists of only Iris Libre and/or Vichya Dominion ships: 50.0% chance to increase the DMG your fleet deals by 5.0% (25.0%) for 8s. Does not stack with the same skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5080.png", "max_level": 10 }, "5101": { "id": 5101, "type": 3, "name": "Rapid Response", "desc": "At the start of the battle: increases this ship's FP and TRP by 9% (24.0%); FP and TRP decreases by 3.0% (8.0%) every 12s afterwards, stopping after 3 decreases.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5100.png", "max_level": 10 }, "5111": { "id": 5111, "type": 3, "name": "One For All", "desc": "While this ship is in the first or last position in the Main Fleet: increases RLD by 5% (15%) for all CVs and CVLs in your fleet (excluding this ship) and increases AA by 20 (50) for your Main Fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5110.png", "max_level": 10 }, "10010": { "id": 10010, "type": 2, "name": "Baptismal Flames", "desc": "Once per battle, when this ship's HP falls below 20.0%: restores 15% (25%) of its max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10010.png", "max_level": 10 }, "10020": { "id": 10020, "type": 2, "name": "Aquatic Vortex", "desc": "Every 10s: 20.0% (40.0%) chance to increase this ship's EVA by 30.0% (60.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10020.png", "max_level": 10 }, "10030": { "id": 10030, "type": 3, "name": "Sister's Temperament", "desc": "Increases the FP and EVA of all Fletcher-class DDs in your fleet by 10% (30%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10030.png", "max_level": 10 }, "10040": { "id": 10040, "type": 3, "name": "31-Knot Burke", "desc": "When this ship fires her weapons: 4.0% chance to increase the SPD of your entire fleet and increase the EVA of your Vanguard by 20.0% (40.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10040.png", "max_level": 10 }, "10050": { "id": 10050, "type": 2, "name": "Operation Rainbow", "desc": "When this ship takes DMG: 15.0% chance to grant 100% Evasion Rate to your entire Vanguard for $1s. Has a 20s cooldown when activated. Starts the battle on cooldown.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10050.png", "max_level": 10 }, "10060": { "id": 10060, "type": 2, "name": "Red Phoenix", "desc": "Once per battle, when this ship's HP falls below 20.0%: restores 15% (25%) of its max HP and increases its FP by 30.0% for 15s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10060.png", "max_level": 10 }, "10070": { "id": 10070, "type": 3, "name": "Radar Scan", "desc": "Every 20s: 30.0% (60.0%) chance to apply a debuff to all onscreen enemies, increasing the DMG they take by 20.0% (40.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10070.png", "max_level": 10 }, "10080": { "id": 10080, "type": 2, "name": "Martyr", "desc": "When this ship sinks: heals all ships in your fleet for 15% (25%) of their max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10080.png", "max_level": 10 }, "10090": { "id": 10090, "type": 3, "name": "I Am No. 1!", "desc": "When this ship fires its Anti-Air Guns: 15.0% chance to increase the AA of your entire fleet by 30% (50%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10090.png", "max_level": 10 }, "10100": { "id": 10100, "type": 2, "name": "Ghost of Java Coast", "desc": "When this ship fires its Main Guns: 20.0% chance to increase this ship's EVA by 60% (100%) for 15s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10100.png", "max_level": 10 }, "10110": { "id": 10110, "type": 1, "name": "Best Sister", "desc": "When sortied with Indianapolis: increases this ship's FP, AA, and RLD by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10110.png", "max_level": 10 }, "10120": { "id": 10120, "type": 2, "name": "Pandora's Box", "desc": "Every 30s: deploys 2 rotating shields that can each block up to 8 shells. Shields last for $1s. If destroyed, shields deal a small amount of DMG to nearby enemies.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10120.png", "max_level": 10 }, "10130": { "id": 10130, "type": 1, "name": "Sister Penn", "desc": "Every 20s: 30.0% (60.0%) chance to fire a special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10130.png", "max_level": 10 }, "10140": { "id": 10140, "type": 3, "name": "Eagle's Tears", "desc": "When this ship fires a Salvo: 50.0% chance to heal your entire Vanguard for 4% (10%) of its max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10140.png", "max_level": 10 }, "10150": { "id": 10150, "type": 3, "name": "Coercion", "desc": "Every 30s: decreases the DMG all enemies deal by 5% (15%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10150.png", "max_level": 10 }, "10160": { "id": 10160, "type": 2, "name": "The Strongest Shield", "desc": "15s after the beginning of battle and every 25s afterwards: this ship absorbs 50.0% of the DMG your Main Fleet takes for 10s, then heals HP equal to 20.0% (50.0%) of the DMG taken. Additionally increases FP by 4.0% (10.0%) until the end of battle, stacking up to 3 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10160.png", "max_level": 10 }, "10170": { "id": 10170, "type": 3, "name": "First-Generation Carrier", "desc": "Increases the EXP your Carriers earn by 5% (15%) (effect can be stacked up to 2 times with same skill).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10170.png", "max_level": 10 }, "10180": { "id": 10180, "type": 1, "name": "Artillery Cover", "desc": "Every $1s: provides covering fire with CA-caliber Main Guns. Covering fire DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10180.png", "max_level": 10 }, "10190": { "id": 10190, "type": 2, "name": "Vengeance", "desc": "Once per battle, when this ship's HP falls below 20.0%: recovers 15.0% (25.0%) of its max HP. Additionally, each time this ship takes DMG: launches a special airstrike. Special airstrike has a 20s cooldown and its DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10190.png", "max_level": 10 }, "10200": { "id": 10200, "type": 1, "name": "Lucky E", "desc": "When this ship launches an Airstrike: 40.0% (70.0%) chance for the Airstrike to deal double DMG and for this ship to evade all enemy attacks for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10200.png", "max_level": 10 }, "10210": { "id": 10210, "type": 1, "name": "Doolittle Airstrike", "desc": "When this ship launches an Airstrike: 30.0% (60.0%) chance to launch an additional B-25 airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10210.png", "max_level": 10 }, "10220": { "id": 10220, "type": 2, "name": "Damage Control", "desc": "Once per battle, when one of your ships' HP falls below 20.0%: heals them for 10% (20%) of their max HP. If the recipient is Enterprise, the healing's potency is increased by 50.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10220.png", "max_level": 10 }, "10230": { "id": 10230, "type": 3, "name": "Prototype Destroyer", "desc": "Increases the EXP that your DDs earn by 6% (18%) (effect can be stacked up to 2 times with same skill).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10230.png", "max_level": 10 }, "10240": { "id": 10240, "type": 1, "name": "Meteor Slam", "desc": "Increases your Vanguard's Ramming DMG by 50% (100%) and decreases the Ramming DMG it takes by 20% (30%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10240.png", "max_level": 10 }, "10250": { "id": 10250, "type": 2, "name": "Javelin Raid", "desc": "When this ship fires its Main Guns: 5.0% chance to increase this ship's EVA by 30.0% (60.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10250.png", "max_level": 10 }, "10260": { "id": 10260, "type": 1, "name": "Armageddon Cannon", "desc": "When this ship fires her weapons: 20.0% chance to increase this ship's FP by 20.0% (40.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10260.png", "max_level": 10 }, "10270": { "id": 10270, "type": 1, "name": "Final Glory", "desc": "When this ship fires a Salvo: increases the DMG of the next Salvo by 10.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10270.png", "max_level": 10 }, "10280": { "id": 10280, "type": 3, "name": "Z's Counterattack", "desc": "When this ship is attacked: increases this ship's RLD by 30% (50%) for 8s. Effect does not stack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10280.png", "max_level": 10 }, "10290": { "id": 10290, "type": 1, "name": "Royal Navy's Glory", "desc": "When this ship fires a Salvo: 40.0% (70.0%) chance to fire a special barrage and increase the RLD of your Main Fleet by 20.0% (40.0%) for 8s. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10290.png", "max_level": 10 }, "10300": { "id": 10300, "type": 3, "name": "Queen's Orders", "desc": "Increases the FP, TRP, AVI, AA, RLD, and EVA of all your Royal Navy ships by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10300.png", "max_level": 10 }, "10310": { "id": 10310, "type": 1, "name": "Divine Marksman", "desc": "Every $1s: fires a special guaranteed Critical Hit barrage towards the enemy farthest away from this ship. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10310.png", "max_level": 10 }, "10320": { "id": 10320, "type": 1, "name": "Big Seven", "desc": "When this ship fires a Salvo: 20.0% (40.0%) chance to fire a special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10320.png", "max_level": 10 }, "10330": { "id": 10330, "type": 1, "name": "Swordfishes, Strike!", "desc": "When this ship launches an Airstrike: launches an additional special Swordfish (Power++) airstrike and decreases the Speed of all onscreen enemies by 30.0% (60.0%) for 8s. Special airstrike DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10330.png", "max_level": 10 }, "10340": { "id": 10340, "type": 3, "name": "Armored Carrier", "desc": "When this ship launches an Airstrike: deploys protective barriers around all ships in your Vanguard. Barriers last for 8s and can each absorb the equivalent of 5.0% (10.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10340.png", "max_level": 10 }, "10350": { "id": 10350, "type": 1, "name": "Infinite Darkness", "desc": "Every 20s: 30% (60%) chance to fire a special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10350.png", "max_level": 10 }, "10360": { "id": 10360, "type": 1, "name": "Nightmare of Solomon", "desc": "When this ship fires its Main Guns: 6.0% chance to increase this ship's FP, TRP, RLD, and EVA by 20.0% (40.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10360.png", "max_level": 10 }, "10370": { "id": 10370, "type": 2, "name": "Shigure of Sasebo", "desc": "When this ship fires its Main Guns: 5.0% chance to increase this ship's EVA by 30.0% (60.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10370.png", "max_level": 10 }, "10380": { "id": 10380, "type": 3, "name": "Z Vanguard", "desc": "Increases the FP and EVA of all Z-class DDs in your Vanguard by 20.0% (40.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10380.png", "max_level": 10 }, "10390": { "id": 10390, "type": 2, "name": "Unbreakable Shield", "desc": "Every 20s: 40.0% (70.0%) chance to deploy 3 rotating shields that can each block up to 10 shells. Shields last for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10390.png", "max_level": 10 }, "10400": { "id": 10400, "type": 3, "name": "Flagship Cover", "desc": "While this ship is afloat: decreases the DMG your Flagship takes by 15% (25%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10400.png", "max_level": 10 }, "10410": { "id": 10410, "type": 1, "name": "Wargod of Solomon", "desc": "When this ship fires its Main Guns: 5.0% chance to increase this ship's FP, RLD, and EVA by 20.0% (40.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10410.png", "max_level": 10 }, "10420": { "id": 10420, "type": 1, "name": "Preemptive Strike", "desc": "Decreases the loading time of this ship's first Airstrike by 20.0% (50.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10420.png", "max_level": 10 }, "10430": { "id": 10430, "type": 3, "name": "First Carrier Division", "desc": "When sortied with Kaga: increases this ship's AVI by 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10430.png", "max_level": 10 }, "10440": { "id": 10440, "type": 3, "name": "First Carrier Division", "desc": "When sortied with Akagi: increases this ship's AVI by 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10440.png", "max_level": 10 }, "10450": { "id": 10450, "type": 2, "name": "Final Counter", "desc": "Once per battle, when this ship is hit by an attack that would otherwise sink it: this ship survives, becomes invulnerable for $1s, and launches an Airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10450.png", "max_level": 10 }, "10460": { "id": 10460, "type": 3, "name": "Second Carrier Division", "desc": "When sortied with Hiryuu: increases this ship's AVI by 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10460.png", "max_level": 10 }, "10470": { "id": 10470, "type": 3, "name": "Second Carrier Division", "desc": "When sortied with Souryuu: increases this ship's AVI by 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10470.png", "max_level": 10 }, "10480": { "id": 10480, "type": 3, "name": "Sisterly Bond", "desc": "When sortied with Ping Hai: increases this ship's FP by 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10480.png", "max_level": 10 }, "10490": { "id": 10490, "type": 3, "name": "Sisterly Bond", "desc": "When sortied with Ning Hai: increases this ship's FP by 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10490.png", "max_level": 10 }, "10500": { "id": 10500, "type": 1, "name": "For The Dragon Empery", "desc": "Increases this ship's DMG to enemy Sakura Empire ships by 5.0% (25.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10500.png", "max_level": 10 }, "10510": { "id": 10510, "type": 3, "name": "Revolyutsiya", "desc": "Increases your Vanguard's DMG by 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10510.png", "max_level": 10 }, "10520": { "id": 10520, "type": 2, "name": "Regular Maintenance", "desc": "When sortieing with this ship: receive 1 Emergency Repair. You cannot level this skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10520.png", "max_level": 1 }, "10521": { "id": 10521, "type": 2, "name": "Regular Maintenance", "desc": "When sortieing with this ship: receive 2 Emergency Repairs. You cannot level this skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10520.png", "max_level": 1 }, "10522": { "id": 10522, "type": 2, "name": "Regular Maintenance", "desc": "When sortieing with this ship: receive 3 Emergency Repairs. You cannot level this skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10520.png", "max_level": 1 }, "10530": { "id": 10530, "type": 1, "name": "Iron Blood Vanguard", "desc": "When this ship fires its Main Guns: 5.0% chance to increase this ship's FP by 30.0% (60.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10530.png", "max_level": 10 }, "10540": { "id": 10540, "type": 1, "name": "Royal Alliance", "desc": "For each Eagle Union ship in the same fleet as this ship: increases this ship's FP, AA, RLD, and EVA by 2.0% (10.0%), up to a maximum of 3 stacks. When there are 3 or more Eagle Union ships in the same fleet as this ship: reduces the loading time of this ship's first salvo by 85.0%, increases the FP and AA of Eagle Union ships in your Vanguard Fleet by 5.0% (15.0%), and increases the AVI and AA of Eagle Union ships in your Main Fleet by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10540.png", "max_level": 10 }, "10550": { "id": 10550, "type": 2, "name": "Logistics Repair", "desc": "Every 35s: heals all your ships for 1% (3%) of Akashi's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10550.png", "max_level": 10 }, "10560": { "id": 10560, "type": 1, "name": "Journey's End", "desc": "Increases this ship's Torpedo Crit Rate by 20.0% (40.0%) and increases this ship's Crit DMG by 50.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10560.png", "max_level": 10 }, "10570": { "id": 10570, "type": 1, "name": "Arsonist", "desc": "Increases the DMG this ship deals with HE by 5.0% (15.0%), its chance to ignite enemies by 4.5% (12.0%), and the Burn DMG it deals to enemies by 20.0% (50.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10570.png", "max_level": 10 }, "10580": { "id": 10580, "type": 2, "name": "Vampire's Kiss", "desc": "Every $1s: fires 3 special torpedoes that heal this ship for 20.0% of the DMG dealt.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10580.png", "max_level": 10 }, "10590": { "id": 10590, "type": 3, "name": "Prototype Cruiser", "desc": "Increases the EXP that your Cruisers earn by 5% (15%) (effect can be stacked up to 2 times with same skill).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10590.png", "max_level": 10 }, "10600": { "id": 10600, "type": 1, "name": "Myriad Nights: Heaven", "desc": "Increases this ship's RLD by 15.0% (35.0%). When this ship fires its Torpedoes: 15.0% (30.0%) chance to launch a second wave of Torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10600.png", "max_level": 10 }, "10610": { "id": 10610, "type": 1, "name": "Burn Order", "desc": "Increases this ship's DMG with HE by 15% (25%) and chance to ignite enemies by 1.2% (3.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10610.png", "max_level": 10 }, "10620": { "id": 10620, "type": 1, "name": "Destroyer Division 6: Ikazuchi", "desc": "When sortied with Akatsuki, Hibiki, or Inazuma: increases this ship's FP, TRP, and RLD by 5% (15%). Effect does not stack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10620.png", "max_level": 10 }, "10630": { "id": 10630, "type": 1, "name": "Destroyer Division 6: Inazuma", "desc": "When sortied with Akatsuki, Hibiki, or Ikazuchi: increases this ship's FP, TRP, and RLD by 5% (15%). Effect does not stack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10630.png", "max_level": 10 }, "10640": { "id": 10640, "type": 1, "name": "Iron Wing Annihilation", "desc": "When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP by 5% (15%) of its total AA stat (base stats plus gear stats) for 8s. Effect does not stack, but shooting down additional aircraft will refresh its duration.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10640.png", "max_level": 10 }, "10650": { "id": 10650, "type": 1, "name": "Pocket Battleship", "desc": "Increases this ship's DMG to enemy DDs and CLs by 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10650.png", "max_level": 10 }, "10660": { "id": 10660, "type": 1, "name": "Sniper", "desc": "Every $1s: fires a special $2 guaranteed Critical Hit barrage towards a random enemy. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10660.png", "max_level": 10 }, "10670": { "id": 10670, "type": 1, "name": "Lonely Queen of the North", "desc": "Increases this ship's DMG by 10% (30%) when there are no other BBs or BCs in your Main Fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10670.png", "max_level": 10 }, "10680": { "id": 10680, "type": 2, "name": "Iron Blood Wings", "desc": "Decreases the DMG all Iron Blood ships in your fleet take by 5% (15%); For every Iron Blood ship in the same fleet as this ship: increases this ship's AVI by 1.0% (5.0%), up to a maximum of 3 stacks.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10680.png", "max_level": 10 }, "10690": { "id": 10690, "type": 1, "name": "Iron Blood Hawk", "desc": "When this ship is equipped with at least one Iron Blood aircraft: increases the efficiency of this ship's aircraft slots by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10690.png", "max_level": 10 }, "10700": { "id": 10700, "type": 1, "name": "Battle Buster", "desc": "Increases this ship's FP by 15% (25%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10700.png", "max_level": 10 }, "10710": { "id": 10710, "type": 1, "name": "Giant Hunter", "desc": "At the start of battle: increases this ship's EVA by 5% (15%), torpedo DMG by 5% (15%), and damage dealt to Medium-Armored enemies by 15% (25%); After hitting an enemy CA with 4 Main Gun attacks, slows that ship by 15.0% (30.0%) for 5s (this effect cannot be stacked again until the slowing effect has worn off).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10710.png", "max_level": 10 }, "10720": { "id": 10720, "type": 2, "name": "Guarding Shield", "desc": "Every 30s: deploys 2 rotating shields that can block up to 10 shells each. Shields last for $1s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10720.png", "max_level": 10 }, "10730": { "id": 10730, "type": 1, "name": "The Demon", "desc": "When this ship fires its Main Guns: 5.0% chance to increase this ship's TRP by 30.0% (60.0%) for 12s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10730.png", "max_level": 10 }, "10740": { "id": 10740, "type": 2, "name": "Veteran Techniques", "desc": "When this ship fires its Main Guns: 4.0% chance to increase its EVA by 20.0% (50.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10740.png", "max_level": 10 }, "10750": { "id": 10750, "type": 2, "name": "The Nick", "desc": "When this ship fires its Main Guns: 5.0% chance to increase this ship's EVA by 16.0% (40.0%) and decrease the DMG it takes from enemy aircraft by 16.0% (40.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10750.png", "max_level": 10 }, "10760": { "id": 10760, "type": 3, "name": "Dragon Empery Bond", "desc": "When sortied with Ning Hai, Ping Hai, or both, Yat Sen and the aforementioned ship(s) receive the following buffs: decreases DMG taken by 8.0% (20.0%) and increases Evasion Rate by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10760.png", "max_level": 10 }, "10770": { "id": 10770, "type": 1, "name": "Destroyer Division 6: Akatsuki", "desc": "When sortied with Hibiki, Ikazuchi, or Inazuma: increases this ship's FP, TRP, and RLD by 5% (15%). Effect does not stack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10770.png", "max_level": 10 }, "10780": { "id": 10780, "type": 2, "name": "Lucky(?) Ship", "desc": "Every 20s: this ship receives 1 of 3 effects chosen at random for $1s. Effect may be helpful or harmful.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10780.png", "max_level": 10 }, "10790": { "id": 10790, "type": 3, "name": "Fifth Carrier Division", "desc": "When sortied with Zuikaku: increases this ship's AVI by 12.0% (30.0%) but increases the DMG it takes by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10790.png", "max_level": 10 }, "10800": { "id": 10800, "type": 3, "name": "Fifth Carrier Division", "desc": "When sortied with Shoukaku: increases this ship's AVI by 8.0% (20.0%) and decreases the DMG it takes by 8.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10800.png", "max_level": 10 }, "10810": { "id": 10810, "type": 2, "name": "Crane's Protection", "desc": "As this ship launches an Airstrike: increases your entire fleet's DMG by 4.0% (10.0%) and decreases the DMG it takes by 4.0% (10.0%) for 12s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10810.png", "max_level": 10 }, "10820": { "id": 10820, "type": 1, "name": "Crane's Endeavor", "desc": "When there are 3 or more Sakura Empire ships in this ship's fleet: increases the DMG of this ship's Airstrikes by 8.0% (20.0%). When this ship launches an Airstrike: increases the DMG of all subsequent Airstrikes by 8.0% (20.0%) for the rest of the battle, stacking up to 3 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10820.png", "max_level": 10 }, "10830": { "id": 10830, "type": 1, "name": "Aviation Preparations", "desc": "Once per battle, when this ship launches its first Airstrike: launches an additional $1 special airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10830.png", "max_level": 10 }, "10840": { "id": 10840, "type": 1, "name": "Death Raid", "desc": "While this ship is the last one afloat in your Vanguard: increases its DMG by 20.0% (50.0%) but increases the DMG it takes by 8.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10840.png", "max_level": 10 }, "10850": { "id": 10850, "type": 3, "name": "Dark Side of Fate", "desc": "Decreases the DMG other J-class DDs in your fleet take by 8.0% (20.0%) but increases the DMG this ship takes by 8.0% (20.0%). Can only activate if there are other J-class DDs in your fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10850.png", "max_level": 10 }, "10860": { "id": 10860, "type": 1, "name": "Assault Mode", "desc": "Every 20s: $1 chance for this ship to enter Assault Mode, firing a powerful barrage and increasing this ship's TRP by 30.0% for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10860.png", "max_level": 10 }, "10870": { "id": 10870, "type": 3, "name": "2nd Torpedo Squadron", "desc": "While this ship is afloat: increases the TRP and RLD of all CLs and DDs in your fleet by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10870.png", "max_level": 10 }, "10880": { "id": 10880, "type": 1, "name": "Lucky Lou", "desc": "Every 20s: 30.0% (60.0%) chance to increase this ship's FP, RLD, and EVA by 10.0% (30.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10880.png", "max_level": 10 }, "10890": { "id": 10890, "type": 3, "name": "The Unyielding Jintsuu", "desc": "Decreases the DMG this ship takes by 20.0%. While this ship is afloat: increases all your DDs' and CLs' Torpedo Crit Rate by $1 $2", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10890.png", "max_level": 10 }, "10900": { "id": 10900, "type": 2, "name": "Rescue Operations", "desc": "When one of your ships sink: 30.0% (60.0%) chance to restore 3.5% (8.0%) of this ship's max HP and restore 1.2% (3.0%) of all your other ships' max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10900.png", "max_level": 10 }, "10910": { "id": 10910, "type": 3, "name": "Reborn Combined Fleet Flagship", "desc": "When this ship is attacked: 4.5% (12.0%) chance to decrease the DMG of the incoming attack by 50.0%. When sortied as the Flagship: increases the FP and RLD of all Sakura Empire ships in your fleet by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10910.png", "max_level": 10 }, "10920": { "id": 10920, "type": 3, "name": "T-Cross Formation", "desc": "When this ship fires a Salvo: 30.0% (60.0%) chance to increase the DMG of all BCs and BBs in your fleet by 5.0% (20.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10920.png", "max_level": 10 }, "10930": { "id": 10930, "type": 3, "name": "Prestige", "desc": "10s after the battle begins and 20.0% chance every 20s after that: for 8s, absorbs 20.0% (50.0%) of the DMG your Main Fleet takes and increases the DMG one random enemy takes by 8.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10930.png", "max_level": 10 }, "10940": { "id": 10940, "type": 2, "name": "Demon Dance", "desc": "Every 20s: $1 chance for this ship to begin its Demon Dance, firing a powerful barrage and increasing its EVA by 30.0% for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10940.png", "max_level": 10 }, "10950": { "id": 10950, "type": 1, "name": "Warrior Soul", "desc": "Increases this ship's Speed by $1 and FP by $2.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10950.png", "max_level": 10 }, "10960": { "id": 10960, "type": 3, "name": "Special Lead Ship", "desc": "Grants the following buffs to Ayanami, Akatsuki, Ikazuchi, Inazuma, Fubuki and Hibiki: increases FP and EVA by 15.0% (30.0%) and TRP by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10960.png", "max_level": 10 }, "10970": { "id": 10970, "type": 1, "name": "Fighting Mary", "desc": "When this ship's HP falls below 30.0% (70.0%): increases its DMG based on how low its HP, is up to 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10970.png", "max_level": 10 }, "10980": { "id": 10980, "type": 3, "name": "AA Protection", "desc": "While this ship is afloat: decreases the DMG your Main Fleet takes from enemy aircraft by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10980.png", "max_level": 10 }, "10990": { "id": 10990, "type": 1, "name": "AA Firepower", "desc": "Increases this ship's FP by 10.0% (30.0%) of its total AA stat (base stats plus extra stats gained from gear).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10990.png", "max_level": 10 }, "11000": { "id": 11000, "type": 1, "name": "Courageous Shelling", "desc": "Every 20s: $1 chance to fire a special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11000.png", "max_level": 10 }, "11010": { "id": 11010, "type": 2, "name": "Night of the Iron Bottom Sound", "desc": "Activates when your South Dakota's HP falls below 30.0%: increases this ship's DMG by 5.0% (20.0%), absorbs 30.0% of the DMG South Dakota takes (ignores South Dakota's \"The Strongest Shield\" skill) and makes South Dakota invulnerable for 5s. Can only activate once per battle", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11010.png", "max_level": 10 }, "11020": { "id": 11020, "type": 1, "name": "Double Sting", "desc": "If there are any Royal Navy ships in your Main Fleet when this ship launches an Airstrike: 30.0% (50.0%) chance to launch an additional Seafire airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11020.png", "max_level": 10 }, "11030": { "id": 11030, "type": 2, "name": "Miracle Wind", "desc": "While this ship is the last afloat in your Vanguard: increases its EVA by 4.0% (10.0%) and decreases its DMG taken from enemy aircraft by 30.0% (50.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11030.png", "max_level": 10 }, "11040": { "id": 11040, "type": 3, "name": "An Shan Name Ship", "desc": "Increases the Accuracy and FP by 10.0% (25.0%) and EVA by 4.0% (10.0%) of all An Shan-class DDs in your fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11040.png", "max_level": 10 }, "11050": { "id": 11050, "type": 1, "name": "Rezkiy Assault", "desc": "Increases this ship's Main Gun Crit Rate by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11050.png", "max_level": 10 }, "11060": { "id": 11060, "type": 3, "name": "Mutual Assistance", "desc": "Increases the FP, RLD, and Accuracy of all Northern Parliament and Dragon Empery ships in your Vanguard by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11060.png", "max_level": 10 }, "11070": { "id": 11070, "type": 3, "name": "United As One", "desc": "When sortied in a full fleet of 6 ships: increases this ship's FP and RLD by 10.0% (25.0%) and EVA by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11070.png", "max_level": 10 }, "11080": { "id": 11080, "type": 1, "name": "Silver Phantom", "desc": "Increases this ship's DMG to DDs, Cargo Ships, Torpedo Ships, and Bombing Ships by 10% (20%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11080.png", "max_level": 10 }, "11090": { "id": 11090, "type": 3, "name": "The Light of Dawn", "desc": "While this ship is afloat: decreases the Evasion Rate of all enemy DDs and CLs by 10% (20%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11090.png", "max_level": 10 }, "11100": { "id": 11100, "type": 1, "name": "Concerto of Blood", "desc": "Every $1s: launches a special barrage towards the enemy farthest away from this ship. Decreases the Speed of enemies hit by the barrage by 40.0% for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11100.png", "max_level": 10 }, "11110": { "id": 11110, "type": 3, "name": "Trepidation of Destruction", "desc": "Increases the DMG of this ship's first Salvo by 20.0% (50.0%). When this ship hits an enemy with a Salvo: increases the DMG the enemy takes by 3.0% (12.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11110.png", "max_level": 10 }, "11120": { "id": 11120, "type": 1, "name": "Victorious Song", "desc": "Increases this ship's DMG to enemy BBs by 10.0% (20.0%) and decreases the DMG it takes from Salvos by 10.0% (20.0%); Increases the DMG dealt to enemy BBs by other CVs and CVLs in this fleet by 5.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11120.png", "max_level": 10 }, "11130": { "id": 11130, "type": 1, "name": "First Destroyer", "desc": "When this ship is hit by a torpedo: 10.0% (30.0%) chance to decrease the DMG of the incoming attack by 20.0% (50.0%) and increase this ship's TRP by 20.0% (50.0%) for 4s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11130.png", "max_level": 10 }, "11140": { "id": 11140, "type": 2, "name": "Shiny Sheff", "desc": "At the start of battle, if your ships' HP is less than Sheffield's: 10.0% (30.0%) chance for those ships to take 20% (50%) less DMG when attacked. Ships that have less HP than Sheffield after the battle starts will not gain the buff.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11140.png", "max_level": 10 }, "11150": { "id": 11150, "type": 1, "name": "Counterattack of the Barents Sea", "desc": "Increases this ship's Main Gun Crit Rate by 4.5% (12.0%) and increases its Crit DMG by 30.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11150.png", "max_level": 10 }, "11160": { "id": 11160, "type": 2, "name": "Crete's Black Cloud", "desc": "Every 20s: increases this ship's AA by 20.0% (40.0%) and decreases the DMG all your ships take by 3.5% (8.0%) for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11160.png", "max_level": 10 }, "11170": { "id": 11170, "type": 1, "name": "Allies of Justice", "desc": "When sortied with Sheffield: increases this ship's FP and TRP by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11170.png", "max_level": 10 }, "11180": { "id": 11180, "type": 1, "name": "Calibrated Firing", "desc": "Every 20s: increases this ship's Torpedo DMG by 4.5% (12.0%). Can be stacked up to 8 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11180.png", "max_level": 10 }, "11190": { "id": 11190, "type": 3, "name": "Accompanying Wind", "desc": "When sortied with Hamakaze: increases this ship's FP, TRP, RLD, and AA by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11190.png", "max_level": 10 }, "11200": { "id": 11200, "type": 3, "name": "Legend of the Solomons", "desc": "Every 20s: 30.0% (60.0%) chance to increase your Cruisers' FP and Accuracy by 10.0% (25.0%) and decrease the DMG they take by 5.0% (15.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11200.png", "max_level": 10 }, "11210": { "id": 11210, "type": 1, "name": "Annihilation Mode", "desc": "Every 20s: 40.0% (70.0%) chance for this ship to enter Annihilation Mode, firing a powerful barrage and increasing this ship's RLD by 200.0% for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11210.png", "max_level": 10 }, "11220": { "id": 11220, "type": 1, "name": "Suppression Fire", "desc": "Every time this ship lands 5 hits with its Torpedoes: increases its FP by 3.5% (8.0%). Can be stacked up to 3 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11220.png", "max_level": 10 }, "11230": { "id": 11230, "type": 3, "name": "Yukikaze of Kure", "desc": "While this ship is afloat: decreases the DMG your Main Fleet takes by 3.5% (8.0%). Once per battle, when the HP of a ship in your Main Fleet falls below 20.0%: heals them for 4% (10%) of their max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11230.png", "max_level": 10 }, "11240": { "id": 11240, "type": 2, "name": "The Unsinkable Lucky Ship", "desc": "When this ship takes DMG: 5.0% (25.0%) chance to reduce that instance of DMG to 1.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11240.png", "max_level": 10 }, "11250": { "id": 11250, "type": 3, "name": "Leyte Gulf's Blitz", "desc": "Increases this ship's FP by 4.0% (10.0%). Every 20s: 30.0% (60.0%) chance to increase the FP and TRP of all Cruisers in your fleet by 5.0% (20.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11250.png", "max_level": 10 }, "11260": { "id": 11260, "type": 1, "name": "Eagle's Defiance", "desc": "When this ship launches its first and second Airstrike: launches an additional $1 special airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11260.png", "max_level": 10 }, "11270": { "id": 11270, "type": 1, "name": "Blaze of Glory", "desc": "Increases this ship's DMG to enemy BBs by 5% (15%). When this ship fires a Salvo: 30.0% (60.0%) chance to fire a special barrage (uses Type 3 Ammo.) Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11270.png", "max_level": 10 }, "11280": { "id": 11280, "type": 2, "name": "The Perfect Mini-Maid", "desc": "Increases this ship's Speed by $1 and EVA by $2.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11280.png", "max_level": 10 }, "11290": { "id": 11290, "type": 2, "name": "Ladies' Tea Time", "desc": "At the start of the battle: heals all your ships for 1.0% (3.5%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11290.png", "max_level": 10 }, "11300": { "id": 11300, "type": 1, "name": "Artillery Volley", "desc": "15s after the battle begins and every 20s after that: 30% (60%) chance to fire a special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11300.png", "max_level": 10 }, "11310": { "id": 11310, "type": 3, "name": "4th Combined Fleet Flagship", "desc": "When sortied as the Flagship: increases all your Sakura Empire ships' FP by 4.0% (10.0%) and RLD and Accuracy by 5.0% (20.0%). Also increases the DMG of all your Sakura Empire Carriers by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11310.png", "max_level": 10 }, "11320": { "id": 11320, "type": 1, "name": "Destruction Mode", "desc": "Every 20s: 40.0% (70.0%) chance for this ship to enter Destruction Mode, firing a powerful barrage, deploying 2 rotating shields that can each block up to 5 shells (shields last for 10s,) and increasing this ship's Main Gun Crit Rate to 100% for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11320.png", "max_level": 10 }, "11330": { "id": 11330, "type": 3, "name": "Roaring Glory", "desc": "While this ship is afloat: increases the FP and Accuracy by 5% (15.0%) and EVA by 5.0% (20.0%) of all Kongou-class ships in your fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11330.png", "max_level": 10 }, "11340": { "id": 11340, "type": 1, "name": "Dazzling Dawn", "desc": "Every time this ship fires its Main Guns: increases this ship's FP and AA by 1.5% (6.0%). Can be stacked up to 4 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11340.png", "max_level": 10 }, "11350": { "id": 11350, "type": 3, "name": "8th Destroyer Division", "desc": "Increases FP and RLD by 5% (15%) and TRP by 4.0% (10.0%) for 8th Destroyer Division DDs (Asashio, Ooshio, Michishio, and Arashio.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11350.png", "max_level": 10 }, "11360": { "id": 11360, "type": 3, "name": "Lunga Point's Strike", "desc": "Increases the DMG all your Sakura Empire DDs deal to enemy Cruisers by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11360.png", "max_level": 10 }, "11370": { "id": 11370, "type": 1, "name": "Fatal Perforation", "desc": "8s after this boat enters the battle: fires a $1 torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11370.png", "max_level": 10 }, "11380": { "id": 11380, "type": 1, "name": "Departing Strike", "desc": "Increases this boat's DMG to CAs by 5% (15%). When this boat retreats from battle (when it's done attacking): fires a special torpedo barrage. Barrage damage is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11380.png", "max_level": 10 }, "11390": { "id": 11390, "type": 1, "name": "Silent Hunter", "desc": "Increases this boat's DMG to CVs by 5.0% (20.0%). When this boat hits an enemy with its Torpedoes: 5% (15.0%) chance to inflicts Flooding that lasts 24s, inflicting DMG every 3s (DMG is based on this ship's TRP stat.) Effect does not stack, but the Flooding duration can be refreshed.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11390.png", "max_level": 10 }, "11400": { "id": 11400, "type": 1, "name": "Witch's Prank", "desc": "When this ship launches an Airstrike: 40.0% (70.0%) chance to launch an additional special airstrike. Airstrike inflicts Flooding and Burn DOTs to enemies hit. Flooding and Burn damage are based on this ship's AVI stat.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11400.png", "max_level": 10 }, "11410": { "id": 11410, "type": 1, "name": "Wolf Pack Formation – U-81", "desc": "Increases this boat's EVA by 20.0% (40.0%). For each Iron Blood SS in your fleet: increases this boat's TRP, RLD, and Accuracy by 2.5% (7.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11410.png", "max_level": 10 }, "11420": { "id": 11420, "type": 1, "name": "Big Seven: Sakura", "desc": "When this ship fires its Main Guns: 20.0% (40.0%) chance to fire a special barrage. Barrage damage is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11420.png", "max_level": 10 }, "11430": { "id": 11430, "type": 1, "name": "Big Seven: Sakura", "desc": "When this ship fires its Main Guns: 20.0% (40.0%) chance to fire a special barrage. Barrage damage is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11430.png", "max_level": 10 }, "11440": { "id": 11440, "type": 1, "name": "The Bull of Scapa Flow", "desc": "When this boat hits an enemy with its Torpedoes: for 5s, the enemy hit will take 20.0% (40.0%) more DMG from this boat's Torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11440.png", "max_level": 10 }, "11450": { "id": 11450, "type": 1, "name": "Firepower Overload", "desc": "Every 20s: 40.0% (70.0%) chance to increase this ship's FP by 30.0% (50.0%) and RLD by 100.0% (200.0%) for 10s. Once the effect ends: decreases this ship's RLD by 100% for 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11450.png", "max_level": 10 }, "11460": { "id": 11460, "type": 3, "name": "Lone Wolf", "desc": "When the Submarine Fleet consists of this boat only: increases this boat's DMG to BBs (does not affect BCs or BBVs) by 5.0% (20.0%), increases ASR by 1, and increases AMO by 2.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11460.png", "max_level": 10 }, "11461": { "id": 11461, "type": 3, "name": "Lone Wolf", "desc": "When the Submarine Fleet consists of this boat only: increases this boat's DMG to BBs (does not affect BCs or BBVs) by 5.0% (20.0%), increases ASR by 1, and increases AMO by 2.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11460.png", "max_level": 10 }, "11470": { "id": 11470, "type": 3, "name": "Nasty Asty", "desc": "When sortied with other New Orleans-class ships: increases your fleet's New Orleans-class ships' FP by 4.0% (10.0%) and their AA and ACC by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11470.png", "max_level": 10 }, "11480": { "id": 11480, "type": 2, "name": "Battle of Kula Gulf", "desc": "Every 20s: 40% (70%) chance to increase this ship's FP, TRP, and RLD by 20% (40%) for 10s. Once per battle, when the HP of a ship in your Vanguard falls below 20.0%: decreases the DMG they take by 5% (15%) for the rest of the battle. If the recipient is Helena: also restores her HP by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11480.png", "max_level": 10 }, "11490": { "id": 11490, "type": 1, "name": "Frontal Fire", "desc": "When this ship fires a Salvo: 20.0% (50.0%) chance to fire a special barrage. Barrage DMG and shell pattern is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11490.png", "max_level": 10 }, "11500": { "id": 11500, "type": 1, "name": "Radiant Iris", "desc": "When this ship's Main Guns hit the same enemy consecutively (if one shot hits several enemies then they are both tracked): increases this ship's RLD by 20.0% (40.0%). This effect can be stacked up to 4 times and can only activate once a second. Hitting a different enemy resets the buff.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11500.png", "max_level": 10 }, "11510": { "id": 11510, "type": 3, "name": "Sword or Shield", "desc": "While this ship is in the frontmost position in your Vanguard: increases its Main Gun efficiency by 5.0% (20.0%), but decreases its Anti-Air Gun efficiency by 30.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11510.png", "max_level": 10 }, "11520": { "id": 11520, "type": 3, "name": "Heart of Iris", "desc": "Increases FP, TRP, and Accuracy by 5% (15%) for all Iris Libre and Vichya Dominion DDs in your fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11520.png", "max_level": 10 }, "11530": { "id": 11530, "type": 1, "name": "Pirate's Soul", "desc": "Increases the DMG of the first Volley of every Salvo this ship fires by 40.0% (60.0%).This ship's manual aiming DMG bonus is increased to 40.0% (60.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11530.png", "max_level": 10 }, "11540": { "id": 11540, "type": 1, "name": "Final Shot", "desc": "While this ship is equipping the Quadruple 380mm Main Gun (Mle 1935): increases this ship's Main Gun Crit Rate by 10.0% (30.0%) and Main Gun Crit DMG by 20.0% (50.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11540.png", "max_level": 10 }, "11550": { "id": 11550, "type": 1, "name": "Big Mamie", "desc": "For each Eagle Union CA and/or BB in your fleet: increases this ship's FP, AA, and EVA by 3.5% (8.0%). Can be stacked up to 3 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11550.png", "max_level": 10 }, "11560": { "id": 11560, "type": 1, "name": "2,700 Pounds of Justice", "desc": "When this ship deals DMG to an enemy with its Main Guns: DMG increases based on distance traveled, up to a maximum of 5.0% (15.0%); When this ship's Secondary Gun slot is equipped with Eagle Union gear, ammunition type is changed to Super-Heavy AP, and the DMG done based upon distance traveled is increased to a maximum of 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11560.png", "max_level": 10 }, "11570": { "id": 11570, "type": 3, "name": "Recon Support", "desc": "When this boat is called into battle: increases the Accuracy of your Vanguard by 5.0% (20.0%) for 20s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11570.png", "max_level": 10 }, "11580": { "id": 11580, "type": 1, "name": "Swordfishes, Attack!", "desc": "When this ship launches an Airstrike: launches an additional special Swordfish airstrike (DMG is based on the skill's level) and decreases Speed by 40.0% for 6s for all enemies hit by it. Increases this ship's DMG to BBs (BCs and BBVs are unaffected) by 4% (10%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11580.png", "max_level": 10 }, "11590": { "id": 11590, "type": 3, "name": "Airspace Dominance", "desc": "When this ship launches an Airstrike: increases your Main Fleet's AVI by 5% (15%) and FP by 4.0% (10.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11590.png", "max_level": 10 }, "11600": { "id": 11600, "type": 1, "name": "Melee Artillery", "desc": "Fires a $1 special barrage at enemies that come within close range of this ship. Has a 10s cooldown between activations. Starts the battle on cooldown.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11600.png", "max_level": 10 }, "11610": { "id": 11610, "type": 1, "name": "Aviation Battleship Fleet", "desc": "For the first 2 Airstrikes this ship launches: Airstrike reload time is decreased by 5.0% (25.0%), and launches extra Lv.1 (Lv.10) Suiseis with each Airstrike. If there are 1 or more CVs or CVLs in your fleet: the aforementioned effects apply to all of this ship's Airstrikes", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11610.png", "max_level": 10 }, "11620": { "id": 11620, "type": 1, "name": "Predestined Launch", "desc": "When this ship's airstrike has finished loading: launches 1 additional randomly chosen airstrike consisting of Ryusei, Suisei, or Saiun squadrons, with a 10.0% (25.0%) chance per squadron to launch the remaining squadrons not chosen. (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10.0% for 8s when launched.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11620.png", "max_level": 10 }, "11630": { "id": 11630, "type": 2, "name": "Heavily Armored", "desc": "Decreases the DMG this ship takes from enemy Airstrikes and HE ammo by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11630.png", "max_level": 10 }, "11640": { "id": 11640, "type": 1, "name": "Valorous Avengers", "desc": "When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) TBF Avenger airstrike that causes Flooding DoT to enemies hit by their torpedoes (Flooding DMG is based on this ship's AVI stat and the skill's level.) Also increases this ship's DMG to enemy BBs (but not BCs or BBVs) by 4% (10%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11640.png", "max_level": 10 }, "11650": { "id": 11650, "type": 3, "name": "Covering Formation", "desc": "Increases this ship's AVI and AA by 1.5% (5.0%) for each Eagle Union CV and CVL in the same fleet. When this ship's aircraft shoot down an enemy aircraft: gains 1 stack of Killer Formation (increases this ship's AVI by 1% (3%); can be stacked up to 5 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11650.png", "max_level": 10 }, "11660": { "id": 11660, "type": 2, "name": "Absolute Evasion", "desc": "When there are 4 or more Eagle Union ships in the same fleet as this ship: 4.5% (12.0%) chance to reduce DMG taken to 1 when a ship in your fleet is attacked by enemy Torpedo Bombers or Dive Bombers.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11660.png", "max_level": 10 }, "11670": { "id": 11670, "type": 1, "name": "Surpriiiiiiiise!", "desc": "When this boat resurfaces and when it retreats: fires a $1 torpedo barrage (DMG is based on the skill's level) with a 70.0% chance to ignite enemies, causing Burn DMG. Burn DMG is based on this boat's TRP stat.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11670.png", "max_level": 10 }, "11680": { "id": 11680, "type": 1, "name": "Experienced Hunter", "desc": "Increases this boat's DMG to enemy DDs, CLs, and CVs by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11680.png", "max_level": 10 }, "11690": { "id": 11690, "type": 1, "name": "Thrill of the Hunt", "desc": "When this ship sinks an enemy: increases this ship's FP by 5% (15%) and RLD by 10.0% (30.0%) for 12s. This effect can not activate more than once a second and does not stack, but sinking additional enemies will refresh its duration.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11690.png", "max_level": 10 }, "11700": { "id": 11700, "type": 3, "name": "Bold But Reckless", "desc": "While this ship is in the firstmost position in the Vanguard: increases this ship's Speed by 3, EVA by 6% (12%), and FP by 13.0% (25.0%), but decreases its AA by 40.0% and Accuracy by 20% (5%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11700.png", "max_level": 10 }, "11710": { "id": 11710, "type": 2, "name": "Dullahan", "desc": "Once per battle, when this ship's HP falls below 30.0%: decreases the DMG it takes by 5.0% (10.0%) for the rest of the battle, and for 16s: decreases its Speed by 2 and recovers 1.0% (4.0%) of its max HP every 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11710.png", "max_level": 10 }, "11720": { "id": 11720, "type": 1, "name": "Sparkling Battle Star!", "desc": "Increases this ship's AA by 10.0% (25.0%). Every 20s: 50% (100%) chance to fire a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11720.png", "max_level": 10 }, "11730": { "id": 11730, "type": 3, "name": "Little Star", "desc": "15s after the battle begins: increases the FP, RLD, and EVA of your entire fleet by 1.5% (6.0%) for 20s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11730.png", "max_level": 10 }, "11740": { "id": 11740, "type": 2, "name": "Wind Rider", "desc": "When this ship fires its Torpedoes: 20.0% (40.0%) chance for this ship to evade all enemy attacks for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11740.png", "max_level": 10 }, "11750": { "id": 11750, "type": 1, "name": "Light Carrier Unit", "desc": "When this ship launches an Airstrike: 40.0% (70.0%) chance to increase this ship's AVI and your CVLs' RLD by 5.0% (15.0%) and decrease the DMG your Carriers take by 5.0% (15.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11750.png", "max_level": 10 }, "11760": { "id": 11760, "type": 1, "name": "Raid Signal", "desc": "Twice per battle, 5s after this ship has finished loading its Airstrike: launches an additional Dive Bomber airstrike (Lv.1 (Lv.10).)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11760.png", "max_level": 10 }, "11770": { "id": 11770, "type": 3, "name": "Darkness Field", "desc": "Decreases this ship's DMG taken from Burning and from Bombing Ships by 20% (40%) and decreases its DMG taken from HE ammo by 5% (15%). Also increases this ship's Secondary Gun Crit Rate by 40% (70%) and makes it ignore enemy armor type (DMG modifier is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11770.png", "max_level": 10 }, "11780": { "id": 11780, "type": 3, "name": "Ageless Phoenix", "desc": "While this ship is afloat: decreases the FP, TRP, and AVI of all enemy ships by 3.0% (9.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11780.png", "max_level": 10 }, "11790": { "id": 11790, "type": 2, "name": "Efficacious Planning", "desc": "While this ship is afloat: decreases the Burn DMG your Main Fleet takes by 5% (15%) and increases their Evasion Rate by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11790.png", "max_level": 10 }, "11800": { "id": 11800, "type": 1, "name": "Crippling Strike", "desc": "When this ship fires a Salvo: 40.0% (70.0%) chance to fire a special barrage. Barrage DMG is based on the skill's level. If your fleet contains 4 or more Sakura Empire ships: the loading time of this ship's first Salvo is decreased by 25.0% (45.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11800.png", "max_level": 10 }, "11810": { "id": 11810, "type": 1, "name": "Fight to Win!", "desc": "When this ship fires a Salvo: 30.0% (50.0%) chance to fire a special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11810.png", "max_level": 10 }, "11820": { "id": 11820, "type": 1, "name": "Conquer to Loot!", "desc": "10s after the battle starts and every $1s after that: fires a torpedo barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11820.png", "max_level": 10 }, "11830": { "id": 11830, "type": 1, "name": "Flowers of Fate", "desc": "15s after the battle starts and every 20s after that: launches a randomly selected special airstrike $1 (DMG is based on the skill level and the card combination.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11830.png", "max_level": 10 }, "11840": { "id": 11840, "type": 1, "name": "Flowers of Fate", "desc": "10s after the battle starts and every 20s after that: launches a randomly selected special airstrike $1 (DMG is based on the skill level and the card combination.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11840.png", "max_level": 10 }, "11850": { "id": 11850, "type": 1, "name": "Flashing Blade of Surabaya", "desc": "Every 20s: 30.0% (70.0%) chance to fire a special barrage and increase this ship's FP and DMG dealt to enemy CLs and CAs by 10.0% (20.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11850.png", "max_level": 10 }, "11860": { "id": 11860, "type": 3, "name": "Mark of Sirius", "desc": "Increases the AVI of all your CVs and CVLs by 1.0% (10.0%) and increases their Hit Rate against DDs, CLs, and CAs by 1.0% (10.0%). Additionally, for each CV or CVL in your fleet: increases this ship's FP, TRP, and RLD by 1.5% (7.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11860.png", "max_level": 10 }, "11870": { "id": 11870, "type": 1, "name": "Divine Marksman ®", "desc": "10s after the battle begins and every $1s after that: fires a special guaranteed Critical Hit barrage ($2 ammo; barrage DMG is based on the skill's level) towards the enemy farthest away from this ship. When your Royal Navy ships automatically fire their Main Guns, they have a higher chance of targetting the enemy hit by this barrage. The first time each battle the barrage is fired, its damage is increased by $3.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11870.png", "max_level": 10 }, "11880": { "id": 11880, "type": 3, "name": "The Royal Navy Legend", "desc": "Decreases the Spread Range of this ship's equipped Main Guns by $1. Increases this ship's FP by $2 and its Hit Rate against DDs by $2.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11880.png", "max_level": 10 }, "11890": { "id": 11890, "type": 2, "name": "Miracle Within The Flames", "desc": "Decreases the Burn DMG this ship takes by 5% (15%) and decreases its Burn Duration by 3s. Once per battle, if this ship's HP falls below 25.0%: increases its Evasion Rate by 10.0% (30.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11890.png", "max_level": 10 }, "11900": { "id": 11900, "type": 1, "name": "Protector of the North Passage", "desc": "When this ship launches an Airstrike: commences a Scan that reveals the location of all enemy Submarines for 5 (10)s. Additionally, launches a special airstrike with Anti-Sub Swordfishes; For 5 (10) seconds, all enemy Submarines are slowed for 40% (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11900.png", "max_level": 10 }, "11910": { "id": 11910, "type": 1, "name": "Patriotic Spirit", "desc": "When this ship uses Eagle Union aircraft: increases respective gear efficiency by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11910.png", "max_level": 10 }, "11920": { "id": 11920, "type": 3, "name": "Knights of the Sky", "desc": "When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) TBF Avenger airstrike (DMG is based on the skill's level.) When this ship is sortied with 1 or more Cleveland-class CLs: increases your Cleveland-class CLs's FP by 3.5% (8.0%), increases this ship's AVI and Accuracy by 5.0% (15.0%), and improves the TBF Avenger airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11920.png", "max_level": 10 }, "11930": { "id": 11930, "type": 1, "name": "Fantastical Takeoff", "desc": "When this ship launches an Airstrike: 50.0% (80.0%) chance to launch an additional airstrike using B25 bombers.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11930.png", "max_level": 10 }, "11940": { "id": 11940, "type": 3, "name": "Observer of the Sky and Sea", "desc": "10s after the battle starts: launches an F6F recon plane and increases this ship's Accuracy by 1.0% (3.0%) and DMG dealt by 2.5% (7.0%) every 8s (this buff can stack up to 5 times.) If the recon plane is shot down: launches a special airstrike (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11940.png", "max_level": 10 }, "11950": { "id": 11950, "type": 1, "name": "Concerto of the Unfreezing Port", "desc": "Increases this ship's Crit Rate by 10.0% (30.0%), DMG dealt against DDs by 5.0% (15.0%), and the TRP of all your Royal Navy DDs by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11950.png", "max_level": 10 }, "11960": { "id": 11960, "type": 1, "name": "Star of the Shimmering Fjord", "desc": "When this ship fires its first wave of Torpedoes in battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11960.png", "max_level": 10 }, "11970": { "id": 11970, "type": 1, "name": "Morale Boost", "desc": "Every 10 times this ship fires its Main Guns: increases this ship's RLD by 1.5% (5.0%) and increases the DMG of its All-Out Assault by 20.0% (40.0%) (can be stacked up to 4 times.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11970.png", "max_level": 10 }, "11980": { "id": 11980, "type": 3, "name": "Task Force Leader", "desc": "Increases this ship's AVI by 5.0% (15.0%). When sortied as the Flagship: increases the FP of your Eagle Union BBs by 5.0% (15.0%). When sortied in any other position: increases the FP and AA of your Eagle Union DDs by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11980.png", "max_level": 10 }, "11990": { "id": 11990, "type": 1, "name": "Unwavering Resolution", "desc": "While there are no other CVs or CVLs in the same fleet as this ship: increases your Main Fleet's AA by 4.5% (12.0%). When this ship launches an Airstrike: launches an additional special Lv.1 (Lv.10) airstrike (DMG is based on the skill's level; which squadrons gets launched is based on the number of CVs and CVLs in your fleet.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11990.png", "max_level": 10 }, "12000": { "id": 12000, "type": 3, "name": "Here to Help", "desc": "While this ship is afloat: decreases the DMG your CVs and CVLs take by 5.0% (10.0%). When sortied with Gridley: increases this ship's FP by 5.0% (15.0%) and increases Gridley's FP and RLD by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12000.png", "max_level": 10 }, "12010": { "id": 12010, "type": 3, "name": "From the Seas to the Skies", "desc": "When this boat enters the battle: launches a Saiun seaplane and increases DMG dealt by your Main Fleet by 5.0% (10.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12010.png", "max_level": 10 }, "12030": { "id": 12030, "type": 1, "name": "The Dark-Dispelling Flame", "desc": "Every 8 times this ship hits a target with its Main Guns: increases this ship's FP by 1.5% (5%) and RLD by 10.0% (25.0%) (can be stacked up to 3 times.) When fully stacked: improves this ship's All Out Assault barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12030.png", "max_level": 10 }, "12040": { "id": 12040, "type": 3, "name": "Whimsical Inventor", "desc": "Every 12s: Activates special prototype equipment Lv.1 (Lv.10) one time (Effectiveness is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12040.png", "max_level": 10 }, "12050": { "id": 12050, "type": 1, "name": "Torpedoes: Ready!", "desc": "Every 35s (20s at max level): fires a torpedo barrage. Barrage damage is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12050.png", "max_level": 10 }, "12060": { "id": 12060, "type": 2, "name": "Priestess of the Sacred Mountain", "desc": "Every 20s: decreases the Burn DMG your Main Fleet takes by 30% (60%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12060.png", "max_level": 10 }, "12070": { "id": 12070, "type": 1, "name": "Take the Initiative!", "desc": "If there are 3 or more Sakura Empire ships in your fleet: launches a Lv.1 (Lv.10) special airstrike 12s after the battle starts.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12070.png", "max_level": 10 }, "12080": { "id": 12080, "type": 3, "name": "Crimson God's Protection", "desc": "When this ship launches an Airstrike: grants 100% Evasion Rate for 2.0 (5.0)s to the ship in your Vanguard which has the lowest percentage of their HP remaining.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12080.png", "max_level": 10 }, "12090": { "id": 12090, "type": 1, "name": "Taste My Wrath!", "desc": "Every 8s: increases this ship's FP by 20 (80). When this buff has stacked 3 times: launches a special barrage, removes the FP buffs, and resets the stack to 0. When this ship is equipped with an Secondary Gun: improves the special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12090.png", "max_level": 10 }, "12100": { "id": 12100, "type": 3, "name": "Iron Blood Hatchling", "desc": "Increases the AVI, AA, and RLD of this ship by 1.0% (5.0%) for each Iron Blood ship in your fleet at the start of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12100.png", "max_level": 10 }, "12110": { "id": 12110, "type": 1, "name": "Destiny Draw!", "desc": "Every 20s: launches a random Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level.) When this ship's HP falls below 30.0%: increases this ship's LCK by 7.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12110.png", "max_level": 10 }, "12120": { "id": 12120, "type": 1, "name": "Wahrheit", "desc": "This ship's first Volley will always Critically Hit. While equipping a CL Gun in the Auxiliary Weapon slot: sets the Range of the CL Gun to 65 (90) and decreases their DMG by 35%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12120.png", "max_level": 10 }, "12130": { "id": 12130, "type": 1, "name": "Unwavering Strength", "desc": "When this ship fires a Salvo while sortied as the Flagship: 40.0% (70.0%) chance to fire a special barrage. Also increases the DMG of all your Iron Blood Carriers by 10% (20%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12130.png", "max_level": 10 }, "12140": { "id": 12140, "type": 3, "name": "Will of the Iron Blood", "desc": "Increases the Main Gun, Torpedo, and Airstrike Crit Rate of all your Iron Blood ships by 4.0% (20.0%), increases their RLD by 4.5% (12.0%), and increases Tirpitz's DMG by 20% (40%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12140.png", "max_level": 10 }, "12150": { "id": 12150, "type": 1, "name": "Armament Optimization", "desc": "Every 24s: 40.0% (70.0%) chance to fire a special barrage. While equipping the Quadruple 356 mm Main Gun: decreases this ship's first Salvo load time by 55.0% (75.0%), increases its Main Gun Crit Rate by 10.0% (20.0%), decreases its Spread Range by 2, and improves the barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12150.png", "max_level": 10 }, "12160": { "id": 12160, "type": 3, "name": "The Glory of the Never-Setting Sun", "desc": "Increases this ship's DMG against Sakura Empire, Iron Blood, Sardegna Empire, and Siren ships by 4.0% (10.0%). When your fleet contains 3 or more Royal Navy ships (excluding this ship): increases this ship's FP, RLD, EVA, and AA by 4.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12160.png", "max_level": 10 }, "12180": { "id": 12180, "type": 1, "name": "The Light of an Oath", "desc": "Once per battle, when this boat is called into battle and until it retreats: if the HP of one of your ships falls below 20%: launches a torpedo barrage. If Bismarck is in your fleet: improves the barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12180.png", "max_level": 10 }, "12190": { "id": 12190, "type": 1, "name": "Devilish Strike", "desc": "After the battle begins and every 20s after that: fires a special barrage and increases this ship's FP and TRP by 9.0% (24.0%). These buffs will weaken over 20s until they completely disappear and the skill reactivates.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12190.png", "max_level": 10 }, "12210": { "id": 12210, "type": 1, "name": "Kolibri Assault", "desc": "10s after the battle begins and every 30s after that while equipping the FI 282: launches 1 FI 282, revealing the location of enemy SS, reducing their EVA by 5.0% (15.0%), and increasing their damage taken by 5.0% (15.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12210.png", "max_level": 10 }, "12220": { "id": 12220, "type": 3, "name": "Youthful Light", "desc": "Every 20s: 30.0% (60.0%) chance to decrease the FP, TRP, and AVI of all enemies by 4.5% (12.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12220.png", "max_level": 10 }, "12230": { "id": 12230, "type": 2, "name": "Girls' Support", "desc": "30.0% chance when an Anti-Air Gun in your fleet fires: increases this ship's AA by 5.0% (25.0%). Additionally, once per battle, if Li'l Sandy's or Clevelad's HP falls below 40.0%: increases this ship's FP and Accuracy by 5.0% (25.0%) for 15s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12230.png", "max_level": 10 }, "12240": { "id": 12240, "type": 3, "name": "Calibur's Heart", "desc": "When sortied with any Cleveland-class ship: increases this ship's AA by 5.0% (15.0%) and Accuracy by 5.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12240.png", "max_level": 10 }, "12250": { "id": 12250, "type": 2, "name": "Calibur's Carrier", "desc": "Decreases this ship's DMG taken by 4.5% (12.0%) when sortied in the frontmost position in the Vanguard. When sortied with Li'l Sandy or Lena: decreases the Main Gun DMG they take by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12250.png", "max_level": 10 }, "12260": { "id": 12260, "type": 3, "name": "Starlit Debut", "desc": "1s after the battle begins: for 30s, increases this ship's FP, TRP, and ASW by 1.0% (10.0%) and decreases the DMG your fleet takes from enemy aircraft by 1.5% (6.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12260.png", "max_level": 10 }, "12270": { "id": 12270, "type": 1, "name": "Sparkling Star", "desc": "Every 14s: fire a Lv.1 (Lv.10) special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12270.png", "max_level": 10 }, "12280": { "id": 12280, "type": 1, "name": "Destruction Mode - Prototype", "desc": "Every 20s: 50.0% (80.0%) chance for this ship to enter Destruction Mode, firing a powerful barrage, increasing this ship's Crit Damage by 30.0% (50.0%) for 10s, and decreasing your Vanguard's DMG taken from aircraft by 10.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12280.png", "max_level": 10 }, "12290": { "id": 12290, "type": 2, "name": "Safety First!", "desc": "While this ship is afloat: increases your Vanguard's Speed by 3 and decreases its Ramming DMG taken by 15.0% (25.0%). Once per battle, when this ship's HP falls below 30.0%: this ship evades all enemy attacks for 2.0 (5.0)s and its DMG dealt is increased by 5.0% (15.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12290.png", "max_level": 10 }, "12300": { "id": 12300, "type": 2, "name": "Swift Shooting", "desc": "When this ship fires its Anti-Air Guns: 10.0% (30.0%) chance to increase your Vanguard's AA by 10.0% (30.0%) for 10s. For every 5 enemy aircraft shot down in your fleet's Anti-Air Gun range: increases this ship's FP by 1.0% and decreases the DMG your Main Fleet takes from enemy aircraft by 1.0%. Can be stacked up to 5 (10) times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12300.png", "max_level": 10 }, "12310": { "id": 12310, "type": 1, "name": "Swift Analysis", "desc": "Increases this ship's Crit Rate by 10.0% (30.0%) and its Hit Rate against enemy DDs and CLs by 4.0% (10.0%). When this ship hits an enemy with its Main Guns: 10.0% chance to decrease that enemy's Evasion Rate by 4.0% (10.0%) for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12310.png", "max_level": 10 }, "12320": { "id": 12320, "type": 1, "name": "Poisonous Sting", "desc": "When this ship hits an enemy with 10 consecutive shots: increases that enemy's DMG taken from DD guns and torpedoes by 4.5% (12.0%) for 5s. When this ship sinks an enemy: increases this ship's FP by 0.5% (2.0%) until the end of the battle. Can be stacked up to 10 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12320.png", "max_level": 10 }, "12330": { "id": 12330, "type": 2, "name": "Vichya's Vindictive Blade", "desc": "At the start of the battle: increases this ship's EVA and TRP by 5.0% (20.0%) for 30s, after which point this buff will decrease in effectiveness over 20s until it is gone.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12330.png", "max_level": 10 }, "12350": { "id": 12350, "type": 1, "name": "Unyielding Magician", "desc": "When this ship is below 80.0% Max HP: increases her FP and TRP by up to 20 (40), based on the percentage of missing HP. Additionally, once per battle, when this ship's HP falls below 30.0%: increases this ship's AA by 6% (12.0%) until the end of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12350.png", "max_level": 10 }, "12360": { "id": 12360, "type": 1, "name": "Messenger of Love", "desc": "When sortied with other DDs: increases this ship's AA, FP, and Accuracy by 5.0% (15.0%). Once per battle, if one of your DDs' HP falls below 50.0%: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12360.png", "max_level": 10 }, "12370": { "id": 12370, "type": 1, "name": "Glen Assault", "desc": "When this boat enters the battle: launches a special Type 0 Small Recon Seaplane airstrike (DMG is based on this boat's TRP stat.) Increases Accuracy by 5.0% (10.0%) for all SSs and SSVs in your fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12370.png", "max_level": 10 }, "12380": { "id": 12380, "type": 1, "name": "Destructive Departure", "desc": "When this boat resurfaces: fires a special barrage (DMG is based on the skill's level.) When this boat hits an enemy with this barrage and its Main Guns: 40.0% (70.0%) chance to decrease the enemy's Accuracy and RLD by 5.0% (10.0%) for 15s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12380.png", "max_level": 10 }, "12390": { "id": 12390, "type": 1, "name": "Turning The Tables!", "desc": "Increases this boat's DMG to Carriers by 5.0% (20.0%). When this boat resurfaces: fires a special guaranteed Critical Hit torpedo barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12390.png", "max_level": 10 }, "12400": { "id": 12400, "type": 3, "name": "Great Shark's Bite", "desc": "Increases this boat's Accuracy by 5.0% (15.0%). When called into battle when placed in the first or last position in the Submarine Fleet: continues advancing beyond its starting position then returns to it after 18s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12400.png", "max_level": 10 }, "12410": { "id": 12410, "type": 2, "name": "Wolf Pack Formation - U-101", "desc": "Increases Evasion Rate by 2.5% (7.0%) and DMG to DDs and CLs by 2.5% (7.0%) for all your Iron Blood SSs. For each Iron Blood SS in your fleet: increases this boat's TRP and RLD by 1.5% (6.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12410.png", "max_level": 10 }, "12420": { "id": 12420, "type": 1, "name": "Sharpshooter of Londinium", "desc": "When this ship fires its Main Guns: 15.0% (30.0%) chance to deal double DMG with them. When this ship sinks an enemy: increases its Accuracy by 0.5% (1.5%) (can be stacked up to 8 times.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12420.png", "max_level": 10 }, "12430": { "id": 12430, "type": 1, "name": "Lucky A", "desc": "While this ship is afloat: increases this ship's EVA by 3 (12) and decreases DMG taken from enemy torpedoes by 5.0% (20.0%) for your Main Fleet. Every 20s: 45.0% (75.0%) chance to fire a special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12430.png", "max_level": 10 }, "12440": { "id": 12440, "type": 1, "name": "Just Gettin' Fired Up", "desc": "Every time the fleet this ship is in defeats an enemy fleet during a sortie: increases own FP by 1.0% (2.5%). After 5 enemy fleets have been defeated: reduces DMG taken by the Main Fleet by 3.5% (8.0%). During combat, for every enemy this ship sinks: increases own FP by 1.0% (2.5%) (stacks up to 7 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12440.png", "max_level": 10 }, "12460": { "id": 12460, "type": 2, "name": "Guardian Piscis", "desc": "Allied SS and SSV take 10.0% (15.0%) reduced damage and heal for 3.5% (8.0%) of their max HP when retreating from battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12460.png", "max_level": 10 }, "12470": { "id": 12470, "type": 1, "name": "Double The Gato", "desc": "Increases this boat's DMG to enemy CVs by 5.0% (20.0%). When this boat resurfaces and when it retreats: fires a special torpedo barrage Lv.1 (Lv.10) (DMG is based on the skill's level.) When sortied with Albacore: increases the DMG of this barrage's torpedoes by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12470.png", "max_level": 10 }, "12480": { "id": 12480, "type": 1, "name": "APsolute Ammunition", "desc": "Changes the ammo type of this ship's Main Guns to Special AP Lv.1 (Lv.10). The DMG bonus of this ammo is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12480.png", "max_level": 10 }, "12490": { "id": 12490, "type": 3, "name": "Adaptive Tactics", "desc": "When sortied with Eagle Union CVs or CVLs: increases your fleet's AA by 2.5% (7.0%) and increases Eagle Union CVs and CVLs' AVI by 5.0% (15.0%). If sortied without Eagle Union CVs or CVLs: increases this ship's FP by 4.5% (12.0%) and EVA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12490.png", "max_level": 10 }, "12500": { "id": 12500, "type": 1, "name": "Hellcat's Roar", "desc": "While this ship has an F6F Hellcat equipped: increases the gear efficiency of this ship's Fighters by 10.0% (30.0%) and, when this ship launches an Airstrike, this ship has a 45.0% (75.0%) chance to launch an additional F6F Hellcat airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12500.png", "max_level": 10 }, "12520": { "id": 12520, "type": 1, "name": "Tenacious Knight of the Sea", "desc": "While this ship is afloat: decreases Burn Duration by 3s for this ship and your Flagship. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 5.0% (15.0%) for 8s. Effect does not stack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12520.png", "max_level": 10 }, "12530": { "id": 12530, "type": 2, "name": "Resolute Knight of the Sea", "desc": "When this ship takes DMG: 4.0% (10.0%) chance to increase this ship's EVA by 20.0% (40.0%) for 5s. Has an 8s cooldown between activations. Once per battle, when this ship's HP has fallen below 30.0%: this ship evades all enemy attacks for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12530.png", "max_level": 10 }, "12540": { "id": 12540, "type": 3, "name": "I'll Handle This!", "desc": "When this ship fires its Anti-Air Guns: 25.0% to increase AA by 15.0% (30.0%) for 5s for all Eagle Union ships in your fleet. Every 13 times this ship's Main Guns hit an enemy: increases this ship's FP by 3.5% (8.0%). Can be stacked up to 3 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12540.png", "max_level": 10 }, "12550": { "id": 12550, "type": 1, "name": "Longbow of Woodstock", "desc": "When sortied with an Eagle Union ship: increases this ship's Main Gun Crit Rate by 20.0% (40.0%) and its FP and TRP by 8.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12550.png", "max_level": 10 }, "12560": { "id": 12560, "type": 2, "name": "Bache In The Sky", "desc": "Decreases this ship's DMG taken from enemy aircraft by 10.0% (30.0%). When any ship in the fleet fires their Anti-Air Guns: 25.0% chance to increase this ship's AA by 15.0% (30.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12560.png", "max_level": 10 }, "12570": { "id": 12570, "type": 1, "name": "Supporting Wings", "desc": "Increases this ship's AVI by 5.0% (15.0%). While this ship has a Albacore equipped: increases the gear efficiency of the slot it's equipped in by 5.0% (15.0%) and, when this ship launches an Airstrike: 70.0% (100.0%) chance to launch a Fairey Albacore airstrike with an 80.0% chance to cause Flooding DMG for 9s to enemies hit (DMG is based on the skill's level and this ship's AVI stat.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12570.png", "max_level": 10 }, "12580": { "id": 12580, "type": 3, "name": "Don't Move An Inch!", "desc": "When this ship launches an Airstrike: 50.0% (80.0%) chance to set the Speed of all enemies to 0 for 0.5 (1.5)s. After that, this effect will fade for 2.5s before completely ending. This skill will always activate on the ship's first Airstrike launch of each battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12580.png", "max_level": 10 }, "12590": { "id": 12590, "type": 2, "name": "Armoured Hangar", "desc": "Decreases this ship's DMG taken by 3.5% (8.0%). When this ship launches an Airstrike: decreases your Main Fleet's DMG taken (excluding this ship) by 3.5% (8.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12590.png", "max_level": 10 }, "12600": { "id": 12600, "type": 1, "name": "Rosa Bombardamento", "desc": "When this ship fires a Salvo: 35.0% (65.0%) chance to fire a special barrage (DMG is based on the skill's level.) While this ship has the Triple 381mm Main Gun (M1934) equipped: improves the barrage and increases its proc chance by 10.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12600.png", "max_level": 10 }, "12610": { "id": 12610, "type": 3, "name": "Sardegnian Discipline", "desc": "At the start of the battle, deploys 2 shields that can each block up to 1 (2) enemy torpedoes around this ship and the ship in the frontmost position in your Vanguard. Additionally, increases this ship's FP by 4.0% (20.0%) for its first 3 battles of each sortie.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12610.png", "max_level": 10 }, "12620": { "id": 12620, "type": 2, "name": "Terni Shields", "desc": "When this ship takes DMG: 8.0% (18.0%) chance to deploy 2 shields that can each block up to 10 shells (shields last for 12s.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12620.png", "max_level": 10 }, "12630": { "id": 12630, "type": 1, "name": "Semi-Armor Piercing High-Explosive", "desc": "While this ship has an HE or SAP Main Gun equipped: increases its Main Gun DMG dealt by 4.5% (12.0%) but loses the ability to ignite enemies. While this ship has an AP Main Gun equipped: 3.5% (8.0%) chance to cause enemies hit with the gun to take 5.0% (15.0%) more DMG from this ship for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12630.png", "max_level": 10 }, "12640": { "id": 12640, "type": 1, "name": "Sardegnian Coercion", "desc": "When this ship fires a Salvo: 20.0% (50.0%) chance to fire a special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12640.png", "max_level": 10 }, "12650": { "id": 12650, "type": 1, "name": "Fading Memories of Glory", "desc": "10s after the battle starts: fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level and this ship's TRP stat.) 5s after this ship fires its first Volley: for the rest of the battle, increases this ship's FP by 5.0% (15.0%), DMG dealt to enemy CLs by 10.0% (20.0%), and sets this ship's TRP stat to 0.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12650.png", "max_level": 10 }, "12660": { "id": 12660, "type": 1, "name": "Ricarica!", "desc": "Increases this ship's Torpedo DMG by 30.0% (50.0%) for its first 3 Torpedo launches.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12660.png", "max_level": 10 }, "12670": { "id": 12670, "type": 3, "name": "Fuoco di Copertura!", "desc": "Every 20s, if this ship is in the backmost position of your Vanguard (there must be 2 or more ships alive in your Vanguard): 40.0% (70.0%) chance to increase this ship's DMG dealt by 5.0% (15.0%) and increase the DMG dealt by the ship in the frontmost position of your Vanguard by 5.0% (15.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12670.png", "max_level": 10 }, "12680": { "id": 12680, "type": 3, "name": "Rain and Snow", "desc": "If Yukikaze is afloat in your fleet at the start of the battle, activates the following buffs: increases this ship's TRP by 5.0% (15.0%) and has a 40.0% (70.0%) chance to fire a powerful barrage every 20s; if Yukikaze is not in your fleet: as long as Shigure is afloat, decreases the DMG your ships (excluding this one) take by 1.0% (5.0%) and, once per battle when the HP of another ship in your fleet falls below 20.0%, restores 4.0% (10.0%) of said ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12680.png", "max_level": 10 }, "12690": { "id": 12690, "type": 3, "name": "Codebreaking Game", "desc": "After entering the battle, applies a random Lv.1 (Lv.10) buff to all your Iron Blood ships which lasts until the end of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12690.png", "max_level": 10 }, "12700": { "id": 12700, "type": 1, "name": "Spirited Guidance", "desc": "Every 15s: changes this ship's Main Gun ammo type to μ Purple for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12700.png", "max_level": 10 }, "12710": { "id": 12710, "type": 2, "name": "Passionate Tempo", "desc": "When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 3.5% (8.0%) for 8s (can be stacked up to 4 times.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12710.png", "max_level": 10 }, "12720": { "id": 12720, "type": 1, "name": "Armor-Penetrating Arrow", "desc": "Once every third time this ship fires its Main Guns: the next shot fired will use μ Blue ammo.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12720.png", "max_level": 10 }, "12730": { "id": 12730, "type": 2, "name": "Shining Steps", "desc": "At the start of the battle, if this ship is in the backmost position in your Vanguard and there are at least 2 ships in your Vanguard: 12.0% (32.0%) chance to decrease any instance of DMG taken by 9.0% (24.0%) for all ships in your Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12730.png", "max_level": 10 }, "12740": { "id": 12740, "type": 1, "name": "Airborne Dualism", "desc": "At the start of the battle, if there are an odd number of μ ships in your fleet: launches a Lv.1 (Lv.10) Dive Bomber airstrike 10s after this ship launches its first Airstrike. If the number of μ ships is even: launches a Lv.1 (Lv.10) Torpedo Bomber airstrike 10s after this ship launches its first Airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12740.png", "max_level": 10 }, "12750": { "id": 12750, "type": 3, "name": "Crimson Overture", "desc": "Decreases the loading time of this ship's first Airstrike by 20.0% (40.0%). Increases this ship's AVI by 1.0% (10.0%) for each additional μ ship in the same fleet as this ship (can be stacked up to 4 times.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12750.png", "max_level": 10 }, "12760": { "id": 12760, "type": 1, "name": "High-Explosive Volley Fever", "desc": "At the start of the battle and 40.0% (70.0%) chance every 20s after that: for 12s, changes this ship's Main Gun ammo type to μ Red.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12760.png", "max_level": 10 }, "12770": { "id": 12770, "type": 2, "name": "Soothing Shield", "desc": "Every 30s: deploys 2 rotating shields that can each block up to 10 shells. Shields last for 5.0 (15.0)s. At the start of the battle, if this ship is in the frontmost position in your Vanguard: immediately deploys these shields.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12770.png", "max_level": 10 }, "12780": { "id": 12780, "type": 1, "name": "Cœur Battant", "desc": "Each Main Gun reload gives this ship 2 Salvoes that can be fired independently. This ship's Main Gun ammo type is changed to Lv.1 (Lv.10) μ shells (shell DMG is based on the skill's level,) switching between μ Red and μ Blue when it fires a Salvo. Additionally, decreases the reload time of this ship's first Salvo by 5.0% (25.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12780.png", "max_level": 10 }, "12790": { "id": 12790, "type": 3, "name": "Polaris Protocol", "desc": "At the start of the battle, if there are an odd number of μ ships in your fleet: increases this ship's DMG by 4.5% (12.0%). If their number is even: decreases the DMG this ship takes by 5.0% (15.0%). For 10s after this ship fires a Salvo: increases the FP, TRP, and AVI of your μ ships by 1.5% (6.0%) (can be stacked 2 times.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12790.png", "max_level": 10 }, "12810": { "id": 12810, "type": 1, "name": "Unleashed Tactics", "desc": "Every 20s: 40.0% (70.0%) chance to fire a special barrage (DMG is based on the skill's level). While in an Exercise: improves the firing pattern of the barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12810.png", "max_level": 10 }, "12820": { "id": 12820, "type": 2, "name": "Unyielding Shield", "desc": "While this ship is afloat, when one of your Main Fleet ship takes DMG: 40.0% (70.0%) chance to decrease the DMG your Main Fleet takes for 15s. Has a 20s cooldown between activations. Once per battle, when this ship's HP drops below 20.0%: restores 10.0% of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12820.png", "max_level": 10 }, "12830": { "id": 12830, "type": 2, "name": "Noshiro's Hoarfrost", "desc": "While this ship is afloat: increases this ship's Evasion Rate by 5.0% (15.0%) and decreases the torpedo DMG your Vanguard takes by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12830.png", "max_level": 10 }, "12840": { "id": 12840, "type": 3, "name": "Skyslayer's Edge", "desc": "Increases the DMG this ship deals to enemy CVs and CVLs by 5.0% (20.0%). While this ship is afloat: increases the TRP of your Vanguard by 5.0% (20.0%)$3.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12840.png", "max_level": 10 }, "12850": { "id": 12850, "type": 2, "name": "Demonblade", "desc": "At the start of the battle: increases this ship's FP, AA, and ASW by 5.0% (15.0%). While this ship is afloat: decreases the DMG your SSs and SSVs take by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12850.png", "max_level": 10 }, "12860": { "id": 12860, "type": 3, "name": "Swirling Cherry Blossoms", "desc": "The first 3 Airstrikes launched by this ship will heal 3 times over 3 seconds, each heal targeting the allied surface ship with lowest percentage of remaining HP. Each heal restores HP equal to 1.2% (3.0%) of Ryuuhou's maximum HP. If the fleet this ship is in enters battle with 3 ships afloat in the Main Fleet, the healing from this skill is increased by 100.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12860.png", "max_level": 10 }, "12870": { "id": 12870, "type": 2, "name": "Dancing Waves", "desc": "While this ship is afloat: decreases your Vanguard's DMG taken from enemy SS torpedoes by 4.5% (12.0%). When your Submarine Fleet enters the battle: heals 10.0% (20.0%) HP to each boat in your Submarine Fleet. Whenever a boat in your Submarine Fleet sinks an enemy ship: increases Ryuuhou's DMG by 1.0% (3.5%) (can be stacked up to 6 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12870.png", "max_level": 10 }, "12880": { "id": 12880, "type": 1, "name": "Demon's Wish", "desc": "Increases the torpedo DMG this ship deals by 5.0% (15.0%). When this ship fires its torpedoes: 15.0% (30.0%) chance to launch a second wave of torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12880.png", "max_level": 10 }, "12890": { "id": 12890, "type": 1, "name": "Foo and Friends", "desc": "At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12890.png", "max_level": 10 }, "12900": { "id": 12900, "type": 1, "name": "Phoenix's Plumage", "desc": "When this ship fires its torpedoes: 15.0% (30.0%) chance to launch a second wave of torpedoes. Once per battle, when this ship's HP drops below 20.0%: restores 10.0% (20.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12900.png", "max_level": 10 }, "12910": { "id": 12910, "type": 1, "name": "Destroyer Division 6: Hibiki", "desc": "When sortied with Akatsuki, Ikazuchi, or Inazuma: increases this ship's FP, TRP, and RLD by 5.0% (15.0%). Effect does not stack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12910.png", "max_level": 10 }, "12930": { "id": 12930, "type": 3, "name": "Dido's Aria", "desc": "Increases the FP, TRP, and AA of all your Dido-class CLs by 5.0% (15.0%). At the start of the battle: increases this ship's AA and EVA by 5.0% (15.0%) for 30s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12930.png", "max_level": 10 }, "12940": { "id": 12940, "type": 3, "name": "For the Queen", "desc": "Increases this ship's FP, AA, and RLD by 1.5% (6.0%) for every other Royal Navy ship in your fleet at the start of the battle (can be stacked up to 4 times.) When sortied with Queen Elizabeth: increases Queen Elizabeth's FP, RLD, EVA, and Accuracy by 2.5% (7.0%) and Main Gun Crit Rate by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12940.png", "max_level": 10 }, "12950": { "id": 12950, "type": 1, "name": "The Fighting G", "desc": "Increases this ship's FP and Accuracy by 5.0%. Every time this ship sinks an enemy: increases this ship's FP and Accuracy by 1.0% (2.0%) for the rest of the battle (can be stacked up to 5 times.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12950.png", "max_level": 10 }, "12960": { "id": 12960, "type": 2, "name": "Protective Blaze", "desc": "Once per battle, when the HP of any ship in your fleet falls below 50.0%: for 12s, increases this ship's AA by 5.0% (15.0%) and decreases the DMG taken by the ship whose HP fell below the threshold by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12960.png", "max_level": 10 }, "12970": { "id": 12970, "type": 2, "name": "Practical Instruction", "desc": "At the start of the battle: for 80s, decreases this ship's DMG taken by 3.5% (8.0%), increases its DMG dealt by 5.0% (15.0%), and decreases the DMG taken by all DDs (excluding this ship) in your fleet by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12970.png", "max_level": 10 }, "12980": { "id": 12980, "type": 1, "name": "The Blue Cruiser", "desc": "At the start of the battle: increases this ship's FP by 4.0% (10.0%) and spawns Snezhinka, a summon which fights for 20 (50)s and lowers the Speed of enemies hit by it (its DMG dealt and active duration is based on the skill's level.) Additionally, when this ship sinks an enemy: increases this ship's FP by 0.5% (2.0%) (can be stacked up to 5 times.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12980.png", "max_level": 10 }, "12990": { "id": 12990, "type": 3, "name": "Trajectory Marking", "desc": "At the start of the battle, increases Main Gun Efficiency by 4.0% (10.0%) and Accuracy by 5.0% (15.0%) for all your Northern Parliament DDs that have a Northern Parliament Main Gun equipped.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12990.png", "max_level": 10 }, "13000": { "id": 13000, "type": 1, "name": "Cavalier of the Ether", "desc": "Every 15s: 40.0% (70.0%) chance to fire a special barrage and inflict Burn for 6s to all enemies hit by it (barrage DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13000.png", "max_level": 10 }, "13010": { "id": 13010, "type": 3, "name": "Cavalier's Acumen", "desc": "Increases this ship's Crit Rate by 5.0% (15.0%), DMG dealt to enemy DDs by 5.0% (20.0%), and Main Gun shell velocity by 15.0%. Additionally, decreases the Evasion Rate of enemy DDs by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13010.png", "max_level": 10 }, "13020": { "id": 13020, "type": 1, "name": "Lod Obstrel", "desc": "When this ship fires a Salvo: 45.0% (75.0%) chance to fire a special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13020.png", "max_level": 10 }, "13030": { "id": 13030, "type": 1, "name": "Warcry of Unity", "desc": "For each Northern Parliament and/or Dragon Empery ship in the same fleet as this ship: increases this ship's FP and Accuracy by 1.0% (5.0%) (can be stacked up to 4 times.) This skill only works for the first 2 battles of each sortie this ship takes part in.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13030.png", "max_level": 10 }, "13040": { "id": 13040, "type": 1, "name": "Mercurial Memories", "desc": "Increases this ship's DMG dealt to BBs and CAs by 5.0% (20.0%). When this ship takes DMG: 15.0% chance for it to evade all enemy attacks for 5.0 (10.0)s (has a 20s cooldown when activated.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13040.png", "max_level": 10 }, "13050": { "id": 13050, "type": 1, "name": "Long Live the Revolution!", "desc": "When this ship fires a Salvo: increases the FP, TRP, AA, and RLD of all your Northern Parliament ships by 8.0% (18.0%) for 10s. While this ship has the Triple 305mm Main Gun (M1907) equipped: increases this ship's Main Gun Efficiency by 50.0% (80.0%) and decreases its reload time by 20.0% (35.0%) for the first 4 reloads.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13050.png", "max_level": 10 }, "13060": { "id": 13060, "type": 2, "name": "Icebreaker", "desc": "Once per battle, when this ship's HP falls below 30.0%: decreases this ship's DMG taken by 5.0% (15.0%) and decreases your DDs' DMG taken by 5.0% (10.0%) until the end of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13060.png", "max_level": 10 }, "13070": { "id": 13070, "type": 1, "name": "Soaring Silver Wings", "desc": "After this ship finishes loading an Airstrike: launches an additional Lv.1 (Lv.10) SB2C Helldiver airstrike (DMG is based on the skill's level.) This airstrike inflicts Armor Break to all BBs, BCs, and BBVs hit by it. Armor Break debuff does not stack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13070.png", "max_level": 10 }, "13080": { "id": 13080, "type": 3, "name": "Formation Shift", "desc": "On the 1st, 3rd, and 5th battles of each sortie that this ship takes part in: increases this ship's AVI by 5.0% (15.0%). On the 2nd, 4th, and 6th battles: decreases this ship's DMG taken by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13080.png", "max_level": 10 }, "13090": { "id": 13090, "type": 2, "name": "The Fearless Fighting I", "desc": "Once per battle, when this ship's HP falls below 20.0%, activates the following buffs: 1) Decreases this ship's DMG taken by 15.0% (25.0%) for 20s. 2) This ship takes 0 Burn DMG for 30s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13090.png", "max_level": 10 }, "13100": { "id": 13100, "type": 1, "name": "Blazing Burst Wings", "desc": "1) When this ship fires its Main Guns: 15.0% (30.0%) chance to increase this ship's Main Gun DMG to 130.0% for 3s (this buff has a 5s cooldown between activations.) 2) When this ship fires its Main Guns: 40.0% (70.0%) chance to fire a special HE barrage (this barrage has a 10s cooldown between activations.) Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13100.png", "max_level": 10 }, "13110": { "id": 13110, "type": 2, "name": "One for the Team", "desc": "At the start of the battle, if this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 5.0% (20.0%) for 30s; If not in this position, increases this ship's AA by 15.0% (25.0%) until the end of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13110.png", "max_level": 10 }, "13120": { "id": 13120, "type": 1, "name": "Vigilant Supporter", "desc": "At the start of the battle, if there is a CV or CVL afloat in the same fleet as this ship: increases this ship's Crit Rate by 20.0% (35.0%). For each CV or CVL in the same fleet: increases this ship's DMG to enemy DDs and CLs by 4.0% (10.0%), up to a maximum of 3 stacks. For the first four battles of each sortie that this ship takes part in: decreases DMG taken by 5.0% (10.0%) for all CVs and CVLs in the same fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13120.png", "max_level": 10 }, "13130": { "id": 13130, "type": 1, "name": "Black Cat Cyclone", "desc": "Every 20s: launches a Lv.1 (Lv.10) seaplane airstrike, increasing this ship's FP by 5.0% (15.0%), revealing the location of all enemy SSs for 10s, and increasing the damage they take by 1.0% (10.0%) for 10s. Once per battle, if this ship has the PBY-5A Catalina equipped when its HP falls below 40.0%: launches a special seaplane airstrike. Airstrike DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13130.png", "max_level": 10 }, "13140": { "id": 13140, "type": 3, "name": "Reno Reactor", "desc": "At the start of the battle: increases this ship's AA by 5.0% (15.0%) and FP by 5.0% (15.0%). Every second time another ship in your Main Fleet takes DMG: increases this ship's AA and FP by 1.5% (6.0%) (can be stacked up to 2 times) until the end of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13140.png", "max_level": 10 }, "13150": { "id": 13150, "type": 3, "name": "Blue Hunter", "desc": "Increases this boat's DMG against enemy DDs and CLs by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13150.png", "max_level": 10 }, "13160": { "id": 13160, "type": 1, "name": "Accomplish Any Feat!", "desc": "When this ship fires a Salvo: 45.0% (75.0%) chance to fire a special barrage; the barrage is unaffected by this ship's position in your Main Fleet. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13160.png", "max_level": 10 }, "13170": { "id": 13170, "type": 3, "name": "Crush Any Contender!", "desc": "1) When: a) this ship is afloat, b) the fleet this ship is NOT in has a BB as its Flagship, and c) said fleet is engaging in its 3rd, 4th, or 5th battle: launches a special barrage 20s after the other fleet's battle begins. 2) When this ship is in combat and takes DMG or when an enemy comes within close range of this ship: fires a special Lv.1 (Lv.10) barrage. Barrage DMG is based on the skill's level and has a cooldown of 15s between activations.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13170.png", "max_level": 10 }, "13180": { "id": 13180, "type": 3, "name": "Legacy of Lunga Point", "desc": "At the start of the battle, if there are 3 ships afloat in your Vanguard and this ship is in the center of it: increases TRP by 5.0% (15.0%) and Torpedo Crit Rate by 4.0% (10.0%) for your DDs and CLs, and also increases the EVA of your DDs by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13180.png", "max_level": 10 }, "13190": { "id": 13190, "type": 1, "name": "I'm Not Afraid Anymore!", "desc": "While this ship has a Sakura Empire Main Gun equipped: decreases its DMG taken by 4.5% (12.0%); while equipping a Main Gun from any other faction: decreases this ship's AA Gun efficiency by 50.0%, but increases its Main Gun efficiency by 5.0% (20.0%) and Torpedo efficiency by 20.0% (50.0%), and also fires a special Lv.1 (Lv.10) torpedo barrage at the same time as this ship's All Out Assault activates. Torpedo barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13190.png", "max_level": 10 }, "13200": { "id": 13200, "type": 1, "name": "Knight's Shooting Training", "desc": "Decreases the loading time of this ship's first 3 Salvos by 40.0%, but DMG dealt will be changed to 40.0%, 60.0% (80.0%), and 100.0% (120.0%) each. From the 4th Salvo onwards: this ship deals 100.0% (120.0%) DMG with its Salvoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13200.png", "max_level": 10 }, "13210": { "id": 13210, "type": 3, "name": "Knight's Formation Drill", "desc": "At the start of the battle: increases this ship's FP, RLD, and Accuracy by 1.0% (5.0%) for every Royal Navy ship in the same fleet. Can be stacked up to 4 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13210.png", "max_level": 10 }, "13230": { "id": 13230, "type": 3, "name": "Arbiter of Z", "desc": "At the start of the battle, if there is an Iris Libre or Vichya Dominion CL or CA in your fleet: increases this ship's FP and EVA by 5.0% (15.0%) and increases FP and AA by 3.5% (8.0%) for all your Iris Libre and Vichya Dominion CLs and CAs.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13230.png", "max_level": 10 }, "13240": { "id": 13240, "type": 3, "name": "The Iris's Flagbearer", "desc": "When sortied as the Flagship: increases FP, TRP, Accuracy, and RLD by 5.0% (15.0%) for your Iris Libre and Vichya Dominion ships, and also increases DMG dealt by your Iris Libre ships by 1.5% (6.0%) and decreases DMG taken by your Vichya Dominion ships by 1.5% (6.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13240.png", "max_level": 10 }, "13250": { "id": 13250, "type": 1, "name": "The Iris's Holy Flame", "desc": "When this ship fires its Main Guns: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.) This barrage has a 70.0% chance to inflict a special Burn to enemies, dealing 119 DMG per tick and decreasing their FP, TRP, and AVI by 5.0% for 30s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13250.png", "max_level": 10 }, "13260": { "id": 13260, "type": 1, "name": "The Iris's Vindication", "desc": "While this ship has an HE Main Gun equipped: increases its Main Gun DMG by 4.5% (12.0%). This ship's first Salvo of each battle will always be a Critical Hit if aimed manually.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13260.png", "max_level": 10 }, "13270": { "id": 13270, "type": 1, "name": "Bellowing Gusts of Fire", "desc": "Increases this ship's DMG against Burning enemies by 5.0% (15.0%). 