cmake_minimum_required (VERSION 2.8.11) project(LauncherOSX) SET(HPL2_SOURCE_DIR ${HPL2_INCLUDE_DIR}/../sources) include_directories( ${HPL2_INCLUDE_DIR} ${DEP_INCLUDE_DIR} ) link_directories( ${DEP_LIB_DIR} ) set(compile_defs "HPL_MINIMAL") list(APPEND compile_defs ${HPL2_DEFINES}) FILE(GLOB HPL2_MINIMAL_SOURCES ${HPL2_SOURCE_DIR}/impl/PlatformUnix.cpp ${HPL2_SOURCE_DIR}/impl/PlatformSDL.cpp ${HPL2_SOURCE_DIR}/impl/PlatformMacOSX.mm ${HPL2_INCLUDE_DIR}/resources/ConfigFile.h ${HPL2_SOURCE_DIR}/resources/ConfigFile.cpp ${HPL2_INCLUDE_DIR}/resources/BinaryBuffer.h ${HPL2_SOURCE_DIR}/resources/BinaryBuffer.cpp ${HPL2_INCLUDE_DIR}/resources/LanguageFile.h ${HPL2_SOURCE_DIR}/resources/LanguageFile.cpp ${HPL2_INCLUDE_DIR}/graphics/Color.h ${HPL2_SOURCE_DIR}/graphics/Color.cpp ${HPL2_INCLUDE_DIR}/graphics/GraphicsTypes.h ${HPL2_SOURCE_DIR}/graphics/GraphicsTypes.cpp ${HPL2_INCLUDE_DIR}/math/CRC.h ${HPL2_SOURCE_DIR}/math/CRC.cpp ${HPL2_INCLUDE_DIR}/system/Platform.h ${HPL2_SOURCE_DIR}/system/Platform.cpp ${HPL2_INCLUDE_DIR}/system/String.h ${HPL2_SOURCE_DIR}/system/String.cpp ${HPL2_SOURCE_DIR}/impl/tinyXml/* # ${HPL2_SOURCE_DIR}/impl/XmlDocumentTiny.cpp HPLMinimal.h HPLMinimal.mm ) add_library(HPL2_Minimal ${HPL2_MINIMAL_SOURCES} ) set_target_properties(HPL2_Minimal PROPERTIES COMPILE_DEFINITIONS "${compile_defs}" ) target_link_libraries(HPL2_Minimal z ) SET(RESOURCE_FILES MainWindow.xib Startup.plist ../game/aamfp.icns ) SET(BACKGROUND_FILE ../launcher/background.jpg ) add_executable(Launcher MACOSX_BUNDLE ../launcher/Qualitychooser.h ../launcher/Qualitychooser.cpp LauncherAppDelegate.h LauncherAppDelegate.mm TabBackground.h TabBackground.m main.m Launcher_Prefix.pch ${RESOURCE_FILES} ${BACKGROUND_FILE} ) set_source_files_properties(${RESOURCE_FILES} ${BACKGROUND_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION Resources ) set_target_properties(Launcher PROPERTIES OUTPUT_NAME "AmnesiaAMFPLauncher" COMPILE_DEFINITIONS "${compile_defs}" MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Launcher-Info.plist" MACOSX_BUNDLE_ICON_FILE "aamfp.icns" MACOSX_BUNDLE_BUNDLE_VERSION ${VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${VERSION} MACOSX_BUNDLE_GUI_IDENTIFIER "com.frictionalgames.aamfp" MACOSX_BUNDLE_BUNDLE_NAME "Amnesia: A Machine for Pigs" ) FIND_LIBRARY(COCOA_LIBRARY Cocoa) FIND_LIBRARY(OPENGL_LIBRARY OpenGL) FIND_LIBRARY(OPENAL_LIBRARY OpenAL) FIND_LIBRARY(SDL2_LIBRARY SDL2 PATHS ${DEP_LIB_DIR} NO_DEFAULT_PATH ) MARK_AS_ADVANCED(COCOA_LIBRARY OPENGL_LIBRARY OPENAL_LIBRARY SDL_LIBRARY) target_link_libraries(Launcher ${COCOA_LIBRARY} ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${SDL_LIBRARY} HPL2_Minimal ) IF(APPLE) PostBuildMacBundle(Launcher "" "libSDL2.dylib") install(TARGETS Launcher RUNTIME DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/../../redist" BUNDLE DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/../../redist" ) ENDIF() # vim: et ts=4