[Gecko] $!QOL - 60fps (Requires enabling Emulated CPU Clock Override to 200%+) [nikkums] 040194a4 38000000 0416bef4 c0028614 04819aec 41700000 048198ec 41700000 04819aac 42700000 04819cc8 42700000 0481a0f0 42700000 0481a658 42700000 0481a67c 42700000 0481a6bc 42700000 0481a6c4 42700000 0481a9f4 42700000 0481b83c 42700000 0481ba68 42700000 0481bc2c 42700000 0481c030 42700000 0481be30 42700000 0481c508 42700000 0481c2c8 42700000 0481c2e8 42700000 0481c4f0 42700000 0481c954 42250000 0481cdb4 42700000 *Renders the game at 60fps for smooth gameplay. *Entirely functional, but can cause some menu items to flash at double speed, and can speed up the credits and Wi-Fi menu. $!QOL - Multiply Game Speed x2 (Adjustable) [nikkums] 04818da8 40000347 *This code increases the overall speed of the game. Recommend using the Change Auction Timer code in combination with this. *For this code, the first three digits of the second column are the Speed. *Here, it's set to 400 which ends up being a nearly 2x multiplier. Here are your relevant values: * *40000347 (2x) *3ff00347 *3fd00347 *3fc00347 *3fb00347 (1.5x-ish, CSWT Default) * *3f900347 *3f800347 (original value in the vanilla game) $!QOL - Change Auction Timer Start Value to 8 (Recommended for Speedup) [nikkums] 04815530 00000007 *Recommended for the Multiply Game Speed code. *Second value can be modified to adjust the timer. * *00000006 = 6 *00000007 = 7 *00000009 = 9 *0000000a = 10 *0000000f = 15 *00000014 = 20 *0000001e = 30 *0000003c = 60 $!QOL - Default mode selection is Standard Rules [WolfGC64] C221A6E4 00000002 38800001 909E0060 60000000 00000000 C221A91C 00000002 38000001 90030060 60000000 00000000 $!QOL - Default Single Player menu selection is Free Play [WolfGC64] C2181354 00000003 2C000001 40820008 38000000 7C190000 60000000 00000000 $!QOL - Never Show Out to Lunch Banner [nikkums] 0481ceec 60000000 $!QOL - Normal Game Speed: Gentler Dice Throw [nikkums] 041012d0 60000000 0481a178 43480000 *Makes the dice throw animation in Normal and Fast game speeds the same as in A Blur. Instead of frantically bouncing around the screen, the dice will gently roll to the centre of the screen. Recommended for players who find the animation too erratic and intense. $!QOL - Save Multiplayer Games [Krak] 04161AB8 3880000D 0421AC7C 60000000 041D1EE8 60000000 040D2944 38600000 0421B454 60000000 041753AC 60000000 C221B458 0000000E 3CA08081 60A57EB0 80A50000 2C050001 41820010 7FC3F378 3880000C 4800004C 38600001 3CA08020 60A5CC4C 7CA903A6 4E800421 38600002 38800001 3CA08021 60A5230C 7CA903A6 4E800421 2C030000 41820010 7FE3FB78 3880001B 4800000C 7FC3F378 38800021 60000000 00000000 C2220758 00000005 3CA08081 60A57EB0 80A50000 2C050001 4182000C 3880001E 48000008 38800021 60000000 00000000 C2220774 00000005 3CA08081 60A57EB0 80A50000 2C050001 4182000C 3880000C 48000008 38800004 60000000 00000000 C2189490 00000002 3B800000 3A000000 60000000 00000000 C21858C4 00000002 2C000001 41820008 3A100001 00000000 C21898D8 0000000A 807F0054 3C808081 60847EB0 80840000 2C040001 41820010 2C100002 40800014 48000020 2C100002 41800008 48000014 3C808018 60849A18 7C8903A6 4E800421 3A000000 807F0048 60000000 00000000 C21F9A68 00000005 3CA08081 60A57EB0 80A50000 2C050001 4182000C 7FE4FB78 48000008 38800024 60000000 00000000 C20D17E8 00000005 3CA08081 60A57EB0 80A50000 2C050001 4182000C 3BE0000C 48000008 3BE00004 60000000 00000000 C2178ED8 00000002 3C608081 60637EB0 80630000 00000000 04178EE0 41820010 *This code is very complex with how it handles supporting saving in multiplayer matches. For now, it's highly recommended to backup your save data before using this mod. It has been tested and seems safe, but please let Custom Street know if you encounter any issues. $!QOL - Select Any Character in