20s after the battle begins, and with a 40.0% (70.0%) chance whenever this ship fires its Main Guns: fires a Lv.1 (Lv.10) barrage that has a chance to Burn enemies (DMG is based on the skill's level.) Has a 10s cooldown if activated by the Main Guns firing.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13270.png", "max_level": 10 }, "13280": { "id": 13280, "type": 2, "name": "Divine Aegis", "desc": "At the start of the battle, and once every 30s after that: deploys a shield that lasts 20s and can block up to 5 enemy torpedoes. While this shield is up: increases this ship's FP by 5.0% (15.0%) and its DMG against DDs and BBs by 4.5% (12.0%). 5s after entering Manual Mode: increases this ship's EVA by 5.0% (15.0%) and Speed by 8. Switching to Auto Mode removes this buff.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13280.png", "max_level": 10 }, "13290": { "id": 13290, "type": 1, "name": "La Pucelle", "desc": "Increases this ship's DMG against Royal Navy ships by 4.0% (10.0%). When this ship is Burned: increases its FP, TRP, AA, and EVA by 10.0% (20.0%) for as long as it is Burning. This ship will catch fire at the start of the battle, taking 8 DMG every 3s for 30s; all non-Burn DMG has a 10.0% chance to refresh this Burn duration.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13290.png", "max_level": 10 }, "13300": { "id": 13300, "type": 2, "name": "Holy Prayer", "desc": "10s after the battle starts and every 20s after that: deploys shields around your Vanguard that last for 8s and can absorb up to 1.5% (6.0%) of your Jeanne d'Arc's max HP. If these shields take too much DMG and break: the ship(s) whose shield broke gets 100% Evasion Rate for 2s; if the shield's duration simply runs out: restores 70 HP to the ship(s) with intact shields.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13300.png", "max_level": 10 }, "13310": { "id": 13310, "type": 3, "name": "Critical Component Protection", "desc": "Decreases this ship's DMG taken from enemy DD and CL gunfire by 5.0% (15.0%). At the start of the battle, if your Vanguard consists of only CLs and CAs: increases this ship's Speed by 4 and EVA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13310.png", "max_level": 10 }, "13320": { "id": 13320, "type": 1, "name": "Shells of Judgment", "desc": "Increases this ship's FP and TRP by 3.5% (8.0%). Every 15 (5) times this ship fires its Main Guns: fires a special barrage at the nearest enemy to this ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13320.png", "max_level": 10 }, "13330": { "id": 13330, "type": 3, "name": "Sonnez la Charge!", "desc": "Increases the TRP and EVA of your Vauquelin-class DDs by 5.0% (15.0%) and increases this ship's FP, AA, and Accuracy by 4.5% (12.0%) for 30s after the battle starts.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13330.png", "max_level": 10 }, "13340": { "id": 13340, "type": 1, "name": "Sacrament: Holy Bombardment", "desc": "When equipping a CL Gun in this ship's Auxiliary Weapon slot: increases that slot's efficiency by 25.0% (45.0%), sets the gun's Range and Detection Range to 80, and fires a special barrage every 24s; if instead equipping a Dive Bomber: shortens the loading time of this ship's first Airstrike by 20.0% (50.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13340.png", "max_level": 10 }, "13350": { "id": 13350, "type": 1, "name": "Sacrament: Sacred Second Wing", "desc": "5s after this ship finishes loading its Airstrike: launches a torpedo barrage and a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level.) This skill can only activate up to 3 times per battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13350.png", "max_level": 10 }, "13360": { "id": 13360, "type": 1, "name": "Take Off!", "desc": "When this ship launches an Airstrike: 40.0% (70.0%) chance to launch a special Lv.1 (Lv.10) Swordfish airstrike. Special airstrike DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13360.png", "max_level": 10 }, "13370": { "id": 13370, "type": 3, "name": "Prayer for Love and Peace", "desc": "12s after the battle begins and 40.0% (70.0%) chance every 20s after that: summons an air wing that carries out a special Lv.1 (Lv.10) airstrike which decreases Hit Rate against your ships by 30.0% for all enemies hit by it (this debuff will weaken over 4s until it is gone.) Special airstrike DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13370.png", "max_level": 10 }, "13380": { "id": 13380, "type": 3, "name": "The Wonder of Kula Gulf", "desc": "Decreases this ship's torpedo DMG taken by 5.0% (15.0%). At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13380.png", "max_level": 10 }, "13390": { "id": 13390, "type": 1, "name": "Lemme At 'Em!", "desc": "Every 30s: 50.0% (100.0%) chance to fire a special barrage (DMG is based on the skill's level.) Once per battle, when this ship's HP falls below 30.0%: heals this ship for 10.0% HP and fires this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13390.png", "max_level": 10 }, "13400": { "id": 13400, "type": 3, "name": "Radar Scan Plus", "desc": "Every 20s: 30.0% (60.0%) chance to apply a debuff to all onscreen enemies, increasing the DMG they take by 20.0% (40.0%) for 10s. When this ship has an SG Radar equipped: increases this ship's EVA by 5.0% (10.0%), and this skill attempts to activate 16s after the beginning of combat (instead of 20s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13400.png", "max_level": 10 }, "13410": { "id": 13410, "type": 2, "name": "Mercury's Talaria", "desc": "This ship starts the battle with 1 (2) Airstrike(s) preloaded, but the loading time of its Airstrikes is increased by 90.0%. Additionally, when this ship launches an Airstrike: heals all ships in your Vanguard for 1.5% (7.0%) and your Main Fleet for 1.0% (3.5%) of their respective max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13410.png", "max_level": 10 }, "13420": { "id": 13420, "type": 1, "name": "Athena's Catapult", "desc": "Every 12s after the start of the battle: launches a randomly chosen Lv.1 (Lv.10) special airstrike consisting of either Sea Hornets, TBF Avengers, or Fireflies.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13420.png", "max_level": 10 }, "13430": { "id": 13430, "type": 3, "name": "Waters of Styx", "desc": "Increases this ship's max Airstrike capacity to 3 and restores 1.0% HP to all ships in the same fleet as this ship once every 40 (20)s. 20s after the fleet this ship is NOT in starts a battle: heals that fleet's Vanguard for 1.0% (3.0%) HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13430.png", "max_level": 10 }, "13440": { "id": 13440, "type": 1, "name": "Synchronized Strike", "desc": "Every 35 (15)s after the start of the battle: fires a Lv.1 (Lv.10) special barrage at a randomly chosen enemy (DMG is based on the skill's level) and increases Accuracy and RLD by 10.0% (20.0%) for 8s for all your BBs, BCs, and BBVs.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13440.png", "max_level": 10 }, "13450": { "id": 13450, "type": 3, "name": "Covenant of the Immortal Knights", "desc": "At the start of the battle: increases this ship's FP and RLD by 4.5% (12.0%). When sortied together with any of the following: any King George V-class BB, Monarch, or any 3 (or more) Royal Navy ships: increases this ship's FP and AA by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13450.png", "max_level": 10 }, "13460": { "id": 13460, "type": 1, "name": "Bombarda Geminio", "desc": "Every 15s after the start of the battle: fires a Lv.1 (Lv.10) special barrage; if there are no enemies within 30 units of this ship when this barrage procs: fires a separate Lv.1 (Lv.10) special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13460.png", "max_level": 10 }, "13470": { "id": 13470, "type": 3, "name": "Supporting Role", "desc": "At the start of the battle, if this ship is NOT in the frontmost position of the Vanguard: increases this ship's FP, TRP, AA, and RLD by 10.0% (20.0%). Furthermore, if there are other Royal Navy ships in the same fleet: also increases this ship's DMG dealt by 3.5% (8.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13470.png", "max_level": 10 }, "13480": { "id": 13480, "type": 1, "name": "All Out Assault, Open Fire!", "desc": "5s after the start of the battle, and with a 40.0% (70.0%) chance every 30s: launches a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13480.png", "max_level": 10 }, "13490": { "id": 13490, "type": 2, "name": "Torpedo Mode? ...Sure!", "desc": "At the start of the battle and every 20s after that: for 10s, decreases the DMG this ship takes from torpedoes by 6.0% (20.0%) and changes this ship's torpedo barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13490.png", "max_level": 10 }, "13500": { "id": 13500, "type": 3, "name": "Leading the Way", "desc": "10s after this ship fires its Main Guns: fires a Lv.1 (Lv.10) special barrage that inflicts Armor Break to all enemies hit by it (barrage DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13500.png", "max_level": 10 }, "13510": { "id": 13510, "type": 1, "name": "Forward!", "desc": "When this ship fires its Main Guns: 20.0% (50.0%) chance to fire a frontal special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13510.png", "max_level": 10 }, "13520": { "id": 13520, "type": 1, "name": "Royal Arts: Knight's Arsenal", "desc": "When equipping a CL Gun in this ship's Secondary Weapon slot: increases that slot's efficiency by 25.0% (45.0%), sets the gun's Range and Detection Range to 80, and fires a special barrage every 24s; if instead equipping a Dive Bomber: shortens the loading time of this ship's first Airstrike by 20.0% (50.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13520.png", "max_level": 10 }, "13530": { "id": 13530, "type": 1, "name": "Royal Arts: Swordbearing Eagle", "desc": "When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) Swordfish torpedo bomber airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13530.png", "max_level": 10 }, "13550": { "id": 13550, "type": 1, "name": "The Smiling Sawfish", "desc": "Increases this boat's Torpedo Crit Rate by 10.0% (20.0%). At the start of the battle: fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13550.png", "max_level": 10 }, "13560": { "id": 13560, "type": 1, "name": "Wolf Pack Formation - U-96", "desc": "Increases Accuracy by 1.0% (10.0%) and Crit DMG by 5.0% (15.0%) for all your Iron Blood SSs. Additionally, for each Iron Blood SS in your fleet: increases this boat's Accuracy, RLD, and EVA by 1.5% (6.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13560.png", "max_level": 10 }, "13570": { "id": 13570, "type": 2, "name": "Torpedo-Deflecting Field", "desc": "10s after the start of the battle: deploys a shield that lasts 20s and can block up to 3 enemy torpedoes. If this shield is destroyed: fires a retaliatory Lv.1 (Lv.10) special torpedo barrage and redeploys this shield 30s later.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13570.png", "max_level": 10 }, "13580": { "id": 13580, "type": 1, "name": "Hope's Tempest", "desc": "3s after the battle starts: launches a Saiun recon flight. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) Shiden Kai 2, Ryuusei, or Saiun airstrike. Saiuns do not attack, but decrease the FP, TRP, and AA of one random enemy (humanoids prioritized) by 3.0% and increase the DMG they take by 3.0% until the battle ends. This debuff can stack up to 3 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13580.png", "max_level": 10 }, "13590": { "id": 13590, "type": 3, "name": "Dreamwaker's Bow", "desc": "Every 15s: fires a Lv.1 (Lv.10) special barrage. During the 1st and 2nd battles this ship fights in during a sortie: increases this ship's AVI by 5.0% (15.0%). When the fleet this ship is NOT in starts its 3rd, 4th, and 5th battles of a sortie: launches a Lv.1 (Lv.10) airstrike (DMG is based on the skill's level) 15s after the battle starts.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13590.png", "max_level": 10 }, "13600": { "id": 13600, "type": 2, "name": "Protector of the New Moon", "desc": "While this ship is afloat: increases the FP, EVA, and ASW of your DDs by 5.0% (15.0%). If the fleet this ship is in contains 3 (or more) Sakura Empire ships: decreases the DMG this ship takes from Main Guns and Aircraft by 8.0% (20.0%) and increases AVI and Accuracy by 5.0% (15.0%) for all your Sakura Empire CVs.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13600.png", "max_level": 10 }, "13610": { "id": 13610, "type": 1, "name": "Kii Fleet Strategy", "desc": "Every 20s after the battle starts: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13610.png", "max_level": 10 }, "13620": { "id": 13620, "type": 3, "name": "Stalwart Advance", "desc": "While this ship is afloat: increases AA by 5.0% (15.0%) for your Sakura Empire Main Fleet ships. If the fleet this ship is in contains 3 (or more) Sakura Empire ships: increases this ship's FP by 1.0% (10.0%) and increases your Vanguard's TRP by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13620.png", "max_level": 10 }, "13630": { "id": 13630, "type": 1, "name": "Suzutsuki, Breaking Through!", "desc": "Increases this ship's FP and AA by 1.0% (5.0%) for each Sakura Empire ship in the same fleet as this ship; when an enemy aircraft is shot down within your fleet's Anti-Air Gun range: adds 1 stack of this buff. Can stack up to 6 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13630.png", "max_level": 10 }, "13640": { "id": 13640, "type": 2, "name": "Suzutsuki, Causing Confusion!", "desc": "3s after the battle starts and every 15s after that: fires a special barrage and has a 15.0% (30.0%) chance to deploy a smokescreen for 5s that increases EVA rate by 20.0% (40.0%) for all your ships in it (barrage DMG is based on the skill's level and the first smokescreen is guaranteed to deploy.) Once per battle, when this ship's HP falls below 20.0%: heals this ship for 5.0% (15.0%) HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13640.png", "max_level": 10 }, "13650": { "id": 13650, "type": 2, "name": "Robust Ballasts", "desc": "For the first 3 battles of a sortie this ship fights in: decreases the Main Gun DMG this ship takes by 1.0% (10.0%). If there are 2 (or more) Sakura Empire ships in the same fleet as this ship: increases this ship's Speed by 10.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13650.png", "max_level": 10 }, "13660": { "id": 13660, "type": 2, "name": "Cargo Fire Precautions", "desc": "While this ship has Cargo equipped: decreases the Burn DMG it takes by 5.0% (15.0%) and shortens the duration of Burn effects by 3 (6)s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13660.png", "max_level": 10 }, "13670": { "id": 13670, "type": 2, "name": "Veil of Night", "desc": "After this ship takes DMG 3 times in battle: decreases this ship's DMG taken by 3.5% (8.0%) until the battle ends. During the 2nd, 4th, and 6th battles of a sortie this ship fights in: heals this ship for 4.0% (10.0%) HP 60s after the battle starts. If there are 2 (or more) Sakura Empire ships in the same fleet as this ship: improves this ship's All Out Assault.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13670.png", "max_level": 10 }, "13680": { "id": 13680, "type": 1, "name": "Strike Team, Attack!", "desc": "Every battle, when this ship launches its first Airstrike: launches an additional Lv.1 (Lv.10) seaplane airstrike; when it launches its second Airstrike and onwards: 40.0% (70.0%) chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level.) If there is a Sakura Empire CVL in the same fleet as this ship: improves these airstrikes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13680.png", "max_level": 10 }, "13690": { "id": 13690, "type": 1, "name": "Chiyoda's Domain?", "desc": "Every battle, when this ship launches its first Airstrike: launches an additional Lv.1 (Lv.10) seaplane airstrike; when it launches its second Airstrike and onwards: 40.0% (70.0%) chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level.) If there is a Sakura Empire CVL in the same fleet as this ship: improves these airstrikes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13690.png", "max_level": 10 }, "13710": { "id": 13710, "type": 2, "name": "Evasive Scramble", "desc": "When this ship launches an Airstrike (airstrikes launched via skills do not count): decreases this ship's aviation DMG taken by 40.0% (70.0%) for 8s. When this buff wears off: 40.0% (70.0%) chance to launch an additional Lv.1 (Lv.10) TBF Avenger airstrike (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13710.png", "max_level": 10 }, "13720": { "id": 13720, "type": 3, "name": "Extinguishing Gale", "desc": "When sortied with Birmingham or when there are at least 3 Eagle Union ships in the fleet: decreases your Vanguard's Burn DMG taken by 5.0% (15.0%) and Burn duration by 1 (3)s; if this ship is your Flagship: further decreases your Vanguard's Burn duration by 1 (3)s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13720.png", "max_level": 10 }, "13730": { "id": 13730, "type": 1, "name": "Encore Flare", "desc": "Every 15s after the start of the battle: fires a Lv.1 (Lv.10) Muse barrage that increases DMG taken by 10.0% for 6s to all enemies hit; if only 1 enemy is hit then their Speed is also set to 0 for 3s and this ship fires an additional torpedo barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13730.png", "max_level": 10 }, "13740": { "id": 13740, "type": 1, "name": "Bilateral Accompaniment", "desc": "At the start of the battle and every 30s after that: deploys 2 shields that last for 5 (15)s; the blue shield can block up to 8 enemy shells, the red shield causes DMG upon contact with an enemy up to 8 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13740.png", "max_level": 10 }, "13750": { "id": 13750, "type": 1, "name": "Scarlet Waltz", "desc": "When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). If this ship's HP is above 45.0% when launching this airstrike: the airstrike becomes more powerful, but this ship takes 200 DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13750.png", "max_level": 10 }, "13760": { "id": 13760, "type": 1, "name": "Soaring Opening", "desc": "At the start of the battle: increases this ship's AVI by 1.5% (6.0%) for each additional Muse ship in the same fleet (can be stacked up to 4 times.) Once per battle, when this ship's HP falls below 35.0% from being attacked: fires a Lv.1 (Lv.10) barrage that heals this ship for 8.0% of the DMG dealt (which is based on the skill's level). After this barrage is fired: decreases the load time of this ship's next Airstrike by 10.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13760.png", "max_level": 10 }, "13770": { "id": 13770, "type": 1, "name": "Heavenly Hymn", "desc": "Every 20s after the start of the battle: this ship stops moving for 3s and summons a Lv.1 (Lv.10) Iris Angels Airwing to attack (DMG is based on this ship's TRP stat and the skill's level). Additionally, this skill has a 50.0% chance to heal this ship for 3.0% HP when activated.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13770.png", "max_level": 10 }, "13780": { "id": 13780, "type": 2, "name": "Moment of Slackery", "desc": "At the start of the battle: increases this ship's FP by 10.0% (20.0%), and by another 3.0% whenever this ship sinks an enemy (can be stacked up to 3 times; resets between battles). Decreases this ship's DMG taken by 5.0% and, every 25s: heals all DDs in the same fleet for 1.0% (3.0%) of their max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13780.png", "max_level": 10 }, "13790": { "id": 13790, "type": 3, "name": "Auspice of the Stars", "desc": "When this ship finishes loading its Airstrike: decreases the Speed of all enemies by 15.0% (30.0%) for 4s and randomly activates one of the following effects: a) Decreases all enemies' EVA by 5.0% (15.0%) for 10s, b) For 10s, increases your Vanguard's DMG dealt by 5.0% (15.0%) and decreases your Main Fleet's DMG taken by 4.0% (10.0%), c) For 10s, increases your Main Fleet's DMG dealt by 4.0% (10.0%) and decreases your Vanguard's DMG taken by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13790.png", "max_level": 10 }, "13800": { "id": 13800, "type": 1, "name": "Blue Spirit", "desc": "When this ship launches an Airstrike: 50.0% (100.0%) chance to launch an additional airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13800.png", "max_level": 10 }, "13810": { "id": 13810, "type": 2, "name": "Lyrical Dedication", "desc": "At the start of the battle, if your Vanguard is comprised of only this ship: fires a Lv.1 (Lv.10) special barrage every 20s and increases the AA of your Flagship by 5.0% (15.0%); if there are other ships present: fires a Lv.1 (Lv.10) powerful barrage every 20s and increases your Vanguard's Speed by 3 and AA and Accuracy by 5.0% (15.0%). Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13810.png", "max_level": 10 }, "13820": { "id": 13820, "type": 3, "name": "An Opener to Our Friends", "desc": "For every 2 enemies this ship sinks: increases this ship's AA by 1.0% (10.0%) for the duration of the battle (can be stacked up to 3 times). Additionally, increases this ship's EVA by 5.0% (15.0%) for 60s after the start of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13820.png", "max_level": 10 }, "13830": { "id": 13830, "type": 1, "name": "Beckoning of Ice", "desc": "At the start of the battle: fires a special barrage and spawns Snezhinka, a summon which fights for 20 (50)s and inflicts a 5.0% aircraft DMG taken debuff to all enemies it hits 10 times (its DMG dealt and active duration is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13830.png", "max_level": 10 }, "13840": { "id": 13840, "type": 3, "name": "Blue-Purple Tenacity", "desc": "For the 1st, 2nd, and 3rd battles fought by the fleet this ship is in: increases this ship's FP by 4.5% (12.0%); from the 4th battle onwards: instead increases this ship's AA by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13840.png", "max_level": 10 }, "13850": { "id": 13850, "type": 1, "name": "Universal Surprise!", "desc": "Increases this boat's OXY by 2 (20). When this boat resurfaces: fires a Lv.1 (Lv.10) torpedo barrage with a 70.0% chance to inflict Armor Break. When this boat retreats from the battle: fires a Lv.1 (Lv.10) torpedo barrage with a 70.0% chance to Burn enemies. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13850.png", "max_level": 10 }, "13860": { "id": 13860, "type": 1, "name": "Armor-Piercing Hypercharge", "desc": "At the start of the battle, and with a 40.0% (70.0%) chance every 20s after that: changes this ship's ammo type to Lv.1 (Lv.10) special AP for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13860.png", "max_level": 10 }, "13870": { "id": 13870, "type": 3, "name": "Blazing Choreography", "desc": "At the start of the battle: if there is a CV, CVL, or Muse ship in the same fleet: increases this ship's EVA by 5.0% (15.0%) and increases your Vanguard's AA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13870.png", "max_level": 10 }, "13880": { "id": 13880, "type": 1, "name": "Iron Blood Falcon", "desc": "When this ship launches an Airstrike: 50.0% (100.0%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13880.png", "max_level": 10 }, "13890": { "id": 13890, "type": 1, "name": "Paralyzing Advance", "desc": "Decreases the Speed of all enemies by 8.0%. Once every second: 1.0% (10.0%) chance to set the Speed of all enemies to 0 for 3s (7s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13890.png", "max_level": 10 }, "13900": { "id": 13900, "type": 3, "name": "Iron Wings, Blood Pinions", "desc": "For each Iron Blood ship in the same fleet: increases this ship's AVI by 1.0% (5.0%) (can be stacked up to 3 times); if there are 4 or more Iron Blood ships in the same fleet: reduces the time needed for your Iron Blood CVs and CVLs to reload their first 3 Airstrikes by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13900.png", "max_level": 10 }, "13910": { "id": 13910, "type": 1, "name": "Sic 'em, Eisen!", "desc": "If there is at least 1 other Iron Blood ship in the same fleet: increases this ship's RLD and EVA by 5.0% (15.0%). When this ship fires its Main Guns: 20.0% (50.0%) chance to increase this ship's Main Gun DMG by 25.0% for 3s (7s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13910.png", "max_level": 10 }, "13920": { "id": 13920, "type": 2, "name": "Heinrich's Hunch Punch", "desc": "Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for 5 (10)s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13920.png", "max_level": 10 }, "13930": { "id": 13930, "type": 1, "name": "Westward Trident", "desc": "Increases this boat's OXY by 2 (20) and DMG against Light Armor enemies by 5.0% (15.0%). When this boat resurfaces: fires a special torpedo barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13930.png", "max_level": 10 }, "13940": { "id": 13940, "type": 1, "name": "Wolf Pack Formation - U-37", "desc": "Increases this boat's Speed by 3 and RLD by 8.0% (18.0%). For each Iron Blood SS in the same fleet: increases this boat's TRP, EVA, and Accuracy by 1.5% (6.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13940.png", "max_level": 10 }, "13950": { "id": 13950, "type": 1, "name": "The Lonesome Lookout", "desc": "When this ship launches an Airstrike: 40.0% (70.0%) chance to launch an additional special airstrike (DMG is based on the skill's level). At the start of the battle, if there are 3 or more Iron Blood ships in the same fleet: increases this ship's Crit DMG by 5.0% (20.0%); if there are no other Iron Blood ships: instead increases this ship's RLD by 1.0% (10.0%) and AA by 5.0% (15.0%) and further increases the proc chance of this ship's special airstrike by 30.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13950.png", "max_level": 10 }, "13960": { "id": 13960, "type": 2, "name": "Galvanizing Shield", "desc": "Every 20s after the battle starts: deploys a shield that lasts for 6 (8)s and can block 6 shells on a randomly chosen ship in your Vanguard; if the shield is deployed on an Iron Blood ship: also increases that ship's FP by 5.0% (15.0%) for 8s and heals Weser for 1.0% (5.0%) HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13960.png", "max_level": 10 }, "13970": { "id": 13970, "type": 3, "name": "Follow My Lead... Please!", "desc": "Every 15s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increases the EXP earned by SSs and SSVs that participated in the battle by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13970.png", "max_level": 10 }, "13980": { "id": 13980, "type": 1, "name": "No Strange Ideas, Please!", "desc": "Increases this ship's TRP by 1.0% (10.0%) and the AA of your Iron Blood ships by 5.0% (15.0%). Whenever 3 enemy aircraft are shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 1.0% (5.0%) until the end of the battle (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13980.png", "max_level": 10 }, "13990": { "id": 13990, "type": 2, "name": "Boon of Crimson Darkness", "desc": "Increases this ship's DMG against DDs and CLs by 5.0% (15.0%). Once per battle, when the HP of one of your Z-class DDs (excluding this ship) falls below 30.0%: decreases that ship's DMG taken by 30.0% and increases this ship's FP, TRP, and RLD by 5.0% (15.0%) until the end of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13990.png", "max_level": 10 }, "14000": { "id": 14000, "type": 1, "name": "Fiendish Rampage", "desc": "At the start of the battle and every 20s after that: fires a special barrage (DMG is based on the skill's level). Whenever this ship sinks an enemy: increases this ship's FP and TRP by 1.0% (4.0%) until the end of the battle (can be stacked up to 5 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14000.png", "max_level": 10 }, "14010": { "id": 14010, "type": 3, "name": "I Love My Sisters!", "desc": "Increases FP and Accuracy by 1.0% (10.0%) and AA by 5.0% (15.0%) for your Z-class DDs; if there is another Z-class DD in the same fleet as this ship: increases this ship's FP and TRP by 1.0% (10.0%) and ASW by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14010.png", "max_level": 10 }, "14020": { "id": 14020, "type": 2, "name": "I'll Protect the Vanguard!", "desc": "At the start of the battle: deploys a smokescreen and fires a special barrage; the smokescreen has a 15.0% (30.0%) chance to proc again every 15s after. When your Flagship takes DMG: 40.0% (70.0%) chance to fire the same special barrage (DMG is based on the skill's level; 20s cooldown between barrage activations). Smokescreen lasts 5s and increases Evasion Rate by 20.0% (40.0%) for all your ships in it. Does not stack with other smokescreen skills.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14020.png", "max_level": 10 }, "14030": { "id": 14030, "type": 1, "name": "Ontological Rudder", "desc": "When this ship takes DMG: increases this ship's FP and EVA by 1.0% (3.0%) (can be stacked up to 5 times). After reaching 5 stacks, this ship gains 5 Speed and fires a special barrage (30s cooldown when activated and DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14030.png", "max_level": 10 }, "14040": { "id": 14040, "type": 3, "name": "Protologia of Illumination", "desc": "Every 15s: 20.0% (50.0%) chance to increase the Accuracy of your Vanguard by 10.0% (20.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14040.png", "max_level": 10 }, "14050": { "id": 14050, "type": 1, "name": "Viola Spear", "desc": "When this ship fires its Main Guns: 20.0% (50.0%) chance to fire a special barrage (10s cooldown when activated and DMG is based on the skill's level). When there are 2 or more Sardegnian ships in your fleet: increases this barrage's proc chance by 20.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14050.png", "max_level": 10 }, "14060": { "id": 14060, "type": 3, "name": "Audacious Challenger", "desc": "At the start of the battle: increases this ship's EVA by 5.0% (15.0%) for 45s. While this ship is afloat: increases FP by 1.0% (10.0%) and AA by 5.0% (15.0%) for your Sardegnian Vanguard ships and also decreases DMG taken by your Zara-class ships by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14060.png", "max_level": 10 }, "14070": { "id": 14070, "type": 3, "name": "Purge Evil", "desc": "At the start of the battle: increases this ship's FP and AA by 15.0% (25.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14070.png", "max_level": 10 }, "14080": { "id": 14080, "type": 2, "name": "Unfading Dyes", "desc": "At the start of the battle: increases this ship's EVA by 6.0% (20.0%) and decreases its DMG taken by 6.0% (20.0%) until the end of the battle. When sortied with 1 or more other Dragon Empery ships: heals this ship for 8.0% HP at the start of the battle, increases its Speed by 5, and increases your fleet's AA by 6.0% (20.0%) for 50s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14080.png", "max_level": 10 }, "14090": { "id": 14090, "type": 3, "name": "Cleanse Impurity", "desc": "At the start of the battle: increases this ship's FP and AA by 15.0% (25.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14090.png", "max_level": 10 }, "14100": { "id": 14100, "type": 2, "name": "Enrapturing Dance", "desc": "At the start of the battle: increases this ship's EVA by 6.0% (20.0%) and decreases its DMG taken by 6.0% (20.0%) until the end of the battle. When sortied with 1 or more other Dragon Empery ships: heals this ship for 5.0% HP at the start of the battle, increases its Speed by 8, and increases your fleet's ASW by 6.0% (20.0%) for 50s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14100.png", "max_level": 10 }, "14110": { "id": 14110, "type": 1, "name": "Heroes of Malta", "desc": "Increases this ship's DMG dealt to DDs and CLs by 10.0% (20.0%). When this ship sinks an enemy: increases this ship's EVA and AA by 0.5% (5.0%) until the end of the battle (can be stacked up to 3 times.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14110.png", "max_level": 10 }, "14120": { "id": 14120, "type": 2, "name": "Pepperpot", "desc": "Once per battle, when this ship's HP falls below 30.0%: decreases its DMG taken by 50.0% for 5s, then restores 5.0% (15.0%) of its max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14120.png", "max_level": 10 }, "14130": { "id": 14130, "type": 1, "name": "Mysterious Huntress", "desc": "Increases this boat's DMG dealt to CLs by 5.0% (15.0%). When this boat resurfaces: fires a special Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14130.png", "max_level": 10 }, "14140": { "id": 14140, "type": 1, "name": "Scalawaggish Little Snowball", "desc": "4.0% (10.0%) chance to activate upon being attacked: fires a special Lv.1 (Lv.10) barrage that slows enemies hit (DMG and barrage pattern are based on skill level, 10s CD between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14140.png", "max_level": 10 }, "14150": { "id": 14150, "type": 1, "name": "Curtain of Rime", "desc": "When this ship fires a Salvo: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special barrage (Barrage DMG is based on this skill's level). If this barrage fails to activate, increases this ship's AA by 50.0% until the next Salvo is fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14150.png", "max_level": 10 }, "14160": { "id": 14160, "type": 2, "name": "Ingenious Tactician", "desc": "In battle, when this ship's HP is greater than 60.0%: increases FP by 10.0% (20.0%) and reduces Burn duration by 3s. Twice per battle, when this ship's HP falls below 50.0% as a result of taking DMG: restores 9.0% of its max HP over 8s. From the third battle of each sortie that this ship participates in: reduces the DMG your vanguard fleet takes by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14160.png", "max_level": 10 }, "14170": { "id": 14170, "type": 1, "name": "Kirov, Reporting!", "desc": "Bombing bays ready! Every 15s, 50.0% (100.0%) chance to trigger a Lv.1 (Lv.10) special barrage (Barrage DMG is based on this skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14170.png", "max_level": 10 }, "14180": { "id": 14180, "type": 3, "name": "Revolutionary Strike", "desc": "Increases the Eff. Range and Shell Range of this ship's main gun to 75, and increases the damage this ship deals to Light-Armored enemies by 5.0% (20.0%). During battle, if there are other Northern Parliament ships in the same fleet as this ship, increases the shelling DMG that all enemy light cruisers take from Northern Parliament ships by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14180.png", "max_level": 10 }, "14190": { "id": 14190, "type": 2, "name": "Bulwark of Rime", "desc": "Every 18s: deploys a shield directly in front of this ship that can block up to 8 shells, lasting for up to 8s. If this shield is broken during its duration: immediately triggers a Lv.1 (Lv.10) special barrage (Barrage DMG is based on this skill's level), and deploys another shield that can absorb up to 5.0% of this ship's max HP, lasting for up to 4s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14190.png", "max_level": 10 }, "14200": { "id": 14200, "type": 3, "name": "Memorial of Ice and Iron", "desc": "When this ship is equipped with a Northern Parliament or Iron Blood main gun: increases the DMG this ship deals by 4.5% (12.0%); When equipped with an AP main gun: increases the travel speed of this ship's main gun shells by 10.0%. After this ship sinks 2 enemies in battle: additionally increases this ship's FP and AA by 3.5% (8.0%) (this effect can activate only once per battle and lasts until the end of that battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14200.png", "max_level": 10 }, "14210": { "id": 14210, "type": 1, "name": "Thunderous Guardian", "desc": "For the first 30s of battle: increases this ship's Speed by 5 and FP by 15.0% (30.0%); after that, instead increases this ship's EVA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14210.png", "max_level": 10 }, "14220": { "id": 14220, "type": 2, "name": "Silent Advance", "desc": "Every 20s: 15.0% (25.0%) chance to launch a wave of torpedoes (these torpedoes are identical to manually fired torpedoes) and dodge all incoming attacks for 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14220.png", "max_level": 10 }, "14230": { "id": 14230, "type": 1, "name": "Capricious Firing", "desc": "For the first 45s of battle: increases this ship's FP and TRP by 4.5% (12.0%); When this ship is equipped with an HE main gun, increases the DMG this ship deals to BBs and BCs by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14230.png", "max_level": 10 }, "14240": { "id": 14240, "type": 2, "name": "Laid-Back Defending", "desc": "Reduces the AP DMG this ship takes by 5.0% (15.0%); Every 20s, 30.0% (60.0%) chance to fire a Lv.1 (Lv.10) special barrage (Barrage DMG is based on this skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14240.png", "max_level": 10 }, "14250": { "id": 14250, "type": 2, "name": "Selfless Aid", "desc": "At the beginning of battle, if there are other ships afloat in the vanguard fleet, increases this ship's Crit Rate by 5.0% (20.0%). Once per battle, if another ship's HP falls below 20.0% as a result of damage: sacrifices 5.0% of this ship's HP to restore 1.0% (10.0%) HP to that ship; 5s afterward, this ship restores 8.0% Max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14250.png", "max_level": 10 }, "14260": { "id": 14260, "type": 1, "name": "From Merkuria With Love!", "desc": "At the beginning of battle, increases this ship's AA and ACC by 5.0% (15.0%). Every 15s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage that slows the movement speed of enemies hit by 20.0% (Barrage DMG is based on this skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14260.png", "max_level": 10 }, "14270": { "id": 14270, "type": 1, "name": "Shooting Gun-Star", "desc": "Decreases the Burn duration inflicted on this ship by 3s and increases DMG dealt to Light Armor enemies by 5.0% (15.0%). Every 20s: 70.0% chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increase your fleet's AA by 10.0% (20.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14270.png", "max_level": 10 }, "14280": { "id": 14280, "type": 3, "name": "Bang for Your Buck", "desc": "When there is at least 1 more Eagle Union ship in the same fleet as this ship or when this ship has sunk 2 or more enemies: increases this ship's TRP and AA by 5.0% (15.0%) until the end of the battle. When this ship equips Eagle Union gear: in battle, this ship additionally equips a special Lv.1 (Lv.10) AA gun (Special AA gun DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14280.png", "max_level": 10 }, "14290": { "id": 14290, "type": 3, "name": "Whimsical Protector", "desc": "At the start of the battle: increases this ship's AA and EVA by 5.0% (15.0%) for 60s. While there are 3 ships in your Vanguard and this ship is in the middle position: decreases DMG taken by your Vanguard's frontmost ship by 4.0% (10.0%) for 50s, and increases DMG dealt by your Vanguard's backmost ship by 4.0% (10.0%) for 50s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14290.png", "max_level": 10 }, "14300": { "id": 14300, "type": 2, "name": "Dutiful Support", "desc": "While this ship is afloat: reduces the torpedo DMG taken by the Vanguard fleet by 5.0% (10.0%) and the airstrike DMG taken by the Main fleet by 5.0% (10.0%); During battle: increases this ship's TRP by 5.0% (10.0%), and then by an additional 5.0% (10.0%) if Agano is in the same fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14300.png", "max_level": 10 }, "14310": { "id": 14310, "type": 1, "name": "The Eternal Flagship", "desc": "Every 15s: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this barrage fails to activate, instead targets 1 random enemy and increases its DMG taken by 1.0% (10.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14310.png", "max_level": 10 }, "14320": { "id": 14320, "type": 3, "name": "Eternal Light of Sardegna", "desc": "At the start of the battle: increases FP, TRP, and EVA by 5.0% (15.0%) for all Sardegna ships in your Vanguard, and increases FP, AVI, and Accuracy by 4.5% (12.0%) for all Sardegna ships in your Main Fleet. For each additional Sardegna ship in the same fleet (up to 2 at most): decreases the loading time of this ship's first salvo by 40.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14320.png", "max_level": 10 }, "14330": { "id": 14330, "type": 1, "name": "Banner of Splendor", "desc": "At the start of the battle, if your fleet contains at least one other Sardegna ship, or if this ship has an AP Main Gun equipped: increases this ship's FP by 4.5% (12.0%). Additionally, for the first 3 battles of a sortie: the fleet this ship is in takes 5.0% (20.0%) less DMG from torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14330.png", "max_level": 10 }, "14340": { "id": 14340, "type": 1, "name": "Halo of Flames", "desc": "At the start of the battle: increases this ship's AA, EVA, and Accuracy by 5.0% (15.0%) for 60s. When this ship fires her Torpedoes: 40.0% (70.0%) chance to fire a special barrage (DMG is based on this skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14340.png", "max_level": 10 }, "14350": { "id": 14350, "type": 3, "name": "Solemn Zealotry", "desc": "Reduces the speed of torpedoes fired by this ship by 1, increases Torpedo Crit Rate by 20.0% (40.0%), Torpedo Crit DMG by 20.0% (40.0%), and decreases the loading time of the first Torpedo salvo by 50.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14350.png", "max_level": 10 }, "14360": { "id": 14360, "type": 2, "name": "Just a Scratch", "desc": "Reduces the AP DMG this ship takes by 10.0% (20.0%) and the Torp DMG taken by the frontmost ship in your Vanguard by 3.5% (8.0%). Once per battle, when this ship falls under 30.0% HP as a result of DMG taken: creates a shield, and restores 1.0% (3.0%) max HP every 3s for the next 10s. The shield blocks up to 5 torpedoes and lasts for up to 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14360.png", "max_level": 10 }, "14370": { "id": 14370, "type": 1, "name": "Freccia dell'Aquila", "desc": "When this ship launches an Airstrike: 45.0% (75.0%) chance to launch an additional airstrike (DMG and Airstrike pattern are based on this skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14370.png", "max_level": 10 }, "14380": { "id": 14380, "type": 3, "name": "Rain of Starlight", "desc": "When this ship launches an Airstrike while having a Fighter equipped in her second gear slot: restores 3.5% (8.0%) HP for the lowest HP percentage ship in your Vanguard and Main Fleet, and generates a shield around those 2 ships that negates DMG equal to 1.5% (6.0%) of their max HP, lasting up to 5s; When this ship instead has a Dive Bomber equipped in her second gear slot: gains 1 preloaded Airstrike, decreases her Airstrike loading time by 10.0%, and increases her DMG dealt by 3.5% (8.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14380.png", "max_level": 10 }, "14390": { "id": 14390, "type": 2, "name": "Disarming but Deadly", "desc": "Reduces the DMG this ship takes by 4.5% (12.0%); For every 3 enemy aircraft shot down by this ship's aircraft, increases your fleet's AA by 1.0% (5.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14390.png", "max_level": 10 }, "14400": { "id": 14400, "type": 2, "name": "The Northwesterly Wind", "desc": "When any ship in your fleet (other than this one) takes DMG: 30.0% chance to increase EVA by 5.0% (15.0%) for 5s for your Sardegna ships and deploy a smokescreen that increases Evasion Rate by 20.0% (40.0%) for 5s for ships inside it. Smokescreen has a 15s cooldown and does not stack with other smokescreen skills.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14400.png", "max_level": 10 }, "14410": { "id": 14410, "type": 1, "name": "Northwesterly Ace Student", "desc": "Increases this ship's Speed by 5 and also increases her FP and TRP by 5.0% (15.0%) if there are any other Sardegna ships in the same fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14410.png", "max_level": 10 }, "14420": { "id": 14420, "type": 1, "name": "The Southwesterly Wind", "desc": "When any ship in your fleet (other than this one) takes DMG: 30.0% chance to fire a Lv.1 (Lv.10) special barrage (15s cooldown). DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14420.png", "max_level": 10 }, "14430": { "id": 14430, "type": 2, "name": "Southwesterly Sailor", "desc": "Increases this ship's Speed by 5 and also increases her AA and EVA by 5.0% (15.0%) if there are any other Sardegna ships in the same fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14430.png", "max_level": 10 }, "14440": { "id": 14440, "type": 2, "name": "The Exploration Sensation", "desc": "For the first 3 battles of a sortie: increases this ship's AA and EVA by 5.0% (15.0%) and Speed by 5. When the fleet this ship is in defeats an enemy fleet: increases this ship's FP, TRP, and RLD by 0.5% (5.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14440.png", "max_level": 10 }, "14450": { "id": 14450, "type": 3, "name": "Navigator's Intrepidity", "desc": "Increases DMG taken by enemy CLs by 3.5% (8.0%) while this ship is afloat, but also increases this ship's DMG taken by 1.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14450.png", "max_level": 10 }, "14460": { "id": 14460, "type": 1, "name": "Turn the Tide", "desc": "Increases this boat's DMG dealt to enemy DDs by 5.0% (15.0%). When this boat resurfaces: decreases her DMG taken by 15.0% (30.0%) and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14460.png", "max_level": 10 }, "14470": { "id": 14470, "type": 1, "name": "Absolute Adaptability", "desc": "When this ship fires her Main Guns and your remaining Vanguard ships have 50.0% of their max HP left or more: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If even 1 ship is below this threshold: instead grants a shield that lasts for 6s and blocks up to 6 shells to the ship in the frontpost position of your Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14470.png", "max_level": 10 }, "14480": { "id": 14480, "type": 3, "name": "Prescient Planning", "desc": "When this ship has an HE Main Gun equipped: increases her Burn DMG dealt by 1.0% (10.0%). If she has an AP Main Gun equipped instead: fires a Lv.1 (Lv.10) Torpedo barrage every 20s after the battle starts (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14480.png", "max_level": 10 }, "14490": { "id": 14490, "type": 2, "name": "Emergency Beardrop", "desc": "Decreases the duration of Burns inflicted on this ship by 3s. When this ship sinks an enemy: until the end of the battle, increases this ship's AA by 1.5% (6.0%) and FP by 1.0% (5.0%), and also increases the ASW of your fleet by 1.0% (4.0%). This buff can be stacked up to 5 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14490.png", "max_level": 10 }, "14500": { "id": 14500, "type": 1, "name": "Lucky Little E", "desc": "70.0% (100.0%) chance to activate one of the following effects (chosen at random) when this ship launches an Airstrike:\n1) Doubles this ship's DMG dealt to all enemies for 6s.\n2)Grants this ship 100% Evasion Rate for 5s.\n3)Decreases the Speed of all enemies by 15.0% (30.0%) for 4s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14500.png", "max_level": 10 }, "14510": { "id": 14510, "type": 1, "name": "Dragon's Breath", "desc": "When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage that always deals Critical Hits (DMG is based on the skill's level). Additionally, 10s after the battle starts: fires this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14510.png", "max_level": 10 }, "14520": { "id": 14520, "type": 3, "name": "Freedom Through Firepower", "desc": "Decreases the Spread Range of this ship's equipped Main Gun by 0.5 (5). When a fleet this ship is NOT in starts a battle, and while this ship is still afloat: fires a Lv.1 (Lv.10) supporting barrage 20s after the battle starts (DMG is based on the skill's level); if the Flagship of said fleet is an Eagle Union ship: also increases AVI by 5.0% (15.0%) for your Eagle Union CVs and CVLs.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14520.png", "max_level": 10 }, "14530": { "id": 14530, "type": 3, "name": "Don'tcha Just Love It?", "desc": "Increases this ship's FP by 5.0% (15.0%) and RLD by 1.0% (10.0%). When sortied in a fleet with other Eagle Union ships: increases AA by 5.0% (15.0%) and decreases DMG taken by 5.0% for all your Eagle Union ships, and also increases FP by 4.0% (10.0%) for your Eagle Union BBs and BCs.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14530.png", "max_level": 10 }, "14540": { "id": 14540, "type": 1, "name": "Wings of Soaring Flames", "desc": "When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike that has a chance to Burn enemies hit by it (Airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14540.png", "max_level": 10 }, "14550": { "id": 14550, "type": 2, "name": "Shielded Advance", "desc": "Decreases this ship's first 2 (4) instances of DMG taken by 30.0% (60.0%) every battle. At the start of the battle and every 20s after that: targets the ship in the frontmost position of your Vanguard and gives that ship a shield that blocks up to 6 shots, lasting for up to 8 seconds.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14550.png", "max_level": 10 }, "14560": { "id": 14560, "type": 3, "name": "Advanced Support Formation", "desc": "Increases this ship's AVI by 4.0% (10.0%). When sortied in a fleet with at least 2 CVs/CVLs: decreases your Flagship's DMG taken by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14560.png", "max_level": 10 }, "14570": { "id": 14570, "type": 1, "name": "Get Starstruck!", "desc": "Every 10s after the start of the battle: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this barrage fails to activate, instead increases this ship's AA and Accuracy by 1.0% (10.0%) for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14570.png", "max_level": 10 }, "14580": { "id": 14580, "type": 3, "name": "Right Place at the Right Time", "desc": "Increases this ship's EVA and AA by 1.0% (10.0%). Activates one of the following effects based on this ship's position in your Vanguard during battle:\n1) Front (and also when this ship is your last afloat Vanguard ship): increases this ship's EVA and AA by 1.0% (5.0%), and decreases her DMG taken by 5.0% (15.0%).\n2) Middle: heals all ships in your Vanguard for 5.0% (10.0%) of their max HP 20s after the battle starts.\n3) Rear: increases this ship's FP by 5.0% (15.0%) and AA by 1.0% (10.0%), and also increases your whole Vanguard's DMG dealt to enemies by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14580.png", "max_level": 10 }, "14590": { "id": 14590, "type": 3, "name": "Hottie Hunters", "desc": "Increases this boat's DMG to Heavy Armor enemies by 5.0% (15.0%). When sortied with at least 1 other Eagle Union submarine: increases Crit DMG by 5.0% (15.0%) and increases TRP and Accuracy by 3.5% (8.0%) for all your Eagle Union submarines.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14590.png", "max_level": 10 }, "14600": { "id": 14600, "type": 1, "name": "Parting Gift", "desc": "Increases this boat's OXY by 2 (20). When this boat resurfaces, and again when she leaves the battle: fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14600.png", "max_level": 10 }, "14610": { "id": 14610, "type": 1, "name": "The Bigger They Are...", "desc": "Every 15s during battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Additionally, increases this ship's Crit Rate by 1.0% (10.0%), and increases her DMG to Heavy Armor enemies by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14610.png", "max_level": 10 }, "14620": { "id": 14620, "type": 3, "name": "Breathe In, Breathe Out", "desc": "While this ship has 45.0% or more HP remaining: increases this ship's FP and AA by 5.0% (15.0%). When this ship's HP falls below 45.0% as a result of DMG taken: decreases this ship's Burn DMG taken by 5.0% (15.0%) while below this threshold. Once per battle, when this ship's HP falls below 30.0%: heals this ship for 4.0% (10.0%) of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14620.png", "max_level": 10 }, "14630": { "id": 14630, "type": 3, "name": "Supporting Wings - Independence", "desc": "Improves the \"Knight of the Sky\" TBF Avenger airstrike. Additionally, the following buffs are active as long as this ship is afloat (does not stack with the \"Supporting Wings\" skill):\n1) At the start of the battle, increases AVI by 4.5% (12.0%) and RLD by 5.0% (10.0%) for all CVs and CVLs in the same fleet this ship is in, and decreases the load time of this ship's first Airstrike by 10.0% (25.0%).\n2) At the start of the battle, increases RLD and AVI by 3.5% (8.0%) for all CVs and CVLs in the fleet this ship is NOT in.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14630.png", "max_level": 10 }, "14650": { "id": 14650, "type": 3, "name": "Strike Orders Received!", "desc": "Increases this ship's TRP by 4.0% (10.0%). While there are other ships afloat in your Vanguard: increases your Vanguard's FP and Accuracy by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14650.png", "max_level": 10 }, "14660": { "id": 14660, "type": 1, "name": "Torpedo Orders Received!", "desc": "Increases this ship's DMG dealt to DDs by 4.0% (10.0%). When this ship fires her Torpedoes: 15.0% (30.0%) chance to launch a second wave of torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14660.png", "max_level": 10 }, "14670": { "id": 14670, "type": 1, "name": "Gales and Thunder", "desc": "Increases this ship's TRP by 1.0% (5.0%) and RLD by 5.0% (15.0%). Whenever this ship's All-Out Assault skill activates: decreases the loading time of this ship's next Torpedo wave by 1.0 (3.0)s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14670.png", "max_level": 10 }, "14680": { "id": 14680, "type": 3, "name": "Kazagumo's Air Raid Assistance", "desc": "While this ship is afloat: increases DMG dealt by your CVs and CVLs by 5.0% (15.0%) (does not stack with \"Air Raid Assistance\"). When this ship fires her 4th wave of Torpedoes: restores 1.0% (10.0%) HP for the lowest HP percentage CV/CVL currently afloat in your fleet; if your Flagship is a CV: additionally restores 1.0% (5.0%) HP for that ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14680.png", "max_level": 10 }, "14700": { "id": 14700, "type": 1, "name": "Foo and Friends and Kasumi Too", "desc": "At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5.0% (15.0%). Additionally, decreases this ship's DMG taken by 5.0% and, every 20s after the start of the battle: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14700.png", "max_level": 10 }, "14710": { "id": 14710, "type": 3, "name": "Destruction Bolt", "desc": "Every 20s after the start of battle: launches a Lv.1 (Lv.10) special barrage with a special Swordfish airstrike (DMG is based on the skill's level) that reduces the AA of enemies hit by 8.0% for 5s, and increases the DMG dealt by destroyers and Royal Navy Vanguard ships by 1.0% (10.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14710.png", "max_level": 10 }, "14720": { "id": 14720, "type": 1, "name": "Support Robot Mk IV", "desc": "3s after the battle starts and every 20s: summons a support robot for 10s. When summoned, the robot: 1) fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and spawns 2 shields that can each block up to 10 enemy shells, lasting for up to 5s; 2) heals the ship in your Vanguard with the lowest % of HP left for 0.5% of her max HP 3 times over 10s; 3) increases your fleet's AA by 5.0% (15.0%) while it is deployed.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14720.png", "max_level": 10 }, "14730": { "id": 14730, "type": 2, "name": "Combat Mechanic", "desc": "Increases this ship's AA by 20.0% (50.0%) of her total TRP stat (base stats plus gear) and decreases the Burn DMG she takes by 5.0% (15.0%). This ship heals herself for 1.0% of her max HP every 15s in combat.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14730.png", "max_level": 10 }, "14740": { "id": 14740, "type": 2, "name": "The Intrepid Nautilus", "desc": "At the start of the battle: this boat moves forward a set distance, then fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level) and briefly resurfaces. Afterwards, she submerges and moves back into attack position, then fires a stronger Lv.1 (Lv.10) torpedo barrage. This boat takes 20% (60%) less DMG while resurfaced as part of this skill's effect.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14740.png", "max_level": 10 }, "14750": { "id": 14750, "type": 3, "name": "Lure", "desc": "When this boat is hit by an enemy: increases that enemy's DMG taken by 3.5% (8.0%) for 3s. If the enemy is a DD: also decreases that enemy's Speed by 5.0% (20.0%) for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14750.png", "max_level": 10 }, "14760": { "id": 14760, "type": 1, "name": "Sunglint Phantasm", "desc": "Increases this ship's FP, AA, and ASW by 5.0% (15.0%). At the start of the battle, if there is a Sakura Empire DD afloat in your Vanguard: every 18s, targets your Vanguard ship with the lowest % of HP left and heals her for 1.0% (3.0%) HP (can activate up to 4 times per battle); if no Sakura Empire DD is present, instead increases this ship's TRP by 5.0% (15.0%) and, with a 70.0% chance every 18s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14760.png", "max_level": 10 }, "14770": { "id": 14770, "type": 3, "name": "Blessed Self", "desc": "Increases your Sakura Empire DDs' TRP and RLD by 4.0% (10.0%) and AA by 6.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14770.png", "max_level": 10 }, "14780": { "id": 14780, "type": 1, "name": "All-Seeing Eye", "desc": "At the start of the battle and every 20s: decreases this ship's Speed by 5.0% for 3s and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's FP stat). Enemies hit by seaplanes launched from this barrage have their Speed decreased by 15.0% (30.0%) for 5s, and both the following effects activate: 1) if there is a Sakura Empire CV afloat in your Main Fleet when this barrage fires: 50.0% chance to inflict a 1.5% (6.0%) aircraft DMG taken debuff for 8s to enemies hit by the barrage; 2) 70.0% (100.0%) chance to inflict 1 of the following randomly chosen debuffs for 10s: a) decreases EVA by 10.0%; b) decreases Accuracy by 10.0%; c) decreases the enemy's DMG dealt by 10.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14780.png", "max_level": 10 }, "14790": { "id": 14790, "type": 2, "name": "All-Obscuring Eye", "desc": "When this ship's Speed decreases as a result of her skills activating: increases her Evasion Rate by 1.0% (10.0%) for the duration of the decrease. Decreases this ship's DMG taken by 5.0% (20.0%). When this ship takes DMG: 70.0% chance to decrease her Speed by 10.0% and increase her RLD, FP, and EVA by 5.0% (20.0%) for 7s (10s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14790.png", "max_level": 10 }, "14800": { "id": 14800, "type": 1, "name": "Reverent and Graceful", "desc": "While this ship is afloat: increases your DDs' and CLs' Accuracy and Torpedo Crit Rate by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14800.png", "max_level": 10 }, "14810": { "id": 14810, "type": 2, "name": "Delicate but Devoted", "desc": "When this ship launches her Torpedoes: increases this ship's EVA by 5.0% (15.0%) and decreases this ship's torpedo DMG taken by 5.0% (15.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14810.png", "max_level": 10 }, "14820": { "id": 14820, "type": 1, "name": "Motivating Roooaaar", "desc": "Increases this ship's FP and ASW by 5.0% (15.0%). Increases this ship's DMG dealt to Submarines by 5.0% (20.0%), but increases her DMG taken from Submarines by 5.0%. If there are 3 ships in your Vanguard when the battle starts: increases this ship's TRP by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14820.png", "max_level": 10 }, "14830": { "id": 14830, "type": 1, "name": "Late-Blooming Airstrike", "desc": "Increases this ship's Accuracy by 5.0% (15.0%). When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level) and, for 8s, decreases all enemies' Accuracy and RLD by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14830.png", "max_level": 10 }, "14840": { "id": 14840, "type": 2, "name": "Veil of Azaleas", "desc": "Increases this ship's max Detection Gauge value by 15 and decreases her DMG taken from aircraft by 4.0% (10.0%). At the start of the battle, if there are 3 Sakura Empire ships in your Vanguard: decreases all your Sakura Empire ships' DMG taken from aircraft by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14840.png", "max_level": 10 }, "14850": { "id": 14850, "type": 1, "name": "Upon the Wind's Edge", "desc": "When this ship fires her Torpedoes: fires a Lv.1 (Lv.10) special barrage and executes a slashing attack. Enemies hit by this slashing attack take 3.5% (8.0%) increased DMG from this ship for 3s, and inflicts a unique Flooding ailment (lasts 6s) to enemies hit by her torpedoes (Flooding deals 179 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14850.png", "max_level": 10 }, "14860": { "id": 14860, "type": 1, "name": "Before the Lightning's Flash", "desc": "At the start of the battle, and when this ship's Torpedoes finish reloading: for 10s, decreases this ship's DMG taken by 5.0% (15.0%), increases her DMG dealt with Torpedoes by 4.5% (12.0%), and increases your Vanguard's Speed by 3 (these effects cannot be stacked; overlapping activations will simply refresh the effect timers if possible).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14860.png", "max_level": 10 }, "14870": { "id": 14870, "type": 3, "name": "Within the Thunder's Roar", "desc": "Increases this ship's Accuracy by 5.0% (15.0%) and decreases her torpedo DMG taken by 10.0%. While this ship is afloat, when a fleet this ship is NOT in starts a battle, that fleet gains the following buffs: 1) 30s after the battle starts: fires a Lv.1 (Lv.10) supporting torpedo barrage (DMG is based on the skill's level); 2) If the fleet Shimakaze is NOT in has 1 or more DDs: increases your DDs' TRP by 1.0% (10.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14870.png", "max_level": 10 }, "14890": { "id": 14890, "type": 1, "name": "Nightmare of Solomon+", "desc": "Increases this ship's FP, TRP, RLD, and EVA by 10.0% (20.0%), and increases her DMG dealt to Burning enemies by 5.0% (15.0%). After the battle starts: for 30s, increases your Vanguard's Torpedo Crit Rate by 10.0% and Torpedo Crit DMG by 10.0% (25.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10360.png", "max_level": 10 }, "14900": { "id": 14900, "type": 1, "name": "Feral Claws", "desc": "Increases this ship's Evasion Rate by 5.0% and decreases her cannon DMG taken by 5.0% (15.0%). Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on this skill's level; inflicts a unique Burn ailment on hit).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14900.png", "max_level": 10 }, "14910": { "id": 14910, "type": 3, "name": "Crescent City Bonds", "desc": "At the start of the battle, if this ship is in the frontmost position of your Vanguard and there are 3 ships afloat in your Vanguard: decreases this ship's DMG taken by 1.0% (10.0%) and increases DMG dealt by 1.0% (10.0%) for the ship in the center position of your Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14910.png", "max_level": 10 }, "14920": { "id": 14920, "type": 2, "name": "Nola Finale", "desc": "Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys a barrier that can block 3.5% (8.0%) DMG and lasts up to 8s. If this barrier is destroyed: heals this ship for 1.5% (6.0%) HP; if the barrier expires: instead increases this ship's FP and RLD by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14920.png", "max_level": 10 }, "14930": { "id": 14930, "type": 1, "name": "Terrific Terror", "desc": "Every 20s: fires a Lv1 (Lv10) special barrage (DMG is based on the skill's level). When this ship lands 5 consecutive Main Gun hits on the same enemy: increases this ship's FP by 1.0% (5.0%) (can be stacked up to 4 times; upon reaching 4 stacks: also increases this ship's TRP by 10.0% (20.0%) and fires her special barrage).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14930.png", "max_level": 10 }, "14940": { "id": 14940, "type": 2, "name": "I'll Give You A Head Start~", "desc": "Increases this ship's SPD by 1 (7). When the battle starts, if there is 1 or more other DDs in your Vanguard: increases this ship's SPD by a further 1 (7) and increases her EVA and AA by 10.0% (20.0%); if this ship is the sole DD: increases this ship's RLD by 10.0% (20.0%) and decreases her DMG taken by 1.0% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14940.png", "max_level": 10 }, "14950": { "id": 14950, "type": 1, "name": "Templar's Holy Advance", "desc": "Increases this ship's AA and ASW by 1.0% (10.0%); If sortied in the same fleet as Richelieu or either 3 or more Iris Libre or Vichya Dominion ships: increases this ship's FP, TRP, and RLD by 1.0% (10.0%). When this ship is attacked: 15.0% chance to deploy a shield that lasts up to 12s and can block up to 10 shots, and decreases this ship's SPD by 3 (this effect can only activate once every 12s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14950.png", "max_level": 10 }, "14960": { "id": 14960, "type": 3, "name": "The Flawless Knife-Thrower", "desc": "Increases this ship's FP and AA by 5.0% (15.0%). If the fleet this ship is in has the Out of Ammo debuff: reduces the DMG debuff effect on this ship by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14960.png", "max_level": 10 }, "14970": { "id": 14970, "type": 1, "name": "Circumspect Vigilance", "desc": "Increases this ship's DMG to CAs and CBs by 10% (20%). Every 20s: 40.0% (70.0%) chance to increase this ship's ACC and RLD by 10% (20%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14970.png", "max_level": 10 }, "14980": { "id": 14980, "type": 1, "name": "Get Hyped!", "desc": "When the fleet this ship is in sinks an enemy fleet: increases this ship's DMG dealt by 1.5% (6.0%) (can be stacked up to 4 times). When this ship sinks an enemy in combat: increases this ship's ACC and EVA by 1.0% (5.0%) (can be stacked up to 4 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14980.png", "max_level": 10 }, "14990": { "id": 14990, "type": 2, "name": "Scorching Combo", "desc": "Increases this ship's AA by 5.0% (15.0%). 3s after the battle starts, and with a 70.0% chance every 20s: fires a LV1 (LV10) special barrage (DMG is based on the skill's level). If this barrage fails to activate: instead increases this ship's FP and TRP by 1.0% (10.0%) (can be stacked up to 2 times; when stacked twice: increases the barrage's proc chance to 100.0%). After the 2nd and 4th battles in a sortie: improves this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14990.png", "max_level": 10 }, "15000": { "id": 15000, "type": 1, "name": "Bad Girl's Surprise Strike", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%). When this ship finishes loading an Airstrike: 50.0% (80.0%) chance to launch a LV1 (LV10) special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15000.png", "max_level": 10 }, "15010": { "id": 15010, "type": 2, "name": "Good Girl at Heart", "desc": "At the start of the battle, and when this ship launches an Airstrike: spawns a shield around the frontmost ship of your Vanguard (lasts 6 (8)s, can block up to 6 enemy shots; the shield's duration is refreshed if its spawn conditions are met while it is still active). If this shield is destroyed rather than expiring: increases this ship's DMG dealt by 5.0% (15.0%) until her next Airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15010.png", "max_level": 10 }, "15020": { "id": 15020, "type": 1, "name": "Knockout Shot", "desc": "Increases this ship's ACC by 1.0% (10.0%). When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between barrage activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15020.png", "max_level": 10 }, "15030": { "id": 15030, "type": 2, "name": "Taking One for the Team", "desc": "Once every 20s, while this ship's HP is above 60.0%: spawns a shield around this ship (lasts 8s, can negate 1.0% (4.0%) of this ship's max HP in DMG); if there are other ships afloat in your Vanguard, and this ship is in the frontmost position of your Vanguard: doubles the amount of DMG this shield can negate, and this ship tanks 50.0% of the DMG your other Vanguard ships take for 8s. While this ship's HP is below 60.0%: the above effect will not activate; instead, this ship's TRP increases by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15030.png", "max_level": 10 }, "15040": { "id": 15040, "type": 1, "name": "Th-That Was an Accident!", "desc": "Decreases this ship's OXY by 20 (10). When this boat resurfaces, and when she retreats from battle: increases this boat's DMG dealt by 5.0% (15.0%). While this boat is retreating: increases this boat's SPD by 50.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15040.png", "max_level": 10 }, "15050": { "id": 15050, "type": 1, "name": "The Laurel of Prosody", "desc": "When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; inflicts a minus 20.0% (30.0%) SPD debuff for 3s to enemies hit). When an enemy gets within close proximity of this ship: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 15s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15050.png", "max_level": 10 }, "15060": { "id": 15060, "type": 3, "name": "In Ridicule of Fools", "desc": "Increases this ship's FP and RLD by 5.0% (15.0%). When this ship equips a Main Gun which uses HE ammo: increases this ship's DMG dealt to Light and Medium Armor enemies by 5.0% (15.0%). At the start of the battle, if this ship is NOT the Flagship: decreases this ship's Main Gun reload time by 50.0%, but decreases her Main Gun DMG dealt by 55.0% (45.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15060.png", "max_level": 10 }, "15070": { "id": 15070, "type": 1, "name": "Revolutionary's Prosaic", "desc": "Increases this ship's Crit DMG dealt by 10% (20%). While this ship is afloat, for the first 5 battles of a sortie fought by a fleet this ship is NOT in, the following buffs apply to that fleet: 1) Decreases DMG taken by your Iron Blood ships by 5.0%; 2) Increases Crit DMG dealt by your Iron Blood ships by 1% (10%); 3) When an enemy gets within close proximity of your ships: fires a Lv.1 (Lv.10) supporting barrage (DMG is based on the skill's level; can only activate up to 6 times per battle; has a 5s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15070.png", "max_level": 10 }, "15090": { "id": 15090, "type": 1, "name": "Whirlpool Warning?", "desc": "When the battle starts: increases this ship's EVA by 1.0% (10.0%). Every 20s: 45.0% (75.0%) chance to spawn a whirlpool that draws in and deals DMG to enemies for 1s (whirlpool DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15090.png", "max_level": 10 }, "15100": { "id": 15100, "type": 3, "name": "Single-Minded", "desc": "Every time 2 enemy aircraft are shot down within your Vanguard's AA range: increases this ship's AA by 1.5% (6.0%) (can be stacked up to 5 times). Once, 10s after the battle starts, and with a 70.0% chance every 15s after the duration of the first activation: for 10s, increases this ship's DMG dealt by 10.0% (30.0%), but increases her DMG taken by 10.0% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15100.png", "max_level": 10 }, "15110": { "id": 15110, "type": 1, "name": "Scrollbearer of Turbulent Seas", "desc": "When the battle starts: increases this ship's EVA by 10.0% (25.0%); if there are other Dragon Empery ships in your fleet: also increases this ship's DMG dealt by 4.5% (12.0%). Every 3rd time this ship fires her Main Guns: fires a LV1 (LV10) special barrage (DMG is based on the skill's level) and increases your Dragon Empery ships' FP and TRP by 4.5% (12.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15110.png", "max_level": 10 }, "15120": { "id": 15120, "type": 2, "name": "Wanderer of Azure Mists", "desc": "While this ship is inside a smokescreen: decreases this ship's SPD by 8, and increases DMG dealt by 4.5% (12.0%); While this ship is not inside a smokescreen, decreases this ship's DMG taken by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15120.png", "max_level": 10 }, "15130": { "id": 15130, "type": 1, "name": "Wave-Breaking Speardancer", "desc": "When the battle starts: increases this ship's EVA by 10.0% (25.0%); if there are other Dragon Empery ships in your fleet: increases this ship's FP and TRP dealt by 4.5% (12.0%). Every 3rd time this ship fires her Main Guns: fires a LV1 (LV10) special barrage (DMG is based on the skill's level); enemies hit by this barrage take 4.5% (12.0%) increased DMG from this ship for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15130.png", "max_level": 10 }, "15140": { "id": 15140, "type": 2, "name": "A Journey from Heaven to Sea", "desc": "Once, when the battle starts, and with a 20.0% (40.0%) chance every 15s after that: deploys a smokescreen that increases Evasion Rate by 20.0% (40.0%) for all your ships in it (smokescreen lasts 5s; Evasion Rate buff does not stack with other smokescreen skills). When this ship has the Out of Ammo debuff: increases the proc chance of this smokescreen to 40.0% (80.0%) and decreases the DMG penalty of the debuff by 5.0% (15.0%). Every 20s: 50.0% chance to restore 1.0% (3.5%) HP for the lowest HP percentage BB/BC in your fleet (this effect can only activate up to 2 times per battle.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15140.png", "max_level": 10 }, "15150": { "id": 15150, "type": 3, "name": "Lights On!", "desc": "Every 20s: this ship points her lantern forward, illuminating enemies. Illuminated enemies suffer 1.0% (10.0%) reduced Evasion Rate for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15150.png", "max_level": 10 }, "15160": { "id": 15160, "type": 1, "name": "Let's Go, Data 857!", "desc": "Every 20s: summons Data 857. When summoned, Data 857: 1) fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); 2) for 10s, increases this ship's ACC and Crit Rate by 5.0% (15.0%). During battle, increases the DMG your Allen M. Sumner-class ships deal to enemies that have been Illuminated at least twice by 1.0% (10.0%). After the first time this skill is activated, increases the DMG your Allen M. Sumner-class ships deal by 1.0% (10.0%) until the end of that battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15160.png", "max_level": 10 }, "15170": { "id": 15170, "type": 1, "name": "Star-Studded Formation", "desc": "Every 8s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When 4 same-colored shots in a row from this barrage hit the same enemy, one of the following debuffs are inflicted: 1) if the shots were black, the enemy's SPD is decreased by 15.0% (30.0%) for 2s; 2) if the shots were white, the enemy's DMG dealt is decreased by 5.0% (15.0%) for 2s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15170.png", "max_level": 10 }, "15180": { "id": 15180, "type": 1, "name": "Cunning Stratagem", "desc": "When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). If your fleet consists entirely of Dragon Empery ships: improves this special airstrike, and once every 20s, 1 randomly chosen ship in your fleet deals 1.0% (10.0%) increased DMG for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15180.png", "max_level": 10 }, "15190": { "id": 15190, "type": 1, "name": "Azure Dragon's Dance", "desc": "Provides 1 Missile Strike charge. Decreases the duration this ship Burns by 3s and decreases her Burn DMG taken by 5.0% (15.0%). Every 15s: fires a Lv.1 (Lv.10) special barrage that inflicts Armor Break for 6s to enemies (barrage DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15190.png", "max_level": 10 }, "15200": { "id": 15200, "type": 1, "name": "White Tiger's Prance", "desc": "Provides 1 Missile Strike charge. Decreases the duration this ship Burns by 3s and decreases her Burn DMG taken by 5.0% (15.0%). Every 15s: fires a Lv.1 (Lv.10) special barrage that increases Torpedo DMG taken by 8.0% for 6s to enemies hit.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15200.png", "max_level": 10 }, "15210": { "id": 15210, "type": 3, "name": "An Shan Name Ship+", "desc": "Increases your An Shan-class ships' ACC, FP, and TRP by 10.0% (25.0%) and EVA by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11040.png", "max_level": 10 }, "15220": { "id": 15220, "type": 3, "name": "Mutual Assistance+", "desc": "Increases FP, RLD, and ACC by 4.5% (12.0%) for all your Northern Parliament and Dragon Empery Vanguard ships, and increases FP, TRP, and AA by 4.5% (12.0%) for all your Northern Parliament and Dragon Empery Main Fleet ships.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11060.png", "max_level": 10 }, "15230": { "id": 15230, "type": 2, "name": "The Genius Mechanic", "desc": "Every 15s: 15.0% (30.0%) chance to deploy a smokescreen that increases Evasion Rate by 20.0% (40.0%) for all your ships in it (smokescreen lasts 5s; Evasion Rate buff does not stack with other smokescreen skills). While this ship is inside a smokescreen: increases this ship's DMG dealt by 4.5% (12.0%) and, once per battle, increases her LCK by 1 (8) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15230.png", "max_level": 10 }, "15240": { "id": 15240, "type": 1, "name": "Can I Attack Now?", "desc": "5s after the battle starts: fires a Lv.1 (Lv.10) special barrage; every 10s after that: fires an upgraded version of this barrage and also increases this ship's Crit Rate and Crit DMG by 1.0% (10.0%) (barrage DMG is based on the skill's level; barrage upgrade effect and Crit-related effects can only activate up to 2 times per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15240.png", "max_level": 10 }, "15250": { "id": 15250, "type": 3, "name": "Hang in There? Sure...", "desc": "Increases this ship's ACC by 1.0% (10.0%). When the battle starts: 1) if there are 3 ships afloat in your Vanguard, or there is 1 other Northern Parliament ship in your Vanguard: increases this ship's FP and TRP by 5.0% (15.0%); if this ship is your sole Vanguard ship: instead increases this ship's AA and EVA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15250.png", "max_level": 10 }, "15260": { "id": 15260, "type": 1, "name": "Noble Strike", "desc": "Every 15s: fires a Lv.1 (Lv.10) special barrage and increases the ACC of your Main Fleet by 1.0% (10.0%) for 8s (barrage DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15260.png", "max_level": 10 }, "15270": { "id": 15270, "type": 3, "name": "Revenge Served Cold", "desc": "For each Northern Parliament or Royal Navy ship in the same fleet as this ship: increases this ship's FP by 1.0% (5.0%) (can be stacked up to 3 times); if there are 3 or more: also increases this ship's AA by 5.0% (15.0%) and decreases her Burn DMG taken by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15270.png", "max_level": 10 }, "15280": { "id": 15280, "type": 2, "name": "A Genius Keeps Things Simple!", "desc": "Every 20s: 70.0% chance to fire a Lv.1 (Lv.10) special barrage and, if there is at least 1 other DD originating from the Northern Parliament in your fleet: restores 1.0% (5.0%) HP of a randomly chosen DD originating from the Northern Parliament in your fleet (barrage DMG is based on the skill's level; healing effect can only activate up to 2 times per battle; if the healing recipient is Tashkent, the amount of HP restored is increased by 50.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15280.png", "max_level": 10 }, "15290": { "id": 15290, "type": 1, "name": "Indomitable Ice", "desc": "Increases this ship's FP and EVA by 3.5% (8.0%). Every 8 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if this ship has a large-caliber Main Gun equipped: decreases the shot requirement to 4 and improves this barrage).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15290.png", "max_level": 10 }, "15300": { "id": 15300, "type": 2, "name": "Tempered Prudence", "desc": "Decreases the DMG this ship takes from AP ammo by 3.5% (8.0%). Every 4 times this ship fires her Secondary Guns: fires a Lv.1 (Lv.10) special barrage that decreases the FP of enemies hit by 5.0% (barrage DMG is based on the skill's level). When this ship equips Northern Parliament gear: increases this ship's Secondary Gun efficiency by 25.0% (45.0%) and, instead of reducing AP DMG taken, decreases all DMG taken by 3.5% (8.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15300.png", "max_level": 10 }, "15310": { "id": 15310, "type": 3, "name": "Strong-Willed Support", "desc": "During a battle, when this ship's HP falls below 10.0% as a result of DMG taken:decreases this ship's Burn DMG taken by 50.0% and recovers 1.0% of her max HP every second for 1 (10)s. While this ship is afloat, when a fleet this ship is NOT in starts a battle: 1) if that fleet's Flagship is a BB: decreases the Main Gun Spread of all your BBs by 2; 2) 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage that decreases the SPD of enemies hit by 40.0% for 5s (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15310.png", "max_level": 10 }, "15320": { "id": 15320, "type": 1, "name": "Meteoric Hope", "desc": "When this ship launches an Airstrike: 45.0% (75.0%) chance to launch an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; inflicts the Flooding status for 12s to enemies hit by the special airstrike's torpedos). If this effect fails to activate: instead fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15320.png", "max_level": 10 }, "15330": { "id": 15330, "type": 3, "name": "Crystals of the Great River", "desc": "Every 20s: selects the lowest HP percentage ship in your fleet, and afterwards 2 randomly chosen ships in your fleet, and recovers HP for the ship(s) equal to 1.0% (5.0%) of this ship's max HP (it is possible for a ship to receive multiple heals). After this effect activates: spawns a Lv.1 (Lv.10) summon that explodes, dealing DMG to enemies (DMG is based on the skill's level and this ship's AVI stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15330.png", "max_level": 10 }, "15340": { "id": 15340, "type": 3, "name": "Motherly Heart", "desc": "When the battle starts, increases this ship's AVI by 1.0% (5.0%) per each ship in your Vanguard (can be stacked up to 3 times). If your Flagship or Vanguard lead ship is a Northern Parliament ship: grants this ship the full stack of 3 regardless of the number of ships in your Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15340.png", "max_level": 10 }, "15360": { "id": 15360, "type": 3, "name": "Marvels of History - Seydlitz", "desc": "Every battle, the first time this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage. When the battle starts, if this ship is NOT your Flagship and your Flagship has a \"Marvels of History\" skill: the higher percentage HP your Flagship has remaining, the shorter the reload time of her first Main Gun volley (at least 20.0%; up to 50.0% (80.0%)).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15360.png", "max_level": 10 }, "15370": { "id": 15370, "type": 1, "name": "Impero is Brilliant", "desc": "Increases this ship's AVI by 5.0% (15.0%). Every 20s: 45.0% (75.0%) chance to launch a LV1 (LV10) special airstrike based on the type of aircraft equipped in this ship's first gear slot (DMG is based on the skill's level.) If the aircraft is a Fighter: decreases the loading time of this ship's first Airstrike by 20.0% (40.0%); if it's a Dive Bomber, when this ship finishes loading her 2nd Airstrike: increases this ship's DMG dealt by 30.0% (60.0%) for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15370.png", "max_level": 10 }, "15380": { "id": 15380, "type": 3, "name": "Impero is Charitable", "desc": "Increases this ship's DMG dealt by 5.0% (15.0%). 10s after the battle starts, and every 20s after that, while a ship in your Main Fleet has between 20.0% and 90.0% HP remaining: 1) If this ship has the highest percentage HP of all ships in your Main Fleet, and there are at least 2 ships in your Main Fleet, deducts 1.0% (5.0%) HP from this ship and heals your Main Fleet ship with the lowest percentage HP (except this ship) for the amount of HP deducted from this ship; 2) If this ship does NOT have the highest percentage HP, deducts 1.0% (5.0%) HP from your Main Fleet ship with the highest percentage HP and heals this ship for the amount of HP deducted from the other ship. Whichever ship is healed as a result of this skill has her EVA increased by 5.0% (15.0%) for 5s. If the ship healed is from the Sardegna Empire, the amount healed is increased by 183.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15380.png", "max_level": 10 }, "15390": { "id": 15390, "type": 3, "name": "March on Towards Triumph!", "desc": "5s after the battle starts, and every 20s after that: spawns a special summon (lasts 15s; inflicts a unique Burn ailment to enemies) and decreases the ACC of all enemies by 10.0% (20.0%) for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15390.png", "max_level": 10 }, "15400": { "id": 15400, "type": 2, "name": "Tough Love", "desc": "Decreases this ship's DMG taken from AP ammo by 10.0% (20.0%). When the battle starts, if this ship is the frontmost ship of your Vanguard: restores 1.0% (5.0%) HP to this ship; if NOT in the frontmost position: decreases DMG taken by 4.0% (10.0%) for this ship and the frontmost ship of your Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15400.png", "max_level": 10 }, "15410": { "id": 15410, "type": 1, "name": "With Victory Comes Glory!", "desc": "During a sortie, for each enemy fleet sunk by the fleet this ship is in: increases this ship's FP and TRP by 0.5% (5.0%) (can be stacked up to 3 times). Increases this ship's DMG dealt with torpedoes based on her proximity to the enemy at the time of firing (the closer she is, the more DMG they deal, up to a maximum of 5.0% (15.0%) when within 10 units or less).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15410.png", "max_level": 10 }, "15420": { "id": 15420, "type": 1, "name": "Iron-Willed Leader", "desc": "When the battle starts, if there are 2 or more Iron Blood ships in your fleet: increases this ship's FP and RLD by 6% (18%). When the battle starts, the higher percentage HP this ship has remaining, the shorter the reload time of her first Main Gun volley (at least 20.0%; up to 50.0% (80.0%)). During each battle, this ship will tank 20.0% (60.0%) of all DMG received by your Iron Blood Main Fleet ships, and the DMG tanked is reduced by 10.0% (20.0%) (this effect becomes inactive after the primary effect of the skill \"Unsinkable Legend\" activates).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15420.png", "max_level": 10 }, "15430": { "id": 15430, "type": 2, "name": "Unsinkable Legend", "desc": "Once per battle, when this ship takes DMG that would sink her: this ship does not sink, she evades all attacks for 10s, and she recovers 12.0% (22.0%) of her max HP; after this effect activates, decreases this ship's DMG taken by 5.0% until the battle ends. The higher percentage HP this ship has remaining, the more DMG she deals, up to 12.0% (20.0%) more; the lower percentage HP she has remaining, the less DMG she takes, up to 12.0% (20.0%) less (this effect does not modify DMG tanked as a result of the skill \"Iron-Willed Leader\").", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15430.png", "max_level": 10 }, "15440": { "id": 15440, "type": 3, "name": "Providential Starfall", "desc": "When this ship finishes loading her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When an enemy is hit by this barrage's blue shells, for 10s: decreases that enemy's EVA by 8.0% and increases their DMG taken by your Iron Blood ships by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15440.png", "max_level": 10 }, "15450": { "id": 15450, "type": 1, "name": "Marvels of History - Thüringen", "desc": "If this ship has an Iron Blood Secondary Weapon equipped, when she fires her Secondary Weapon: 40.0% (70.0%) chance to fire a follow-up attack. 10s cooldown between activations.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15450.png", "max_level": 10 }, "15460": { "id": 15460, "type": 1, "name": "Bravery at Skagerrak", "desc": "Increases this ship's Main Gun DMG by 1.0% (10.0%). When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) frontal barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15460.png", "max_level": 10 }, "15470": { "id": 15470, "type": 3, "name": "The Hunt is On", "desc": "Every time this ship sinks an enemy: increases this ship's FP and ACC by 1.0% (5.0%) (can be stacked up to 3 times; the final stack additionally increases RLD by 5.0% (15.0%)).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15470.png", "max_level": 10 }, "15480": { "id": 15480, "type": 1, "name": "Marvels of History - Lützow", "desc": "Increases this ship's DMG dealt to BBs and BCs by 1.0% (10.0%). When an enemy sinks within 5s of taking DMG from this ship, this ship is also treated as the one who sank that enemy. If this ship has an AP or SAP Main Gun equipped, when she hits an enemy: 1) That enemy's ACC and FP decreases by 1.0% (10.0%) for 3s; 2) After 3s, there's a 10.0% chance to inflict 3,000 DMG to that enemy.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15480.png", "max_level": 10 }, "15490": { "id": 15490, "type": 3, "name": "Devotion to Precision", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). When this ship attacks an enemy DD, her ACC further increases by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15490.png", "max_level": 10 }, "15500": { "id": 15500, "type": 2, "name": "Marvels of History - Yorck", "desc": "Decreases this ship's torpedo DMG taken by 5.0% (15.0%). Every 20s, deploys a shield (can block up to 3 enemy torpedoes, lasts 20s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15500.png", "max_level": 10 }, "15510": { "id": 15510, "type": 1, "name": "Duet of Alternation", "desc": "If Emden has a CL Main Gun equipped in the Secondary Weapon slot: increases Emden's Main Gun and Secondary Weapon Efficiencies by 15.0% (25.0%) and, once every 20s, fires a Lv.1 (Lv.10) special barrage that inflicts a minus 30.0% SPD debuff to enemies hit for 5s (DMG is based on the skill's level); if a DD Main Gun is equipped in this slot instead: every 10s, deploys a shield that lasts 5s and can block up to 5 enemy shots. If this shield is destroyed rather than expiring: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that restores Emden's HP equal to 5.0% (15.0%) of the DMG dealt.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15510.png", "max_level": 10 }, "15520": { "id": 15520, "type": 3, "name": "Marvels of History - Emden(?)", "desc": "When the battle starts, increases your Emden's EVA by 1.0% (10.0%) and: 1) If your Vanguard consists of only Emden, Emden is unaffected by the Out of Ammo debuff; 2) If there are other Iron Blood ships in your fleet, after 5s, lowers your Iron Blood ships' HP by 11 and increases their FP by 1.0% (10.0%). Every battle, when Emden sinks an enemy: increases Emden's EVA by 1.0% (5.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15520.png", "max_level": 10 }, "15530": { "id": 15530, "type": 3, "name": "I Won't Hit Anyway...", "desc": "When the battle starts: increases this ship's EVA by 5.0% (15.0%). Every 5 times this ship fires her Main Guns: increases this ship's FP and AA by 1.0% (5.0%) (can be stacked up to 3 times; if an enemy aircraft is shot down within your fleet's Anti-Air Gun range, instantly gain the max stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15530.png", "max_level": 10 }, "15540": { "id": 15540, "type": 2, "name": "Shields! More Shields!", "desc": "When the battle starts, and every 30s: deploys 3 types of shields that each last 5.0 (10.0)s: 1) A blue shield which can block up to 4 enemy shots; 2) A purple shield which can block up to 2 enemy torpedoes; 3) A red shield which inflicts DMG up to 6 times to an enemy it comes in contact with.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15540.png", "max_level": 10 }, "15560": { "id": 15560, "type": 1, "name": "Marvels of History - Elbing", "desc": "Decreases this ship's torpedo DMG taken by 5.0% (15.0%). When this ship fires her Torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if there are enemies within 30 units of this ship, the barrage uses the HE attribute; if there are none, the barrage uses the AP attribute).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15560.png", "max_level": 10 }, "15570": { "id": 15570, "type": 3, "name": "Please Take Care", "desc": "Increases this ship's FP and ASW by 1.0% (10.0%). 20s after the battle starts: restores 1.0% (5.0%) max HP to all ships in your Vanguard. When the battle starts, if there are 3 or more Royal Navy ships in your fleet: increases your Royal Navy DDs' ASW, FP, and TRP by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15570.png", "max_level": 10 }, "15580": { "id": 15580, "type": 2, "name": "Lucky Jervis", "desc": "Decreases this ship's DMG taken from aircraft by 1.0% (10.0%). When the battle starts, if your Vanguard consists of only DDs and/or CLs: increases this ship's TRP by 1.0% (10.0%) and decreases her torpedo DMG taken by 10.0% (20.0%). When the battle starts, if there are 3 ships afloat in your Vanguard and this ship is in the frontmost position: when this ship takes DMG, 15.0% chance to increase this ship's Evasion Rate by 15.0% (30.0%) for 10s (20s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15580.png", "max_level": 10 }, "15590": { "id": 15590, "type": 2, "name": "Throwing Down the Gauntlet", "desc": "Increases this ship's AA and EVA by 10.0% (20.0%). When the battle starts, if there are 3 or more Royal Navy ships in your fleet: increases this ship's AA Gun Efficiency by 5.0% (15.0%) and increases your Royal Navy DDs' AA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15590.png", "max_level": 10 }, "15600": { "id": 15600, "type": 1, "name": "A Surprise for Mew!", "desc": "3s after the battle starts, and every 15s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; when this barrage fires, increases this ship's AA by 5.0% (15.0%) for 10s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15600.png", "max_level": 10 }, "15610": { "id": 15610, "type": 3, "name": "Nine Lives", "desc": "Decreases the loading time of this ship's first wave of torpedoes by 20.0% (40.0%). Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: restores 1.0% (10.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15610.png", "max_level": 10 }, "15620": { "id": 15620, "type": 1, "name": "One Iota of Effort", "desc": "When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike that inflicts a special Burn to enemies hit by it (special airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15620.png", "max_level": 10 }, "15630": { "id": 15630, "type": 1, "name": "Two Can Play at That Game", "desc": "10s after the battle starts, and every 20s after that: launches a Lv.1 (Lv.10) special airstrike that inflicts a special Burn to enemies hit by it (special airstrike DMG is based on the skill's level; Burn DMG is based on this ship's AVI stat). When this ship's aircraft shoot down an enemy aircraft: decreases your ships' DMG taken from aircraft by 5.0% (15.0%) for 10s (20s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15630.png", "max_level": 10 }, "15640": { "id": 15640, "type": 3, "name": "Together We Shine Brighter", "desc": "Increases your Illustrious-class CVs' DMG dealt by 3.5% (8.0%). When the battle starts: 1) Increases AVI and ACC by 5.0% (15.0%) for all your Illustrious-class CVs except this ship; 2) If sortied with Prince of Wales or Repulse: increases this ship's AVI by 5.0% (15.0%) and ACC by 4.5% (12.0%); 3) If sortied with neither of the above ships, and if this ship is the only Illustrious-class CV in your fleet: increases this ship's AVI by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15640.png", "max_level": 10 }, "15650": { "id": 15650, "type": 1, "name": "Revengeful Strike", "desc": "Every 15s: 20.0% (50.0%) chance to fire a Lv.1 (Lv.10) special barrage that inflicts a special Armor Break debuff to enemies hit for 8s (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15650.png", "max_level": 10 }, "15660": { "id": 15660, "type": 3, "name": "Trajectory Recalibration", "desc": "Increases this ship's FP by 1.0% (10.0%). If this ship is not your Flagship, and your Flagship is a BB or BC: when this ship fires her Main Guns, this ship's volleys will fire from the Flagship position.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15660.png", "max_level": 10 }, "15670": { "id": 15670, "type": 3, "name": "Yuni's Aid", "desc": "This ship starts the battle with 1 Airstrike loaded. When this ship launches an Airstrike: restores 3.5% (8.0%) max HP to every ship in your Vanguard; the first time this effect activates every battle, it also restores 1.0% (5.0%) max HP to every ship in your Main Fleet, and after that, restores 1.2% (3.0%) max HP to the lowest percentage HP ship in your Main Fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15670.png", "max_level": 10 }, "15680": { "id": 15680, "type": 1, "name": "Glisten, Light of Glory!", "desc": "When this ship finishes loading her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and, for 6s, increase your BBs' and BCs' DMG dealt by 3.5% (8.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15680.png", "max_level": 10 }, "15690": { "id": 15690, "type": 3, "name": "Scatter, Minions of Darkness!", "desc": "Increases this ship's ACC by 4.5% (12.0%) and RLD by 10.0% (20.0%). During battle, 2s after an enemy spawns in: increases the enemy's DMG taken from your ships by 1.0% (10.0%). While this ship is afloat, when a fleet this ship is NOT in starts a battle: 1) Increases FP by 1.0% (10.0%) for all Royal Navy ships in that Vanguard Fleet; 2) 30s after the battle starts: fires a special barrage and, for 15s, increases AA by 1.0% (10.0%) for all ships in that fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15690.png", "max_level": 10 }, "15700": { "id": 15700, "type": 2, "name": "Behold, My Royal Sabre!", "desc": "This ship's Secondary Guns always deal Critical Hits. If this ship has Royal Navy gear equipped: increases this ship's AA Gun Efficiency by 15.0% (30.0%) and decreases your Flagship's Main Gun Spread by 2. When the battle starts, if there is at least 1 other Royal Navy ship in your fleet: decreases all your Royal Navy ships' DMG taken from aircraft by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15700.png", "max_level": 10 }, "15720": { "id": 15720, "type": 1, "name": "Sacraments of Illusion", "desc": "Increases this ship's DMG dealt by 5.0% (15.0%). When this ship launches an Airstrike: if this ship is above your Flagship on the battle screen, launches a Lv.1 (Lv.10) special airstrike with fighter planes; if this ship is below your Flagship, launches a Lv.1 (Lv.10) special airstrike with torpedo bombers (special airstrike DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15720.png", "max_level": 10 }, "15730": { "id": 15730, "type": 1, "name": "Black Plumes of Judgment", "desc": "Increases this ship's AVI by 5.0% (15.0%). When this ship attacks an enemy with 25.0% or less max HP left: increases this ship's Crit Rate by 5.0% (20.0%) and Crit DMG by 5.0% (25.0%) against that enemy. When this ship launches an Airstrike, if there is an enemy with 25.0% or less max HP left on the screen: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15730.png", "max_level": 10 }, "15740": { "id": 15740, "type": 1, "name": "Vichya's Black Lance", "desc": "Every 5s: performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level) and increases this ship's FP and TRP by 3.5% (8.0%) (can be stacked up to 3 times). When an enemy is hit by this attack: increases that enemy's cannon and torpedo DMG taken from L'Indomptable by 5.0% (15.0%) (does not stack). Every 4 times this attack is performed: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Once per battle, when this barrage is fired: decreases this ship's DMG taken by 10.0% (20.0%) until the end of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15740.png", "max_level": 10 }, "15750": { "id": 15750, "type": 2, "name": "I Will Not Yield!", "desc": "Increases this ship's EVA by 5.0% (15.0%). When this ship takes DMG that would sink her, she becomes unsinkable for 2.5s and randomly gains one of the following buffs:\n1) Increases this ship's FP by 1.0% (10.0%);\n2) Increases this ship's TRP by 10.0% (20.0%);\n3) Increases this ship's ACC by 5.0% (15.0%);\n4) Increases this ship's RLD by 10.0% (20.0%).\nOnce per battle, when a ship in your Vanguard (other than this ship) falls below 30.0% max HP as a result of DMG taken: this ship gains one of the above buffs and restores 3.5% (8.0%) max HP to that ship (restores an additional 5.0% if the ship is a Le Fantasque class). When this ship gains one of the above buffs: restores 3.5% (8.0%) of this ship's max HP, but if she gets 2 stacks of the same buff, she sinks after 2.5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15750.png", "max_level": 10 }, "15760": { "id": 15760, "type": 2, "name": "不屈意志技能id占位", "desc": "效果占位用,不显示", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15750.png", "max_level": 10 }, "15770": { "id": 15770, "type": 1, "name": "Time to Clean", "desc": "Increases this ship's equipped torpedo DMG dealt by 5.0% (15.0%) and increases her DMG dealt to DDs and Torpedo Ships by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15770.png", "max_level": 10 }, "15780": { "id": 15780, "type": 1, "name": "Equipment Level-Upper!", "desc": "Increases this boat's TRP and ACC by 1.0% (10.0%), and DMG dealt to Light Armor enemies by 5.0% (15.0%). If this boat has Sardegna Empire gear equipped: further increases this boat's TRP and ACC by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15780.png", "max_level": 10 }, "15790": { "id": 15790, "type": 3, "name": "Get 'Em, Canguro!", "desc": "3s after entering the battle: this boat stops moving and summons Canguro. Canguro moves forward a set distance and deploys sea mines (sea mines inflict Flooding to enemies that touch them, continuously dealing DMG for 24s; Flooding DMG is based on this boat's TRP stat; Flooding cannot stack), then returns to this boat. After this boat retrieves Canguro, she resumes moving and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15790.png", "max_level": 10 }, "15800": { "id": 15800, "type": 1, "name": "Halo of Fervor", "desc": "When the battle starts: increases this ship's FP, TRP, and RLD by 5.0% (15.0%) for 60s. 3s after the battle starts, and with a 40.0% (70.0%) chance every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15800.png", "max_level": 10 }, "15810": { "id": 15810, "type": 3, "name": "Easygoing Composure", "desc": "Increases this ship's DMG dealt against DDs and CLs by 5.0% (15.0%). 