--- name: aibridge-batch-script description: AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows. --- # AIBridge Batch Script Use this Skill for `batch` and `multi` automation. Prefer `multi --stdin` for long scripts, JSON-heavy commands, or PowerShell quoting-sensitive commands. `$CLI` means the platform-appropriate AIBridge CLI invocation, usually `./.aibridge/cli/AIBridgeCLI.exe` on Windows. ## Rules - Run commands from the Unity project root. - Plain `multi` lines become Batch `call` lines automatically. - Native Batch lines are kept as-is: `call`, `delay`, `log`, `menu`, `wait_compile`, `wait_playmode`, `assert_log_empty`, `assert_object`, `set_var`, `print_var`, `dialog click`, and `#` comments. - `dialog click ok | yes | Save` declares dialog auto-click choices; after that line executes, later steps auto-click the first matching logical choice or visible button text. A later `dialog click` declaration replaces the previous strategy. Keep the CLI invocation waiting; `--no-wait` cannot continue clicking after the process exits. - Keep generated scripts under `.aibridge/scripts/` when a file is needed. - Use `--keep-file` only when debugging the generated script. ## Quick Examples ```bash $CLI multi --cmd "editor log --message Step1&get_logs --logType Error --count 1" ``` ```powershell $script = @' editor log --message "开始批处理" dialog click ok | yes | Save wait_compile 120000 delay 1000 get_logs --logType Error --count 1 '@ $script | & $CLI multi --stdin ``` ## References - `references/batch-script-reference.md`: generated command reference for `batch`.