Play Alone [Krak] 0421C094 60000000 0421C098 60000000 0421C09C 60000000 C2173C38 00000003 3C608016 60637DB4 7C6903A6 4E800421 3C608048 00000000 $!QOL - Skip Splash Screens [mask1n] 0454BA54 00000001 041E99C4 40820010 040159A0 60000000 040159A4 60000000 $!QOL - Unlock All Characters [Deflaktor] 044AC8EC 03FFFFFF $!QOL - Unlock All Costumes [Deflaktor] 084AC88C FFFFFFFF 20150004 00000000 $!QOL - Unlock All Maps [Deflaktor] 084AC8E4 0003FFFF 20010004 00000000 $!QOL - Unlock All Motions [Deflaktor] 084AC910 FFFFFFFF 20070004 00000000 $!QOL - Unlock All Play Styles [Deflaktor] 084AC8F0 FFFFFFFF 20070004 00000000 $Cheat - Always First Player's Turn [mask1n] 0407EC60 60000000 *Makes it always the first player's turn. NOTE: Use 'As Picked' turn order to ensure P1 is the first player. $Cheat - Hold B to Roll 8 [Deflaktor] 04080428 800333f8 0408043c 38000001 04080440 38600001 2878c682 FBFF0400 04080428 38000001 0408043c 38000008 04080440 38600008 E0000000 80008000 $Cheat - Infinite Movement (Hold A) / Stop Movement (Hold B) [Arudo & Deflaktor] 04190F6C 3803FFFF 2878C682 F7FF0800 04190F6C 38030000 E0000000 80008000 2878C682 FBFF0400 04190F6C 38000000 E0000000 80008000 *DO NOT OVERUSE - Will cause abnormalities and crashes with overuse. *This code can be used to STOP the CPU characters from moving, however they're not smart enough to 'continue' moving. Be warned. $Graphics - 21:9 Aspect Ratio [mask1n] 04818F04 4017AE14 $Graphics - 43:18 Aspect Ratio (3440x1440) [mask1n] 04818F04 4018F5C3 *Dolphin: in Graphics settings, set Aspect Ratio to Custom (43:18) and disable Widescreen Hack $Graphics - 16:10 Aspect Ratio [mask1n] 04818F04 3FCCCCCD *Dolphin: in Graphics settings, set Aspect Ratio to Custom (16:10) and disable Widescreen Hack $Mechanics - 2 Player Tour Mode [Deflaktor] 0020cf4b 00000002 $Mechanics - Allow Purchasing 999 Stock At A Time [nikkums & Deflaktor] 0409278c 2c0303e7 04092794 380003e7 041177f0 2c0303e7 041177fc 380003e7 04117958 38000003 *May mess with game balance. $Mechanics - Auctions Enabled Over Wiimfi [nikkums] 041d1324 886dc48c 040c5130 886dc48c $Mechanics - Change building type limit on vacant plots [Deflaktor] 04552240 00000003 *By default the code does nothing, but by changing the final digit of the code you can change the max number of times you can build the same type of building on a vacant plot. Here are the relevant values: * *04552240 00000004 = Unlimited *04552240 00000003 = 3 (Default) *04552240 00000002 = 2 *04552240 00000001 = 1 * *Don't use 0 as it may cause a softlock. $Mechanics - CPUs Cannot Initiate Shop Exchanges [nikkums] 040a51cc 60000000 *May require more testing, but seems to work fine. $Mechanics - Disable Dice Modifiers [tge] 04080428 3c000000 *Disables board events that modify the outcome of dice rolls. $Mechanics - Edit Slurpodrome Prize Values (Easy Mode) [nikkums] 8081b3a0 00000028 8081b3a8 000000c8 *The first line is POINT_MONEY, the value of each treasure. *The second line is GOAL_MONEY, the value given for winning. *Both values will need to be in hexadecimal format and utilize the rightmost digits. For example: * * 20 : 00000014 * 40 : 00000028 * 100 : 00000064 * 200 : 000000c8 * 255 : 000000ff <-- single bits can only go to 255 * 256 : 00000100 <-- so beyond here it extends to the bit(s) before it * 1000 : 000001e8 * 5000 : 00001388 *10000 : 00002710 * *Decimal-to-Hex Converter: https://www.rapidtables.com/convert/number/decimal-to-hex.html $Mechanics - Edit Slurpodrome Prize Values (Standard Mode) [nikkums] 0481b39c 00000014 0481b3a4 00000064 *The first line is POINT_MONEY, the value of each treasure. *The second line is GOAL_MONEY, the value given for winning. *Both values will need to be in hexadecimal format and utilize the rightmost digits. For