20s after the battle starts: decreases the loading time of this ship's mid-reload torpedoes by 20s, then increases this ship's DMG dealt by 5.0% (15.0%) and decreases her DMG taken by 1.5% (6.0%), but decreases her SPD by 8.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15810.png", "max_level": 10 }, "15820": { "id": 15820, "type": 2, "name": "Knock It Off...!", "desc": "Decreases this ship's DMG taken from AP ammo by 10.0% (20.0%). When this ship takes DMG: 15.0% chance to deploy 2 shields that block 1 (2) enemy torpedoes (shields last 10s; 20s cooldown between activations). Once per battle, when this ship falls below 30.0% max HP as a result of DMG taken: restores 1.0% (10.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15820.png", "max_level": 10 }, "15830": { "id": 15830, "type": 2, "name": "Fleet-Footed Firing", "desc": "Decreases this ship's DMG taken from AP ammo by 10.0% (20.0%). When this ship fires her Main Guns: increases this ship's EVA by 5.0% (15.0%) for 2s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15830.png", "max_level": 10 }, "15840": { "id": 15840, "type": 1, "name": "Inheritor's Will", "desc": "When this ship fires her Main Guns: 45.0% (75.0%) chance to fire a special barrage (DMG is based on the skill's level); if this barrage fails to activate, that salvo deals 10.0% (20.0%) increased DMG and slows enemies hit by 15.0% (30.0%) for 5s (does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15840.png", "max_level": 10 }, "15850": { "id": 15850, "type": 3, "name": "Veni, Vidi, Vici", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). When the battle starts, and every 20s: performs a sonar scan that reveals enemy SSs for 8s. Every 10s, and every time this ship sinks an enemy: increases this ship's Crit Rate and Crit DMG by 1.0% (5.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15850.png", "max_level": 10 }, "15860": { "id": 15860, "type": 2, "name": "Exalted Light", "desc": "Decreases the enemy's TRP by 3.5% (8.0%) while this ship is afloat. If there are 3 or more Sardegna Empire ships in your fleet: decreases the loading time of this ship's first Main Gun volley by 30.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15860.png", "max_level": 10 }, "15870": { "id": 15870, "type": 3, "name": "Frontline Scoop", "desc": "If this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 1.0% (10.0%). 10s after the battle starts, and with a 20.0% (40.0%) chance every 20s after that: throws a flare (lasts 10s; prioritizes throwing flare at the enemy closest to this ship) that decreases the Evasion Rate of all enemies in its range by 25.0%. This ship deals 5.0% (15.0%) increased DMG against enemies affected by this flare.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15870.png", "max_level": 10 }, "15880": { "id": 15880, "type": 2, "name": "Paparazza's Retreat", "desc": "Every 20s after the battle starts: increases this ship's EVA by 5.0% (15.0%) for 5s. Once per battle, when this ship or a Sardegna Empire ship in your Vanguard falls below 30.0% max HP as a result of DMG taken: deploys a smokescreen (lasts 5s) that increases Evasion Rate by 20.0% (40.0%) for all your ships in it (does not stack with other smokescreen skills).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15880.png", "max_level": 10 }, "15890": { "id": 15890, "type": 3, "name": "Lookout's Courage", "desc": "When this ship takes DMG: increases this ship's AA and EVA by 0.5% (5.0%) (can be stacked up to 3 times). Each sortie, for the first 3 battles fought by the fleet this ship is in: increases this ship's FP and TRP by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15890.png", "max_level": 10 }, "15900": { "id": 15900, "type": 2, "name": "Lookout's Support", "desc": "Once per battle, when any other ship in your Vanguard falls below 20.0% max HP as a result of DMG taken: decreases that ship's DMG taken by 20.0% (50.0%) for 8s. When any other ship in your fleet sinks: restores 1.0% (10.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15900.png", "max_level": 10 }, "15910": { "id": 15910, "type": 1, "name": "Beavers, Assemble!", "desc": "When sortied with Thatcher, Aulick, Foote, Spence, or a DD with the Beaver Squad Tag equipped: increases this ship's Crit Rate and DMG dealt by 5.0% (15.0%); when the HP of one of the aforementioned ships in your fleet falls below 25.0% as a result of DMG taken: restores 10.0% (20.0%) of that ship's HP (can only activate once per battle per eligible ship). Every 10s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15910.png", "max_level": 10 }, "15920": { "id": 15920, "type": 1, "name": "The Best Mines Ever!", "desc": "The first 4 times this ship fires her torpedoes every battle, this ship deploys Lv.1 (Lv.10) sea mines at her present location (sea mine DMG is based on the skill's level). When sortied with Admiral Hipper, or if there is an enemy Royal Navy CL present: increases this ship's SPD by 3.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15920.png", "max_level": 10 }, "15930": { "id": 15930, "type": 1, "name": "Daredevil Sweetheart", "desc": "Increases this ship's FP and Crit Rate by 5.0% (15.0%) and SPD by 3 (8). 10s after the battle starts and every 20s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level), and, for 8s, tanks 30.0% of the rest of your Vanguard's DMG taken while decreasing it by 10.0% (20.0%). During battle, this ship gains a Lv.1 (Lv.10) special Secondary Gun (DMG is based on the skill's level and this ship's AA stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15930.png", "max_level": 10 }, "15940": { "id": 15940, "type": 2, "name": "Unstoppable Love", "desc": "Every 30s after the battle starts: deploys 2 rotating shields (last 5 (15)s; can block up to 10 enemy shells). Increases this ship's Evasion Rate by 1.0% (10.0%) and, when this ship's HP falls below 50.0%: decreases this ship's DMG taken by 15.0% (30.0%) (does not affect DMG tanked by this ship's \"Daredevil Sweetheart\" skill) and increases her DMG dealt by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15940.png", "max_level": 10 }, "15950": { "id": 15950, "type": 1, "name": "Urd's Fate-Piercer", "desc": "When this ship's Main Guns finish loading: performs a Lv.1 (Lv.10) special attack that inflicts a minus 40.0% SPD debuff for 6s to enemies hit, after which there is a 50.0% (80.0%) chance to fire a Lv.1 (Lv.10) special barrage (special attack and barrage DMG are based on the skill's level). If this ship has an HE Main Gun equipped, or if there is another Iron Blood ship in your fleet when the battle starts: increases the above barrage's activation chance by 20.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15950.png", "max_level": 10 }, "15960": { "id": 15960, "type": 3, "name": "Pantheon of War", "desc": "Increases this ship's FP by 1.0% (10.0%). When the battle starts, if there are 3 ships afloat in your Main Fleet: increases the ACC of your BBs, BCs, and BBVs by 1.0% (10.0%). If this ship has Iron Blood gear equipped: increases this ship's DMG dealt to Light Armor enemies by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15960.png", "max_level": 10 }, "15970": { "id": 15970, "type": 1, "name": "Keeping You On Your Toes♪", "desc": "Increases this ship's TRP by 10.0% (20.0%). Once per battle, when this ship takes DMG totaling more than 5.0% of her max HP from one hit: deploys a shield around this ship that can negate up to 1.0% (10.0%) of this ship's max HP in DMG; if this shield is destroyed: increases this ship's EVA and DMG dealt by 5.0% (15.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15970.png", "max_level": 10 }, "15980": { "id": 15980, "type": 2, "name": "Adaptive Bladework", "desc": "Decreases this ship's torpedo DMG taken by 10.0% (20.0%). When the battle starts, and every 20s: 1) Once per battle, if this ship's HP is below 25.0%: restores 1.0% (10.0%) of this ship's max HP; 2) If this ship's HP is above 25.0%: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases this ship's Crit Rate by 5.0% (15.0%) for 15s; 3) If this ship has sunk 3 or more enemy ships in the battle: decreases this ship's DMG taken by 10.0% (20.0%) for 15s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15980.png", "max_level": 10 }, "15990": { "id": 15990, "type": 3, "name": "This Time... I'm Prepared", "desc": "When a ship in your Vanguard rams into an enemy: decreases that ship's DMG taken by 15.0% (25.0%) and increases your Vanguard's FP and ACC by 1.0% (10.0%) for 10s (does not stack; repeat activations only refresh the buff's duration). When the battle starts, and every 10s: this ship and the Vanguard ship(s) adjacent to her take 6 DMG, and for 3s, their EVA is increased by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/15990.png", "max_level": 10 }, "16000": { "id": 16000, "type": 1, "name": "Swallow's Sword-Dance", "desc": "Every 10s: increases this ship's FP and AA by 1.5% (5.0%) and fires a Lv.1 (Lv.10) special barrage that penetrates enemy shields (DMG is based on the skill's level; FP and AA buff can be stacked up to 3 times). Increases this ship's DMG dealt to enemies hit by this barrage's slash attack by 1.0% (10.0%) and decreases this ship's cannon and torpedo DMG taken from those enemies by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16000.png", "max_level": 10 }, "16010": { "id": 16010, "type": 2, "name": "Imperturbable Heart", "desc": "When the battle starts: increases this ship's ASW by 5.0% (15.0%) and grants this ship a special Lv.1 (Lv.10) ASW weapon (DMG is based on the skill's level). Every 15s: performs a sonar scan that renders enemy SSs detected for 8s. When sortied with an Akizuki-class DD: increases this ship's EVA by 5.0% (15.0%). Once per battle, when a ship in your Vanguard falls below 30.0% HP as a result of DMG taken: that ship evades all attacks for 2s and gains a shield that can block up to 1.5% (6.0%) of Wakatsuki's max HP in DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16010.png", "max_level": 10 }, "16020": { "id": 16020, "type": 2, "name": "Martyr+", "desc": "Once when the battle starts, and with a 40.0% (70.0%) chance when this ship takes DMG: fires a Lv.1 (Lv.10) special barrage that restores 1.0% max HP to each ship in your Vanguard (DMG is based on the skill's level; 18s cooldown between activations). When this ship sinks: 1) Outside of an Exercise, restores 15.0% (25.0%) max HP to all other ships in your fleet; 2) During an Exercise: this ship instead will not sink, and restores 15.0% (25.0%) max HP to all ships in your fleet (can only activate once per battle; if the Eagle Union Elite Damage Control is also equipped, the effects from this skill take precedence).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16020.png", "max_level": 10 }, "16030": { "id": 16030, "type": 1, "name": "Violet Lightning Storm", "desc": "When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship has a Sakura Empire Main Gun equipped, this barrage is improved. This special barrage has 50.0% increased Crit Rate, and the lightning bolts from this barrage inflict a special Armor Break ailment to enemies hit, increasing their DMG taken by 5.0% for 8s; if the enemy hit has Heavy Armor, the Armor Break ailment is increased to 10.0% instead.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16030.png", "max_level": 10 }, "16040": { "id": 16040, "type": 3, "name": "Tempestuous Blade", "desc": "Increases this ship's FP by 10.0% (20.0%) and ACC by 1.0% (5.0%). If this ship has Sakura Empire gear equipped: increases this ship's RLD by 1.0% (10.0%) and Main Gun Crit DMG by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16040.png", "max_level": 10 }, "16050": { "id": 16050, "type": 3, "name": "Musashi's Guardianship", "desc": "When the battle starts, if this ship is NOT your Flagship OR your Airspace Control status is not Air Incapability or Air Denial: reduces this ship's DMG taken by 10.0% (30.0%) in that battle.\nIf this ship is afloat, when a fleet this ship is NOT in enters a battle: fires a Lv.1 (Lv.10) supporting barrage 15s and 35s after the battle starts (DMG is based on the skill's level).\n[Non-Exercise Only] While this ship is above 40.0% HP: grants the \"Musashi's Guardianship\" status to all your other Main Fleet ships. Ships with this status: 1) No longer take Ramming DMG; 2) Force Musashi to become Detected as well if they become Detected; 3) Cause Musashi to be prioritized by enemy attacks if they are both valid targets.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16050.png", "max_level": 10 }, "16070": { "id": 16070, "type": 1, "name": "Plumes of Darkest Night", "desc": "Increases this ship's DMG dealt to DDs and CLs by 5.0% (15.0%). Every 15s: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if this effect fails to activate, this ship instead restores 3.0% of her max HP).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16070.png", "max_level": 10 }, "16080": { "id": 16080, "type": 2, "name": "Follow the Trends", "desc": "When this ship hits an enemy with a torpedo: increases this ship's EVA by 1.0% (10.0%) for 10s. When your Vanguard ships take DMG a total of 10 times, decreases this ship's LCK by 5 and the DMG taken by your Vanguard by 1.0% (10.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16080.png", "max_level": 10 }, "16090": { "id": 16090, "type": 1, "name": "Metal Gauntlet Mash!", "desc": "Every 15s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemy DDs and CLs hit by this barrage suffer the Armor Break debuff for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16090.png", "max_level": 10 }, "16100": { "id": 16100, "type": 3, "name": "For My Friends!", "desc": "When the battle starts: increases this ship's FP and TRP by 1.0% (5.0%) for each afloat ship in your Vanguard. While at least 1 ship in your Vanguard has 50.0% or less max HP remaining: increases this ship's DMG dealt by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16100.png", "max_level": 10 }, "16110": { "id": 16110, "type": 3, "name": "Pl-Please Take Care", "desc": "Increases this ship's FP, TRP, and ASW by 1.0% (10.0%). When the battle starts, if there are 3 or more Royal Navy ships in your fleet: deploys a barrier (lasts 20s; can negate DMG equal to up to 1.0% (5.0%) of the recipient's max HP) around your Royal Navy DD(s); if the barrier is destroyed or expires, decreases the barrier recipient's DMG taken by 1.0% (10.0%) for 20s. When sortied with another J-class DD: increases your J-class DDs' FP, TRP, and ACC by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16110.png", "max_level": 10 }, "16120": { "id": 16120, "type": 1, "name": "Charming Janus", "desc": "Every 15s after the battle starts: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage take 12.0% increased DMG from your DDs and CLs for 5s (does not stack). If this barrage does not activate, instead performs a sonar scan that renders enemy SSs detected for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16120.png", "max_level": 10 }, "16130": { "id": 16130, "type": 1, "name": "Multitasking Maid", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%). When this ship fires her torpedoes: 50.0% chance to inflict 15 DMG to this ship and fire an additional Main Gun volley.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16130.png", "max_level": 10 }, "16140": { "id": 16140, "type": 2, "name": "Premature Gift", "desc": "Decreases the loading time of this ship's 1st wave of torpedoes by 30% (70%), but decreases the DMG dealt by this wave by 70% (30%). When this ship takes DMG from a torpedo: 75.0% chance to restore 1.0% of this ship's max HP once every second for 8s (this effect can only activate once per battle; this HP recovery effect will be interrupted if this ship's \"Multitasking Maid\" skill activates during it).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16140.png", "max_level": 10 }, "16150": { "id": 16150, "type": 1, "name": "Skyraiders, Advance!", "desc": "When this ship launches an airstrike: 1) launches a recon squadron consisting of Skyraider AEW planes, detecting enemy SSs for 6s. Additionally, selects 1 enemy at random (humanoid enemies are prioritized) and increases this ship's DMG dealt to that enemy by 1.0% (10.0%) (does not stack); 2) launches a Lv.1 (Lv.10) special airstrike that can hit enemy SSs (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16150.png", "max_level": 10 }, "16160": { "id": 16160, "type": 3, "name": "Unblemished White Cliffs", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%); if there are 3 or more Royal Navy ships in your fleet, further increases this ship's AVI and AA by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16160.png", "max_level": 10 }, "16170": { "id": 16170, "type": 2, "name": "Guardian Faerie", "desc": "Increases your Main Fleet's maximum Detection Gauge value by 10. As long as this ship is afloat: 1) decreases your Main Fleet's Burn DMG taken by 5.0% (15.0%); 2) when a ship in your Vanguard recovers HP, 50.0% of any excess HP recovered beyond the maximum is converted into a barrier that can negate DMG equal to that amount, lasting up to 5s; 3) while this barrier is active, the barrier's recipient deals 1.0% (5.0%) increased DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16170.png", "max_level": 10 }, "16180": { "id": 16180, "type": 1, "name": "Tempesta Pact", "desc": "When this ship enters the battle, and every 20s after that: performs a Lv.1 (Lv.10) special attack that slows enemies hit by 40.0% for 6s (DMG is based on the skill's level). Increases this ship's DMG dealt by 15.0% (30.0%) for 30s after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16180.png", "max_level": 10 }, "16190": { "id": 16190, "type": 2, "name": "Guardian of the Deep", "desc": "Decreases this ship's DMG taken by 15.0% (30.0%) and increases her FP by 10.0% (20.0%). When this ship enters the battle: restores 20.0% (40.0%) of this ship's max HP. 5s after this ship's HP falls below 50.0% as a result of DMG taken, or 60s after she enters the battle: this ship leaves the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16190.png", "max_level": 10 }, "16210": { "id": 16210, "type": 1, "name": "The Fighting Lady", "desc": "3s after the battle starts: launches a recon squadron consisting of AD-1 Skyraiders, inflicting the Marked debuff to a random enemy (prioritizing humanoid enemies) for 12s and decreasing that enemy's AA by 1.5% (6.0%). 12s after this effect activates, or after the Marked enemy is sunk: restores 3.0% of this ship's max HP and launches another AD-1 Skyraider squadron (this HP recovery effect can only activate up to 5 times per battle). When this ship launches an airstrike, if she has Eagle Union aircraft equipped: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16210.png", "max_level": 10 }, "16220": { "id": 16220, "type": 3, "name": "Waltzing Beyond Tragedy", "desc": "When the battle starts, if there are 3 or more Eagle Union ships afloat in your fleet: increases this ship's AVI and ACC by 5.0% (15.0%). Every 18s after the battle starts: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and decreases this ship's Detection Gauge value by 2 once a second for 5s. While this ship is afloat, for the first 4 battles another fleet fights during a sortie: increases the FP of that fleet's Main Fleet Eagle Union ships by 1.5% (6.0%); 20s after that fleet's battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16220.png", "max_level": 10 }, "16230": { "id": 16230, "type": 3, "name": "The Eagle Soars Free", "desc": "When this ship launches an airstrike: decreases your Yorktown-class CVs' airstrike loading time by 1.0% (10.0%) and decreases it by 3.5% (8.0%) for your other Essex-class CVs (only affects the currently loading airstrike once; effect does not stack). Your Yorktown-class and Essex-class CVs gain the following effects during battle: 1) increases their DMG dealt by 1.0% (10.0%); 2) when they launch an airstrike: also launches a Lv.1 (Lv.10) interceptive airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16230.png", "max_level": 10 }, "16250": { "id": 16250, "type": 1, "name": "Hornet's Sting", "desc": "When this ship launches an airstrike: launches a Lv.1 (Lv.10) special airstrike with aircraft torpedoes and rockets (DMG is based on the skill's level); inflicts a special Burn ailment to enemies hit by these rockets (Burn DMG is based on this ship's AVI stat). Increases this ship's DMG dealt to enemy CLs and CVLs by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16250.png", "max_level": 10 }, "16260": { "id": 16260, "type": 3, "name": "Flying Ace", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%) and increases her Fighter aircraft gear slot efficiency by 5.0% (15.0%). Every time this ship's aircraft shoot down an enemy aircraft: increases this ship's AVI by 1.0% (4.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16260.png", "max_level": 10 }, "16270": { "id": 16270, "type": 2, "name": "The Dancing Grey Ghost", "desc": "When the battle starts, increases this ship's EVA by 5.0% (15.0%) and decreases her DMG taken by 1.0% (10.0%). Once per battle, when this ship's max HP falls below 30.0% as a result of DMG taken: this ship's Detection Gauge value is set to 0 and your Main Fleet takes no Ramming DMG for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16270.png", "max_level": 10 }, "16280": { "id": 16280, "type": 1, "name": "Ms. Langley's Guidance", "desc": "When the battle starts, increases this ship's AVI by 1.0% (5.0%) for each CV and CVL in your fleet. Increases this ship's DMG dealt with her first 2 airstrikes by 10.0% (20.0%) each battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16280.png", "max_level": 10 }, "16290": { "id": 16290, "type": 3, "name": "Ms. Langley's Strict Discipline", "desc": "Increases the ACC of all your CVs and CVLs (excluding this ship) by 1.0% (10.0%). When this ship launches an airstrike: increases your CVs' and CVLs' DMG dealt by 1.0% (10.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16290.png", "max_level": 10 }, "16300": { "id": 16300, "type": 3, "name": "Flagship Cover - Hammann", "desc": "While this ship is afloat: increases your CVs' and CVLs' airstrike DMG by 5% (15%) and decreases your Flagship's DMG taken by 15% (25%) (this DMG increasing effect does not stack with the skill \"Air Raid Assistance\" and this DMG decreasing effect does not stack with Hammann's \"Flagship Cover\" skill).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16300.png", "max_level": 10 }, "16310": { "id": 16310, "type": 2, "name": "Cautious Caprice", "desc": "Increases this ship's FP and AA by 5% (15%). For every 2 enemy aircraft shot down within your Vanguard's Anti-Air Gun range: decreases this ship's DMG taken by 2.0% until the battle ends (can be stacked up to 4 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16310.png", "max_level": 10 }, "16320": { "id": 16320, "type": 3, "name": "Artillery Overload", "desc": "Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When the battle starts, if there are any other Eagle Union ships in your fleet: when this barrage activates, performs a scan, marking 1 enemy and increasing that enemy's DMG taken by 4.0% (10.0%) from all types of Cruisers in your Vanguard for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16320.png", "max_level": 10 }, "16330": { "id": 16330, "type": 2, "name": "Pilotfish", "desc": "Increases this ship's EVA and ACC by 5.0% (15.0%). If your Flagship is a CV or a CVL, decreases this ship's DMG taken by 5.0% and, when your Flagship launches an airstrike: fires a Lv.1 (Lv.10) special barrage that ignores enemy shields (DMG is based on the skill's level; if your Flagship is an Eagle Union ship, the barrage also inflicts a -50.0% SPD debuff for 8s to enemies hit).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16330.png", "max_level": 10 }, "16340": { "id": 16340, "type": 1, "name": "Unyielding Pathfinder", "desc": "Once 3s after the battle starts, and with a 40.0% (70.0%) chance every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16340.png", "max_level": 10 }, "16350": { "id": 16350, "type": 3, "name": "Hope is Calamity's Handmaiden", "desc": "When the battle starts: increases this ship's FP and ACC by 5.0% (15.0%) and, if there are any other Northern Parliament ships in your fleet, decreases this ship's cannon DMG taken by 1.0% (10.0%). Once per battle, when this ship has lost a total of 25.0% of her max HP in a battle: restores 3.5% (8.0%) of this ship's max HP. Increases your Northern Parliament Vanguard ships' Crit DMG dealt by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16350.png", "max_level": 10 }, "16360": { "id": 16360, "type": 3, "name": "Blessings Through Benevolence", "desc": "When the battle starts, for each Dragon Empery ship in your fleet: increases this ship's AVI and ACC by 1.0% (4.0%). If there is any other Dragon Empery ship in your fleet: decreases this ship's DMG taken by 1.0% (10.0%). When this ship launches an airstrike: decreases your Vanguard's DMG taken by 5.0% (15.0%) for 8s (does not stack with the skill \"Air Cover\").", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16360.png", "max_level": 10 }, "16370": { "id": 16370, "type": 1, "name": "Brave Beauty", "desc": "When this ship launches an airstrike: increases this ship's DMG dealt by 0.5% (5.0%) until the battle ends (can be stacked up to 3 times) and launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16370.png", "max_level": 10 }, "16380": { "id": 16380, "type": 3, "name": "All-Knowledgeable Appraiser", "desc": "When the battle starts, if there are any other ships in your Vanguard: increases this ship's SPD by 10. Every 20s: targets 2 random ships in your fleet and grants them a buff for 8s based on their hull classification; 1) DD: increases TRP by 3.5% (8.0%); 2) CL, CA, or CB: increases FP by 3.5% (8.0%); 3) BB, BC, or BBV: increases ACC by 3.5% (8.0%); 4) CV or CVL: increases AVI by 3.5% (8.0%); 5) any other hull classification: increases AA by 3.5% (8.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16380.png", "max_level": 10 }, "16390": { "id": 16390, "type": 3, "name": "Tricks of the Trade", "desc": "If this ship has Cargo equipped: decreases this ship's Burn duration by 3s and decreases her and your Dragon Empery CVs' and CVLs' Burn DMG taken by 5.0% (15.0%). If this ship has the Cargo \"Type-Wu Seaplane\" equipped: increases this ship's AVI by 15.0 (30.0%) and Evasion Rate by 4.5% (12.0%) and, every 10s, launches a special Lv.1 (Lv.10) airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16390.png", "max_level": 10 }, "16400": { "id": 16400, "type": 1, "name": "Ariadne's Conundrum", "desc": "3s after the battle starts, and when this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Increases this ship's DMG dealt by 5.0% (15.0%) against enemies that have been afloat for 10s or longer.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16400.png", "max_level": 10 }, "16410": { "id": 16410, "type": 1, "name": "Phaedra's Longing", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%). Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16410.png", "max_level": 10 }, "16420": { "id": 16420, "type": 2, "name": "Athena's Aegis", "desc": "Every 20 (10)s after the battle starts: restores 1.0% of this ship's max HP. When this ship has the Out of Ammo debuff: decreases the debuff's DMG reduction effect by 5.0% (15.0%). When the fleet this ship is in sinks an enemy fleet: decreases this ship's DMG taken by 1.0% (3.5%) for the rest of the sortie (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16420.png", "max_level": 10 }, "16430": { "id": 16430, "type": 3, "name": "Dragon Empery Bond+", "desc": "When the battle starts, if there are other Dragon Empery ships in your fleet: decreases your Yat Sen's, Ning Hai's, and Ping Hai's DMG taken by 8.0% (20.0%), increases their Evasion Rate by 15.0% (30.0%), and increases your Dragon Empery ships' DMG dealt by 1.0% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10760.png", "max_level": 10 }, "16440": { "id": 16440, "type": 1, "name": "Plum Flower in the Cold Night", "desc": "Increases this ship's SPD by 3 (8). Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this ship has the \"Plum-Petal Poetry\" gear equipped: improves this barrage, decreases all your other Dragon Empery Vanguard ships' DMG taken by 1.0% (5.0%), and decreases your Dragon Empery Main Fleet ships' DMG taken by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16440.png", "max_level": 10 }, "16450": { "id": 16450, "type": 1, "name": "You Can't Escape♪", "desc": "When this ship launches an airstrike: 70.0% (100.0%) chance to lower the SPD of all enemies to 0 over 2s, keep it at 0 for 2s, then gradually restore their SPD to normal over 2s; when this effect activates: targets 1 random enemy (prioritizing humanoid enemies) and lowers their EVA by 10.0% (20.0%) for 6s. Each sortie, for the first 3 battles fought by a fleet this ship is NOT in: when that fleet's Flagship fires her first Main Gun volley or launches an airstrike: expends all stacks of No Mercy and, after 2s, activates one of the following effects based on the number of No Mercy stacks expended: 1) 3 to 5: decreases the SPD of all enemies by 20.0% for 2s; 2) 6 to 8: decreases the SPD of all enemies by 60.0% for 2s; 3) 9: decreases the SPD of all enemies by 100.0% for 2s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16450.png", "max_level": 10 }, "16460": { "id": 16460, "type": 1, "name": "May God Forgive You, For I Shall Not", "desc": "While this ship is afloat, when the fleet this ship is in starts a battle, and for the first 3 battles of a sortie a fleet this ship is NOT in: when a ship in your fleet takes DMG, she gains a stack of No Mercy (can be stacked up to 9 times). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level) and expends all stacks of No Mercy. Activates the following effects based on the number of No Mercy stacks expended: 1) 3 or more: increases this ship's DMG dealt by 1.0% (10.0%) for 5s; 2) 6 or more: negates the Detection Gauge value gained from launching this airstrike; 3) 9: this airstrike is guaranteed to deal Critical Damage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16460.png", "max_level": 10 }, "16470": { "id": 16470, "type": 2, "name": "Who Will Answer Your Prayers?", "desc": "Increases this ship's AVI and ACC by 1.0% (10.0%). If this ship has a Dive Bomber equipped: increases this ship's RLD by 1.0% (10.0%). While this ship is afloat and your Airspace Control rating is higher than Air Denial: increases your Royal Navy Vanguard ships' AA and EVA by 5.0% (15.0%) and decreases your Royal Navy Main Fleet ships' aircraft DMG taken by 1.5% (6.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16470.png", "max_level": 10 }, "16490": { "id": 16490, "type": 1, "name": "The Pride of a Senior Knight...", "desc": "When the battle starts, if there is a DD or CL in your Vanguard: increases this ship's SPD by 3 and FP by 1.0% (10.0%). When this ship takes DMG: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations; if this barrage hasn't fired once in the past 20s: fires this barrage).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16490.png", "max_level": 10 }, "16500": { "id": 16500, "type": 2, "name": "The Steadfast Mighty Oak", "desc": "Once per battle, when a Royal Navy ship in your fleet takes DMG that would sink her: that DMG is negated, that ship recovers 1.0% (3.0%) of her max HP, and she evades all attacks for 3s. When this ship's max HP falls below 18.0%: decreases this ship's DMG taken by 8.0% (18.0%) and, once every 5s, recovers 1.0% (3.0%) of this ship's max HP; when this ship's max HP is above 18.0%: increases this ship's DMG dealt by 8.0% (18.0%) and tanks 20.0% (50.0%) of the DMG your Royal Navy Main Fleet ships would take while decreasing that DMG by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16500.png", "max_level": 10 }, "16510": { "id": 16510, "type": 3, "name": "Supporting Wings - Argus", "desc": "When the HP of a CV or CVL in your fleet falls below 20.0% as a result of DMG taken: restores 10.0% of that ship's max HP (can only activate once per ship). While this ship is afloat: 1) When the fleet this ship is in starts a battle, increases your CVs' and CVLs' AVI by 4.5% (12.0%) and RLD by 5.0% (10.0%), and decreases the loading time of this ship's first airstrike by 10.0% (25.0%); 2) When the battle starts for the fleet this ship is NOT in, increases your CVs' and CVLs' AVI and RLD by 3.5% (8.0%). Does not stack with the skill \"Supporting Wings.\"", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16510.png", "max_level": 10 }, "16520": { "id": 16520, "type": 3, "name": "Glory's Trailblazer", "desc": "When this ship launches an airstrike: 50.0% chance to launch an additional Lv.1 (Lv.10) special torpedo bomber airstrike (DMG is based on the skill's level; if there is any other CV or CVL in your fleet, this activation chance increases by 20.0%). Increases the EXP your CVs and CVLs gain after the battle by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16520.png", "max_level": 10 }, "16540": { "id": 16540, "type": 3, "name": "How Pathetic~♪", "desc": "Every time this ship fires her Main Guns: increases this ship's FP and AA by 1.5% (5.0%) (can be stacked up to 6 times). When this buff reaches the maximum stack: increases AA by 15.0% (25.0%) for your Vanguard ships with a lower AA stat than this ship until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16540.png", "max_level": 10 }, "16550": { "id": 16550, "type": 1, "name": "Scylla's Embrace", "desc": "When the battle starts, if there are any other ships in your Vanguard: increases this ship's TRP and EVA by 10.0% (20.0%). When this ship fires her torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage take 6.0% increased aircraft DMG for 6s. When 6 enemy aircraft have been shot down within your Vanguard's Anti-Air Gun range: while this ship is afloat, your CVs and CVLs take 5.0% (15.0%) less DMG (does not stack with the skill \"Carrier Escort\").", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16550.png", "max_level": 10 }, "16560": { "id": 16560, "type": 1, "name": "Your Hero is Here~☆", "desc": "When the battle starts, and every 20s: performs a Lv.1 (Lv.10) Hero Knockout or Hero Slash attack and increases this ship's FP, TRP, and ASW by 15.0% (30.0%) (special attack DMG is based on the skill's level; the stat buffs gradually decrease to 0 over 20s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16560.png", "max_level": 10 }, "16570": { "id": 16570, "type": 2, "name": "Lookin' Out For My Sidekicks~♪", "desc": "Every 20s: performs a sonar scan, revealing enemy SSs for 5.0 (10.0)s and deploys a shield (lasts 10s). When this skill activates: decreases your Vanguard's torpedo DMG taken by 10.0% for 5.0 (10.0)s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16570.png", "max_level": 10 }, "16580": { "id": 16580, "type": 2, "name": "Lone Wolf of the Snowstorm", "desc": "When the battle starts, if this ship is the only ship in your Vanguard: increases this ship's FP, TRP, and ACC by 5.0% (15.0%) and decreases her DMG taken by 15.0% (25.0%); if there are other ships in your Vanguard, every time this ship sinks an enemy: increases this ship's FP, TRP, and ACC by 5.0% (15.0%) for 12s (can only activate once a second; effect does not stack; repeat activations only refresh the buff's duration).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16580.png", "max_level": 10 }, "16590": { "id": 16590, "type": 1, "name": "Hunter's Stealth – Seaplanes", "desc": "3s after the battle starts, and every 15s: launches a Lv.1 (Lv.10) special airstrike using two seaplanes (DMG is based on the skill's level and this ship's FP stat). Each seaplane applies a debuff to one enemy that increases their DMG taken from Kursk by 1.0% (10.0%) for 10s (the debuffs can target the same enemy and can be stacked up to 2 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16590.png", "max_level": 10 }, "16600": { "id": 16600, "type": 1, "name": "Hunter's Stealth – Submersibles", "desc": "Every 15s: summons 2 Lv.1 (Lv.10) Flea mini-submarines that fire torpedoes; the Fleas remain active for 10s and have a 70.0% chance to inflict a special Flooding ailment (lasts 10s) to enemies hit (the Fleas' DMG dealt is based on the skill's level and Kursk's TRP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16600.png", "max_level": 10 }, "16610": { "id": 16610, "type": 3, "name": "Revolutionary Standard-Bearer", "desc": "When this ship fires her Main Guns: 30.0% (50.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increase the DMG of your BBs by 3.5% (8.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16610.png", "max_level": 10 }, "16620": { "id": 16620, "type": 2, "name": "Fortitude of Ice", "desc": "When this ship fires her Main Guns: a random ship in your fleet recovers 3.5% (8.0%) of her max HP; if that ship is a Northern Parliament ship, also increases her EVA by 5.0% (15.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16620.png", "max_level": 10 }, "16630": { "id": 16630, "type": 1, "name": "Voroshilov's Icebind", "desc": "This ship gains a special Lv.1 (Lv.10) Secondary Gun during battle (DMG is based on the skill's level) which inflicts the Icebind debuff to enemies hit, decreasing their SPD by 2.0% for 4s (can be stacked up to 10 times; repeat activations while the debuff is active also refresh its duration). Every 18s: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); when this barrage hits an enemy with the Icebind debuff, removes the debuff and instead increases that enemy's cannon DMG taken by 5.0% for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16630.png", "max_level": 10 }, "16640": { "id": 16640, "type": 2, "name": "Revolutionary Composure", "desc": "When the battle starts: increases this ship's Evasion Rate by 3.5% (8.0%) but decreases her SPD by 3. When this ship's Anti-Air Guns fire: increases this ship's EVA by 5.0% (15.0%) and decreases her aircraft DMG taken by 5.0% (15.0%) for 8s (this effect can only activate once every 20s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16640.png", "max_level": 10 }, "16650": { "id": 16650, "type": 3, "name": "Lumbersome Lessons", "desc": "When this ship launches an airstrike: targets a random enemy and decreases its SPD by a set value (based on the grade of the lesson: A: 30.0% (60.0%); B: 20.0% (40.0%); C: 10.0% (20.0%)) for 5s.\n\"To become a proper lady, etiquette lessons are quintessential!\"", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16650.png", "max_level": 10 }, "16660": { "id": 16660, "type": 2, "name": "Light Snacktime", "desc": "Every 20s: this ship recovers 1.5% (5.0%) of her max HP and launches a Lv.1 (Lv.10) Albacore airstrike (DMG is based on the skill's level); if this skill activates while this ship is at 90.0% HP or above, every ship in your fleet is instead healed for 1.0% of their respective max HP.\n\"It's time for snacks!\"", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16660.png", "max_level": 10 }, "16670": { "id": 16670, "type": 1, "name": "Making a Splash!", "desc": "Increases this ship's FP and TRP by 5.0% (15.0%). Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship hits the same enemy with her Main Guns 10 times: increases this ship's DMG dealt to that enemy by 1.0% (10.0%) (does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16670.png", "max_level": 10 }, "16680": { "id": 16680, "type": 2, "name": "Slip and Slide!", "desc": "Increases this ship's EVA by 4.5% (12.0%) and SPD by 3. When this ship's \"All Out Assault\" skill activates: increases this ship's Evasion Rate by 3.5% (8.0%) for 5s. When this ship takes DMG as a result of an attack: 15.0% chance to decrease this ship's DMG taken by 15.0% (30.0%) for 10s (20s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16680.png", "max_level": 10 }, "16690": { "id": 16690, "type": 1, "name": "Big Seven - Nelson", "desc": "When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage depending on the number of enemies (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16690.png", "max_level": 10 }, "16700": { "id": 16700, "type": 1, "name": "Close Engagement", "desc": "In battle, each time this ship takes DMG: increases her FP and ACC by 1.0% (5.0%) (Can stack up to 3 times; At 3 stacks, the probability of activating \"Big Seven: Nelson\" is increased by 30.0%). Additionally, if \"Nelson's Pennant of Victory\" is equipped, creates a barrier for 6s that can absorb up to 1.0% (5.0%) of this ship's Max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16700.png", "max_level": 10 }, "16710": { "id": 16710, "type": 1, "name": "Regina, the Iron Empress", "desc": "When the battle starts, if there are 2 or more Iron Blood ships afloat in the fleet: increases this ship's FP and TRP by 5.0% (15.0%). Every 15s after the battle starts: locks onto a random enemy (prioritizes humanoid enemies), increases the DMG dealt by Iron Blood ships to that target by 3.5% (8.0%) for 5s, and performs a Lv.1 (Lv.10) special attack; If that target is sunk, performs an additional Lv.1 (Lv.10) special attack (DMG is based on this ship's TRP and the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16710.png", "max_level": 10 }, "16720": { "id": 16720, "type": 2, "name": "Scarlet Supernova Fortress", "desc": "When the battle starts, if there are 2 or more Iron Blood ships afloat in the fleet: increases this ship's AA by 6.0% (18.0%). Every time this ship takes 10 instances of DMG: creates a shield for 8s that can block up to 2 (6) enemy bullets (the count restarts after the shield expires). When this effect activates while an enemy is locked on by \"Regina, the Iron Empress\", the duration is extended by an additional 8s, and additionally creates a barrier that can absorb up to 1.0% (5.0%) of this ship's Max HP in DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16720.png", "max_level": 10 }, "16730": { "id": 16730, "type": 3, "name": "A Good Girl's Caprice", "desc": "When this ship launches an airstrike: subtracts 50 HP from a random ship in your fleet and, with a 40.0% (70.0%) chance, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). The ship who lost HP because of this skill's effect deals 3.5% (8.0%) more DMG for 8s; after 8s has passed, that ship recovers 1.0% (5.0%) of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16730.png", "max_level": 10 }, "16740": { "id": 16740, "type": 1, "name": "Naughty, Naughty", "desc": "When the battle starts, for any other ship afloat in your fleet: increases this ship's AVI and ACC by 1.5% (6.0%) (can be stacked up to 3 times). If this ship is your Flagship: increases this ship's RLD by 5.0% (15.0%) and her DMG dealt by 4.0% (10.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16740.png", "max_level": 10 }, "16750": { "id": 16750, "type": 1, "name": "Calamitous Voidflame", "desc": "Increases this ship's FP by 1.0% (10.0%) and RLD by 5.0% (15.0%). When this ship fires her Main Guns: 1) The first volley of the salvo is guaranteed to critically hit, and 2) fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that creates zones on the battlefield that enemies are drawn to.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16750.png", "max_level": 10 }, "16760": { "id": 16760, "type": 3, "name": "Geryon, the Ruin-Eater", "desc": "During battle, the autonomous rigging Geryon will switch between two modes to provide support. The support mode toggles each time Bismarck Zwei fires her Main Guns:\n1) Synchron-Link: Reduces DMG received by Bismarck Zwei by 10.0% (20.0%), and increases the power of the next \"Calamitous Voidflame\" special barrage. Geryon starts battle in Synchron-Link mode.\n2) Synchron-Release: Geryon will separate from Bismarck Zwei, move to a different location, and begin attacking with special weapons (Geryon's stats are based on the skill's level as well as Bismarck Zwei's stats). After Geryon completes deployment as a result of this skill, it will perform another special attack Lv.1 (Lv.10).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16760.png", "max_level": 10 }, "16770": { "id": 16770, "type": 3, "name": "Reborn Temple of Iron", "desc": "Increases the FP, TRP, and AA of Iron Blood ships in the same fleet as this ship by 5.0% (15.0%). When a fleet this ship is NOT in starts a battle, and while this ship is still afloat: fires a Lv.1 (Lv.10) supporting barrage 18s after the battle starts (DMG is based on the skill's level); if the Flagship of that fleet is an Iron Blood ship: also increases the AVI of that fleet's Iron Blood CVs and CVLs by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16770.png", "max_level": 10 }, "16790": { "id": 16790, "type": 2, "name": "Taihou-chan's Talisman of Hardening", "desc": "Decreases this ship's DMG taken by 3.5% (8.0%). Whenever your Flagship takes DMG: increases this ship's AVI by 1.5% (5.0%) until the battle ends (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16790.png", "max_level": 10 }, "16800": { "id": 16800, "type": 1, "name": "Taihou-chan's Mischief", "desc": "Every 20s: launches a recon squadron consisting of Saiun aircraft which increase your Main Fleet's DMG dealt by 10.0% for 8s; after this, every 1s: launches 1 additional random Reppuu, Suisei, or Ryusei aircraft that launches a Lv.1 (Lv.10) special airstrike (this effect ends when either 6 total planes have been launched, or a Ryusei has been launched; special airstrike DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16800.png", "max_level": 10 }, "16810": { "id": 16810, "type": 3, "name": "Role Model Torchbearer", "desc": "Increases your Sardegna Empire BBs' FP and EVA by 1.0% (10.0%). When this ship's Main Guns hit an enemy: increases all your Sardegna Empire ships' DMG dealt to that enemy by 1.5% (6.0%) for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16810.png", "max_level": 10 }, "16820": { "id": 16820, "type": 1, "name": "To Uphold Expectations", "desc": "When the battle starts, if there is another Sardegna Empire BB in your fleet: increases this ship's DMG dealt by 4.5% (12.0%); if there is none, decreases this ship's DMG taken by 4.5% (12.0%). When this ship fires her Main Guns: 20.0% (50.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16820.png", "max_level": 10 }, "16830": { "id": 16830, "type": 1, "name": "Porpora Strike", "desc": "Every 4 times this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this ship has Sardegna Empire gear equipped: increases this ship's AA by 1.0% (10.0%) and increases this skill's barrage activation chance by 30.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16830.png", "max_level": 10 }, "16840": { "id": 16840, "type": 2, "name": "In Arduis Intrepida", "desc": "Increases this ship's EVA by 4.0% (10.0%) and increases your Zara-class ships' DMG dealt by 6.0%. Once per battle, when this ship's HP falls below 90.0% as a result of DMG taken: increases this ship's Evasion Rate by 4.0% and increases your Sardegna Empire Vanguard ships' ACC by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16840.png", "max_level": 10 }, "16850": { "id": 16850, "type": 1, "name": "Help Me! Duke Monochrome Rabbit!", "desc": "When this ship fires her Main Guns: summons either Black Rabbit or White Rabbit and performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level). Every 16 times this special attack is performed: summons Duke Monochrome Rabbit and performs a Lv.1 (Lv.10) wide-range special attack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16850.png", "max_level": 10 }, "16860": { "id": 16860, "type": 2, "name": "Princess of the Fairytale Kingdom", "desc": "Increases this ship's FP and EVA by 4.0% (10.0%). When this ship fires her torpedoes: 50.0% (80.0%) chance to restore 1.5% of this ship's max HP. When the battle starts, if there is another Sardegna Empire ship in your fleet: increases this skill's health restoring effect's activation chance by 20.0% and, 5s after it activates, increases this ship's EVA by 5.0% for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16860.png", "max_level": 10 }, "16870": { "id": 16870, "type": 2, "name": "The Day of Glory Arrives", "desc": "Increases this ship's SPD by 4 and EVA by 5.0% (15.0%) and decreases her DMG taken by 5.0% (15.0%). When this ship is attacked: 15.0% chance to deploy a barrier (lasts 8s; can negate up to 1.0% (3.0%) of this ship's HP in DMG; 20s cooldown between activations); when this barrier is destroyed or when it expires: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16870.png", "max_level": 10 }, "16880": { "id": 16880, "type": 3, "name": "Anthem of Beloved Freedom", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). While this ship is afloat: increases your Iris Libre and Vichya Dominion ships' FP, TRP, AVI, and RLD by 3.5% (8.0%) and, every 40 (20)s, restores 1.0% of those ships' max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16880.png", "max_level": 10 }, "16890": { "id": 16890, "type": 1, "name": "Admiral Satan", "desc": "Increases this ship's FP and TRP by 5.0% (15.0%). When the battle starts and when this ship fires her Main Guns 6 times: increases this ship's DMG dealt by 1.0% (10.0%) for 30s (does not stack; repeat activations only refresh the effect's duration).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16890.png", "max_level": 10 }, "16900": { "id": 16900, "type": 2, "name": "The Guardian Lady-Knight", "desc": "Increases this ship's AA and EVA by 1.0% (10.0%). If this ship has Iris Libre or Vichya Dominion gear equipped: decreases your Iris Libre and Vichya Dominion ships' DMG taken during battle by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16900.png", "max_level": 10 }, "16910": { "id": 16910, "type": 3, "name": "Liturgia Horarum", "desc": "Increases this ship's AA and ASW by 1.0% (10.0%). Every 20s, activates one of the following effects, chosen at random: 1) Increases this ship's FP and TRP by 10.0% (20.0%) for 10s; 2) Increases this ship's Crit Rate and Crit DMG by 10.0% (20.0%) for 10s; 3) Restores 1.0% (5.0%) max HP to the Iris Libre or Vichya Dominion ship in your fleet with the lowest max HP remaining.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16910.png", "max_level": 10 }, "16920": { "id": 16920, "type": 1, "name": "Shells or Sorcery?", "desc": "Increases this ship's SPD by 3, EVA by 5.0% (15.0%), and Evasion Rate by 8.0%. When this ship fires her Main Guns 6 times, activates one of the following randomly chosen effects: 1) Fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); 2) Uses this ship's Main Guns to fire 2 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16920.png", "max_level": 10 }, "16930": { "id": 16930, "type": 3, "name": "Prophetic Witch", "desc": "Increases this ship's FP and AA by 5.0% (15.0%); further increases this ship's AA by 1.0% (5.0%) when an enemy aircraft is shot down within your AA Gun Range (can be stacked up to 5 times).\nWhen the battle starts: randomly chooses one of this ship's stats between FP, TRP, or ACC and increases it by 5.0% when this ship fires her torpedoes (can be stacked up to 3 times). When the battle starts, if there is another Iris Libre or Vichya Dominion ship in your fleet, when this effect activates: also sets the SPD of a random enemy to 0 for 2s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16930.png", "max_level": 10 }, "16940": { "id": 16940, "type": 1, "name": "Big Seven - West Virginia", "desc": "When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage in a straight line forwards (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 35.0% as a result of DMG taken: fires this special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16940.png", "max_level": 10 }, "16950": { "id": 16950, "type": 1, "name": "Leyte Gulf's Witness", "desc": "Increases this ship's FP by 4.5% (12.0%). When the battle starts, if there is another BB or BC in your fleet: increases this ship's ACC and AA by 4.5% (12.0%), improves the special barrage fired by the skill \"Big Seven - West Virginia,\" and applies the following two effects: 1) Enemies hit by the special barrage have their SPD reduced by 30.0% for 5s; 2) Increases your BBs' and BCs' DMG dealt to enemies slowed by this skill by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16950.png", "max_level": 10 }, "16960": { "id": 16960, "type": 3, "name": "Will of the Tribunal", "desc": "Increases this ship's ACC by 4.5% (12.0%). When the battle starts, for each Vichya Dominion ship in your fleet: increases this ship's FP and AA by 1.0% (5.0%); when the battle starts, if there is a Vichya Dominion ship in your Vanguard: increases this ship's RLD by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16960.png", "max_level": 10 }, "16970": { "id": 16970, "type": 1, "name": "Guiding Flames of Intrigue", "desc": "When this ship fires her Main Guns: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this barrage have their FP, TRP, and AVI decreased by 5.0% for 5s. When the battle starts, if there are 5 Iris Libre and/or Vichya Dominion ships in your fleet, or if this ship has Iris Orthodoxy gear equipped: increases this barrage's activation chance by 25.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16970.png", "max_level": 10 }, "16980": { "id": 16980, "type": 1, "name": "Holy See's Judgment", "desc": "Increases this ship's Main Gun Crit Rate by 4.5% (12.0%) and Main Gun Crit DMG by 5.0% (15.0%). This ship's first Salvo always deals Critical DMG if aimed manually.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16980.png", "max_level": 10 }, "16990": { "id": 16990, "type": 3, "name": "Morningstar's Guidance", "desc": "Every 18s, activates one of the following effects, chosen at random: 1) Increases this ship's and your Flagship's DMG dealt by 3.5% (8.0%) for 8s (if this ship is your Flagship, the effect does not stack); 2) Increases this ship's AVI by 5.0% (15.0%) and decreases your frontmost Vanguard ship's DMG taken by 3.5% (8.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/16990.png", "max_level": 10 }, "17000": { "id": 17000, "type": 3, "name": "Holy Iris's Wishes", "desc": "Increases this ship's RLD by 5.0% (15.0%). 5s after this ship launches an airstrike: restores 2.5% (7.0%) of this ship's and all your Vanguard ships' respective max HP; if a recipient of this effect has less than 25.0% HP, an additional 100 HP is restored.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17000.png", "max_level": 10 }, "17010": { "id": 17010, "type": 1, "name": "Absolving Light", "desc": "When this ship fires her Main Guns: 20.0% (50.0%) chance to fire a Lv.1 (Lv.10) special barrage using Main Gun shells and torpedoes (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17010.png", "max_level": 10 }, "17020": { "id": 17020, "type": 2, "name": "Sanctification", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%). Decreases this ship's shelling and torpedo DMG taken by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17020.png", "max_level": 10 }, "17030": { "id": 17030, "type": 1, "name": "Exorcism for the Mortal Realm", "desc": "Increases this ship's FP, TRP, and EVA by 10.0% (20.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; enemies hit by this barrage deal 1.0% (10.0%) less DMG to Unzen). While this ship is afloat, when a fleet this ship is NOT in starts a battle: 20s after that battle starts, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and, if there is a CA in that fleet, increases that fleet's CAs' DMG dealt with HE ammunition by 2.5% (7.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17030.png", "max_level": 10 }, "17040": { "id": 17040, "type": 1, "name": "Coalescence of Cloudshade and Etherlight", "desc": "Increases this ship's torpedo Crit Rate by 30.0% (50.0%) and her Crit DMG by 45.0% (75.0%). When the battle starts, and when this ship finishes loading her torpedoes: increases this ship's SPD by 5 for 8s and deploys a shield (lasts 8s) that can negate up to 6 enemy shells (does not stack if multiple reloads complete at the same time).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17040.png", "max_level": 10 }, "17060": { "id": 17060, "type": 3, "name": "Power o' Friendship", "desc": "When the battle starts, and every 20s: gives a random other ship in your fleet the Best Buds trait. While a ship with the Best Buds trait is afloat, Owari's FP, ACC, and RLD are increased by 10.0% (20.0%). When a ship with the Best Buds trait sinks, or when the trait expires: Owari fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level). The Best Buds trait grants additional buffs based on the recipient's position:\n1) Main Fleet: increases that ship's AA by 5.0% (15.0%) and decreases her DMG taken by 4.0% (10.0%);\n2) Vanguard: increases that ship's FP and TRP by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17060.png", "max_level": 10 }, "17070": { "id": 17070, "type": 3, "name": "Don't Mess With My Best Buds!", "desc": "When this ship fires her Main Guns: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this special barrage fires: increases your Kii-class BBs' DMG dealt by 4.0% (10.0%) for 10s. If your Flagship meets any one of the following criteria, this barrage's activation chance increases by 25.0%:\n1) She is a Sakura Empire ship;\n2) She is a BB, BC, or BBV;\n3) She has received the Best Buds trait at least once during the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17070.png", "max_level": 10 }, "17080": { "id": 17080, "type": 1, "name": "As Evening Weaves, the Moon Sunders", "desc": "When the battle starts, for each Sakura Empire ship in your fleet: increases this ship's FP and RLD by 1.0% (5.0%) (can be stacked up to 3 times). Increases this ship's Crit Rate by 1.0% (10.0%) and Evasion Rate by 5.0% and, every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17080.png", "max_level": 10 }, "17090": { "id": 17090, "type": 2, "name": "As Leaves Fall, Geese Take Flight", "desc": "Increases this ship's EVA by 4.0% (10.0%) and decreases her DMG taken from cruisers by 5.0% (15.0%). While this ship is afloat: decreases all your other ships' DMG taken by 1.0% (5.0%). Once per battle, when this ship's HP falls below 35.0% as a result of DMG taken: this ship recovers 4.0% (10.0%) of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17090.png", "max_level": 10 }, "17100": { "id": 17100, "type": 1, "name": "Fists of Fury!", "desc": "When this ship fires her Main Guns: 30.0% (50.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations) that momentarily stops enemies hit.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17100.png", "max_level": 10 }, "17110": { "id": 17110, "type": 2, "name": "Ol' Reliable", "desc": "Every 20s: for 10s, increases this ship's EVA, AA, and TRP by 5.0% (15.0%) and decreases your Vanguard's DMG taken by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17110.png", "max_level": 10 }, "17120": { "id": 17120, "type": 2, "name": "Hiranuma's Protection", "desc": "When the battle starts: deploys a barrier (lasts 20s) that can negate up to 5.0% (10.0%) of this ship's max HP in DMG. For the first 30s of battle, when this ship fires her Main Guns: fires an additional Lv.1 (Lv.10) supporting barrage from battleship Hiranuma (DMG is based on the skill's level). While this ship is afloat: decreases your CLs' DMG taken by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17120.png", "max_level": 10 }, "17130": { "id": 17130, "type": 1, "name": "Secret Cheat Code Powers!", "desc": "Increases this ship's FP and TRP by 1.0% (10.0%). When this ship's All Out Assault skill activates: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17130.png", "max_level": 10 }, "17140": { "id": 17140, "type": 1, "name": "Space City Strike", "desc": "Increases this ship's FP and AA by 4.5% (12.0%). Every 12s: executes a Lv.1 (Lv.10) special attack (DMG is based on the skill's level). For every 2 enemy aircraft shot down within your fleet's AA Range: increases your Eagle Union ships' AA by 3.5% (8.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17140.png", "max_level": 10 }, "17150": { "id": 17150, "type": 2, "name": "Fortitude in Chaos", "desc": "Once per battle, when this ship's HP falls below 15.0% as a result of DMG taken: for 3s, this ship recovers 2.0% of her max HP every second, but her SPD is decreased by 60.0%. When this effect ends: increases this ship's EVA by 5.0% and restores 4.5% (12.0%) of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17150.png", "max_level": 10 }, "17160": { "id": 17160, "type": 1, "name": "Unseen Phantom", "desc": "Increases this ship's DMG dealt by 1.0% (20.0%). When this ship is attacked: 20.0% (50.0%) chance for this ship to enter the Phantom state. This state increases her Evasion Rate by 4.0% (10.0%) and lasts for 5s. When this state ends: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). There is a 15s cooldown between Phantom state activations.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17160.png", "max_level": 10 }, "17170": { "id": 17170, "type": 2, "name": "Ghost Ship of the Deep", "desc": "When the battle starts: increases this ship's FP by 1.0% (10.0%) and restores 25.0% of her max HP. When this ship's Evasion Rate increases as a result of her skills activating: restores 1.0% (5.0%) of this ship's max HP. Once per battle, 5s after this ship's HP falls below 40.0% as a result of DMG taken, or 60s after she has entered the battle: summons a Ghost Ship which copies some of this ship's stats, then this ship leaves the battle. The Ghost Ship lasts for 5s, does not attack, and the percentages of stats it copies increases based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17170.png", "max_level": 10 }, "17190": { "id": 17190, "type": 3, "name": "Untarnishable Brilliance of Gold", "desc": "When the battle starts: deploys a barrier (lasts 30s) that can negate up to 5.0% (10.0%) of this ship's max HP in DMG, and increases this ship's FP by 1.0% (10.0%) and decreases her DMG taken by 10.0% (20.0%) until the battle ends. While this ship is afloat: increases your Tempesta ships' FP and DMG dealt by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17190.png", "max_level": 10 }, "17200": { "id": 17200, "type": 1, "name": "Peerless Cannons of Destruction", "desc": "When the battle starts, if there are 2 or more Tempesta ships in your fleet: decreases the loading time of this ship's first volley by 50.0% (80.0%). When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17200.png", "max_level": 10 }, "17210": { "id": 17210, "type": 1, "name": "For a Good Night's Sleep", "desc": "When the battle starts, and every 10s: performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17210.png", "max_level": 10 }, "17220": { "id": 17220, "type": 3, "name": "What a Pain...", "desc": "Increases this ship's FP by 5.0% (15.0%). When the battle starts: restores 3.5% (8.0%) of her max HP once per second for 5s. 5s after this ship's HP falls below 30.0% as a result of DMG taken, or 45s after she has entered the battle: this ship leaves the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17220.png", "max_level": 10 }, "17240": { "id": 17240, "type": 1, "name": "Pierce the Mistveil", "desc": "Increases this ship's FP and RLD by 4.5% (12.0%). Creates a Deep Domain area around this ship that decreases the enemy's SPD by 10.0% (20.0%) and inflicts 30 DMG every second to enemies within it; when the battle starts, if there is another Tempesta ship in your fleet, this DMG is increased to 60.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17240.png", "max_level": 10 }, "17250": { "id": 17250, "type": 3, "name": "Hindhorn's Grace", "desc": "Decreases this ship's DMG taken by 5.0% (15.0%) and, every 18s, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).\nOnce per battle, when this ship's HP falls below 40.0% as a result of DMG taken: this ship evades all attacks for 3s and recovers 5.0% (15.0%) of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17250.png", "max_level": 10 }, "17260": { "id": 17260, "type": 1, "name": "Claws of Mistrust", "desc": "Increases this ship's EVA by 1.0% (10.0%). When this ship fires the weapon in her Main Gun slot: additionally fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17260.png", "max_level": 10 }, "17270": { "id": 17270, "type": 3, "name": "Treasure of the Loyal Protector", "desc": "Increases this ship's Evasion Rate by 2.5% (7.0%). Once per battle, when this ship's HP falls below 35.0% as a result of DMG taken: restores 3.5% (8.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17270.png", "max_level": 10 }, "17280": { "id": 17280, "type": 2, "name": "Lady Lou", "desc": "When the battle starts, and the first time each battle when this ship's HP falls below 50.0% as a result of DMG taken: deploys a barrier that can negate up to 3.5% (8.0%) of this ship's max HP in DMG (only 1 barrier can be active at a time). While this ship is afloat: decreases the DMG taken of your Northampton-class ships, CVs, and CVLs by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17280.png", "max_level": 10 }, "17290": { "id": 17290, "type": 1, "name": "The Lady's Advance", "desc": "Every 20s: 30.0% (60.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this barrage does not activate: increases this ship's EVA by 5.0% (15.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17290.png", "max_level": 10 }, "17300": { "id": 17300, "type": 1, "name": "Ready, Raring, and Motivated", "desc": "Increases this ship's FP and TRP by 1.0% (10.0%).\nWhen the battle starts, and every 20s: summons 2 Bunbun Strikers. The Bunbun Strikers fight for 15s, attacking enemies with their weapons, and gain stats based on Laffey II's stats (the amount of stats gained is based on the skill's level).\nEvery 12s: 70.0% chance to perform a radar scan, marking 3 enemies and decreasing their AA and AVI by 1.5% (6.0%), and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this effect activates: this ship gains stacks of Motivation based on the number of active Bunbun Strikers.\nIncreases this ship's DMG dealt by 2.0% and increases the radar scan's activation chance by 6.0% for each stack of Motivation (can stack up to 5 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17300.png", "max_level": 10 }, "17310": { "id": 17310, "type": 3, "name": "Bunbun Scout", "desc": "When the battle starts, if this ship has Eagle Union gear or weapons equipped: gains a Lv.1 (Lv.10) special AA gun and decreases this ship's DMG taken from aircraft by 10.0% (20.0%).\nFor every 2 enemy aircraft shot down within your fleet's Anti-Air Range: increases this ship's AA by 1.0% (10.0%) (can be stacked up to 3 times) and this ship gains 1 stack of Motivation.\nWhen a total of 9 enemy aircraft have been shot down within your fleet's Anti-Air Range: increases the recovery speed of your Main Fleet Eagle Union ships' Detection Gauge by 1 until the battle ends; once per battle, if your Flagship is an Eagle Union ship, also sets that ship's Detection Gauge value to 0 after 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17310.png", "max_level": 10 }, "17320": { "id": 17320, "type": 2, "name": "Fiercer When Cornered", "desc": "Decreases this ship's Burn DMG taken by 5.0% (15.0%).\nDuring battle, if this ship loses more than 10.0% of her current HP in a single hit: decreases that DMG to 10.0% of this ship's current HP and gains 1 stack of Motivation. When this effect reduces incoming DMG, that DMG will not fall below 2.5% of this ship's max HP.\nOnce per battle, when this ship takes DMG that would sink her: negates that DMG and deploys a barrier that can negate up to 5.0% (15.0%) of this ship's max HP in DMG. While this barrier is active, when a ship in your fleet launches an airstrike: restores 2.0% of this ship's max HP (the 5th time this healing effect activates, the barrier vanishes).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17320.png", "max_level": 10 }, "17330": { "id": 17330, "type": 3, "name": "Battle Star Fireworks", "desc": "Increases this ship's AA and ACC by 5.0% (15.0%).\nAfter every 2 attacks with this ship's Secondary Guns: increases this ship's AA by 1.0% (5.0%) (can stack up to 5 times); when this buff achieves its max stacks, all your ships with a lower AA stat than Guam gain 5.0% (15.0%) increased AA until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17330.png", "max_level": 10 }, "17340": { "id": 17340, "type": 1, "name": "Guest Incoming!", "desc": "Decreases this ship's aircraft DMG taken by 8.0% (20.0%). When this ship attacks with large-caliber Main Guns:\n1) Deploys a barrier (lasts 5s) able to negate up to 1.0% of this ship's max HP in DMG;\n2) Performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17340.png", "max_level": 10 }, "17350": { "id": 17350, "type": 2, "name": "On-Air Broadcast Assistance", "desc": "Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).\nWhen the battle starts, if the ship above your Flagship is a BB, BC, or BBV, when that ship fires her Main Guns: scans 1 enemy and inflicts Armor Break to them.\nFor the first 5 battles fought by a fleet this ship is NOT in, while this ship is afloat, increases that fleet's Eagle Union ships' AA and ACC by 1.0% (10.0%). Additionally, when an enemy comes within 65 units of your Flagship: fires a Lv.1 (Lv.10) special supporting barrage (DMG is based on the skill's level; 5s cooldown between activations; can only activate up to 5 times per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17350.png", "max_level": 10 }, "17370": { "id": 17370, "type": 1, "name": "Scaling Spiral", "desc": "When this ship fires her Main Guns: 50.0% (80.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this ship has Eagle Union gear or weaponry equipped: increases this barrage's activation chance by 20.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17370.png", "max_level": 10 }, "17380": { "id": 17380, "type": 3, "name": "Soaring Star-Chaser", "desc": "Increases this ship's FP and ACC by 5.0% (20.0%). Increases this ship's DMG dealt by 1.0% (10.0%) to enemies with less SPD than this ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17380.png", "max_level": 10 }, "17390": { "id": 17390, "type": 2, "name": "Young Eagles' Roost", "desc": "Increases this ship's ACC and AVI by 5.0% (15.0%). If this ship has at least 1 Eagle Union aircraft equipped: increases all of this ship's aircraft efficiencies by 5.0% (15.0%). 5s after this ship's airstrike finishes loading: performs a sonar scan, revealing enemy SSs for 5s, and launches a Lv.1 (Lv.10) TBM Avenger ASW attack (DMG is based on the skill's level and this ship's ASW stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17390.png", "max_level": 10 }, "17400": { "id": 17400, "type": 1, "name": "Playful Avengers", "desc": "When this ship takes DMG: launches a Lv.1 (Lv.10) airstrike (DMG is based on the skill's level), inflicts 30 DMG to your Flagship, and 3s later, restores 3.0% of that ship's max HP (10s cooldown between activations; can only activate up to 5 times per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17400.png", "max_level": 10 }, "17410": { "id": 17410, "type": 1, "name": "Teary-Eyed Huntress", "desc": "When this boat's equipped torpedoes hit an enemy (skill effects can only affect the same enemy once every 10s):\n1) Decreases that enemy's SPD by 15.0% (30.0%) for 4s. When this boat's torpedoes hit an enemy affected by this skill's SPD debuff: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations).\n2) With a 50.0% chance, increases this boat's DMG dealt to the enemy hit by 15.0% (30.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17410.png", "max_level": 10 }, "17420": { "id": 17420, "type": 3, "name": "Fish Are Friends", "desc": "Increases this boat's ASR by 1. Increases this boat's torpedo Crit Rate by 5.0% (15.0%) and DMG dealt against Light Armor enemies by 4.0% (10.0%). If this boat is your Submarine Fleet's Flagship or if there is another Gato-class SS in your fleet: increases your Gato-class SSs' TRP and ACC by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17420.png", "max_level": 10 }, "17450": { "id": 17450, "type": 3, "name": "For All Things, Benefits Bestowed", "desc": "Increases this ship's EVA by 1.0% (10.0%). When the battle starts, if there are other Dragon Empery ships in your fleet: increases all your ships' DMG dealt by 1.0% (5.0%) and increases your Dragon Empery ships' DMG dealt by a further 1.0% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17450.png", "max_level": 10 }, "17460": { "id": 17460, "type": 2, "name": "For Safe Returns, Schemes Shaped", "desc": "Every 8s: 50.0% chance to fire a Lv.1 (Lv.10) special barrage; if this barrage does not activate, instead increases this ship's FP and TRP by 1.0% (10.0%) (barrage DMG is based on the skill's level; buff can stack up to 3 times). Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: restores 1.0% (10.0%) of this ship's max HP and deploys a barrier (lasts 15s) equal to 1.0% (10.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17460.png", "max_level": 10 }, "17470": { "id": 17470, "type": 3, "name": "Lady Yuen's Grand \"Adventure\"", "desc": "10s after the battle starts and every 15s after that: goes on an Adventure for 5s. Depending on the result of the Adventure, applies 1 buff to a random ship in your fleet for 8s and a debuff to 1 random enemy for 8s. Once per battle, if the Adventure fails, or if this ship's HP falls below 50.0% as a result of DMG taken: increases this ship's SPD by 5 and Evasion Rate by 1.0% (10.0%) and decreases her DMG taken by 1.0% (5.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17470.png", "max_level": 10 }, "17480": { "id": 17480, "type": 1, "name": "Inkscape of Dancing Clouds", "desc": "When the battle starts: increases this ship's TRP by 10.0% (20.0%) and, if there is another Dragon Empery ship in your fleet, increases this ship's DMG dealt by 1.0% (10.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if there is any non-DD Dragon Empery ship in your fleet, this barrage is improved).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17480.png", "max_level": 10 }, "17500": { "id": 17500, "type": 3, "name": "Unfettered Freedom", "desc": "Increases this ship's AVI by 5.0% (15.0%). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) airstrike with aircraft and monochrome shells. Hits scored by these monochrome shells count as hits toward this ship's Star-Studded Formation skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17500.png", "max_level": 10 }, "17510": { "id": 17510, "type": 1, "name": "Dragon's Dance", "desc": "Every 3s: performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level and this ship's TRP stat). Every 5 times this attack hits an enemy: restores 3.0% HP for the ship in your fleet with the lowest percentage HP remaining (can activate up to 3 times per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17510.png", "max_level": 10 }, "17520": { "id": 17520, "type": 3, "name": "Delectable Delicacies", "desc": "1s after this ship fires her torpedoes: fires another wave of torpedoes (the torpedoes fired are the same as this ship's equipped torpedoes). Increases this ship's TRP and EVA by 5.0% (15.0%) and decreases her DMG taken by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17520.png", "max_level": 10 }, "17530": { "id": 17530, "type": 1, "name": "Tiger Thrasher!", "desc": "Every 1s: performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level and this ship's FP stat). Every 5 times this attack hits an enemy: increases this ship's FP by 1.5% (5.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17530.png", "max_level": 10 }, "17540": { "id": 17540, "type": 2, "name": "Gourmet Delivery!", "desc": "1s after this ship fires her torpedoes: fires another wave of torpedoes (the torpedoes fired are the same as this ship's equipped torpedoes). Increases this ship's SPD and EVA by 5.0% (15.0%) and decreases her DMG taken by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17540.png", "max_level": 10 }, "17550": { "id": 17550, "type": 1, "name": "Xuanwu's Tenacity", "desc": "Provides 1 Missile Strike charge. Decreases the duration this ship Burns by 3s and decreases her Burn DMG taken by 5.0% (15.0%). Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys a shield (lasts 6s) around the frontmost ship in your Vanguard that can negate up to 6 enemy shells.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17550.png", "max_level": 10 }, "17560": { "id": 17560, "type": 3, "name": "United As One+", "desc": "When sortied in a full fleet with 6 ships: increases this ship's FP and RLD by 10.0% (25.0%) and TRP and EVA by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11070.png", "max_level": 10 }, "17570": { "id": 17570, "type": 3, "name": "From Information Into Insight", "desc": "When the battle starts: performs Strategic Divination and applies a buff to either your Vanguard or Main Fleet: If your Vanguard is chosen, applies one of the following buffs at random: 1) Increases FP, TRP, and RLD by 3.5% (8.0%); 2) Decreases DMG taken from enemies by 4.0% (10.0%). If your Main Fleet is chosen, applies one of the following buffs at random: 1) Increases FP, AVI, and ACC by 3.5% (8.0%); 2) Increases AA by 4.0% (10.0%) and decreases DMG taken from enemies by 3.5% (8.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17570.png", "max_level": 10 }, "17580": { "id": 17580, "type": 1, "name": "Always Prepared, Always Vigiliant", "desc": "Increases this ship's RLD by 4.0% (10.0%). This ship ignores the penalties of the Out of Ammo debuff. Every 15s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if when the battle starts there is another Dragon Empery ship in your fleet, sets this barrage's activation chance to 50.0% (100.0%)).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17580.png", "max_level": 10 }, "17590": { "id": 17590, "type": 1, "name": "Sublimation, to Sunder All Storms", "desc": "When this ship finishes loading her Main Guns: 70.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Inflicts the following effects for 6s to enemies hit by this barrage: 1) Decreases SPD by 40.0%; 2) Increases DMG taken by 8.0%; 3) When Sovetsky Soyuz attacks the enemy, increases her Crit Rate by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17590.png", "max_level": 10 }, "17600": { "id": 17600, "type": 3, "name": "Irradiance, to Extol Solidarity's Glory", "desc": "When the battle starts: increases your Northern Parliament ships' FP, TRP, and AVI by 5.0% (15.0%). While this ship is afloat and there are 2 CVs/CVLs in your Main Fleet: increases your Main Fleet's ACC by 1.0% (10.0%) and your CVs' and CVLs' DMG dealt by 1.0% (10.0%); if there are 2 or more BBs, BCs, or BBVs in your Main Fleet: increases this ship's Crit Rate, RLD, and DMG dealt by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17600.png", "max_level": 10 }, "17610": { "id": 17610, "type": 2, "name": "Adamantine, the Walls of Forts Impregnable", "desc": "When there are other Northern Parliament ships in your fleet: decreases your Northern Parliament ships' Burn DMG taken by 5.0% (15.0%). During a sortie, when another fleet is battling and this ship is afloat: 18s after that fleet's battle starts, fires a Lv.1 (Lv.10) special supporting barrage (DMG is based on the skill's level). Decreases the Crit Rate of torpedoes hitting this ship by 10.0% (20.0%) and decreases their DMG by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17610.png", "max_level": 10 }, "17620": { "id": 17620, "type": 3, "name": "The Strength of Gentle Sunlight", "desc": "Increases this ship's FP by 5.0% (15.0%). While this ship is afloat: every 10s, every ship in your Vanguard recovers 1.0% of their max HP. The first time this recovery effect activates: also increases this ship's DMG dealt by 4.5% (12.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17620.png", "max_level": 10 }, "17630": { "id": 17630, "type": 1, "name": "Firepower Overload!", "desc": "When the battle starts, if there is another Northern Parliament ship in your fleet: gains the buff Max Firepower; every 20s, 30.0% (60.0%) chance to increase this ship's FP by 20.0% (40.0%) for 10s. Every 10s: 70.0% chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) (, if this barrage sinks an enemy ship, fires this barrage again (up to 2 activations possible within 5s)).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17630.png", "max_level": 10 }, "17650": { "id": 17650, "type": 1, "name": "Oathbound Chains", "desc": "When the battle starts: increases this ship's FP by 5.0% (15.0%). When this ship's Main Guns hit an enemy: 40.0% (70.0%) chance to, for 8s, decrease that enemy's SPD by 15.0% and increase your Gangut-class BBs' and your Northern Parliament Vanguard ships' DMG dealt by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17650.png", "max_level": 10 }, "17660": { "id": 17660, "type": 2, "name": "Protecting Links", "desc": "During battle, while this ship is afloat: increases your Northern Parliament ships' EVA by 1.0% (10.0%) and decreases all your other Northern Parliament ships' Burn DMG taken by 5.0% (15.0%). When this ship takes DMG: fires a Lv.1 (Lv.10) special barrage and, for 10s, decreases your Northern Parliament ships' DMG taken by 10.0% (barrage DMG is based on the skill's level; 20s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17660.png", "max_level": 10 }, "17670": { "id": 17670, "type": 1, "name": "Creative Burst", "desc": "Every 18s: 30.0% (60.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this barrage hits an enemy: for 8s, decreases that enemy's ACC by 5.0% (15.0%) and increases their DMG taken from this ship by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17670.png", "max_level": 10 }, "17680": { "id": 17680, "type": 2, "name": "Undeniable Rip-Roaring Spirit", "desc": "Increases this ship's AA by 5.0% (15.0%). After this ship has fired her Main Guns 15 times: for 5s, decreases this ship's SPD by 3; once this effect ends, decreases this ship's DMG taken by 4.0% (10.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17680.png", "max_level": 10 }, "17690": { "id": 17690, "type": 3, "name": "Service Mode", "desc": "When the battle starts, if your Flagship is a CV or CVL: fires a Lv.1 (Lv.10) special barrage when your Flagship launches an airstrike (DMG is based on the skill's level). Decreases this ship's DMG taken by 5.0% (15.0%) and, once per battle, when this ship has taken DMG equal to 25.0% of her max HP: restores 3.5% (8.0%) of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17690.png", "max_level": 10 }, "17700": { "id": 17700, "type": 1, "name": "Slayer Mode", "desc": "Every 3 times this ship fires her Main Guns: 40.0% (70.0%) chance to increase this ship's FP, TRP, ACC, and EVA by 15.0% (25.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17700.png", "max_level": 10 }, "17730": { "id": 17730, "type": 1, "name": "It's Cleaning Time!", "desc": "Every 20 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). The first time this barrage fires: increases this ship's Main Gun Crit Rate by 5.0% (15.0%); the second time it fires: increases this ship's Main Gun Crit DMG by 5.0% (15.0%); both of these effects last until the battle ends. Every 2 times this barrage fires: performs a Lv.1 (Lv.10) special slashing attack (range is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17730.png", "max_level": 10 }, "17740": { "id": 17740, "type": 3, "name": "Every Last Speck!", "desc": "Increases this ship's FP and TRP by 4.5% (12.0%). Every 15s: 40.0% (70.0%) chance to increase a random enemy's DMG taken from this ship by 5.0% (15.0%) (prioritizes humanoid enemies) and performs a sonar scan, revealing enemy SSs; both these effects last 8s. If these two effects do not activate: instead decreases this ship's DMG taken by 5.0% (15.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17740.png", "max_level": 10 }, "17750": { "id": 17750, "type": 2, "name": "Inverted Harmony", "desc": "When the battle starts: deploys a shield (lasts 5.0 (10.0)s) that can negate up to 5 enemy torpedoes, increases this ship's Evasion Rate by 1.5% (5.0%), and gives this ship the Harmony buff. When the battle starts, if there are 3 ships afloat in your Vanguard and this ship is in the frontmost position, when this ship fires her Main Guns: performs Tuning. If Tuning succeeds, the rearmost ship in your Vanguard gains the Harmony buff; if Tuning fails: the center ship in your Vanguard recovers 1.5% of her max HP. Initially Tuning has a 25.0% chance to succeed, and when it fails, the probability that it will succeed next time increases by 25.0%. When Tuning succeeds, it will not be performed again for the rest of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17750.png", "max_level": 10 }, "17760": { "id": 17760, "type": 1, "name": "Victory's Consonance", "desc": "Increases this ship's FP and EVA by 1.0% (10.0%). When this ship fires her Main Guns: all allies with the Harmony buff fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and the FP stat of the ship firing the barrage).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17760.png", "max_level": 10 }, "17770": { "id": 17770, "type": 3, "name": "The Performance Begins!", "desc": "Increases this ship's EVA by 5.0% (15.0%). Every 20s: this ship loses 5.0% of her max HP and increases your Vanguard's FP, TRP, and ACC by 5.0% (15.0%) for 10s; when a ship in your Vanguard sinks an enemy while under this buff, restores 1.0% of Prinz Eugen µ's HP and increases her Crit Rate by 3.5% (8.0%) until the battle ends (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17770.png", "max_level": 10 }, "17780": { "id": 17780, "type": 1, "name": "Crimson Song", "desc": "Every 5 times this ship's Main Guns hit an enemy: increases this ship's DMG dealt by 3.5% (8.0%) until the battle ends (can be stacked up to 3 times). Every 15s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if this ship's HP is at 75.0% or below when the barrage fires, the barrage is improved).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17780.png", "max_level": 10 }, "17790": { "id": 17790, "type": 3, "name": "Suppressive Fire Order", "desc": "When the battle starts: increases your Vanguard's FP by 1.0% (10.0%). When the fleet this ship is in has the Adequate Ammo buff: increases this ship's DMG dealt by 5.0% (15.0%). When this ship fires a wave of torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17790.png", "max_level": 10 }, "17800": { "id": 17800, "type": 2, "name": "Fit to Serve!", "desc": "When the battle starts: decreases this ship's torpedo DMG taken by 1.0% (10.0%). Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: deploys a barrier that can negate up to 2.0% (7.0%) of this ship's max HP in DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17800.png", "max_level": 10 }, "17810": { "id": 17810, "type": 1, "name": "Royal Lady of Rock 'n' Roll", "desc": "Increases this ship's AVI by 5.0% (15.0%). When the battle starts, if there are 3 or more µ ships in your fleet: immediately loads this ship's first airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17810.png", "max_level": 10 }, "17820": { "id": 17820, "type": 3, "name": "Listen Up!", "desc": "When this ship sinks an enemy: 50.0% (80.0%) chance to set all enemies' SPD to 0 for 1.0 (2.0)s, after which their SPD returns to normal over 2s (10s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17820.png", "max_level": 10 }, "17830": { "id": 17830, "type": 1, "name": "Perfect Curtain Call", "desc": "When this ship attacks an enemy with 25.0% HP remaining or less, increases that instance of DMG dealt by 10.0% (20.0%). Every 20s: 70.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17830.png", "max_level": 10 }, "17840": { "id": 17840, "type": 2, "name": "Alizarin Melody", "desc": "Increases this ship's AA and EVA by 1.0% (4.0%) for each µ ship in your fleet (stacks up to 3 times). When the battle starts, and every 20s: deploys a shield (lasts 8s) that can negate up to 3 enemy torpedoes; while this shield is active, increases this ship's FP and TRP by 10.0% (20.0%); when this shield expires or is destroyed: increases this ship's Evasion Rate by 5.0% (15.0%) until the shield becomes active again.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17840.png", "max_level": 10 }, "17850": { "id": 17850, "type": 3, "name": "Resonant Fortissimo", "desc": "Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases all enemies' torpedo DMG taken by 20.0% (40.0%) for 8s. When this barrage hits an enemy: 70.0% chance to inflict a special Burn ailment (lasts 9s). If this ship has Sakura Empire gear equipped: activates this skill's primary effect 5s after the battle starts.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17850.png", "max_level": 10 }, "17860": { "id": 17860, "type": 1, "name": "Sky-Blue Reverie", "desc": "Increases this ship's FP by 13.0% (25.0%) and SPD by 3. Every 20s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17860.png", "max_level": 10 }, "17870": { "id": 17870, "type": 2, "name": "Loving Song of Support", "desc": "Increases this ship's EVA and AA by 5.0% (15.0%). When the torpedoes fired by this ship's \"Sky-Blue Reverie\" barrage hit an enemy: a random ship in your Vanguard recovers 1.5% (5.0%) of her max HP. When the torpedoes fired by ship's \"All Out Assault\" skill hit an enemy: a random ship in your Main Fleet recovers 1.0% of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17870.png", "max_level": 10 }, "17880": { "id": 17880, "type": 1, "name": "Upon an Elegant Stage", "desc": "When the battle starts, if there are other µ ships in your fleet: increases your µ ships' FP and ACC by 1.0% (5.0%); if there are none, instead decreases this ship's DMG taken by 1.0% (10.0%). When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17880.png", "max_level": 10 }, "17890": { "id": 17890, "type": 3, "name": "Rising Passion!", "desc": "When this ship fires her Main Guns: decreases this ship's Main Gun reload time by 10.0% (stacks up to 20.0%) and increases your Vanguard's FP and EVA by 2.0% (7.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17890.png", "max_level": 10 }, "17900": { "id": 17900, "type": 1, "name": "Masked Workaholic", "desc": "Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases this ship's ACC by 1.0% (10.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17900.png", "max_level": 10 }, "17910": { "id": 17910, "type": 3, "name": "Perfect Dazzling Stage", "desc": "Increases your Vanguard's RLD by 5.0% (15.0%). Every 30 (15)s: every ship in your Vanguard recovers 1.0% of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17910.png", "max_level": 10 }, "17920": { "id": 17920, "type": 1, "name": "Dreaming Butterfly", "desc": "Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat) that decreases the AA of enemies hit by 3.0% until the battle ends (does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17920.png", "max_level": 10 }, "17930": { "id": 17930, "type": 3, "name": "Sleepo Beepo", "desc": "Increases this ship's AVI by 5.0% (15.0%) and decreases this ship's DMG taken by 8.0% (20.0%). When the battle starts, if there is no DD in your Vanguard: removes this DMG reduction buff after this ship launches her second airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17930.png", "max_level": 10 }, "17940": { "id": 17940, "type": 1, "name": "Cleaver of All Sin", "desc": "Every 12s: performs a Lv.1 (Lv.10) special slashing attack on 1 random enemy; if that enemy did not sink, additionally performs a Lv.1 (Lv.10) special stabbing attack on the enemy (DMG is based on the skill's level). These attacks prioritize humanoid enemies. Inflicts the Slashed status to enemies hit by these attacks for 12s, increasing their DMG taken from submarine, surface, and aircraft torpedoes by 1.5% (6.0%). When the stabbing attack activates, if Mogador is NOT affected by Burn, the attack deals guaranteed Crit DMG and she gains the Axe of Judgment status for 2.5s, granting the following buffs:\n1) Decreases her ramming DMG taken by 80.0%;\n2) She cannot take more than 5.0% of her max HP in DMG at once; if she takes this much DMG, she evades all enemy shells and cannot take ramming DMG until the buff wears off.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17940.png", "max_level": 10 }, "17950": { "id": 17950, "type": 2, "name": "Harder! Faster! Stronger!", "desc": "When this ship has Iris Libre or Vichya Dominion gear equipped: increases this ship's FP by 5.0% (15.0%) of her base EVA (the total of her base stats + gear). Increases this ship's Evasion Rate by 1.5% (6.0%). When this ship takes DMG, if the enemy that hit her has SPD no higher than her: deploys a barrier (only 1 can be active at a time) that can negate DMG equal to up to 20.0% of the DMG taken from that attack. If this shield is destroyed: 50.0% (100.0%) chance to immediately fire this ship's Main Guns and restore 10 HP (3s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17950.png", "max_level": 10 }, "17960": { "id": 17960, "type": 3, "name": "Drown in the Fragrance", "desc": "Increases this ship's ACC by 1.0% (10.0%). Every 12s: performs a radar scan, revealing enemy SSs for 8s and decreases this ship's Burn duration by 3 (6)s. While this ship is NOT affected by Burn, when this ship hits an enemy with the Slashed, Burn, or Flooding status: 50.0% (100.0%) chance to immediately fire this ship's Main Guns (2s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17960.png", "max_level": 10 }, "17970": { "id": 17970, "type": 1, "name": "Big Seven - Colorado", "desc": "When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage forward (DMG is based on the skill's level). Once per battle, when the HP of any other ship in your Main Fleet falls below 50.0% as a result of DMG taken: fires this special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10320.png", "max_level": 10 }, "17980": { "id": 17980, "type": 3, "name": "The Light of Glory Yet Shines", "desc": "Increases this ship's FP and AA by 4.5% (12.0%); if there are other BBs in your fleet, further increases FP and ACC by 4.5% (12.0%). When the HP of any other BB in your fleet falls below 40.0% as a result of DMG taken: deploys a barrier around that ship that can negate up to 5.0% (15.0%) of her max HP in DMG and increases her FP by 1.0% (10.0%) (this effect can only activate once per ship).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17980.png", "max_level": 10 }, "18010": { "id": 18010, "type": 1, "name": "MKV-Class AP Shells+", "desc": "Increases this ship's DMG with AP by 20.0% (40.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18010.png", "max_level": 10 }, "18040": { "id": 18040, "type": 2, "name": "Against the Current+", "desc": "When this ship's HP falls below 20.0%: restores 15.0% of its max HP over 10s. This effect can only activate once per battle. Additionally, for every 1.0% of max HP lost since the start of the battle: increases this ship's RLD by 0.6 (1).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18040.png", "max_level": 10 }, "18050": { "id": 18050, "type": 1, "name": "Body and Soul+", "desc": "Increases this ship's Torpedo Crit Rate by 20.0% (40.0%) and Torpedo Crit DMG by 65.0%. Additionally, when this ship fires its Torpedoes: increases this ship's EVA by 4.5% (12.0%) for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18050.png", "max_level": 10 }, "18070": { "id": 18070, "type": 1, "name": "A Legend's Inheritance+", "desc": "When this ship fires its Main Guns: 40.0% (70.0%) chance to fire an improved special barrage. Barrage damage is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18070.png", "max_level": 10 }, "18100": { "id": 18100, "type": 2, "name": "Well-Rounded Armor+", "desc": "After the battle begins and every 30s after that: deploys 4 rotating shields that can each block up to 8 hits. Shields last for $1s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18100.png", "max_level": 10 }, "18120": { "id": 18120, "type": 2, "name": "Engine Boost+", "desc": "Increases this ship's Speed by $1. At the start of the battle: increases this ship's EVA by $2 for 50s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18120.png", "max_level": 10 }, "18130": { "id": 18130, "type": 2, "name": "No-Fly Zone!+", "desc": "When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 5.0% (15.0%) for 8s; if your Airspace Control of the map is at Parity or higher: this buff's duration extends until the end of the battle, but does not stack. Additionally, when your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP and RLD by 10.0% (20.0%) until the end of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18130.png", "max_level": 10 }, "18150": { "id": 18150, "type": 3, "name": "Iron Sight Caliber+", "desc": "Decreases this ship's Main Gun Spread Range by 3 and increases its DMG dealt to CAs, CBs, BCs, BBs, and BBVs by 10.0% (20.0%), and also increases its DMG dealt to CVs and CVLs by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18150.png", "max_level": 10 }, "18180": { "id": 18180, "type": 1, "name": "Kitakaze Style - Lotus Torpedoes+", "desc": "10s after the start of the battle: fires a special torpedo barrage (Lv.1 (Lv.10)) and decreases this ship's DMG taken by 1.5% (6.0%) for 50s. After every 8 hits with this ship's Torpedoes (barrage torpedoes do not count): fires this same barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18180.png", "max_level": 10 }, "18200": { "id": 18200, "type": 2, "name": "Mizuho's Intuition+", "desc": "Every 20s: 50.0% (100.0%) chance to increase this ship's EVA by 15.0% (25.0%), Accuracy by 20.0% (50.0%), and decrease this ship's torpedo DMG taken by 5.0% (15.0%) for 12s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18200.png", "max_level": 10 }, "18210": { "id": 18210, "type": 1, "name": "Special Gunnery Training+", "desc": "Fires a special barrage that Burns enemies once every 8 times this ship fires her Main Guns. While equipping a Large-Caliber Main Gun: increases this ship's Main Gun efficiency by 4.5% (12.0%), lowers the number of shots needed to fire the barrage to 4, and improves the barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18210.png", "max_level": 10 }, "18220": { "id": 18220, "type": 1, "name": "Symphony of Destruction+", "desc": "When this ship takes DMG or when an enemy comes within close range of her: fires a Lv.1 (Lv.10) special barrage - Eins (DMG is based on the skill's level; 15s cooldown between activations). When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage - Zwei (DMG is based on the skill's level). Both these barrages always fire from your Flagship position.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19220.png", "max_level": 10 }, "18240": { "id": 18240, "type": 3, "name": "Rhapsody of Darkness+", "desc": "Increases this ship's FP by 10.0% (20.0%) and decreases her DMG taken by 10.0% (20.0%). Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: increases this ship's Secondary Gun Shell Velocity by 15.0% and increases her Secondary Gun efficiency by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19240.png", "max_level": 10 }, "18250": { "id": 18250, "type": 2, "name": "Emotion Inhibition Module+", "desc": "At the start of battle, if this ship's HP is greater than 50.0%: increases this ship's AA by 4.5% (12.0%) and improves this ship's Precision Salvo Protocol barrage. Additionally, when this ship's HP falls below 50.0%: for 8s, increases this ship's EVA by 15.0% (30.0%) and restores a total of 8.0% of its max HP (this effect can only be triggered twice per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18250.png", "max_level": 10 }, "18270": { "id": 18270, "type": 3, "name": "Bounce Right Back+", "desc": "Decreases the loading time of this ship's first 2 waves of torpedoes by 40.0% (70.0%). When this ship takes DMG: 15.0% chance to increase this ship's FP, EVA, and AA by 1.0% (5.0%) until the end of the battle. Can be stacked up to 3 times. While this ship's HP is at 80.0% or higher: increases this ship's DMG dealt with torpedoes by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18270.png", "max_level": 10 }, "18290": { "id": 18290, "type": 1, "name": "The Fearless Privateer+", "desc": "Increases this ship's built-in Secondary Gun's Crit Rate by 20.0% (50.0%) and improves its ammo type. When this ship uses a Main Gun that fires Normal or HE ammo: this ship's Main Gun ammo type changes to Lv.1 (Lv.10) special HE+ that has a chance to inflict a special Burn to enemies hit (DMG is based on the skill's level). Decreases the shot requirement of this ship's All Out Assault skill to 6.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18290.png", "max_level": 10 }, "18300": { "id": 18300, "type": 3, "name": "Flintlock Burst+", "desc": "Every 30 (20)s: fires a special barrage that penetrates enemy shields and heals this ship for 20.0% of the DMG dealt (barrage DMG is based on the skill's level.) Increases this ship's FP and EVA by 3.0% (15.0%) and RLD by 4.5% (21.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18300.png", "max_level": 10 }, "18320": { "id": 18320, "type": 1, "name": "Ausgewogen+", "desc": "At the start of the battle: increases this ship's Speed by 5 and EVA by 4.5% (12.0%) and decreases her DMG taken by 5.0% (15.0%) for 60s; increases this ship's Crit DMG by 15.0% (25.0%) and, every 15s: 40.0% (70.0%) chance to fire a special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18320.png", "max_level": 10 }, "18340": { "id": 18340, "type": 1, "name": "Herteitr's Rolling Thunder+", "desc": "Every 18s: 45.0% (75.0%) chance to fire a special barrage that ignores enemy shields (improved pattern; DMG is based on the skill's level.) Changes the Spread Angle of this ship's torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18340.png", "max_level": 10 }, "18350": { "id": 18350, "type": 1, "name": "Augmenting Mechanism: Setzer Principle+", "desc": "Decreases the loading time of this ship's Main Guns by 20.0% (40.0%) and fires an additional Lv.1 (Lv.10) barrage along with this ship's primary Salvoes (improved pattern; barrage is unaffected by this ship's position). