--- title: "Bus Function Guide - EffeTune" description: "Learn how to use the Bus feature in EffeTune for flexible audio routing and complex effect chains." lang: en --- # How to Use the Bus Feature The Bus feature enables flexible audio routing between effects, allowing more complex and versatile audio processing. ## Basic Concept - Each effect allows you to specify an **Input Bus** that receives the audio signal to be processed, and an **Output Bus** that outputs the processed audio. - By default, if not specified otherwise, each effect uses **Main bus** for both input and output. - Up to four additional buses (**Bus 1 to Bus 4**) can be used. ![Bus Function](../images/bus_function.png) ## Setting Input and Output Buses for Effects - Click the **Routing button** located to the left of the up/down buttons displayed on each effect. - Clicking the Routing button opens a settings dialog, allowing free selection of the Input Bus and Output Bus from Main or Bus 1 to Bus 4. - Changes take effect immediately. - To close the dialog, click the × button at the top-right corner or click outside the dialog. - If either the input or output is set to Bus 1 or higher, "Bus X→Bus Y" will be displayed next to the Routing button. - Example: When processing audio from Bus 2 and outputting it to Bus 3, it will show "Bus 2→Bus 3". ## Audio Processing Mechanism - Effects are processed sequentially from top to bottom. - Each effect takes audio signals from the specified Input Bus, processes them, and sends the result to the Output Bus. - If an Input Bus is used for the first time, processing begins from silence. - If the Input and Output Buses are the same, the Output Bus audio is overwritten by the processed result. - If different buses are specified for input and output, the processed audio is added to the Output Bus. - Ultimately, audio playback is always from **Main bus**. [← Back to README](../README.md)