example: * * 20 : 00000014 * 40 : 00000028 * 100 : 00000064 * 200 : 000000c8 * 255 : 000000ff <-- single bits can only go to 255 * 256 : 00000100 <-- so beyond here it extends to the bit(s) before it * 1000 : 000001e8 * 5000 : 00001388 *10000 : 00002710 * *Decimal-to-Hex Converter: https://www.rapidtables.com/convert/number/decimal-to-hex.html $Mechanics - Memory Block: Always Small Blocks [nikkums] 040eec34 3bc00000 040eecec 38000003 040eed04 38000003 040eed30 38000003 040eed50 60000000 040eed5c 60000000 040eed60 38000003 $Mechanics - Unrestricted Slurpodrome Speed Variance [nikkums] 04156E38 60000000 *Slimes in Slurpodrome will move at more random and unpredictable speeds during races. $Mechanics - Gumdrops Spawns at Square 0 [mask1n] 0421D808 38800000 0408109C 38A00000 $Mechanics - Healie Spawns at Square 0 [mask1n] 0421D808 38800000 04081FF4 38A00000 $Mechanics - Lakitu Spawns at Square 0 [mask1n] 0421D808 38800000 04082004 38A00000 $Venture Card - 20 Modify Percentage [nikkums] 04080e64 38800014 *0x14 = 20 *You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth digit to f, this will represent a negative number! As such, setting this to 3880ffec will be -20%, which will proc the fall in shop value animation and text instead. $Venture Card - 23 Modify Percentage [nikkums] 04080f60 38800032 *0x32 = 50 *You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth-from-the-right digit to f, this will represent a negative number! $Venture Card - 31 Modify Percentage [nikkums] 04081104 3880000a *0xa = 10 $Venture Card - 32 Modify Percentage [nikkums] 04081128 38800014 *0x14 = 20 $Venture Card - 37 Modify Percentage [nikkums] 040812a4 3880001e *0x1e = 30 $Venture Card - 48 Modify Percentage [nikkums] 04081638 3880fff6 *0xfff6 = -10 *You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth digit to 0, this will represent a positive number! $Venture Card - 49 Modify Percentage [nikkums] 0408165c 3880ffec *0xffec = -20 *You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth digit to 0, this will represent a positive number! $Venture Card - 88 Warps Everyone [nikkums] 0419adf8 60000000 0419adfc 60000000 $Venture Card - 93 Modify Percentages [nikkums] 04082124 38800005 04082070 3880000a *0x5 = 5 *0xa = 10 *The first row is percentage for the 1/3/5 outcome, and the second row is the 2/4/6 outcome. $Venture Card - 101 Modify Percentage [nikkums] 0408238c 38800015 *0x15 = 21 $Venture Card - 107 Modify Percentage [nikkums] 040826f0 3880001e *0x1e = 30 *You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth digit to 0, this will represent a positive number! $Venture Card - 109 Modify Percentage [nikkums] 040827d8 3880004b *0x4b = 75 *You can set the last two digits to anything from 00 to ff, representing 0% -> 254%! Theres more, though. The two digits to the left can also be used. If you set the fourth digit to 0, this will represent a positive number! $Venture Card - 123 Modify Percentages [nikkums] 04082E0C 38800005 04082D58 38800014 *0x5 = 5 *0x14 = 20 *The first row represents the 1/3/5 outcome, and the second row is the 2/4/6 outcome. $Misc - Accessory Modifier for all 4 Players [WolfGC64] C2222840 00000006 39C000WW 99C30047 39C000XX 99C300CB 39C000YY 99C3014F 39C000ZZ 99C301D3 801F01C9 39C00000 60000000 00000000 *Allows you to select which accessories the players will have. Works with non-Miis as well. * *WW = P1's accessory *XX = P2's accessory *YY = P3's accessory *ZZ = P4's accessory * *List of Accessories (Accesories marked with * might appear off-center for Non-Mii characters): *00- No Accessory *01- Stella Wings* *02- Platypunk Tail* *03- Munchie *04- Snake *05- Devil Wings* *06- Dragon Tail* *07- Imp Tail* *08- Angel Wings* *09- Archdemon Wings* *0A- Dracky *0B- 3 Green Shells *0C- Chain