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18350.png", "max_level": 10 }, "18380": { "id": 18380, "type": 1, "name": "Sky-Rending Retribution+", "desc": "When this ship launches an airstrike: 50.0% (100.0%) chance to launch an additional Lv.1 (Lv.10) special airstrike+ (DMG increased; DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19380.png", "max_level": 10 }, "18400": { "id": 18400, "type": 3, "name": "The Great One's Shadow+", "desc": "Increases this ship's AVI, AA, and ACC by 10.0% (20.0%). When the battle starts, if this ship has Sakura Empire aircraft equipped, or if there is another Sakura Empire ship in your fleet: increases all of this ship's weapon efficiencies by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19400.png", "max_level": 10 }, "18440": { "id": 18440, "type": 1, "name": "Riddle Me This+", "desc": "Increases this ship's EVA by 5.0% (15.0%); when this ship fires her Torpedoes: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) improved special barrage (DMG is based on the skill's level). If this barrage fails to activate: instead decreases the loading time of this ship's next wave of Torpedoes by 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18440.png", "max_level": 10 }, "18460": { "id": 18460, "type": 1, "name": "Hex-Principle of Insight+", "desc": "When this ship launches an Airstrike: 50.0% (100.0%) chance to inflict 234 DMG to all enemies and gradually reduce their SPD to 0 over 2.5s, then returning to normal instantly after 1.5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18460.png", "max_level": 10 }, "18500": { "id": 18500, "type": 2, "name": "Il Milione+", "desc": "If there is at least 1 other ship in your Main Fleet: decreases this ship's DMG taken by 6.0% (20.0%) and increases her Main Gun Efficiency by 5.0% (15.0%) and AA Gun efficiency by 50.0%. When the battle starts, deploys 2 shields that can block 3 enemy torpedoes around the frontmost ship of your Vanguard. Improves the barrage fired by this ship's \"Legendary Voyage\" skill; if this ship is your Flagship, also increases the barrage's activation chance by 10.0%; if this ship is NOT your Flagship, instead increases the amount of max HP healed by \"Legendary Voyage\" to 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18500.png", "max_level": 10 }, "18550": { "id": 18550, "type": 1, "name": "Lindwurm - Devouring Fang+", "desc": "During battle, this ship gains a Lv.1 (Lv.10) special Secondary Gun; every 5 times she fires this Secondary Gun: launches a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and restores 2.0% HP to the ship with the lowest HP percentage in the fleet; the 4th time she fires this Secondary Gun: increases this ship's FP and TRP by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19550.png", "max_level": 10 }, "18590": { "id": 18590, "type": 1, "name": "Blazing Battledance+", "desc": "Every 20s: 50.0% (100.0%) chance to launch an enhanced special barrage (DMG is based on the skill's level). When this ship takes DMG: 20.0% chance to increase this ship's FP and AA by 1.0% (5.0%) and TRP by 3.5% (8.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19590.png", "max_level": 10 }, "18610": { "id": 18610, "type": 1, "name": "Contingency Experiment - Suppressive Fire+", "desc": "Increases this ship's DMG dealt against Medium and Heavy Armor enemies by 1.0% (10.0%). When this ship's airstrike finishes loading: fires a special barrage that decreases the AA of enemies hit by 10.0% and decreases their SPD by 50.0% for 3s (barrage DMG is based on the skill's level; barrage debuffs cannot be stacked). Further improves the effect of the barrage triggered by the skill \"Aviation Experiment - Coordinated Bombardment.\"", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19610.png", "max_level": 10 }, "18620": { "id": 18620, "type": 1, "name": "Tormentor of the Weak+", "desc": "Increases this ship's Crit Rate by 5.0% (15.0%) and Crit DMG by 15.0% (30.0%).\nEvery 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); increases this ship's DMG dealt by 5.0% (15.0%) to enemies hit by this barrage; if this ship has a CL Main Gun equipped: increases this ship's Main Gun efficiency by 1.0% (10.0%), reduces the activation interval of this special barrage to 10s, and fires this barrage once 3s after the battle starts.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19690.png", "max_level": 10 }, "18730": { "id": 18730, "type": 1, "name": "Apotheosis: Flourishing Assault+", "desc": "Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires her 2nd Main Gun volley: randomly marks 1 enemy target. This ship deals 4.5% (12.0%) increased DMG to the marked enemy; when that enemy is sunk, Flandre's next Main Gun volley will activate this effect again.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/18730.png", "max_level": 10 }, "18760": { "id": 18760, "type": 2, "name": "Divine Presence+", "desc": "When the battle starts: this ship gains a Lv.1 (Lv.10) special AA Gun (DMG is based on the skill's level). Increases the efficiency of this ship's 1st weapon slot by 15.0% and the efficiency of her 3rd weapon slot by 30.0%.\nEvery 10s, or when a ship in your fleet fires her AA Gun: increases your Vanguard's AA by 1.5% (6.0%) (stacks up to 3 times). When this effect activates 3 times, activates the following effects:\n1) Restores 4.0% of your Vanguard's max HP;\n2) The ship in your fleet with the lowest current HP percentage restores 4.0% of her max HP over 8s;\n3) Shimanto's DMG taken decreases by 8.0% (18.0%) until the battle ends;\n4) Deploys 2 shields that can negate up to 6 enemy shells as well as 2 shields that can negate up to 2 enemy torpedoes; these shields last 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19760.png", "max_level": 10 }, "18780": { "id": 18780, "type": 1, "name": "Blade of Iris Aspirations+", "desc": "Increases this ship's FP and RLD by 10.0% (20.0%) and DMG dealt by 15.0%. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: this ship evades all attacks for 5s; when this effect activates: decreases the ACC of all enemies on the battlefield by 5.0% (15.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19780.png", "max_level": 10 }, "18790": { "id": 18790, "type": 1, "name": "Nocturnal Judgment+", "desc": "Improves this ship's airstrikes. When the battle starts, if this ship has Eagle Union gear equipped: increases this ship's FP and AVI by 10.0% (20.0%). Every 15s: applies a mark to all enemies on the battlefield, decreasing their EVA by 4.0% (10.0%) for 6s while launching a Lv.1 (Lv.10) seaplane attack (DMG is based on the skill's level). When an enemy marked by this skill is hit by Halford's torpedoes or her seaplane attack: increases that enemy's DMG taken by 8.0% for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19790.png", "max_level": 10 }, "18860": { "id": 18860, "type": 1, "name": "Causality Anchor+", "desc": "Increases this ship's FP and TRP by 10.0% (20.0%). When this ship fires her Main Guns: fires an improved Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that inflicts a special Burn ailment for 15s to enemies hit. When the skill Blessings and Purity activates: the recon plane launched by the skill can target up to an additional 3 enemies.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19860.png", "max_level": 10 }, "19000": { "id": 19000, "type": 1, "name": "Siren Killer Ⅰ", "desc": "Increases this ship's DMG to Sirens by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19000.png", "max_level": 1 }, "19001": { "id": 19001, "type": 1, "name": "Siren Killer Ⅱ", "desc": "Increases this ship's DMG to Sirens by 10.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19000.png", "max_level": 1 }, "19002": { "id": 19002, "type": 1, "name": "Siren Killer Ⅲ", "desc": "Increases this ship's DMG to Sirens by 15.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19000.png", "max_level": 1 }, "19010": { "id": 19010, "type": 1, "name": "MKV-Class AP Shells", "desc": "Increases this ship's DMG with AP by 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19010.png", "max_level": 10 }, "19020": { "id": 19020, "type": 2, "name": "Goddess of the Sea", "desc": "Once per battle, when this ship's HP falls below 20.0%: restores 15% (25%) of its max HP and increases this ship's RLD by 30.0% for the rest of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19020.png", "max_level": 10 }, "19030": { "id": 19030, "type": 1, "name": "Monarch's Coercion", "desc": "When this ship fires a Salvo: 40.0% (70.0%) chance to fire a special barrage. Decreases the Speed of enemies hit by the barrage by 20.0% (40.0%) for 6s. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19030.png", "max_level": 10 }, "19040": { "id": 19040, "type": 2, "name": "Against the Current", "desc": "Once per battle, when this ship's HP falls below 20.0%: restores 12.0% of its max HP over 8s. Additionally, for every 1.0% of max HP lost since the start of the battle: increases this ship's RLD by 0.6 (1).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19040.png", "max_level": 10 }, "19050": { "id": 19050, "type": 1, "name": "Body and Soul", "desc": "Increases this ship's Torpedo Crit Rate by 20.0% (40.0%) and Torpedo Crit DMG by 65.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19050.png", "max_level": 10 }, "19060": { "id": 19060, "type": 1, "name": "Flash of Lightning", "desc": "When this ship fires its Torpedoes: 15.0% (30.0%) chance to launch a special torpedo barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19060.png", "max_level": 10 }, "19070": { "id": 19070, "type": 1, "name": "A Legend's Inheritance", "desc": "When this ship fires a Salvo: 40.0% (70.0%) chance to fire a special barrage. Barrage DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19070.png", "max_level": 10 }, "19080": { "id": 19080, "type": 2, "name": "Specialized Armor", "desc": "Decreases the AP DMG this ship takes by 15% (30%) but slightly increases this ship's chance of catching fire (depends on the enemy's weapon caliber; maximum of 6.0%) and increases its Burn Duration by 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19080.png", "max_level": 10 }, "19090": { "id": 19090, "type": 1, "name": "Expert Loader", "desc": "Changes the ammo type of this ship's Main Guns to HE. Every time this ship fires its Main Guns: increases this ship's RLD by 1.0% (3.5%) (can be stacked up to 12 times.) The ammo type of this ship's Main Guns will alternate between HE and AP every 2 shots.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19090.png", "max_level": 10 }, "19100": { "id": 19100, "type": 2, "name": "Well-Rounded Armor", "desc": "Every 30s: deploys 4 rotating shields that can each block up to 8 hits. Shields last for $1s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19100.png", "max_level": 10 }, "19110": { "id": 19110, "type": 1, "name": "Augmented HE Ammo", "desc": "Increases this ship's DMG with HE by 15.0% (35.0%) but decreases its chance to ignite enemies by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19110.png", "max_level": 10 }, "19120": { "id": 19120, "type": 2, "name": "Engine Boost", "desc": "Increases this ship's Speed by $1. At the start of the battle: increases this ship's EVA by $2 for 40s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19120.png", "max_level": 10 }, "19130": { "id": 19130, "type": 2, "name": "No-Fly Zone!", "desc": "When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 5.0% (15.0%) for 8s. When your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP by 5.0% (15.0%) and RLD by 10.0% (20.0%) until the end of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19130.png", "max_level": 10 }, "19140": { "id": 19140, "type": 3, "name": "Dual Nock", "desc": "While equipping a Main Gun in this ship's Secondary Weapon slot: increases this ship's Anti-Air Gun efficiency by 5.0% (15.0%). If instead equipping an Anti-Air Gun in this slot: increases this ship's Main Gun efficiency by 5.0% (15.0%). While placed in the rearmost position of your Vanguard: decreases this ship's DMG taken by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19140.png", "max_level": 10 }, "19150": { "id": 19150, "type": 3, "name": "Iron Sight Caliber", "desc": "Decreases this ship's Main Gun Spread Range by 3 and increases its DMG dealt to CAs, CBs, BCs, BBs, and BBVs by 10.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19150.png", "max_level": 10 }, "19160": { "id": 19160, "type": 1, "name": "Heavy Barrel Blaster", "desc": "When this ship fires a Salvo: 50.0% (80.0%) chance to fire a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19160.png", "max_level": 10 }, "19170": { "id": 19170, "type": 3, "name": "Kitakaze Style - Horizon Splitter", "desc": "This ship's Main Guns ignore the enemy's Armor Type and its Main Gun DMG increases based on the skill's level (Lv.1 (Lv.10).) While equipping a Sakura Empire Main Gun: increases this ship's Main Gun efficiency by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19170.png", "max_level": 10 }, "19180": { "id": 19180, "type": 1, "name": "Kitakaze Style - Lotus Torpedoes", "desc": "10s after the start of battle, if this ship is in the frontmost position of your Vanguard: fires a special torpedo barrage (Lv.1 (Lv.10).) After every 10 hits with this ship's Torpedoes (barrage torpedoes do not count): fires this same barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19180.png", "max_level": 10 }, "19190": { "id": 19190, "type": 1, "name": "Blazing Peaks", "desc": "When this ship equips a Main Gun with a caliber of 280mm or higher: increases its Main Gun DMG based on the distance its shells travel to reach the enemy, up to a maximum of 15.0% (25.0%). Increases this ship's Burn DMG dealt by 20.0% (50.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19190.png", "max_level": 10 }, "19200": { "id": 19200, "type": 2, "name": "Mizuho's Intuition", "desc": "Every 20s: 30.0% (70.0%) chance to increase this ship's EVA by 10.0% (20.0%) and Accuracy by 20.0% (50.0%) for 12s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19200.png", "max_level": 10 }, "19210": { "id": 19210, "type": 1, "name": "Special Gunnery Training", "desc": "Fires a special barrage once every 8 times this ship fires her Main Guns. While equipping the Prototype Triple 310mm Main Gun (Type 0): increases this ship's Main Gun efficiency by 4.5% (12.0%), lowers the number of shots needed to fire the barrage to 4, and improves the barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19210.png", "max_level": 10 }, "19220": { "id": 19220, "type": 1, "name": "Symphony of Destruction", "desc": "When this ship takes DMG or when an enemy comes within close range of this ship: fires a Lv.1 (Lv.10) special barrage that ignores the enemy's Armor Type (barrage DMG is based on the skill's level.) Has a 15s cooldown between activations.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19220.png", "max_level": 10 }, "19230": { "id": 19230, "type": 1, "name": "Sonata of Chaos", "desc": "When this ship fires an odd-numbered Salvo: increases its RLD by 30.0% (50.0%) and DMG dealt by 10.0% (20.0%) until its next reloaded Salvo. When this ship fires an even-numbered Salvo: increases its Crit Rate by 10.0% (20.0%) and Crit DMG by 30.0% (50.0%) until its next reloaded Salvo.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19230.png", "max_level": 10 }, "19240": { "id": 19240, "type": 3, "name": "Rhapsody of Darkness", "desc": "Applies a buff to this ship based on its HP remaining. When between 100% and 70%: increases FP by 10.0% (20.0%); when between 70% and 30%: increases FP by 4.0% (10.0%) and decreases DMG taken by 4.0% (10.0%); when less than 30%: decreases DMG taken by 10.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19240.png", "max_level": 10 }, "19250": { "id": 19250, "type": 2, "name": "Emotion Inhibition Module", "desc": "Up to twice per battle, when this ship's HP falls below 50.0%: for 8s, increases this ship's EVA by 15.0% (30.0%) and restores a total of 8.0% of its max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19250.png", "max_level": 10 }, "19260": { "id": 19260, "type": 1, "name": "Precision Salvo Protocol", "desc": "Each Main Gun reload gives this ship 2 Salvoes that can be fired independently. This ship's DMG bonus with manually aimed Salvoes becomes 25.0% (40.0%). Every 20s: 50.0% (100.0%) chance to fire a special barrage (barrage DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19260.png", "max_level": 10 }, "19270": { "id": 19270, "type": 3, "name": "Bounce Right Back", "desc": "Decreases the loading time of this ship's first wave of torpedoes by 40.0% (70.0%). When this ship takes DMG: 15.0% chance to increase this ship's FP, EVA, and AA by 1.0% (5.0%) until the end of the battle. Can be stacked up to 3 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19270.png", "max_level": 10 }, "19280": { "id": 19280, "type": 1, "name": "Grin and Fire!", "desc": "Decreases this ship's DMG taken by 5.0% (15.0%). Every 12s after the start of the battle: 50.0% (100.0%) chance to fire a special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19280.png", "max_level": 10 }, "19290": { "id": 19290, "type": 1, "name": "The Fearless Privateer", "desc": "Increases this ship's built-in Secondary Gun Crit Rate by 20.0% (50.0%) and improves its ammo. When this ship uses a Main Gun that fires Normal or HE ammo: this ship's Main Gun ammo type changes to Lv.1 (Lv.10) special HE with a chance to cause a special Burn to enemies (special HE DMG increase is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19290.png", "max_level": 10 }, "19300": { "id": 19300, "type": 3, "name": "Flintlock Burst", "desc": "Every 30 (20)s: fires a special barrage that ignores enemy shields and heals this ship for 15.0% of the DMG dealt (barrage DMG is based on the skill's level.) When this ship sinks an enemy: increases this ship's FP and EVA by 1.0% (5.0%) and RLD by 1.5% (7.0%) until the end of the battle. Can be stacked up to 3 times; if this ship is in the frontmost position of your Vanguard at the start of the battle: immediately gives all 3 stacks of this buff.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19300.png", "max_level": 10 }, "19310": { "id": 19310, "type": 2, "name": "Retaliatory Shield", "desc": "Every 15s: deploys a shield in front of this ship that lasts 8s and can block up to 6 enemy shells; if this shield is destroyed within the allotted time: fires a barrage and increases this ship's FP and Accuracy by 3.5% (8.0%) until the end of the battle. This buff can be stacked twice.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19310.png", "max_level": 10 }, "19320": { "id": 19320, "type": 1, "name": "Ausgewogen", "desc": "At the start of the battle, if this ship is in the frontmost position of your Vanguard: increases this ship's Speed by 5 and EVA by 4.5% (12.0%) until the end of the battle, and decreases its DMG taken by 5.0% (15.0%) for 30s; if NOT in the frontmost position: increases this ship's Crit DMG by 15.0% (25.0%) and, every 15s: has a 40.0% (70.0%) chance to fire a special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19320.png", "max_level": 10 }, "19330": { "id": 19330, "type": 3, "name": "Mímir's Keen Eyes", "desc": "Changes this ship's position and decreases its DMG taken by 5.0% (20.0%). Every 15s: commences a sonar scan, revealing the location of all enemy SSs for 5 (10)s, reducing their accuracy by 15.0% (25.0%), and decreasing your Vanguard's DMG taken from torpedoes by 5.0% (15.0%) for 5 (10)s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19330.png", "max_level": 10 }, "19340": { "id": 19340, "type": 1, "name": "Herteitr's Rolling Thunder", "desc": "Every 18s: 45.0% (75.0%) chance to fire a special barrage with thunderbolts that ignore enemy shields (DMG is based on the skill's level.) Changes the Spread Angle of this ship's torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19340.png", "max_level": 10 }, "19350": { "id": 19350, "type": 1, "name": "Augmenting Mechanism: Setzer Principle", "desc": "Decreases the loading time of this ship's Main Guns by 20.0% (40.0%) and fires an additional Lv.1 (Lv.10) barrage along with its primary Salvoes. Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19350.png", "max_level": 10 }, "19360": { "id": 19360, "type": 3, "name": "Substitute Mechanism: Holy Thurible", "desc": "When this ship uses a Main Gun that fires HE ammo: increases its FP by 1.0% (5.0%), AA by 5.0% (15.0%), and increases its HE DMG modifier against enemies with Heavy armor by 5.0% (15.0%); when using one that fires AP: increases this ship's FP by 1.0% (5.0%), RLD by 5.0% (15.0%), and increases its Crit Rate by 5.0% (20.0%). While this ship is above 75.0% HP: absorbs 50.0% of the DMG your Flagship takes (does nothing if this ship is the Flagship); when this ship's HP falls below 75.0%: increases this ship's EVA and Accuracy by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19360.png", "max_level": 10 }, "19380": { "id": 19380, "type": 1, "name": "Sky-Rending Retribution", "desc": "When this ship launches an Airstrike: 50.0% (100.0%) chance to launch an additional special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19380.png", "max_level": 10 }, "19390": { "id": 19390, "type": 1, "name": "Flame-Anointed Conquest", "desc": "When this ship is equipped with a Fighter: fires a Lv.1 (Lv.10) special barrage every 12s; when this ship has no Fighters equipped: instead follows up her every Airstrike with a Lv.1 (Lv.10) slashing attack (barrage and slash attack DMG are based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19390.png", "max_level": 10 }, "19400": { "id": 19400, "type": 3, "name": "The Great One's Shadow", "desc": "When this ship is equipped with Sakura Empire aircraft: increases this ship's AVI and Accuracy by 5.0% (15.0%); when none are equipped: instead increases this ship's AA and Accuracy by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19400.png", "max_level": 10 }, "19410": { "id": 19410, "type": 3, "name": "Engulfer of the Golden Vortex", "desc": "When this ship's Torpedoes hit an enemy: decreases the target's Speed by 30.0% (60.0%) for 5s. As long as this ship is not Out of Ammo, increases this ship's EVA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19410.png", "max_level": 10 }, "19420": { "id": 19420, "type": 2, "name": "Abyssal Banquet", "desc": "When this ship is equipped with a Main Gun that fires Normal or AP ammo: decreases this ship's DMG taken by 5.0% (15.0%) and increases Crit Rate by 4.5% (12.0%); when equipping one that fires HE ammo: increases this ship's DMG dealt by 4.5% (12.0%), but makes her unable to Burn enemies. If the equipped Main Gun is high-caliber: also increases this ship's Main Gun Efficiency by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19420.png", "max_level": 10 }, "19430": { "id": 19430, "type": 1, "name": "Jöttun's Jaws", "desc": "If there are no enemies near this ship when she fires her Main Guns: inflicts Armor Break to all enemies hit; once every 8 times her Main Guns are fired: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this ship's Main Gun is high-caliber: decreases the number of shots required to 4.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19430.png", "max_level": 10 }, "19440": { "id": 19440, "type": 1, "name": "Riddle Me This", "desc": "Increases this ship's EVA by 5.0% (15.0%); when this ship fires her Torpedoes: 45.0% (75.0%) chance to fire a special barrage Lv.1 (Lv.10) (DMG is based on the skill's level). If this barrage fails to activate: instead decreases the loading time of this ship's next wave of Torpedoes by 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19440.png", "max_level": 10 }, "19450": { "id": 19450, "type": 2, "name": "Hide and Seek", "desc": "When this ship fires her Torpedoes: deploys a smokescreen and a barrier. Smokescreen lasts 5s and increases Evasion Rate by 20.0% (40.0%) for all your ships in it (does not stack with other smokescreen skills). The barrier lasts 5s and can absorb DMG up to 1.5% (6.0%) of this ship's max HP. If this barrier is destroyed before it expires: this ship gains 100% Evasion Rate for 2s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19450.png", "max_level": 10 }, "19460": { "id": 19460, "type": 1, "name": "Hex-Principle of Insight", "desc": "When this ship launches an Airstrike: 45.0% (75.0%) chance to inflict 234 DMG to all enemies and gradually reduce their SPD to 0 over 2.5s, then returning to normal instantly after 1s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19460.png", "max_level": 10 }, "19470": { "id": 19470, "type": 1, "name": "Hex-Principle of Shattering", "desc": "When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Inflicts Armor Break to all Light and Medium armor enemies hit by this airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19470.png", "max_level": 10 }, "19480": { "id": 19480, "type": 3, "name": "Hex-Principle of Dominance", "desc": "Increases this ship's DMG dealt to CLs and CAs by 10.0% (20.0%). When this ship is equipped with Iron Blood aircraft: increases this ship's AVI and RLD by 4.5% (12.0%) and Fighter efficiency by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19480.png", "max_level": 10 }, "19490": { "id": 19490, "type": 1, "name": "Legendary Voyage", "desc": "When this ship has the Out of Ammo debuff: decreases the DMG penalty's effect by 5.0% (15.0%). When this ship fires her Main Guns: 45.0% (75.0%) chance to fire a frontal barrage (DMG is based on the skill's level). If this barrage fails to activate: heals this ship for 5.0% of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19490.png", "max_level": 10 }, "19500": { "id": 19500, "type": 2, "name": "Il Milione", "desc": "If there is at least 1 other Sardegnian ship in your fleet: decreases this ship's DMG taken by 6.0% (20.0%). At the start of the battle, if the frontmost ship in your Vanguard is a Sardegnian ship: increases this ship's Main Gun efficiency by 1.0% (10.0%) and her AA Gun efficiency by 50.0%; if said ship is not Sardegnian, instead spawns 2 shields around that ship that can block 3 enemy torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19500.png", "max_level": 10 }, "19510": { "id": 19510, "type": 3, "name": "Untold Tales", "desc": "During a sortie, whenever the fleet this ship is in sinks an enemy fleet: increases this ship's AA and EVA by 0.5% (5.0%) (can be stacked up to 3 times). While this ship is afloat: launches a Lv.1 (Lv.10) supporting barrage (DMG is based on the skill's level) 20s after a fleet this ship is NOT in starts its 1st and 2nd battles that sortie; for said fleet's 3rd and 4th battles: decreases DMG taken by 3.5% (8.0%) for your Sardegnian ships.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19510.png", "max_level": 10 }, "19530": { "id": 19530, "type": 1, "name": "Rejoice in Radiance", "desc": "When the battle starts, increases this ship's FP and ACC by 4.5% (12.0%). If sortied with another Royal Navy ship, or if this ship has Royal Navy gear equipped: increases this ship's EVA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19530.png", "max_level": 10 }, "19540": { "id": 19540, "type": 2, "name": "Pathfinder's Shroud", "desc": "Every 10s: fires a special barrage (DMG is based on the skill's level) and becomes Shrouded for 5s (while Shrouded, this ship takes 1.0% (10.0%) less DMG; upon becoming Shrouded for the 3rd time, she also restores 4.0% (10.0%) of her max HP). Enemies hit by this barrage become Exposed for 10s; Exposed enemies take 8.0% (18.0%) increased DMG from your Flagship if she is a BB, BC, or BBV.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19540.png", "max_level": 10 }, "19550": { "id": 19550, "type": 1, "name": "Lindwurm - Devouring Fang", "desc": "During battle, this ship gains a Lv.1 (Lv.10) special Secondary Gun; every 5 times she fires this Secondary Gun: launches a Lv.1 (Lv.10) special torpedo barrage (barrage DMG is based on the skill's level); the 8th time she fires this Secondary Gun: increases this ship's FP and TRP by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19550.png", "max_level": 10 }, "19560": { "id": 19560, "type": 2, "name": "Lindwurm - Protector's Oculus", "desc": "When the battle starts, if this ship is your Flagship: decreases this ship's DMG taken by 5.0% (15.0%); if NOT your Flagship, decreases DMG taken by the ship above your Flagship by 3.5% (8.0%). When this ship fires her Main Guns: 50.0% (80.0%) chance to fire a special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19560.png", "max_level": 10 }, "19580": { "id": 19580, "type": 3, "name": "Impactful Torpedoes", "desc": "Decreases this ship's DMG taken from torpedoes by 10.0%; Increases DMG dealt against Heavy Armor enemies with this ship's equipped torpedoes by 10.0% (20.0%), and increases the torpedo DMG dealt by Dragon Empery DDs by 4.5% (12.0%). When this ship fires her torpedoes: creates a smokescreen for 3s that increases Evasion Rate by 15.0% (35.0%) and decreases DMG taken from enemy aircraft by 15.0% (35.0%) for all your ships inside it (this effect does not stack with \"Smokescreen: Light Cruisers\"); After 3s, 50.0% (100.0%) chance to launch an additional wave of torpedoes and trigger this smokescreen effect again.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19580.png", "max_level": 10 }, "19590": { "id": 19590, "type": 1, "name": "Blazing Battledance", "desc": "Every 20s: 50.0% (100.0%) chance to launch a special barrage (DMG is based on the skill's level). When this ship takes DMG: 20.0% chance to increase this ship's FP and AA by 1.0% (4.0%) and TRP by 1.5% (5.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19590.png", "max_level": 10 }, "19600": { "id": 19600, "type": 1, "name": "Aviation Experiment - Coordinated Bombardment", "desc": "When the battle starts, increases this ship's AVI and RLD by 5.0% (15.0%). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; 50.0% (80.0%) chance on launch to improve this special airstrike).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19600.png", "max_level": 10 }, "19610": { "id": 19610, "type": 1, "name": "Contingency Experiment - Suppressive Fire", "desc": "Increases this ship's DMG dealt against Medium and Heavy Armor enemies by 1.0% (10.0%). When this ship's airstrike finishes loading: fires a special barrage that decreases the AA of enemies hit by 10.0% (barrage DMG is based on the skill's level; AA debuff cannot be stacked).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19610.png", "max_level": 10 }, "19630": { "id": 19630, "type": 1, "name": "Ensemble of Exultation", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%). When the battle starts, if there are 3 ships in your Vanguard: increases this ship's EVA by 5.0% (15.0%) and decreases her DMG taken by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19630.png", "max_level": 10 }, "19640": { "id": 19640, "type": 3, "name": "Aria of Alacrity", "desc": "When the battle starts, increases this ship's SPD by 3 and EVA by 1.0% (10.0%). If this ship has Iris Libre gear equipped: increases this ship's Main Gun Crit DMG and AA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19640.png", "max_level": 10 }, "19650": { "id": 19650, "type": 1, "name": "Panacea's Paean", "desc": "Once every 8 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship's Main Gun is large-caliber: decreases the number of shots required to 4 and changes the properties of this barrage. The 1st time this barrage fires every battle: restores 3.5% (8.0%) max HP to the ship with the lowest percentage HP left in your fleet; the 2nd time this barrage fires: restores 1.5% (6.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19650.png", "max_level": 10 }, "19659": { "id": 19659, "type": 1, "name": "布雷斯特展示关卡用", "desc": "Once every 8 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship's Main Gun is large-caliber: decreases the number of shots required to 4 and changes the properties of this barrage. The 1st time this barrage fires every battle: restores 3.5% (8.0%) max HP to the ship with the lowest percentage HP left in your fleet; the 2nd time this barrage fires: restores 1.5% (6.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19650.png", "max_level": 10 }, "19660": { "id": 19660, "type": 3, "name": "Multi-Linked Locking System", "desc": "Increases this ship's AVI and FP by 1.0% (10.0%). When this ship's aircraft hits an enemy: 50.0% (100.0%) chance to inflict a special Burn ailment to that target for 10s, increasing that target's shelling DMG taken from your Main Fleet by 8.0%. When this ship's Main Guns hit an enemy: 50.0% (100.0%) chance to increase the target's airstrike DMG taken from your Main Fleet by 4.0%; if the target is already affected by an AA stat debuff, further increases that target's airstrike DMG taken from your Main Fleet by 8.0%. This effect lasts until the next time this ship fires her Main Guns.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19660.png", "max_level": 10 }, "19670": { "id": 19670, "type": 1, "name": "Functional Amplification Mechanism", "desc": "If this ship has an Eagle Union or Northern Parliament Main Gun equipped: increases this ship's FP by 1.0% (10.0%) and decreases her cannon DMG taken by 10.0% (20.0%). If this ship has an Eagle Union or Northern Parliament aircraft equipped: increases this ship's AVI by 1.0% (10.0%) and decreases the loading time of her 1st airstrike by 15.0% (30.0%). When the battle starts, if there is another Eagle Union ship in your Main Fleet: while this ship is afloat, your CVs and CVLs deal 5.0% (15.0%) more airstrike DMG (does not stack with the skill \"Air Raid Assistance\").", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19670.png", "max_level": 10 }, "19680": { "id": 19680, "type": 1, "name": "Combat Adaptation Module", "desc": "Increases this ship's DMG dealt to Burning enemies by 1.0% (10.0%). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike. Every 20s: fires a Lv.1 (Lv.10) special barrage with properties that change based on whether or not there are Burning enemies on the battlefield (inflicts a special Burn for 10s to enemies hit by the Oceanic Blaze special barrage; DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19680.png", "max_level": 10 }, "19690": { "id": 19690, "type": 1, "name": "Tormentor of the Weak", "desc": "Increases this ship's Crit Rate by 1.0% (10.0%) and Crit DMG by 10.0% (20.0%) when attacking enemies below 50.0% HP.\nEvery 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); increases this ship's DMG dealt by 5.0% (15.0%) to enemies hit by this barrage (effect does not stack); if this ship has a CL Main Gun equipped: increases this ship's Main Gun efficiency by 1.0% (10.0%) and reduces the activation interval of this special barrage to 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19690.png", "max_level": 10 }, "19700": { "id": 19700, "type": 2, "name": "Drown in the Abyss of Desire", "desc": "Increases this ship's EVA by 8.0% (18.0%) and decreases her DMG taken by 8.0% (18.0%). Decreases the speed of this ship's torpedoes by 1 and increases their DMG dealt by 10.0% (20.0%). When the battle starts, and every 10: deploys a shield (lasts 5s; can block up to 5 shells); if this shield expires or is destroyed, increases this ship's Evasion Rate by 3.5% (8.0%) until this shield is deployed again. If this ship has an AP Main Gun equipped: increases this ship's DMG dealt to CLs and CAs by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19700.png", "max_level": 10 }, "19710": { "id": 19710, "type": 2, "name": "The Most Dangerous Game", "desc": "Increases this ship's FP by 5.0% and EVA and ACC by 5.0% (15.0%). One of the following two effects apply based on what type of weapon this ship has equipped in her third weapon slot: 1): Main Gun: increases this ship's FP by 1.0% (10.0%) and DMG dealt by 5.0%. Shells fired from this ship's Main Guns ignore enemy shields. 2): AA Gun: increases this ship's EVA by 1.0% (10.0%) and decreases her DMG taken by 8.0%. When the battle starts, and every 30s: deploys 2 shields (last 15s; can each block up to 8 shells).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19710.png", "max_level": 10 }, "19720": { "id": 19720, "type": 1, "name": "Doombringer's Euphoria", "desc": "3s after the battle starts, and every 15s after that: fires a Lv.1 (Lv.10) special barrage that inflicts the Hunted debuff to enemies hit (DMG is based on the skill's level). Every 5s, if there are enemies with the Hunted debuff on the battlefield: performs a special attack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19720.png", "max_level": 10 }, "19730": { "id": 19730, "type": 1, "name": "Apotheosis: Flourishing Assault", "desc": "Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires her 2nd Main Gun volley, if she has at least 60.0% HP remaining: randomly marks 1 enemy target, prioritizing Humanoid enemies. This ship deals 4.5% (12.0%) increased DMG to the marked enemy. The mark lasts until Flandre falls below 60.0% HP as a result of DMG taken.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19730.png", "max_level": 10 }, "19740": { "id": 19740, "type": 2, "name": "Apotheosis: Lightplume Vestments", "desc": "Increases this ship's EVA by 5.0% (15.0%) and FP by 5.0% (20.0%). Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: restores 3.0% of this ship's max HP once per second for 5s, then sets this ship's Secondary Gun Eff. Range and Shell Range to 95 and increases her Secondary Gun efficiency by 30.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19740.png", "max_level": 10 }, "19750": { "id": 19750, "type": 1, "name": "Torrential Wrath", "desc": "With every 2nd wave of torpedoes this ship fires: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that inflicts a special Flooding ailment to enemies hit for 6s; when this barrage activates: extinguishes all Burning ships in your fleet (does not affect special Burn ailments) and, for 3s, reduces the Burn DMG taken by your fleet by 20.0% (50.0%).\nWhen the barrage from this skill is activated for the second time: improves this barrage until the end of battle, and fires it again after 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19750.png", "max_level": 10 }, "19760": { "id": 19760, "type": 2, "name": "Divine Presence", "desc": "When the battle starts: this ship gains a Lv.1 (Lv.10) special AA Gun (DMG is based on the skill's level). If this ship has the Prototype 150mm Type 5 High-Angle Gun Mount equipped: increases this ship's 3rd weapon slot efficiency by 30.0%. Every 10s, or when a ship in your fleet fires her AA Gun: increases your Vanguard's AA by 1.5% (6.0%) (maximum of 3 activations; can be stacked). When this effect activates 3 times: restores 4.0% of your Vanguard's max HP and, until the battle ends, decreases Shimanto's DMG taken by 8.0% (18.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19760.png", "max_level": 10 }, "19770": { "id": 19770, "type": 3, "name": "The Dauntless Exemplar", "desc": "Decreases this ship's torpedo DMG taken by 5.0% (15.0%). Every 10s, this ship gains the Exemplary Knight status: for 5s, increases this ship's SPD by 20.0%, EVA by 10.0% (20.0%), and Evasion Rate by 5.0% (15.0%), and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19770.png", "max_level": 10 }, "19780": { "id": 19780, "type": 1, "name": "Blade of Iris Aspirations", "desc": "Increases this ship's FP and RLD by 5.0% (15.0%). The lower this ship's current HP is, the more DMG she deals (up to 15.0% more DMG). Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: for 5s, this ship evades all attacks; when this effect activates, decreases the ACC of all enemies present on the battlefield by 5.0% (15.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19780.png", "max_level": 10 }, "19790": { "id": 19790, "type": 1, "name": "Nocturnal Judgment", "desc": "When the battle starts, if this ship has Eagle Union gear equipped: increases this ship's AVI by 10.0% (20.0%). Every 15s: targets a random enemy (humanoid enemies are prioritized) and decreases that enemy's EVA by 4.0% (10.0%) for 6s and launches a Lv.1 (Lv.10) seaplane attack (DMG is based on the skill's level). If this seaplane hits the random enemy targeted by this skill: increases that enemy's cannon DMG taken by 8.0% for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19790.png", "max_level": 10 }, "19800": { "id": 19800, "type": 3, "name": "Pedigree of Perfection", "desc": "Increases this ship's EVA by 15.0% (30.0%). If this ship does NOT have a Seaplane equipped: increases this ship's TRP and AA by 5.0% (15.0%), decreases her DMG taken by 4.5% (12.0%), and, every 15s, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).\nIf this ship has a Seaplane equipped, activates the following effects:1) When this ship launches an odd number of airstrikes: deploys a smokescreen (lasts 5s) that increases Evasion Rate by 20.0% (40.0%) for all your ships in it (does not stack with other smokescreen skills);2) When this ship launches an even number of airstrikes: restores 4.0% of this ship's max HP and extinguishes any Burn this ship is afflicted with.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19800.png", "max_level": 10 }, "19810": { "id": 19810, "type": 1, "name": "Destructive Connection: Peak Load Crash", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%) and Crit Rate by 10.0% (20.0%). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level); 1.5s after this effect activates, inflicts the Crashed debuff to all enemies on the battlefield, decreasing their SPD by 60.0% for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19810.png", "max_level": 10 }, "19820": { "id": 19820, "type": 3, "name": "Vulnerability Exploit: Security Breach", "desc": "When this ship launches an airstrike: targets a random enemy (prioritizes humanoid enemies) and decreases that enemy's AA and EVA by 5.0% for 6s and increases their DMG taken by 5.0%.\nEnemies with a SPD-decreasing debuff inflicted by another Northern Parliament ship's skill in your fleet gain the Enfeebled debuff; when an enemy with the Enfeebled debuff is inflicted with the Crashed status, their SPD is set to 0 for 2.5s.\nIncreases this ship's Crit DMG against enemies with the Enfeebled debuff by 20.0% (40.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19820.png", "max_level": 10 }, "19830": { "id": 19830, "type": 2, "name": "Authorization Module: Trusted Certificate", "desc": "Increases this ship's AA and EVA by 5.0% (15.0%). Every 25s after the battle starts: for 5s, increases this ship's Detection Gauge recovery speed by 2.\nOnce per battle, when this ship's HP falls below 40.0% as a result of DMG taken: sets this ship's Detection Gauge to 0 and any Burn DMG this ship takes for the next 8s is set to 0; this effect does not extinguish an active Burn.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19830.png", "max_level": 10 }, "19840": { "id": 19840, "type": 1, "name": "Requiem Aeternam", "desc": "During battle, this ship uses a special Lv.1 (Lv.2) Secondary Gun (fires once every second; barrage pattern is based on the skill's level). Increases this ship's FP and EVA by 1.0% (10.0%). While there is an enemy within 40 units of this ship: this ship's Main Guns, Secondary Guns, and special Secondary Gun all ignore enemy shields.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19840.png", "max_level": 10 }, "19850": { "id": 19850, "type": 2, "name": "Caelum Imbrialis", "desc": "When the battle starts, and every 20s: deploys a smokescreen (lasts 5s) that increases Evasion Rate by 20.0% (40.0%) for all your ships in it (does not stack with other smokescreen skills). After the above effect activates: for 5s, creates an exhaust smokescreen (lasts 1s) every 0.5s that increases Napoli's Evasion Rate by 20.0% (40.0%) and Secondary Gun efficiency by 50.0% (100.0%) (this does not affect her special Secondary Gun) while she is inside the smokescreen; other smokescreen skills do not affect Napoli during the active duration.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19850.png", "max_level": 10 }, "19860": { "id": 19860, "type": 1, "name": "Causality Anchor", "desc": "When the battle starts: increases this ship's FP and TRP by 10.0% (20.0%). When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and alternatingly activates one of these two effects: 1) Inflicts a special Burn ailment to enemies hit by the special barrage, lasting 15s; 2) When firing the special barrage, also fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level); If this ship has a Sakura Empire Anti-Air Gun equipped, the above effects activate in the opposite order. When this ship's HP falls below 30.0% as a result of DMG taken: when this skill activates, both effects 1 and 2 will activate simultaneously until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19860.png", "max_level": 10 }, "19870": { "id": 19870, "type": 3, "name": "Blessings and Purity", "desc": "When this ship's Main Guns finish loading: launches a recon plane and targets the enemy furthest from this ship, increasing this ship's DMG dealt to that enemy by 10.0% (20.0%) for 10s.\nIf the recon plane launched by this skill is shot down: restores 3.5% (8.0%) of your Vanguard's max HP. Once per battle, when 2 recon planes launched by this skill have been shot down, also restores 5.0% max HP for the ship in your Vanguard with the lowest current HP percentage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19870.png", "max_level": 10 }, "19890": { "id": 19890, "type": 1, "name": "Ultimatum: Flügelsturm", "desc": "10s after the battle starts, and every 20s after that: fires a Lv.1 (Lv.10) special barrage I (DMG is based on the skill's level) that increases this ship's DMG dealt by 3.5% (8.0%) against enemies hit by the barrage.\nWhen this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage II (DMG is based on the skill's level) and applies the following effects to a randomly chosen enemy for 8s:\n1) Increases this ship's Crit Rate by 1.0% (10.0%) and Crit DMG dealt by 10.0% (20.0%) when hitting that enemy;\n2) Increases that enemy's DMG taken by 1.0% (5.0%). If that enemy is affected by a pulling effect: further increases their DMG taken by 1.0% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19890.png", "max_level": 10 }, "19900": { "id": 19900, "type": 3, "name": "Origination: Principia Reconstruction", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%), decreases this ship's Main Gun Spread by 0.5 (5), and increases her DMG modifier against Heavy Armor enemies by 5.0% (15.0%). When there is another Iron Blood ship in your Main Fleet: increases this ship's RLD by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19900.png", "max_level": 10 }, "19910": { "id": 19910, "type": 2, "name": "Overlimit: Unbreakable Barrier", "desc": "Increases this ship's EVA and AA by 5.0% (15.0%). While this ship's HP is above 50.0%: tanks 50.0% of the DMG received by your Flagship (does not apply if this ship is your Flagship); once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: this ship evades all attacks for 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19910.png", "max_level": 10 }, "19920": { "id": 19920, "type": 1, "name": "Starfall", "desc": "During battle, a Lv.1 (Lv.10) Bombing Raid periodically becomes available. The Bombing Raid will strike a designated area, and a Lv.1 (Lv.10) special attack will be performed alongside it (Bombing Raid's and special attack's DMG dealt is based on the skill's level and the level of the Bombing Raid). Both of these attacks inflict a special Burn ailment for 9s to enemies hit, applying the following effects:\n1) DMG taken from HE shells increases by 5.0%;\n2) Affected enemies take 349 DMG every 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19920.png", "max_level": 10 }, "19930": { "id": 19930, "type": 3, "name": "Nature's Blessing", "desc": "Increases this ship's ACC and EVA by 5.0% (15.0%) and decreases her shelling DMG taken by 1.0% (10.0%). When the 2nd and 3rd Bombing Raids activate: restores HP equal to 3.0% of their max HP to this ship as well as the ship in your fleet with the current lowest HP and increases your fleet's AA by 1.0% (10.0%) until the battle ends (can be stacked up to 2 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19930.png", "max_level": 10 }, "19940": { "id": 19940, "type": 1, "name": "Spiritual Echoes", "desc": "Every 4 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this ship has a large-caliber Main Gun equipped: increases this ship's Main Gun and Secondary Gun efficiency by 5.0% (15.0%) and changes the special barrage's pattern; if this ship does NOT have one equipped, this ship's Main Guns instead ignore enemy shields.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19940.png", "max_level": 10 }, "19950": { "id": 19950, "type": 2, "name": "Ambrosial Arc's Moonhaze", "desc": "When this ship fires her torpedoes: deploys Lv.1 (Lv.10) Exhaust Haze and deploys another instance of it every 0.5s for 3s. Exhaust Haze lasts for 1s, and its effect only applies to Vittorio Cuniberti; while she is inside the Exhaust Haze, her Evasion Rate is increased by 20.0% (40.0%).\nEvery time this ship deploys Exhaust Haze: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 15 times this barrage scores a hit: restores 1.5% of this ship's max HP and fires a Lv.1 (Lv.10) special wave of torpedoes (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19950.png", "max_level": 10 }, "19960": { "id": 19960, "type": 3, "name": "Insight Upon a Starry Night", "desc": "Increases this ship's FP and TRP by 5.0% (15.0%) and decreases her shelling DMG taken by 1.0% (10.0%) from enemies slower than her. While Vittorio Cuniberti is within Exhaust Haze, her FP and TRP is increased by 10.0% (30.0%), but she cannot receive the effects of Smokescreen skills.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19960.png", "max_level": 10 }, "19980": { "id": 19980, "type": 1, "name": "Chargeburst", "desc": "When this ship fires her Main Guns, the final volley prioritizes humanoid enemies. Every 8s: gives this ship 1 stack of Charge (can be stacked up to 3 times); increases her AA by 1.5% (6.0%) for each stack she has.\nWhen this ship fires her Main Guns: spends all Charge and increases this ship's FP by 1.5% (6.0%) for 5s per each Charge spent and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); when this effect activates, the following effects apply for 5s based on the number of Charge stacks spent:\n1) 1+ spent: increases this ship's Main Gun Crit Rate by 5.0% (15.0%);\n2) 2+ spent: increases this ship's DMG dealt by 1.0% (10.0%);\n3) 3 spent: improves the special barrage and increases this ship's Crit DMG by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19980.png", "max_level": 10 }, "19990": { "id": 19990, "type": 2, "name": "Bladebreaker's Bastion", "desc": "Increases this ship's ACC and RLD by 1.0% (10.0%) and decreases this ship's torpedo DMG taken by 10.0% (20.0%). During battle, when this ship takes DMG: 1.0% (10.0%) chance to decreases that DMG instance by 70.0%. When this ship's HP falls below 50.0%: deploys a barrier (lasting 5s; 20s cooldown between activations) that can negate DMG equal to 1.0% (10.0%) of this ship's max HP; increases this ship's EVA by 1.0% (10.0%) while this shield exists.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19990.png", "max_level": 10 }, "20011": { "id": 20011, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Farragut Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20012": { "id": 20012, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Farragut Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20021": { "id": 20021, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Mahan Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20022": { "id": 20022, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Mahan Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20031": { "id": 20031, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Gridley Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20032": { "id": 20032, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Gridley Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20041": { "id": 20041, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Fletcher Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20042": { "id": 20042, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Fletcher Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20051": { "id": 20051, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Sims Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20052": { "id": 20052, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Sims Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20061": { "id": 20061, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Benson Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20062": { "id": 20062, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Benson Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20071": { "id": 20071, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Gearing Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20072": { "id": 20072, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Gearing Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20081": { "id": 20081, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Allen M. Sumner-class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20082": { "id": 20082, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Allen M. Sumner-class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20091": { "id": 20091, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Edsall-class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20092": { "id": 20092, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Edsall-class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "20111": { "id": 20111, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Omaha Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "20112": { "id": 20112, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Omaha Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "20121": { "id": 20121, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Brooklyn Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "20122": { "id": 20122, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Brooklyn Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "20131": { "id": 20131, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Atlanta Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "20132": { "id": 20132, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Atlanta Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "20133": { "id": 20133, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: Atlanta Class once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "20141": { "id": 20141, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Cleveland Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "20142": { "id": 20142, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Cleveland Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "20211": { "id": 20211, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Pensacola Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20212": { "id": 20212, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Pensacola Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20221": { "id": 20221, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Northampton Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20222": { "id": 20222, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Northampton Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20231": { "id": 20231, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Portland Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20232": { "id": 20232, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Portland Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20241": { "id": 20241, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: New Orleans Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20242": { "id": 20242, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: New Orleans Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20251": { "id": 20251, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Wichita once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20252": { "id": 20252, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Wichita once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20261": { "id": 20261, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Baltimore Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20262": { "id": 20262, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Baltimore Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20271": { "id": 20271, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Des Moines Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20272": { "id": 20272, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Des Moines Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20281": { "id": 20281, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Oregon City-class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20282": { "id": 20282, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Oregon City-class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "20311": { "id": 20311, "type": 1, "name": "All Out Assault I", "desc": "Immediately Activates All Out Assault Ⅰ: Gato Class when entering battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "20312": { "id": 20312, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Immediately Activates All Out Assault Ⅱ: Gato Class when entering battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "20321": { "id": 20321, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Narwhal-class immediately after leaving the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "20322": { "id": 20322, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: Narwhal-class immediately after leaving the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "21011": { "id": 21011, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: A Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21012": { "id": 21012, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: A Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21016": { "id": 21016, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Tribal-class once every 24 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21017": { "id": 21017, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Tribal-class once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21021": { "id": 21021, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: B Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21022": { "id": 21022, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: B Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21026": { "id": 21026, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: I-class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21027": { "id": 21027, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: I-class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21031": { "id": 21031, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: C Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21032": { "id": 21032, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: C Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21041": { "id": 21041, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: F Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21042": { "id": 21042, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: F Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21051": { "id": 21051, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: G Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21052": { "id": 21052, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: G Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21061": { "id": 21061, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: H Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21062": { "id": 21062, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: H Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21071": { "id": 21071, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: J Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21072": { "id": 21072, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: J Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21081": { "id": 21081, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: M Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21082": { "id": 21082, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: M Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21091": { "id": 21091, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: E Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21092": { "id": 21092, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: E Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21111": { "id": 21111, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Leander Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21112": { "id": 21112, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Leander Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21121": { "id": 21121, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Dido Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21122": { "id": 21122, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Dido Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21131": { "id": 21131, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Arethusa Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21132": { "id": 21132, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Arethusa Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21141": { "id": 21141, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Edinburgh Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21142": { "id": 21142, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Edinburgh Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21151": { "id": 21151, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Southampton Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21152": { "id": 21152, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Southampton Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21161": { "id": 21161, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Fiji once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21162": { "id": 21162, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Fiji once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21171": { "id": 21171, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Ceres Class once every 24 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21172": { "id": 21172, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Ceres Class once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "21181": { "id": 21181, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Gloucester Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21182": { "id": 21182, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Gloucester Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21191": { "id": 21191, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Emerald-class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21192": { "id": 21192, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: Emerald-class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "21211": { "id": 21211, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: London Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "21212": { "id": 21212, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: London Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "21221": { "id": 21221, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Kent Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "21222": { "id": 21222, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Kent Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "21231": { "id": 21231, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Norfolk Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "21232": { "id": 21232, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Norfolk Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "21241": { "id": 21241, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: York Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "21242": { "id": 21242, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: York Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22011": { "id": 22011, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Mutsuki Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22012": { "id": 22012, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Mutsuki Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22021": { "id": 22021, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Fubuki Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22022": { "id": 22022, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Fubuki Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22031": { "id": 22031, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Shiratsuyu Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22032": { "id": 22032, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Shiratsuyu Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22041": { "id": 22041, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Hatsuharu Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22042": { "id": 22042, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Hatsuharu Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22051": { "id": 22051, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Kagerou Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22052": { "id": 22052, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Kagerou Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22056": { "id": 22056, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Yuugumo Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22057": { "id": 22057, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Yuugumo Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22061": { "id": 22061, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Akizuki Class once every 24 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22062": { "id": 22062, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Akizuki Class once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22071": { "id": 22071, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Akatsuki Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22072": { "id": 22072, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Akatsuki Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22081": { "id": 22081, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Kamikaze Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22082": { "id": 22082, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Kamikaze Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22091": { "id": 22091, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Asashio Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22092": { "id": 22092, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Asashio Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22111": { "id": 22111, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Tenryuu Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22112": { "id": 22112, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Tenryuu Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22121": { "id": 22121, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Kuma Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22122": { "id": 22122, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Kuma Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22131": { "id": 22131, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Sendai Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22132": { "id": 22132, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Sendai Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22141": { "id": 22141, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Nagara Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22142": { "id": 22142, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Nagara Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22151": { "id": 22151, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Agano Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22152": { "id": 22152, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Agano Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22161": { "id": 22161, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Yuubari once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22162": { "id": 22162, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Yuubari Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "22211": { "id": 22211, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Furutaka Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22212": { "id": 22212, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Furutaka Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22221": { "id": 22221, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Aoba Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22222": { "id": 22222, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Aoba Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22231": { "id": 22231, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Myoukou Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22232": { "id": 22232, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Myoukou Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22241": { "id": 22241, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Tone Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22242": { "id": 22242, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Tone Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22251": { "id": 22251, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Mogami Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22252": { "id": 22252, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Mogami Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22253": { "id": 22253, "type": 1, "name": "All Out Assault - Retrofit", "desc": "Activates All Out Assault - Retrofit once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22254": { "id": 22254, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Suzuya-class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22255": { "id": 22255, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Suzuya-class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22261": { "id": 22261, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Takao Class once every 6 times the Main Guns are fired. The first time this ship fires its All Out Assault, increases this ship's evasion chance by 10%, activating only once.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22262": { "id": 22262, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Takao Class once every 4 times the Main Guns are fired. The first time this ship fires its All Out Assault, increases this ship's evasion chance by 10%, activating only once.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22271": { "id": 22271, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Ibuki Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22272": { "id": 22272, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Ibuki Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "22311": { "id": 22311, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: I-Type Submarine immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "22312": { "id": 22312, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: I-Type Submarine immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "22411": { "id": 22411, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Kashino once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "22412": { "id": 22412, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Kashino once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23011": { "id": 23011, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: 1934 Type once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23012": { "id": 23012, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: 1934 Type once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23021": { "id": 23021, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: 1934A Type once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23022": { "id": 23022, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: 1934A Type once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23031": { "id": 23031, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: 1936 Type once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23032": { "id": 23032, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: 1936 Type once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23041": { "id": 23041, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: 1936A Type once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23042": { "id": 23042, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: 1936a Type once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23051": { "id": 23051, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: 1936B Type once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23052": { "id": 23052, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: 1936B Type once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "23111": { "id": 23111, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Königsberg Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "23112": { "id": 23112, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Königsberg Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "23121": { "id": 23121, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Leipzig Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "23122": { "id": 23122, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Leipzig Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "23131": { "id": 23131, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Pillau Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "23132": { "id": 23132, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Pillau Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "23211": { "id": 23211, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Admiral Hipper Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "23212": { "id": 23212, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Admiral Hipper Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "23221": { "id": 23221, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Deutschland Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "23222": { "id": 23222, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Deutschland Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "23231": { "id": 23231, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: P-Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "23232": { "id": 23232, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: P-Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "23241": { "id": 23241, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Roon-class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "23242": { "id": 23242, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Roon-class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "23311": { "id": 23311, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: VIIC-Type Submarine immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "23312": { "id": 23312, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: VIIC-Type Submarine immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "23321": { "id": 23321, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Type IXB immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "23322": { "id": 23322, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Type IXB immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "23411": { "id": 23411, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: VIIB-Type Submarine immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "23412": { "id": 23412, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: VIIB-Type Submarine immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "23511": { "id": 23511, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Type IXC immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "23512": { "id": 23512, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Type IXC immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "23611": { "id": 23611, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Type VIIA immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "23612": { "id": 23612, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: Type VIIA immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "24011": { "id": 24011, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: An Shan Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "24012": { "id": 24012, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: An Shan Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "24031": { "id": 24031, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Lung Wu once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "24032": { "id": 24032, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Lung Wu once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "24041": { "id": 24041, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Hu Pen once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "24042": { "id": 24042, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Hu Pen once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "24061": { "id": 24061, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Fei Yuen once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "24062": { "id": 24062, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Fei Yuen once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "24111": { "id": 24111, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Ning Hai Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "24112": { "id": 24112, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Ning Hai Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "24121": { "id": 24121, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ once every 18 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "24122": { "id": 24122, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "24131": { "id": 24131, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Chao Ho Class every 18 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "24132": { "id": 24132, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: Chao Ho Class every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "24141": { "id": 24141, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Hai Tien-class once every 24 times the Secondary Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "24142": { "id": 24142, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: Hai Tien-class once every 16 times the Secondary Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "24151": { "id": 24151, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Chi An once every 18 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "24152": { "id": 24152, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Chi An once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "25011": { "id": 25011, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Soldati Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "25012": { "id": 25012, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Soldati Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "25021": { "id": 25021, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Alfredo Oriani-class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "25022": { "id": 25022, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Alfredo Oriani-class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "25031": { "id": 25031, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Maestrale Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "25032": { "id": 25032, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: Maestrale Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "25041": { "id": 25041, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Navigatori Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "25042": { "id": 25042, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: Navigatori Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "25211": { "id": 25211, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Trento Class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "25212": { "id": 25212, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Trento Class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "25213": { "id": 25213, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Trento-class once every 9 times the Main Guns are fired. If this ship has Sardegna Empire gear equipped: decreases the shot requirement to 6 and improves this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "25214": { "id": 25214, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: Trento-class once every 6 times the Main Guns are fired. If this ship has Sardegna Empire gear equipped: decreases the shot requirement to 4 and improves this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "25221": { "id": 25221, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Zara Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "25222": { "id": 25222, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Zara Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "25231": { "id": 25231, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Bolzano once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "25232": { "id": 25232, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault I: Bolzano once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "25511": { "id": 25511, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Brin Class immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "25512": { "id": 25512, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: Brin Class immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20300.png", "max_level": 1 }, "26011": { "id": 26011, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Gnevny once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "26012": { "id": 26012, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Gnevny once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "26021": { "id": 26021, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Minsk once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "26022": { "id": 26022, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Minsk once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "26031": { "id": 26031, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Minsk once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "26032": { "id": 26032, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Minsk once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "26111": { "id": 26111, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Kagul Class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "26112": { "id": 26112, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Kagul Class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "26211": { "id": 26211, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault: Tallinn I every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "26212": { "id": 26212, "type": 1, "name": "All Out Assault - Tallinn II", "desc": "Activates All Out Assault: Tallinn II every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "26311": { "id": 26311, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Kursk once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "26312": { "id": 26312, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Kursk once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "28011": { "id": 28011, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: L'Adroit Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "28012": { "id": 28012, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: L'Adroit Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "28021": { "id": 28021, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Le Hardi Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "28022": { "id": 28022, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Le Hardi Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "28031": { "id": 28031, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Vauquelin-class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "28032": { "id": 28032, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Vauquelin-class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "28111": { "id": 28111, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Émile Bertin once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "28112": { "id": 28112, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Émile Bertin once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "28121": { "id": 28121, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: La Galissonnière-class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "28122": { "id": 28122, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: La Galissonnière-class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "28211": { "id": 28211, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Algérie once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "28212": { "id": 28212, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Algérie once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "28221": { "id": 28221, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Suffren-class once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "28222": { "id": 28222, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: Suffren-class once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "28231": { "id": 28231, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Chang Feng once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "28232": { "id": 28232, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Chang Feng once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "28241": { "id": 28241, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Hai Yung once every 18 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "28242": { "id": 28242, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Hai Yung once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "28251": { "id": 28251, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Chien Wu once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "28252": { "id": 28252, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Chien Wu once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "28261": { "id": 28261, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Fu Po once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "28262": { "id": 28262, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Fu Po once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "28271": { "id": 28271, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Alberto di Giussano-class once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "28272": { "id": 28272, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Alberto di Giussano-class once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "28281": { "id": 28281, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Duguay-Trouin once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "28282": { "id": 28282, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Duguay-Trouin once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20100.png", "max_level": 1 }, "29011": { "id": 29011, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: England Class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29012": { "id": 29012, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: England Class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29021": { "id": 29021, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Eldridge once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29020.png", "max_level": 1 }, "29022": { "id": 29022, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Eldridge once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29020.png", "max_level": 1 }, "29023": { "id": 29023, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: Eldridge once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29020.png", "max_level": 1 }, "29031": { "id": 29031, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: William D. Porter once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29032": { "id": 29032, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: William D. Porter once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29041": { "id": 29041, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Johnston once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29042": { "id": 29042, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Johnston once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29051": { "id": 29051, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Laffey once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29050.png", "max_level": 1 }, "29052": { "id": 29052, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Laffey once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29050.png", "max_level": 1 }, "29061": { "id": 29061, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Glowworm once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29060.png", "max_level": 1 }, "29062": { "id": 29062, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Glowworm once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29060.png", "max_level": 1 }, "29071": { "id": 29071, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Acasta once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29072": { "id": 29072, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Acasta once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29081": { "id": 29081, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Javelin once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29080.png", "max_level": 1 }, "29082": { "id": 29082, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Javelin once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29080.png", "max_level": 1 }, "29091": { "id": 29091, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Vampire once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29090.png", "max_level": 1 }, "29092": { "id": 29092, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Vampire once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29090.png", "max_level": 1 }, "29101": { "id": 29101, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Belfast once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29100.png", "max_level": 1 }, "29102": { "id": 29102, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Belfast once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29100.png", "max_level": 1 }, "29111": { "id": 29111, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Ayanami once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29110.png", "max_level": 1 }, "29112": { "id": 29112, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Ayanami once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29110.png", "max_level": 1 }, "29121": { "id": 29121, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Yuudachi once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29120.png", "max_level": 1 }, "29122": { "id": 29122, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Yuudachi once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29120.png", "max_level": 1 }, "29123": { "id": 29123, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: Yuudachi once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29120.png", "max_level": 1 }, "29131": { "id": 29131, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Yukikaze once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29130.png", "max_level": 1 }, "29132": { "id": 29132, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Yukikaze once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29130.png", "max_level": 1 }, "29141": { "id": 29141, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Shimakaze once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29140.png", "max_level": 1 }, "29142": { "id": 29142, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Shimakaze once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29140.png", "max_level": 1 }, "29151": { "id": 29151, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Kitakami once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29152": { "id": 29152, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Kitakami once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29161": { "id": 29161, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Ooi Ⅰ once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29162": { "id": 29162, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Ooi once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29171": { "id": 29171, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Z1 once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29170.png", "max_level": 1 }, "29172": { "id": 29172, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Z1 once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29170.png", "max_level": 1 }, "29181": { "id": 29181, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: An Shan once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29182": { "id": 29182, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: An Shan once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29000.png", "max_level": 1 }, "29191": { "id": 29191, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Avrora once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29190.png", "max_level": 1 }, "29192": { "id": 29192, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Avrora once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29190.png", "max_level": 1 }, "29201": { "id": 29201, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Z23 once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29200.png", "max_level": 1 }, "29202": { "id": 29202, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Z23 once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29200.png", "max_level": 1 }, "29211": { "id": 29211, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Z46 once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29210.png", "max_level": 1 }, "29212": { "id": 29212, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Z46 once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29210.png", "max_level": 1 }, "29221": { "id": 29221, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Ibuki once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29220.png", "max_level": 1 }, "29222": { "id": 29222, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Ibuki once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29220.png", "max_level": 1 }, "29231": { "id": 29231, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Neptune once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29230.png", "max_level": 1 }, "29232": { "id": 29232, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Neptune once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29230.png", "max_level": 1 }, "29241": { "id": 29241, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Roon once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29240.png", "max_level": 1 }, "29242": { "id": 29242, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Roon once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29240.png", "max_level": 1 }, "29251": { "id": 29251, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Saint Louis once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29250.png", "max_level": 1 }, "29252": { "id": 29252, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Saint Louis once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29250.png", "max_level": 1 }, "29261": { "id": 29261, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: I-19 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29260.png", "max_level": 1 }, "29262": { "id": 29262, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: I-19 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29260.png", "max_level": 1 }, "29271": { "id": 29271, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: U-81 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29270.png", "max_level": 1 }, "29272": { "id": 29272, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: U-81 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29270.png", "max_level": 1 }, "29281": { "id": 29281, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Kawakaze once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29280.png", "max_level": 1 }, "29282": { "id": 29282, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Kawakaze once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29280.png", "max_level": 1 }, "29311": { "id": 29311, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: U-47 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29310.png", "max_level": 1 }, "29312": { "id": 29312, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: U-47 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29310.png", "max_level": 1 }, "29321": { "id": 29321, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Surcouf when this boat resurfaces.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29320.png", "max_level": 1 }, "29322": { "id": 29322, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Surcouf when this boat resurfaces.