FreeCol 0.10.4 released |
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Saturday, 11 February 2012 |
FreeCol 0.10.4 has been released. This is primarily a bug-fix release. A detailed change summary is available here. Warning: a serious game corrupting bug has been discovered in 0.10.4. 0.10.5 will be released shortly to fix it. |
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FreeCol 0.10.3 released |
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Tuesday, 27 September 2011 |
FreeCol 0.10.3 has been released. This is a bug-fix release which does not add any new features. |
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FreeCol 0.10.2 released |
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Monday, 05 September 2011 |
We have just released FreeCol 0.10.2: - Player colonies no longer greedily claim all the available land, allowing more control of native alarm.
- A new option (enabled in classic mode) for the REF to arrive immediately at its first target, as it did in Col1.
- Selection of destination when leaving Europe.
- A new starting position option.
- Better error reporting when a unit can not be added to a work location for some reason.
- A new mod implementing a "Plant Forest" tile improvement.
- A new "enhanced missionaries" option, that improves trade prices, training, and provides visibility of the tiles around the mission.
- A new option to allow founding father recruitment to continue post-independence.
- Many bugs fixed, including the frequently reported problems with unit destinations/trade routes, some trading exploits, and the signature on the declaration of independence works again.
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FreeCol 0.10.1 released |
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Monday, 25 July 2011 |
We have just released FreeCol 0.10.1. It is a stable release that fixes many of the bugs reported after the first release of the 0.10. series. Furthermore, the layout of some reports has been improved, and an alternative Colony Report has been added. |
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FreeCol 0.10.0 released |
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Sunday, 12 June 2011 |
We have released FreeCol 0.10.0. The new release should be able to read all 0.9.x savegames. |
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