Chomp *0D- Banana Peels *0E- NES Koopa Troopa *0F- NES Buzzy Beetle *10- NES Goomba *11- Boo *12- She Slime *13- Metal Slime *14- Bag o' Laughs *15- Man o' War *16- Cureslime *17- Mimic *18- Rockbomb *19- Teeny Sanguini *1A- Pink Sanguini *1B- Bob-Omb *1C- Bullet Bill *1D- Luma *1E- Sabrecat Tail* $Misc - All Gold Trophies [Arudo] 044ACA20 FFFFFFFF 044ACA24 000000FF 084ACA2C 0000270F 20130004 00000000 $Misc - All Tours Completed [Deflaktor] 084AC9A0 00000000 20090004 00000000 $Misc - All Tours Not Completed [Deflaktor] 084AC9A0 03030303 20090004 00000000 $Misc - Always Get Specific Outcome at Round the Blocks [WolfGC64] C20EEA90 00000002 38A000XX 38C000XX 60000000 00000000 C20EEAA0 00000002 38A000XX 38C000XX 60000000 00000000 C20EEAB0 00000002 38A000XX 38C000XX 60000000 00000000 C20EEAc0 00000002 38A000XX 38C000XX 60000000 00000000 C20EEAD0 00000002 38A000XX 90AA0020 60000000 00000000 *XX values: *00 = Slimes *01 = Suit-Yourself Cards *02 = Stocks *03 = Warps *04 = Jackpot $Misc - Character Color Table Modifier Codes [WolfGC64] Fortune Street - Character Color Table Modifier Codes [WolfGC64]: 04427B98 00XaYYYa 04427B9C 00XbYYYb 04427BA0 00XcYYYc 04427BA4 00XdYYYd *Mario's Color Table: *04427B98 00XaYYYa *04427B9C 00XbYYYb *04427BA0 00XcYYYc *04427BA4 00XdYYYd * *Luigi's Color Table: *04427BA8 00XaYYYa *04427BAC 00XbYYYb *04427BB0 00XcYYYc *04427BB4 00XdYYYd * *Peach's Color Table: *04427BB8 00XaYYYa *04427BBC 00XbYYYb *04427BC0 00XcYYYc *04427BC4 00XdYYYd * *Yoshi's Color Table: *04427BC8 00XaYYYa *04427BCC 00XbYYYb *04427BD0 00XcYYYc *04427BD4 00XdYYYd * *Bowser's Color Table: *04427BD8 00XaYYYa *04427BDC 00XbYYYb *04427BE0 00XcYYYc *04427BE4 00XdYYYd * *Toad's Color Table: *04427BE8 00XaYYYa *04427BEC 00XbYYYb *04427BF0 00XcYYYc *04427BF4 00XdYYYd * *DK's Color Table: *04427BF8 00XaYYYa *04427BFC 00XbYYYb *04427C00 00XcYYYc *04427C04 00XdYYYd * *Wario's Color Table: *04427C08 00XaYYYa *04427C0C 00XbYYYb *04427C10 00XcYYYc *04427C14 00XdYYYd * *Waluigi's Color Table: *04427C18 00XaYYYa *04427C1C 00XbYYYb *04427C20 00XcYYYc *04427C24 00XdYYYd * *Daisy's Color Table: *04427C28 00XaYYYa *04427C2C 00XbYYYb *04427C30 00XcYYYc *04427C34 00XdYYYd * *Birdo's Color Table: *04427C38 00XaYYYa *04427C3C 00XbYYYb *04427C40 00XcYYYc *04427C44 00XdYYYd * *Diddy Kong's Color Table: *04427C48 00XaYYYa *04427C4C 00XbYYYb *04427C50 00XcYYYc *04427C54 00XdYYYd * *Bowser Jr.'s Color Table: *04427C58 00XaYYYa *04427C5C 00XbYYYb *04427C60 00XcYYYc *04427C64 00XdYYYd * *Slime's Color Table: *04427C68 00XaYYYa *04427C6C 00XbYYYb *04427C70 00XcYYYc *04427C74 00XdYYYd * *Princessa's Color Table: *04427C78 00XaYYYa *04427C7C 00XbYYYb *04427C80 00XcYYYc *04427C84 00XdYYYd * *Kiryl's Color Table: *04427C88 00XaYYYa *04427C8C 00XbYYYb *04427C90 00XcYYYc *04427C94 00XdYYYd * *Yangus's Color Table: *04427C98 00XaYYYa *04427C9C 00XbYYYb *04427CA0 00XcYYYc *04427CA4 00XdYYYd * *Angelo's Color Table: *04427CA8 00XaYYYa *04427CAC 00XbYYYb *04427CB0 00XcYYYc *04427CB4 00XdYYYd * *Platypunk's Color Table: *04427CB8 00XaYYYa *04427CBC 00XbYYYb *04427CC0 00XcYYYc *04427CC4 00XdYYYd * *Bianca's Color Table: *04427CC8 00XaYYYa *04427CCC 00XbYYYb *04427CD0 00XcYYYc *04427CD4 00XdYYYd * *Alena's Color Table: *04427CD8 00XaYYYa *04427CDC 00XbYYYb *04427CE0 00XcYYYc *04427CE4 00XdYYYd * *Carver's Color Table: *04427CE8 00XaYYYa *04427CEC 00XbYYYb *04427CF0 00XcYYYc *04427CF4 00XdYYYd * *Jessica's Color Table: *04427CF8 00XaYYYa *04427CFC 00XbYYYb *04427D00 00XcYYYc *04427D04 00XdYYYd * *Dragonlord's Color Table: *04427D08 00XaYYYa *04427D0C 00XbYYYb *04427D10 00XcYYYc *04427D14 00XdYYYd * *Stella's Color Table: *04427D18 00XaYYYa *04427D1C 00XbYYYb *04427D20 00XcYYYc *04427D24 00XdYYYd * *Patty's Color Table: *04427D28 00XaYYYa *04427D2C 