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29320.png", "max_level": 1 }, "29331": { "id": 29331, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Le Triomphant once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29330.png", "max_level": 1 }, "29332": { "id": 29332, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Le Triomphant once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29330.png", "max_level": 1 }, "29341": { "id": 29341, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Albacore immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29340.png", "max_level": 1 }, "29342": { "id": 29342, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Albacore immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29340.png", "max_level": 1 }, "29351": { "id": 29351, "type": 1, "name": "All Out Assault - San Diego I", "desc": "Activates All Out Assault I: San Diego once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29350.png", "max_level": 1 }, "29361": { "id": 29361, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Sirius once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29360.png", "max_level": 1 }, "29362": { "id": 29362, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Sirius once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29360.png", "max_level": 1 }, "29371": { "id": 29371, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: I-13 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29370.png", "max_level": 1 }, "29372": { "id": 29372, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: I-13 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29370.png", "max_level": 1 }, "29381": { "id": 29381, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Kitakaze once every 24 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29380.png", "max_level": 1 }, "29382": { "id": 29382, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Kitakaze once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29380.png", "max_level": 1 }, "29391": { "id": 29391, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Seattle once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29390.png", "max_level": 1 }, "29392": { "id": 29392, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Seattle once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29390.png", "max_level": 1 }, "29401": { "id": 29401, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Swiftsure once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29400.png", "max_level": 1 }, "29402": { "id": 29402, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Swiftsure once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29400.png", "max_level": 1 }, "29411": { "id": 29411, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Le Malin once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29410.png", "max_level": 1 }, "29412": { "id": 29412, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Le Malin once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29410.png", "max_level": 1 }, "29421": { "id": 29421, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: I-168 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29420.png", "max_level": 1 }, "29422": { "id": 29422, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: I-168 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29420.png", "max_level": 1 }, "29431": { "id": 29431, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: U-101 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29430.png", "max_level": 1 }, "29432": { "id": 29432, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: U-101 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29430.png", "max_level": 1 }, "29441": { "id": 29441, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Cavalla immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29440.png", "max_level": 1 }, "29442": { "id": 29442, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Cavalla immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29440.png", "max_level": 1 }, "29451": { "id": 29451, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Cleveland once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29450.png", "max_level": 1 }, "29452": { "id": 29452, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Cleveland once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29450.png", "max_level": 1 }, "29461": { "id": 29461, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Sheffield once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29460.png", "max_level": 1 }, "29462": { "id": 29462, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Sheffield once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29460.png", "max_level": 1 }, "29471": { "id": 29471, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Admiral Hipper once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29470.png", "max_level": 1 }, "29472": { "id": 29472, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Admiral Hipper once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29470.png", "max_level": 1 }, "29481": { "id": 29481, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Noshiro once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29480.png", "max_level": 1 }, "29482": { "id": 29482, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Noshiro once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29480.png", "max_level": 1 }, "29491": { "id": 29491, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Dido once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29490.png", "max_level": 1 }, "29492": { "id": 29492, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Dido once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29490.png", "max_level": 1 }, "29501": { "id": 29501, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Tashkent once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29500.png", "max_level": 1 }, "29502": { "id": 29502, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Tashkent once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29500.png", "max_level": 1 }, "29511": { "id": 29511, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Chapayev once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29510.png", "max_level": 1 }, "29512": { "id": 29512, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Chapayev once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29510.png", "max_level": 1 }, "29521": { "id": 29521, "type": 1, "name": "Reno Barrage Ⅰ", "desc": "While equipping a DD Main Gun: increases this ship's Main Gun efficiency by 10.0%. Activates Reno Barrage Ⅰ once every 15 times (12 if equipping a CL Main Gun) the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29520.png", "max_level": 1 }, "29531": { "id": 29531, "type": 1, "name": "Reno Barrage Ⅱ", "desc": "While equipping a DD Main Gun: increases this ship's Main Gun efficiency by 10.0%. Activates Reno Barrage Ⅱ once every 10 times (8 if equipping a CL Main Gun) the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29530.png", "max_level": 1 }, "29541": { "id": 29541, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Jeanne d'Arc once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29540.png", "max_level": 1 }, "29542": { "id": 29542, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Jeanne d'Arc once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29540.png", "max_level": 1 }, "29551": { "id": 29551, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Cheshire once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29550.png", "max_level": 1 }, "29552": { "id": 29552, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Cheshire once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29550.png", "max_level": 1 }, "29561": { "id": 29561, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Drake once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29560.png", "max_level": 1 }, "29562": { "id": 29562, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Drake once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29560.png", "max_level": 1 }, "29571": { "id": 29571, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Mainz once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29570.png", "max_level": 1 }, "29572": { "id": 29572, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Mainz once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29570.png", "max_level": 1 }, "29581": { "id": 29581, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Hermione once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29580.png", "max_level": 1 }, "29582": { "id": 29582, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Hermione once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29580.png", "max_level": 1 }, "29591": { "id": 29591, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: U-96 when surfacing", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29590.png", "max_level": 1 }, "29592": { "id": 29592, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: U-96 when surfacing", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29590.png", "max_level": 1 }, "29601": { "id": 29601, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Suzutsuki once every 24 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29600.png", "max_level": 1 }, "29602": { "id": 29602, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Suzutsuki once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29600.png", "max_level": 1 }, "29611": { "id": 29611, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Roon μ once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29610.png", "max_level": 1 }, "29612": { "id": 29612, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Roon μ once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29610.png", "max_level": 1 }, "29621": { "id": 29621, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Le Malin μ once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29620.png", "max_level": 1 }, "29622": { "id": 29622, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Le Malin μ once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29620.png", "max_level": 1 }, "29631": { "id": 29631, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Dido μ once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29630.png", "max_level": 1 }, "29632": { "id": 29632, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Dido μ once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29630.png", "max_level": 1 }, "29641": { "id": 29641, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Tashkent μ once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29640.png", "max_level": 1 }, "29642": { "id": 29642, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Tashkent μ once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29640.png", "max_level": 1 }, "29651": { "id": 29651, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Albacore μ when surfacing", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29650.png", "max_level": 1 }, "29652": { "id": 29652, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Albacore μ when surfacing", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29650.png", "max_level": 1 }, "29661": { "id": 29661, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: Baltimore μ once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29660.png", "max_level": 1 }, "29662": { "id": 29662, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: Baltimore μ once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29660.png", "max_level": 1 }, "29671": { "id": 29671, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault Ⅰ: U-37 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29670.png", "max_level": 1 }, "29672": { "id": 29672, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault Ⅱ: U-37 immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29670.png", "max_level": 1 }, "29681": { "id": 29681, "type": 1, "name": "EX Barrage - Kirov I", "desc": "Activates EX Barrage - Kirov I every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29680.png", "max_level": 1 }, "29682": { "id": 29682, "type": 1, "name": "EX Barrage - Kirov II", "desc": "Activates EX Barrage - Kirov II every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29680.png", "max_level": 1 }, "29691": { "id": 29691, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All-Out Assault I: Allen M. Sumner-class every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29690.png", "max_level": 1 }, "29692": { "id": 29692, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All-Out Assault II: Allen M. Sumner-class every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29690.png", "max_level": 1 }, "29701": { "id": 29701, "type": 1, "name": "All-Out Assault I", "desc": "Activates All Out Assault I: Duca degli Abruzzi once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29700.png", "max_level": 1 }, "29702": { "id": 29702, "type": 1, "name": "All-Out Assault II", "desc": "Activates All Out Assault II: Duca degli Abruzzi once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29700.png", "max_level": 1 }, "29711": { "id": 29711, "type": 1, "name": "All Out Assault Ⅰ", "desc": "Activates All Out Assault I: San Francisco once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29710.png", "max_level": 1 }, "29712": { "id": 29712, "type": 1, "name": "All Out Assault Ⅱ", "desc": "Activates All Out Assault II: San Francisco once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29710.png", "max_level": 1 }, "29721": { "id": 29721, "type": 1, "name": "All-Out Assault I", "desc": "Activates All Out Assault I: Archerfish immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29720.png", "max_level": 1 }, "29722": { "id": 29722, "type": 1, "name": "All-Out Assault II", "desc": "Activates All Out Assault II: Archerfish immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29720.png", "max_level": 1 }, "29731": { "id": 29731, "type": 1, "name": "All-Out Assault I", "desc": "Activates All Out Assault I: Kazagumo once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29730.png", "max_level": 1 }, "29732": { "id": 29732, "type": 1, "name": "All-Out Assault II", "desc": "Activates All Out Assault II: Kazagumo once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29730.png", "max_level": 1 }, "29741": { "id": 29741, "type": 1, "name": "All-Out Assault I", "desc": "Activates All Out Assault I: Anchorage once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29740.png", "max_level": 1 }, "29742": { "id": 29742, "type": 1, "name": "All-Out Assault II", "desc": "Activates All Out Assault II: Anchorage once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29740.png", "max_level": 1 }, "29751": { "id": 29751, "type": 1, "name": "All-Out Assault I", "desc": "Activates All Out Assault I: Ingraham once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29750.png", "max_level": 1 }, "29752": { "id": 29752, "type": 1, "name": "All-Out Assault II", "desc": "Activates All Out Assault II: Ingraham once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29750.png", "max_level": 1 }, "29761": { "id": 29761, "type": 1, "name": "All-Out Assault I", "desc": "Activates All Out Assault I : Le Terrible once every 15 times the Main Guns are fired; when the battle starts, if there are no other DDs in the same fleet: fires once every 12 shots instead.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29760.png", "max_level": 1 }, "29762": { "id": 29762, "type": 1, "name": "All-Out Assault II", "desc": "Activates All Out Assault II: Le Terrible once every 10 times the Main Guns are fired; when the battle starts, if there are no other DDs in the same fleet: fires once every 8 shots instead.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29760.png", "max_level": 1 }, "29771": { "id": 29771, "type": 1, "name": "All-Out Assault I", "desc": "Activates All Out Assault I: Magdeburg once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29770.png", "max_level": 1 }, "29772": { "id": 29772, "type": 1, "name": "All-Out Assault II", "desc": "Activates All Out Assault II: Magdeburg once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29770.png", "max_level": 1 }, "29781": { "id": 29781, "type": 1, "name": "All-Out Assault I", "desc": "Activates All Out Assault I: Charybdis once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29780.png", "max_level": 1 }, "29782": { "id": 29782, "type": 1, "name": "All-Out Assault II", "desc": "Activates All Out Assault II: Charybdis once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29780.png", "max_level": 1 }, "29791": { "id": 29791, "type": 1, "name": "All-Out Assault I", "desc": "Activates All Out Assault I: Bristol once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29790.png", "max_level": 1 }, "29792": { "id": 29792, "type": 1, "name": "All-Out Assault II", "desc": "Activates All Out Assault II: Bristol once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29790.png", "max_level": 1 }, "29801": { "id": 29801, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: An Shan-class once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "29802": { "id": 29802, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: An Shan-class when this ship launches a Missile Strike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "29811": { "id": 29811, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: An Shan-class once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "29812": { "id": 29812, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: An Shan-class when this ship launches a Missile Strike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "29821": { "id": 29821, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Kiev once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29820.png", "max_level": 1 }, "29822": { "id": 29822, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Kiev once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29820.png", "max_level": 1 }, "29831": { "id": 29831, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Pompeo Magno once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29830.png", "max_level": 1 }, "29832": { "id": 29832, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Pompeo Magno once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29830.png", "max_level": 1 }, "29841": { "id": 29841, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Emden once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29840.png", "max_level": 1 }, "29842": { "id": 29842, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Emden once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29840.png", "max_level": 1 }, "29851": { "id": 29851, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Jervis once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29850.png", "max_level": 1 }, "29852": { "id": 29852, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Jervis once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29850.png", "max_level": 1 }, "29861": { "id": 29861, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Little Cheshire once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29860.png", "max_level": 1 }, "29862": { "id": 29862, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Little Cheshire once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29860.png", "max_level": 1 }, "29881": { "id": 29881, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: L'Indomptable once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29880.png", "max_level": 1 }, "29882": { "id": 29882, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: L'Indomptable once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29880.png", "max_level": 1 }, "29891": { "id": 29891, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Plymouth once every 24 times the Main Guns are fired. Additionally, increases this ship's DMG dealt against Light and Medium Armor enemies by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29890.png", "max_level": 1 }, "29892": { "id": 29892, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Plymouth once every 18 times the Main Guns are fired. Additionally, increases this ship's DMG dealt against Light and Medium Armor enemies by 10.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29890.png", "max_level": 1 }, "29901": { "id": 29901, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Harbin once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29900.png", "max_level": 1 }, "29902": { "id": 29902, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Harbin once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29900.png", "max_level": 1 }, "29911": { "id": 29911, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Leonardo da Vinci immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29910.png", "max_level": 1 }, "29912": { "id": 29912, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Leonardo da Vinci immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29910.png", "max_level": 1 }, "29921": { "id": 29921, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Giuseppe Garibaldi once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29920.png", "max_level": 1 }, "29922": { "id": 29922, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Giuseppe Garibaldi once every 8 times the Main Guns are fired. When the battle starts, if there are 3 or more Sardegna Empire ships in your fleet: fires this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29920.png", "max_level": 1 }, "29931": { "id": 29931, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Sakawa once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29930.png", "max_level": 1 }, "29932": { "id": 29932, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Sakawa once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29930.png", "max_level": 1 }, "29941": { "id": 29941, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault Ⅰ: Wakatsuki once every 24 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29940.png", "max_level": 1 }, "29942": { "id": 29942, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault Ⅱ: Wakatsuki once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29940.png", "max_level": 1 }, "29951": { "id": 29951, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Janus once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29950.png", "max_level": 1 }, "29952": { "id": 29952, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Janus once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29950.png", "max_level": 1 }, "29961": { "id": 29961, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Royal Fortune once every 28 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29960.png", "max_level": 1 }, "29962": { "id": 29962, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Royal Fortune once every 40 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29960.png", "max_level": 1 }, "29971": { "id": 29971, "type": 1, "name": "All-Out Assault I", "desc": "Activates All Out Assault I: Kuybyshev once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29970.png", "max_level": 1 }, "29972": { "id": 29972, "type": 1, "name": "All-Out Assault II", "desc": "Activates All Out Assault II: Kuybyshev once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29970.png", "max_level": 1 }, "29981": { "id": 29981, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Scylla once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29980.png", "max_level": 1 }, "29982": { "id": 29982, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Scylla once every 10 times the Main Guns are fired; if this ship has a DD Main Gun equipped, this shot requirement is reduced to 6.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29980.png", "max_level": 1 }, "29991": { "id": 29991, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Voroshilov once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29990.png", "max_level": 1 }, "29992": { "id": 29992, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Voroshilov once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/29990.png", "max_level": 1 }, "30001": { "id": 30001, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Otto von Alvensleben once every 15 times the Main Guns are fired. If this ship has a CL Main Gun equipped: reduces the shot requirement to 6.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30000.png", "max_level": 1 }, "30011": { "id": 30011, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Otto von Alvensleben once every 10 times the Main Guns are fired. If this ship has a CL Main Gun equipped: reduces the shot requirement to 4.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30000.png", "max_level": 1 }, "30021": { "id": 30021, "type": 1, "name": "All Out Assault I", "desc": "Every 12 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30020.png", "max_level": 1 }, "30022": { "id": 30022, "type": 1, "name": "All Out Assault II", "desc": "Every 8 times this ship fires her Main Guns: fires a special barrage. When this effect activates while an enemy is locked on by \"Regina, the Iron Empress\", the barrage will be improved.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30020.png", "max_level": 1 }, "30031": { "id": 30031, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Attilio Regolo once every 24 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30030.png", "max_level": 1 }, "30032": { "id": 30032, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Attilio Regolo once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30030.png", "max_level": 1 }, "30041": { "id": 30041, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Felix Schultz once every 15 times the Main Guns are fired. If this ship has a CL Main Gun equipped: reduces the shot requirement to 6.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30040.png", "max_level": 1 }, "30051": { "id": 30051, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Felix Schultz once every 10 times the Main Guns are fired. If this ship has a CL Main Gun equipped: reduces the shot requirement to 4.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30040.png", "max_level": 1 }, "30061": { "id": 30061, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Hindenburg once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30060.png", "max_level": 1 }, "30062": { "id": 30062, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Hindenburg once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30060.png", "max_level": 1 }, "30071": { "id": 30071, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Shimanto once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30070.png", "max_level": 1 }, "30072": { "id": 30072, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Shimanto once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30070.png", "max_level": 1 }, "30081": { "id": 30081, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Marseillaise once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30080.png", "max_level": 1 }, "30082": { "id": 30082, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Marseillaise once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30080.png", "max_level": 1 }, "30091": { "id": 30091, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Guichen once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30090.png", "max_level": 1 }, "30092": { "id": 30092, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Guichen once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30090.png", "max_level": 1 }, "30101": { "id": 30101, "type": 1, "name": "All Out Assault - Unzen I", "desc": "Activates All Out Assault I: Unzen once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30100.png", "max_level": 1 }, "30102": { "id": 30102, "type": 1, "name": "All Out Assault - Unzen II", "desc": "Activates All Out Assault II: Unzen once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30100.png", "max_level": 1 }, "30111": { "id": 30111, "type": 1, "name": "All Out Assault - Hatsuzuki I", "desc": "Activates All Out Assault I: Hatsuzuki once every 24 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30110.png", "max_level": 1 }, "30112": { "id": 30112, "type": 1, "name": "All Out Assault - Hatsuzuki II", "desc": "Activates All Out Assault II: Hatsuzuki once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30110.png", "max_level": 1 }, "30121": { "id": 30121, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Houston II once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30120.png", "max_level": 1 }, "30122": { "id": 30122, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Houston II once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30120.png", "max_level": 1 }, "30131": { "id": 30131, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Mary Celeste once every 28 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30130.png", "max_level": 1 }, "30132": { "id": 30132, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Mary Celeste once every 40 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30130.png", "max_level": 1 }, "30141": { "id": 30141, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Whydah once every 28 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30140.png", "max_level": 1 }, "30142": { "id": 30142, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Whydah once every 40 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30140.png", "max_level": 1 }, "30151": { "id": 30151, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Golden Hind once every 22 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30150.png", "max_level": 1 }, "30152": { "id": 30152, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Golden Hind once every 30 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30150.png", "max_level": 1 }, "30161": { "id": 30161, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Adventure Galley once every 30 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30160.png", "max_level": 1 }, "30162": { "id": 30162, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Adventure Galley once every 20 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30160.png", "max_level": 1 }, "30171": { "id": 30171, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Laffey II once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30170.png", "max_level": 1 }, "30172": { "id": 30172, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Laffey II once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30170.png", "max_level": 1 }, "30181": { "id": 30181, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Flasher immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30180.png", "max_level": 1 }, "30182": { "id": 30182, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Flasher immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30180.png", "max_level": 1 }, "30191": { "id": 30191, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: An Shan-class once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "30192": { "id": 30192, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: An Shan-class when this ship launches a Missile Strike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "30201": { "id": 30201, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Ognevoy once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30200.png", "max_level": 1 }, "30202": { "id": 30202, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Ognevoy once every 10 times the Main Guns are fired, and with a 50.0% chance, increases this ship's FP by 20.0% for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30200.png", "max_level": 1 }, "30211": { "id": 30211, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Nubian once every 24 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30210.png", "max_level": 1 }, "30212": { "id": 30212, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Nubian once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30210.png", "max_level": 1 }, "30221": { "id": 30221, "type": 1, "name": "All Out Assault I", "desc": "When the battle starts, if there are other µ ships in your fleet: increases this ship's Main Gun efficiency by 5.0%. Every 9 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30220.png", "max_level": 1 }, "30222": { "id": 30222, "type": 1, "name": "All Out Assault II", "desc": "When the battle starts, if there are other µ ships in your fleet: increases this ship's Main Gun efficiency by 15.0%. Every 6 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30220.png", "max_level": 1 }, "30231": { "id": 30231, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Noshiro μ once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30230.png", "max_level": 1 }, "30232": { "id": 30232, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Noshiro μ once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30230.png", "max_level": 1 }, "30241": { "id": 30241, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Le Téméraire μ once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30240.png", "max_level": 1 }, "30242": { "id": 30242, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Le Téméraire μ once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30240.png", "max_level": 1 }, "30251": { "id": 30251, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Boise μ once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30250.png", "max_level": 1 }, "30252": { "id": 30252, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Boise μ once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30250.png", "max_level": 1 }, "30261": { "id": 30261, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Mogador once every 24 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30260.png", "max_level": 1 }, "30262": { "id": 30262, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Mogador once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30260.png", "max_level": 1 }, "30271": { "id": 30271, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Brennus once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30270.png", "max_level": 1 }, "30272": { "id": 30272, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Brennus once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30270.png", "max_level": 1 }, "30281": { "id": 30281, "type": 1, "name": "All Out Assault I", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30280.png", "max_level": 1 }, "30282": { "id": 30282, "type": 1, "name": "All Out Assault II", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30280.png", "max_level": 1 }, "30291": { "id": 30291, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Bayard once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30290.png", "max_level": 1 }, "30292": { "id": 30292, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Bayard once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30290.png", "max_level": 1 }, "30301": { "id": 30301, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Halford once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30300.png", "max_level": 1 }, "30302": { "id": 30302, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Halford once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30300.png", "max_level": 1 }, "30311": { "id": 30311, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Napoli once every 12 times the Main Guns are fired. Activates a level 1 special torpedo barrage every 10 times this ship's special Secondary Gun is fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30310.png", "max_level": 1 }, "30312": { "id": 30312, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Napoli once every 8 times the Main Guns are fired. Activates a level 2 special torpedo barrage every 10 times this ship's special Secondary Gun is fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30310.png", "max_level": 1 }, "30321": { "id": 30321, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: L'Audacieux once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30320.png", "max_level": 1 }, "30322": { "id": 30322, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: L'Audacieux once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30320.png", "max_level": 1 }, "30331": { "id": 30331, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Fargo once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30330.png", "max_level": 1 }, "30332": { "id": 30332, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Fargo once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30330.png", "max_level": 1 }, "30341": { "id": 30341, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Watarase once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30340.png", "max_level": 1 }, "30342": { "id": 30342, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Watarase once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30340.png", "max_level": 1 }, "30351": { "id": 30351, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Amity once every 28 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30350.png", "max_level": 1 }, "30352": { "id": 30352, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Amity once every 40 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30350.png", "max_level": 1 }, "30361": { "id": 30361, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Fancy once every 30 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30360.png", "max_level": 1 }, "30362": { "id": 30362, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Fancy once every 20 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30360.png", "max_level": 1 }, "30371": { "id": 30371, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Dolphin once every 28 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30370.png", "max_level": 1 }, "30372": { "id": 30372, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Dolphin once every 40 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30370.png", "max_level": 1 }, "30381": { "id": 30381, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Portsmouth Adventure once every 22 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30380.png", "max_level": 1 }, "30382": { "id": 30382, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Portsmouth Adventure once every 30 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30380.png", "max_level": 1 }, "30391": { "id": 30391, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Z52 once every 15 times the Main Guns are fired. Every 2 times this barrage is fired: additionally fires a torpedo barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30390.png", "max_level": 1 }, "30392": { "id": 30392, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Z52 once every 10 times the Main Guns are fired. Every 2 times this barrage is fired: additionally fires a torpedo barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30390.png", "max_level": 1 }, "30401": { "id": 30401, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Duisburg once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30400.png", "max_level": 1 }, "30402": { "id": 30402, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Duisburg once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30400.png", "max_level": 1 }, "30411": { "id": 30411, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: Anshan Class once every 16 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "30412": { "id": 30412, "type": 1, "name": "All Out Assault III", "desc": "Activates All Out Assault III: Anshan Class every time this ship launches a Missile attack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "30421": { "id": 30421, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Maggiore Baracca when entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30420.png", "max_level": 1 }, "30422": { "id": 30422, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Maggiore Baracca when entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30420.png", "max_level": 1 }, "30431": { "id": 30431, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Santa Fe once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30430.png", "max_level": 1 }, "30432": { "id": 30432, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Santa Fe once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30430.png", "max_level": 1 }, "30441": { "id": 30441, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: De Zeven Provinciën once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30440.png", "max_level": 1 }, "30442": { "id": 30442, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: De Zeven Provinciën once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30440.png", "max_level": 1 }, "30451": { "id": 30451, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Little Anchorage once every 12 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "30452": { "id": 30452, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Little Anchorage once every 8 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "30461": { "id": 30461, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Cleopatra once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30460.png", "max_level": 1 }, "30462": { "id": 30462, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Cleopatra once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30460.png", "max_level": 1 }, "30471": { "id": 30471, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Trafalgar once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30470.png", "max_level": 1 }, "30472": { "id": 30472, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Trafalgar once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30470.png", "max_level": 1 }, "30481": { "id": 30481, "type": 1, "name": "All Out Assault – U-552 I", "desc": "When this boat leaves the battle: activates All Out Assault – U-552 I, firing a special barrage that is guaranteed to critically hit. If another Iron Blood submarine is in the same fleet: improves this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30480.png", "max_level": 1 }, "30482": { "id": 30482, "type": 1, "name": "All Out Assault – U-552 II", "desc": "When this boat leaves the battle: activates All Out Assault – U-552 II, firing a special barrage that is guaranteed to critically hit. If another Iron Blood submarine is in the same fleet: improves this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30480.png", "max_level": 1 }, "30491": { "id": 30491, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Vittorio Cuniberti once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30490.png", "max_level": 1 }, "30492": { "id": 30492, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Vittorio Cuniberti once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30490.png", "max_level": 1 }, "30501": { "id": 30501, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Dmitri Donskoi once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30500.png", "max_level": 1 }, "30502": { "id": 30502, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Dmitri Donskoi once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30500.png", "max_level": 1 }, "30511": { "id": 30511, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Le Hardi once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30510.png", "max_level": 1 }, "30512": { "id": 30512, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Le Hardi once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30510.png", "max_level": 1 }, "30521": { "id": 30521, "type": 1, "name": "All Out Assault I", "desc": "When this boat's OXY reaches 0 and she resurfaces: activates All Out Assault - I-404 I and decreases this boat's DMG taken by 20.0% for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30520.png", "max_level": 1 }, "30522": { "id": 30522, "type": 1, "name": "All Out Assault II", "desc": "When this boat's OXY reaches 0 and she resurfaces: activates All Out Assault - I-404 II and decreases this boat's DMG taken by 40.0% for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30520.png", "max_level": 1 }, "30531": { "id": 30531, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Royal James once every 22 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30530.png", "max_level": 1 }, "30532": { "id": 30532, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault I: Royal James once every 30 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30530.png", "max_level": 1 }, "30541": { "id": 30541, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Adventure once every 28 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30540.png", "max_level": 1 }, "30542": { "id": 30542, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Adventure once every 40 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30540.png", "max_level": 1 }, "30551": { "id": 30551, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Lyme once every 30 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30550.png", "max_level": 1 }, "30552": { "id": 30552, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Lyme once every 20 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30550.png", "max_level": 1 }, "30561": { "id": 30561, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: William D. Porter once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30560.png", "max_level": 1 }, "30562": { "id": 30562, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: William D. Porter once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30560.png", "max_level": 1 }, "30571": { "id": 30571, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Fujinami once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30570.png", "max_level": 1 }, "30572": { "id": 30572, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Fujinami once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/30570.png", "max_level": 1 }, "101010": { "id": 101010, "type": 3, "name": "Protagonist Aura", "desc": "If deployed with any other Neptunia ship, increases own damage by 3.0% (10.0%) and decreases own damage taken by 6.0%. For every other Neptunia ship deployed, further increases own damage by 1.0% (2.0%),and decreases own damage taken by 1.0%", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101010.png", "max_level": 10 }, "101020": { "id": 101020, "type": 1, "name": "Medistation S", "desc": "Upon taking damage, 3.5% (8.0%) chance to increase own damage dealt by 10.0% (25.0%) for 8 seconds.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101020.png", "max_level": 10 }, "101030": { "id": 101030, "type": 3, "name": "Power Break", "desc": "If in the same fleet as Vert or Green Heart, increases own damage dealt by 10.0% (25.0%) and damage taken by 10.0% (15.0%). Otherwise, decreases own damage taken by 10.0% (25.0%) and damage dealt by 10.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101030.png", "max_level": 10 }, "101040": { "id": 101040, "type": 2, "name": "Assam Link", "desc": "For each Destroyer in the fleet, increases own reload by 1.5% (5.0%) and reduces damage taken from shelling by 1.5% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101040.png", "max_level": 10 }, "101050": { "id": 101050, "type": 1, "name": "Cross Combination", "desc": "Every 15 (6) times the main gun is fired, the next main gun salvo will critically strike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101050.png", "max_level": 10 }, "101060": { "id": 101060, "type": 1, "name": "Victory Slash", "desc": "After 115 seconds in combat, unleashes a devastating barrage ($1). Can only activate once per combat.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101060.png", "max_level": 10 }, "101070": { "id": 101070, "type": 1, "name": "Blaze Break", "desc": "$1 chance to activate every 20 seconds, fires a strong barrage ($2) that has a chance to set enemies on fire for 12 seconds.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101070.png", "max_level": 10 }, "101080": { "id": 101080, "type": 3, "name": "Tricolor Order", "desc": "Main gun shots will ignore enemies' armor type. Further increases main gun damage based upon skill level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101080.png", "max_level": 10 }, "101090": { "id": 101090, "type": 1, "name": "Lacy Dance", "desc": "$1 chance to activate every 20 seconds, fires a strong barrage ($2).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101090.png", "max_level": 10 }, "101100": { "id": 101100, "type": 1, "name": "Tänzerin Trombe", "desc": "Each main gun hit increases own torpedo critical chance by 0.6% (1.5%), stacking up to 20 times. All stacks are consumed after firing torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101100.png", "max_level": 10 }, "101110": { "id": 101110, "type": 1, "name": "Getter Ravine", "desc": "$1 chance to activate every 20 seconds, fires a strong barrage ($2) that has a chance to slow enemies for 8 seconds.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101110.png", "max_level": 10 }, "101120": { "id": 101120, "type": 3, "name": "Darjeeling Rotation", "desc": "Every 15 seconds, switches between the following effects: 1) Reduces damage taken by 6.0% (20.0%), 2) Increases damage dealt by 6.0% (20.0%), 3) Restores 6 (15) HP every 3 seconds.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101120.png", "max_level": 10 }, "101130": { "id": 101130, "type": 1, "name": "Rainy Ratnapura", "desc": "$1 chance to activate every 20 seconds, launch a special airstrike ($2).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/101130.png", "max_level": 10 }, "104010": { "id": 104010, "type": 3, "name": "Kizuna Beam", "desc": "Every 20s: this ship performs super A.I. hacking to decrease the FP, TRP, and AVI of all enemies by a large amount (up to 4.0% (8.0%)) for 8s... Also has a small chance to accidentally increase the stats of all enemies instead.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/104010.png", "max_level": 10 }, "104020": { "id": 104020, "type": 2, "name": "Crisis Prevention!", "desc": "When this ship takes DMG: 4.5% (12.0%) chance to fire a special torpedo barrage and avoid all enemy attacks for 3s. Once the effect ends: increases this ship's EVA by 20.0% (40.0%) for 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/104020.png", "max_level": 10 }, "104030": { "id": 104030, "type": 3, "name": "Connected", "desc": "For each Kizuna AI in your fleet (excluding this ship) at the start of the battle: increases this ship's FP by 1.5% (6.0%) (can be stacked up to 4 times.) If there are no other Kizuna AIs in your fleet: decreases the DMG this ship takes by 5.0% (15.0%) for 30s after the battle starts.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/104030.png", "max_level": 10 }, "104040": { "id": 104040, "type": 2, "name": "Everything Is In Order", "desc": "Decreases the duration this ship Burns by 3s and decreases the HE DMG it takes by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/104040.png", "max_level": 10 }, "104050": { "id": 104050, "type": 1, "name": "Future Base", "desc": "30s, 45s, and 60s after the start of the battle: launches a Lv.1 (Lv.10) special airstrike. Airstrike damage is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/104050.png", "max_level": 10 }, "104060": { "id": 104060, "type": 1, "name": "Melty World", "desc": "When this ship launches an Airstrike while sortied with Kizuna AI: 15.0% (25.0%) chance for the Airstrike to deal double DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/104060.png", "max_level": 10 }, "104070": { "id": 104070, "type": 1, "name": "Super AIming Adjustments", "desc": "Increases this ship's Main Gun Crit Rate by 15.0% (30.0%) but increases its Spread Range by 1. Every 16s after the start of the battle: 40.0% (70.0%) chance to fire a special barrage. Barrage damage is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/104070.png", "max_level": 10 }, "104080": { "id": 104080, "type": 2, "name": "Coercion Assistance Mode", "desc": "Increases this ship's Accuracy and EVA by 10.0% (25.0%) through the use of advanced super A.I. tracking.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/104080.png", "max_level": 10 }, "105010": { "id": 105010, "type": 1, "name": "Mach 2.42 Blossom", "desc": "Dive Bombers can be equipped in this ship's third gear slot, and will use the \"Mach 2.42 Bermbew Sprawt\" gear skin, but Airstrike load time increases by 100.0%. Every 20s: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level and this ship's TRP stat.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105010.png", "max_level": 10 }, "105020": { "id": 105020, "type": 3, "name": "Two-Faced Fox", "desc": "Increases this ship's FP by 5.0% (15.0%) at the start of the battle. If the fleet this ship is in has sunk 3 enemy fleets on the map: also increases this ship's TRP by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105020.png", "max_level": 10 }, "105030": { "id": 105030, "type": 1, "name": "Dream☆Story", "desc": "When this ship launches an Airstrike: 70.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage that Burns enemies. DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105030.png", "max_level": 10 }, "105040": { "id": 105040, "type": 2, "name": "Beneath the Deep Blue Sky", "desc": "Decreases DMG taken by Hololive ships by 2.5% (7.0%). Every 20s: for 8s, decreases the Speed of all onscreen enemies by 5.0% (10.0%), increases the Accuracy of all your ships by 5.0% (10.0%), and increases the Speed of all your Hololive ships by 5.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105040.png", "max_level": 10 }, "105050": { "id": 105050, "type": 1, "name": "Shut-in Maid", "desc": "Decreases this boat's OXY by 150 (60). For 20s after entering battle: increases this boat's DMG by 15.0% (30.0%). When this boat retreats from battle: increases its Speed by 100.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105050.png", "max_level": 10 }, "105060": { "id": 105060, "type": 3, "name": "Failen Angel", "desc": "When entering battle: applies 1 randomly chosen buff to your fleet. The buff's effect is increased to 150% for Hololive ships.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105060.png", "max_level": 10 }, "105070": { "id": 105070, "type": 1, "name": "Promise to the Sunflower", "desc": "When entering battle: fires a special guaranteed Lv.1 (Lv.10) Critical Hit barrage. When there are 3 or more Hololive ships in the same fleet: improves the barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105070.png", "max_level": 10 }, "105080": { "id": 105080, "type": 1, "name": "The Summer Flower We Watch", "desc": "Every 25s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105080.png", "max_level": 10 }, "105090": { "id": 105090, "type": 3, "name": "The Third Day of Flirting", "desc": "At the start of the battle: if there are an odd number of Hololive ships in your fleet: increases this ship's Main Gun DMG by 4.5% (12.0%). If their number is even: decreases the Main Gun DMG this ship takes by 1.0% (5.0%). 20s after the start of the battle: randomly chooses 1 of your ships and decreases the DMG they take by 1.0% (5.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105090.png", "max_level": 10 }, "105100": { "id": 105100, "type": 3, "name": "Oni Goddess☆Nakiri", "desc": "Every 20s: 40.0% (70.0%) chance for this ship to buff itself using its spirits. When successfully procced: increases this ship's DMG dealt by 3.5% (8.0%). Can be stacked up to 3 times.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105100.png", "max_level": 10 }, "105110": { "id": 105110, "type": 1, "name": "Demon Cutter Asura-Rakshasa", "desc": "Every 20 (15)s: activates Demon Cutter Asura-Rakshasa Lv.1 (Lv.10) and gives this ship an 50.0% chance to inflict Armor Break (affected targets take more Main Gun DMG) to hit enemies for 6s. Slash DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105110.png", "max_level": 10 }, "105120": { "id": 105120, "type": 3, "name": "The Wave of a Pleasant Dream", "desc": "When this ship launches an Airstrike: 70.0% (100.0%) chance to create a wave of light for 8s which decreases the DMG enemies deal by 1.0% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105120.png", "max_level": 10 }, "105130": { "id": 105130, "type": 1, "name": "MP Burst - Explosion", "desc": "Every 8s: gain 1 MP. When this ship has accumulated 3 MP: fires a Lv.1 (Lv.10) special barrage, and resets MP to 0.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105130.png", "max_level": 10 }, "105140": { "id": 105140, "type": 1, "name": "Wild Dualism", "desc": "When this ship launches an odd-numbered Airstrike: launches an additional Torpedo Bomber airstrike Lv.1 (Lv.10). When launching an even-numbered Airstrike: launches an additional Dive Bomber airstrike Lv.1 (Lv.10). Airstrike DMG is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105140.png", "max_level": 10 }, "105150": { "id": 105150, "type": 3, "name": "Tarot Card Divination", "desc": "At the start of the battle: makes a divination that applies a randomly chosen Lv.1 (Lv.10) buff to this ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/105150.png", "max_level": 10 }, "106010": { "id": 106010, "type": 1, "name": "Rose's Thorns", "desc": "After the battle starts: for 60s, increases this ship's FP and TRP by 5.0% (15.0%). When this ship takes DMG: 4.0% (10.0%) chance to fire a Lv.1 (Lv.10) special barrage that always crits (DMG is based on the skill's level; 10s cooldown between activations.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106010.png", "max_level": 10 }, "106020": { "id": 106020, "type": 2, "name": "Vibrant Minuet", "desc": "Increases the DMG of this ship's first 3 torpedo launches of each battle by 30.0% (50.0%). When this ship fires its Torpedoes: for 8s, increases your Vanguard's Speed by 3 and EVA by 5.0% (15.0%) for the ship in the frontmost position of your Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106020.png", "max_level": 10 }, "106030": { "id": 106030, "type": 1, "name": "Rock-Paper-Cannon Salvo", "desc": "Increases this ship's FP by 5.0% (15.0%) and damage against Light Armor enemies by 4.5% (12.0%). 5s after this ship fires its Main Guns: fires a randomly chosen Lv.1 (Lv.10) barrage using special ammo.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106030.png", "max_level": 10 }, "106040": { "id": 106040, "type": 2, "name": "Super Mega Explosion", "desc": "When this ship fires its Main Guns: heals 2 random ships in your fleet for 5.0% of their max HP and, with a 45.0% (75.0%) chance, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106040.png", "max_level": 10 }, "106050": { "id": 106050, "type": 1, "name": "Sakura Petal Dance", "desc": "Every 15s after the start of the battle, and every time this ship lands 6 hits with its Torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106050.png", "max_level": 10 }, "106060": { "id": 106060, "type": 3, "name": "Misty Mirror Flower", "desc": "When this ship sinks an enemy: increases this ship's FP and RLD by 1.0% (5.0%) (can be stacked up to 3 times.) Additionally, after this ship sinks 3 enemies: increases this ship's Accuracy by 5.0% (15.0%) for the rest of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106060.png", "max_level": 10 }, "106070": { "id": 106070, "type": 3, "name": "Humble Part-Timer", "desc": "After the battle starts: for 60s, increases this ship's FP and its DMG against Light Armor enemies by 5.0% (15.0%). If there are other Venus Vacation characters in the same fleet: increases this ship's AA by 5.0% (15.0%) and decreases its Main Gun DMG taken by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106070.png", "max_level": 10 }, "106080": { "id": 106080, "type": 1, "name": "Venus Friends", "desc": "Every 20s after the start of the battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.) Enemies hit by this barrage take 5.0% (15.0%) more DMG from Venus Vacation characters for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106080.png", "max_level": 10 }, "106090": { "id": 106090, "type": 1, "name": "Not-So-Gentle Sister", "desc": "Every 18s after the start of the battle: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level.) Enemies hit by this barrage take 4.5% (12.0%) more DMG from Misaki and Nagisa for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106090.png", "max_level": 10 }, "106100": { "id": 106100, "type": 2, "name": "Venus' Unpredictability", "desc": "Decreases the DMG this ship takes by 5.0% (15.0%). When this ship fires its Main Guns: decreases the Speed of a random enemy by 15.0% (30.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106100.png", "max_level": 10 }, "106110": { "id": 106110, "type": 1, "name": "Joker Card", "desc": "Every 15s after the start of the battle: fires a Lv.1 (Lv.10) barrage using special ammo and poker ammo (DMG is based on the skill's level.) Enemies hit by the special ammo take 10.0% increased DMG for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106110.png", "max_level": 10 }, "106120": { "id": 106120, "type": 3, "name": "Royal Flush", "desc": "Increases the Shell Velocity of this ship's equipped Main Gun by 10.0%. When 5 enemy aircraft are shot down within the fleet's AA range: increases this ship's TRP and AA by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106120.png", "max_level": 10 }, "106130": { "id": 106130, "type": 1, "name": "Dance of the Heavens", "desc": "5s after this ship finishes loading its Airstrike: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106130.png", "max_level": 10 }, "106140": { "id": 106140, "type": 3, "name": "Hanakagura", "desc": "Increases this ship's DMG against BBs by 4.0% (10.0%). When this ship launches an Airstrike: 40.0% (70.0%) chance to decrease DMG taken for 8s by a random ship in your Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106140.png", "max_level": 10 }, "106150": { "id": 106150, "type": 1, "name": "Scholar's Ocean Investigation", "desc": "When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Enemies hit by this special airstrike suffer a minus 3.0% AA debuff and take 1.0% (10.0%) increased DMG from this ship for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106150.png", "max_level": 10 }, "106160": { "id": 106160, "type": 3, "name": "Hunger After Work", "desc": "When the battle starts: increases this ship's AVI by 1.0% (10.0%). Decreases the loading time of this ship's first 2 airstrikes by 50.0%, but increases the loading time by 50.0% for the 3rd airstrike and onwards.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106160.png", "max_level": 10 }, "106170": { "id": 106170, "type": 1, "name": "Rose's Thorns+", "desc": "When this ship is attacked: 4.0% (10.0%) chance to fire a Lv.1 (Lv.10) special barrage that always deals Critical DMG (DMG is based on the skill's level; 10s cooldown between activations). Enemies hit by this barrage take 15.0% more cannon and torpedo DMG from this ship for 5s (cannot be stacked). 60s after the battle starts: increases this ship's FP and TRP by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106170.png", "max_level": 10 }, "106190": { "id": 106190, "type": 3, "name": "Hunger After Work+", "desc": "Increases this ship's AVI by 1.0% (10.0%). Decreases the loading time of this ship's first 2 airstrikes by 50.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106160.png", "max_level": 10 }, "106210": { "id": 106210, "type": 2, "name": "Super Mega Explosion+", "desc": "When this ship fires her Main Guns: 2 random ships in your fleet recover 5.0% of their max HP and, with a 45.0% (100.0%) chance, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106210.png", "max_level": 10 }, "106240": { "id": 106240, "type": 3, "name": "Misty Mirror Flower+", "desc": "When this ship sinks an enemy: increases this ship's FP and RLD by 1.0% (5.0%) (can be stacked up to 3 times); once per battle, when she has sunk 3 enemies: increases this ship's ACC by 5.0% (15.0%) until the battle ends. When the battle starts, if this ship is in the frontmost position of your Vanguard: applies the above-mentioned ACC buff and increases this ship's DMG dealt by 3.5% (8.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106060.png", "max_level": 10 }, "106260": { "id": 106260, "type": 2, "name": "Venus' Unpredictability+", "desc": "Decreases this ship's DMG taken by 5.0% (15.0%). When this ship fires her Main Guns: targets a random enemy and reduces its SPD by 15.0% (30.0%) and EVA by 4.0% (10.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106100.png", "max_level": 10 }, "106280": { "id": 106280, "type": 3, "name": "Hanakagura+", "desc": "Increases this ship's DMG dealt against BBs by 4.0% (10.0%). When this ship launches an airstrike: 40.0% (100.0%) chance to decrease the frontmost ship in your Vanguard's DMG taken by 4.5% (12.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106140.png", "max_level": 10 }, "106290": { "id": 106290, "type": 3, "name": "Royal Flush+", "desc": "Increases the Shell Velocity of this ship's equipped Main Gun by 10.0%. When 5 enemy aircraft are shot down in your fleet's AA Range: increases your Vanguard's TRP and AA by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106290.png", "max_level": 10 }, "106320": { "id": 106320, "type": 2, "name": "Fitting Time", "desc": "While this ship is afloat: decreases all enemies' FP and TRP by 3.5% (8.0%). Every 16s: spawns a barrier (lasts 8s; can negate up to 3.0% of the recipient's max HP in DMG) around 2 random Venus Vacation collab characters. Sets this ship's Secondary Gun Range to 80 and, when she fires her Secondary Guns: decreases a random enemy's SPD by 20.0% (40.0%) for 3s (8s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106320.png", "max_level": 10 }, "106330": { "id": 106330, "type": 1, "name": "lisianthus Halation", "desc": "Increases this ship's Main Gun efficiency by 1.0% (10.0%) and increases her FP and ACC by 1.0% (10.0%). When this ship fires her Main Guns: 50.0% (80.0%) chance to fire a Lv.1 (Lv.10) barrage that inflicts Armor Break to enemies hit (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106330.png", "max_level": 10 }, "106340": { "id": 106340, "type": 1, "name": "lisianthus Halation +", "desc": "Increases this ship's Main Gun efficiency by 1.0% (10.0%) and increases her FP and ACC by 1.0% (10.0%). When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) barrage that inflicts Armor Break to enemies hit (DMG is based on the skill's level). The first time each battle that this ship fires her Secondary Guns: also fires the above special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106330.png", "max_level": 10 }, "106360": { "id": 106360, "type": 3, "name": "Humble Part-Timer+", "desc": "60s after the battle starts: increases this ship's FP and DMG dealt to Light Armor enemies by 5.0% (15.0%) and increases her cannon DMG dealt by 4.5% (12.0%). When the battle starts, if there is another Venus Vacation collab character in your fleet: increases this ship's AA by 5.0% (15.0%) and decreases her cannon DMG taken by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/106070.png", "max_level": 10 }, "107010": { "id": 107010, "type": 1, "name": "Cutesy Clumsy?", "desc": "Each second in combat, this ship has a 10.0% chance of dealing 43 DMG to herself; if this effect activates: after 3s, heals this ship and the lowest HP% ship in the fleet for 1.5% (5.0%) HP (this effect can only activate 2 times per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107010.png", "max_level": 10 }, "107020": { "id": 107020, "type": 3, "name": "An Idol's Ambitions", "desc": "When this ship fires her #3 (2) wave of Torpedoes in a battle: increases all enemies' DMG taken by 5.0% (15.0%) for 5s. After this effect activates, when this ship fires her Torpedoes: decreases this ship's DMG taken by 3.5% (8.0%) until the end of the battle (can be stacked 2 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107020.png", "max_level": 10 }, "107030": { "id": 107030, "type": 1, "name": "Positivity Burst!", "desc": "Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107030.png", "max_level": 10 }, "107040": { "id": 107040, "type": 1, "name": "Cerulean Song", "desc": "When this ship launches her first Airstrike in a battle: 50.0% (80.0%) chance (100.0% on subsequent Airstrikes) to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). At the start of the battle, if there is another The Idolmaster collab ship in your fleet: increases the first activation chance to 100.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107040.png", "max_level": 10 }, "107050": { "id": 107050, "type": 3, "name": "The Fruits of Labor", "desc": "When this ship sinks an enemy: increases this ship's AVI and RLD by 1.0% (5.0%) until the end of the battle (can be stacked up to 3 times). At the start of the battle, if there is another The Idolmaster collab ship in your fleet: adds 3 stacks of this buff.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107050.png", "max_level": 10 }, "107060": { "id": 107060, "type": 2, "name": "Alongside the Ocean's Wings", "desc": "Decreases the loading time of this ship's first Airstrike by 10.0% (30.0%). Decreases DMG taken by 1.0% (10.0%) for all The Idolmaster collab ships in your fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107060.png", "max_level": 10 }, "107070": { "id": 107070, "type": 1, "name": "Iori Strike!", "desc": "Increases this ship's DMG dealt to Heavy Armor enemies by 5.0% (15.0%). When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107070.png", "max_level": 10 }, "107080": { "id": 107080, "type": 2, "name": "Iori Defense!", "desc": "At the start of the battle: randomly chooses 1 other ship in your fleet and decreases her DMG taken by 1.0% (10.0%) for 30s. Once this effect wears off: heals that ship for 1.0% (10.0%) HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107080.png", "max_level": 10 }, "107090": { "id": 107090, "type": 1, "name": "Feigned Innocence?", "desc": "When this ship fires her Main Guns: 15.0% (30.0%) chance to increase this ship's Main Gun DMG by 50.0% for 3s and AA by 5.0% (15.0%) for 5s. This effect may only activate once every 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107090.png", "max_level": 10 }, "107100": { "id": 107100, "type": 2, "name": "Healing Augury", "desc": "As long as this ship is afloat: decreases your Main Fleet's DMG taken by 1.0% (5.0%). At the start of the battle: tells a fortune and receives one of the following effects: 1) Increases this ship's EVA by 4.5% (12.0%); 2) Increases this ship's Accuracy by 4.5% (12.0%); 3) Increases this ship's FP by 4.5% (12.0%); 4) Heals this ship for 5.0% (15.0%) HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107100.png", "max_level": 10 }, "107110": { "id": 107110, "type": 1, "name": "Directionally Challenged", "desc": "Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If your Vanguard consists of only this ship when this barrage activates: this ship becomes lost and stops in place (Speed drops to 0) for 2s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107110.png", "max_level": 10 }, "107120": { "id": 107120, "type": 3, "name": "Fleet Course Management", "desc": "5s after the battle starts, as well as every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 5.0% (15.0%) more DMG from The Idolmaster collab ships for 5s. At the start of the battle, if there are no more than 3 The Idolmaster collab ships in your fleet: increases this ship's FP by 100.0% and improves this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107120.png", "max_level": 10 }, "107130": { "id": 107130, "type": 2, "name": "Logistics Buddy", "desc": "When this ship has Cargo equipped: decreases the time this ship Burns by 3s and decreases your Flagship's Burn DMG taken by 5.0% (15.0%), but also decreases this ship's Speed by 3.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107130.png", "max_level": 10 }, "107140": { "id": 107140, "type": 3, "name": "Prankster's Cheer - Ami", "desc": "When this boat enters the battle: decreases the Speed of a random ship in your Vanguard by 1 for 1s, then heals said ship for 100 HP and increases her EVA by 3.5% (8.0%) for 20s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107140.png", "max_level": 10 }, "107150": { "id": 107150, "type": 1, "name": "Double Trouble - Ami", "desc": "At the start of the battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107150.png", "max_level": 10 }, "107160": { "id": 107160, "type": 3, "name": "Prankster's Cheer - Mami", "desc": "When this boat enters the battle: decreases the Speed of a random ship in your Main Fleet by 1 for 1s, then heals said ship for 100 HP and increases her Accuracy by 3.5% (8.0%) for 20s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107160.png", "max_level": 10 }, "107170": { "id": 107170, "type": 1, "name": "Double Trouble - Mami", "desc": "At the start of the battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/107170.png", "max_level": 10 }, "108010": { "id": 108010, "type": 1, "name": "Grid Beam", "desc": "When the battle starts: for 90s, increases this ship's FP by 5.0% (15.0%). Every 20s: fires a Lv.1 (Lv.10) Grid Beam (DMG is based on the skill's level). If this ship has the Battle Tracto Max or Buster Borr equipped, or if this ship is sortied with Namiko or Hass: enhances this skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108010.png", "max_level": 10 }, "108020": { "id": 108020, "type": 3, "name": "Slash & Circus", "desc": "When the battle starts: for 90s, increases this ship's AA by 5.0% (15.0%) and decreases her cannon DMG taken by 3.5% (8.0%). 5s after the battle starts, and every 30s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this ship has the Gridman Calibur or Sky Vitter equipped, or if this ship is sortied with Namiko or Hass: enhances this skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108020.png", "max_level": 10 }, "108030": { "id": 108030, "type": 2, "name": "Grid Fixer Beam", "desc": "40s after the battle starts: fires a Lv.1 (Lv.10) Grid Fixer Beam (DMG is based on the skill's level) and heals your fleet 3 times for 1.0% max HP per tick. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: heals your fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108030.png", "max_level": 10 }, "108040": { "id": 108040, "type": 1, "name": "Energy Pulse", "desc": "When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108040.png", "max_level": 10 }, "108050": { "id": 108050, "type": 1, "name": "Instance Abreaction", "desc": "Every 20s: activates \"Instance Abreaction\" and launches a Lv.1 (Lv.10) special airstrike (DMG is based on this ship's FP stat and the skill's level; airstrike deals cannon-type DMG).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108050.png", "max_level": 10 }, "108060": { "id": 108060, "type": 2, "name": "Ever-Burning Flame", "desc": "Increases this ship's FP by 3.5% (8.0%). Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: increases this ship's FP by 10.0% and heals this ship 4 times for 2.0% max HP per tick.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108060.png", "max_level": 10 }, "108070": { "id": 108070, "type": 2, "name": "Calibur End", "desc": "Every 20s: executes a Lv.1 (Lv.10) Gridman Calibur slashing attack and spawns a shield that lasts 8s and can block up to 10 shots (slashing attack DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108070.png", "max_level": 10 }, "108080": { "id": 108080, "type": 1, "name": "Tanker Cannon", "desc": "Enhances this ship's Secondary Guns using the Battle Tracto Max. Every 15s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108080.png", "max_level": 10 }, "108090": { "id": 108090, "type": 2, "name": "Coordinated Volley", "desc": "Every 10 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special missile barrage using the Buster Borr, and deploys a smokescreen that lasts 5s (DMG is based on the skill's level). When your ship(s) enters the smokescreen: puts out any normal Burn status ailment for that ship(s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108090.png", "max_level": 10 }, "108100": { "id": 108100, "type": 1, "name": "Amp Laser Circus", "desc": "5s after the battle starts, and with a 40.0% (70.0%) chance every 20s after that: fires a Lv.1 (Lv.10) laser barrage using the Sky Vittor, and increases this ship's AA by 3.5% (8.0%) (AA buff can be stacked up to 2 times per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108100.png", "max_level": 10 }, "108110": { "id": 108110, "type": 1, "name": "Blazing Inferno Rex Roar", "desc": "Every 20 times this ship fires her Secondary Guns: fires a Lv.1 (Lv.10) Blazing Inferno Rex Roar (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108110.png", "max_level": 10 }, "108120": { "id": 108120, "type": 3, "name": "Something Beam", "desc": "When the battle starts: for 90s, increases this ship's EVA by 5.0% (15.0%). Every 18s: fires a Lv.1 (Lv.10) beam using the Penetrator Gun which inflicts Armor Break to Heavy Armor enemies hit (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108120.png", "max_level": 10 }, "108130": { "id": 108130, "type": 1, "name": "Dynazenon Full Burst", "desc": "Every 10 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108130.png", "max_level": 10 }, "108140": { "id": 108140, "type": 1, "name": "Ride the Wind", "desc": "This ship starts the battle with 1 Airstrike ready. Every battle, when this ship launches her 2nd Airstrike and onwards: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108140.png", "max_level": 10 }, "108150": { "id": 108150, "type": 2, "name": "Take to the Skies", "desc": "Every battle, when this ship launches her 1st and 3rd Airstrikes: launches a Lv.1 (Lv.10) bombing raid using the Goldburn, and spawns a shield around your Vanguard that lasts 10s, reduces your Vanguard's DMG taken by 8.0%, and can block up to 15 shots (Goldburn DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108150.png", "max_level": 10 }, "108160": { "id": 108160, "type": 1, "name": "Instance Domination: Wings", "desc": "Every 20s: uses Lv.1 (Lv.10) Instance Domination to seize control of Siren aircraft and make them attack enemies (DMG is based on the skill's level; aircraft deal cannon-type DMG).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108160.png", "max_level": 10 }, "108170": { "id": 108170, "type": 1, "name": "Instance Domination: Flames", "desc": "When this ship fires her Main Guns: uses Lv.1 (Lv.10) Instance Domination to seize control of Siren weaponry and make them attack enemies (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108170.png", "max_level": 10 }, "108210": { "id": 108210, "type": 1, "name": "Grid Beam+", "desc": "When the battle starts: for 90s, increases this ship's FP by 5.0% (15.0%). Every 20s: fires a Lv.1 (Lv.10) Grid Beam (DMG is based on the skill's level). If this ship has the Battle Tracto Max or Buster Borr equipped, or if this ship is sortied with Namiko or Hass: enhances the Grid Beam.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108010.png", "max_level": 10 }, "108220": { "id": 108220, "type": 1, "name": "Energy Pulse+", "desc": "When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108040.png", "max_level": 10 }, "108230": { "id": 108230, "type": 1, "name": "Tanker Cannon+", "desc": "Enhances this ship's Secondary Guns using the Battle Tracto Max. Every 15s: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108080.png", "max_level": 10 }, "108240": { "id": 108240, "type": 2, "name": "Coordinated Volley+", "desc": "Every 6 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special missile barrage using the Buster Borr, and deploys a smokescreen that lasts 5s (DMG is based on the skill's level). When your ship(s) enters the smokescreen: puts out any normal Burn status ailment for that ship(s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108090.png", "max_level": 10 }, "108250": { "id": 108250, "type": 3, "name": "Something Beam+", "desc": "When the battle starts: for 90s, increases this ship's EVA by 5.0% (15.0%) and decreases the DMG taken by 8.0%. Every 18s: fires a Lv.1 (Lv.10) beam using the Penetrator Gun which inflicts Armor Break to Heavy Armor enemies hit (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108120.png", "max_level": 10 }, "108260": { "id": 108260, "type": 2, "name": "Take to the Skies+", "desc": "Every battle, when this ship launches her 1st and 3rd Airstrikes: launches a Lv.1 (Lv.10) bombing raid using the Big Goldburn, and spawns a shield around your Vanguard that lasts 10s, reduces your Vanguard's DMG taken by 8.0%, and can block up to 15 shots (Big Goldburn DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108150.png", "max_level": 10 }, "108270": { "id": 108270, "type": 1, "name": "Instance Domination: Flames+", "desc": "When this ship fires her Main Guns: uses Lv.1 (Lv.10) Instance Domination to seize control of Siren weaponry and make them attack enemies (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108170.png", "max_level": 10 }, "108280": { "id": 108280, "type": 1, "name": "Sounderous Full Blast+", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). When this ship fires her Main Guns: 50.0% (100.0%) chance to perform a Lv.1 (Lv.10) special attack (DMG is based on the skill's level and this ship's FP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108300.png", "max_level": 10 }, "108290": { "id": 108290, "type": 1, "name": "Hang in There!+", "desc": "When the battle starts, and every 20s: increases this ship's and your frontmost Vanguard ship's FP and ACC by 1.0% (10.0%) for 10s (if the recipient is an SSSS collab character, instead increases FP and ACC by 4.5% (12.0%); effect does not stack if this ship is the frontmost ship). If this ship has Cargo equipped: decreases this ship's DMG taken by 5.0% (15.0%), but decreases her SPD by 1.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108320.png", "max_level": 10 }, "108300": { "id": 108300, "type": 1, "name": "Sounderous Full Blast", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). When this ship fires her Main Guns: 40.0% (70.0%) chance to perform a Lv.1 (Lv.10) special attack (DMG is based on the skill's level and this ship's FP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108300.png", "max_level": 10 }, "108310": { "id": 108310, "type": 3, "name": "Melodic Blaster", "desc": "Increases this ship's AVI by 5.0% (15.0%). Every 20s: performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level and this ship's AVI stat) and restores 3.5% (8.0%) HP of one random ship in your Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108310.png", "max_level": 10 }, "108320": { "id": 108320, "type": 2, "name": "Hang in There!", "desc": "When the battle starts, and every 20s: increases this ship's and your frontmost Vanguard ship's FP and ACC by 1.0% (10.0%) for 10s (effect does not stack if this ship is the frontmost ship). If this ship has Cargo equipped: decreases this ship's DMG taken by 5.0% (15.0%), but decreases her SPD by 1.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108320.png", "max_level": 10 }, "108330": { "id": 108330, "type": 3, "name": "Promises, Love, and Expiration Dates", "desc": "Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by the barrage take 1.0% (10.0%) increased DMG from your SSSS collab characters.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/108330.png", "max_level": 10 }, "109010": { "id": 109010, "type": 1, "name": "Shining Blast", "desc": "When this ship's Item attack hits an enemy, if your fleet has 6 or more AP: consumes 6 AP and activates \"Shining Blast\" Lv.1 (Lv.10) (DMG is based on the skill's level; 3s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109010.png", "max_level": 10 }, "109020": { "id": 109020, "type": 3, "name": "Alchemy Teacher", "desc": "When sortied with one or more \"Atelier Ryza\" collab characters, makes their Item attacks stronger and increases their Crit Rate by 5.0% (20.0%); enemies who have been Item Marked take 1.0% (10.0%) more DMG from \"Atelier Ryza\" collab characters.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109020.png", "max_level": 10 }, "109030": { "id": 109030, "type": 1, "name": "Grand Chariot", "desc": "Every 4 times this ship fires her Main Guns: your fleet gains 8 AP. Increases this ship's FP, AA, and EVA by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109030.png", "max_level": 10 }, "109040": { "id": 109040, "type": 1, "name": "Grand Chariot+", "desc": "Every 4 times this ship fires her Main Guns: your fleet gains 10 AP. Increases this ship's FP, AA, and EVA by 4.5% (12.0%). The second time this ship's \"Shining Blast\" skill activates, activates \"Fatal Drive - Grand Chariot\" Lv.1 (Lv.10) (DMG is based on the level of this ship's \"Grand Chariot\" skill).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109040.png", "max_level": 10 }, "109050": { "id": 109050, "type": 3, "name": "Frozen Lily", "desc": "Every 10s, if your fleet has 10 or more AP: consumes 10 AP and activates \"Frozen Lily\" Lv.1 (Lv.10) (DMG is based on the skill's level). Enemies hit by this skill are slowed by 15.0% for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109050.png", "max_level": 10 }, "109060": { "id": 109060, "type": 2, "name": "Blessed Melody", "desc": "When the battle starts: your fleet gains 10 AP, all ships in your fleet recover 1.5% (5.0%) of their max HP, and all your \"Atelier Ryza\" collab characters recover an additional 2.0% of their max HP. When this ship launches an Airstrike: your Vanguard recovers 1.5% (5.0%) of their max HP and all your \"Atelier Ryza\" collab characters recover an additional 2.0% of their max HP. Once per battle, when a ship in your fleet falls below 30.0% max HP as a result of DMG taken: that ship recovers 1.5% (5.0%) of her max HP and your fleet gains 10 AP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109060.png", "max_level": 10 }, "109070": { "id": 109070, "type": 1, "name": "White Requiem", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%). Every 8s: your fleet gains 8 AP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109070.png", "max_level": 10 }, "109080": { "id": 109080, "type": 1, "name": "White Requiem+", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%). Every 8s: your fleet gains 8 AP. The second time this ship's \"Frozen Lily\" skill activates, activates \"Fatal Drive - White Requiem\" Lv.1 (Lv.10) (DMG is based on the level of this ship's \"White Requiem\" skill).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109080.png", "max_level": 10 }, "109090": { "id": 109090, "type": 1, "name": "Red Flame Slash", "desc": "When this ship fires her Main Guns, if your fleet has 10 or more AP: consumes 10 AP and activates \"Red Flame Slash\" Lv.1 (Lv.10) (DMG is based on the skill's level). The slashing part of this attack always deals Critical DMG; this ship recovers HP equal to 1.0% (5.0%) of the DMG dealt to the enemy.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109090.png", "max_level": 10 }, "109100": { "id": 109100, "type": 3, "name": "Arms Enchantment", "desc": "Increases this ship's EVA by 5.0% (15.0%). Increases this ship's DMG dealt (by up to 20.0%) the lower her current HP is. Increases \"Atelier Ryza\" collab characters' Crit Rate by 5.0% (15.0%) against enemies who have been Item Marked. The first time one of your Main Fleet \"Atelier Ryza\" collab characters uses an AP-consuming skill: increases that skill's power.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109100.png", "max_level": 10 }, "109110": { "id": 109110, "type": 1, "name": "Flawless Desire", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). Every 9s: your fleet gains 5 AP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109110.png", "max_level": 10 }, "109120": { "id": 109120, "type": 1, "name": "Flawless Desire+", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). Every 9s: your fleet gains 10 AP. The second time this ship's \"Red Flame Slash\" skill activates, activates \"Fatal Drive - Flawless Desire\" Lv.1 (Lv.10) (DMG is based on the level of this ship's \"Flawless Desire\" skill).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109120.png", "max_level": 10 }, "109130": { "id": 109130, "type": 3, "name": "Wild Growth", "desc": "When this ship gains a stack of Wood Element: activates \"Wild Growth\" Lv.1 (Lv.10) (DMG is based on the skill's level; 5s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109130.png", "max_level": 10 }, "109140": { "id": 109140, "type": 2, "name": "Spirit Gift", "desc": "Your \"Atelier Ryza\" collab characters take 1.0% (10.0%) less cannon and torpedo DMG from enemies who have been Item Marked. When an AP-consuming skill activates, or when this ship launches an Airstrike: this ship gains 1 stack of Wood Element (only 1 Wood Element can be gained per second; up to 5 stacks can be stored). Increases this ship's DMG dealt by 1.0% (2.0%) and decreases her DMG taken by 1.0% for each stack of Wood Element.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109140.png", "max_level": 10 }, "109150": { "id": 109150, "type": 1, "name": "Eternity Bloom", "desc": "When this ship launches an Airstrike: your fleet gains 5 AP. Increases this ship's AVI by 5.0% and AA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109150.png", "max_level": 10 }, "109160": { "id": 109160, "type": 1, "name": "Eternity Bloom+", "desc": "When this ship launches an Airstrike: your fleet gains 5 AP. Increases this ship's AVI by 5.0% and AA by 5.0% (15.0%). Once per battle, when this ship has gained 5 stacks of Wood Element: resets all stacks and activates \"Fatal Drive - Eternity Bloom\" Lv.1 (Lv.10) (DMG is based on the level of this ship's \"Eternity Bloom\" skill).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109160.png", "max_level": 10 }, "109170": { "id": 109170, "type": 3, "name": "Elemental Link", "desc": "When this ship fires her Main Guns, if your fleet has 5 or more AP: consumes 5 AP and this ship gains a fire, ice, lightning, or wind Elemental Spirit (chosen randomly from one of the unobtained Elemental Spirits) and performs a Lv.1 (Lv.10) elemental attack of the corresponding element (5s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109170.png", "max_level": 10 }, "109180": { "id": 109180, "type": 3, "name": "Elemental Power", "desc": "Every 10s: increases this ship's EVA by 1.5% (5.0%) (can be stacked up to 3 times). Increases this ship's DMG dealt by 1.0% (3.0%) for each Elemental Spirit she possesses.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109180.png", "max_level": 10 }, "109190": { "id": 109190, "type": 1, "name": "Einzelkampf", "desc": "When this ship fires her Torpedoes: your fleet gains 8 AP. Increases this ship's FP and TRP by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109190.png", "max_level": 10 }, "109200": { "id": 109200, "type": 1, "name": "Einzelkampf+", "desc": "When this ship fires her Torpedoes: your fleet gains 10 AP. Increases this ship's FP and TRP by 5.0% (15.0%). The fourth time this ship's \"Elemental Link\" skill activates: removes all Elemental Spirits obtained from the \"Elemental Link\" skill and activates \"Fatal Drive - Einzelkampf\" Lv.1 (Lv.10) (DMG is based on the level of this ship's \"Einzelkampf\" skill).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109200.png", "max_level": 10 }, "109210": { "id": 109210, "type": 1, "name": "Dark Spirit", "desc": "Every 6 times this ship fires her Secondary Gun, if your fleet has 10 or more AP: consumes 10 AP and activates \"Dark Spirit\" Lv.1 (Lv.10). When the battle starts, if this ship is in the frontmost position of your Vanguard and there are other ships afloat in your Vanguard when \"Dark Spirit\" activates: adds a Dark Element to the ship in the rearmost position; if this ship is NOT in the frontmost position when \"Dark Spirit\" activates: adds a Dark Element to the ship in the frontmost position. A ship with a Dark Element takes 50 DMG and deals 3.5% (8.0%) more DMG for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109210.png", "max_level": 10 }, "109220": { "id": 109220, "type": 2, "name": "Holy Trail", "desc": "Increases this ship's AA and EVA by 5.0% (15.0%). When the battle starts, if this ship is in the frontmost position of your Vanguard and there are other ships afloat in your Vanguard: adds a Light Element to the ship in the rearmost position of your Vanguard whenever an Item attack hits an enemy; if this ship is NOT in the frontmost position: adds a Light Element to the ship in the frontmost position whenever an Item attack hits an enemy. A ship with a Light Element recovers 5.0% of her max HP. This skill has a 12s cooldown between activations.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109220.png", "max_level": 10 }, "109230": { "id": 109230, "type": 1, "name": "Luna Judgment", "desc": "Every 4 times this ship fires her Main Guns: your fleet gains 10 AP. Increases this ship's DMG dealt against Sirens by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109230.png", "max_level": 10 }, "109240": { "id": 109240, "type": 1, "name": "Luna Judgment+", "desc": "Every 2 times this ship fires her Main Guns: your fleet gains 10 AP. Increases this ship's DMG dealt against Sirens by 4.0% (10.0%). The third time this ship's \"Dark Spirit\" skill activates: activates \"Fatal Drive - Luna Judgment\" Lv.1 (Lv.10) (DMG is based on the level of this ship's \"Luna Judgment\" skill) and adds a Luna Element to all \"Atelier Ryza\" collab characters excluding this one. Within 3s of gaining a Luna Element, if that character takes DMG that would sink her: that character does not sink, recovers 3.0% of her max HP, and evades all attacks for 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/109240.png", "max_level": 10 }, "110010": { "id": 110010, "type": 1, "name": "Twin Blades - Followup Slash", "desc": "When the battle starts: increases this ship's Crit DMG by 5.0% (15.0%) for every Senran Kagura collab character in your fleet(can be stacked up to 3 times).\nEvery 12s: applies a debuff to the enemy with the lowest HP remaining, increasing their DMG taken from Senran Kagura collab characters by 1.0% (10.0%), and performs a Lv.1 (Lv.10) special attack - Twin Blades - Followup Slash (DMG is based on the skill's level and this ship's FP and TRP stats). When this attack activates, if there is only 1 enemy on the battlefield: this attack deals guaranteed Crit DMG. (,If this special attack sinks an enemy: performs Twin Blades - Followup Slash again (10s cooldown between activations).)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110010.png", "max_level": 10 }, "110020": { "id": 110020, "type": 1, "name": "Twin Blades Combo Strike", "desc": "Increases this ship's FP and TRP by 5.0% (15.0%). Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: increases this ship's Evasion Rate by 1.0% (10.0%) and performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level and this ship's FP and TRP stats). Restores this ship's HP equal to 12.0% of the DMG dealt by this attack.\nWhen this attack activates, if there is only 1 enemy on the battlefield: this attack deals guaranteed Crit DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110020.png", "max_level": 10 }, "110030": { "id": 110030, "type": 1, "name": "Twin Blades Combo Strike+", "desc": "Increases this ship's FP and TRP by 5.0% (15.0%). When the battle starts, if there is another Senran Kagura collab character in your fleet: increases this ship's EVA by 5.0% (15.0%).\nOnce per battle, when this ship's HP falls below 30.0% as a result of DMG taken: increases this ship's Evasion Rate by 1.0% (10.0%) and performs a Lv.1 (Lv.10) Secret Ninja Art: Hanzō-Style Full Bloom (DMG is based on the skill's level and this ship's FP and TRP stats). Restores this ship's HP equal to 15.0% of the DMG dealt by this Secret Ninja Art.\nWhen this Secret Ninja Art activates, if there is only 1 enemy on the battlefield: this attack deals guaranteed Crit DMG. (,If Hanzō-Style Full Bloom sinks an enemy: additionally performs Twin Blades - Followup Slash 3 times.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110030.png", "max_level": 10 }, "110040": { "id": 110040, "type": 1, "name": "Fierce Sky Phoenix Flash", "desc": "Every 25s: this ship stops in place for 3s and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship stops in place as a result of this skill: deploys a barrier (lasts 3s) capable of blocking up to 2.0% of this ship's max HP in DMG; if this shield expires: performs a Lv.1 (Lv.10) special slash attack (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110040.png", "max_level": 10 }, "110050": { "id": 110050, "type": 3, "name": "Phoenix's Superb Fire Dance", "desc": "Every 10s: increases this ship's ACC and RLD by 4.0% (10.0%) for 5s and, with an 80.0% chance, fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level).\nOnce per battle, when this ship's HP falls below 60.0%: decreases this ship's DMG taken by 10.0% and increases her EVA by 5.0% (15.0%) and FP and TRP by 4.0% (10.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110050.png", "max_level": 10 }, "110060": { "id": 110060, "type": 1, "name": "Fierce Sky Phoenix Flash+", "desc": "Every 25s: this ship stops in place for 3s and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and performs a Lv.1 (Lv.10) Secret Ninja Art: Superb Phoenix Flash (DMG is based on the skill's level). When this ship stops in place as a result of this skill: deploys a barrier (lasts 3s) capable of blocking up to 3.0% of this ship's max HP in DMG; if this shield expires: performs a Lv.1 (Lv.10) special slash barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110040.png", "max_level": 10 }, "110070": { "id": 110070, "type": 1, "name": "Blaze of Sacrifice", "desc": "When this boat surfaces: fires a Lv.1 (Lv.10) special barrage I that inflicts a special Burn ailment for 6s to enemies hit (barrage DMG is based on the skill's level; special Burn DMG is based on this boat's TRP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110070.png", "max_level": 10 }, "110080": { "id": 110080, "type": 3, "name": "Flaming Crimson", "desc": "Increases this boat's TRP stat by 1.0% (10.0%). When this boat leaves the battle: fires a Lv.1 (Lv.10) special barrage II (DMG is based on the skill's level) and removes your fleet's non-special Burn ailments.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110080.png", "max_level": 10 }, "110090": { "id": 110090, "type": 1, "name": "Blaze of Sacrifice+", "desc": "5s after the battle starts: this boat surfaces and performs a Lv.1 (Lv.10) Secret Ninja Art: Charge, inflicting a special Burn ailment to enemies hit for 20s (Secret Ninja Art DMG is based on the skill's level; special Burn DMG is based on the boat's TRP stat).\nWhile this boat performs this Secret Ninja Art: this boat recovers 10 OXY every second and the first 3 attacks that hit her have their DMG set to 1. This boat submerges after she has finished attacking, and will surface a second time when her OXY runs out.\nWhile an enemy afflicted with the special Burn caused by this skill is afloat: increases this boat's Crit DMG by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110090.png", "max_level": 10 }, "110100": { "id": 110100, "type": 1, "name": "Fan Dance of Ice and Snow", "desc": "Increases this ship's AVI by 5.0% (15.0%). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110100.png", "max_level": 10 }, "110110": { "id": 110110, "type": 1, "name": "Frozen Trees in Heavenly Storm", "desc": "Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: restores 10.0% (20.0%) of this ship's max HP. When this ship's Detection Gauge value reaches 0: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110110.png", "max_level": 10 }, "110120": { "id": 110120, "type": 1, "name": "Fan Dance of Ice and Snow+", "desc": "Increases this ship's AVI by 5.0% (15.0%). When this ship launches an airstrike: performs a Lv.1 (Lv.10) Secret Ninja Art: Performance - Ice Valley (DMG is based on the skill's level).\nWhen this Secret Ninja Art hits an enemy: inflicts the Snow Dance ailment, reducing their SPD by 30.0% for 5s; if hitting an enemy already inflicted with Snow Dance: saves 1 stack (maximum of 5 stacks); 20.0% chance to set the enemy's SPD to 0 for 2s for each stack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110100.png", "max_level": 10 }, "110130": { "id": 110130, "type": 3, "name": "Management Member's Pressure", "desc": "Decreases this ship's DMG taken by 8.0%. While this ship is afloat: increases your Vanguard's AA and RLD by 4.0% (10.0%) and increases your Flagship's DMG dealt by 5.0%.\nIncreases the DMG of this ship's first volley by 30.0% (60.0%). Increases this ship's DMG dealt to Heavy Armor enemies by 5.0% (15.0%). Enemies hit by this ship's Main Guns suffer 3.5% (8.0%) decreased FP, TRP, and AVI for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110130.png", "max_level": 10 }, "110140": { "id": 110140, "type": 1, "name": "Purple Ice Blast", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit 5 times by this barrage suffer a special Armor Break ailment and take 5.0% increased airstrike DMG from your ships until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110140.png", "max_level": 10 }, "110150": { "id": 110150, "type": 1, "name": "Purple Ice Blast+", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). When this ship fires her Main Guns: 50.0% (100.0%) chance to perform a Lv.1 (Lv.10) Secret Ninja Art: Purple Ice, Linked Fangs. Enemies hit 5 times by this Secret Ninja Art suffer a special Armor Break ailment and take 5.0% increased airstrike DMG from your ships until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110140.png", "max_level": 10 }, "110160": { "id": 110160, "type": 2, "name": "Bebeby, Hide Me!", "desc": "Increases this ship's max Detection Gauge value by 15 and increases her AA and AVI by 1.0% (10.0%). 20s after the battle starts: designates 1 random enemy; restores 5.0% (15.0%) of this ship's max HP when that enemy is defeated.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110160.png", "max_level": 10 }, "110170": { "id": 110170, "type": 1, "name": "Root of Calamity Storm", "desc": "While this ship is afloat, when your Main Fleet has been attacked 5 times: this ship gains 1 Root of Calamity's Wrath (does not stack); when this ship launches an airstrike: expends the stack and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110170.png", "max_level": 10 }, "110180": { "id": 110180, "type": 1, "name": "Root of Calamity Storm+", "desc": "Decreases the loading time of this ship's first airstrike by 45.0%. While this ship is afloat, when your Main Fleet has been attacked 5 times: this ship gains 1 Root of Calamity's Wrath (does not stack); when this ship launches an airstrike: expends the stack and performs a Lv.1 (Lv.10) Secret Ninja Art: Someone, Save Me (DMG is based on the skill's level). Enemies hit by this Secret Ninja Art are Poisoned for 20s, inflicting 105 DMG to them every second.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110180.png", "max_level": 10 }, "110190": { "id": 110190, "type": 3, "name": "Soul of Tohno", "desc": "When this ship's Main or Secondary Gun hits an enemy: 10.0% (20.0%) chance to increase this ship's RLD by 5.0% (can be stacked up to 3 times). When this buff reaches its max stacks, the following effects activate: 1) Performs a Lv.1 (Lv.10) slash attack; 2) Increases this ship's Main Gun DMG dealt by 10.0% until the battle ends; 3) Until the battle ends, if the skill Enka Tuypa's special barrage activates: performs an additional 10.0% (20.0%) special slash attack (slash attack DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110190.png", "max_level": 10 }, "110200": { "id": 110200, "type": 1, "name": "Enka Tuypa", "desc": "Increases this ship's ACC by 5.0% (15.0%). Every 4 times this ship fires her Main Guns: fires this ship's Main Guns again as well as a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110200.png", "max_level": 10 }, "110210": { "id": 110210, "type": 1, "name": "Soul of Tohno+", "desc": "When this ship's Main or Secondary Gun hits an enemy: 10.0% (20.0%) chance to increase this ship's RLD by 5.0% (can be stacked up to 3 times). When this buff reaches its max stacks, the following effects activate:\n1) Performs a Lv.1 (Lv.10) Secret Ninja Art: Poro Kamuyasi;\n2) Increases this ship's Main Gun DMG dealt by 10.0% until the battle ends;\n3) Until the battle ends, if the skill Enka Tuypa's special barrage activates: performs an additional Lv.1 (Lv.10) Secret Ninja Art: Poro Kamuyasi (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110190.png", "max_level": 10 }, "110370": { "id": 110370, "type": 1, "name": "Tachis - Hankane", "desc": "Increases this ship's LCK by 9. When this ship's Main or Secondary Gun hits an enemy: 10.0% chance to decrease that enemy's DMG dealt by 5.0% for 5s (10s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/110190.png", "max_level": 1 }, "111010": { "id": 111010, "type": 2, "name": "Go Go Vacuum-Kun!", "desc": "Increases this ship's EVA by 5.0% (15.0%). Every 4 times this ship fires her Main Guns: summons Go Go Vacuum-kun, decreasing this ship's DMG taken by 4.5% (12.0%) for 8s. Go Go Vacuum-kun draws in nearby enemies; affected enemies have their FP, TRP, and AA decreased by 5.0% for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111010.png", "max_level": 10 }, "111020": { "id": 111020, "type": 1, "name": "Almighty Fighting Inventorator!", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%). Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and decreases the AA by 1.0% (3.0%) and ACC by 5.0% (15.0%) for 8s for all on-field enemies at the time of activation. 3s after this effect activates: decreases this ship's AA by 1.0% for 1s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111020.png", "max_level": 10 }, "111030": { "id": 111030, "type": 1, "name": "Almighty Fighting Inventorator!+", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). Every 20s after the battle starts: fires an improved Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and decreases the AA by 1.5% (5.0%) and ACC by 5.0% (15.0%) for 8s for all on-field enemies at the time of activation. 