# exit1 - ReXGlue Recompiled Project # # SDK boilerplate lives in generated/rexglue.cmake. cmake_minimum_required(VERSION 3.25) project(exit1 LANGUAGES CXX) set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) include(generated/rexglue.cmake) # Shared, game-agnostic glue (settings/crash/timing/screenshot), linked by both # EXIT 1 and EXIT 2. Added after generated/rexglue.cmake so the rex::runtime # target it depends on already exists. The binary dir is named so two sibling # game builds adding the same sibling source dir don't collide. add_subdirectory(../exit_common "${CMAKE_CURRENT_BINARY_DIR}/exit_common") # Sources set(EXIT1_SOURCES src/main.cpp ) if(WIN32) add_executable(exit1 WIN32 ${EXIT1_SOURCES}) else() add_executable(exit1 ${EXIT1_SOURCES}) endif() rexglue_setup_target(exit1) target_link_libraries(exit1 PRIVATE exit_common)