00XbYYYb *04427D30 00XcYYYc *04427D34 00XdYYYd * *Xa, Xb, Xc, Xd = IDs of the Colors on the character's table *YYYa, YYYb, YYYc, YYYd = Weights of the Colors on the character's table (The color with the highest weight is the one that takes priority. If two characters share the same color, the one who has the highest color weight value is the one who keeps that color). The maximum value possible for this is 7FFF. Do not use 8000 or higher. * *COLOR IDs: *00: Red *01: Blue *02: Yellow *03: Green *04: White *05: Navy *06: Lime *07: Pink *08: Tangerine *09: Orange *0A: Dark Green *0B: Brown *0C: Magenta *0D: Purple *0E: Cyan *0F: Burgundy $Misc - CPU-Only Game [WolfGC64] C20BDD68 00000009 38600001 2C0300XX 41810014 98790005 98790089 9879010D 98790191 90790058 9079005C 907900DC 907900E0 90790160 90790164 907901E4 907901E8 807E0028 60000000 00000000 *Allows you to spectate a CPU-only game by making all chosen characters AI-controlled. Unlike with the Out-for-Lunch option, all characters playing will have dialogues, and they will retain their character-specific rank and playstyle rather than using the Basic Mii AI (which is used by all Out-for-Lunch characters). You can replace the value of XX to decide whether any non S-Rank characters will be toggled to S-Rank. * *Possible values of XX: *00 = Don't toggle any character to S-Rank aside from the ones already toggled ingame *01 = Toggle all characters to S-Rank $Misc - Double Stamp Reward by Net Worth (Adjustable) [Deflaktor] C2178008 00000002 1C840002 90990330 60000000 00000000 *The 02 in column 1 row 2 can be replaced with any value to adjust the multiplication amount. $Misc - Double Stamp Reward by Place Rank (Adjustable) [Deflaktor] C2177d98 00000002 80990328 1C840002 90990328 00000000 *The 02 in column 1 row 2 can be replaced with any value to adjust the multiplication amount. $Misc - Double Stamp Reward by Trophy (Adjustable) [Deflaktor] C2177e44 00000002 1C000002 9019032C 60000000 00000000 *The 02 in column 1 row 2 can be replaced with any value to adjust the multiplication amount. $Misc - Edit UI Colors [WolfGC64] 04417768 XXYYZZFF 044177AC XXYYZZFF *These codes allow you to replace ingame colors with any custom color by using RGB values. For the stuff that cant be edited with hires textures such as character panels and Venture card panels. *Red: *04417768 XXYYZZFF *044177AC XXYYZZFF *Blue: *0441776C XXYYZZFF *044177B0 XXYYZZFF *Yellow: *04417770 XXYYZZFF *044177B4 XXYYZZFF *Green: *04417774 XXYYZZFF *044177B8 XXYYZZFF *White: *04417778 XXYYZZFF *044177BC XXYYZZFF *Navy: *0441777C XXYYZZFF *044177C0 XXYYZZFF *Lime: *04417780 XXYYZZFF *044177C4 XXYYZZFF *Pink: *04417784 XXYYZZFF *044177C8 XXYYZZFF *Tangerine: *04417788 XXYYZZFF *044177CC XXYYZZFF *Orange: *0441778C XXYYZZFF *044177D0 XXYYZZFF *Dark Green: *04417790 XXYYZZFF *044177D4 XXYYZZFF *Brown: *04417794 XXYYZZFF *044177D8 XXYYZZFF *Magenta: *04417798 XXYYZZFF *044177DC XXYYZZFF *Purple: *0441779C XXYYZZFF *044177E0 XXYYZZFF *Cyan: *044177A0 XXYYZZFF *044177E4 XXYYZZFF *Burgundy: *044177A4 XXYYZZFF *044177E8 XXYYZZFF *XX = Amount of Red *YY = Amount of Green *ZZ = Amount of Blue *RGB colors. Use a RGB color picker to get the desired hex values. $Misc - Enable All Single-Player Exclusive CPU Dialogues in Multiplayer [WolfGC64] C20BE228 00000010 2C110000 40820018 81F90058 2C0F0001 41820060 39E000WW 4800005C 2C110001 40820018 81F900DC 2C0F0001 41820044 39E000XX 48000040 2C110002 40820018 81F90160 2C0F0001 41820028 39E000YY 48000024 2C110003 40820018 81F901E4 2C0F0001 4182000C 39E000ZZ 48000008 39E0FFFF 91F30460 60000000 00000000 *WW = Set of dialogues the AI will use on P1 *XX = Set of dialogues the AI will use on P2 *YY = Set of dialogues the AI will use on P3 *ZZ = Set of dialogues