3s after this effect activates: decreases this ship's AA by 1.0% for 1s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111020.png", "max_level": 10 }, "111040": { "id": 111040, "type": 1, "name": "Alien Animal Friend", "desc": "Increases this ship's TRP and ACC by 5.0% (15.0%). Every 10 times this ship fires her Main Guns: summons an alien animal friend and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this special barrage take 10.0% more torpedo DMG from this ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111040.png", "max_level": 10 }, "111050": { "id": 111050, "type": 3, "name": "Overpowering Will", "desc": "When this ship is attacked: 4.0% (10.0%) chance to increase this ship's Evasion Rate by 3.5% (8.0%) for 5s (8s cooldown between activations). Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: restores 10.0% (20.0%) of this ship's max HP and increases her EVA by 5.0% (15.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111050.png", "max_level": 10 }, "111060": { "id": 111060, "type": 1, "name": "Alien Animal Friend+", "desc": "Increases this ship's TRP and ACC by 5.0% (15.0%). Every 10 times this ship fires her Main Guns: summons an alien animal friend and fires a Lv.1 (Lv.10) special barrage (improved; DMG is based on the skill's level). Enemies hit by this special barrage take 10.0% more torpedo DMG from this ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111040.png", "max_level": 10 }, "111070": { "id": 111070, "type": 1, "name": "Alien Plant Friend", "desc": "Increases this ship's FP by 5.0% (15.0%). Every 8 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When the battle starts, and every 20s: summons an alien plant friend. The alien plant friend persists on the field for 15s and attacks enemies using its own equipment; its stats change based on Momo's stats and the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111070.png", "max_level": 10 }, "111080": { "id": 111080, "type": 1, "name": "Alien Plant Friend+", "desc": "Increases this ship's FP and TRP by 5.0% (15.0%). Every 8 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (improved; DMG is based on the skill's level). When the battle starts, and every 20s: summons an alien plant friend. The alien plant friend persists on the field for 15s and attacks enemies using its own equipment; its stats change based on Momo's stats and the skill's level. Once per battle, when this ship's HP falls below 15.0% (35.0%) as a result of DMG taken: fires a Lv.1 (Lv.10) special barrage (improved; DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111070.png", "max_level": 10 }, "111090": { "id": 111090, "type": 3, "name": "Secret Schemes", "desc": "Decreases this ship's DMG taken by 1.0% (10.0%). If this ship is the frontmost ship of your Vanguard: increases this ship's AA and EVA by 1.0% (10.0%); if NOT the frontmost ship, increases RLD and ACC by 1.0% (10.0%).\nWhen the battle starts, and every 10s: picks one random other ally without the Plan Execution status and increases their EVA by 1.5% (5.0%) for 8s, then gives that ally the Plan Execution status afterward.\nEvery 20s: for 10s, increases your fleet's DMG dealt by 1.5% (5.0%) and grants Momo and all allies with the Plan Execution status the following buffs:\n1) If the recipient is in your Vanguard, restores 1.0% (2.0%) of the recipient's max HP and increases her FP and TRP by 1.5% (5.0%);\n2) If the recipient is in your Main Fleet: restores 1.0% (2.0%) of the recipient's max HP and increases her FP and AVI by 1.5% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111090.png", "max_level": 10 }, "111100": { "id": 111100, "type": 1, "name": "Armament Swap", "desc": "Increases this ship's Main Gun efficiency by 1.0% (10.0%). When this ship fires her Main Guns, selects 1 random enemy and activates one of the following effects based on the enemy's Armor Type:\n1) Light Armor: fires a Lv.1 (Lv.10) special high-explosive shell barrage (DMG is based on the skill's level);\n2) Medium or Heavy Armor: fires a Lv.1 (Lv.10) armor-piercing shell special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111100.png", "max_level": 10 }, "111110": { "id": 111110, "type": 1, "name": "Armament Swap+", "desc": "Increases this ship's Main Gun efficiency by 10.0% (20.0%). When this ship fires her Main Guns, selects 1 random enemy and activates one of the following effects based on the enemy's Armor Type:\n1) Light Armor: fires a Lv.1 (Lv.10) special high-explosive shell barrage (DMG is based on the skill's level) that decreases the SPD of enemies hit by 20.0% for 6s (does not stack with similar effects);\n2) Medium or Heavy Armor: fires a Lv.1 (Lv.10) armor-piercing shell special barrage (DMG is based on the skill's level) that increases the cannon DMG taken of enemies hit by 5.0% for 6s (does not stack with similar effects).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111100.png", "max_level": 10 }, "111120": { "id": 111120, "type": 2, "name": "I Love Taiyaki!", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). 30s after the battle starts, and the first time each battle when this ship's HP falls below 50.0% as a result of DMG taken, activates the following effects: 1) Restores 3.5% (8.0%) of this ship's max HP;\n2) Increases this ship's EVA and AA by 5.0% (15.0%) until the battle ends (can only activate once per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111120.png", "max_level": 10 }, "111130": { "id": 111130, "type": 2, "name": "Love Concealed", "desc": "When the battle starts: marks the ally (excluding this ship) with the lowest current HP percentage and restores 5.0% of her max HP. The recipient of this effect has her DMG taken decreased by 3.5% (8.0%) until the battle ends and, once per battle, if her HP falls below 20.0% as a result of DMG taken: restores 1.0% (10.0%) of the recipient's HP. When a recipient of this skill receives healing from any source other than this skill: removes the mark.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111130.png", "max_level": 10 }, "111140": { "id": 111140, "type": 2, "name": "Love Concealed+", "desc": "When the battle starts: marks the ally (excluding this ship) with the lowest current HP percentage and restores 5.0% of her max HP. The recipient of this effect has her DMG taken decreased by 3.5% (8.0%) until the battle ends and, once per battle, if her HP falls below 20.0% as a result of DMG taken: restores 1.0% (10.0%) of the recipient's HP. Once per battle, when a recipient of this skill receives healing from any source other than this skill: increases the recipient's DMG dealt by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111130.png", "max_level": 10 }, "111150": { "id": 111150, "type": 1, "name": "Be Still, My Heart!", "desc": "When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 80.0% as a result of DMG taken, or when an enemy gets within 80 units of this ship, this ship gains the following buffs until the battle ends: 1) Decreases the loading time of this ship's Main Guns by 20.0%, decreases her Main Guns' DMG dealt by 10.0%, and increases the activation chance of the above special barrage by 30.0%;\n2) When this ship fires her Main Guns: throws an emergency fire extinguisher that inflicts Armor Break on the enemy hit.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111150.png", "max_level": 10 }, "111160": { "id": 111160, "type": 1, "name": "Scandalous!", "desc": "Every 20 (10)s: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If the ruler shells from this barrage hit the same enemy 3 times: inflicts Armor Break to that enemy and increases their aircraft DMG taken by 5.0% until the battle ends; when the handcuff shells from this barrage hit an enemy: decreases that enemy's SPD by 15.0% for 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111160.png", "max_level": 10 }, "111170": { "id": 111170, "type": 1, "name": "Scandalous!+", "desc": "Every 20 (10)s: 70% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If the ruler shells from this barrage hit the same enemy 3 times: inflicts Armor Break to that enemy and increases their aircraft DMG taken by 5.0% until the battle ends; when the handcuff shells from this barrage hit an enemy: decreases that enemy's SPD by 15.0% for 3s. When this skill has inflicted Armor Break 3 times or more: increases this ship's AVI by 1.0% (10.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111160.png", "max_level": 10 }, "111180": { "id": 111180, "type": 3, "name": "Overbearing Outside, Softie Inside", "desc": "Increases this ship's AA by 1.0% (10.0%) and decreases your Vanguard's DMG taken by 1.0% (5.0%). When any other ship in your fleet is attacked: 30.0% chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; 20s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111180.png", "max_level": 10 }, "111230": { "id": 111230, "type": 1, "name": "Living Weapon", "desc": "Every 30s: performs a slashing attack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/111100.png", "max_level": 10 }, "112010": { "id": 112010, "type": 1, "name": "Transcend Worlds - Limit Released", "desc": "Increases this ship's Main Gun efficiency by 1.0% (10.0%). When this ship finishes loading her Main Guns: 40% (70%) chance to enter the Limit Released state, increasing her FP, ACC, and RLD by 5.0% (15.0%) for 10s. When this ship fires her Main Guns: increases this ship's Main Gun Crit Rate by 5.0% (15.0%) for 5s and, if this ship is in the Limit Released state, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112010.png", "max_level": 10 }, "112020": { "id": 112020, "type": 1, "name": "Transcend Worlds - Limit Released+", "desc": "Increases this ship's Main Gun efficiency by 1.0% (10.0%). When this ship finishes loading her Main Guns: this ship enters the Limit Released state, increasing her FP, ACC, and RLD by 5.0% (15.0%) for 10s. When this ship fires her Main Guns: increases this ship's Main Gun Crit Rate by 1.0% (10.0%) for 5s and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every even-numbered time this ship fires her Main Guns: additionally fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112010.png", "max_level": 10 }, "112030": { "id": 112030, "type": 2, "name": "Heart of Faith", "desc": "When this ship is NOT in the Limit Released state: increases this ship's AA by 1.0% (10.0%) and decreases her DMG taken by 1.0% (10.0%). When this ship is in the Limit Released state: increases this ship's EVA and Evasion Rate by 1.0% (10.0%) and increases her DMG dealt and DMG taken by 1.5% (5.0%). Once per battle, when this ship's HP falls below 20.0% (50.0%) as a result of DMG taken: restores 15.0% of this ship's max HP and this ship enters the Limit Released state.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112030.png", "max_level": 10 }, "112050": { "id": 112050, "type": 1, "name": "Death's Domain - Imprisoning Chains", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%). Every 20s: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level) that decreases the SPD of enemies hit by 15.0% for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112050.png", "max_level": 10 }, "112060": { "id": 112060, "type": 1, "name": "Trial of Death", "desc": "During battle, when this ship's HP is below 50.0%: increases this ship's AVI by 1.0% (10.0%). Every 10s: fires a Lv.1 (Lv.10) special barrage I (DMG is based on the skill's level); enemies hit by barrage I's scythe-shaped shells take 3.5% (8.0%) more DMG from this ship for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112060.png", "max_level": 10 }, "112070": { "id": 112070, "type": 1, "name": "Trial of Death+", "desc": "During battle, when this ship's HP is below 70.0%: increases this ship's AVI by 1.0% (10.0%). Every 10s: fires a Lv.1 (Lv.10) special barrage I (DMG is based on the skill's level); enemies hit by barrage I's scythe-shaped shells take 3.5% (8.0%) more DMG from this ship for 5s. Every 20s: fires a Lv.1 (Lv.10) special barrage II (DMG is based on the skill's level) that decreases the SPD of enemies hit by 15.0% for 10s. Once per battle, when this ship takes DMG that would sink her: this ship does not sink, and for 5 (15)s, she evades all attacks.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112060.png", "max_level": 10 }, "112090": { "id": 112090, "type": 1, "name": "Alchemy of Taboo and Hope", "desc": "Every 10s: randomly selects and activates 1 random effect among this ship's equipped Items and performs a Lv.1 (Lv.10) Snipe attack against a random enemy (DMG is based on the skill's level); if there is an enemy within 65 units of this ship when this effect activates, instead performs Lv.1 (Lv.10) Rapid Fire against the closest enemy to this ship (DMG is based on the skill's level) and inflicts Armor Break on the enemy hit.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112090.png", "max_level": 10 }, "112100": { "id": 112100, "type": 3, "name": "The Alchemist of Memories", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%). When this ship launches an airstrike or performs a special attack: gains 1 stack of Mana Flow (can be stacked up to 10 times); when the effect of an Atelier Yumia collab character's equipped Item activates: spends 1 stack of Mana Flow and improves that Item's effect. When this ship performs a special attack: synthesizes ammunition for the special attack based on the Armor Type of the target.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112100.png", "max_level": 10 }, "112110": { "id": 112110, "type": 1, "name": "One Step Toward Tomorrow", "desc": "Every 5s: uses Lv.1 (Lv.10) Piercing Arts or Strike Arts against a random enemy (DMG is based on the skill's level). When the effect of an Atelier Yumia collab character's equipped Item activates: accumulates 25.0% Environmental Mana.\nWhen Environmental Mana is at 50.0% or higher, or when this ship is in the Mana Surge status: every time this ship performs a special attack, additionally performs Synthesize (improves the special attack and gains 1 stack of Mana Flow).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112110.png", "max_level": 10 }, "112130": { "id": 112130, "type": 1, "name": "One Step Toward Tomorrow+", "desc": "Every 5s: uses Lv.1 (Lv.10) Piercing Arts or Strike Arts against a random enemy (DMG is based on the skill's level). When the effect of an Atelier Yumia collab character's equipped Item activates: accumulates 25.0% Environmental Mana.\nWhen Environmental Mana is at 50.0% or higher, or when this ship is in the Mana Surge status: every time this ship performs a special attack, additionally performs Synthesize (improves the special attack and gains 1 stack of Mana Flow).\nWhen this ship launches an airstrike while in the Mana Surge status: additionally spends all stacks of Mana Flow and activates a Lv.1 (Lv.10) Maximized Mana Surge - Requiem Trigger (DMG is based on the skill's level and the number of Mana Flow stacks consumed; pattern is based on the number of Mana Flow stacks consumed), then dispells the Mana Surge status on this ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112110.png", "max_level": 10 }, "112150": { "id": 112150, "type": 1, "name": "Time Compression", "desc": "When the effect of Yumia Liessfeldt's equipped Item activates: decreases the time until all of this ship's next special attacks by 2s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112110.png", "max_level": 1 }, "112180": { "id": 112180, "type": 1, "name": "Welleks's Assault", "desc": "Increases this ship's RLD and ACC by 5.0% (15.0%). Every 10 times this ship fires her Main Guns, if there is an enemy within 30 units of this ship: performs a Lv.1 (Lv.10) Spinning Edge attack (DMG is based on the skill's level); if there is no such enemy, instead performs a Lv.1 (Lv.10) Wide Slash attack (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112180.png", "max_level": 10 }, "112190": { "id": 112190, "type": 3, "name": "Pride of the Welleks's", "desc": "When this ship fires her Main Guns: accumulates 2.0% Environmental Mana; when this ship fires her Main Guns with 10.0% or more Environmental Mana: spends 10.0% Environmental Mana and gains 1 stack of Throwing Dagger (can be stacked up to 5 times).\nIncreases this ship's FP, TRP, and EVA by 1.0% (3.0%) for each stack of Throwing Dagger this ship has. Every 20s, when this ship is in the Mana Surge status: spends all stacks of Throwing Dagger to activate a Lv.1 (Lv.10) Maximized Mana Surge - Lionhearted (DMG is based on the skill's level), dispels the Mana Surge status, and, for 15s, increases this ship's DMG dealt to enemies below 10.0% HP by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112190.png", "max_level": 10 }, "112200": { "id": 112200, "type": 3, "name": "Pride of the Welleks's+", "desc": "When this ship fires her Main Guns: accumulates 2.0% Environmental Mana; when this ship fires her Main Guns with 10.0% or more Environmental Mana: spends 10.0% Environmental Mana and gains 1 stack of Throwing Dagger (can be stacked up to 5 times).\nIncreases this ship's FP, TRP, and EVA by 1.0% (4.0%) for each stack of Throwing Dagger she has. Every 20s, when this ship is in the Mana Surge status: spends all stacks of Throwing Dagger to activate a Lv.1 (Lv.10) Maximized Mana Surge - Lionhearted (DMG is based on the skill's level), dispels the Mana Surge status, and, for 15s, increases this ship's DMG dealt to enemies below 30.0% HP by 4.0% (10.0%); gains 1 stack of Throwing Dagger for each enemy sunk during this effect's duration.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112190.png", "max_level": 10 }, "112210": { "id": 112210, "type": 1, "name": "Hellion Mantis", "desc": "When the battle starts: gains 3 stacks of Throwing Dagger. During battle, decreases this ship's DMG taken by 5.0%. When this ship sinks an enemy: increases this ship's RLD by 3.0% (can be stacked up to 5 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112180.png", "max_level": 1 }, "112220": { "id": 112220, "type": 1, "name": "Blazing Trigger", "desc": "Increases this ship's FP by 1.0% (10.0%). Every 5s, or when this ship's Main Guns finish loading: accumulates 10.0% Environmental Mana. When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if there is an enemy within 65 units when this effect activates: changes the barrage fired. Every 20s: fires a powerful Lv.1 (Lv.10) slashing barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112220.png", "max_level": 10 }, "112230": { "id": 112230, "type": 3, "name": "Mercenary's Combat Techniques", "desc": "Every time this ship's Main Guns finish loading: gains 2 stacks of Battle Rate (can be stacked up to 10 times). Increases this ship's ACC and Main Gun Crit Rate by 1.0% (2.0%) for every stack of Battle Rate she has. When this ship has 5 or more stacks of Battle Rate: multiplies the Environmental Mana accumulated by the skill Blazing Trigger by 1.5. When another ship in your fleet scores a hit with her Main Guns or Secondary Guns: 5.0% (15.0%) chance for Nina to additionally gain 1 stack of Battle Rate; if said ship is an Atelier Yumia collab character, the action chance of this effect increases to 15.0% (35.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112230.png", "max_level": 10 }, "112240": { "id": 112240, "type": 1, "name": "Blazing Trigger+", "desc": "Increases this ship's FP and RLD by 1.0% (10.0%). Every 5s, or when this ship's Main Guns finish loading: accumulates 10.0% Environmental Mana. When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if there is an enemy within 65 units when this effect activates: changes the barrage fired. Every 20s: fires a powerful Lv.1 (Lv.10) slashing barrage (DMG is based on the skill's level); when this barrage fires, if this ship is in the Mana Surge status: instead activates a Lv.1 (Lv.10) Maximized Mana Surge - Zero Chance (DMG is based on the skill's level), then dispells the Mana Surge status on this ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112220.png", "max_level": 10 }, "112270": { "id": 112270, "type": 1, "name": "Knights Can Be Maidens Too", "desc": "Increases this ship's FP by 1.0% (10.0%). Every 5s: fires a Lv.1 (Lv.10) special barrage and accumulates 15.0% Environmental Mana (DMG is based on the skill's level); if there is no enemy within 35 units of this ship when firing, the barrage fired is changed.\nInflicts 3 stacks of Break Symbol on all the enemies on the battlefield; when this ship's special barrage or Maximized Mana Surge hits an enemy: removes 1 stack of Break Symbol from the enemy; when an enemy's Break Symbol stack is reduced to 0: inflicts a special Armor Break status on that enemy for 3s, after which the enemy's Break Symbol stack is reset to 3.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112270.png", "max_level": 10 }, "112280": { "id": 112280, "type": 3, "name": "Alber's Assistance", "desc": "Every 3 times this ship fires her Main Guns: gains 1 stack of Alber's Assistance (can be stacked up to 3 times); increases this ship's FP by 3.5% (8.0%) for each stack of Alber's Assistance she has. When the Alber's Assistance stack reaches 3: activates a Lv.1 (Lv.10) special attack, Isolation (DMG is based on the skill's level), and resets the stack to 0 after 2s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112280.png", "max_level": 10 }, "112290": { "id": 112290, "type": 3, "name": "Alber's Assistance+", "desc": "Every 3 times this ship fires her Main Guns: gains 1 stack of Alber's Assistance (can be stacked up to 3 times); increases this ship's FP and TRP by 3.5% (8.0%) for each stack of Alber's Assistance she has. When the Alber's Assistance stack reaches 3: activates a Lv.1 (Lv.10) special attack, Isolation (DMG is based on the skill's level), and resets the stack to 0 after 2s. When this ship is in the Mana Surge status: instead of Isolation, activates a Lv.1 (Lv.10) Maximized Mana Surge - Heartbreaker (DMG is based on the skill's level) and dispels the Mana Surge status.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/112280.png", "max_level": 10 }, "114010": { "id": 114010, "type": 2, "name": "Falna", "desc": "When the battle starts, and every 20s: for 6s, increases your Vanguard's FP and TRP by 1.0% (10.0%) and increases your Vanguard's and Main Fleet's DMG dealt by 1.0% (5.0%). When this buff ends, all your ships recover 1.0% of their max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/114010.png", "max_level": 10 }, "114020": { "id": 114020, "type": 3, "name": "Dios Aedes Vesta", "desc": "Every 20s after the battle starts: activates Dios Aedes Vesta; extinguishes any active Burns (excluding special Burns) your Vanguard is afflicted with, recovers 1.0% of your Vanguard's max HP every 1s for 3s, and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) from a random Vanguard ship with a 10.0% (20.0%) chance to decrease the EVA of enemies hit by 1.0% (5.0%) for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/114020.png", "max_level": 10 }, "114030": { "id": 114030, "type": 3, "name": "Dios Aedes Vesta+", "desc": "Every 20s after the battle starts: activates Dios Aedes Vesta+; extinguishes any active Burns (excluding special Burns) your Vanguard is afflicted with, recovers 1.0% of your Vanguard's max HP every 1s for 5s, and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) from a random Vanguard ship that decreases the EVA of enemies hit by 1.0% (5.0%) for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/114020.png", "max_level": 10 }, "114100": { "id": 114100, "type": 3, "name": "Astraea Record", "desc": "When the battle starts, activates Star Justitory, decreasing this ship's SPD by 10.0% and DMG taken by 10.0% (20.0%) for 10s. When this effect ends, activates Agaris Alvesynth and applies the following effects:\n1) Increases this ship's Crit Rate and Crit DMG by 10.0% (25.0%) and EVA by 10.0% (20.0%);\n2) When this ship fires her Main Guns, she additionally fires Lv.1 (Lv.10) HE shells (DMG is based on the skill's level) that prioritize humanoid enemies;\n3) Every 8 times this ship fires her Main Guns: performs the Lv.1 (Lv.10) special attack Alvelia (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/114100.png", "max_level": 10 }, "114110": { "id": 114110, "type": 1, "name": "Luminous Wind", "desc": "Increases this ship's FP by 5.0% (15.0%). Every 10s after the battle starts: performs the Lv.1 (Lv.10) special attack Luminous Wind (DMG is based on the skill's level); when performing this attack, if there is an enemy within 45 units of this ship, additionally performs the Lv.1 (Lv.10) special attack Luvia (DMG is based on the skill's level; prioritizes humanoid enemies).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/114110.png", "max_level": 10 }, "114120": { "id": 114120, "type": 1, "name": "Luminous Wind+", "desc": "Increases this ship's FP by 10.0% (25.0%). Every 10s after the battle starts: performs the Lv.1 (Lv.10) special attack Luminous Wind+ (DMG is based on the skill's level; improves the attack if there are 2 or more enemies present); when performing this attack, if there is an enemy within 45 units of this ship, additionally performs the Lv.1 (Lv.10) special attack Luvia+ (DMG is based on the skill's level; prioritizes humanoid enemies).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/114110.png", "max_level": 10 }, "114129": { "id": 114129, "type": 3, "name": "Alf's Justitia", "desc": "10s after the battle starts: increases this ship's ACC by 15.0% until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/114110.png", "max_level": 1 }, "115010": { "id": 115010, "type": 1, "name": "Halvanhelev", "desc": "When the battle starts, increase this unit's RLD by 5.0% (15.0%). Every 2 times this unit fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that decreases the SPD of enemies hit by 5.0% for 3s (does not stack with similar skills).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115010.png", "max_level": 10 }, "115020": { "id": 115020, "type": 2, "name": "Astral Dress - Adonai Melek", "desc": "When the battle starts, and every 30s: deploys a shield (lasting 20s; can negate up to 8 enemy shells) around this unit; if this shield is destroyed during its active duration: immediately performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level) and increases this unit's EVA by 5.0% (15.0%) for 10s.\nWhile this unit is afloat: decreases your Flagship's DMG taken by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115020.png", "max_level": 10 }, "115030": { "id": 115030, "type": 1, "name": "Halvanhelev+", "desc": "When the battle starts, increase this unit's FP and RLD by 5.0% (15.0%). Every 2 times this unit fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that decreases the SPD of enemies hit by 1.0% for 3s (does not stack with similar skills).\nAdditionally, whenever this unit takes a total amount of DMG equal to 20.0% of her max HP: performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115010.png", "max_level": 10 }, "115040": { "id": 115040, "type": 3, "name": "Sandalphon", "desc": "During battle, decreases this unit's DMG taken by 8.0%. During battle, every time this unit sinks an enemy: increases this unit's Crit Rate by 8.0% until the battle ends (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115010.png", "max_level": 1 }, "115050": { "id": 115050, "type": 1, "name": "Astral Dress - Elohim Gibor", "desc": "When this unit fires her Main Guns: activates an effect corresponding to which of the following modes Angel Camael is in (the mode switches every time the Main Guns are fired):\n1) Camael: fires a Lv.1 (Lv.10) special barrage, then Camael performs an additional Lv.1 (Lv.10) special attack (DMG of both attacks is based on the skill's level). Camael starts the battle in this mode.\n2): Megiddo: fires a Lv.1 (Lv.10) powerful barrage (DMG is based on the skill's level).\nWhen Camael or Megiddo performs either the special attack or the powerful barrage: inflicts a special Burn to enemies hit by the attack for 10s, inflicting DMG once every second (DMG is based on this unit's FP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115050.png", "max_level": 10 }, "115060": { "id": 115060, "type": 2, "name": "Efreet's Might", "desc": "During battle, decreases this unit's Burn DMG taken by 1.0% (10.0%) and decreases the duration of Burns on her by 3s. When an enemy gets within a certain range of this unit: decreases this unit's DMG taken by 5.0% (15.0%) for 10s (20s cooldown between activations). Once per battle, when this unit takes DMG that would incapacitate her: this unit does not get incapacitated and evades all DMG for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115060.png", "max_level": 10 }, "115070": { "id": 115070, "type": 2, "name": "Efreet's Might+", "desc": "When the battle starts: increases this unit's FP and ACC by 1.0% (10.0%). During battle, decreases this unit's Burn DMG taken by 1.0% (10.0%) and decreases the duration of Burns on her by 3s. When this unit takes DMG, or when an enemy gets within a certain range of her: decreases this unit's DMG taken by 5.0% (15.0%) and increases her AA by 5.0% (15.0%) for 10s (20s cooldown between activations). Once per battle, when this unit takes DMG that would incapacitate her: this unit does not get incapacitated, she evades all DMG for 10s, and she recovers 10.0% (20.0%) of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115060.png", "max_level": 10 }, "115090": { "id": 115090, "type": 1, "name": "El Kanaph", "desc": "Every 8s after the battle starts: performs a Lv.1 (Lv.10) special attack using either Constrictor or Piercer (the first attack performed will be Constrictor and then switches after each special attack; DMG is based on the skill's level).\nEvery time Constrictor and Piercer have each been used once: 3s later, performs a Lv.1 (Lv.10) special attack using Sky Rider (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115090.png", "max_level": 10 }, "115100": { "id": 115100, "type": 3, "name": "Astral Dress - Elohim Sabaoth", "desc": "When the battle starts: increases this unit's FP, TRP, and Main Gun efficiency by 10.0% (20.0%) and deploys a barrier (lasting 20s) that can negate DMG equal to 5.0% of this unit's max HP. If this shield is destroyed, or if its active duration runs out: increases this unit's EVA by 5.0% (15.0%) and RLD and ACC by 10.0% (20.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115100.png", "max_level": 10 }, "115110": { "id": 115110, "type": 1, "name": "El Kanaph+", "desc": "Every 8s after the battle starts: performs an improved Lv.1 (Lv.10) special attack using either Constrictor or Piercer (the first attack performed will be Constrictor and then switches after each special attack; DMG is based on the skill's level).\nWhen either Constrictor or Piercer activate, the following effects are applied:\n1) Constrictor: increases this unit's Main Gun DMG dealt by 5.0% (15.0%) for 12s;\n2) Piercer: increases this unit's Main Gun shell velocity by 5.0% (15.0%) for 12s;\nEvery time Constrictor and Piercer have each been used once: 3s later, performs an improved Lv.1 (Lv.10) special attack using Sky Rider (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115090.png", "max_level": 10 }, "115120": { "id": 115120, "type": 1, "name": "Raphael", "desc": "Every 30s after the battle starts: decreases the SPD of all enemies on the battlefield by 10.0% for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115090.png", "max_level": 1 }, "115140": { "id": 115140, "type": 1, "name": "Time-Eating Castle", "desc": "Increases this unit's FP by 5.0% (15.0%). When the battle starts, and every 5s: deploy Time-Eating Castle in front of this unit (lasting 3s). Every second that an enemy is present within Time-Eating Castle's effective range, Kurumi Tokisaki gains 1 stack of Time (max stack: 50) and, based on the number of enemies affected by Time-Eating Castle, the next Time-Eating Castle gains the following effects:\n1: decreases the SPD of all enemies within its range by 20.0% (40.0%);\n2: extends its active duration by 1 second;\n3: sets the SPD of all enemies within its range to 0.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115140.png", "max_level": 10 }, "115150": { "id": 115150, "type": 2, "name": "Astral Dress - Elohim", "desc": "When the battle starts: creates a Clone on the battlefield. Every 5s: spend 5 stacks of Time to create another Clone; if the Time stack is insufficient, no Clone will be created; up to 3 Clones may exist at the same time.\nClones inherit the current HP value Kurumi Tokisaki had at the time of creation, assist in battle, and perform attacks using a Lv.1 (Lv.10) Augment Module.\nWhen a Clone is destroyed, Kurumi Tokisaki recovers 2.0% of her max HP.\nWhen Kurumi Tokisaki takes DMG that would defeat her, if she has a Clone present, she recovers the Clone with the highest HP and restores HP equal to 50.0% (100.0%) of the Clone's HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115150.png", "max_level": 10 }, "115160": { "id": 115160, "type": 2, "name": "Astral Dress - Elohim+", "desc": "When the battle starts: creates a Clone on the battlefield. Every 5s: spend 5 stacks of Time to create another Clone; if the Time stack is insufficient, no Clone will be created; up to 3 Clones may exist at the same time.\nClones inherit the current HP value Kurumi Tokisaki had at the time of creation, assist in battle, and perform attacks using a Lv.1 (Lv.10) Augment Module.\nWhen a Clone takes DMG, this Clone evades all shelling and ramming DMG for 0.5s.\nWhen a Clone is destroyed, Kurumi Tokisaki recovers 2.0% of her max HP.\nWhen Kurumi Tokisaki takes DMG that would defeat her, if she has a Clone present, she recovers the Clone with the highest HP and restores HP equal to 50.0% (100.0%) of the Clone's HP.\nWhen the battle ends, for each Clone on the battlefield, Kurumi Tokisaki gains 5 stacks of Time, then spends all her stacks of Time to recover 5.0% of her max HP for every 5 stacks spent.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115150.png", "max_level": 10 }, "115170": { "id": 115170, "type": 1, "name": "Metatron - Kadour", "desc": "When this unit launches an airstrike: increases this unit's DMG dealt by 3.5% (8.0%) for 8s and activates a Lv.1 (Lv.10) Metatron - Kadour (DMG is based on the skill's level); Metatron - Kadour decreases the AA and EVA of enemies hit by 3.0% for 8s.\n10s after the battle starts, and every 20s after that: launches a Lv.1 (Lv.10) aerial barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115170.png", "max_level": 10 }, "115180": { "id": 115180, "type": 3, "name": "Metatron - Artelif", "desc": "When the battle starts: increases this unit's AVI and ACC by 5.0% (15.0%). Every 20s after the battle starts: activates a Lv.1 (Lv.10) Metatron - Artelif (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115180.png", "max_level": 10 }, "115190": { "id": 115190, "type": 2, "name": "Astral Dress - Ehyeh", "desc": "During battle, decreases this unit's first 2 (4) instance(s) of DMG taken by 30.0% (60.0%). Once per battle, when this unit's HP falls below 50.0% as a result of DMG taken: restores 10.0% (20.0%) of this unit's HP and sets her Detection Gauge value to 0.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115190.png", "max_level": 10 }, "115200": { "id": 115200, "type": 1, "name": "Astral Dress - El", "desc": "When the battle starts: increases this unit's AVI and ACC by 5.0% (15.0%). Every 10s after the battle starts: 40.0% (70.0%) chance to summon Zadkiel and perform a Lv.1 (Lv.10) special attack (DMG is based on the skill's level) that decreases the SPD of enemies hit by 15.0% (30.0%) for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115200.png", "max_level": 10 }, "115210": { "id": 115210, "type": 1, "name": "Astral Dress - El+", "desc": "When the battle starts: increases this unit's AVI and ACC by 5.0% (15.0%). Every 10s after the battle starts: summons Zadkiel and perform a 40.0% (70.0%) special attack (DMG is based on the skill's level) that decreases the SPD of enemies hit by Lv.1 (Lv.10) for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115200.png", "max_level": 10 }, "115220": { "id": 115220, "type": 2, "name": "Shiryon", "desc": "When this unit launches an airstrike: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys a barrier (lasting 6s) around every unit in your Vanguard that can negate DMG equal to 1.0% (3.0%) of the recipient's HP; if this barrier is destroyed during its active duration: the recipient recovers 3.0% of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115220.png", "max_level": 10 }, "115250": { "id": 115250, "type": 3, "name": "Metatron - Artelif+", "desc": "When the battle starts: increases this unit's AVI and ACC by 5.0% (15.0%) and increases her DMG dealt against enemies with lower SPD than her by 3.5% (8.0%). Every 20s after the battle starts: activates an improved Lv.1 (Lv.10) Metatron - Artelif (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/115180.png", "max_level": 10 }, "150000": { "id": 150000, "type": 2, "name": "Sword of Final Judgment", "desc": "When the battle starts, summons 6 Swords of Judgment around this ship that can negate up to 7 enemy shells each. Once per battle, when the HP of a ship in your fleet falls below 50.0% as a result of DMG taken: performs a Lv.1 (Lv.10) special slashing attack (DMG is based on the skill's level; if there is another Iris Libre or Vichya Dominion ship in your fleet when this attack activates: improves this attack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150000.png", "max_level": 10 }, "150010": { "id": 150010, "type": 3, "name": "Sword of a New Era", "desc": "When the battle starts: grants this ship the Allegro status, increasing this ship's DMG dealt by 5.0% (15.0%). Every 20s:\n1) If there are any Swords of Judgment around this ship: removes all Swords of Judgment and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and the number of swords deleted). 2) If there are no Swords of Judgment around this ship: grants this ship the Lento status, decreasing this ship's DMG taken by 5.0% (15.0%). This ship regains the Allegro status after 20s. 5s after either one of the above two effects activates: summons 6 Swords of Judgment.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150010.png", "max_level": 10 }, "150020": { "id": 150020, "type": 1, "name": "Attack Command: Holy Judgment", "desc": "When this ship fires her Main Guns: inflicts Lv.1 (Lv.10) Holy Judgment on a random enemy. While this ship is afloat, 16s after a fleet this ship is NOT in enters a battle: activates Lv.1 (Lv.10) Holy Judgment. When Lv.1 (Lv.10) Holy Judgment activates, the following occurs: 1) For 10s, the target takes 4.5% (12.0%) more DMG; 2) Fires a Lv.1 (Lv.10) special barrage that inflicts a special Burn ailment to enemies hit for 30s (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150020.png", "max_level": 10 }, "150030": { "id": 150030, "type": 3, "name": "Combat Protocol: Divine Sanction", "desc": "Increases this ship's FP by 5.0% (15.0%). When this ship hits an enemy with her Secondary Guns, or when an Iris Libre or Vichya Dominion Vanguard ship in your fleet hits an enemy with her Main Guns: gains 1 stack of Divine Sanction; when 12 stacks are reached, improves the effect of Holy Judgment in the following ways: 1) The increased DMG taken debuff lasts until the battle ends rather than 10s;\n2) When a target is chosen for the DMG taken debuff, enemies which do not have a similar debuff applied will be prioritized.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150030.png", "max_level": 10 }, "150040": { "id": 150040, "type": 2, "name": "Emotional Overflow: Critical Flashpoint", "desc": "While this ship is afloat: increases the cannon, torpedo, and aircraft Crit Rate of all your Iris Libre and Vichya Dominion ships on the map by 3.5% (8.0%). Once per battle, when the HP of a ship in your fleet falls below 30.0% as a result of DMG taken: performs a special attack; restores that ship's HP by 1.0% (3.0%) for each hit scored by this attack (up to 5 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150040.png", "max_level": 10 }, "150050": { "id": 150050, "type": 3, "name": "Ace of Roses!", "desc": "Increases this ship's Main Gun and torpedo efficiency by 10.0% (20.0%). 3s after the battle starts, and every 20s after that: targets a random enemy; for 10s, increases DMG dealt against enemies with that enemy's Armor Type by 15.0% (30.0%). When sortied with another Le Hardi-class ship: the above effect is also granted to a random Le Hardi-class ship in your fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150050.png", "max_level": 10 }, "150060": { "id": 150060, "type": 2, "name": "The Most Elegant Curtain Call!", "desc": "Increases this ship's EVA by 10.0% (20.0%). If there is a BB or BC in your Main Fleet: decreases this ship's and that BB's or BC's DMG taken by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150060.png", "max_level": 10 }, "150070": { "id": 150070, "type": 1, "name": "It's Pretty Heavy... Isn't It?", "desc": "Increases this ship's DMG dealt to DDs by 5.0% (15.0%). Every 8 times this ship fires her Main Guns: for 4s, increases this ship's FP, TRP, and ACC by 15.0% (30.0%), but decreases her SPD by 10.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150070.png", "max_level": 10 }, "150080": { "id": 150080, "type": 2, "name": "As Long As I Can Hold On...", "desc": "Every 20s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; decreases the SPD of enemies hit by this barrage by 10.0% for 10s). When this ship takes DMG: 50.0% chance to decrease this ship's DMG taken by 10.0% (20.0%) for 10s (this buff cannot reactivate during its active duration). When sortied with another Le Hardi-class ship: the above effect is also granted to a random Le Hardi-class ship in your fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150080.png", "max_level": 10 }, "150120": { "id": 150120, "type": 1, "name": "Symphony Rehearsal", "desc": "Increases this ship's FP by 5.0% (15.0%). When this ship takes DMG, or when an enemy gets within a certain range of her: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 15s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150120.png", "max_level": 10 }, "150130": { "id": 150130, "type": 3, "name": "Youthful Chorale", "desc": "Increases this ship's AA by 5.0% (15.0%). When this ship fires her Main Guns: 40.0% (70.0%) chance for all your Little ships to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and the AA stat of the ship firing the barrage).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150130.png", "max_level": 10 }, "150140": { "id": 150140, "type": 1, "name": "Muspel-Piercing Spear", "desc": "Increases this ship's FP and RLD by 5.0% (15.0%).\nWhen this ship fires her Main Guns: 50.0% (80.0%) chance to fire a Lv.1 (Lv.10) special barrage I (DMG is based on the skill's level); enemies hit by this barrage are inflicted with the following debuff: inflicts a special Burn ailment lasting 5s, inflicting 150 DMG every second and spreading this Burn to 1 other enemy (excluding the enemy afflicted by it) once every second.\nThis Burn can be reinflicted to reset its duration, but its DMG cannot stack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150140.png", "max_level": 10 }, "150150": { "id": 150150, "type": 3, "name": "Rune of Omniscience", "desc": "Increases this ship's DMG dealt to Light Armor enemies by 5.0% (15.0%).\nEvery 16s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage II (DMG is based on the skill's level). Once per battle, when this barrage scores a total of 3 hits: increases this ship's Crit Rate and Crit DMG by 15.0% (25.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150150.png", "max_level": 10 }, "150160": { "id": 150160, "type": 1, "name": "Emojistorm", "desc": "If this ship has an Iron Blood weapon equipped: increases this ship's torpedo efficiency by 1.0% (10.0%). During battle, every 2 times this ship's All Out Assault skill activates: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level and this ship's TRP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150160.png", "max_level": 10 }, "150170": { "id": 150170, "type": 3, "name": "Heartbroken Wings", "desc": "Increases this ship's FP and TRP by 5.0% (15.0%). As long as there are Light Armor enemies within 45 units of this ship: decreases this ship's DMG taken by 5.0% (15.0%) and increases her DMG dealt to those Light Armor enemies by 10.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150170.png", "max_level": 10 }, "150180": { "id": 150180, "type": 1, "name": "Eternal Demon-Eye", "desc": "Every 20s after the battle starts: 70.0% chance to increase this ship's FP, TRP, and ACC by 15.0% (30.0%) for 10s. If this buff does not activate: decreases all enemies' FP, TRP, and SPD by 1.0% (10.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150180.png", "max_level": 10 }, "150190": { "id": 150190, "type": 2, "name": "Rebel for Justice!", "desc": "When the battle starts, decreases this ship's DMG taken from DD cannons and torpedoes by 1.0% (10.0%). Once per battle, when this ship's HP falls below 60.0% as a result of DMG taken: decreases this ship's DMG taken by 1.0% (10.0%) until the battle ends and increases this ship's AA, ASW, and EVA by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150190.png", "max_level": 10 }, "150200": { "id": 150200, "type": 1, "name": "Danger From Below!", "desc": "Increases this boat's DMG dealt to enemies with the Flooding ailment by 4.0% (10.0%). 3s after the battle starts: this boat moves a set distance forward and deploys 2 Lv.1 (Lv.10) sea mines (DMG is based on the skill's level), then returns to her original position. Enemies that come into contact with the sea mines are inflicted with the Flooding status, taking DMG continuously over 18s (DMG is based on the skill's level and this boat's TRP stat); if the enemy is a BB: decreases that enemy's SPD by 20.0% for 18s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150200.png", "max_level": 10 }, "150210": { "id": 150210, "type": 1, "name": "Office Clerk's Fury", "desc": "Increases this ship's FP and RLD by 1.0% (10.0%). Every 20s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if this barrage does not activate, instead restores 1.0% (5.0%) of this ship's max HP).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150210.png", "max_level": 10 }, "150220": { "id": 150220, "type": 3, "name": "Keenly Rational", "desc": "When the battle starts: increases this ship's ACC, EVA, and AA by 4.0% (10.0%) for 50s. 50s after the battle starts: increases this ship's DMG dealt by 10.0%, but increases her DMG taken by 8.0% until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150220.png", "max_level": 10 }, "150230": { "id": 150230, "type": 1, "name": "Eight Virtues Charge", "desc": "When the battle starts, if there are 2 or more Iris Libre or Vichya Dominion ships in your fleet: increases this ship's Crit Rate and Crit DMG by 5.0% (15.0%). Every 10s: activates Eight Virtues Charge, increasing all present enemies' DMG taken from your DDs' cannons by 10.0% (20.0%) for 5s, and increases this ship's FP and TRP by 4.5% (12.0%) until the battle ends (this effect can stack up to 5 times). Every 2 times that Eight Virtues Charge activates: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and, for 10s, increases the RLD and ACC of your Iris Libre and Vichya Dominion Vanguard ships by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150230.png", "max_level": 10 }, "150240": { "id": 150240, "type": 2, "name": "The Chevalier is Here", "desc": "When the battle starts: increases this ship's EVA by 15.0% (30.0%) and decreases her DMG taken from HE ammo by 10.0% (20.0%). Once per battle, when the HP of any Iris Libre or Vichya Dominion Vanguard ship in your fleet falls below 60.0% as a result of DMG taken: increases this ship's AA and ASW by 15.0% (30.0%) until the battle ends; once per battle, when the HP of a ship meeting those same criteria falls below 30.0%: restores 4.0% (10.0%) of that ship's max HP and deploys a smokescreen (lasts 5s) that increases Evasion Rate by 20.0% (40.0%) for all your ships in it (does not stack with other smokescreen skills).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150240.png", "max_level": 10 }, "150250": { "id": 150250, "type": 1, "name": "Variations on Judgment", "desc": "Decreases the loading time of this ship's first Main Gun salvo by 30.0% (50.0%). Every 20s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; this barrage's activation chance increases by 15.0% for every Vichya Dominion ship in your fleet other than this ship, cappped at 30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150250.png", "max_level": 10 }, "150260": { "id": 150260, "type": 3, "name": "Bravery Bestowed", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%) and increases your Vichya Dominion Vanguard ships' FP and AA by 1.0% (10.0%). Enemies hit by this ship's Main Guns take 5.0% increasesd cannon and aircraft DMG from your Vichya Dominion ships for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150260.png", "max_level": 10 }, "150270": { "id": 150270, "type": 3, "name": "Fast and Reliable Drone Transport", "desc": "Decreases this ship's DMG taken by 5.0% (15.0%). Every 20s: uses a drone to drop cargo. When your Vanguard enters the cargo's pickup range, the cargo will be received, restoring 1.0% (2.0%) of the max HP of the ship with the lowest current HP percentage in your Vanguard. The cargo disappears after 15s if not picked up.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150270.png", "max_level": 10 }, "150280": { "id": 150280, "type": 1, "name": "Emotionalization Module", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). Every 15s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). While this ship is afloat: increases your Flagship's FP and AVI by 3.5% (8.0%) and decreases her DMG taken by 1.0% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150280.png", "max_level": 10 }, "150290": { "id": 150290, "type": 1, "name": "Followup Combo", "desc": "Increases this ship's FP by 5.0% (15.0%). When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).\nWhen this ship's Main Guns or the special shell fired by the skill Defensive Stance hits an enemy: inflicts one stack of the Followup Combo debuff. Each stack of Followup Combo increases that enemy's cannon DMG taken from Indiana by 5.0% (can be stacked up to 4 times).\n30s after the battle starts, or when an enemy reaches the maximum of 4 stacks of Followup Combo: fires a powerful Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). This powerful barrage fires again every 30s after its first activation.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150290.png", "max_level": 10 }, "150300": { "id": 150300, "type": 2, "name": "Defensive Stance", "desc": "Increases this ship's AA by 5.0% (15.0%) and decreases her DMG taken by 5.0% (15.0%).\nWhen this ship fires her Main Guns, the following effects activate: 1) 5s later, deploys a shield (lasts 2s) around your frontmost Vanguard ship that can negate up to 3 enemy shells;\n2) When this shield is destroyed or when it expires: fires a Lv.1 (Lv.10) special shell (DMG is based on the skill's level);\n3) 1.5s after this shell is fired, redeploys the above shield around your frontmost Vanguard ship;\n4) The shield can be deployed up to 3 times in total; the number of times it can be redeployed resets when this ship fires her Main Guns.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150300.png", "max_level": 10 }, "150310": { "id": 150310, "type": 2, "name": "Operation Rainbow+", "desc": "Increases this ship's SPD by 10. When this ship takes DMG: 15.0% chance to launch a Lv.1 (Lv.10) special attack (DMG is based on the skill's level) and, for 5.0 (10.0)s, your Vanguard evades all attacks.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10050.png", "max_level": 10 }, "150320": { "id": 150320, "type": 1, "name": "Max Voltage!", "desc": "When the battle starts, increases this ship's AA by 15.0% (25.0%). When your Flagship fires her Main Guns or launches an airstrike: targets one random enemy and performs a Lv.1 (Lv.10) special electric attack (DMG is based on the skill's level; 5s cooldown between activations; decreases the target's SPD by 60.0% during the attack and for 2s after the attack ends).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150320.png", "max_level": 10 }, "150330": { "id": 150330, "type": 1, "name": "Firestarter's Shredders", "desc": "Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). This barrage inflicts the Burn ailment to enemies hit.\nIf your Flagship is a BB, BC, or BBV: when your Flagship fires her Main Guns, applies the Shred debuff to Burning enemies, inflicting Armor Break to them for 6s and dealing 72 DMG every second.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150330.png", "max_level": 10 }, "150340": { "id": 150340, "type": 2, "name": "Tipsy Wind-Breaker", "desc": "When the battle starts, increases this ship's EVA by 5.0% (15.0%) and gives her a Lv.1 (Lv.10) special AA Gun. Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: deploys a barrier (lasts 5s) that can negate DMG equal to up to 3.0% of this ship's max HP. If this barrier is destroyed: restores 1.5% (6.0%) of this ship's max HP; if this barrier expires: instead increases this ship's FP and AA by 5.0% (15.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150340.png", "max_level": 10 }, "150350": { "id": 150350, "type": 2, "name": "From Chrysalis to Butterfly", "desc": "During battle, when any other ship in your fleet takes DMG: 30.0% chance to increase this ship's FP, AA, and TRP by 1.5% (5%) (can be stacked up to 5 times); for every two enemy aircraft shot down within your fleet's Anti-Air Gun range, decreases this ship's DMG taken by 2.0% until the battle ends (can be stacked up to 4 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150350.png", "max_level": 10 }, "150360": { "id": 150360, "type": 2, "name": "Float Like a Butterfly, Sting Like a Bee", "desc": "When the battle starts, and with a 15.0% (30.0%) chance every 15s: deploys a smokescreen (lasts 5s) that increases Evasion Rate by 20.0% (40.0%) for all your ships in it (does not stack with other smokescreen skills). When this ship deploys a smokescreen: increases your Vanguard's TRP by 5.0% (15.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150360.png", "max_level": 10 }, "150370": { "id": 150370, "type": 2, "name": "Salted Herring Mealkit", "desc": "Increases this boat's TRP by 1.0% (10.0%) and increases her DMG dealt to DDs and transport ships by 1.0% (10.0%). When the battle starts: 50.0% (80.0%) chance to restore 3.5% (8.0%) of the max HP of a random surface ship in your fleet and increase that ship's EVA by 1.0% (5.0%) and SPD by 3 for 20s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150370.png", "max_level": 10 }, "150380": { "id": 150380, "type": 1, "name": "You'd Better Keep Your Distance", "desc": "When this boat resurfaces: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level), then has a 40.0% (70.0%) chance to fire a special cannon barrage (DMG is based on the skill's level); if this cannon barrage activates, decreases this boat's surface fighting duration by 1s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150380.png", "max_level": 10 }, "150390": { "id": 150390, "type": 3, "name": "Fast and Reliable Drone Transport", "desc": "法戈超额占用", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150270.png", "max_level": 10 }, "150400": { "id": 150400, "type": 3, "name": "I'll Share My Luck With You, Chirp!", "desc": "Every 10s: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When this ship launches an airstrike, the following effects activate:\n1) Restores HP 3 times over 3 seconds; the first 2 restore the HP of the lowest current HP percentage ship in your Vanguard while the third restores the HP of a random ship in your Vanguard. The HP restored is an amount equal to 1.0% (5.0%) of Zuihou's max HP.\n2) Restores the HP of the ship with the lowest current HP percentage in your Main Fleet 3 times. This effect can only activate once every second and the HP restores is an amount equal to 1.0% (2.0%) of the target's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150400.png", "max_level": 10 }, "150410": { "id": 150410, "type": 3, "name": "Phoenix Tender", "desc": "Increases your SSs' DMG dealt by 1.0% (10.0%). When your Submarine Fleet arrives at the battlefield: decreases your Submarine Fleet's DMG taken by 10.0% (20.0%) until the battle ends. When this ship finishes loading an airstrike: increases your Main Fleet's DMG dealt by 3.5% (8.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150410.png", "max_level": 10 }, "150420": { "id": 150420, "type": 1, "name": "Wavesplitter's Edge", "desc": "Increases this ship's RLD and ACC by 5.0% (15.0%). When the battle starts, if your Flagship is a Sakura Empire ship: increases this ship's DMG dealt by 5.0% (15.0%). When your Flagship launches an airstrike or fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 5s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150420.png", "max_level": 10 }, "150430": { "id": 150430, "type": 3, "name": "Amidst Flowing Shadows", "desc": "Increases this ship's Evasion Rate by 4.0% (10.0%). When an enemy gets within 30 units of this ship: fires a Lv.1 (Lv.10) special barrage at that enemy (DMG is based on the skill's level; 10s cooldown between activations). Once per battle, when this ship has taken DMG a total of 8 times in one battle: restores 1.0% (5.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150430.png", "max_level": 10 }, "150440": { "id": 150440, "type": 1, "name": "Final Bound", "desc": "Increases this ship's FP by 10.0% (20.0%). When the shells of a BB or BC in your fleet hits an enemy: increases this ship's ACC by 4.5% (12.0%) for 6s and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 20s cooldown between activations; enemies hit have their EVA decreased by 10.0% for 6s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150440.png", "max_level": 10 }, "150450": { "id": 150450, "type": 1, "name": "Big Seven - Maryland", "desc": "When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) frontal special barrage (DMG is based on the skill's level). Once per battle, when the HP of a BB or BC in your fleet falls below 50.0% as a result of DMG taken: fires the aforementioned special barrage and decreases that ship's aircraft DMG taken by 15.0% for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150450.png", "max_level": 10 }, "150460": { "id": 150460, "type": 3, "name": "From Plans Laid, Eternity Arrayed", "desc": "Increases this ship's AVI by 5.0% (15.0%). While this ship is afloat: increases the torpedo DMG dealt by your Sakura Empire ships (including submarines' torpedoes, surface ships' torpedoes, and aircrafts' torpedoes) by 5.0% (15.0%), and decreases the enemy's FP, TRP, AVI, AA, and EVA by 1.0% (3.0%); each stack of Phoenix Flame on the enemy applies another instance of this debuff to that enemy.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150460.png", "max_level": 10 }, "150470": { "id": 150470, "type": 1, "name": "From Advantage Seized, Victory Bequeathed", "desc": "Increases this ship's DMG dealt to the enemy the further away they are from her (up to 8.0% (18.0%) more DMG). When this ship launches an airstrike: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level and this ship's AVI stat).\nWhile this ship is afloat, 15s after a fleet this ship is NOT in enters a battle: launches a Lv.1 (Lv.10) supporting attack (DMG is based on the skill's level and this ship's AVI stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150470.png", "max_level": 10 }, "150475": { "id": 150475, "type": 1, "name": "破一役以破全局-跨队效果", "desc": "", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150470.png", "max_level": 10 }, "150480": { "id": 150480, "type": 3, "name": "From Phoenixes Sistren, Flames Given", "desc": "Every 12s: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) Phoenix Flame special barrage (DMG is based on the skill's level and this ship's AVI stat). For each Sakura Empire ship in your fleet (excluding this ship): decreases this barrage's activation interval by 1s; inflicts the Phoenix Flame status to enemies hit, increasing their Burn DMG taken by 5.0% (15.0%) for each stack of Phoenix Flame (the Phoenix Flame status can only be applied once every 5s, and stacks up to 2 times). When sortied with Akagi or Kaga: decreases the loading time of this ship's first airstrike by 20.0% (50.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150480.png", "max_level": 10 }, "150490": { "id": 150490, "type": 3, "name": "White Rabbit's Fortune", "desc": "Increases this ship's TRP and RLD by 5.0% (20.0%). Every 5s: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150490.png", "max_level": 10 }, "150500": { "id": 150500, "type": 2, "name": "Three-Tranquilities Formation", "desc": "5s after the battle starts: lays Lv.1 (Lv.10) sea mines that damage the enemy (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: restores 5.0% (15.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150500.png", "max_level": 10 }, "150510": { "id": 150510, "type": 1, "name": "Waves of Bitter Cold", "desc": "15s after the battle starts, and every 20s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 1.0% (10.0%) increased torpedo DMG from this ship for 8s. When this ship's torpedoes hit an enemy: decreases that enemy's SPD by 20.0% (40.0%) for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150510.png", "max_level": 10 }, "150520": { "id": 150520, "type": 3, "name": "Chasing Brisk Waves", "desc": "Increases this ship's TRP and EVA by 5.0% (15.0%). When this ship fires her torpedoes: 15.0% (30.0%) chance to fire another wave of torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150520.png", "max_level": 10 }, "150530": { "id": 150530, "type": 3, "name": "Invitation to Drowning Dreams", "desc": "Decreases this ship's SPD by 10.0%. Enemies attacking this ship take 3.5% (8.0%) more DMG for 3s. Every 10 times this ship is attacked: restores 4.0% (10.0%) of this ship's max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); this effect can activate up to 3 times per battle. When this special barrage fires: for 10s, when this ship is attacked, it will not count toward the hits taken tally.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150530.png", "max_level": 10 }, "150540": { "id": 150540, "type": 2, "name": "A Void Dance", "desc": "Increases this ship's FP by 5.0% (15.0%) and decreases her DMG taken by 15.0% (30.0%) until the battle ends. Once per battle, 5s after this ship's HP falls below 40.0% as a result of DMG taken, or 60s after this ship enters the battle: restores 10.0% of this ship's max HP and this ship leaves the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150540.png", "max_level": 10 }, "150560": { "id": 150560, "type": 1, "name": "Abyssal Baptism", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). Increases this ship's DMG dealt by 5.0% (15.0%) to enemies whose current HP is below 25.0%. Every 24 times the weapon in this ship's first weapon slot hits the same enemy: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150560.png", "max_level": 10 }, "150570": { "id": 150570, "type": 3, "name": "Phantom of the Deep", "desc": "When the battle starts: deploys a tentacle barrier that can negate DMG equal to 1.0% (3.0%) of this ship's max HP. When this barrier is destroyed: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases this ship's Evasion Rate by 4.0% (10.0%) for 20s. When this Evasion Rate buff expires: redeploys the aforementioned tentacle barrier.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150570.png", "max_level": 10 }, "150580": { "id": 150580, "type": 2, "name": "Winds of Purification and Restoration", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%). When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and recovers 1.0% (3.0%) of this ship's max HP. When the battle starts, if there are 2 or more Tempesta ships afloat in this fleet, this HP recovery effect will also apply to your Vanguard ship with the lowest current HP percentage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150580.png", "max_level": 10 }, "150590": { "id": 150590, "type": 3, "name": "Guardian of Treasures", "desc": "Every 15s after the battle starts: grants the Treasure Ship's Safeguard buff to a random ship in your fleet (excluding this ship); for 10s, this buff increases that ship's DMG dealt by 4.0% (10.0%) and decreases Ganj-i-Sawai's DMG taken by 10.0% (20.0%). If Ganj-i-Sawai lost less than a total of 15.0% of her max HP as a result of DMG taken while the buff is active: increases the buff recipient's DMG dealt by 2.0% until the battle ends; if Ganj-i-Sawai's total DMG taken exceeds 15.0%, the buff recipient loses 1.0% of her max HP instead. This buff cannot be applied to ships who have lost HP as a result of this skill's effect. Once per battle, if there are no eligible targets for this buff: increases Ganj-i-Sawai's DMG dealt by 4.0% (10.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150590.png", "max_level": 10 }, "150600": { "id": 150600, "type": 2, "name": "Dolphin's Echoes", "desc": "During battle, increases this ship's DMG dealt by 1.0% (10.0%). 15s after this ship enters the battle: for 8s, performs a sonar scan, revealing enemy SSs, and decreases your Vanguard's torpedo DMG taken by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150600.png", "max_level": 10 }, "150610": { "id": 150610, "type": 3, "name": "Dolphin's Protection", "desc": "Increases this ship's SPD by 3 and EVA and FP by 5.0% (15.0%). When this ship enters the battle, and every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When the sonar scan performed by the skill [Dolphin's Echoes] activates: restores 4.5% (12.0%) of this ship's max HP every second for 3s. 5s after this ship's current HP falls below 25.0%, or when she has been in battle for 60s: this ship leaves the battlefield.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150610.png", "max_level": 10 }, "150630": { "id": 150630, "type": 1, "name": "Stormchaser", "desc": "Increases this ship's RLD and ACC by 5.0% (15.0%). Every 5s, or when your Vanguard sinks an enemy: increases this ship's FP by 1.0% (3.0%) until the battle ends; every 7 times this effect activates, this FP buff is removed and this ship fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150630.png", "max_level": 10 }, "150640": { "id": 150640, "type": 2, "name": "\"Spiritual\" Healing", "desc": "When the battle starts: decreases this ship's DMG taken by 5.0% (15.0%). Every 30s, if a ship in your surface fleet has less than 50.0% of her max HP remaining, grants the Plastered status to the ship in your fleet with the lowest current HP percentage and restores 4.0% of that ship's max HP; the Plastered status lasts 15s and increases the target's FP by 4.0% (10.0%), but decreases her ACC by 15.0% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150640.png", "max_level": 10 }, "150650": { "id": 150650, "type": 1, "name": "Tearful Torpedo Tactics", "desc": "When the battle starts, and every 15s: deploys Lv.1 (Lv.10) sea mines (DMG is based on the skill's level). When this ship fires her torpedoes: 15.0% (30.0%) chance to fire another wave of torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150650.png", "max_level": 10 }, "150660": { "id": 150660, "type": 3, "name": "Spirited Defense", "desc": "When this ship equips a Main Gun that fires AP ammo: increases this ship's Main Gun DMG dealt by 1.0% (10.0%) and decreases her DMG taken by 5.0% (15.0%). While this ship is afloat: decreases your BCs' and BBs' DMG taken by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150660.png", "max_level": 10 }, "150670": { "id": 150670, "type": 1, "name": "Thundering Seal", "desc": "Grants this ship the Thunderheart. Every time this ship fires her Main Guns: Thunderheart gains 1 counter. Every time Thunderheart gains 1 counter: performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level) that inflicts the Thunderseal status on enemies hit. When the topmost ship in your Main Fleet fires her Main Guns or launches an airstrike: removes all Thunderseal statuses; enemies who had their Thunderseal statuses removed by this effect take 1.5% (5.0%) more DMG for 10s (this effect does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150670.png", "max_level": 10 }, "150680": { "id": 150680, "type": 3, "name": "Soaring Heart", "desc": "Increases this ship's FP and TRP by 5.0% (15.0%). Every time the Thunderheart gains 3 counters: increases this ship's AA by 1.0% (10.0%) (can be stacked up to 5 times; upon reaching the stack limit, this ship gains a special Anti-Air Gun). While this ship is afloat, for the first 5 battles of each sortie fought by a fleet this ship is NOT in: 25s after the battle starts, launches a supporting barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150680.png", "max_level": 10 }, "150690": { "id": 150690, "type": 2, "name": "Thunder Guardian", "desc": "Decreases this ship's DMG taken by 5.0% (15.0%). Every time the Thunderheart gains 6 counters: restores 1.0% of this ship's max HP. Every 2 times this HP recovery effect activates, performs a special slashing attack (DMG and range are based on the skill's level). The first 3 times this slashing attack is performed each battle: the ship in your fleet with the lowest current HP percentage recovers 2.0% of her max HP.\nGrants this ship the Flagship Cover skill; while this ship is afloat: decreases your Flagship's DMG taken by 15.0% (25.0%). If there are multiple ships in your fleet with the Flagship Cover skill, only the one with the strongest effect activates.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150690.png", "max_level": 10 }, "150710": { "id": 150710, "type": 1, "name": "Ornithopter Counterattack", "desc": "When the battle starts, and every 15s: summons a Lv.1 (Lv.10) Pterosaur-model ornithopter that lasts for 12s. The ornithopter fights in the battle (DMG is based on the skill's level) and increases this ship's AA by 5.0% (20.0%) and Evasion Rate by 1.0% (10.0%) for 12s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150710.png", "max_level": 10 }, "150720": { "id": 150720, "type": 3, "name": "Leisurely Battleplan", "desc": "Increases this ship's FP and TRP by 5.0% (15.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When the fleet this ship is in gains the Out of Ammo debuff: decreases the DMG reduction effect of this debuff by 5.0% (15.0%) for this ship alone.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150720.png", "max_level": 10 }, "150730": { "id": 150730, "type": 2, "name": "Shocking Shield", "desc": "Every 20s: deploys 2 shields (lasting 6 (8)s) that can negate up to 6 enemy shells. When the battle starts, if there is another Iron Blood ship in your Vanguard: increases your Vanguard's FP by 1.0% (10.0%) and TRP by 1.0% (10.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150730.png", "max_level": 10 }, "150740": { "id": 150740, "type": 1, "name": "Simple-Yet-Flashy DIY", "desc": "When this ship fires her torpedoes: 30.0% (50.0%) chance to fire another wave of torpedoes. If this effect does not activate: deploys Lv.1 (Lv.10) sea mines at this ship's current location (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150740.png", "max_level": 10 }, "150750": { "id": 150750, "type": 1, "name": "Dauntless Wings of the Hero", "desc": "When this ship launches an airstrike: 50.0% (100.0%) chance to launch an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level) that reduces the SPD of enemies hit by 30.0% for 6s; when an afflicted enemy is affected by a pulling effect, the SPD reduction effect is increased to 60.0%. While this ship is afloat, 16s after a fleet this ship is NOT in enters battle: fires a Lv.1 (Lv.10) supporting barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150750.png", "max_level": 10 }, "150760": { "id": 150760, "type": 1, "name": "Ruinous Blade of the Slayer", "desc": "Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this ship has a CL Main Gun equipped in her third weapon slot: sets that CL Main Gun's Detection Range and Range to 80 (105) and makes its shells penetrate enemy shields. This ship gains a special CA Main Gun. When this CA Main Gun hits the same enemy 8 times: increases that enemy's DMG taken by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150760.png", "max_level": 10 }, "150770": { "id": 150770, "type": 3, "name": "Immovable Heart of the Juggernaut", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%). When this ship sinks an enemy while she is Detected: sets this ship's Detection Gauge to 0 (this effect can activate up to 3 times per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150770.png", "max_level": 10 }, "150780": { "id": 150780, "type": 1, "name": "英勇者的无畏之翼-跨队效果", "desc": "", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150750.png", "max_level": 10 }, "150790": { "id": 150790, "type": 1, "name": "Strict and Rigorous", "desc": "Increases this ship's TRP by 10.0% (20.0%); if there is another Dragon Empery ship in the same fleet, increases this ship's DMG dealt by 1.0% (10.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level), increases this ship's Crit Rate by 10.0% for 10s, and deploys a shield (lasting 10s) for other Chang Feng-class DDs, blocking up to 6 enemy shells but decreasing the shielded ship's SPD by 1.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150790.png", "max_level": 10 }, "150800": { "id": 150800, "type": 2, "name": "Spring Cleaning", "desc": "Decreases Dragon Empery ships' DMG taken by 1.5% (5.0%) and shortens the Burn duration inflicted on them by 2s. If a ship in your Vanguard is Burning: cleanses normal Burn ailments from all ships in your Vanguard, launches a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level), and increases the LCK of all ships in your Vanguard by 1 (10) for 9s. This effect has a 15s cooldown.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150800.png", "max_level": 10 }, "150810": { "id": 150810, "type": 1, "name": "Emergency Measures", "desc": "Increases this ship's FP and RLD by 5.0% (15.0%). Every 15s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that decreases the SPD of enemies hit by 20.0% for 8s (this effect does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150810.png", "max_level": 10 }, "150820": { "id": 150820, "type": 3, "name": "Effortless Crisis Response", "desc": "Increases this ship's SPD by 8 and EVA and AA by 10.0% (20.0%). Once per battle, when this ship's HP falls below 75.0% as a result of DMG taken: restores 1.0% (5.0%) of your Vanguard's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150820.png", "max_level": 10 }, "150830": { "id": 150830, "type": 1, "name": "Insurmountable Seamstress", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). Once per battle, when this ship sinks an enemy: increases this ship's SPD by 10 until the battle ends. Every 4 times this ship fires her Secondary Weapon: increases this ship's DMG dealt by 1.0% (4.0%) (can stack up to 3 times) and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 3.5% (8.0%) increased DMG from Dragon Empery ships for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150830.png", "max_level": 10 }, "150840": { "id": 150840, "type": 2, "name": "Dressed for Success", "desc": "When the battle starts: decreases this ship's torpedo DMG taken by 10.0% (20.0%), increases her EVA by 10.0% (20.0%), and deploys a barrier (lasting 15s) that can negate DMG equal to 1.0% (5.0%) of this ship's max HP. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: increases this ship's Evasion Rate by 1.0% (10.0%) and deploys a barrier (lasting 15s) that can negate DMG equal to 5.0% (15.0%) of this ship's max HP. Once per ship per battle, when the HP of any other ship in your Vanguard drops below 50.0% as a result of DMG taken: grants that ship 2 shields (lasting 15s) that can negate up to 10 enemy shells. If a Dragon Empery ship gains this shield: decreases that ship's and this ship's DMG taken by 1.0% (10.0%) until the battle ends (this DMG decreasing effect does not stack on this ship).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150840.png", "max_level": 10 }, "150850": { "id": 150850, "type": 1, "name": "Intoxicating Beauty", "desc": "If there is another CV, CVL, or Dragon Empery ship in the same fleet (excluding this ship): increases the efficiency of this ship's first and second gear slots by 4.0% (10.0%). 10s after the battle starts and 5s after this ship readies an airstrike: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level) that reduces the SPD of enemies hit by 20.0% for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150850.png", "max_level": 10 }, "150860": { "id": 150860, "type": 1, "name": "Rezkiy Assault+", "desc": "Increases the Crit Rate of this ship's Main Gun and Missiles by 5.0% (20.0%), and increases this ship's FP, TRP, and RLD by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11050.png", "max_level": 10 }, "150865": { "id": 150865, "type": 1, "name": "抚顺4鞍山剑气彩蛋", "desc": "抚顺4鞍山剑气彩蛋", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11050.png", "max_level": 1 }, "150870": { "id": 150870, "type": 1, "name": "Zhuque's Flamebinds", "desc": "Provides 1 Missile Strike charge. Decreases this ship's Burn DMG taken by 50.0% (80.0%) and decreases the duration of Burns by 3s. Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that inflicts a special Burn ailment to enemies hit, causing them to take 102 DMG per second for 15s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150870.png", "max_level": 10 }, "150880": { "id": 150880, "type": 1, "name": "Fu Po's \"Masterstroke\"", "desc": "Increases this ship's TRP by 1.0% (10.0%). Every 20s: 70.0% chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if there is another Dragon Empery ship in your fleet, the barrage's activation chance increases to 100.0%). When this barrage fires, selects 1 random enemy and applies 1 of the following debuffs to them, lasting 8s: 1) Decreases FP and TRP by 10.0%; 2) Decreases AA and EVA by 10.0%; 3) Inflicts a special Armor Break.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150880.png", "max_level": 10 }, "150890": { "id": 150890, "type": 3, "name": "Blast Off Into the Future", "desc": "When the battle starts: lights a firecracker; 15s after this, there is a 40.0% (70.0%) chance to set off a bianpao. The bianpao inflicts a special Burn ailment to your Vanguard for 8s; ships with this Burn have their Crit Rate increased by 10.0% and take 1 DMG every 2s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150890.png", "max_level": 10 }, "150900": { "id": 150900, "type": 3, "name": "Combat Analysis Complete!", "desc": "Decreases this ship's DMG taken by 5.0% (15.0%). When the battle starts: increases your Vanguard's DMG dealt by 1.0% (10.0%) for 30s; after 30s, deploys barriers (lasting until the battle ends) around every ship in your Vanguard, each able to negate DMG equal to 1.0% (3.0%) of the max HP of its respective ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150900.png", "max_level": 10 }, "150910": { "id": 150910, "type": 1, "name": "Strict Flower of Sardegna", "desc": "Increases this ship's FP, TRP, and EVA by 5.0% (15.0%). When this ship fires her torpedoes: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150910.png", "max_level": 10 }, "150920": { "id": 150920, "type": 1, "name": "Odi Barbare", "desc": "When this ship fires her torpedoes: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this barrage activates: for 6s, increases your fleet's RLD by 1.0% (5.0%) and DMG dealt by 5.0%; if it does NOT activate, increases the activation chance to 100.0% the next time this ship fires her torpedoes. Inflicts a special Burn ailment for 9s on enemies hit by this barrage (Burn DMG is based on this ship's TRP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150920.png", "max_level": 10 }, "150930": { "id": 150930, "type": 3, "name": "Il Canto di Marzo", "desc": "During battle, every 9 times this ship takes DMG: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this barrage activates: for 9s, increases your Vanguard's EVA by 5.0% (10.0%) and SPD by 3 (DMG suffered during this effect's uptime does not count; counter resets after the effect ends). The first time this barrage activates each battle: restores 3.0% of your Vanguard's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150930.png", "max_level": 10 }, "150940": { "id": 150940, "type": 3, "name": "Jet-Black Dedication", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%).\nWhenever a ship in your Main Fleet ship or the frontmost ship of your Vanguard hits an enemy with the weapon equipped in that ship's first slot: 50% chance to apply 1 stack of Jet-Black Paint to the enemy hit (each weapon that triggers this effect can only apply 1 stack of Jet-Black Paint to the same target every 5s); for each stack of Jet-Black Paint applied, the affected enemy's SPD is reduced by 5.0%, lasting for 10s (can be stacked up to 3 times, subsequent applications of Jet-Black Paint will refresh this duration).\nWhen an enemy accumulates 3 stacks of Jet-Black Paint, that enemy will receive Artist's Dedication, increasing their DMG taken by 1.5% (6.0%) for 10s. If the attacker is a Sardegna Empire ship: further increases the DMG dealt by 1.5% (6.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150940.png", "max_level": 10 }, "150950": { "id": 150950, "type": 2, "name": "Pearlescent Blessing", "desc": "Reduces this ship's shelling DMG taken by 15.0% (25.0%).\nWhenever a ship in your fleet accumulates DMG taken equal to 20.0% of her Max HP: that ship gains 1 stack of Pearlescent Paint. If an allied ship sinks an enemy ship with the Jet-Black Paint debuff, that ship receives Pearlescent Paint stacks equal to the number of Jet-Black Paint applied to the defeated enemy.\nAs long as Raffaello remains afloat, each time an ally gains Pearlescent Paint, that ship gains a barrier that can negate DMG equal to 1.0% of Raffaello's Max HP, lasting for the duration of Pearlescent Paint (Pearlescent Paint stacks up to 3 times, and lasts for 10s. The barrier does not stack. Subsequent applications of Pearlescent Paint will refresh the duration of the barrier).\nWhen a ship in your fleet accumulates 3 stacks of Pearlescent Paint, that ship receives Artist's Blessing, increasing her DMG dealt by 1.5% (6.0%) for 10s; additionally, gives Raffaello 1 stack of Pearlescent Paint. If the recipient of Artist's Blessing is a Sardegna Empire ship: further increases that ship's DMG dealt by 1.5% (6.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150950.png", "max_level": 10 }, "150960": { "id": 150960, "type": 1, "name": "Apex Artist", "desc": "While this ship is afloat, whenever a fleet that this ship is NOT in enters battle for the first three times of each sortie: fires a Lv.1 (Lv.10) special barrage 20s after the battle starts (DMG is based on the skill's level).\nWhen this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this barrage activates, the following effects take place based on if Jet-Black Paint and Pearlescent Paint are currently applied on the battlefield:\nIf any allies are affected by Pearlescent Paint, restores 2.0% of Raffaello's Max HP to the ship with the lowest current percentage of HP. If any allies are affected by Artist's Blessing, this effect will activate 3 more times (target is determined independently for each activation);\nIf any enemies are affected by Jet-Black Paint, the Crit Rate of this special barrage is increased by 50.0% and the barrage is improved. If any enemies are affected by Artist's Dedication, additionally increases the Crit DMG of this barrage by 20.0%, and further improves the special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150960.png", "max_level": 10 }, "150967": { "id": 150967, "type": 1, "name": "超级艺术家-跨队效果", "desc": "", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150960.png", "max_level": 10 }, "150980": { "id": 150980, "type": 1, "name": "Thrill-Seeker", "desc": "Increases this boat's ACC and Torpedo Crit DMG by 1.0% (10.0%). During battle, whenever this boat deals DMG with her torpedoes or receives DMG: 15.0% (30.0%) chance to gain 3.0% increased TRP (can be stacked up to 7 times), and additionally gaining 1 stack of this effect every 4s. When this effect reaches 7 stacks, fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150980.png", "max_level": 10 }, "150990": { "id": 150990, "type": 3, "name": "Born Adventurer", "desc": "Increases this boat's DMG dealt by 1.5% (5.0%), increased by an additional 1.5% (5.0%) when this boat's HP falls beneath 80.0%, lasting until she leaves the battle. Every 5s after entering the battle: if this boat's HP is greater than 30.0%, deducts her HP equal to 3.0% of her max HP to fire a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level).\nOnce per battle, when this boat falls below 30.0% max HP as a result of DMG taken: restores 25.0% of this boat's max HP and increases her Evasion Rate by 15.0% (25.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150990.png", "max_level": 10 }, "151000": { "id": 151000, "type": 1, "name": "Rule of Cool!", "desc": "When the battle starts, if this ship is the frontmost ship in your Vanguard: increases this ship's TRP and ACC by 5.0% and decreases her DMG taken by 6.0% until the battle ends. When the battle starts, for each other ship in your Vanguard: increases this ship's RLD by 3.5% (8.0%) and DMG dealt by 1.5% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151000.png", "max_level": 10 }, "151010": { "id": 151010, "type": 2, "name": "Bad Girls in the House!", "desc": "While this ship is afloat: decreases the Burn duration of your Main Fleet by 3s. Whenever 2 enemy aircraft are shot down within your fleet's Anti-Air Gun range: increases this ship's FP and AA by 6.0% until the battle ends (can stack up to 3 times); when the max stack is achieved, additionally decreases your CVs' and CVLs' DMG taken by 5.0% (15.0%) (does not stack with similar skills like Carrier Escort).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151010.png", "max_level": 10 }, "151020": { "id": 151020, "type": 1, "name": "Sea-Air Strike", "desc": "Increases this ship's FP and AA by 5.0% (15.0%). While this ship is afloat: decreases your Main Fleet's Burn DMG taken by 5.0% (15.0%). Whenever an enemy aircraft is shot down within your fleet's Anti-Air Gun range: for 8s, increases this ship's FP and AA by 4.5% (12.0%) (cannot be stacked).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151020.png", "max_level": 10 }, "151030": { "id": 151030, "type": 3, "name": "Glorious Advance", "desc": "Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). With a 100% chance 10s after the battle starts, and with a 20.0% (40.0%) chance every 20s after that: deploys a flare for 10s; enemy ships within the flare have their Evasion Rate decreased by 25.0% (does not stack with other flare skills; prioritizes throwing the flare at the nearest enemy).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151030.png", "max_level": 10 }, "151040": { "id": 151040, "type": 2, "name": "Restorative Cocoon", "desc": "Increases this ship's FP by 5.0% (15.0%). When this ship fires her torpedoes: deploys a shield (lasting 5s; 10s cooldown between activations) that can negate up to 5 (10) enemy shells; while this shield is deployed, the ship in your Vanguard with the lowest current HP percentage recovers 1.0% of her max HP every second.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151040.png", "max_level": 10 }, "151050": { "id": 151050, "type": 3, "name": "Exploring a New World", "desc": "When the battle starts: launches a recon plane. Every time this ship sinks an enemy: decreases her DMG taken by 1.0% (5.0%) until the battle ends and increases her Main Gun efficiency by 1.0% (10.0%) (both of these buffs can stack up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151050.png", "max_level": 10 }, "151060": { "id": 151060, "type": 1, "name": "BIG BEN", "desc": "When the battle starts, if there is another Eagle Union ship in your Main Fleet: increases this ship's aircraft DMG dealt by 1.0% (10.0%). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) airstrike using special aircraft (DMG is based on the skill's level) that inflict a special Flooding ailment to enemies hit with its torpedoes; when launching this airstrike, if there is an enemy BB, CV, or CVL on the battlefield: improves this airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151060.png", "max_level": 10 }, "151070": { "id": 151070, "type": 2, "name": "Flame-Bathed Miracle", "desc": "Increases this ship's AVI by 1.0% (10.0%).\nWith a 100% chance when this ship finishes loading an airstrike, and a 15.0% (30.0%) chance when this ship takes DMG: this ship gains a special Burn that lasts 15s and deals a fixed 13 DMG every second, but does not increase her Detection Gauge.\nWhile this ship is inflicted with a Burn (including special Burns), her DMG taken is decreased by 1.0% (10.0%) and her EVA and ACC increase by 1.0% (10.0%). If this ship is Burning due to this skill's effect: additionally increases this ship's AVI by 1.0% (10.0%) and aircraft DMG dealt by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151070.png", "max_level": 10 }, "151080": { "id": 151080, "type": 3, "name": "Pixiedust Storm", "desc": "Increases this ship's FP and ACC by 10.0% (20.0%). Every 20s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this barrage did not activate, instead decreases this ship's DMG taken by 10.0% (20.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151080.png", "max_level": 10 }, "151090": { "id": 151090, "type": 3, "name": "Welkin Blessing", "desc": "Increases this ship's AA by 10.0% (20.0%). When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations) and restores HP equal to 1.0% (3.0%) to the ship in your fleet with the current lowest HP percentage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151090.png", "max_level": 10 }, "151100": { "id": 151100, "type": 1, "name": "Genius's Intuition", "desc": "Increases this ship's FP and EVA by 5.0% (15.0%). Every 15 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151100.png", "max_level": 10 }, "151110": { "id": 151110, "type": 3, "name": "I am Mad Scientist!", "desc": "Every 12s: deploys a Lv.1 (Lv.10) special invention. The invention's effect improves with the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151110.png", "max_level": 10 }, "151120": { "id": 151120, "type": 3, "name": "Raging Polar Bear of the Distant Sea", "desc": "Increases this ship's FP by 5.0% (15.0%). When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and, for 10s, tanks 50.0% of the DMG taken of a random ship in your Vanguard while decreasing the tanked DMG by 10.0% (20.0%).\nOnce per threshold, when this ship's HP drops below 90.0%/80.0%/70.0%: increases this ship's and your Vanguard's RLD and ACC by 3.5% (8.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151120.png", "max_level": 10 }, "151130": { "id": 151130, "type": 2, "name": "Lullaby of the Snowy Plains", "desc": "Every 20s: the ship with the lowest current HP percentage in your Surface Fleet recovers 1.0% (5.0%) of her max HP; every time this effect activates: 5s after the activation, if a ship in your Surface Fleet is at 50.0% or less HP, this effect activates again.\nOnce per battle, when the HP of a ship in your Surface Fleet falls below 50.0% as a result of DMG taken: increases your Surface Fleet's AA and EVA by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151130.png", "max_level": 10 }, "151140": { "id": 151140, "type": 2, "name": "Peek-a-Boom!", "desc": "Increases this ship's EVA by 5.0% (15.0%). When this ship fires her torpedoes: increases this ship's FP by 5.0% (15.0%) for 15s, performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level), and deploys a smokescreen that increases Evasion Rate by 20.0% (40.0%) for all your ships in it. Does not stack with other smokescreen skills. Smokescreen lasts 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151140.png", "max_level": 10 }, "151150": { "id": 151150, "type": 3, "name": "To My Abyssal Kingdom!", "desc": "When there is an enemy within 35 units of this ship: performs a Lv.1 (Lv.10) special slashing attack that inflicts Armor Break on enemies hit (DMG is based on the skill's level; 20s cooldown between activations); if there is no such enemy, instead increases this ship's Crit Rate by 1.5% (5.0%) and decreases her DMG taken by 1.5% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151150.png", "max_level": 10 }, "151160": { "id": 151160, "type": 1, "name": "Sweet-Toothed Awful Jawful", "desc": "While this ship does not have the Out of Ammo debuff: increases this ship's EVA by 5.0% (10.0%). Every 8 times this ship fires her Main Guns: restores 1.0% of this ship's max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that decreases the SPD of enemies hit by 10.0% (15.0%) for 5s. If this ship has a large-caliber Main Gun equipped, the above shots fired requirement decreases to 4.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151160.png", "max_level": 10 }, "151170": { "id": 151170, "type": 3, "name": "The Flawless Hunt", "desc": "Increases this ship's FP, TRP, and ACC by 5.0% (15.0%). Every 15s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); sets the SPD of enemies hit by the arcing shells of this barrage to 0 for 0.5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151170.png", "max_level": 10 }, "151180": { "id": 151180, "type": 3, "name": "Crimson Killmark", "desc": "When the battle starts: marks a random enemy. Increases this ship's DMG dealt against the enemy marked by this skill's effect by 10.0% (20.0%) and decreases her DMG taken from that enemy by 4.0% (10.0%). When the marked enemy is sunk: marks a different random enemy and recovers 1.0% (3.0%) of this ship's max HP (this HP restoration effect can activate up to 3 times per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151180.png", "max_level": 10 }, "151190": { "id": 151190, "type": 1, "name": "Glowworm Assault", "desc": "Every 20s: 50.0% (100.0%) chance to perform a Lv.1 (Lv.10) headbutt on the enemy with the lowest HP and shorten the reload time of this ship's mid-reload torpedoes by 3s. 3s after Glowworm Assault activates, the following takes effect:\n1) If this ship sustained DMG equal to or exceeding 8.0% of her max HP during the above effect, she evades DMG taken from enemy shells and ramming the enemy for 2s;\n2) If this ship sunk an enemy: restores 4.0% (10.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151190.png", "max_level": 10 }, "151200": { "id": 151200, "type": 2, "name": "Stop! Right! There!", "desc": "When the battle starts: increases this ship's FP, TRP, and ASW by 1.0% (10.0%) and deploys 3 barricades (lasting 60s) on the battlefield that can negate up to 12 enemy shells.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151200.png", "max_level": 10 }, "151210": { "id": 151210, "type": 3, "name": "Dogged Pursuit", "desc": "Every 15s: 45.0% (75.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage take 12.0% more shelling damage from your Vanguard's DDs and CLs for 5s (effect does not stack); if this barrage does not activate, instead performs a sonar scan, revealing enemy SSs for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151210.png", "max_level": 10 }, "151220": { "id": 151220, "type": 1, "name": "Worldgorging Lionflame", "desc": "When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage II (DMG is based on the skill's level). When the battle starts, and every 15s after that: fires a Lv.1 (Lv.10) special barrage I that inflicts Lionflame on all enemies hit (DMG is based on the skill's level).\nEnemies affected by Lionflame take DMG once every 3s (DMG is based on Lion's FP and the skill's level), and enemies sunk while under the effect of Lionflame will cause the effect to spread to the nearest enemy.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151220.png", "max_level": 10 }, "151230": { "id": 151230, "type": 3, "name": "Thus Moves the King", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%), increases this ship's shelling damage by 3.5% (8.0%), and increases the DMG dealt to enemies affected by Lionflame by 10.0%. When this ships attacks an enemy affected by Lionflame: increases this ship's Crit Rate by 1.0% (10.0%) and Crit DMG by 10.0% (20.0%).\nWhen a fleet this ship is NOT in starts its 1st, 2nd, or 3rd battles of a sortie: as long as this ship is still afloat, fires a Lv.1 (Lv.10) support barrage 18s after the start of battle (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151230.png", "max_level": 10 }, "151240": { "id": 151240, "type": 2, "name": "Aegis of the Realm", "desc": "Increases this ship's EVA by 5.0% (15.0%). Decreases this ship's DMG taken by 1.0% (10.0%) for each enemy on the battlefield affected by Lionflame (stacks up to 3 times). When this ship would take torpedo DMG: reduces that attack's Crit Rate by 5.0% (15.0%) and Crit DMG by 10.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151240.png", "max_level": 10 }, "151250": { "id": 151250, "type": 1, "name": "Upon This Blade, Shall Victory be Inscribed", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%). When this ship fires her Main Guns: alternates between using Lv.1 (Lv.10) Heroic Will and Lv.1 (Lv.10) Fearless Spirit (DMG is based on the skill's level).\nHeroic Will: unleashes a red sword shockwave that decreases the AA of enemies hit by 2.0% for 3s;\nFearless Spirit: unleashes a blue sword shockwave that decreases the SPD of enemies hit by 15.0% for 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151250.png", "max_level": 10 }, "151260": { "id": 151260, "type": 2, "name": "Upon This Corpus, Shall Irradiance Adorn", "desc": "Increases this ship's AA by 5.0% (15.0%). When your Flagship performs an arcing Main Gun attack: restores 5.0% of Trafalgar's max HP and creates a Luminous Domain on the battlefield; surface enemies present in the Luminous Domain gain the Luminous debuff (decreases their Evasion Rate by 1.0% (10.0%) and decreases their DMG dealt to Trafalgar by 5.0% (15.0%)) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151260.png", "max_level": 10 }, "151270": { "id": 151270, "type": 3, "name": "By This Power, Shall Duty be Done", "desc": "Increases this ship's Main Gun efficiency by 5.0% (15.0%). Increases your Royal Navy ships' FP, TRP, and AVI by 1.0% (10.0%). While this ship is afloat, when a fleet this ship is NOT in starts a battle: increases the FP, TRP, and AA of your Royal Navy ships in that fleet by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151270.png", "max_level": 10 }, "151280": { "id": 151280, "type": 1, "name": "Sun God's Radiance", "desc": "Increases this ship's Main Gun and torpedo efficiency by 10.0% (20.0%). When the battle starts: increases this ship's Crit Rate by 3.5% (8.0%) for each ship in your Vanguard (can stack up to 3 times). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); the shells of this barrage inflict a 15.0% ACC debuff for 10s on enemies hit and the torpedoes inflict a 10.0% SPD debuff for 10s on enemies hit.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151280.png", "max_level": 10 }, "151290": { "id": 151290, "type": 3, "name": "Guidance of the Stars", "desc": "Increases this ship's EVA by 5.0% (15.0%). When the battle starts: decreases your fleet's aircraft DMG taken by 1.0% (5.0%); if there is another Royal Navy ship in your fleet, further decreases the aircraft DMG taken by 1.0% (5.0%). Every 10s: this ship performs a horoscope reading, increasing the FP or TRP of your Royal Navy Vanguard ships by 4.5% (12.0%) for 8s, then picks a random enemy and decreases that enemy's FP or TRP (based on which of the above two stats was chosen) by 3.5% (8.0%) for 8s; when this effect activates, if there are 2 or more surface enemies present, this effect activates an additional time.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151290.png", "max_level": 10 }, "151320": { "id": 151320, "type": 1, "name": "Threshold Computation", "desc": "Increases this ship's FP and RLD by 5.0% (15.0%). When this ship's Main Guns finish loading: delivers a judgment, activating one of the following effects based on the number of enemies present on the battlefield:\n1) 2 or more: fires a Lv.1 (Lv.10) special barrage I (DMG is based on the skill's level);\n2) 1 or fewer: fires a Lv.1 (Lv.10) special barrage II (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151320.png", "max_level": 10 }, "151330": { "id": 151330, "type": 3, "name": "Concordance Formulation", "desc": "During battle, decreases this ship's DMG taken by 5.0% (15.0%) and increases her DMG dealt by 4.0% (10.0%). When the battle starts, if this ship is the Flagship: increases your Vanguard's EVA and RLD by 3.5% (8.0%) and your Main Fleet's FP and ACC by 3.5% (8.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151330.png", "max_level": 10 }, "151340": { "id": 151340, "type": 1, "name": "Bespoke Tactics!", "desc": "When the battle starts, and every 15s: triggers Torpedo Tactics, activating 1 of the following effects at random: 1) Increases this ship's TRP by 10.0% (20.0%) for 15s; 2) Increases this ship's TRP by 15.0% (30.0%) for 15s; 3) Increases this ship's TRP by 20.0% (50.0%) for 15s.\nEvery 20s: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level and which of the Torpedo Tactics activated).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151340.png", "max_level": 10 }, "151350": { "id": 151350, "type": 2, "name": "Consultant's Gotta Strut!", "desc": "Decreases this ship's shelling DMG taken by 1.0% (10.0%). Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: deploys a barrier (lasting until the battle ends) that can negate DMG equal to 1.0% (10.0%) of this ship's max HP. When this barrier is destroyed: increases this ship's EVA by 5.0% (15.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151350.png", "max_level": 10 }, "151360": { "id": 151360, "type": 1, "name": "Roter Teufel", "desc": "When the battle starts: this boat will surface for 10s and perform surface attacks during this duration, after which she will dive and leave the battle (gains 100% SPD while leaving battle). During these surface attacks: this boat takes 20% (60%) reduced DMG and launches a Lv.1 (Lv.10) special barrage every 3s (DMG is based on the skill's level); enemies hit by this barrage take 10.0% more DMG from this boat for 10s (does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151360.png", "max_level": 10 }, "151370": { "id": 151370, "type": 1, "name": "Wolf Pack Tactics - U-552", "desc": "Increases the DMG this boat deals to Light Armor enemies by 4% (10%). Additionally increases this boat's TRP and EVA by 1.5% (5.0%) for every Iron Blood submarine in the fleet.