# Counter Strike DS Unity Tool Project This Unity project is used to simplify some aspects of the Counter Strike DS game project. #### The project exports guns sprites, and all of this as code : - Collisions - Stairs - Culling zones - Shadow zones - Bomb zones - Path finding matrices and waypoints ### **How to export code :** - Open a map (Scenes/Maps) - Enter in play mode - Copy theses variables from the **"Exporter"** script : **"Stairs code"**, **"Collisions Code"**, **"Triggers Code"**, **"Shadows Triggers Code"** and **"Zones Code"** - Copy theses variables from the **"Path Finding"** script : **"Waypoints code"** and **"All Matrices Code"** - Put copied code in the game code ### **How to export gun sprites :** - Open the **"Gun_Renderer"** scene - Set the Unity game screen resolution to 96x96 - Set the save path folder in the **"Gun Renderer"** script on the **"All Guns"** gameobject - Enter in play mode and wait some seconds ### **Add Collisions/Stairs... :** #### For collisions : - Open the **"AllCollisions"** gameobject - Add a **"CollX"** gameobject with a box collider and a **"Collision"** script Note : X is a number, collisions needs to be from 0 to X, do not make missing number like 0,1,3,4. The collision Zone is the Mesh zone/part index. #### For stairs : - Open the **"AllStairs"** gameobject - Add a **"StairsX"** gameobject with a **"Stairs"** Script - Add 4 gameobject in the new gameobject, (**"xA", "xB", "zA", "zB"**) - put xA and xB at the bottom of the stairs - put zA and zB at the top of the stairs - Make a patern like this xA--------zA bottom | | Top xB--------zB - You can ajust Start and End Y Offset if needed Note : xA needs to be in front of zA and xb needs to be in front of zb. #### For bomb zones : - Create a gameobject named **"ZoneA"** or **"ZoneB"** - Add a Box Collider and a **"Bomb Trigger"** script to it - Set the nearest waypoint in the **"Bomb Trigger"** script - Add the point in the **"Exporter"** script #### For waypoints : - Open the **"PathFinding"** gameobject - Add a **"PX"** gameobject - Add the **"Point"** script to it - Add all connected point in the **"Edge"** variable of the **"Point"** script Note : X is a number, points needs to be from 0 to X, do not make missing number like 0,1,3,4. #### For zones triggers : - Open the **"Zones triggers"** gameobject - Add a **"TriggerX"** gameobject - Add a Box Collider and a **"Trigger"** script to it #### For shadows triggers : - Open the **"Shadows triggers"** gameobject - Add a **"ShadowTriggerX"** gameobject - Add a Box Collider and a **"Shadow Trigger"** script to it Note : X is a number, triggers needs to be from 0 to X, do not make missing number like 0,1,3,4. ### TODO : - [ ] Export code by clicking a button instead of enter in play mode.