the AI will use on P4 * *Possible values of WW, XX, YY and ZZ: *00 = Male Mii dialogues *01 = Female Mii dialogues * *Makes it so CPU characters can directly talk to the players (when starting the game, investing, promoting, forcing buyout, etc) on multiplayer, which is normally something they can only do in Single Player. This also allows 2-character conversations to happen in 2-player games, and allows the Mii-exclusive dialogue to show up when the code to play as a non-Mii is enabled. * *You can set WW, XX, YY and ZZ to 00 or 01 depending on the gender you want each player to be referred as. Note that this based on Turn order rather than controller port, so the starting order must be "As is" for the desired sets of dialogues to be used. If you're playing Single Player or all players prefer the same set of dialogues, you can set all four values to 00 or 01 and can use the "Random" starting order. $Misc - Mini Scorecard UI [nikkums] 041c83b8 38a00001 $Misc - Multiple players can select same character [mask1n] 04222790 2c040002 04228edc 60000000 *There's a visual bug if you return to the character select screen from board select that I haven't fixed yet - otherwise it does exactly what you'd expect. $Misc - Play as a non-Mii Character on Single Player [WolfGC64] C21C69B4 00000007 887F00DB 2C030001 4182000C 7C1F5000 41800014 38600000 907F0028 907F002C 48000010 3C608000 60630000 907F0028 60000000 00000000 C21C69D0 00000002 388000XX 989F0040 60000000 00000000 C2222604 00000006 3DC08000 61CE0000 7C007000 40820014 39C00000 91C4002C 39C000XX 99C40040 94070008 39C00000 60000000 00000000 *Allows you to use a character on 1P mode, allowing you to play against 3 CPUs without one of them being Out-for-Lunch (which forces them to use the basic Mii AI and to not have dialogues), also allowing you to play Tour Mode as said character. *Possible Values of XX: *00: Mario *01: Luigi *02: Peach *03: Yoshi *04: Bowser *05: Toad *06: Donkey Kong *07: Wario *08: Waluigi *09: Daisy *0A: Birdo *0B: Diddy Kong *0C: Bowser Jr *0D: Slime *0E: Princessa *0F: Kiryl *10: Yangus *11: Angelo *12: Platypunk *13: Bianca *14: Alena *15: Carver *16: Jessica *17: Dragonlord *18: Stella *19: Patty $Misc - Preset everyone's scores on the Turn Order Slots [WolfGC64] C215ACE8 00000006 386000WW 2C1C0000 41820020 386000XX 2C1C0001 41820014 386000YY 2C1C0002 41820008 386000ZZ 907E00D4 00000000 *Allows you to force a fixed turn order when the game's turn order is set to be random. Values can be from 00 to 63 (99) *WW = P1's turn order score *XX = P2's turn order score *YY = P3's turn order score *ZZ = P4's turn order score $Misc - Set Minimum Dice Roll [WolfGC64] C2080498 00000004 38630001 2C0300XX 40800014 3C608008 60630490 7C6903A6 4E800420 00000000 *XX = Minimum points the player can roll in the die $Misc - Skip Slurpodrome Race [nikkums] 0481b784 41000000 *Makes Slurpodrome race extremely fast. $Misc - Take Control of CPU with A Button (Horizontal Wiimote) [Thomas83Lin] 4E00000C 00000000 2878C682 F7FF0800 CC000000 00000001 14000000 00000003 040BF0F4 38000000 CC000000 00000000 040BF0F4 80030054 E0000000 80008000 *Press A in Horizontal Wii Remote mode to toggle CPU control on/off. $Misc - Three Player Mode (No Bots) [nedyarb_] 04551054 fffffc18 *Make sure to set Order of play as "As picked" and Bankruptcy limit as "Three players" or "Two players" in the Change settings option. $Misc - Two Player Mode (No Bots) [nedyarb_] 04550b78 fffffc18 04551054 fffffc18 *Make sure to set order of play as "As picked" and Bankruptcy limit as "Three players" in the Change settings option. $Misc - Unlock All Venture Cards in Display Case [Deflaktor] 084ACA7C FFFFFFFF 20030004 00000000 $AI - CPU Playstyle Modifier for All CPUs [WolfGC64] C20A4C64 00000005 