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151370.png", "max_level": 10 }, "151390": { "id": 151390, "type": 1, "name": "Lucky Target", "desc": "When a ship in your Main Fleet fires her Main Guns: this ship has a 50.0% (100.0%) chance to gain 1 stack of Lucky Target (can be stacked up to 3 times); each stack of Lucky Target increases this ship's LCK by 4 and Main Gun Crit Rate and Crit DMG by 4.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151390.png", "max_level": 10 }, "151400": { "id": 151400, "type": 2, "name": "Blessed Child of Victory", "desc": "When this ship fires her Main Guns, or when the Fortunate Fire special barrage is activated: 40.0% chance to fire a Lv.1 (Lv.10) Fortunate Fire special barrage; each stack of Lucky Target owned increases this activation chance by 16.0%, and when the max stack is reached, this ship gains the Beyond Blessed status and fires a Lv.1 (Lv.10) Fortunate Fire special barrage (DMG is based on the skill's level and this ship's FP stat; this barrage can only activate up to 3 times every 5s).\nWhen this ship has Lucky Target, and if her HP is below 30.0%: increases this ship's Evasion Rate based on how low her HP is (up to 5.0% (15.0%)); if this ship has the Beyond Blessed status, the max cap of this Evasion Rate buff becomes 10.0% (30.0%) instead.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151400.png", "max_level": 10 }, "151410": { "id": 151410, "type": 2, "name": "The Blade and Its Swift Partner", "desc": "Increases this ship's EVA by 10.0% (30.0%). Every 2 times this ship fires her Main Guns: increases this ship's Evasion Rate by 4% (10%) for 7s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151410.png", "max_level": 10 }, "151420": { "id": 151420, "type": 1, "name": "The Blade and a New Beginning", "desc": "On the tactical map, each sortie, when the fleet this ship is in sinks an enemy fleet: increases this ship's DMG dealt by 3.0% (can be stacked up to 3 times). During battle, each time a ship in your Surface Fleet sinks an enemy: increases this ship's FP, TRP, and ACC by 1.5% (5.0%) until the battle ends (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151420.png", "max_level": 10 }, "151430": { "id": 151430, "type": 2, "name": "Purity Through Flames", "desc": "When the battle starts: this ship recovers 1.0% (10.0%) of her max HP. If this ship has a Main Gun that fires HE ammo equipped: increases this ship's DMG dealt with HE ammo by 1.0% (10.0%) and increases her DMG against Light and Medium Armor enemies by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151430.png", "max_level": 10 }, "151440": { "id": 151440, "type": 3, "name": "Honour Through Bravery", "desc": "When the battle starts: increases this ship's EVA by 5.0% (15.0%) for 20s. Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and, at a 50.0% chance, fires an additional wave of this ship's equipped torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151440.png", "max_level": 10 }, "151450": { "id": 151450, "type": 1, "name": "Valorous Avengers+", "desc": "Increases this ship's DMG dealt to Heavy Armor enemies by 4% (10%). When the battle starts, and when this ship launches an airstrike: launches an additional Lv.1 (Lv.10) airstrike with TBF Avengers with torpedoes that home in at close range and inflict the Flooding ailment to enemies hit, dealing continuous damage (DMG is based on the skill's level and this ship's AVI stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11640.png", "max_level": 10 }, "151460": { "id": 151460, "type": 1, "name": "Next Generation", "desc": "When the battle starts, and when this ship's airstrikes finish loading: fires a Lv.1 (Lv.10) aerial barrage (DMG is based on the skill's level), gains 1 stack of Killer Formation, and deploys a shield (lasting 10s; can negate up to 8 enemy shells) around your frontmost Vanguard ship. If the shield created by this skill is destroyed during its active duration: restores 3.0% of your frontmost Vanguard ship's max HP. When a fleet this ship is NOT in starts a battle, while this ship is afloat: 25s after the battle starts, fires a Lv.1 (Lv.10) supporting barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151460.png", "max_level": 10 }, "151480": { "id": 151480, "type": 3, "name": "Covering Formation", "desc": "Increases this ship's AVI and AA by 1.5% (5.0%) for each Eagle Union CV and CVL in the same fleet. When this ship's aircraft shoot down an enemy aircraft: gains 1 stack of Killer Formation (increases this ship's AVI by 1% (3%); can be stacked up to 5 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11650.png", "max_level": 10 }, "151490": { "id": 151490, "type": 1, "name": "Dreadknight Peureux", "desc": "Increases this ship's FP by 10.0% (20.0%) and increases her Main Gun and torpedo efficiency by 10.0% (20.0%). When the frontmost ship in your Vanguard is a Iris Libre or Vichya Dominion ship: increases your Vanguard's cannon DMG dealt by 5.0% (15.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this barrage fires, if this ship has Iris Libre or Vichya Dominion gear equipped, improves this barrage; enemies hit by this barrage have their SPD decreased by 30.0% for 6s (does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151490.png", "max_level": 10 }, "151500": { "id": 151500, "type": 2, "name": "The Fearless Le Hardi", "desc": "While this ship is afloat: decreases your Main Fleet's DMG taken by 1.0% (10.0%). Every 20s: for 10s, decreases the DMG taken by the ship in your Surface Fleet with the lowest current HP percentage by 1.0% (10.0%). Once per battle, 30s after the battle starts, or when the HP of any ship in your Surface Fleet falls below 70.0% as a result of DMG taken: increases this ship's EVA by 15.0% (30.0%) and SPD by 6 and decreases the barrage activation interval of the skill Dreadknight Pereux to 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151500.png", "max_level": 10 }, "151510": { "id": 151510, "type": 2, "name": "Guardian of the Sky", "desc": "Increases this ship's AVI and AA by 5.0% (15.0%). If this ship has Eagle Union, Iris Libre, or Vichya Dominion aircraft equipped: increases this ship's aircraft efficiency by 5.0% (15.0%). Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: for 20s, decreases this ship's DMG taken by 15.0% (25.0%) and sets this ship's Burn DMG taken to 0.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151510.png", "max_level": 10 }, "151520": { "id": 151520, "type": 1, "name": "Divine Deeds Done Dreamily", "desc": "When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Decreases the loading time of this ship's first 2 airstrikes by 50.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151520.png", "max_level": 10 }, "151530": { "id": 151530, "type": 3, "name": "Sandalwood Rite", "desc": "Increases this ship's AVI and ACC by 1.0% (10.0%). While this ship is afloat, when a ship in your Vanguard fires her Main Guns: grants Incense to that ship for 5s; ships with Incense take 1.0% (7.0%) less DMG, and when they hit an enemy with their Main Guns: applies Charcoal Smoke to the enemy for 5s. The following effects apply to enemies with Charcoal Smoke based on their Armor Type:\n1) Light and Medium Armor: decreases that enemy's DMG dealt to Hakuhou by 2.0% (14.0%);\n2) Heavy Armor: increases that enemy's DMG taken from Hakuhou by 2.0% (14.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151530.png", "max_level": 10 }, "151540": { "id": 151540, "type": 1, "name": "Wispwrought Augury", "desc": "When a Sakura Empire ship in your Main Fleet fires her Main Guns or launches an airstrike, activates the following effects in order:\n1) Increases Hakuhou's DMG dealt by 1.0% (7.0%) for 5s (this effect does not stack);\n2) Hakuhou fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level);\n3) Decreases your Main Fleet's Detection Gauge by 3 every second for 5s (this effect does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151540.png", "max_level": 10 }, "151550": { "id": 151550, "type": 1, "name": "Smouldering Embrace", "desc": "When this ship has Sakura Empire gear equipped in her first gear slot: increases this ship's AVI by 1.0% (10.0%). When the aircraft in this ship's gear slots hit an enemy: inflicts a special Burn (lasting 15s; inflicts 140 DMG every 0.5s). Additionally, depending on the type of aircraft in this ship's first gear slot, activates one of the following effects:\n1) Torpedo Bomber: increases the efficiency of this ship's first gear slot by 20.0% (50.0%);\n2) Fighter or Dive Bomber: increases this ship's AA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151550.png", "max_level": 10 }, "151560": { "id": 151560, "type": 2, "name": "Ninja Arts: Shadowless", "desc": "Increases this ship's SPD by 3. When the battle starts, and with a 15.0% (30.0%) chance every 15s: deploys a smokescreen that increases Evasion Rate by 20.0% (40.0%) for all your ships in it. Does not stack with other smokescreen skills. Smokescreen lasts 5s. When this ship enters smokescreen: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 15s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151560.png", "max_level": 10 }, "151570": { "id": 151570, "type": 1, "name": "Ninja Arts: Formless", "desc": "Increases this ship's TRP by 5.0% (15.0%). When this ship fires her torpedoes: 4.0% (10.0%) chance to fire another wave of torpedoes. If this effect does not activate: 4.0% (10.0%) chance for it to happen 2s later. If this effect fails to activate twice in a row: 10.0% (20.0%) chance for it to happen 3s later.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151570.png", "max_level": 10 }, "151580": { "id": 151580, "type": 1, "name": "Brighten the Distant Skies", "desc": "During battle, if your Airspace Control state is not Air Denial or Air Incapability: increases your SSs' and SSVs' Crit Rate by 1.0% (10.0%); if the SS or SSV is from the Sakura Empire, also increases that boat's TRP by 1.0% (10.0%). One time each: when this boat reaches the battlefield, 10s after the battle starts, and when this boat leaves the battlefield: performs an attack with this boat's equipped Seaplanes; after the second attack, I-404 surfaces for 3s and recovers 10 OXY every second, then submerges again.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151580.png", "max_level": 10 }, "151590": { "id": 151590, "type": 3, "name": "Dancer Upon the Waves", "desc": "Increases this boat's ACC by 5.0% (15.0%). Once per sortie, even if an engaging fleet is outside of your Submarine Fleet's Attack/Support Range, you can request Submarine Support. As long as this boat has not been sunk, when a fleet this boat is NOT in starts a battle, the following effects activate:\n1) When the battle starts, increases your fleet's ACC by 1.0% (10.0%);\n2) Once per battle, 15s after the battle starts: performs a Lv.1 (Lv.10) supporting attack (DMG is based on the skill's level); for 10s, enemies hit by this attack are inflicted with a special Burn (inflicts 404 DMG every 3s) and take 5.0% increased DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151590.png", "max_level": 10 }, "151610": { "id": 151610, "type": 1, "name": "Words Flow Like Wine", "desc": "Every 6s after the battle starts: this ship gains 1 stack of Poetic Inspiration (can be stacked up 5 times). For each stack, increases this ship's cannon DMG dealt by 1.0% (4.0%). When gaining the 5th stack, increases this ship's Main Gun Crit Rate by 10.0% (20.0%), sets her Secondary Guns' Range and Targeting Range to 95, and after the next time she fires her Main Guns, the loading time of her Main Guns decreases by 20.0% until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151610.png", "max_level": 10 }, "151620": { "id": 151620, "type": 3, "name": "Banquet of a Hundred Verses", "desc": "When the battle starts, this ship gains the Elegant status and switches between it and the Besotted status every time she fires her Main Guns;\n1) Elegant: increases this ship's and your Vanguard's EVA and AA by 4.5% (12.0%). When gaining the Elegant status: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage have their ACC decreased by 15.0% for 10s (does not stack with similar effects).\n2) Besotted: increases this ship's and your Vanguard's FP and ACC by 4.5% (12.0%). When gaining the Besotted status: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage have their FP decreased by 15.0% for 10s (does not stack with similar effects).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151620.png", "max_level": 10 }, "151630": { "id": 151630, "type": 2, "name": "Steadfast Shiratsuyu", "desc": "Increases this ship's AA by 20.0% (40.0%). While this ship is afloat: decreases your Main Fleet's DMG taken by 3.5% (8.0%).\nWhen this ship is attacked: 15.0% chance to increase this ship's FP and TRP by 1.5% (5.0%) until the battle ends (5s cooldown between activations; can be stacked up to 3 times).\nWhen this ship fires her equipped torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and the ship in your Main Fleet with the lowest current HP percentage recovers 1.5% (5.0%) of her max HP; this effect can only activate once every 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151630.png", "max_level": 10 }, "151640": { "id": 151640, "type": 1, "name": "Span of an Instant", "desc": "10s after the battle starts, and every 20s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); when this ship fires her torpedoes: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151640.png", "max_level": 10 }, "151650": { "id": 151650, "type": 3, "name": "Momentary Bloom", "desc": "Increases this ship's FP, TRP, and EVA by 5.0% (15.0%). While this ship is afloat, increases your CAs' TRP by 5.0% (15.0%), Torpedo Crit Rate by 4.0% (10.0%), and SPD by 3 (8).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151650.png", "max_level": 10 }, "151660": { "id": 151660, "type": 3, "name": "Homemade Mystery Hot Pot", "desc": "Increases this ship's EVA by 1.0% (10.0%) and SPD by 3 (8). Every 15s after the battle starts: grants 1 of the following effects at random to a random ship in your fleet, but may also decrease her EVA by 10.0% for 3s at a 10.0% chance:\n1) Increases RLD by 8.0% for 8s;\n2) Increases ACC by 8.0% for 8s;\n3) Deploys a shield (lasting 8s; can negate up to 8 enemy shells);\n4) Restores 1.0% of the recipient's max HP;\n5) Increases TRP by 8.0% for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151660.png", "max_level": 10 }, "151670": { "id": 151670, "type": 1, "name": "Stream Chases Thunder's Traces", "desc": "Increases this ship's TRP and ACC by 5.0% (15.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151670.png", "max_level": 10 }, "151680": { "id": 151680, "type": 1, "name": "The Best-Laid Plans go Boom!", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%). 30s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151680.png", "max_level": 10 }, "151690": { "id": 151690, "type": 3, "name": "Blessings from the Sea!", "desc": "Decreases this ship's DMG taken by 20.0%. When this ship hits an enemy with the Main Gun weapon in her first Gear Slot: 10.0% chance to decrease that enemy's ACC by 1.0% (10.0%) for 5s. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: restores 4.5% (12.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151690.png", "max_level": 10 }, "151700": { "id": 151700, "type": 2, "name": "Horror From the Deeps", "desc": "When this ship enters the battle: every second for 10s, restores 1.0% (2.0%) of this ship's max HP. 5s after this ship's HP falls below 30.0% as a result of DMG taken, or 60s after this ship enters the battle: this ship leaves the battlefield.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151700.png", "max_level": 10 }, "151710": { "id": 151710, "type": 2, "name": "Horror From the Deeps+", "desc": "When this ship enters the battle: every second for 10s, restores 1.0% (2.0%) of this ship's max HP and increases this ship's EVA by 1.0% (can be stacked up to 10 times). 5s after this ship's HP falls below 30.0% as a result of DMG taken, or 60s after this ship enters the battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level), then this ship leaves the battlefield.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151710.png", "max_level": 10 }, "151720": { "id": 151720, "type": 1, "name": "Dreams in the Pirate's House", "desc": "When this ship enters the battle: every second for 15s, increases this ship's FP and RLD by 1.0% (can be stacked up to 15 times). Every 15s: this ship becomes immobile for 1s and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this barrage sinks an enemy, additionally performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level; 15s cooldown between activations; enemies hit by this attack have their SPD decreased by 30.0% for 3s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151720.png", "max_level": 10 }, "151740": { "id": 151740, "type": 1, "name": "The Best-Laid Plans go Boom!+", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%). 30s after the battle starts: fires an improved Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases this ship's DMG dealt by 10.0% (20.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151740.png", "max_level": 10 }, "151750": { "id": 151750, "type": 1, "name": "The Blackmane Tempesta", "desc": "If this ship is your Flagship: increases your Tempesta ships' FP, ACC, and EVA by 1.0% (10.0%); if she is not your Flagship: increases this ship's FP and EVA by 5.0% (15.0%). When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if there is another Tempesta ship in your fleet, increases this barrage's activation chance by 30.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151750.png", "max_level": 10 }, "151760": { "id": 151760, "type": 3, "name": "Share the Spoils", "desc": "When this ship finishes loading her Main Guns, if there is no enemy with Plunder Target on the battlefield, inflicts Plunder Target to a random enemy (prioritizes humanoid enemies); enemies with Plunder Target have 1.0% (10.0%) decreased EVA and take 1.0% (10.0%) more DMG from Queen Anne's Revenge. When an enemy with Plunder Target is sunk, all your Tempesta ships recover 1.0% (3.0%) of their max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151760.png", "max_level": 10 }, "151770": { "id": 151770, "type": 1, "name": "Pearl of the Sky, Sapphire of the Sea", "desc": "Increases this ship's FP and RLD by 5.0% (15.0%). When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that inflicts Pearl Moon to enemies hit. Enemies with Pearl Moon have their ACC decreased by 15.0% until the battle ends (this effect does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151770.png", "max_level": 10 }, "151780": { "id": 151780, "type": 3, "name": "Moon's Splendour, Pearl's Shimmer", "desc": "Every odd-numbered time this ship fires her Main Guns: decreases your Vanguard's DMG taken by 4.0% (10.0%) for 8s; every even-numbered time she fires her Main Guns: restores 1.0% (3.0%) of this ship's max HP and inflicts 500 DMG to enemies with the Pearl Moon debuff.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151780.png", "max_level": 10 }, "151790": { "id": 151790, "type": 1, "name": "Moon's Splendour, Pearl's Shimmer+", "desc": "Increases this ship's FP and RLD by 10.0% (20.0%). 30s after the battle starts: increases this ship's DMG dealt by 5.0% (15.0%) until the battle ends. When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that inflicts Pearl Moon to enemies hit. Enemies with Pearl Moon have their ACC decreased by 15.0% until the battle ends (this effect does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151770.png", "max_level": 10 }, "151800": { "id": 151800, "type": 1, "name": "Judgment of Spear and Sword", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). Increases this ship's DMG dealt by 10.0% (20.0%) against enemies with less than 25.0% HP. Every 5s: fires a Lv.1 (Lv.10) special shell, and every 20s: fires a Lv.1 (Lv.10) special barrage (DMG of the shell and the barrage is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151800.png", "max_level": 10 }, "151810": { "id": 151810, "type": 2, "name": "Final Sacrament", "desc": "When the battle starts: increases this ship's EVA by 15.0% (25.0%) and deploys a barrier (lasting 30s) that can negate DMG equal to 5.0% (15.0%) of this ship's max HP. When the battle starts, if there is another Tempesta ship in your fleet: once per battle, when this ship takes DMG that would sink her, this ship does not sink, recovers 10.0% of her max HP, and evades all DMG for 3s; when this effect activates, increases this ship's DMG dealt by 10.0% and decreases her DMG taken by 15.0% until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151810.png", "max_level": 10 }, "151820": { "id": 151820, "type": 1, "name": "Fiesta del mar y cielo", "desc": "When a ship in your Main Fleet fires their Main Guns or launches an airstrike: for 8s, increases this ship's FP by 5.0% (10.0%) and increases your Vanguard's RLD by 3.5% (8.0%) (these buffs do not stack; if the condition is met again during its active duration, its duration will only be refreshed); additionally, when this effect activates, there is a 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151820.png", "max_level": 10 }, "151830": { "id": 151830, "type": 2, "name": "Surprising Stamp Rally", "desc": "Increases this ship's AA by 3.5% (8.0%). When an enemy aircraft is shot down within your AA Gun Range: increases your Eagle Union ships' AA by 3.5% (8.0%) for 8s; this effect can only activate once every 8s, and the 4th time that it activates, 1 of the following effects is applied at random:\n1) Restores 6.0% of your whole fleet's HP;\n2) Decreases your whole fleet's DMG taken by 6.0% until the battle ends;\n3) Increases your whole fleet's FP by 6.0% until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151830.png", "max_level": 10 }, "151840": { "id": 151840, "type": 1, "name": "Risk Elimination", "desc": "3s after the battle starts, and every 20s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every time this ship sinks an enemy: increases this ship's FP and TRP by 1.0% (4.0%) (can be stacked up to 5 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151840.png", "max_level": 10 }, "151850": { "id": 151850, "type": 3, "name": "Air Raid Assistance - Clarence K. Bronson", "desc": "Increases this ship's ASW by 5.0% (15.0%). When sortied with another Eagle Union ship: increases this ship's EVA and AA by 5.0% (15.0%) and applies the effects of the skill Air Raid Assistance (while this ship is afloat, increases the airstrike DMG of your CVs and CVLs by 5.0% (15.0%); only the strongest Air Raid Assistance skill applies). Every 15s: performs a sonar scan, revealing enemy SSs for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151850.png", "max_level": 10 }, "151860": { "id": 151860, "type": 1, "name": "Sea-Top Sprint", "desc": "Every 5s after the battle starts: 50.0% (100.0%) chance for this ship to enter Sprint Mode, increasing her SPD by 20.0% (40.0%) and decreasing her DMG taken by 15.0% (30.0%) for 2s. When Sprint Mode ends: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151860.png", "max_level": 10 }, "151870": { "id": 151870, "type": 1, "name": "Overnutrition", "desc": "Increases this ship's AVI, RLD, and ACC by 5.0% (15.0%). When this ship launches an airstrike: performs an additional Lv.1 (Lv.10) attack using TBF Avengers (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151870.png", "max_level": 10 }, "151880": { "id": 151880, "type": 3, "name": "Fresh Milk of Vitality", "desc": "When this ship launches an airstrike: restores HP equal to 3.5% (8.0%) of this ship's max HP for 1 ship in your Vanguard and 1 ship in your Main Fleet (choosing the ships with the lowest percentage HP remaining respectively). When this effect activates: increases the DMG dealt of the healing targets by 4.0% (10.0%) for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151880.png", "max_level": 10 }, "151890": { "id": 151890, "type": 2, "name": "The Blue Ghost", "desc": "During battle, when this ship has taken DMG totaling to 25.0% of her max HP, or when your Main Fleet's aircraft have shot down a total of 17 enemy aircraft: for 2s, this ship enters the Ghost status, evading all attacks and setting her Detection Gauge value to 0. The following effects additionally activate depending on the number of times this ship has entered the Ghost status:\n1 time: Decreases this ship's torpedo DMG taken by 5.0% (15.0%);\n2 times: Increases this ship's AA by 5.0% (15.0%);\n3 times: Decreases this ship's Burn DMG taken by 5.0% (15.0%);\n4 times: Decreases your Main Fleet's DMG taken by 50.0% (100.0%) when an enemy aircraft reaches it.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151890.png", "max_level": 10 }, "151900": { "id": 151900, "type": 1, "name": "A Song to Still the Clouds", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%). If there are 3 or more Eagle Union ships in your fleet: increases this ship's DMG dealt against enemies who have their AA stat debuffed by your ships by 4.5% (12.0%).\nWhen this ship launches an airstrike: additionally launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level) and, for 2 (4)s, decreases the SPD of all enemies on the field by 40.0%; if there is another Eagle Union ship in your Main Fleet, and the enemy affected by this effect has their AA stat debuffed by your ships, that enemy's SPD is set to 0 for the duration of the SPD debuff.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151900.png", "max_level": 10 }, "151910": { "id": 151910, "type": 3, "name": "A Recitatif to the Songbirds", "desc": "When this ship launches an airstrike: your Lexington-class and Essex-class CVs recover HP equal to 1.0% (5.0%) of their respective max HP (can be activated up to 4 times per battle). Your Lexington-class and Essex-class CVs gain the following buffs during battle:\n1) Increases said ships' DMG dealt against Light Armor enemies by 1.0% (10.0%);\n2) When said ships' airstrikes finish loading, their AA is increased by 1.0% (10.0%) for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151910.png", "max_level": 10 }, "151920": { "id": 151920, "type": 3, "name": "The Legendary Mess", "desc": "When the battle starts: decreases this ship's LCK by 1 and increases the LCK of all other ships in your Surface Fleet by 1. When this ship fires her torpedoes: fires 1 torpedo at your Flagship and grants your Flagship the Emergency Maneuvers buff for 10s (increases your Flagship's EVA by 5.0% (15.0%) and Evasion Rate by 4.0% (10.0%), and increases the DMG dealt of your Flagship and your Eagle Union ships by 1.0% (10.0%)). When the Emergency Maneuvers buff ends, if your Flagship is still afloat, William D. Porter recovers 3.5% (8.0%) of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151920.png", "max_level": 10 }, "151925": { "id": 151925, "type": 1, "name": "Happy D-跨队", "desc": "跨队效果ID占坑", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151930.png", "max_level": 10 }, "151930": { "id": 151930, "type": 1, "name": "Happy D", "desc": "Every 5s after the battle starts: fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level). Every 2 times this ship fires her Main Guns: performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level); enemies hit by this attack have their ACC decreased by 3.5% (8.0%) and DMG taken increased by 1.0% (5.0%) for 4s (this debuff also spreads to other enemies that are within 20 units of the affected enemies). 5s after a fleet this ship is NOT in starts a battle, if this ship is afloat: performs a Lv.1 (Lv.10) supporting attack (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151930.png", "max_level": 10 }, "151940": { "id": 151940, "type": 3, "name": "Inexperienced Patroller", "desc": "Increases this ship's FP, TRP, and AA by 5.0% (15.0%). When the battle starts, if there is another ship in your Vanguard: increases this ship's Anti-Air Gun efficiency by 20.0% (50.0%). Once per battle, when 7 enemy aircraft have been shot down within your AA Gun Range: decreases this ship's DMG taken by 15.0% and increases the AA of your Vanguard by 15.0% (30.0%) until the battle ends. 15s after the battle starts: drops a depth charge, and all your other ships enter the Attention Underwater state (increases ASW by 5.0% (15.0%)) for 50s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151940.png", "max_level": 10 }, "151960": { "id": 151960, "type": 2, "name": "Trend Setter", "desc": "When the battle starts: deploys a barrier (lasting 20s) around all your Sakura Empire DDs that can negate DMG equal to 1.0% (5.0%) of their max HP; while this barrier exists, the recipients' TRP increases by 5.0% (10.0%); when this barrier expires, or if it is destroyed due to DMG during its active duration, the recipient recovers 4.0% of her max HP.\nOnce per battle, when this ship takes DMG that would sink her, this ship evades that DMG and the following effect applies: this ship has a 73.0% chance to evade all DMG for 5s; if this effect does not activate, this ship recovers 8.0% of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151960.png", "max_level": 10 }, "151970": { "id": 151970, "type": 1, "name": "Attention Getter", "desc": "When the battle starts, for every Sakura Empire ship in your fleet: increases this ship's DMG dealt by 1.2% (3.0%) and RLD and TRP by 1.0% (5.0%) (can be stacked up to 3 times). Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires her torpedoes: 15.0% (30.0%) chance to fire another wave of torpedoes; if this effect does not activate, then the next time the special barrage listed in this skill activates, that barrage will be improved (each barrage can be improved up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151970.png", "max_level": 10 }, "190000": { "id": 190000, "type": 3, "name": "Steelsurge Concerto", "desc": "When the battle starts, if this ship has a Main Gun equipped that fires AP ammo: increases this ship's Crit Rate and Crit DMG by 5.0% (15.0%) and Main Gun efficiency by 1.0% (10.0%). When the battle starts: randomly selects a BB or BC in your fleet and gives her the Concerted Strike status; when the ship with this status fires her Main Guns, Dmitri Donskoi fires a Lv.1 (Lv.10) AP barrage (DMG is based on the skill's level) and inflicts the Pierced Mark status (lasting 5s; increases AP DMG taken by 5.0%) on all enemies on the battlefield (does not stack). Increases this ship's DMG dealt against enemies with the Pierced Mark status by 10.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/190000.png", "max_level": 10 }, "190010": { "id": 190010, "type": 2, "name": "Winter Survival Rules", "desc": "When the battle starts, if this ship is NOT the frontmost ship of your Vanguard: decreases this ship's shelling DMG taken by 5.0% (15.0%) and increases her EVA by 5.0% (15.0%). Every 10s after the battle starts: increases this ship's FP by 1.5% (5.0%) and AA by 1.0% (10.0%) (can be stacked up to 3 times). Once per battle, when this ship's HP falls below 50.0%: this ship evades all attacks for 5s and recovers 10.0% of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/190010.png", "max_level": 10 }, "250011": { "id": 250011, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Admiralen class once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "250012": { "id": 250012, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Admiralen class once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20000.png", "max_level": 1 }, "250211": { "id": 250211, "type": 1, "name": "All Out Assault I", "desc": "Activates All Out Assault I: Duquesne once every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "250212": { "id": 250212, "type": 1, "name": "All Out Assault II", "desc": "Activates All Out Assault II: Duquesne once every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/20200.png", "max_level": 1 }, "800010": { "id": 800010, "type": 1, "name": "Shadowflame Torch", "desc": "Every 20s: launches a Lv.1 (Lv.10) special barrage that decreases the Speed of all enemies hit by 20.0% (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800010.png", "max_level": 10 }, "800020": { "id": 800020, "type": 1, "name": "Shadow Skirmisher", "desc": "When this ship launches an Airstrike: 20.0% (50.0%) chance to increase this ship's DMG dealt by 50.0% for 8s. If this effect does not activate, instead fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800020.png", "max_level": 10 }, "800030": { "id": 800030, "type": 3, "name": "Glorious Onslaught", "desc": "Increases this ship's Accuracy by 5.0% (15.0%). While this ship has a Royal Navy aircraft equipped: when this ship launches an Airstrike, launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). If not equipping one: at the start of the battle, increases AA by 5.0% (15.0%) for this ship and the ship in the frontmost position of your Vanguard for 60s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800030.png", "max_level": 10 }, "800040": { "id": 800040, "type": 1, "name": "Scorched Blade", "desc": "10s after the battle begins and every 20s after that: executes a Lv.1 (Lv.10) slashing attack which inflicts a DMG debuff to enemies hit, increasing the DMG they take from Hiryuu (META) by 5.0% (15.0%) for 15s. (Slash attack DMG is based on the skill's level.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800040.png", "max_level": 10 }, "800050": { "id": 800050, "type": 3, "name": "Cards of Light and Dark", "desc": "Increases this ship's AVI by 10.0% (20.0%). Every 20s: launches a randomly chosen airstrike (DMG is based on the skill's level and the airstrike pattern.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800050.png", "max_level": 10 }, "800060": { "id": 800060, "type": 2, "name": "The Cherry Petal Memento", "desc": "When this ship equips a Sakura Empire aircraft: launches a special Lv.1 (Lv.10) airstrike every 15s (DMG is based on the skill's level); if not equipping one, instead receives the following buff: the first 2 (4) times this ship is hit, the hits inflict 15.0% (35.0%) less DMG. After being hit 2 (4) times: this ship takes 4.5% (12.0%) less DMG and gains 4.5% (12.0%) EVA until the end of the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800060.png", "max_level": 10 }, "800071": { "id": 800071, "type": 3, "name": "Ashen Might·Hiryuu I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: this ship deals 3% more DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800070.png", "max_level": 1 }, "800072": { "id": 800072, "type": 3, "name": "Ashen Might - Hiryuu II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: this ship deals 8% more DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800070.png", "max_level": 1 }, "800075": { "id": 800075, "type": 3, "name": "Ashen Might·Hiryuu I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: this ship deals 3% more DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800070.png", "max_level": 1 }, "800077": { "id": 800077, "type": 3, "name": "Ashen Might - Hiryuu II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: this ship deals 8% more DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800070.png", "max_level": 1 }, "800081": { "id": 800081, "type": 3, "name": "Ashen Might·Ark Royal I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800080.png", "max_level": 1 }, "800082": { "id": 800082, "type": 3, "name": "Ashen Might - Ark Royal II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800080.png", "max_level": 1 }, "800085": { "id": 800085, "type": 3, "name": "Ashen Might·Ark Royal I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800080.png", "max_level": 1 }, "800087": { "id": 800087, "type": 3, "name": "Ashen Might - Ark Royal II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800080.png", "max_level": 1 }, "800090": { "id": 800090, "type": 1, "name": "Shadow-Wing Torch", "desc": "Every 20s: fires a Lv.1 (Lv.10) special barrage with a 30.0% chance to increase the DMG taken by enemies hit by 10% for 5s (DMG is based on the skill's level). When this ship has any piece of Eagle Union gear equipped: fires this barrage every 15s instead.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800090.png", "max_level": 10 }, "800100": { "id": 800100, "type": 3, "name": "Scanner Hacking", "desc": "Increases this ship's FP and Accuracy by 5.0% (15.0%). Every 15s: 50.0% (100.0%) chance to spawn a zone on the battlefield that sets the Speed of enemies within it to 0 for 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800100.png", "max_level": 10 }, "800110": { "id": 800110, "type": 2, "name": "Information Addiction", "desc": "Increases the DMG this ship deals to Light Armor enemies by 5.0% (15.0%). When this ship is sortied with Helena: decreases this ship's DMG taken by 8.0% (18.0%); When sortied without Helena: increases this ship's EVA by 5.0% (15.0%) and decreases DMG taken by the frontmost ship in your Vanguard by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800110.png", "max_level": 10 }, "800121": { "id": 800121, "type": 3, "name": "Ashen Might - Helena I", "desc": "Activates Ashen Might - Helena I once every 15 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800120.png", "max_level": 1 }, "800122": { "id": 800122, "type": 3, "name": "Ashen Might - Helena II", "desc": "Activates Ashen Might - Helena II once every 10 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800120.png", "max_level": 1 }, "800125": { "id": 800125, "type": 3, "name": "Ashen Might - Helena I", "desc": "[Operation Siren]\nActivates Ashen Might - Helena I once every 15 times the Main Guns are fired. When fighting humanoid Siren fleets or Boss fleets: increases your Vanguard's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800120.png", "max_level": 1 }, "800127": { "id": 800127, "type": 3, "name": "Ashen Might - Helena II", "desc": "[Operation Siren]\nActivates Ashen Might - Helena II once every 10 times the Main Guns are fired. When fighting humanoid Siren fleets or Boss fleets: increases your Vanguard's DMG dealt by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800120.png", "max_level": 1 }, "800130": { "id": 800130, "type": 1, "name": "Akatan of Blossoming Flame", "desc": "10s after the battle starts, and every 20s after that: fires a Lv.1 (Lv.10) special barrage that inflicts a unique Burn ailment (lasts 6s) to enemies (Burn deals 521 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800130.png", "max_level": 10 }, "800140": { "id": 800140, "type": 1, "name": "Aotan of Shadow-Sealing", "desc": "When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike and executes a Lv.1 (Lv.10) slashing attack which inflicts a unique Flooding ailment (Flooding DMG is based on this ship's AVI stat and the skill's level; special airstrike and slashing attack DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800140.png", "max_level": 10 }, "800150": { "id": 800150, "type": 3, "name": "Cards of Beast and Butterfly", "desc": "When sortied with any incarnation of Hiryuu, or when this ship has Sakura Empire aircraft equipped: increases this ship's AVI by 10.0% (20.0%). When a ship in your Vanguard fires her Torpedoes: 20.0% (50.0%) chance to increase this ship's DMG dealt by 20.0% for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800150.png", "max_level": 10 }, "800161": { "id": 800161, "type": 3, "name": "Flickering Light - Souryuu I", "desc": "[Operation Siren]\nIncreases this ship's Accuracy by 3.0%. When fighting humanoid Siren fleets or Boss fleets: further increases this ship's Accuracy and AVI by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800160.png", "max_level": 1 }, "800162": { "id": 800162, "type": 3, "name": "Flickering Light - Souryuu II", "desc": "[Operation Siren]\nIncreases this ship's Accuracy by 5.0%. When fighting humanoid Siren fleets or Boss fleets: further increases this ship's Accuracy and AVI by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800160.png", "max_level": 1 }, "800165": { "id": 800165, "type": 3, "name": "Flickering Light - Souryuu I", "desc": "[Operation Siren]\nIncreases this ship's Accuracy by 3.0%. When fighting humanoid Siren fleets or Boss fleets: further increases this ship's Accuracy and AVI by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800160.png", "max_level": 1 }, "800167": { "id": 800167, "type": 3, "name": "Flickering Light - Souryuu II", "desc": "[Operation Siren]\nIncreases this ship's Accuracy by 5.0%. When fighting humanoid Siren fleets or Boss fleets: further increases this ship's Accuracy and AVI by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800160.png", "max_level": 1 }, "800170": { "id": 800170, "type": 1, "name": "Cinderflame Curse", "desc": "When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on this skill's level). Enemies hit by this barrage are inflicted with \"Cinderflame Curse\" and take 41 damage per second for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800170.png", "max_level": 10 }, "800180": { "id": 800180, "type": 3, "name": "The Butterfly's Last Gasp", "desc": "For the first 3 battles of each sortie that the fleet this ship is in is deployed: every 20s, fires a Lv.1 (Lv.10) special barrage (DMG is based on this skill's level); For the 4th and 5th battles of each sortie that the fleet this ship is NOT in is deployed: every 20s, fires a Lv.1 (Lv.10) special barrage as long as this ship is still afloat (DMG is based on this skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800180.png", "max_level": 10 }, "800190": { "id": 800190, "type": 1, "name": "Echoes of Annihilation - Fusou", "desc": "During battle, increases this ship's AA by 5.0% (15.0%) and RLD by 1.0% (10.0%);\nWhen the \"Cinderflame Curse\" status expires, all enemies affected by that status take one additional instance of special Burn DMG (DMG is based on this ship's FP);\nEvery time allies defeat an enemy affected by \"Cinderflame Curse\": increases this ship's FP by 4.0% until the end of battle, stacking up to 3 times; At max stacks, this ship deals 5.0% more DMG to enemies until the end of battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800190.png", "max_level": 10 }, "800201": { "id": 800201, "type": 3, "name": "Ashen Might - Fusou I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800200.png", "max_level": 1 }, "800202": { "id": 800202, "type": 3, "name": "Ashen Might - Fusou II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800200.png", "max_level": 1 }, "800205": { "id": 800205, "type": 3, "name": "Ashen Might - Fusou I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800200.png", "max_level": 1 }, "800207": { "id": 800207, "type": 3, "name": "Ashen Might - Fusou II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: reduces the DMG taken by your Vanguard by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800200.png", "max_level": 1 }, "800220": { "id": 800220, "type": 1, "name": "Stormchasing Blade", "desc": "When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800220.png", "max_level": 10 }, "800230": { "id": 800230, "type": 3, "name": "Falcon's Talons", "desc": "At the start of the battle, if Junyou is afloat in your fleet: increases this ship's AVI and ACC by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800230.png", "max_level": 10 }, "800240": { "id": 800240, "type": 2, "name": "Concealing Downpour", "desc": "At the start of the battle, if this ship has Sakura Empire aircraft equipped: increases this ship's max Detection Gauge value by 15; if not equipping any, instead decreases this ship's DMG taken by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800240.png", "max_level": 10 }, "800251": { "id": 800251, "type": 1, "name": "Ashen Might - Hiyou I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800250.png", "max_level": 1 }, "800252": { "id": 800252, "type": 1, "name": "Ashen Might - Hiyou II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800250.png", "max_level": 1 }, "800255": { "id": 800255, "type": 1, "name": "Ashen Might - Hiyou I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800250.png", "max_level": 1 }, "800257": { "id": 800257, "type": 1, "name": "Ashen Might - Hiyou II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800250.png", "max_level": 1 }, "800260": { "id": 800260, "type": 1, "name": "Seething Chains", "desc": "When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage that inflicts a unique Burn ailment (DMG is based on the skill's level; Burn ailment lasts 6s and inflicts 76 DMG per second).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800260.png", "max_level": 10 }, "800270": { "id": 800270, "type": 3, "name": "Disruption Wave", "desc": "Every 15s: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level). Enemies hit by this barrage take 8.0% increased DMG from Gneisenau META for 10s. Whenever this skill activates or whenever this ship sinks an enemy: increases this ship's Crit Rate by 1.2% (3.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800270.png", "max_level": 10 }, "800280": { "id": 800280, "type": 2, "name": "Memory Mining", "desc": "Increases this ship's FP and AA by 5.0%. If this ship is equipped with Iron Blood gear: increases this ship's FP by an additional 1.0% (5.0%) and decreases your Vanguard's DMG taken from Torpedoes by 5.0%; Otherwise, instead decreases your Vanguard's DMG taken from aircraft by 3.5% (8.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800280.png", "max_level": 10 }, "800291": { "id": 800291, "type": 3, "name": "Cinders of Hope - Gneisenau I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800290.png", "max_level": 1 }, "800292": { "id": 800292, "type": 3, "name": "Cinders of Hope - Gneisenau II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800290.png", "max_level": 1 }, "800295": { "id": 800295, "type": 3, "name": "Cinders of Hope - Gneisenau I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800250.png", "max_level": 1 }, "800297": { "id": 800297, "type": 3, "name": "Cinders of Hope - Gneisenau II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800290.png", "max_level": 1 }, "800300": { "id": 800300, "type": 1, "name": "Stormchasing Spirit", "desc": "Every 20s: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800300.png", "max_level": 10 }, "800310": { "id": 800310, "type": 3, "name": "Falcon's Talons", "desc": "At the start of the battle, if Hiyou is afloat in your fleet: increases this ship's AVI and ACC by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800310.png", "max_level": 10 }, "800320": { "id": 800320, "type": 2, "name": "Reforged Bond", "desc": "When the battle starts, if this ship has Sakura Empire aircraft equipped: increases this ship's AVI by 4.5% (12.0%); if not equipping any, instead increases this ship's AA and EVA by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800320.png", "max_level": 10 }, "800331": { "id": 800331, "type": 1, "name": "Ashen Might - Junyou I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800330.png", "max_level": 1 }, "800332": { "id": 800332, "type": 1, "name": "Ashen Might - Junyou II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800330.png", "max_level": 1 }, "800335": { "id": 800335, "type": 1, "name": "Ashen Might - Junyou I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800330.png", "max_level": 1 }, "800337": { "id": 800337, "type": 1, "name": "Ashen Might - Junyou II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800330.png", "max_level": 1 }, "800340": { "id": 800340, "type": 1, "name": "Dual Snipe", "desc": "Every 15s: fires two Lv.1 (Lv.10) precise shots, inflicting a special Armor Break status on enemies hit for 10s (DMG is based on this skill's level); When an enemy enters the defensive range, triggers a Lv.1 (Lv.10) barrage with a 5s cooldown (DMG is based on this skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800340.png", "max_level": 10 }, "800350": { "id": 800350, "type": 3, "name": "Blazing Blitz", "desc": "Increases the range of torpedoes equipped to this ship to 125 and improves the spread pattern; When this ship fires her torpedoes: 50.0% (100.0%) chance to perform an additional Lv.1 (Lv.10) barrage (DMG is based on this skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800350.png", "max_level": 10 }, "800360": { "id": 800360, "type": 2, "name": "Iron Embers", "desc": "Increases TRP and AA by 10.0%; At the start of the battle, if there are other Iron Blood or META ships in the same fleet as this ship: this ship takes 5.0% less DMG and gains 4.5% (12.0%) FP; If this condition is not met: 15s after the battle starts, instead generates a shield for the frontmost ship of the Vanguard Fleet that can block up to 10 shots.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800360.png", "max_level": 10 }, "800371": { "id": 800371, "type": 1, "name": "Ashen Might - Scharnhorst I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and ACC by 5%", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800370.png", "max_level": 1 }, "800372": { "id": 800372, "type": 1, "name": "Ashen Might - Scharnhorst II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and ACC by 8%", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800370.png", "max_level": 1 }, "800375": { "id": 800375, "type": 1, "name": "Ashen Might - Scharnhorst I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and ACC by 5%", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800370.png", "max_level": 1 }, "800377": { "id": 800377, "type": 1, "name": "Ashen Might - Scharnhorst II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and ACC by 8%", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800370.png", "max_level": 1 }, "800380": { "id": 800380, "type": 1, "name": "Blood Sacrifice", "desc": "Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this skill activates while this ship's HP is above 20.0%: deducts 178 HP from this ship and improves this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800380.png", "max_level": 10 }, "800390": { "id": 800390, "type": 3, "name": "Cursed Outset", "desc": "This ship ignores the effects of the Out of Ammo debuff. During a battle, decreases the loading time of this ship's first 3 Main Gun volleys by 50.0%. This ship's 1st and 2nd volleys deal 60.0% and 80.0% DMG respectively, and the 3rd and onward deals 100.0% (120.0%) DMG.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800390.png", "max_level": 10 }, "800400": { "id": 800400, "type": 1, "name": "Echoes of Annihilation – Yamashiro", "desc": "When the battle starts, if this ship has Sakura Empire gear equipped: increases the DMG dealt by this ship's \"Blood Sacrifice\" barrage by 1.0% (10.0%); if NOT equipping Sakura Empire gear: decreases this ship's DMG taken by 10.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800400.png", "max_level": 10 }, "800411": { "id": 800411, "type": 1, "name": "Flickering Light – Yamashiro I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800410.png", "max_level": 1 }, "800412": { "id": 800412, "type": 1, "name": "Flickering Light – Yamashiro II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800410.png", "max_level": 1 }, "800415": { "id": 800415, "type": 1, "name": "Flickering Light – Yamashiro I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800410.png", "max_level": 1 }, "800417": { "id": 800417, "type": 1, "name": "Flickering Light – Yamashiro II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800410.png", "max_level": 1 }, "800420": { "id": 800420, "type": 1, "name": "Decelerative Fire", "desc": "Every 20s: fires a Lv.1 (Lv.10) special barrage that inflicts a minus 30.0% SPD debuff that lasts 4s to enemies hit (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800420.png", "max_level": 10 }, "800430": { "id": 800430, "type": 3, "name": "Target Recognition", "desc": "Increases this ship's DMG dealt to Iron Blood, Sardegna Empire, Sakura Empire, and META ships by 1.0% (10.0%). Every 5s, or whenever this ship sinks an enemy: increases this ship's TRP and AA by 5.0% (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800430.png", "max_level": 10 }, "800440": { "id": 800440, "type": 2, "name": "Cooperation Order", "desc": "Decreases this ship's cannon DMG taken by 3.5% (8.0%). Increases EVA by 1.0% (10.0%) for all ships in your fleet with a \"Framework of Logic\" skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800440.png", "max_level": 10 }, "800451": { "id": 800451, "type": 1, "name": "Framework of Logic - Memphis I", "desc": "Every 12 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800450.png", "max_level": 1 }, "800452": { "id": 800452, "type": 1, "name": "Framework of Logic - Memphis II", "desc": "Every 8 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800450.png", "max_level": 1 }, "800455": { "id": 800455, "type": 1, "name": "Framework of Logic - Memphis I", "desc": "[Operation Siren]\nEvery 12 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: decreases your META ships' DMG taken by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800450.png", "max_level": 1 }, "800457": { "id": 800457, "type": 1, "name": "Framework of Logic - Memphis II", "desc": "[Operation Siren]\nEvery 8 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: decreases your META ships' DMG taken by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800450.png", "max_level": 1 }, "800460": { "id": 800460, "type": 1, "name": "Blazing Slash!", "desc": "Increases this ship's Crit Rate by 1.0% (10.0%). When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage; enemies hit by the slash of this barrage take 15.0% increased Burn DMG for 10s (barrage DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800460.png", "max_level": 10 }, "800470": { "id": 800470, "type": 2, "name": "Repulsing Pyrotechnics", "desc": "When the battle starts: increases this ship's FP by 1.0% (10.0%) and deploys 2 rotating shields around the frontmost ship of your Vanguard that can block 6 enemy shells each. Once per battle, when a ship in your Vanguard falls below 50.0% max HP as a result of DMG taken: increases this ship's FP by 5.0%. Whenever an enemy gets within close proximity of this ship: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 15s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800470.png", "max_level": 10 }, "800480": { "id": 800480, "type": 3, "name": "Ever-Burning Flames", "desc": "If this ship has an HE Main Gun equipped: increases this ship's DMG dealt to Light Armor enemies by 5.0% (15.0%). When the battle starts, if this ship has Royal Navy gear equipped: increases this ship's RLD by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800480.png", "max_level": 10 }, "800491": { "id": 800491, "type": 3, "name": "Ashen Might - Repulse I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and RLD by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800490.png", "max_level": 1 }, "800492": { "id": 800492, "type": 3, "name": "Ashen Might - Repulse II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and RLD by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800490.png", "max_level": 1 }, "800495": { "id": 800495, "type": 3, "name": "Ashen Might - Repulse I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and RLD by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800490.png", "max_level": 1 }, "800497": { "id": 800497, "type": 3, "name": "Ashen Might - Repulse II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and RLD by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800490.png", "max_level": 1 }, "800500": { "id": 800500, "type": 1, "name": "Blade of Shattered Dreams", "desc": "When this ship or a ship in your Main Fleet takes DMG: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800500.png", "max_level": 10 }, "800510": { "id": 800510, "type": 1, "name": "Fury of Shattered Dreams", "desc": "Increases this ship's FP by 4.5% (12.0%). When this ship takes DMG: 20.0% chance to increase this ship's FP and TRP by 1.0% (10.0%) (does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800510.png", "max_level": 10 }, "800520": { "id": 800520, "type": 3, "name": "Bulwark of Shattered Dreams", "desc": "When a ship in your Vanguard takes DMG: 20.0% (50.0%) chance to deploy a shield (lasts 10s; can block up to 6 enemy shells; 15s cooldown between activations). The first time this shield is deployed each battle: increases this ship's EVA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800520.png", "max_level": 10 }, "800531": { "id": 800531, "type": 1, "name": "Flickering Light - Trento", "desc": "Activates All Out Assault every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800530.png", "max_level": 1 }, "800532": { "id": 800532, "type": 1, "name": "Flickering Light - Trento", "desc": "Activates All Out Assault every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800530.png", "max_level": 1 }, "800535": { "id": 800535, "type": 1, "name": "Flickering Light - Trento", "desc": "[Operation Siren]\nEvery 9 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800530.png", "max_level": 1 }, "800537": { "id": 800537, "type": 1, "name": "Flickering Light - Trento", "desc": "[Operation Siren]\nEvery 6 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800530.png", "max_level": 1 }, "800540": { "id": 800540, "type": 1, "name": "Flameforged Edge", "desc": "Every 20s: executes a Lv.1 (Lv.10) special sword and meteor attack (DMG is based on the skill's level). Enemies hit by the sword strike suffer a special Armor Break ailment for 8s; enemies hit by the meteors are Burned.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800540.png", "max_level": 10 }, "800550": { "id": 800550, "type": 3, "name": "Knights of Renown", "desc": "Decreases the loading time of this ship's first 2 Main Gun volleys by 30.0% (50.0%) every battle. Every time this ship's Main Guns finish loading: increases this ship's DMG dealt by 1.0% (10.0%) until the battle ends (can be stacked up to 2 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800550.png", "max_level": 10 }, "800560": { "id": 800560, "type": 2, "name": "Guardian's Pledge", "desc": "When a ship in your Vanguard takes DMG: deploys 2 rotating shields (last 10s; can block up to 6 enemy shells; 30s cooldown between activations) around the ship in the frontmost position of your Vanguard. When the battle starts, if this ship has Royal Navy gear equipped: increases this ship's AA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800560.png", "max_level": 10 }, "800571": { "id": 800571, "type": 3, "name": "Ashen Might - Renown", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800570.png", "max_level": 1 }, "800572": { "id": 800572, "type": 3, "name": "Ashen Might - Renown", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800570.png", "max_level": 1 }, "800575": { "id": 800575, "type": 3, "name": "Ashen Might - Renown", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800570.png", "max_level": 1 }, "800577": { "id": 800577, "type": 3, "name": "Ashen Might - Renown", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800570.png", "max_level": 1 }, "800580": { "id": 800580, "type": 1, "name": "Vicious Rend", "desc": "For the first 60s after the battle starts: executes a Lv.1 (Lv.10) special slashing attack every 3s (DMG is based on the skill's level). Enemies hit by this attack suffer a minus 5.0% SPD debuff and take 1.0% (10.0%) more DMG from this ship for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800580.png", "max_level": 10 }, "800590": { "id": 800590, "type": 3, "name": "Forbidden Knowledge", "desc": "Increases this ship's FP and TRP by 4.5% (12.0%). Every 20s, actives one of the following effects chosen at random: 1) This ship recovers 50 HP; 2) Increases this ship's AA by 5.0% (15.0%) for 20s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800590.png", "max_level": 10 }, "800601": { "id": 800601, "type": 3, "name": "Cinders of Hope - Hunter", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800600.png", "max_level": 1 }, "800602": { "id": 800602, "type": 3, "name": "Cinders of Hope - Hunter", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800600.png", "max_level": 1 }, "800605": { "id": 800605, "type": 3, "name": "Cinders of Hope - Hunter", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800600.png", "max_level": 1 }, "800607": { "id": 800607, "type": 3, "name": "Cinders of Hope - Hunter", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800600.png", "max_level": 1 }, "800610": { "id": 800610, "type": 1, "name": "Eyes of Fate", "desc": "When a ship in your Vanguard is attacked: performs a special slashing attack (can only active up to twice per battle; 10s cooldown between activations). After this attack has been performed 2 times: every 10s, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800610.png", "max_level": 10 }, "800620": { "id": 800620, "type": 1, "name": "Fortune and Causality", "desc": "Increases this ship's DMG dealt (by up to 5.0% (15.0%)) the lower her current HP is. When any other ship in your fleet falls below 50.0% max HP as a result of DMG taken: once per battle, fires a Lv.1 (Lv.10) special barrage and replaces this ship's \"Cinders of Hope\" barrage with this skill's Lv.1 (Lv.10) special barrage. When this special barrage fires: increases this ship's FP, TRP, and RLD by 10.0% (20.0%) (does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800620.png", "max_level": 10 }, "800631": { "id": 800631, "type": 3, "name": "Cinders of Hope - Fortune", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800630.png", "max_level": 1 }, "800632": { "id": 800632, "type": 3, "name": "Cinders of Hope - Fortune", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800630.png", "max_level": 1 }, "800635": { "id": 800635, "type": 3, "name": "Cinders of Hope - Fortune", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800630.png", "max_level": 1 }, "800637": { "id": 800637, "type": 3, "name": "Cinders of Hope - Fortune", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800630.png", "max_level": 1 }, "800640": { "id": 800640, "type": 3, "name": "Melancholy Whispers", "desc": "During battle, deploys \"Jamming Field - Arizona META.\" Enemies within this field take 10.0% (20.0%) more DMG and have their SPD decreased by 50.0% (80.0%); the SPD debuff fades over 3s upon leaving this field.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800640.png", "max_level": 10 }, "800650": { "id": 800650, "type": 2, "name": "No More Tears", "desc": "During battle, when a surface ship in your fleet recovers more than 5.0% of her max HP in one activation: restores 1.0% (5.0%) of this ship's max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 12s cooldown between activations). Once per battle, when a ship in your surface fleet has taken DMG exceeding 30.0% of her max HP, or when a ship in your surface fleet falls below 30.0% of her max HP: this skill's special barrage gains a SHS attack that creates \"Jamming Field - Arizona META\" (lasts 3s) at the location it hits.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800650.png", "max_level": 10 }, "800660": { "id": 800660, "type": 3, "name": "Yesterday Once More", "desc": "When this ship fires her Secondary Guns: 40.0% (70.0%) chance to fire an additional attack (this effect cannot activate again until this ship sinks an enemy, or after a 10s cooldown). Increases RLD by 1.0% (10.0%) for all your ships with a \"Framework of Logic\" skill and increases this ship's FP by 1.0% (10.0%). When this ship fires her Main Guns while sortied with a ship that has the \"Pearl's Tears\" equipped: 50.0% chance to restore 6.0% max HP to the ship in your Vanguard with the lowest percentage HP remaining.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800660.png", "max_level": 10 }, "800671": { "id": 800671, "type": 3, "name": "Framework of Logic - Arizona I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800670.png", "max_level": 1 }, "800672": { "id": 800672, "type": 3, "name": "Framework of Logic - Arizona II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800670.png", "max_level": 1 }, "800675": { "id": 800675, "type": 3, "name": "Framework of Logic - Arizona I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800670.png", "max_level": 1 }, "800677": { "id": 800677, "type": 3, "name": "Framework of Logic - Arizona II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800670.png", "max_level": 1 }, "800680": { "id": 800680, "type": 1, "name": "Quickdraw", "desc": "When this ship's Main Guns hit the same enemy 12 times, or when this ship's \"Ashen Might\" skill activates: increases this ship's FP by 4.5% (12.0%) for 10s (repeat activations while this buff is active only refresh its duration) and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this special barrage are given the Ashen Mark debuff for 5s, increasing their cannon DMG taken by 4.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800680.png", "max_level": 10 }, "800690": { "id": 800690, "type": 1, "name": "Twilight Sheff", "desc": "Increases this ship's Crit Rate by 40.0% (70.0%) against enemies with the Ashen Mark debuff. When the battle starts, if there are 3 ships in your Vanguard: increases this ship's DMG dealt by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800690.png", "max_level": 10 }, "800701": { "id": 800701, "type": 3, "name": "Ashen Might - Sheffield I", "desc": "Every 12 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800700.png", "max_level": 1 }, "800702": { "id": 800702, "type": 3, "name": "Ashen Might - Sheffield II", "desc": "Every 8 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800700.png", "max_level": 1 }, "800705": { "id": 800705, "type": 3, "name": "Ashen Might - Sheffield I", "desc": "[Operation Siren]\nEvery 12 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800700.png", "max_level": 1 }, "800707": { "id": 800707, "type": 3, "name": "Ashen Might - Sheffield II", "desc": "[Operation Siren]\nEvery 8 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800700.png", "max_level": 1 }, "800710": { "id": 800710, "type": 1, "name": "Ruler of Light and Darkness", "desc": "Increases this ship's FP, AA, and EVA by 5.0% (15.0%). When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this barrage are more likely to be targeted by the auto-aimed fire of your Royal Navy and/or META BBs and BCs.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800710.png", "max_level": 10 }, "800720": { "id": 800720, "type": 2, "name": "Paradoxical Charisma", "desc": "When the battle starts: increases this ship's RLD and ACC by 3.5% (8.0%) for each META ship in your fleet (can be stacked up to 3 times). Decreases all your other META ships' DMG taken by 10.0%. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: increases this ship's Secondary Gun efficiency by 20.0% (50.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800720.png", "max_level": 10 }, "800730": { "id": 800730, "type": 3, "name": "Answerer of Prayers", "desc": "When this ship fires her Main Guns: this ship takes DMG equal to 3.0% of her max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). 3s after this barrage was fired, up until 3s after this ship's next Main Gun volley: targets a random META ship in your fleet and increases that ship's DMG dealt by 3.5% (8.0%); if this ship is your Flagship, any ship in your fleet becomes eligible for this buff.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800730.png", "max_level": 10 }, "800741": { "id": 800741, "type": 3, "name": "Cinders of Hope - Queen Elizabeth", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800740.png", "max_level": 1 }, "800742": { "id": 800742, "type": 3, "name": "Cinders of Hope - Queen Elizabeth", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800740.png", "max_level": 1 }, "800745": { "id": 800745, "type": 3, "name": "Cinders of Hope - Queen Elizabeth", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800740.png", "max_level": 1 }, "800747": { "id": 800747, "type": 3, "name": "Cinders of Hope - Queen Elizabeth", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800740.png", "max_level": 1 }, "800750": { "id": 800750, "type": 1, "name": "Inquisition's Hammer", "desc": "When the battle starts: increases this ship's FP and TRP by 3.5% (8.0%). Every 15 (5) time(s) this ship fires her Main Guns: performs a Lv.1 (Lv.10) Inquisition's Hammer attack on the nearest enemy (DMG is based on the skill's level), freezes that enemy in place for 0.5s, and inflicts them with the Ashen Judgment ailment until the end of battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800750.png", "max_level": 10 }, "800760": { "id": 800760, "type": 1, "name": "Inquisition's Axe", "desc": "Every 20s after the battle starts: performs a Lv.1 (Lv.10) Inquisition's Axe attack (DMG is based on the skill's level) and inflicts a special Burn ailment to enemies hit. If this Axe attack hits an enemy with the Ashen Judgment ailment: this ship deals 10.0% (20.0%) more DMG against that enemy for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800760.png", "max_level": 10 }, "800771": { "id": 800771, "type": 3, "name": "Cinders of Hope - La Galissonnière I", "desc": "Every 12 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800770.png", "max_level": 1 }, "800772": { "id": 800772, "type": 3, "name": "Cinders of Hope - La Galissonnière II", "desc": "Every 8 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800770.png", "max_level": 1 }, "800775": { "id": 800775, "type": 3, "name": "Cinders of Hope - La Galissonnière I", "desc": "[Operation Siren]\nEvery 12 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800770.png", "max_level": 1 }, "800777": { "id": 800777, "type": 3, "name": "Cinders of Hope - La Galissonnière II", "desc": "[Operation Siren]\nEvery 8 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800770.png", "max_level": 1 }, "800780": { "id": 800780, "type": 1, "name": "Beyond the Lost Vales", "desc": "Increases this boat's torpedo Crit Rate by 1.0% (10.0%) and increases her DMG dealt against Light Armor enemies by 4.0% (10.0%). When this boat enters the battle: increases this boat's DMG dealt by 5.0% (15.0%), but increases her DMG taken by 10.0% (this effect lasts until the boat leaves the battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800780.png", "max_level": 10 }, "800790": { "id": 800790, "type": 3, "name": "Free-Spirited Parzival", "desc": "Increases this boat's ASR by 1. When the battle starts, if there are any other SSs in your fleet: increases this boat's TRP by 4.5% (12.0%). When this boat resurfaces: fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level) and this boat recovers 500 HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800790.png", "max_level": 10 }, "800800": { "id": 800800, "type": 1, "name": "Grail of Kept Promises", "desc": "While this boat is on the battlefield, when one of your ships takes DMG: 20.0% (40.0%) chance to fire a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level; 1s cooldown between activations). If this barrage activates while this boat has 20.0% or more max HP remaining: this boat loses 20 HP; if this boat has \"Certificate of Sponsorship\" equipped or Bismarck is present in the fleet: increases this boat's EVA by 5.0% (15.0%), and removes the HP loss effect when the special barrage activates.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800800.png", "max_level": 10 }, "800811": { "id": 800811, "type": 3, "name": "All Out Assault I", "desc": "Fires a special barrage immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800810.png", "max_level": 1 }, "800812": { "id": 800812, "type": 3, "name": "All Out Assault II", "desc": "Fires a special barrage immediately after entering the battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800810.png", "max_level": 1 }, "800815": { "id": 800815, "type": 3, "name": "All Out Assault I", "desc": "[Operation Siren]\nFires a special barrage immediately after entering the battle. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800810.png", "max_level": 1 }, "800817": { "id": 800817, "type": 3, "name": "All Out Assault II", "desc": "[Operation Siren]\nFires a special barrage immediately after entering the battle. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800810.png", "max_level": 1 }, "800820": { "id": 800820, "type": 1, "name": "Structural Tuning: Overload", "desc": "10s after the battle starts, performs a Lv.1 (Lv.10) special attack (DMG is based on this ship's FP and the skill's level) that marks enemies hit for 5s. Increases the DMG dealt to marked enemies by 1.0% (10.0%) for all your ships with a \"Framework of Logic\" skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800820.png", "max_level": 10 }, "800830": { "id": 800830, "type": 2, "name": "Structural Tuning: Activation", "desc": "Once per battle, if an allied ship falls under 20.0% HP as a result of DMG taken, restores 10.0% (20.0%) of that ship's Max HP. If Enterprise or a META ship is targeted, increases the DMG dealt by that ship by 1.0% (10.0%) until the end of battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800830.png", "max_level": 10 }, "800841": { "id": 800841, "type": 3, "name": "Framework of Logic – Vestal I", "desc": "[Operation Siren]\nWhen entering battle against a humanoid Siren fleet or a Boss fleet: 35s after the start of battle, all allied ships restore 2.0% of their Max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800840.png", "max_level": 1 }, "800842": { "id": 800842, "type": 3, "name": "Framework of Logic – Vestal II", "desc": "[Operation Siren]\nWhen entering battle against a humanoid Siren fleet or a Boss fleet: 35s after the start of battle, all allied ships restore 6.0% of their Max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800840.png", "max_level": 1 }, "800845": { "id": 800845, "type": 3, "name": "Framework of Logic – Vestal I", "desc": "[Operation Siren]\nWhen entering battle against a humanoid Siren fleet or a Boss fleet: 35s after the start of battle, all allied ships restore 2.0% of their Max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800840.png", "max_level": 1 }, "800847": { "id": 800847, "type": 3, "name": "Framework of Logic – Vestal II", "desc": "[Operation Siren]\nWhen entering battle against a humanoid Siren fleet or a Boss fleet: 35s after the start of battle, all allied ships restore 6.0% of their Max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800840.png", "max_level": 1 }, "800850": { "id": 800850, "type": 1, "name": "Sinner's Pursuit", "desc": "When this fires her Main Guns: 15.0% (25.0%) chance to fire an additional special volley (5s cooldown between activations).\nEvery 20s: fires a Lv.1 (Lv.10) special barrage (DMG depends on the skill's level).\nEach time this skill's special volley or special barrage hits an enemy: grants 1 stack of [Pursued] to the target, stacking up to 5 times, with each stack increasing the target's SPD by 1. When [Pursued] reaches 5 stacks, the target's SPD will be reduced to 0 for 3s, and the number of [Pursued] stacks will reset. This ship deals 5.0% (15.0%) increased DMG to enemies affected by [Pursued].", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800850.png", "max_level": 10 }, "800860": { "id": 800860, "type": 3, "name": "Sinner's Whispers", "desc": "When the battle starts, reduces the HP of allied surface ships other than this ship by 15. For every ship that loses HP as a result of this effect: increases this ship's FP and EVA by 1.0% (4.0%), lasting for 40s. When this effect ends and this ship is afloat, all ships in the fleet will restore 100 HP and this ship takes 10.0% (20.0%) reduced DMG from Torpedoes until the end of battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800860.png", "max_level": 10 }, "800870": { "id": 800870, "type": 1, "name": "Expurgating Flame", "desc": "Every 10s: 50.0% (100.0%) chance to inflict a special [Expurgating Flame] status on the enemy with the highest HP percentage for 8s.\nIf an enemy is sunk while affected by [Expurgating Flame], the \"Cinders of Hope - Algérie\" skill gains the following effect until the end of battle: enemies hit by this special barrage will be inflicted with the [Expurgating Flame] Burn status for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800870.png", "max_level": 10 }, "800881": { "id": 800881, "type": 3, "name": "Cinders of Hope - Algérie I", "desc": "Activates All Out Assault every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800880.png", "max_level": 1 }, "800882": { "id": 800882, "type": 3, "name": "Cinders of Hope - Algérie II", "desc": "Activates All Out Assault every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800880.png", "max_level": 1 }, "800885": { "id": 800885, "type": 3, "name": "Cinders of Hope - Algérie I", "desc": "[Operation Siren]\nActivates All-Out Assault I every 9 times the Main Guns are fired. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800880.png", "max_level": 1 }, "800887": { "id": 800887, "type": 3, "name": "Cinders of Hope - Algérie II", "desc": "[Operation Siren]\nActivates All-Out Assault II every 6 times the Main Guns are fired. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800880.png", "max_level": 1 }, "800890": { "id": 800890, "type": 1, "name": "Flash of Inspiration", "desc": "When this ship fires her torpedoes: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800890.png", "max_level": 10 }, "800900": { "id": 800900, "type": 2, "name": "Guard Shift", "desc": "While this ship is afloat: decreases this ship's and your Main Fleet's DMG taken by 1.0% (5.0%); when a ship in your Vanguard falls below 30.0% HP as a result of DMG taken: restores 3.5% (8.0%) of that ship's HP (this HP-restoring effect can only activate up to 2 times per battle).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800900.png", "max_level": 10 }, "800911": { "id": 800911, "type": 3, "name": "Smoldering Core - Hatakaze", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800910.png", "max_level": 1 }, "800912": { "id": 800912, "type": 3, "name": "Smoldering Core - Hatakaze", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800910.png", "max_level": 1 }, "800915": { "id": 800915, "type": 3, "name": "Smoldering Core - Hatakaze", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. Decreases this ship's DMG taken by 2.0% when fighting humanoid Siren fleets or Boss fleets.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800910.png", "max_level": 1 }, "800917": { "id": 800917, "type": 3, "name": "Smoldering Core - Hatakaze", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. Decreases this ship's DMG taken by 6.0% when fighting humanoid Siren fleets or Boss fleets.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800910.png", "max_level": 1 }, "800920": { "id": 800920, "type": 1, "name": "Unyielding, the Flower Blooms", "desc": "When this ship fires her torpedoes: fires an additional Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level) and increases your Vanguard's TRP by 5.0% (25.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800920.png", "max_level": 10 }, "800930": { "id": 800930, "type": 3, "name": "Life and Death, Within One's Palm", "desc": "Increases this ship's EVA by 5.0% (15.0%). While this ship is afloat: decreases your DDs' and CLs' cannon DMG taken by 1.0% (10.0%) and increases their torpedo Crit Rate by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800930.png", "max_level": 10 }, "800940": { "id": 800940, "type": 2, "name": "Decisions, Prudent Yet Audacious", "desc": "Decreases this ship's DMG taken by 6.0% (20.0%). Once per battle, when this ship takes DMG that would sink her: this ship does not sink, evades all attacks for 3s, fires 2 waves of torpedoes, and recovers 10.0% (20.0%) of her max HP (after this effect activates, the DMG-reducing effect of this skill becomes inactive).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800940.png", "max_level": 10 }, "800951": { "id": 800951, "type": 3, "name": "Framework of Logic - Jintsuu I", "desc": "Every 12 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800950.png", "max_level": 1 }, "800952": { "id": 800952, "type": 3, "name": "Framework of Logic - Jintsuu II", "desc": "Every 8 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800950.png", "max_level": 1 }, "800955": { "id": 800955, "type": 3, "name": "Framework of Logic - Jintsuu I", "desc": "[Operation Siren]\nEvery 12 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: decreases your META ships' DMG taken by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800950.png", "max_level": 1 }, "800957": { "id": 800957, "type": 3, "name": "Framework of Logic - Jintsuu II", "desc": "[Operation Siren]\nEvery 8 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: decreases your META ships' DMG taken by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800950.png", "max_level": 1 }, "800960": { "id": 800960, "type": 1, "name": "Phosphorus Flames", "desc": "Decreases this ship's Burn DMG taken by 5.0% (15.0%). When there is a Burning ship afloat: increases this ship's DMG dealt by 4.5% (12.0%). When this ship's airstrike hits an enemy: 40.0% (70.0%) chance to Burn that enemy for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800960.png", "max_level": 10 }, "800970": { "id": 800970, "type": 2, "name": "Into Thin Air", "desc": "When this ship launches an airstrike: decreases this ship's DMG taken by 5.0% (15.0%) for 8s and decreases her Detection Gauge by 1 every second for 8s. 8s after this effect activates: 40.0% (70.0%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800970.png", "max_level": 10 }, "800981": { "id": 800981, "type": 1, "name": "Ashen Might - Princeton I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800980.png", "max_level": 1 }, "800982": { "id": 800982, "type": 1, "name": "Ashen Might - Princeton II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800980.png", "max_level": 1 }, "800985": { "id": 800985, "type": 1, "name": "Ashen Might - Princeton I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800980.png", "max_level": 1 }, "800987": { "id": 800987, "type": 1, "name": "Ashen Might - Princeton II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800980.png", "max_level": 1 }, "800990": { "id": 800990, "type": 3, "name": "Descend Upon a Nightmare", "desc": "Increases this ship's FP and ACC by 10.0% (20.0%). When this ship fires her Main Guns: 30.0% (60.0%) chance to restore 5.0% max HP to the ship with the lowest HP percentage in your fleet; if this effect does not activate, and your Flagship is a META ship: increases your Flagship's DMG dealt by 8.0% for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/800990.png", "max_level": 10 }, "801000": { "id": 801000, "type": 1, "name": "Fade into Darkness", "desc": "Increases this ship's DMG dealt by 10.0% (20.0%) to enemies with less than 10.0% HP remaining. Every 20s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801000.png", "max_level": 10 }, "801011": { "id": 801011, "type": 3, "name": "Cinders of Hope - Erebus", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801010.png", "max_level": 1 }, "801012": { "id": 801012, "type": 3, "name": "Cinders of Hope - Erebus", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801010.png", "max_level": 1 }, "801015": { "id": 801015, "type": 3, "name": "Cinders of Hope - Erebus", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801010.png", "max_level": 1 }, "801017": { "id": 801017, "type": 3, "name": "Cinders of Hope - Erebus", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801010.png", "max_level": 1 }, "801020": { "id": 801020, "type": 1, "name": "Vspyshka's Roar", "desc": "When the battle starts, and every 20s: summons a Lv.1 (Lv.10) support unit Vspyshka to fight in the battle for 10s. Vspyshka's stats change based on Kirov META's stats.The higher the skill level, the higher Vspyshka's stats and the more DMG it deals.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801020.png", "max_level": 10 }, "801030": { "id": 801030, "type": 3, "name": "Kometa's Brilliance", "desc": "Sets this ship's Main Gun Range and Targeting Range to 75 and increases this ship's EVA by 10.0% (20.0%). When the battle starts, for each other ship afloat in your fleet: increases this ship's FP by 1.5% (5.0%) (can stack up to 5 times; gains the maximum stacks if the only ships afloat are this ship and your Flagship).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801030.png", "max_level": 10 }, "801040": { "id": 801040, "type": 1, "name": "Coordinated Dance", "desc": "Every 15s: 50.0% (100.0%) chance to peform a Lv.1 (Lv.10) special attack that decreases the SPD of enemies hit by 30.0% for 8s; the first time each battle that this attack actives: also increases hit enemies' DMG taken by 15.0% for 8s (special attack DMG is based on the skill's level; the DMG taken increase effect does not stack with the skill \"Kirov, Reporting!\").", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801040.png", "max_level": 10 }, "801051": { "id": 801051, "type": 3, "name": "Cinders of Hope - Kirov", "desc": "Every 12 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801050.png", "max_level": 1 }, "801052": { "id": 801052, "type": 3, "name": "Cinders of Hope - Kirov", "desc": "Every 8 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801050.png", "max_level": 1 }, "801055": { "id": 801055, "type": 3, "name": "Cinders of Hope - Kirov", "desc": "[Operation Siren]\nEvery 12 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801050.png", "max_level": 1 }, "801057": { "id": 801057, "type": 3, "name": "Cinders of Hope - Kirov", "desc": "[Operation Siren]\nEvery 8 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801050.png", "max_level": 1 }, "801060": { "id": 801060, "type": 1, "name": "Endless Night", "desc": "Increases this ship's FP and TRP by 5.0% (15.0%). Every 20s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and decrease the reload time of this ship's torpedoes by 1 (5)s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801060.png", "max_level": 10 }, "801070": { "id": 801070, "type": 1, "name": "War Without Cease", "desc": "When this ship sinks an enemy: increases this ship's ACC by 1.0% (4.0%) until the battle ends (can be stacked up to 5 times). When this ship's torpedoes finish loading: increases this ship's Crit Rate by 1.0% (10.0%) for each enemy on the battlefield (lasts 12s; can stack up to 5 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801070.png", "max_level": 10 }, "801081": { "id": 801081, "type": 1, "name": "Ashen Might - Kimberly", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801080.png", "max_level": 1 }, "801082": { "id": 801082, "type": 1, "name": "Ashen Might - Kimberly", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801080.png", "max_level": 1 }, "801085": { "id": 801085, "type": 1, "name": "Ashen Might - Kimberly", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801080.png", "max_level": 1 }, "801087": { "id": 801087, "type": 1, "name": "Ashen Might - Kimberly", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801080.png", "max_level": 1 }, "801090": { "id": 801090, "type": 1, "name": "Shattered Solidarity", "desc": "Every 12 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increases this ship's DMG dealt (up to 10.0% (20.0%)) the lower her current HP is.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801090.png", "max_level": 10 }, "801100": { "id": 801100, "type": 2, "name": "Undying Light of the Imperiya", "desc": "When this ship takes DMG: 15.0% chance to gain the buff Glory of the Past for 5.0 (10.0)s. While under this buff: increases this ship's FP and TRP by 10.0% (20.0%) and this ship evades all attacks. 20s cooldown between activations.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801100.png", "max_level": 10 }, "801110": { "id": 801110, "type": 3, "name": "Intertwining Memories", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%). Every 20s: for 10s, decreases the SPD all enemies within 55 units of this ship by 20.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801110.png", "max_level": 10 }, "801121": { "id": 801121, "type": 1, "name": "Flickering Light - Pamiat' Merkuria", "desc": "Every 12 times this ship fires her Main Guns: fires a special barrage. If this ship has the Glory of the Past buff: improves this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801120.png", "max_level": 1 }, "801122": { "id": 801122, "type": 1, "name": "Flickering Light - Pamiat' Merkuria II", "desc": "Every 8 times this ship fires her Main Guns: fires a special barrage. If this ship has the Glory of the Past buff: improves this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801120.png", "max_level": 1 }, "801125": { "id": 801125, "type": 1, "name": "Flickering Light - Pamiat' Merkuria", "desc": "[Operation Siren]\nEvery 12 times this ship fires her Main Guns: fires a special barrage. If this ship has the Glory of the Past buff: improves this barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801120.png", "max_level": 1 }, "801127": { "id": 801127, "type": 1, "name": "Flickering Light - Pamiat' Merkuria II", "desc": "[Operation Siren]\nEvery 8 times this ship fires her Main Guns: fires a special barrage. If this ship has the Glory of the Past buff: improves this barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801120.png", "max_level": 1 }, "801130": { "id": 801130, "type": 3, "name": "My Phantoms", "desc": "When the battle starts: summons Lv.1 (Lv.10) Phantoms of Rodney on the battlefield that attack enemies (the Phantoms inherit some of this ship's stats; the amount of stats inherited is based on the skill's level). Every 12s: all present Rodneys fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801130.png", "max_level": 10 }, "801140": { "id": 801140, "type": 3, "name": "Rodney's Prayer", "desc": "When the battle starts: increases this ship's FP, AA, and RLD by 5.0% (15.0%). When one of this ship's Phantoms is sunk: increases this ship's DMG dealt by 3.5% (8.0%) until the battle ends (can be stacked up to 2 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801140.png", "max_level": 10 }, "801150": { "id": 801150, "type": 1, "name": "Demise's Arrival", "desc": "When this ship fires her Main Guns: 50.0% (80.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When one of this ship's Phantoms is sunk: recovers 5.0% of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801150.png", "max_level": 10 }, "801161": { "id": 801161, "type": 1, "name": "Framework of Logic - Rodney", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801160.png", "max_level": 1 }, "801162": { "id": 801162, "type": 1, "name": "Framework of Logic - Rodney", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801160.png", "max_level": 1 }, "801165": { "id": 801165, "type": 1, "name": "Framework of Logic - Rodney", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801160.png", "max_level": 1 }, "801167": { "id": 801167, "type": 1, "name": "Framework of Logic - Rodney", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801160.png", "max_level": 1 }, "801170": { "id": 801170, "type": 1, "name": "Neverending Night's Kiss", "desc": "Every 15 times this ship's Main Guns hit the same enemy: inflicts the Neverending Night's Kiss status on that enemy, increasing this ship's DMG dealt to them by 1.5% (6.0%). Increases this ship's torpedo Crit Rate by 1.0% (10.0%). When this ship's torpedoes hit an enemy with the Neverending Night's Kiss status: restores this ship's HP equal to 3.5% (8.0%) of that hit's DMG and removes the Neverending Night's Kiss status.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801170.png", "max_level": 10 }, "801180": { "id": 801180, "type": 1, "name": "Everlasting Flowers", "desc": "Every 20s: fires a Lv.1 (Lv.10) special barrage. This barrage always deals Crit DMG against enemies with the Neverending Night's Kiss status, then removes the status.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801180.png", "max_level": 10 }, "801191": { "id": 801191, "type": 1, "name": "Ashen Might - Vampire", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801190.png", "max_level": 1 }, "801192": { "id": 801192, "type": 1, "name": "Ashen Might - Vampire", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801190.png", "max_level": 1 }, "801195": { "id": 801195, "type": 1, "name": "Ashen Might - Vampire", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801190.png", "max_level": 1 }, "801197": { "id": 801197, "type": 1, "name": "Ashen Might - Vampire", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801190.png", "max_level": 1 }, "801200": { "id": 801200, "type": 1, "name": "Keeper of the Grimoire", "desc": "Increases this ship's FP and AVI by 5.0% (15.0%). 5s after this ship launches an airstrike: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage and launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level); if this effect does not activate, its activation chance becomes 100.0% the next time this ship launches an airstrike.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801200.png", "max_level": 10 }, "801210": { "id": 801210, "type": 2, "name": "Holy Tempest's Descension", "desc": "When the battle starts: increases this ship's Detection Gauge value by 15. Every time this ship sinks 2 enemies during battle: this ship recovers 1.0% (2.0%) of her max HP (up to 5 times per battle). Every 30s, or when this ship sinks 4 enemies: summons a Lv.1 (Lv.10) tornado (lasts 5s) that decreases enemies' SPD (SPD debuff's strength is based on the skill's level; up to 3 tornadoes can be summoned per battle). Once per battle, when this ship's HP falls below 40.0% as a result of DMG taken: sets this ship's Detection Gauge value to 0 and recovers 15.0% (25.0%) of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801210.png", "max_level": 10 }, "801220": { "id": 801220, "type": 3, "name": "Sacrament's Empowering Rite", "desc": "Increases this ship's DMG dealt by 1.0% (10.0%) and decreases the loading time of her first airstrike by 20.0%. Activates one of the following 2 effects based on what weapon this ship has equipped in her Secondary Weapon slot: 1) Main Gun: increases this weapon's Detection Range and Range and increases its efficiency by 15.0% (30.0%). Improves the special cannon barrage fired by the skill \"Keeper of the Grimoire.\" Every 10s: fires a Lv.1 (Lv.10) special cannon barrage (DMG is based on the skill's level).\n2): Dive Bomber: further decreases the loading time of this ship's first airstrike by 15.0% (30.0%). Improves the special airstrike fired by the skill \"Keeper of the Grimoire.\"", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801220.png", "max_level": 10 }, "801231": { "id": 801231, "type": 1, "name": "Flickering Light - Béarn", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801230.png", "max_level": 1 }, "801232": { "id": 801232, "type": 1, "name": "Flickering Light - Béarn", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801230.png", "max_level": 1 }, "801235": { "id": 801235, "type": 1, "name": "Flickering Light - Béarn", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801230.png", "max_level": 1 }, "801237": { "id": 801237, "type": 1, "name": "Flickering Light - Béarn", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801230.png", "max_level": 1 }, "801240": { "id": 801240, "type": 1, "name": "Hellward Bladepoint", "desc": "Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 5.0% (15.0%) more cannon and torpedo DMG from Foch META.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801240.png", "max_level": 10 }, "801250": { "id": 801250, "type": 3, "name": "Unrelenting Warbringer", "desc": "Increases this ship's FP by 5.0% (15.0%). When the fleet this ship is in sinks an enemy fleet: decreases this ship's DMG taken by 1.5% (6.0%) for the rest of the sortie (can be stacked up to 3 times). Decreases the DMG penalty on this ship from the Out of Ammo debuff by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801250.png", "max_level": 10 }, "801261": { "id": 801261, "type": 3, "name": "Cinders of Hope - Foch", "desc": "Activates All Out Assault every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801260.png", "max_level": 1 }, "801262": { "id": 801262, "type": 3, "name": "Cinders of Hope - Foch", "desc": "Activates All Out Assault every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801260.png", "max_level": 1 }, "801265": { "id": 801265, "type": 3, "name": "Cinders of Hope - Foch", "desc": "[Operation Siren]\nEvery 9 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801260.png", "max_level": 1 }, "801267": { "id": 801267, "type": 3, "name": "Cinders of Hope - Foch", "desc": "[Operation Siren]\nEvery 6 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801260.png", "max_level": 1 }, "801270": { "id": 801270, "type": 1, "name": "Honed Through Adversity", "desc": "Increases this ship's RLD and ACC by 5.0% (15.0%). When this ship's HP falls below 50.0%, the lower her HP is: increases this ship's FP (up to 10.0% (50.0%)).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801270.png", "max_level": 10 }, "801280": { "id": 801280, "type": 1, "name": "Decisiveness From Despair", "desc": "When this ship fires her Main Guns: 15.0% (25.0%) chance to fire again (can only activate once every second). When this ship's HP falls below 50.0%, the lower her HP is: increases the activation chance of this skill (up to 60.0% (75.0%)).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801280.png", "max_level": 10 }, "801290": { "id": 801290, "type": 1, "name": "Eleventh Hour", "desc": "When this ship's HP falls below 50.0%, the lower her HP is: increases her DMG dealt (up to 10.0% (50.0%)). Once per battle, when this ship takes DMG that would sink her: this ship does not sink and evades all attacks for 8s; when this effect activates, this ship deploys a Lv.1 (Lv.10) Council-Style MK XIII Orbital Cannon and attacks with it (DMG is based on the skill's level). When this effect wears off, this ship recovers 10.0% (20.0%) of her max HP and all of her skills are negated until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801290.png", "max_level": 10 }, "801301": { "id": 801301, "type": 1, "name": "Ashen Might - Wichita I", "desc": "Every 12 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801300.png", "max_level": 1 }, "801302": { "id": 801302, "type": 1, "name": "Ashen Might - Wichita II", "desc": "While this ship's HP is above 50.0%, every 8 times this ship fires her Main Guns: reduces this ship's current HP by 5.0% and fires a special barrage with 20.0% increased Crit Rate; when this ship's HP falls below 50.0%, every 4 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801300.png", "max_level": 1 }, "801305": { "id": 801305, "type": 1, "name": "Ashen Might - Wichita I", "desc": "[Operation Siren]\nEvery 12 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801300.png", "max_level": 1 }, "801307": { "id": 801307, "type": 1, "name": "Ashen Might - Wichita II", "desc": "[Operation Siren]\nWhile this ship's HP is above 50.0%, every 8 times this ship fires her Main Guns: reduces this ship's current HP by 5.0% and fires a special barrage with 20.0% increased Crit Rate; when this ship's HP falls below 50.0%, every 4 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801300.png", "max_level": 1 }, "801320": { "id": 801320, "type": 1, "name": "Secluded Spiritflame", "desc": "When the battle starts: increases the TRP of DDs in your Vanguard by 5.0% (15.0%). When this ship fires her torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801320.png", "max_level": 10 }, "801330": { "id": 801330, "type": 2, "name": "Kasumi's Protection", "desc": "During battle, decreases this ship's DMG taken by 1.0% (10.0%). Once per battle, when the HP of any other ship in your Vanguard falls below 10.0% as a result of DMG taken: this ship evades all attacks for 8s and, every second for the duration of this effect, restores 1.0% of that ship's max HP (if multiple ships meet the criteria at the same time, a random one is chosen for this effect); after this effect ends, if that ship's HP is still below 12.0%: restores 1.5% (5.0%) of that ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801330.png", "max_level": 10 }, "801341": { "id": 801341, "type": 1, "name": "Framework of Logic - Kasumi", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801340.png", "max_level": 1 }, "801342": { "id": 801342, "type": 1, "name": "Framework of Logic - Kasumi", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801340.png", "max_level": 1 }, "801345": { "id": 801345, "type": 1, "name": "Framework of Logic - Kasumi", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801340.png", "max_level": 1 }, "801347": { "id": 801347, "type": 1, "name": "Framework of Logic - Kasumi", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801340.png", "max_level": 1 }, "801350": { "id": 801350, "type": 3, "name": "The Flowers Bloom and Fall", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%) and further increases this ship's FP and ACC by 1.5% (5.0%) for each Sakura Empire ship in your fleet (can be stacked up to 2 times), and applies the following buff to these Sakura Empire ships:\nOnce per battle, when this ship has lost a total of 25.0% of her HP in one battle: deploys a barrier (lasts 6s; can negate DMG equal to 1.5% (5.0%) of the recipient's max HP).