# Game Design Document (GDD): \[Game Title\] **Engine:** Godot Engine (v4.x recommended) **Genre:** \[e.g., 2D Platformer, 3D Rogue-lite\] **Target Platform:** \[PC, Mobile, Web, Console\] **Status:** \[Concept / In Development / Prototype\] --- ## 1. Game Overview & Concept * **Elevator Pitch:** *A 1-2 sentence hook describing your game.* * **Core Loop:** *What does the player do second-to-second, minute-to-minute, and session-to-session? (e.g., Explore dungeon → Fight enemies → Collect loot → Upgrade stats).* * **Unique Selling Proposition (USP):** *What makes this game stand out or feel different?* --- ## 2. Gameplay Mechanics & Controls ### Control Scheme Which supported peripherals? | Action | Keyboard / Mouse | Gamepad | Godot Input Map Name | | :--- | :--- | :--- | :--- | | **Move** | A / D or Arrow Keys | Left Stick | `move_left`, `move_right` | | **Jump / Confirm** | Spacebar | Bottom Face Button (A/Cross) | `jump` | | **Interact** | E | Right Face Button (X/Square) | `interact` | ### Character Controller (`CharacterBody2D` / `CharacterBody3D`) * **Movement stats:** Speed, acceleration, friction, gravity, jump velocity. * **Physics logic:** Mention if using `move_and_slide()` and how custom states (idle, run, jump, fall) are handled. --- ## 3. Art & Visual Style * **Art Style:** \[e.g., Pixel Art 16x16, Low-Poly 3D, Hand-drawn vector\] * **Godot Rendering Settings:** * Renderer: **Forward+** (High-end 3D), **Mobile** (Optimized 3D), or **Compatibility** (WebGL/Low-end 2D/3D). * Lighting & Post-Processing: \[e.g., Use WorldEnvironment for Glow/SSAO, CanvasItem shaders for visual effects\]. --- ## 4. Audio & Sound Design * **Music:** Style, mood, and implementation (e.g., AudioStreamPlayer with interactive buses). * **SFX:** Key sound effects needed (jump, hit, menu click, UI feedback). --- ## 5. Levels / World Design * **Level Structure:** \[e.g., Linear progression, open-world, hub-based rooms\] * **Godot Implementation Strategy:** * Will levels be built using `TileMapLayer` (Godot 4) or modular 3D packed scenes? * How are transitions handled? (e.g., `SceneTree.change_scene_to_file()`, loading screens). --- ## 6. UI / UX Design * **Menus:** Main Menu, Pause Menu, Game Over Screen, Settings. * **Godot UI Nodes:** Use `Control` nodes with anchors, containers (`VBoxContainer`, `HBoxContainer`), and custom themes (`.tres` / `.theme`). --- ## 7. Milestone Roadmap * [ ] **Prototype:** Core movement mechanics and basic physics working in Godot. * [ ] **Vertical Slice:** One complete level with art, sound, UI, and win/loss states. * [ ] **Content Alpha:** All core features implemented; bug fixing and balancing phase. * [ ] **Beta / Polish:** Performance optimization, export templates testing for target platforms.