2C03001A 41820018 2C03001B 41820010 2C03001C 41820008 386000XX 1CA306E0 60000000 00000000 *This code makes all characters play like a character or Mii type of your choice. * *Possible Values of XX: *00: Mario *01: Luigi *02: Peach *03: Yoshi *04: Bowser *05: Toad *06: Donkey Kong *07: Wario *08: Waluigi *09: Daisy *0A: Birdo *0B: Diddy Kong *0C: Bowser Jr *0D: Slime *0E: Princessa *0F: Kiryl *10: Yangus *11: Angelo *12: Platypunk *13: Bianca *14: Alena *15: Carver *16: Jessica *17: Dragonlord *18: Stella *19: Patty *1A: Gumdrops *1B: Healie *1C: Lakitu *1D: Tutorial Toad *1E: Tutorial Slime *1F: Unknown 1 *20: Unknown 2 *21: Unknown 3 *22: Unknown 4 *23: Unknown 5 *24: Unknown 6 *25: Unknown 7 *26: Unknown 8 *27: Basic *28: Thrifty *29: Unhurried *2A: Freeloader *2B: Forcibly-buying *2C: Swift-attacking *2D: Tacit *2E: Extreme Freeloader *2F: Hysterical *30: Playing it straight *31: Along for the ride *32: Independent *33: Determined *34: Cautious *35: Loner *36: All about Stocks *37: All about Shops *38: Mixed *39: Lie in Wait *3A: Balanced *3B: Cunning *3C: Pushy *3D: Deliberate *3E: Die-Hard *3F: All-out *40: Leave it to Luck *41: Free-spirited *42: Dominating *43: Caring *44: Rookie *45: Upgraded S-Rank AI, Type 1 (Mario, Luigi, Yoshi, Daisy, Bowser, Toad, Birdo, Slime, Kiryl, Princessa, Bianca, Angelo) *46: Upgraded S-Rank AI, Type 2 (Waluigi, Donkey Kong, Diddy Kong, Alena, Yangus, Carver) *47: Upgraded S-Rank AI, Type 3 (Wario, Bowser Jr, Platypunk, Stella) $AI - Modify the Playstyle of four individual characters [WolfGC64] C20A4C64 0000000A 2C0300Wa 41820020 2C0300Xa 41820020 2C0300Ya 41820020 2C0300Za 41820020 48000024 386000Wb 4800001C 386000Xb 48000014 386000Yb 4800000C 386000Zb 48000004 1CA306E0 60000000 00000000 *This code makes 4 specific characters use a playstyle of your choice. * *Wa: ID of the first character whose playstyle you want to modify *Wb: ID of the playstyle you want to give to said character * *Xa: ID of the second character whose playstyle you want to modify *Xb: ID of the playstyle you want to give to said character * *Ya: ID of the third character whose playstyle you want to modify *Yb: ID of the playstyle you want to give to said character * *Za: ID of the fourth character whose playstyle you want to modify *Zb: ID of the playstyle you want to give to said character * *Possible Values: *00: Mario *01: Luigi *02: Peach *03: Yoshi *04: Bowser *05: Toad *06: Donkey Kong *07: Wario *08: Waluigi *09: Daisy *0A: Birdo *0B: Diddy Kong *0C: Bowser Jr *0D: Slime *0E: Princessa *0F: Kiryl *10: Yangus *11: Angelo *12: Platypunk *13: Bianca *14: Alena *15: Carver *16: Jessica *17: Dragonlord *18: Stella *19: Patty *1A: Gumdrops *1B: Healie *1C: Lakitu *1D: Tutorial Toad *1E: Tutorial Slime *1F: Unknown 1 *20: Unknown 2 *21: Unknown 3 *22: Unknown 4 *23: Unknown 5 *24: Unknown 6 *25: Unknown 7 *26: Unknown 8 *27: Basic *28: Thrifty *29: Unhurried *2A: Freeloader *2B: Forcibly-buying *2C: Swift-attacking *2D: Tacit *2E: Extreme Freeloader *2F: Hysterical *30: Playing it straight *31: Along for the ride *32: Independent *33: Determined *34: Cautious *35: Loner *36: All about Stocks *37: All about Shops *38: Mixed *39: Lie in Wait *3A: Balanced *3B: Cunning *3C: Pushy *3D: Deliberate *3E: Die-Hard *3F: All-out *40: Leave it to Luck *41: Free-spirited *42: Dominating *43: Caring *44: Rookie *45: Upgraded S-Rank AI, Type 1 (Mario, Luigi, Yoshi, Daisy, Bowser, Toad, Birdo, Slime, Kiryl, Princessa, Bianca, Angelo) *46: Upgraded S-Rank AI, Type 2 (Waluigi, Donkey Kong, Diddy Kong, Alena, Yangus, Carver) *47: Upgraded S-Rank AI, Type 3 (Wario, Bowser Jr, Platypunk, Stella) $AI - CPU characters Always refuse to sell their shops [WolfGC64] [WolfGC64] C20A6E10 00000002 38000000 7C002800 