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801350.png", "max_level": 10 }, "801360": { "id": 801360, "type": 2, "name": "The Moon Waxes and Wanes", "desc": "When the battle starts, grants the Waxing Moon buff to a random ship in your Vanguard, increasing that ship's FP and TRP by 1.0% (10.0%) and, when that ship's HP is restored, restores an additional 1.0% of that ship's max HP. When the HP restoration effect of this buff activates, the buff is removed and, if Nagato META is afloat, is reapplied to a random ship in your Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801360.png", "max_level": 10 }, "801370": { "id": 801370, "type": 1, "name": "The Rain Weaves and Disperses", "desc": "When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). This barrage has 2 variants; the one fired is chosen at random. When the battle starts, if there are no other Sakura Empire ships in your fleet: improves this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801370.png", "max_level": 10 }, "801381": { "id": 801381, "type": 3, "name": "Smoldering Core - Nagato I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801380.png", "max_level": 1 }, "801382": { "id": 801382, "type": 3, "name": "Smoldering Core - Nagato II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801380.png", "max_level": 1 }, "801385": { "id": 801385, "type": 3, "name": "Smoldering Core - Nagato I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801380.png", "max_level": 1 }, "801387": { "id": 801387, "type": 3, "name": "Smoldering Core - Nagato II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801380.png", "max_level": 1 }, "801390": { "id": 801390, "type": 1, "name": "Skysieging Slash", "desc": "Increases this ship's FP and RLD by 5.0% (15.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); when this special barrage activates, if there are 2 or more enemies present on the battlefield, additionally performs a Lv.1 (Lv.10) slashing barrage (DMG is based on the skill's level); if this slashing barrage is not activated through this effect, this DMG of this ship's next Main Gun volley is increased by 10.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801390.png", "max_level": 10 }, "801400": { "id": 801400, "type": 3, "name": "Shadowscattering Shimmer", "desc": "Every 20s: 40.0% (70.0%) chance to activate Shimmer, redirecting 20.0% (50.0%) of the DMG that would be dealt to your Main Fleet to this ship and reducing said DMG by 10.0% (20.0%), lasting for 10s. Additionally, decreases the Evasion Rate of one random enemy by 4.0% (10.0%). If Shimmer fails to activate, instead increases the EVA and RLD of your Vanguard by 5.0% (15.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801400.png", "max_level": 10 }, "801410": { "id": 801410, "type": 2, "name": "Bravery Begets Boons", "desc": "Reduces the DMG this ship takes from HE ammo and Burning by 5.0% (15.0%), and reduces the DMG all your other Main Fleet ships take by 4.0% (10.0%). Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: restores 3.5% (8.0%) of this ship's max HP, and increases her AA and EVA by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801410.png", "max_level": 10 }, "801421": { "id": 801421, "type": 3, "name": "Cinders of Hope - Hiei I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801420.png", "max_level": 1 }, "801422": { "id": 801422, "type": 3, "name": "Cinders of Hope - Hiei II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801420.png", "max_level": 1 }, "801425": { "id": 801425, "type": 3, "name": "Cinders of Hope - Hiei I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801420.png", "max_level": 1 }, "801427": { "id": 801427, "type": 3, "name": "Cinders of Hope - Hiei II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801420.png", "max_level": 1 }, "801430": { "id": 801430, "type": 1, "name": "Harken, the Din of Destruction", "desc": "Every 20s: 40.0% (70.0%) chance to launch a Lv.1 (Lv.10) special airstrike; if this airstrike does not launch, instead performs a Lv.1 (Lv.10) special attack (DMG of both of these attacks is based on the skill's level and this ship's AVI stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801430.png", "max_level": 10 }, "801440": { "id": 801440, "type": 3, "name": "Resound, the Refrain of Reversal", "desc": "When this ship finishes loading an airstrike: increases your CVs' AVI by 5.0% (15.0%) for 8s; each time this effect activates, increases this ship's AVI and AA by 5.0% until the battle ends (can stack up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801440.png", "max_level": 10 }, "801451": { "id": 801451, "type": 3, "name": "Smoldering Core - Houshou I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801450.png", "max_level": 1 }, "801452": { "id": 801452, "type": 3, "name": "Smoldering Core - Houshou II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801450.png", "max_level": 1 }, "801455": { "id": 801455, "type": 3, "name": "Smoldering Core - Houshou I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801450.png", "max_level": 1 }, "801457": { "id": 801457, "type": 3, "name": "Smoldering Core - Houshou II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801450.png", "max_level": 1 }, "801460": { "id": 801460, "type": 1, "name": "Veni, Vidi, Vici!", "desc": "Every 18s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increases this ship's DMG dealt by 4.0% (10.0%) against enemies hit by this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801460.png", "max_level": 10 }, "801470": { "id": 801470, "type": 1, "name": "Conqueror of the Empire", "desc": "Increases this ship's FP and RLD by 4.0% (10.0%). Decreases the DMG-reducing effect of the Out of Ammo debuff by 5.0% (15.0%). Once per battle, when this ship's HP falls below 60.0% as a result of DMG taken: increases this ship's DMG dealt by 4.0% (10.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801470.png", "max_level": 10 }, "801481": { "id": 801481, "type": 3, "name": "Cinders of Hope - Giulio Cesare I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801480.png", "max_level": 1 }, "801482": { "id": 801482, "type": 3, "name": "Cinders of Hope - Giulio Cesare II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801480.png", "max_level": 1 }, "801485": { "id": 801485, "type": 3, "name": "Cinders of Hope - Giulio Cesare I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801480.png", "max_level": 1 }, "801487": { "id": 801487, "type": 3, "name": "Cinders of Hope - Giulio Cesare II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801480.png", "max_level": 1 }, "801490": { "id": 801490, "type": 1, "name": "Spiritshadow Procession", "desc": "When this ship launches an airstrike: additionally launches a Lv.1 (Lv.10) special airstrike and summons a Spiritshadow to assist in battle (special airstrike DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801490.png", "max_level": 10 }, "801500": { "id": 801500, "type": 3, "name": "Scarlet Denouement", "desc": "Increases this ship's AVI and RLD by 1.0% (10.0%). Whenever this ship finished loading an airstrike while having at least 40.0% HP: decreases this ship's HP by 130, then increases her AVI by 1.0% (4.0%) until the battle ends (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801500.png", "max_level": 10 }, "801510": { "id": 801510, "type": 1, "name": "Otherworldly Domain", "desc": "Every 10s: fires a Lv.1 (Lv.10) special barrage, inflicting a special Burn ailment on all enemies hit for 8s (barrage DMG is based on the skill's level and this ship's AVI stat); enemies affected by this special Burn ailment have 5.0% reduced FP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801510.png", "max_level": 10 }, "801521": { "id": 801521, "type": 3, "name": "Flickering Light - Taihou I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801520.png", "max_level": 1 }, "801522": { "id": 801522, "type": 3, "name": "Flickering Light - Taihou II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801520.png", "max_level": 1 }, "801525": { "id": 801525, "type": 3, "name": "Flickering Light - Taihou I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801520.png", "max_level": 1 }, "801527": { "id": 801527, "type": 3, "name": "Flickering Light - Taihou II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801520.png", "max_level": 1 }, "801530": { "id": 801530, "type": 3, "name": "Coiling Flames", "desc": "Increases this ship's FP by 5.0% (15.0%). Every 4 times this ship's Main Guns hit the same enemy: inflicts the Coiling Flames status on that enemy. Every 20s: removes all Coiling Flames statuses; when this effect removes the Coiling Flames status on an enemy, decreases that enemy's SPD by 15.0% (30.0%) and EVA by 5.0% for 4s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801530.png", "max_level": 10 }, "801540": { "id": 801540, "type": 1, "name": "Hot-and-Cold Armaments", "desc": "When the battle starts, and every 20s: deploys 2 shields (lasting 5 (15)s) that can negate up to 6 enemy shells. While a shield created by this effect exists on the field: increases this ship's Evasion Rate by 1.5% (6.0%) and DMG dealt by 5.0% (15.0%). If all shields created by this skill expire or are destroyed: fires a Lv.1 (Lv.10) special barrage that inflicts the Coiling Flames status to enemies hit (barrage DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801540.png", "max_level": 10 }, "801550": { "id": 801550, "type": 2, "name": "The Grumbling Ally", "desc": "Increases this ship's TRP by 5.0% (15.0%). When the battle starts, if this ship is your frontmost Vanguard ship: when this ship takes DMG, there is a 10.0% (25.0%) chance to halve the DMG received; if this ship is NOT your frontmost Vanguard ship: deploys 2 shields (lasting until the battle ends) that can negate up to 10 enemy shells around your frontmost Vanguard ship.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801550.png", "max_level": 10 }, "801561": { "id": 801561, "type": 3, "name": "Cinders of Hope - Admiral Hipper I", "desc": "Activates All Out Assault every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801560.png", "max_level": 1 }, "801562": { "id": 801562, "type": 3, "name": "Cinders of Hope - Admiral Hipper II", "desc": "Every 6 times this ship fires her Main Guns: fires a special barrage. Inflicts the Coiling Flames status to enemies hit by this barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801560.png", "max_level": 1 }, "801565": { "id": 801565, "type": 3, "name": "Cinders of Hope - Admiral Hipper I", "desc": "[Operation Siren]\nActivates All-Out Assault I every 9 times the Main Guns are fired. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801560.png", "max_level": 1 }, "801567": { "id": 801567, "type": 3, "name": "Cinders of Hope - Admiral Hipper II", "desc": "[Operation Siren]\nEvery 6 times this ship fires her Main Guns: fires a special barrage. Inflicts the Coiling Flames status to enemies hit by this barrage. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801560.png", "max_level": 1 }, "801570": { "id": 801570, "type": 1, "name": "Flame and Fulminance", "desc": "When this ship is attacked: 1.0% (10.0%) chance to activate a special slash attack (inflicts Armor Break to enemies hit; can only be triggered once every 10s). Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that inflicts a special Burn ailment to enemies hit, dealing 50 DMG every 1.5s for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801570.png", "max_level": 10 }, "801580": { "id": 801580, "type": 3, "name": "The Lone Knight", "desc": "Increases this ship's FP by 5.0% (15.0%) and RLD by 10.0% (30.0%). If your Vanguard consists only of this ship when the battle starts: increases this ship's EVA by 4.0% (10.0%) and AA by 10.0% (20.0%). The first time this ship's HP falls below 25.0% as a result of DMG taken: restores 4.0% (10.0%) HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801580.png", "max_level": 10 }, "801591": { "id": 801591, "type": 3, "name": "Cinders of Hope - Bolzano I", "desc": "Activates All Out Assault every 9 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801590.png", "max_level": 1 }, "801592": { "id": 801592, "type": 3, "name": "Cinders of Hope - Bolzano II", "desc": "Activates All Out Assault every 6 times the Main Guns are fired.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801590.png", "max_level": 1 }, "801595": { "id": 801595, "type": 3, "name": "Cinders of Hope - Bolzano I", "desc": "[Operation Siren]\nActivates All-Out Assault I every 9 times the Main Guns are fired. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801590.png", "max_level": 1 }, "801597": { "id": 801597, "type": 3, "name": "Cinders of Hope - Bolzano II", "desc": "[Operation Siren]\nActivates All-Out Assault II every 6 times the Main Guns are fired. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801590.png", "max_level": 1 }, "801600": { "id": 801600, "type": 1, "name": "Shadow of Eternal Night", "desc": "When this ship fires her Main Guns: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage have their ACC reduced by 5.0% (15.0%) for 8s. Increases the DMG taken by enemies within a defensive zone around this ship by 10.0% (20.0%), and additionally triggers a Lv.1 (Lv.10) special barrage whenever an enemy enters this defensive zone (DMG is based on the skill's level; can only activate once every 15s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801600.png", "max_level": 10 }, "801610": { "id": 801610, "type": 3, "name": "Banner of Eternal Night", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). When this ship fires her Main Guns: increases this ship's Crit Rate by 4.5% (12.0%) and reduces the DMG taken by your Vanguard by 10.0% (20.0%) for 5s. At the start of battle, if another META ship is present in the same fleet: increases this ship's DMG dealt by 1.0% (10.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801610.png", "max_level": 10 }, "801620": { "id": 801620, "type": 2, "name": "Veil of Eternal Night", "desc": "Reduces the first 2 (4) instance(s) of DMG this ship takes by 30.0% (60.0%) during each battle. The first time this ship's HP falls beneath 40.0% HP as a result of DMG taken, restores HP equal to 10.0% (20.0%) of this ship's max HP, and reduces her DMG taken by 1.0% (10.0%) until the end of battle.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801620.png", "max_level": 10 }, "801631": { "id": 801631, "type": 3, "name": "Cinders of Hope - Andrea Doria I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801630.png", "max_level": 1 }, "801632": { "id": 801632, "type": 3, "name": "Cinders of Hope - Andrea Doria II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801630.png", "max_level": 1 }, "801635": { "id": 801635, "type": 3, "name": "Cinders of Hope - Andrea Doria I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801630.png", "max_level": 1 }, "801637": { "id": 801637, "type": 3, "name": "Cinders of Hope - Andrea Doria II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801630.png", "max_level": 1 }, "801640": { "id": 801640, "type": 1, "name": "Torching Strike", "desc": "Every 5s: performs a Lv.1 (Lv.10) special bombing (DMG is based on the skill's level) that inflicts a special Burn for 5s to enemies hit. This Burn inflicts 150 DMG every second and decreases the target's AA by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801640.png", "max_level": 10 }, "801650": { "id": 801650, "type": 3, "name": "Shadowed Dreams", "desc": "Increases this ship's AVI and ACC by 1.0% (10.0%). When this ship finished preparing an airstrike: launches a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); every time this barrage hits an enemy: increases this ship's AVI and ACC by 2.0% (can be stacked up to 5 times; improves this barrage upon reaching max stacks).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801650.png", "max_level": 10 }, "801660": { "id": 801660, "type": 2, "name": "Operation Ghost", "desc": "Every 18s: deploys a shield (lasting 10s) capable of negating up to 8 enemy shells around the frontmost ship of your Vanguard. When the battle starts: decreases this ship's DMG taken by 1.5% (5.0%); when the shield effect of this skill activates, further decreases this ship's DMG taken by 1.5% (5.0%) (DMG reduction effect can be stacked up to 4 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801660.png", "max_level": 10 }, "801671": { "id": 801671, "type": 1, "name": "Ashen Might - Hornet I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801670.png", "max_level": 1 }, "801672": { "id": 801672, "type": 1, "name": "Ashen Might - Hornet II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801670.png", "max_level": 1 }, "801675": { "id": 801675, "type": 1, "name": "Ashen Might - Hornet I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801670.png", "max_level": 1 }, "801677": { "id": 801677, "type": 1, "name": "Ashen Might - Hornet II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801670.png", "max_level": 1 }, "801680": { "id": 801680, "type": 1, "name": "Threat Elimination Order", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) with a 50.0% increased Crit Rate.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801680.png", "max_level": 10 }, "801690": { "id": 801690, "type": 2, "name": "Emergency Defense System", "desc": "Increases this ship's EVA by 5.0% (15.0%). When this ship takes DMG: 10.0% (20.0%) chance to reduce that DMG by 50.0%. Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: restores 10.0% (20.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801690.png", "max_level": 10 }, "801701": { "id": 801701, "type": 1, "name": "Ashen Might - Nevada I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801700.png", "max_level": 1 }, "801702": { "id": 801702, "type": 1, "name": "Ashen Might - Nevada II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801700.png", "max_level": 1 }, "801705": { "id": 801705, "type": 1, "name": "Ashen Might - Nevada I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801700.png", "max_level": 1 }, "801707": { "id": 801707, "type": 1, "name": "Ashen Might - Nevada II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801700.png", "max_level": 1 }, "801710": { "id": 801710, "type": 1, "name": "Uncompromising Duty", "desc": "When any other ship in your Vanguard is attacked: fires a Lv.1 (Lv.10) special barrage I (DMG is based on the skill's level; 10s cooldown between activations). This barrage can only fire 2 times per battle, after which the following applies instead: every 10s, fires a Lv.1 (Lv.10) special barrage II (DMG is based on the skill's level).\nOnce per battle, if there is another ship in your Vanguard when this ship's HP falls below 20.0% as a result of DMG taken: for 6s, this ship evades all attacks and her DMG dealt is increased by 8.0% until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801710.png", "max_level": 10 }, "801720": { "id": 801720, "type": 1, "name": "Gunfire Blitz", "desc": "Increases your DDs' FP by 5.0% (15.0%). When this ship fires her Main Guns: she gains a stack of Bullets (can be stacked up to 12 times). When this ship fires her torpedoes: fires an amount of special shells equal to the number of Bullets, then resets the stack; enemies hit by a special shell take 50 fixed DMG and have their cannon DMG taken increased by 1.0% and DMG dealt reduced by 1.0% (can be stacked up to 12 times; both effects last 6s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801720.png", "max_level": 10 }, "801741": { "id": 801741, "type": 3, "name": "Cinders of Hope - Grenville I", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801740.png", "max_level": 1 }, "801742": { "id": 801742, "type": 3, "name": "Cinders of Hope - Grenville II", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801740.png", "max_level": 1 }, "801745": { "id": 801745, "type": 3, "name": "Cinders of Hope - Grenville I", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801740.png", "max_level": 1 }, "801747": { "id": 801747, "type": 3, "name": "Cinders of Hope - Grenville II", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801740.png", "max_level": 1 }, "801750": { "id": 801750, "type": 2, "name": "Glory of Days Bygone", "desc": "When this ship launches an airstrike: for 8s, decreases your Vanguard's DMG taken by 5.0% (15.0%) and increases their DMG dealt by 5.0% (15.0%) (does not stack with the skills Fleet Carrier or Air Cover).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801750.png", "max_level": 10 }, "801760": { "id": 801760, "type": 1, "name": "Glorious Forevermore", "desc": "When this ship launches an airstrike: 70.0% chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When the battle starts: increases this ship's AVI by 5.0% (15.0%); if there are 3 ships afloat in your Vanguard, the above airstrike's activation chance becomes 100.0% and this ship's ACC increases by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801760.png", "max_level": 10 }, "801770": { "id": 801770, "type": 3, "name": "Rosen Mark", "desc": "When the battle starts, this ship and your Vanguard gain the Rosen Mark status; every 15s, another random ship in your Main Fleet also gains the Rosen Mark status.\nWhen a ship with the Rosen Mark status takes DMG equal to or exceeding 1.5% of that ship's max HP, Thorned Reprisal activates, dealing DMG equal to 5.0% of the DMG that ship took to the enemy closest to her.\nAdditionally, once per battle each, the following effects activate based on the number of Thorned Reprisal activations:\n1) 5: increases this ship's DMG dealt by 1.0% (10.0%);\n2) 10: launches the special airstrike Lv.1 (Lv.10) listed in the skill Glorious Forevermore (DMG is based on that skill's level);\n3) 20: after this ship launches an airstrike, the next airstrike becomes available immediately ;\n4) 30: sets this ship's Detection Gauge to 0;\n5) 40: restores HP equal to 3.5% (8.0%) of this ship's max HP for all your ships that have the Rosen Mark status.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801770.png", "max_level": 10 }, "801781": { "id": 801781, "type": 3, "name": "Cinders of Hope - Glorious I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801780.png", "max_level": 1 }, "801782": { "id": 801782, "type": 3, "name": "Cinders of Hope - Glorious II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801780.png", "max_level": 1 }, "801785": { "id": 801785, "type": 3, "name": "Cinders of Hope - Glorious I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801780.png", "max_level": 1 }, "801800": { "id": 801800, "type": 1, "name": "Nitouryuu - Sunset Glow", "desc": "Every 15s: fires a Lv.1 (Lv.10) special barrage I (DMG is based on the skill's level and this ship's TRP stat); once per barrage, if this barrage hits an enemy: fires a Lv.1 (Lv.10) special barrage II. This skill's barrages inflict a special Burn status on enemies hit for 5s, during which their SPD is decreased by 30.0% and they take 100 fixed DMG every second.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801800.png", "max_level": 10 }, "801810": { "id": 801810, "type": 1, "name": "Followed by Bloody Shadows", "desc": "When this ship fires her torpedoes: increases this ship's FP and TRP by 1.0% (10.0%) until the battle ends (can be stacked up to 2 times) and summons a Lv.1 (Lv.10) Bloody Shadow that exists up to 10s (the Bloody Shadow's stats are based on this ship's stats and the skill's level); the Bloody Shadow acts independently and attacks using its own weapons.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801810.png", "max_level": 10 }, "801820": { "id": 801820, "type": 3, "name": "The Roamer's Blade", "desc": "Increases this ship's Evasion Rate by 3.5% (8.0%) and DMG dealt to Cruisers by 5.0% (15.0%). Increases the DMG dealt of this ship's equipped torpedoes against Light and Medium Armor enemies by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801820.png", "max_level": 10 }, "801831": { "id": 801831, "type": 1, "name": "Smoldering Core - Kawakaze I", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801830.png", "max_level": 1 }, "801832": { "id": 801832, "type": 1, "name": "Smoldering Core - Kawakaze II", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801830.png", "max_level": 1 }, "801835": { "id": 801835, "type": 1, "name": "Smoldering Core - Kawakaze I", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801830.png", "max_level": 1 }, "801837": { "id": 801837, "type": 1, "name": "Smoldering Core - Kawakaze II", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's Crit DMG by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801830.png", "max_level": 1 }, "801840": { "id": 801840, "type": 1, "name": "The Dessert Demon's Temptation", "desc": "When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage have their SPD decreased by 30.0% and EVA by 3.0% for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801840.png", "max_level": 10 }, "801850": { "id": 801850, "type": 3, "name": "Templar's Presence", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). Every 20s: decreases the FP of all enemies on the battlefield by 1.0% (5.0%) for 8s; if this debuff was applied to 2 enemies or more at once: restores this ship's HP and the HP of a random ship in your Vanguard by 3.5% (8.0%) of their max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801850.png", "max_level": 10 }, "801861": { "id": 801861, "type": 3, "name": "Cinders of Hope - Dunkerque", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801860.png", "max_level": 1 }, "801862": { "id": 801862, "type": 3, "name": "Cinders of Hope - Dunkerque", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801860.png", "max_level": 1 }, "801865": { "id": 801865, "type": 3, "name": "Cinders of Hope - Dunkerque", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801860.png", "max_level": 1 }, "801867": { "id": 801867, "type": 3, "name": "Cinders of Hope - Dunkerque", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801860.png", "max_level": 1 }, "801870": { "id": 801870, "type": 1, "name": "Burning Claws", "desc": "Every 10s: performs a Lv.1 (Lv.10) special attack on a single random enemy (DMG is based on the skill's level) that inflicts a special Burn to the enemy hit for 10s; this Burn inflicts 610 DMG every 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801870.png", "max_level": 10 }, "801880": { "id": 801880, "type": 3, "name": "Swift Hunt", "desc": "Increases this ship's FP by 5.0% (15.0%) and EVA by 5.0% (20.0%) and increases this ship's DMG dealt to enemies afflicted with Burn by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801880.png", "max_level": 10 }, "801890": { "id": 801890, "type": 2, "name": "Emberlit Constitution", "desc": "When this ship performs the special attack listed in the skill \"Burning Claws\": decreases this ship's DMG taken by 5.0% (20.0%) for 8s. Every 20s, if this ship or an enemy on the battlefield is afflicted with Burn: restores 1.5% (5.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801890.png", "max_level": 10 }, "801901": { "id": 801901, "type": 3, "name": "Ashen Might - Yuudachi I", "desc": "Every 24 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801900.png", "max_level": 1 }, "801902": { "id": 801902, "type": 3, "name": "Ashen Might - Yuudachi II", "desc": "Every 16 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801900.png", "max_level": 1 }, "801905": { "id": 801905, "type": 3, "name": "Ashen Might - Yuudachi I", "desc": "[Operation Siren]\nEvery 24 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801900.png", "max_level": 1 }, "801907": { "id": 801907, "type": 3, "name": "Ashen Might - Yuudachi II", "desc": "[Operation Siren]\nEvery 16 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801900.png", "max_level": 1 }, "801910": { "id": 801910, "type": 3, "name": "Strategic Assistance", "desc": "During battle, if your Airspace Control state is not Air Denial or Air Incapability: increases this ship's FP and TRP by 1.0% (10.0%) and increases your frontmost Vanguard ship's FP by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801910.png", "max_level": 10 }, "801920": { "id": 801920, "type": 1, "name": "Offensive Stance", "desc": "If there is a CV or CVL in your fleet: decreases your Main Fleet's DMG taken by 5.0% (10.0%) until the battle ends. When this ship fires her torpedoes: 50.0% (100.0%) chance to fire another wave of torpedoes.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801920.png", "max_level": 10 }, "801931": { "id": 801931, "type": 3, "name": "Ashen Might - Dewey I", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801930.png", "max_level": 1 }, "801932": { "id": 801932, "type": 3, "name": "Ashen Might - Dewey II", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801930.png", "max_level": 1 }, "801935": { "id": 801935, "type": 3, "name": "Ashen Might - Dewey I", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801930.png", "max_level": 1 }, "801937": { "id": 801937, "type": 3, "name": "Ashen Might - Dewey II", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801930.png", "max_level": 1 }, "801940": { "id": 801940, "type": 3, "name": "Unwavering Protector", "desc": "Increases this ship's FP and ACC by 5.0% (15.0%). Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and, for 3s, decreases the DMG taken of the ship in your Vanguard with the lowest current HP by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801940.png", "max_level": 10 }, "801950": { "id": 801950, "type": 2, "name": "Tragedy's Ward", "desc": "Increases this ship's AA by 5.0% (15.0%). Once per battle, when a ship in your Vanguard fleet takes DMG that would sink her: that ship does not sink and avoids the DMG; after this, your Vanguard evades all attacks for 2s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801950.png", "max_level": 10 }, "801961": { "id": 801961, "type": 2, "name": "Framework of Logic - Boise I", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801960.png", "max_level": 1 }, "801962": { "id": 801962, "type": 2, "name": "Framework of Logic - Boise II", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801960.png", "max_level": 1 }, "801965": { "id": 801965, "type": 2, "name": "Framework of Logic - Boise I", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801960.png", "max_level": 1 }, "801967": { "id": 801967, "type": 2, "name": "Framework of Logic - Boise II", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801960.png", "max_level": 1 }, "801970": { "id": 801970, "type": 3, "name": "To Gaze Upon Fate", "desc": "5s after the battle starts, and every 10s after that: inflicts the Observed status on enemies without this status until the battle ends (prioritizes humanoid enemies), decreasing their FP and AVI by 1.5% (5.0%). When this ship's airstrike finishes loading: inflicts the Focused Gaze status against enemies with the Observed status for 10s, decreasing their AA, EVA, and SPD by 1.0% (10.0%). Enemies with Focused Gaze take 4.5% (12.0%) more DMG from \"Yorktown\", but also deal 5.0% more DMG to Yorktown META.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801970.png", "max_level": 10 }, "801980": { "id": 801980, "type": 2, "name": "To Remember the Past", "desc": "When the battle starts: increases this ship's max Detection Gauge value by 15. When this ship launches an airstrike: launches a special Lv.1 (Lv.10) airstrike (DMG is based on the skill's level) and increases this ship's Detection Gauge recovery by 2 for 5s. Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: restores 15.0% (25.0%) of this ship's max HP and launches a Lv.1 (Lv.10) special airstrike; if there is an enemy with Focused Gaze when this effect activates, this ship's Detection Gauge value is set to 0.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801980.png", "max_level": 10 }, "801990": { "id": 801990, "type": 3, "name": "To Witness Life and Death", "desc": "Increases this ship's AVI by 1.0% (10.0%). If your Airspace Control state is not Air Denial or Air Incapability, \"Yorktown\" takes 4.5% (12.0%) less aircraft DMG. Increases the RLD and ACC of all ships with a Framework of Logic skill by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/801990.png", "max_level": 10 }, "802001": { "id": 802001, "type": 1, "name": "Framework of Logic - Yorktown I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases META ships' DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802000.png", "max_level": 1 }, "802002": { "id": 802002, "type": 1, "name": "Framework of Logic - Yorktown II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases META ships' DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802000.png", "max_level": 1 }, "802005": { "id": 802005, "type": 1, "name": "Framework of Logic - Yorktown I", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases META ships' DMG dealt by 2.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802000.png", "max_level": 1 }, "802007": { "id": 802007, "type": 1, "name": "Framework of Logic - Yorktown II", "desc": "[Operation Siren]\nWhen fighting humanoid Siren fleets or Boss fleets: increases META ships' DMG dealt by 6.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802000.png", "max_level": 1 }, "802010": { "id": 802010, "type": 1, "name": "Battle-Hardened Knight", "desc": "When the battle starts, if there is another CL in your Vanguard: negates the effect of the Out of Ammo debuff and increases this ship's Main Gun and Secondary Gun efficiency by 1.0% (10.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that decreases the SPD of enemies hit by 10.0% for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802010.png", "max_level": 10 }, "802020": { "id": 802020, "type": 3, "name": "Destroy Command", "desc": "Increases this ship's FP and RLD by 4.5% (12.0%). Every 20s: all enemies present on the battlefield take 5.0% (15.0%) more shelling DMG from your CLs for 8s, and increases the FP of your CLs in your Vanguard with a lower FP stat than this ship by 1.0% (10.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802020.png", "max_level": 10 }, "802030": { "id": 802030, "type": 2, "name": "Aero Barricade", "desc": "When an enemy aircraft is shot down within your AA Gun Range: increases this ship's EVA and AA by 1.0% (5.0%) and increases your other CLs' AA by 1.0% (4.0%) (can be stacked up to 3 times). Once per battle, when the HP of any ship in your Main Fleet falls below 50.0% as a result of DMG taken: decreases your Main Fleet's aircraft DMG taken by 10.0% (20.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802030.png", "max_level": 10 }, "802041": { "id": 802041, "type": 1, "name": "Ashen Might - Cleveland I", "desc": "Every 15 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802040.png", "max_level": 1 }, "802042": { "id": 802042, "type": 1, "name": "Ashen Might - Cleveland II", "desc": "Every 10 times this ship fires her Main Guns: fires a special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802040.png", "max_level": 1 }, "802045": { "id": 802045, "type": 1, "name": "Ashen Might - Cleveland I", "desc": "[Operation Siren]\nEvery 15 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 3.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802040.png", "max_level": 1 }, "802047": { "id": 802047, "type": 1, "name": "Ashen Might - Cleveland II", "desc": "[Operation Siren]\nEvery 10 times this ship fires her Main Guns: fires a special barrage. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 8.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/802040.png", "max_level": 1 }, "902220": { "id": 902220, "type": 2, "name": "Lightweight Armor", "desc": "When the battle starts: deploys a shield (lasts until the battle ends; can block up to 6 shells). If this shield is destroyed: increases this ship's EVA by 5.0% until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4050.png", "max_level": 1 }, "902310": { "id": 902310, "type": 3, "name": "A Royal's Glory", "desc": "Increases the wearer's ACC by 10.0% and Main Gun Crit DMG by 15.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10310.png", "max_level": 1 }, "902320": { "id": 902320, "type": 3, "name": "Fast Loading Crew", "desc": "Main Gun efficiency +15.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14340.png", "max_level": 1 }, "1005070": { "id": 1005070, "type": 2, "name": "Chevalier's Bouclier+", "desc": "Increases this ship's FP by 10.0% (20.0%). Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When your Vanguard consists only of Iris Libre and Vichya Dominion ships: every 20s, 75.0% chance to decrease your fleet's DMG taken by 10.0% (30.0%) for 10s (does not stack with similar skills).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5070.png", "max_level": 10 }, "1005080": { "id": 1005080, "type": 1, "name": "Chevalier's Sabre+", "desc": "Increases this ship's TRP by 10.0% (20.0%) and, every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If your Vanguard consists of only Iris Libre and/or Vichya Dominion ships, every 20s: 75.0% chance to increase your fleet's DMG dealt by 5.0% (25.0%) for 10s (does not stack with the same effect).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/5080.png", "max_level": 10 }, "1010090": { "id": 1010090, "type": 3, "name": "I Am No. 1!+", "desc": "When this ship fires her AA Guns: 15.0% chance to increase your fleet's AA by 30% (50%) for 8s. When this ship fires her Main Guns: fires a Lv.1 (Lv.10) star barrage that ignores enemy shields (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10090.png", "max_level": 10 }, "1010100": { "id": 1010100, "type": 2, "name": "Ghost of Java Coast+", "desc": "When this ship fires her Main Guns: 20.0% chance to increase this ship's EVA by 60% (100%) for 15s. If this effect does not activate 4 times: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10100.png", "max_level": 10 }, "1010140": { "id": 1010140, "type": 3, "name": "Eagle's Tears+", "desc": "Once per battle, when one of your ships (excluding this ship) falls below 20.0% max HP as a result of DMG taken: restores 5% (15%) max HP to that ship and fires a special barrage (DMG is based on the skill's level). When this ship fires her Main Guns: 50.0% chance to restore 4% (10%) max HP to each ship in your Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10140.png", "max_level": 10 }, "1010160": { "id": 1010160, "type": 2, "name": "The Strongest Shield+", "desc": "10s after the battle starts, and every 20s after that: for 10s, this ship tanks 50.0% of the DMG taken by your Main Fleet and reduces said DMG by 4.0% (10.0%). Afterwards, she recovers HP equal to 20.0% (50.0%) of the DMG tanked and her FP and ACC increases by 4.0% (10.0%) (this buff can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10160.png", "max_level": 10 }, "1010190": { "id": 1010190, "type": 2, "name": "Vengeance+", "desc": "Increases this ship's AVI by 5.0% (15.0%). Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: restores 15.0% (25.0%) of this ship's max HP. When this ship takes DMG: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 20s cooldown between activations) that increases the DMG taken of enemies hit by 4.5% (12.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10190.png", "max_level": 10 }, "1010250": { "id": 1010250, "type": 2, "name": "Javelin Raid+", "desc": "Every 5s: fires a Lv.1 (Lv.10) special shell and, with a 20.0% chance, increases this ship's EVA by 30.0% (60.0%) for 8s (special shell DMG is based on the skill's level and this ship's TRP stat; EVA buff does not stack). Every 4 times this skill activates in the same battle: improves the special shell. If the special shell deals DMG to an enemy: increases its DMG by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10250.png", "max_level": 10 }, "1010260": { "id": 1010260, "type": 1, "name": "Armageddon Cannon+", "desc": "When this ship fires her weapons: 20.0% chance to increase this ship's FP by 30.0% (60.0%) and Crit Rate by 15.0% (30.0%) for 8s and fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10260.png", "max_level": 10 }, "1010270": { "id": 1010270, "type": 1, "name": "Final Glory+", "desc": "Increases this ship's RLD by 5.0% (15.0%). After this ship fires her Main Guns: increases the DMG of this ship's next Main Gun volley by 10.0% (20.0%) and, with a 40.0% (70.0%) chance, fires a Lv.1 (Lv.10) frontal barrage (DMG is based on the skill's level). If there is another Royal Navy ship in your fleet, the barrage's activation chance increases by 30.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10270.png", "max_level": 10 }, "1010290": { "id": 1010290, "type": 1, "name": "Royal Navy's Glory+", "desc": "When this ship fires her Main Guns: 70.0% (100.0%) chance to fire an improved forward-facing special barrage (DMG is based on the skill's level) and increase your Main Fleet's RLD by 20.0% (40.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10290.png", "max_level": 10 }, "1010310": { "id": 1010310, "type": 1, "name": "Divine Marksman+", "desc": "Every 35 (15)s: fires a Lv.1 (Lv.10) special barrage that deals guaranteed Critical DMG at the enemy furthest from this ship (DMG is based on the skill's level).\n5s after the battle starts, and every 35 (15)s after that: this ship performs a Lv.1 (Lv.10) attack with her royal sword (DMG is based on the skill's level; prioritizes humanoid enemies) that inflicts the Marksman's Target status on enemies hit; increases Warspite's DMG dealt to enemies with the Marksman's Target status by 12.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10310.png", "max_level": 10 }, "1010340": { "id": 1010340, "type": 3, "name": "Armored Carrier+", "desc": "When this ship launches an airstrike: deploys protective barriers around all ships in your Vanguard and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). The barriers can absorb up to 5.0% (10.0%) of this ship's max HP and last for 8s. When a barrier is destroyed rather than expiring: the ship whose barrier was destroyed recovers 3.0% of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10340.png", "max_level": 10 }, "1010380": { "id": 1010380, "type": 3, "name": "Z Vanguard+", "desc": "Increases this ship's RLD and ACC by 20.0% (40.0%) and increases your Z-class DDs' FP, EVA, and AA by 20.0% (40.0%). Increases this ship's Main Gun efficiency by 10.0%. If there is another Z-class DD in your fleet: improves this ship's All Out Assault skill.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10380.png", "max_level": 10 }, "1010390": { "id": 1010390, "type": 2, "name": "Unbreakable Shield+", "desc": "Every 20s: 40.0% (70.0%) chance to deploy a shield (lasts 10s; can block up to 12 enemy shells). When the battle starts, if this ship is in the frontmost position of your Vanguard: deploys this same shield. Every time this shield is deployed as a result of this skill: increases this ship's FP by 10.0% (20.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10390.png", "max_level": 10 }, "1010410": { "id": 1010410, "type": 1, "name": "Wargod of Solomon+", "desc": "When this ship fires her Main Guns: 5.0% chance to increase this ship's FP, RLD, and EVA by 20.0% (40.0%) for 8s. When the battle starts: restores 4% (10%) of this ship's max HP, but decreases her SPD by 5 for 8s; 8s after the battle starts: increases this ship's FP and TRP by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10410.png", "max_level": 10 }, "1010480": { "id": 1010480, "type": 3, "name": "Sisterly Bond+", "desc": "Increases this ship's Main Gun efficiency by 15.0% (35.0%). Upgrades this ship's All Out Assault skill to level III and decreases its shot requirement to 4. When sortied with Ping Hai: increases this ship's FP by 15.0% (35.0%). When sortied with Yat Sen and while this ship is not in the rearmost position of your Vanguard: increases this ship's DMG dealt by 5.0% (15.0%) and upgrades her All Out Assault skill to level IV, but decreases her Evasion Rate by 10.0%", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10480.png", "max_level": 10 }, "1010490": { "id": 1010490, "type": 3, "name": "Sisterly Bond+", "desc": "Increases this ship's Main Gun efficiency by 15.0% (35.0%). Upgrades this ship's All Out Assault skill to level III and decreases its shot requirement to 4. When sortied with Ning Hai: increases this ship's FP by 15.0% (35.0%). When sortied with Yat Sen and while this ship is not in the frontmost position of your Vanguard: increases this ship's DMG dealt by 5.0% (15.0%) and upgrades her All Out Assault skill to level IV, but decreases her Evasion Rate by 10.0%", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10490.png", "max_level": 10 }, "1010510": { "id": 1010510, "type": 3, "name": "Revolyutsiya+", "desc": "Increases your Vanguard's DMG dealt by 15.0% (35.0%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases this ship's FP and TRP by 10.0% (20.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10510.png", "max_level": 10 }, "1010530": { "id": 1010530, "type": 1, "name": "Iron Blood Vanguard+", "desc": "During battle, increases this ship's Main Gun gear slot efficiency by 1.0% (10.0%) and decreases her DMG taken by 3.5% (8.0%). When this ship fires her Main Guns: 5.0% chance to increase this ship's FP by 30.0% (60.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10530.png", "max_level": 10 }, "1010540": { "id": 1010540, "type": 1, "name": "Royal Alliance+", "desc": "When the battle starts, for each Eagle Union or Royal Navy ship in your fleet other than this ship: increases this ship's FP, AA, RLD, and EVA by 4.5% (12.0%) (can be stacked up to 3 times). If there are 3 or more Eagle Union or Royal Navy ships in your fleet: also decreases the loading time of this ship's first Main Gun volley by 85.0%, increases your Eagle Union and Royal Navy Vanguard ships' FP and AA by 4.5% (12.0%), and increases your Eagle Union and Royal Navy Main Fleet ships' AVI and AA by 4.5% (12.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10540.png", "max_level": 10 }, "1010580": { "id": 1010580, "type": 2, "name": "Vampire's Kiss+", "desc": "Every $1s: fires 3 special torpedoes that heal this ship for 20.0% of the DMG dealt and all other ships in your Vanguard for 8.0% of the DMG dealt.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10580.png", "max_level": 10 }, "1010600": { "id": 1010600, "type": 1, "name": "Myriad Nights: Trayastrimsa+", "desc": "Increases this ship's AA by 50.0% (100.0%) and RLD by 15.0% (35.0%). Changes this ship's Torpedo Spread Angle and, 10s after the battle starts, when this ship fires her torpedoes: 50.0% (100.0%) chance to fire another wave of torpedoes and increase this ship's EVA by 15.0% for 6s (10s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10600.png", "max_level": 10 }, "1010610": { "id": 1010610, "type": 1, "name": "Burn Order+", "desc": "Increases this ship's DMG dealt with HE ammo by 15% (25%) and increases her Burn Rate against enemies by 1.2% (3.0%). Increases this ship's DMG dealt against Burning enemies by 6% (16%); while there is a Burning enemy float, increases this ship's EVA by 6% (16%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10610.png", "max_level": 10 }, "1010660": { "id": 1010660, "type": 1, "name": "Sniper+", "desc": "Every $1s: fires a $2 barrage that deals guaranteed Crit DMG to a random enemy, then fires this same barrage from your Flagship (barrage DMG is based on the skill's level and Scharnhorst's and your Flagship's FP stat, respectively; your Detection Gauge is not affected by this barrage).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10660.png", "max_level": 10 }, "1010670": { "id": 1010670, "type": 1, "name": "Lonely Queen of the North+", "desc": "When there are no non-Iron Blood BBs or BCs in your Main Fleet: increases this ship's DMG dealt by 10% (30%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10670.png", "max_level": 10 }, "1010690": { "id": 1010690, "type": 1, "name": "Iron Blood Hawk+", "desc": "When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) airstrike. If this ship has at least 1 Iron Blood aircraft equipped: increases the efficiency of all of this ship's aircraft gear slots by 15.0% (30.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10690.png", "max_level": 10 }, "1010720": { "id": 1010720, "type": 2, "name": "Guarding Shield+", "desc": "Increases this ship's FP and ACC by 10.0% (20.0%) and the TRP and Main Gun efficiency of your Admiral Hipper-class CAs by 4.0% (10.0%). Every 30s: deploys 2 rotating shields (lasting 5 (15)s) that can negate up to 10 enemy shells. Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10720.png", "max_level": 10 }, "1010730": { "id": 1010730, "type": 1, "name": "The Demon+", "desc": "Increases this ship's torpedo DMG dealt by 1.0% (10.0%). When this ship fires her Main Guns: 5.0% chance to increase this ship's TRP by 30.0% (60.0%) for 12s (5s cooldown between activations). When the battle starts: increases this ship's TRP by 50.0% (100.0%) for 8s; after this buff expires, decreases this ship's DMG taken by 3.5% (8.0%) until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10730.png", "max_level": 10 }, "1010750": { "id": 1010750, "type": 2, "name": "The Nick+", "desc": "When this ship fires her Main Guns: 5.0% chance to increase this ship's EVA and DMG dealt by 16.0% (40.0%) and decrease her aircraft DMG taken by 16.0% (40.0%) for 8s; additionally, decreases the SPD of a random enemy by 5.0% (15.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10750.png", "max_level": 10 }, "1010790": { "id": 1010790, "type": 3, "name": "Fifth Carrier Division+", "desc": "Increases this ship's AVI by 12.0% (30.0%) and ACC by 10.0% (20.0%). When sortied with Zuikaku: increases this ship's and Zuikaku's DMG dealt by 3.5% (8.0%) and decreases their DMG taken by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10790.png", "max_level": 10 }, "1010880": { "id": 1010880, "type": 1, "name": "Lucky Lou+", "desc": "Every 20s: 50.0% (100.0%) chance to increase this ship's FP, RLD, and EVA by 10.0% (30.0%) for 8s and fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 25s: 30.0% (60.0%) chance to inflict the Radar Designated status on all enemies on the battlefield for 10s; decreases your Vanguard's shelling DMG taken from enemies inflicted with the Radar Designated status by 10.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10880.png", "max_level": 10 }, "1010960": { "id": 1010960, "type": 3, "name": "Special Lead Ship+", "desc": "Increases your DDs' FP and EVA by 15% (30.0%) and TRP by 10.0% (20.0%) and increases this ship's torpedo Crit DMG by 1.0% (10.0%). When this ship fires her torpedoes: 20.0% (50.0%) chance to fire another wave of torpedoes. Every 15s: fires a Lv.1 (Lv.10) barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10960.png", "max_level": 10 }, "1010980": { "id": 1010980, "type": 3, "name": "AA Protection+", "desc": "While this ship is afloat: decreases your Main Fleet's DMG taken from aircraft by 5% (15%). When a ship in your fleet attacks with a Long Range AA Gun: every ship in your Vanguard recovers 1.0% (5.0%) of their max HP and this ship fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10980.png", "max_level": 10 }, "1011000": { "id": 1011000, "type": 1, "name": "Courageous Shelling+", "desc": "Increases this ship's FP by 5.0% (15.0%). Every 20s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) powerful barrage. 10s after the battle starts, and every 20s after that: fires a Lv.1 (Lv.10) arcing barrage; the activation chance for the next powerful barrage increases by 30.0% and its power is increased if any of the targets hit by the arcing barrage meets one of the following conditions: 1) The target hit is a BB or a BC;\n2) The target hit is sunk within 3s;\nThe DMG of both these barrages is based on the skill's level.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11000.png", "max_level": 10 }, "1011120": { "id": 1011120, "type": 1, "name": "Victorious Song+", "desc": "Increases this ship's DMG dealt to BBs by 10.0% (20.0%) and decreases her volley DMG received by 10.0% (20.0%). Increases your CVs' and CVLs' DMG dealt to BBs by 5.0% (10.0%) and increases your Flagship's DMG dealt to BBs by 5.0%. When this ship's airstrike finishes loading: increases this ship's AVI by 4.0% (10.0%) (can be stacked up to 2 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11120.png", "max_level": 10 }, "1011150": { "id": 1011150, "type": 1, "name": "Counterattack of the Barents Sea+", "desc": "Increases this ship's Main Gun Crit Rate by 4.5% (12.0%) and Crit DMG by 30.0%. When the battle starts: restores 4.0% (10.0%) of this ship's max HP and increases this ship's FP and TRP by 4.5% (12.0%). When this ship fires her torpedoes: 50.0% (100.0%) chance to fire another wave of torpedoes. Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11150.png", "max_level": 10 }, "1011170": { "id": 1011170, "type": 1, "name": "Allies of Justice+", "desc": "When sortied with Sheffield: increases this ship's EVA by 5% (15%) and increases this ship's and Sheffield's FP and TRP by 5% (15%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11170.png", "max_level": 10 }, "1011240": { "id": 1011240, "type": 2, "name": "The Unsinkable Lucky Ship+", "desc": "When this ship takes DMG: 5.0% (25.0%) chance to reduce that instance of DMG taken to 1. When this ship fires her torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that inflicts a special Flooding ailment to enemies hit for 10s, inflicting 179 DMG every second. Once per battle, when this ship takes DMG that would sink her: this ship does not sink, evades all attacks for 1s, and after 1s:\n1) If there are other ships in your Vanguard, another random ship in your Vanguard loses 1 HP while this ship recovers 1.0% (10.0%) of her HP;\n2) If there is no other ships in your Vanguard, this ship instead evades all attacks for 5s, then sinks.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11240.png", "max_level": 10 }, "1011250": { "id": 1011250, "type": 3, "name": "Leyte Gulf's Blitz+", "desc": "Increases this ship's FP by 5.0% (15.0%). Every 20s: 70.0% (100.0%) chance to increase your Cruisers' FP and TRP by 5.0% (20.0%) for 10s and fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11250.png", "max_level": 10 }, "1011360": { "id": 1011360, "type": 3, "name": "Lunga Point's Strike+", "desc": "Increases your Sakura Empire DDs' DMG dealt against CLs, CAs, and CBs by 5% (15%). Every 5 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and decreases this ship's DMG taken by 15.0% (30.0%) for 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11360.png", "max_level": 10 }, "1011370": { "id": 1011370, "type": 1, "name": "Fatal Perforation+", "desc": "Increases this boat's TRP and ACC by 4.5% (12.0%). 8s after entering the battle: fires a torpedo barrage that can pierce through enemies once (barrage DMG and pattern are based on the skill's level; enemies penetrated by the torpedoes still suffer DMG). When this boat retreats from the battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this boat's TRP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11370.png", "max_level": 10 }, "1011380": { "id": 1011380, "type": 1, "name": "Departing Strike+", "desc": "When this boat arrives at her attack position: increases TRP and ACC by 4% (10%) for your Sakura Empire SSs and SSVs and increases DMG dealt against enemy CAs and CBs by 5% (15%). When this boat retreats from battle: fires a special torpedo barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11380.png", "max_level": 10 }, "1011390": { "id": 1011390, "type": 1, "name": "Silent Hunter+", "desc": "Increases this boat's torpedo DMG dealt by 1.0% (10.0%) and increases her DMG dealt against CVs and CVLs by 5.0% (20.0%). When this boat's torpedoes hit an enemy: 5% (15.0%) chance to inflict Flooding ailment on that enemy for 24s, inflicting DMG every 3s (DMG is based on this ship's TRP stat). If this effect activates again while the Flooding ailment is active, its duration is reset.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11390.png", "max_level": 10 }, "1011440": { "id": 1011440, "type": 1, "name": "The Bull of Scapa Flow+", "desc": "When this boat's torpedoes hit an enemy: for 5s, if that enemy takes DMG from this boat's torpedoes again, the enemy's DMG taken increases by 20.0% (40.0%); when this boat resurfaces, fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level) and decreases this boat's DMG taken by 15.0% until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11440.png", "max_level": 10 }, "1011450": { "id": 1011450, "type": 1, "name": "Firepower Overload+", "desc": "Every 20s: 40.0% (70.0%) chance to increase this ship's FP by 30.0% (50.0%) and RLD by 100.0% (200.0%) for 10s. Every 15s: performs a Lv.1 (Lv.10) Idol's Ultimate Move (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11450.png", "max_level": 10 }, "1011470": { "id": 1011470, "type": 3, "name": "Nasty Asty+", "desc": "Increases your New Orleans-class ships' FP by 4.0% (10.0%) and AA and ACC by 5.0% (20.0%). When the battle starts, and every 20s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage take 1.5% (5.0%) more airstrike DMG from your Eagle Union ships for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11470.png", "max_level": 10 }, "1011490": { "id": 1011490, "type": 1, "name": "Frontal Fire+", "desc": "When this ship fires her Main Guns: 40.0% (70.0%) chance to fire a frontal barrage (DMG and barrage pattern are based on the skill's level; this barrage is guaranteed to fire after this ship's first Main Gun volley); when this barrage fires, treats the fleet to a random handmade confection, applying 1 of the following 3 buffs for 8s and restoring 1.0% (5.0%) of all targets' max HP:\n1) Donuts: increases the FP, Crit Rate, and Crit DMG of this ship and a random ship in your Vanguard by 1.0% (10.0%);\n2) Mont Blancs: increases the FP and RLD of this ship and a random other ship in your Main Fleet by 1.0% (10.0%);\n3) Macarons: increases the FP and ACC of this ship and a random surface ship in your fleet by 1.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11490.png", "max_level": 10 }, "1011500": { "id": 1011500, "type": 1, "name": "Radiant Iris+", "desc": "When this ship's Main Gun damages the same target consecutively (if an attack hits multiple targets at once, they are all designated for this effect): increases this ship's RLD by 20.0% (40.0%) and FP by 1.0% (5.0%) (effect can only activate once every second; buff can be stacked up to 4 times); when this ship hits a different target, the RLD buff is reset. The first time each battle the max number of stacks is reached: decreases this ship's DMG taken by 4.5% (12.0%) and improves this ship's \"All Out Assault\" skill until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11500.png", "max_level": 10 }, "1011520": { "id": 1011520, "type": 3, "name": "Heart of Iris+", "desc": "When the battle starts, increases this ship's and your Iris Libre and Vichya Dominion DDs' FP, TRP, and ACC by 5% (15%) and deploys a shield around each of them (including this ship). These shields last until the end of the battle and can block up to 1.0% (4.0%) of the recipient's max HP in DMG; for each DD in your Vanguard, the shield's max blockable DMG is further increased by 1.0% (4.0%) of the recipient's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11520.png", "max_level": 10 }, "1011540": { "id": 1011540, "type": 1, "name": "Final Shot+", "desc": "Every 20s, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). While this ship is equipping the Quadruple 380mm Main Gun (Mle 1935): increases this ship's Main Gun Crit Rate by 10.0% (30.0%) and Main Gun Crit DMG by 20.0% (50.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11540.png", "max_level": 10 }, "1011560": { "id": 1011560, "type": 1, "name": "2,700 Pounds of Justice+", "desc": "During battle, changes this ship's Main Gun ammunition type to Super-Heavy AP. When this ship's Main Guns hit an enemy, the DMG dealt to the enemy is increased based on the distance from this ship (up to 20.0% (50.0%)). When this ship fires her Main Guns: 20.0% (50.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11560.png", "max_level": 10 }, "1011590": { "id": 1011590, "type": 3, "name": "Airspace Dominance+", "desc": "When the battle starts, if there are 3 or more Royal Navy ships in your fleet: increases this ship's DMG dealt by 4.0% (10.0%). When this ship launches an airstrike: increases your Main Fleet's AVI by 5% (15%) and FP by 4.0% (10.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11590.png", "max_level": 10 }, "1011620": { "id": 1011620, "type": 1, "name": "Predestined Launch+", "desc": "When this ship's airstrike has finished loading: launches 2 additional randomly chosen airstrikes consisting of Ryusei, Suisei, or Saiun squadrons, with a 10.0% (25.0%) chance to launch the remaining squadron not chosen. (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10.0% for 8s when launched.)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11620.png", "max_level": 10 }, "1011670": { "id": 1011670, "type": 1, "name": "Surpriiiiiiiise!+", "desc": "5s after this boat enters the battle, when she resurfaces, and when she leaves the battle: fires a $1 special torpedo barrage (DMG is based on the skill's level) that Burns enemies hit (Burn DMG is based on this boat's TRP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11670.png", "max_level": 10 }, "1011700": { "id": 1011700, "type": 3, "name": "Bold But Reckless+", "desc": "Increases this ship's EVA by 6% (12%), FP by 13.0% (25.0%), and SPD by 3. Every 20s: 40.0% (70.0%) chance to launch a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if there is another Iris Libre or Vichya Dominion ship in your Vanguard: fires this barrage 3s after the battle starts.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11700.png", "max_level": 10 }, "1011710": { "id": 1011710, "type": 2, "name": "Dullahan+", "desc": "Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: decreases this ship's DMG taken by 5.0% (10.0%) until the battle ends and, for 16s, decreases this ship's SPD by 2 while restoring 1.0% (4.0%) of this ship's and 1.0% of all your Vanguard ships' max HP, respectively, once every 3s. If this skill does not activate within 40s of the battle starting: restores 1.0% (5.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11710.png", "max_level": 10 }, "1011870": { "id": 1011870, "type": 1, "name": "Divine Marksman (R)+", "desc": "Increases this ship's Main Gun efficiency by 1.0% (10.0%).\n10s after the battle starts, and every 35 (15)s after that: fires a Lv.1 (Lv.10) Divine Marksman barrage that deals guaranteed Critical DMG at the enemy furthest from this ship (improved barrage; DMG is based on the skill's level); each battle, the first time this barrage activates: increases its DMG dealt by 80% (130%), and increases the probability that your Royal Navy Main Fleet ships will target the hit enemy with their auto-aimed fire.\n5s after the battle starts, and every 35 (15)s after that: this ship performs a Lv.1 (Lv.10) attack with her royal sword (DMG is based on the skill's level; prioritizes humanoid enemies) that inflicts the Marksman's Target status on enemies hit; increases Warspite's DMG dealt to enemies with the Marksman's Target status by 12.0%.\nWhen this ship's Divine Marksman barrage activates, if there is an enemy with the Marksman's Target status on the battlefield: fires another Divine Marksman barrage, prioritizing said enemy.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10310.png", "max_level": 10 }, "1011900": { "id": 1011900, "type": 1, "name": "Protector of the North Passage+", "desc": "When this ship launches an airstrike: 1) performs a scan, revealing the location of enemy SSs, decreasing their SPD by 40.0%, and increasing their DMG taken by 10.0% for 5 (10)s; 2) launches an additional airstrike consisting of Swordfishes armed with anti-sub and anti-surface torpedoes (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11900.png", "max_level": 10 }, "1011910": { "id": 1011910, "type": 1, "name": "Patriotic Spirit+", "desc": "When this ship uses Eagle Union aircraft: increases that aircraft's efficiency by 5.0% (15.0%). When the battle starts: increases your Eagle Union Vanguard ships' AA and EVA by 5.0% (15.0%) and decreases your Eagle Union Main Fleet ships' DMG taken by 5.0% (15.0%). Every 20s: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11910.png", "max_level": 10 }, "1011940": { "id": 1011940, "type": 3, "name": "Observer of the Sky and Sea+", "desc": "10s after the battle starts: deploys an F6F recon plane and, every 6s, increases this ship's ACC by 2.5% (7.0%) and DMG dealt by 5.0% (15.0%) (can stack up to 3 times). If this recon plane is shot down: fires a special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11940.png", "max_level": 10 }, "1011960": { "id": 1011960, "type": 1, "name": "The Star of Fjord+", "desc": "Increases this ship's torpedo efficiency by 10.0% (20.0%). Each battle, the first 3 times this ship fires her torpedoes: additionally fires a Lv.1 (Lv.10) improved special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11960.png", "max_level": 10 }, "1011970": { "id": 1011970, "type": 1, "name": "Morale Boost+", "desc": "Every 5 times this ship fires her Main Guns: increases this ship's RLD by 4.0% (10.0%) and her DMG dealt by 3.5% (8.0%) (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/11970.png", "max_level": 10 }, "1012160": { "id": 1012160, "type": 3, "name": "The Glory of the Never-Setting Sun+", "desc": "Increases this ship's DMG dealt to Sakura Empire, Iron Blood, Sardegna Empire, and Siren ships by 4.0% (10.0%). If there is another Royal Navy ship in your fleet: increases this ship's FP, RLD, EVA, and AA by 4.0% (20.0%); if there is no other Royal Navy ship, this ship's \"Armament Optimization\" skill does not need her to equip the Quadruple 356mm Main Gun for the effect to work.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12160.png", "max_level": 10 }, "1012320": { "id": 1012320, "type": 1, "name": "Poisonous Sting+", "desc": "Every 10 times this ship's Main Guns hit the same enemy: increases that enemy's DMG taken from your Vanguard by 4.5% (12.0%) for 5s and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship sinks an enemy: increases this ship's FP, ACC, and AA by 1.5% (6.0%) until the battle ends (can be stacked up to 4 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12320.png", "max_level": 10 }, "1012350": { "id": 1012350, "type": 1, "name": "Unyielding Magician+", "desc": "Increases this ship's AA and EVA by 5% (15%). When this ship is below 80.0% Max HP: increases her FP and TRP by up to 30 (60), based on the percentage of missing HP. Every 20s: 40.0% (70.0%) chance to fire a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12350.png", "max_level": 10 }, "1012400": { "id": 1012400, "type": 3, "name": "Great Shark's Bite+", "desc": "Increases this boat's TRP and ACC by 5.0% (15.0%). When not sortied as the Flagship of your Submarine Fleet: after getting into position, this boat keeps advancing for 18s, then returns to a specific position.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12400.png", "max_level": 10 }, "1012430": { "id": 1012430, "type": 1, "name": "Lucky A+", "desc": "Increases this ship's EVA and LCK by 3 (12), and decreases torpedo DMG taken by 5.0% (20.0%). Every 20s, 50.0% (100.0%) chance to fire a powerful barrage+ (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12430.png", "max_level": 10 }, "1012480": { "id": 1012480, "type": 1, "name": "APsolute Ammunition+", "desc": "This ship's Main Gun ammo type changes to Lv.1 (Lv.10) Special AP (DMG increase is based on the skill's level). When this Special AP hits an enemy: 1.0% (3.5%) chance to inflict that enemy with Weakness Exposed; Weakness Exposed lasts for 8s and increases that enemy's shelling DMG received by 8.0%.\n15s after the battle starts, and every 20s after that: this ship gains a stealth mode, evading all enemy attacks for 3s; when this mode ends: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that inflicts the Weakness Exposed debuff to enemies hit.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1012480.png", "max_level": 10 }, "1012570": { "id": 1012570, "type": 1, "name": "Supporting Wings+", "desc": "Increases this ship's AVI and ACC by 5.0% (15.0%). When this ship has Royal Navy gear equipped, the following effects apply:\n1) Increases this ship's Torpedo Bomber slot efficiency by 5.0% (15.0%);\n2) When the enemy-slowing effect of Don't Move An Inch! activates, the enemy's SPD is slowed for an additional 0.5s at 0 SPD;\n3) When this ship launches an airstrike: 70.0% (100.0%) chance to launch a Lv.1 (Lv.10) special aerial attack using Fairey Albacores; enemies hit by this attack have an 80.0% chance to be inflicted with Flooding ailment for 9s (aerial attack DMG and Flooding DMG are based on the skill's level and this ship's AVI stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12570.png", "max_level": 10 }, "1012600": { "id": 1012600, "type": 1, "name": "Rosa Bombardamento+", "desc": "When this ship fires her Main Guns: 45.0% (75.0%) chance to fire a special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12600.png", "max_level": 10 }, "1012620": { "id": 1012620, "type": 2, "name": "Terni Shields+", "desc": "When this ship takes DMG: 8.0% (18.0%) chance to spawn 2 shields (last 12s; can negate up to 10 enemy shells) and restores 1.5% of this ship's max HP. Increases this ship's EVA by 15.0% and increases your Zara-class ships' DMG dealt by 5.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12620.png", "max_level": 10 }, "1012640": { "id": 1012640, "type": 1, "name": "Sardegnian Coercion+", "desc": "Increases this ship's RLD by 10.0% (20.0%). When this ship fires her Main Guns: 50.0% (80.0%) chance to fire a special barrage (DMG is based on the skill's level); enemies hit by this barrage take 10.0% (20.0%) more DMG from Giulio Cesare until the battle ends (does not stack).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12640.png", "max_level": 10 }, "1012670": { "id": 1012670, "type": 3, "name": "Fuoco di Copertura!+", "desc": "Every 20s, if this ship is in the backmost position of your Vanguard (there must be 2 or more ships afloat in your Vanguard): 70.0% (100.0%) chance to increase this ship's DMG dealt by 5.0% (15.0%) and increase the DMG dealt by the ship in the frontmost position of your Vanguard by 5.0% (15.0%) for 10s. Every 20s: fires a Lv.1 (Lv.10) special barrage.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12670.png", "max_level": 10 }, "1012840": { "id": 1012840, "type": 3, "name": "Skyslayer's Edge+", "desc": "Increases this ship's RLD and ACC by 5.0% (15.0%). Increases this ship's DMG dealt to enemy CVs and CVLs by 5.0% (20.0%). Every 10s: 50.0% (80.0%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). While this ship is afloat: increases your Vanguard's TRP by 5.0% (20.0%)$5.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12840.png", "max_level": 10 }, "1012940": { "id": 1012940, "type": 3, "name": "For the Queen+", "desc": "When the battle starts, for each Royal Navy ship in your fleet: increases this ship's FP, AA, and RLD by 5.0% (15.0%) (can be stacked up to 2 times; when the max stack is reached: improves this ship's All Out Assault skill). When sortied with Queen Elizabeth: increases Queen Elizabeth's FP, ACC, RLD, and EVA by 2.5% (7.0%) and increases her and this ship's Main Gun Crit Rate by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12940.png", "max_level": 10 }, "1012990": { "id": 1012990, "type": 3, "name": "Trajectory Marking+", "desc": "Increases the Main Gun efficiency of all Northern Parliament DDs in your fleet by 4.0% (10.0%) and increases their ACC by 5.0% (15.0%). When Snezhinka is summoned via the skill The Blue Cruiser: doubles its active duration and the power of its barrages, and increases this ship's Evasion Rate by 4.0% while the summon is active.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12990.png", "max_level": 10 }, "1013000": { "id": 1013000, "type": 1, "name": "Cavalier of the Ether+", "desc": "Once guaranteed 3s after the battle starts, and with a 40.0% (70.0%) chance every 15s: fires a Lv.1 (Lv.10) improved special barrage (DMG is based on the skill's level) that inflicts the Cavalier's Fire and Ice ailment to enemies hit for 6s. When a ship in your Vanguard hits an enemy with this ailment, her DMG dealt is increased by 5.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13000.png", "max_level": 10 }, "1013020": { "id": 1013020, "type": 1, "name": "Lod Obstrel+", "desc": "When the battle starts, if there is another Northern Parliament ship in your fleet: increases this ship's Crit Rate by 5.0% (10.0%) and Crit DMG by 10.0% (20.0%). When this ship fires her Main Guns: increases this ship's FP by 7.5% (can be stacked up to 2 times) and, with a 45.0% (75.0%) chance, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); after this FP buff has activated 2 times, the barrage's activation chance increases by 25.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13020.png", "max_level": 10 }, "1013050": { "id": 1013050, "type": 1, "name": "Long Live the Revolution!+", "desc": "When this ship fires her Main Guns: increases your Northern Parliament ships' FP, TRP, AVI, AA, and RLD by 8.0% (18.0%) for 12s. If this ship has the Triple 305mm M1907 Main Gun Mount equipped: increases this ship's Main Gun efficiency by 60.0% (90.0%) and decreases the reload time of this ship's first 4 Main Gun volleys by 20.0% (35.0%) and increases her Main Gun's DMG dealt against Medium and Heavy Armor enemies by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13050.png", "max_level": 10 }, "1013270": { "id": 1013270, "type": 1, "name": "Bellowing Gusts of Fire+", "desc": "Increases this ship's DMG dealt to Burning enemies by 5.0% (15.0%). Every 20s as well as with a 40.0% (70.0%) chance when this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barriage that inflicts a special Burn ailment to enemies hit (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13270.png", "max_level": 10 }, "1013550": { "id": 1013550, "type": 1, "name": "The Smiling Sawfish+", "desc": "Increases this boat's TRP by 4.0% (10.0%) and Torpedo Crit Rate by 10.0% (20.0%). At the beginning of battle, fires a Lv.1 (Lv.10) torpedo barrage (pattern and DMG are based on the skill's level); if there are other ships afloat in your Submarine Fleet, this barrage's pattern is further improved.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13550.png", "max_level": 10 }, "1013880": { "id": 1013880, "type": 1, "name": "Iron Blood Falcon+", "desc": "When this ship launches an airstrike: 50.0% (100.0%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level); when this effect activates, sets the SPD of all enemies to 0 for 3s. Increases your Iron Blood ships' DMG dealt to enemies with 0 SPD by 10.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13880.png", "max_level": 10 }, "1013910": { "id": 1013910, "type": 1, "name": "Sic 'em, Eisen!+", "desc": "When the battle starts, if there is another Iron Blood ship in your fleet: increases this ship's RLD and EVA by 5.0% (15.0%). When this ship fires her Main Guns: 50.0% (80.0%) chance to increase this ship's Main Gun DMG dealt by 50.0% for 3s, and also decrease the SPD of enemies hit by 30.0% for 3s (7s cooldown between activations on this effect).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/13910.png", "max_level": 10 }, "1014070": { "id": 1014070, "type": 3, "name": "Purge Evil+", "desc": "Increases this ship's FP and AA by 15.0% (25.0%), Main Gun efficiency by 5.0% (15.0%), and Anti-Air Gun efficiency by 30.0% (50.0%). Grants this ship a Lv.1 (Lv.10) special Anti-Air Gun (DMG is based on the skill's level). Every 20s: fires a Lv.1 (Lv.10) improved special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14070.png", "max_level": 10 }, "1014090": { "id": 1014090, "type": 3, "name": "Cleanse Impurity+", "desc": "Increases this ship's FP, AA, and ASW by 15.0% (25.0%), Main Gun efficiency by 5.0% (15.0%), and Anti-Air Gun efficiency by 15.0% (30.0%). Grants this ship a Lv.1 (Lv.10) special Anti-Air Gun (DMG is based on the skill's level). Every 20s: fires a Lv.1 (Lv.10) improved special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14090.png", "max_level": 10 }, "1014340": { "id": 1014340, "type": 1, "name": "Halo of Flames+", "desc": "Increases this ship's FP, AA, EVA, and ACC by 5.0% (15.0%) and increases her DMG dealt to Light and Medium Armor enemies by 5.0% (15.0%). When this ship fires her torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14340.png", "max_level": 10 }, "1014990": { "id": 1014990, "type": 2, "name": "Scorching Combo+", "desc": "Increases this ship's AA by 5.0% (15.0%).\n3s after the battle starts, and with a 70.0% chance every 20s: fires a LV1 (LV10) special barrage (DMG is based on the skill's level) and gives this ship 1 stack of Combo Fire; if this barrage does not activate, this ship gains 2 stacks of Combo Fire; when the fleet this ship is in fights its 2nd and 4th battles in a sortie, this barrage is improved 1 time each.\nCombo Fire has a max stack of 3, and for each stack this ship has of it, her FP and TRP increases by 1.0% (10.0%). When this ship's Combo Fire stack reaches its maximum, the activation chance for this skill's barrage becomes 100.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/14990.png", "max_level": 10 }, "1017160": { "id": 1017160, "type": 1, "name": "Unseen Phantom+", "desc": "Increases this ship's DMG dealt by 1.0% (20.0%). When this ship is attacked: 20.0% (50.0%) chance for this ship to enter the Phantom state. This state increases her Evasion Rate by 4.0% (10.0%) and lasts for 5s. When this state ends, one random enemy is chosen; for 5s, Mary Celeste deals 15.0% increased DMG to this enemy and she fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that always deals Critical DMG. There is a 15s cooldown between Phantom state activations.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17160.png", "max_level": 10 }, "1017200": { "id": 1017200, "type": 1, "name": "Peerless Cannons of Destruction+", "desc": "Decreases the loading time of this ship's first volley by 50.0% (80.0%) and changes her Armor Type to Medium Armor. When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage with a 10.0% chance to inflict a special Flooding ailment to enemies hit for 18s (barrage and Flooding DMG are based on this ship's FP stat and the skill's level; Flooding DMG procs once every 3s).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17200.png", "max_level": 10 }, "1017210": { "id": 1017210, "type": 1, "name": "For a Good Night's Sleep+", "desc": "When the battle starts, and every 10s: performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level). As long as at least 1 enemy hit by this attack is afloat: decreases Whydah's DMG taken by 10.0% (25.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17210.png", "max_level": 10 }, "1017250": { "id": 1017250, "type": 3, "name": "Hindhorn's Grace+", "desc": "Decreases this ship's DMG taken by 5.0% (15.0%) and, every 18s, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 3.5% (8.0%) more DMG from your Tempesta ships for 6s. Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: this ship evades all attacks for 3s and recovers 5.0% (15.0%) of her max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17250.png", "max_level": 10 }, "1017270": { "id": 1017270, "type": 3, "name": "Treasure of the Loyal Protector+", "desc": "Increases this ship's Evasion Rate by 2.5% (7.0%). Once per battle, when this ship's HP falls below 50.0% as a result of DMG taken: restores 3.5% (8.0%) of this ship's max HP; also once per battle, when this ship's HP falls below 35.0% as a result of DMG taken: restores 3.5% (8.0%) of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/17270.png", "max_level": 10 }, "1019020": { "id": 1019020, "type": 2, "name": "Goddess of the Sea+", "desc": "Increases this ship's Crit Rate by 10.0% (20.0%). Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys a barrier (lasts 5s) that can negate DMG equal to 5.0% of this ship's max HP. Once per battle, when this ship's HP falls below 20.0% as a result of DMG taken: restores 15% (25%) of this ship's max HP and increases this ship's RLD by 30.0% until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19020.png", "max_level": 10 }, "1019030": { "id": 1019030, "type": 1, "name": "Monarch's Coercion+", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%). When this ship fires her Main Guns: 50.0% (100.0%) chance to fire an improved Lv.1 (Lv.10) frontal barrage (DMG is based on the skill's level); enemies hit by this improved barrage have their SPD decreased by 30.0% (60.0%) and EVA decreased by 1.0% (10.0%) for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19030.png", "max_level": 10 }, "1019060": { "id": 1019060, "type": 1, "name": "Flash of Lightning+", "desc": "When this ship fires her torpedoes: 50.0% (100.0%) chance to fire a Lv.1 (Lv.10) improved special barrage (DMG is based on the skill's level). After this barrage fires: this ship evades all attacks for 1.5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19060.png", "max_level": 10 }, "1019080": { "id": 1019080, "type": 2, "name": "Specialized Armor+", "desc": "Decreases this ship's DMG taken from AP ammo by 15% (30%). When this ship fires her Main Guns: increases this ship's DMG dealt by 5.0% (15.0%) for 8s. Increases the activation chance of the skill \"A Legend's Inheritance\" or \"A Legend's Inheritance+\" by 30.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19080.png", "max_level": 10 }, "1019090": { "id": 1019090, "type": 1, "name": "Expert Loader+", "desc": "When this ship fires her Main Guns: increases this ship's FP and RLD by 1.0% (3.5%) (can be stacked up to 12 times). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) that makes enemies hit take 4.0% (10.0%) increased DMG from this ship for 10s. Every 2 times this ship fires her Main Guns: changes the ammo type (into HE or AP) of her next 2 volleys; this ship's first and second Main Gun volleys fired will use HE ammo.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19090.png", "max_level": 10 }, "1019110": { "id": 1019110, "type": 1, "name": "Augmented HE Ammo+", "desc": "Increases this ship's DMG dealt with HE ammo by 15.0% (35.0%). If this ship has a Main Gun that uses HE ammo equipped: increases this ship's Main Gun efficiency and Crit Rate by 10.0% (20.0%) and increases her DMG dealt to enemies with Light and Medium Armor by 5.0% (15.0%). Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/19110.png", "max_level": 10 }, "1090010": { "id": 1090010, "type": 3, "name": "Fleet Carrier - Glorious", "desc": "When this ship launches an airstrike: increases your Vanguard's DMG dealt by 5% (15%) for 8s (effect does not stack with the skill \"Fleet Carrier\"). When the battle starts, increases the efficiency of this ship's aircraft by 10.0% (20.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3020.png", "max_level": 10 }, "1090020": { "id": 1090020, "type": 1, "name": "Full Firepower - Karlsruhe", "desc": "Every 20s: 30.0% (60.0%) chance to increase this ship's FP by 20.0% (40.0%) for 10s; when this effect activates, performs a special slash attack.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2010.png", "max_level": 10 }, "1090030": { "id": 1090030, "type": 2, "name": "Anti-Air Mode - Montpelier", "desc": "Decreases this ship's DMG taken by 5.0% (15.0%). When this ship fires her AA guns: 25.0% chance to increase this ship's AA by 20.0% (40.0%), but decrease her FP by 40.0% (20.0%), for 3s; if this ship has Eagle Union gear equipped, this AA buff is doubled and the FP debuff does not apply. Every 20s: 25.0% chance to increase this ship's DMG dealt by 5.0% (25.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4090.png", "max_level": 10 }, "1090040": { "id": 1090040, "type": 1, "name": "Wolf Pack Formation - U-557", "desc": "Increases this boat's TRP, ACC, and RLD by 1.5% (6.0%) for each Iron Blood SS in the same fleet. When this boat leaves the battle: fires a Lv.1 (Lv.10) special barrage based on the number of hits this boat scored with her torpedoes (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3610.png", "max_level": 10 }, "1090050": { "id": 1090050, "type": 1, "name": "Full Firepower - Nagara", "desc": "Every 20s: 30.0% (60.0%) chance to increase this ship's FP by 20.0% (40.0%) for 10s. When this effect successfully activates: the ship in your Vanguard with the lowest percentage HP remaining recovers 1.5% of her max HP; if the recipient of this effect is any Sakura Empire ship other than Nagara: increases that ship's and Nagara's AA by 1.0% (10.0%) for 5s (if Nagara herself is the recipient, the AA buff only stacks once).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2010.png", "max_level": 10 }, "1090060": { "id": 1090060, "type": 1, "name": "Double Gun - Wichita", "desc": "Increases this ship's EVA by 5.0% (20.0%). When this ship fires her Main Guns: 15% (25%) chance to fire an additional attack, followed by a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2060.png", "max_level": 10 }, "1090070": { "id": 1090070, "type": 3, "name": "Artillery Command - Sims", "desc": "Increases your DDs' FP by 5.0% (15.0%) (does not stack with other \"Artillery Command\" skills.) Every 10s: fires a Lv.1 (Lv.10) special barrage; enemies hit by this barrage take 15.0% more cannon DMG from your DDs for 5s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1000.png", "max_level": 10 }, "1090080": { "id": 1090080, "type": 3, "name": "Torpedo Command - Kagerou", "desc": "Increases your Vanguard's TRP by 5.0% (15.0%) (does not stack with other \"Torpedo Command\" skills). While this ship is afloat, when the fleet this ship is in starts a battle: further increases this ship's TRP by 5.0% (15.0%) and increases your Vanguard's Torpedo Crit Rate by 5.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1010.png", "max_level": 10 }, "1090090": { "id": 1090090, "type": 1, "name": "Fading Memories of Glory - Cavour", "desc": "10s after the battle starts: launches a Lv.1 (Lv.10) special torpedo barrage (DMG is based on this ship's TRP stat and the skill's level); every 15s after that: increases this ship's ACC by 8.0% (can be stacked up to 3 times) and fires a Lv.1 (Lv.10) special barrage (DMG is based on this ship's FP stat and the skill level). 5s after this ship fires her first Main Gun volley: increases this ship's FP by 5.0% (15.0%) and increases her DMG dealt to CLs by 10.0% (20.0%) until the battle ends, but sets her TRP stat to 0.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/12650.png", "max_level": 10 }, "1090100": { "id": 1090100, "type": 1, "name": "Piercing Shells - Edinburgh", "desc": "Increases this ship's AP Ammo DMG dealt by 15% (25%). When this ship hits an enemy with an AP Ammo Main Gun: 1.0% (10.0%) chance to inflict Armor Break for 6s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2080.png", "max_level": 10 }, "1090110": { "id": 1090110, "type": 1, "name": "Torpedo Launch - Gneisenau", "desc": "Every 35 (20)s: fires 12 acoustic torpedoes forwards (DMG is based on the skill's level). Increases this ship's and your Iron Blood CLs' and DDs' DMG dealt against CVs by 4.0% (10.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2100.png", "max_level": 10 }, "1090120": { "id": 1090120, "type": 1, "name": "Piercing Shells – Z46", "desc": "Increases this ship's AP DMG by 15.0% (25.0%). If this ship has an AP Main Gun equipped: 1) increases this ship's Crit Rate by 1.0% (10.0%); 2) increases the Main Gun DMG this ship deals to enemies of any armor type by 5.0% (15.0%); 3) improves this ship's All Out Assault.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2080.png", "max_level": 10 }, "1090130": { "id": 1090130, "type": 1, "name": "Quick Reload - Mutsuki", "desc": "Every 20s: 40.0% (70.0%) chance to increase this ship's RLD by 20.0% (40.0%) for 10s and restore 5.0% max HP to a random ship in your Vanguard. 3s after the first time this effect activates in battle: decreases the loading time of this ship's next wave of torpedoes by 20s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2000.png", "max_level": 10 }, "1090140": { "id": 1090140, "type": 1, "name": "Artillery Cover - Saratoga", "desc": "Every 20 (10)s: fires a Lv.1 (Lv.10) supporting barrage using CA-caliber guns, and launches a Lv.1 (Lv.10) special airstrike (barrage and airstrike DMG are both based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/10180.png", "max_level": 10 }, "1090150": { "id": 1090150, "type": 2, "name": "Surface Combat - Surcouf", "desc": "Increases this boat's surface combat duration by 4.5 (12.0)s. When this boat fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3520.png", "max_level": 10 }, "1090160": { "id": 1090160, "type": 1, "name": "Double Gun - Suffolk", "desc": "When this ship fires her Main Guns: 45.0% (75.0%) chance to fire again and restore 2.0% of this ship's max HP.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2060.png", "max_level": 10 }, "1090170": { "id": 1090170, "type": 2, "name": "AP Protection - Mogami", "desc": "Decreases this ship's DMG taken from AP shells by 10% (20%). 10s after the battle starts, and every 20s after that: deploys a barrier (lasts 10s) that can negate up to 1.2% (3.0%) of this ship's max HP in DMG; when this barrier breaks or expires: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4110.png", "max_level": 10 }, "1090180": { "id": 1090180, "type": 2, "name": "Cover Fire – Fusou", "desc": "Increases this ship's FP and AVI by 10% (20%). When this ship fires her Main Guns or launches an airstrike: 50.0% chance to fire a Lv.1 (Lv.10) special barrage forwards (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2070.png", "max_level": 10 }, "1090190": { "id": 1090190, "type": 1, "name": "Focused Assault - Takao", "desc": "Increases FP by 5.0% (15.0%). When this ship fires her Main Guns: 15.0% (30.0%) chance to double the DMG dealt by that attack. Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level)", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2040.png", "max_level": 10 }, "1090200": { "id": 1090200, "type": 1, "name": "Double Torpedo - McCall", "desc": "When this ship fires her torpedoes: 30% (50%) chance to fire a second wave of torpedoes and reduces the reload time of currently reloading torpedoes by 3s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2050.png", "max_level": 10 }, "1090210": { "id": 1090210, "type": 2, "name": "Emergency Maneuvers - Fortune", "desc": "Every 15s: 15.0% (30.0%) chance for this ship to evade all attacks for 8s. If this effect does not activate: decreases this ship's DMG taken by 10.0% for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4070.png", "max_level": 10 }, "1090220": { "id": 1090220, "type": 3, "name": "Reload Command - Königsberg", "desc": "Increases your Vanguard's RLD by 5% (15%) (does not stack with the same skill). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1030.png", "max_level": 10 }, "1090230": { "id": 1090230, "type": 1, "name": "Piercing Shells - Z18", "desc": "Increases this ship's DMG with AP ammo by 15.0% (25.0%) and increases her Main Gun efficiency by 1.0% (10.0%). Every 20s: increases this ship's FP by 15.0% (30.0%) for 10s and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2080.png", "max_level": 10 }, "1090240": { "id": 1090240, "type": 3, "name": "Torpedo Squadron - Sendai", "desc": "During battle, every 5 times this ship takes DMG: decreases this ship's DMG taken by 4.0% (10.0%) until the battle ends (can be stacked up to 2 times). Once per battle, when this ship's HP falls below 35.0% as a result of DMG taken: restores 3.5% (8.0%) of this ship's max HP. While this ship is afloat: increases your DDs' and CLs' TRP and RLD by 3.0% (15.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1090.png", "max_level": 10 }, "1090250": { "id": 1090250, "type": 3, "name": "Torpedo Command - Comet", "desc": "Increases all your DDs' TRP by 5% (15%) (does not stack with the skill \"Torpedo Command\"). When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's TRP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1010.png", "max_level": 10 }, "1090260": { "id": 1090260, "type": 1, "name": "Quick Reload - Spence", "desc": "Every 20s: 40.0% (70.0%) chance to increase this ship's RLD by 20.0% (40.0%). When this ship takes DMG: fires a Lv.1 (Lv.10) special barrage and increases this ship's TRP and ACC by 1.0% (5.0%) for 10s (15s cooldown between activations; DMG is based on the skill's level; buff can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2000.png", "max_level": 10 }, "1090270": { "id": 1090270, "type": 3, "name": "Tactical Command – Leipzig", "desc": "Increases your Cruisers' FP, TRP, and RLD by 1% (10%) (does not stack with similar Tactical Command skills). When the battle starts: increases this ship's TRP and AA by 15% (25%), and fires a Lv.1 (Lv.10) special barrage every 15s (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1050.png", "max_level": 10 }, "1090280": { "id": 1090280, "type": 1, "name": "Quick Takeoff - Long Island", "desc": "When this ship launches an airstrike: 5% (15%) chance for the next airstrike to become available immediately. Every 20s: 40% (70%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; if this ship has Eagle Union gear equipped: improves this airstrike).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3000.png", "max_level": 10 }, "1090290": { "id": 1090290, "type": 1, "name": "Double Torpedo - Shiranui", "desc": "Increases this ship's torpedo Crit DMG by 10.0% (20.0%). When this ship fires her torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and, with a 15.0% (30.0%) chance, fires another wave of torpedoes (10s cooldown between activations). Perhaps something surprising will happen with this equipped?", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2050.png", "max_level": 10 }, "1090310": { "id": 1090310, "type": 1, "name": "Full Firepower - Exeter", "desc": "Once when the battle starts, and with a 30.0% (60.0%) chance every 20s after that: increases this ship's FP by 20.0% (40.0%) for 10s and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this barrage hits the same enemy 4 times: inflicts Armor Break to that enemy for 6s; when this debuff expires, resets the hit counter to 0.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2010.png", "max_level": 10 }, "1090320": { "id": 1090320, "type": 2, "name": "Emergency Maneuvers - Bulldog", "desc": "Every 20s: 20.0% (40.0%) chance for this ship to evade all attacks for 6s. 3s after the battle starts, and every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); when this barrage activates, increases this ship's FP and TRP by 1.0% (5.0%) until the battle ends (can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4070.png", "max_level": 10 }, "1090330": { "id": 1090330, "type": 3, "name": "Torpedo Command - Shiratsuyu", "desc": "Increases your Vanguard's TRP by 5% (15%) (does not stack with similar skills). Every 5s: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level and this ship's TRP stat).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/1010.png", "max_level": 10 }, "1090340": { "id": 1090340, "type": 1, "name": "Quick Takeoff - Bogue", "desc": "When this ship launches an airstrike: 5% (15%) chance to make the next airstrike available immediately. When this ship launches an airstrike: tosses a Lv.1 (Lv.10) special baseball barrage (DMG is based on the skill's level); if this barrage hits the same enemy 3 times, launches a Lv.1 (Lv.10) pitching attack (DMG is based on the skill's level) against that enemy.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3000.png", "max_level": 10 }, "1090350": { "id": 1090350, "type": 1, "name": "Full Firepower - Yuubari", "desc": "Every 20s: deploys one of various Lv.1 (Lv.10) in-development devices (effect is based on the skill's level) and, with a 30.0% (60.0%) chance, increases this ship's FP by 20.0% (40.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2010.png", "max_level": 10 }, "1090360": { "id": 1090360, "type": 3, "name": "Air Support - Houshou", "desc": "When this ship launches an airstrike: increases your CVs' and CVLs' AVI and ACC by 5% (15%) for 8s, then activates the following effect 3 times over 3 seconds:\nThe ship in your Main Fleet with the lowest current HP percentage recovers HP equal to 1.0% (3.5%) of Houshou's max HP.\nIf this effect activates on a CV or CVL, the healing potency is increased by 100.0%, and this ship fires a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/3040.png", "max_level": 10 }, "1090380": { "id": 1090380, "type": 1, "name": "Double Torpedo - Atago", "desc": "Increases this ship's FP by 5.0% (15.0%). When this ship fires her torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and, with a 50.0% (100.0%) chance, fires another wave of torpedoes. Further increases the HE Ammo DMG boosting effect of the skill \"Arsonist\" by 15.0%.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2050.png", "max_level": 10 }, "1090390": { "id": 1090390, "type": 2, "name": "Anti-Air Mode - Columbia", "desc": "When this ship fires her Anti-Air Guns: 25.0% chance to increase this ship's AA by 20.0% (40.0%) for 3s. Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4090.png", "max_level": 10 }, "1090400": { "id": 1090400, "type": 1, "name": "Full Firepower - Köln", "desc": "Every 20s: 50.0% (80.0%) chance to increase this ship's FP by 20.0% (40.0%) for 10s; when this effect activates: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; barrage pattern is determined at random).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2010.png", "max_level": 10 }, "1090420": { "id": 1090420, "type": 1, "name": "Full Firepower - Grozny", "desc": "Increases this ship's TRP and Main Gun and torpedo efficiency by 5% (15%). Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and, with a 70.0% (100.0%) chance, increases this ship's FP by 20.0% (40.0%) for 10s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/2010.png", "max_level": 10 }, "1090430": { "id": 1090430, "type": 2, "name": "Draw Fire - Myoukou", "desc": "When the battle starts, and every 20s: 50.0% (80.0%) chance to tank 50% of the DMG your Vanguard ships take for 8s (similar skills don't stack); for each other ship in your Vanguard, this ship recovers 1.0% of max HP and DMG taken is decreased by 10.0% for 8s (can be stacked 2 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/4040.png", "max_level": 10 }, "10150530": { "id": 10150530, "type": 3, "name": "Invitation to Drowning Dreams+", "desc": "Decreases this ship's SPD by 10.0%. Enemies attacking this ship take 3.5% (8.0%) more DMG and have their EVA decreased by 4.0% for 4s. Every 10 times this ship is attacked: restores 4.0% (10.0%) of this ship's max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); this effect can activate up to 3 times per battle. When this special barrage fires: for 5s, when this ship is attacked, it will not count toward the hits taken tally.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150530.png", "max_level": 10 }, "10150570": { "id": 10150570, "type": 3, "name": "Phantom of the Deep+", "desc": "When the battle starts: deploys a tentacle barrier that can negate DMG equal to 1.0% (5.0%) of this ship's max HP. When this barrier is destroyed: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases this ship's Evasion Rate by 4.0% (10.0%) for 10s. When this Evasion Rate buff expires: redeploys the aforementioned tentacle barrier.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150570.png", "max_level": 10 }, "10150580": { "id": 10150580, "type": 2, "name": "Winds of Purification and Restoration+", "desc": "Increases this ship's FP and ACC by 1.0% (10.0%) and changes her Armor Type to Medium Armor. When this ship fires her Main Guns: fires a Lv.1 (Lv.10) improved special barrage (barrage pattern and DMG is based on the skill's level) and recovers 1.0% (3.0%) max HP for this ship and your Vanguard ship with the lowest current HP percentage. When the battle starts, if there are 2 or more Tempesta ships afloat in this fleet, this HP recovery effect will apply to this ship and the entire Vanguard.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150580.png", "max_level": 10 }, "10150600": { "id": 10150600, "type": 2, "name": "Dolphin's Echoes+", "desc": "During battle, increases this ship's DMG dealt by 1.0% (10.0%). 15s after this ship enters the battle: for 8s, performs a sonar scan, revealing enemy SSs and decreasing their ACC by 15.0% (25.0%) for the duration of the scan, and decreases your Vanguard's torpedo DMG taken by 5.0% (15.0%). A random scanned enemy has their DMG taken increased by 3.5% (8.0%) for 8s.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150600.png", "max_level": 10 }, "10150640": { "id": 10150640, "type": 2, "name": "\"Spiritual\" Healing+", "desc": "When the battle starts: decreases this ship's DMG taken by 5.0% (15.0%). Every 20s, if a ship in your surface fleet has less than 50.0% of her max HP remaining, grants the Plastered status to the ship in your fleet with the lowest current HP percentage and restores 4.0% of that ship's max HP; the Plastered status lasts 15s and increases the target's FP, Crit Rate, and Crit DMG by 5.0% (15.0%), but decreases her ACC by 15.0% (5.0%).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/150640.png", "max_level": 10 }, "10151760": { "id": 10151760, "type": 3, "name": "Share the Spoils+", "desc": "When this ship finishes loading her Main Guns, if there is an enemy with Plunder Target on the battlefield: decreases that enemy's SPD by 20.0% for 5s; if there is no enemy with Plunder Target, inflicts Plunder Target to a random enemy (prioritizes humanoid enemies); enemies with Plunder Target have 1.0% (10.0%) decreased EVA and take 1.0% (10.0%) more DMG from Queen Anne's Revenge. When an enemy with Plunder Target is sunk, all your Tempesta ships recover 1.0% (3.0%) of their max HP and their DMG taken is decreased by 1.0% (3.0%) until the battle ends (this effect can be stacked up to 3 times).", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151760.png", "max_level": 10 }, "10151810": { "id": 10151810, "type": 2, "name": "Final Sacrament+", "desc": "When the battle starts: increases this ship's EVA by 15.0% (25.0%) and DMG dealt against Medium Armor enemies by 1.0% (10.0%) and deploys a barrier (lasting until the battle ends) that can negate DMG equal to 5.0% (15.0%) of this ship's max HP. Once per battle, when this ship takes DMG that would sink her, this ship does not sink, recovers 20.0% of her max HP, and evades all DMG for 5s; when this effect activates, increases this ship's DMG dealt by 10.0% and decreases her DMG taken by 15.0% until the battle ends.", "icon": "https://raw.githubusercontent.com/Fernando2603/AzurLane/main/images/skill/151810.png", "max_level": 10 } }