60000000 00000000 C20A6E44 00000002 38000000 7C002800 60000000 00000000 $AI - CPU characters Always refuse to buy shops from the player [WolfGC64] C20A6B60 00000002 38000001 39000000 7C080000 00000000 $AI - Fix 98-stock AI 10-sell exploit [WolfGC64] C20A3BBC 00000001 2C000001 00000000 *Normally, it's possible to trick S-Ranks/Miis into ceasing to sell 10 stocks in your district by having 98 stocks or less. This code makes it so the AI keeps 10-selling no matter how many stocks you have. $AI - Remove AI's Investment Cap [WolfGC64] C20A4E6C 00000002 380003E8 B01E00E8 60000000 00000000 *Allows C-Ranks and D-Ranks to invest 999G. $AI - Remove AI's Stock Cap [WolfGC64] C20A4E64 00000002 380003E8 B01E00E6 60000000 00000000 *Allows all characters to buy up to 99 stocks. 999 stocks if the maximum stop purchase cap is modded. $AI - Every AI leaves 5 stocks when leaving a district [WolfGC64] C20A4E54 00000002 38000005 B01E00DA 60000000 00000000 $CSWT - Revert 98-Stock AI Exploit Fix [WolfGC64] C20A3BBC 00000001 2C000063 00000000 $CSWT - Revert Memory Block to Vanilla [WolfGC64] 040eec34 3bc00000 040eecec 38000000 040eed04 38000001 040eed30 38000002 040eed50 40820018 040eed5c 4082000C 040eed60 38000000 $CSWT - Revert Dive Throw Animation to Vanilla [WolfGC64] 041012d0 40820020 0481a178 44340000 $Dev - AI instantly chooses square [Deflaktor, Enne-san] 04099df8 38600001 *Whenever the AI needs to pick a square (investing, selling, etc.) it will instantly pick the square instead of moving the cursor to it first. Makes the Maximum Game Speedup code work without getting stuck. $Dev - All Venture Cards are 13 [WolfGC64] C209B8A8 00000002 38A0000D 98A400C0 60000000 00000000 *'0D in the third line can be replaced with any card ID' $Dev - All Venture Cards are 91 [WolfGC64] C209B8A8 00000002 38A0005B 98A400C0 60000000 00000000 *'5B in the third line can be replaced with any card ID' $Dev - Always get 777 Jackpot in Round the Blocks [WolfGC64] C20EEA90 00000002 38A00004 38C00004 60000000 00000000 C20EEAA0 00000002 38A00004 38C00004 60000000 00000000 C20EEAB0 00000002 38A00004 38C00004 60000000 00000000 C20EEAc0 00000002 38A00004 38C00004 60000000 00000000 C20EEAD0 00000002 38A00004 90AA0020 60000000 00000000 $Dev - Automatically start Slot 0 Board upon game boot and after game results screen [Deflaktor] C21E8F08 00000004 2C000002 40820008 3800001D 2C00001C 40820008 3800001D 2C00003B 00000000 041F9648 480000B0 *For board testing. Requires "Set default order of play to 'As picked'" code to work. $Dev - Extend Draw Distance [Krak] 048196D8 47435000 *This code is especially helpful for people creating 3D backgrounds to find their 3D models if they're positioned far away. $Dev - Hold B to hide HUD [Deflaktor] 0406d3b0 9421fef0 04128c8c 9421ffd0 2878c682 fbff0400 0406d3b0 4e800020 04128c8c 4e800020 e0000000 80008000 *Useful for getting clean views of the background. $Dev - Instant Target Met & Bankruptcy [nedyarb_ & Enne-san] 04550b78 FFFFFC18 04551054 0016E360 *Intended for use in testing the Target Met, Bankruptcy & Win BGM of a custom board. *To use, set the Order of Play to "As picked" and the Bankruptcy limit to "One player". *This code will set Player 4's total assets to 1.5 million and Player 3's total assets to -1000. *After Player 1's turn is completed, the TargetMet BGM will play. *After the Player 3's turn is completed, they go bankrupt, and the game will end. $Dev - Modify Search Depth [Deflaktor] 0409e720 60606060 0409e724 38c00008 *For developer use. Final two digits are adjustable. $Dev - Set default order of play to 'As picked' [mask1n] C201167C 00000003 38000001 981D0590 9803022B 38000000 981D0590 00000000 *Required for 'Automatically start a board' code. [Core] CPUThread = True FastDiscSpeed = True