# # Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # option(VMA_STATIC_VULKAN_FUNCTIONS "Link statically with Vulkan API" ON) option(VMA_DYNAMIC_VULKAN_FUNCTIONS "Fetch pointers to Vulkan functions internally (no static linking)" OFF) set(VMA_VOLK_HEADER_PATH "" CACHE STRING "Path to volk.h file from the volk library (optional)") option(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY "Every allocation will have its own memory block" OFF) option(VMA_DEBUG_INITIALIZE_ALLOCATIONS "Automatically fill new allocations and destroyed allocations with some bit pattern" OFF) option(VMA_DEBUG_GLOBAL_MUTEX "Enable single mutex protecting all entry calls to the library" OFF) option(VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT "Never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount and return error" OFF) message(STATUS "VMA_STATIC_VULKAN_FUNCTIONS = ${VMA_STATIC_VULKAN_FUNCTIONS}") message(STATUS "VMA_DYNAMIC_VULKAN_FUNCTIONS = ${VMA_DYNAMIC_VULKAN_FUNCTIONS}") message(STATUS "VMA_DEBUG_ALWAYS_DEDICATED_MEMORY = ${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}") message(STATUS "VMA_DEBUG_INITIALIZE_ALLOCATIONS = ${VMA_DEBUG_INITIALIZE_ALLOCATIONS}") message(STATUS "VMA_DEBUG_GLOBAL_MUTEX = ${VMA_DEBUG_GLOBAL_MUTEX}") message(STATUS "VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT = ${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}") set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) find_package(Vulkan REQUIRED) add_executable(VmaSample) target_sources(VmaSample PRIVATE Common.cpp Common.h SparseBindingTest.cpp SparseBindingTest.h Tests.cpp Tests.h VmaUsage.cpp VmaUsage.h VolkUsage.cpp VulkanSample.cpp ../include/vk_mem_alloc.h ) # Only link to Vulkan library if volk loader is not used, but always add Vulkan headers directory. if("${VMA_VOLK_HEADER_PATH}" STREQUAL "") target_link_libraries(VmaSample PUBLIC Vulkan::Vulkan) else() target_link_libraries(VmaSample PUBLIC Vulkan::Headers) endif() target_link_libraries(VmaSample PRIVATE GPUOpen::VulkanMemoryAllocator) target_compile_definitions(VmaSample PUBLIC VMA_STATIC_VULKAN_FUNCTIONS=$ VMA_DYNAMIC_VULKAN_FUNCTIONS=$ VMA_DEBUG_ALWAYS_DEDICATED_MEMORY=$ VMA_DEBUG_INITIALIZE_ALLOCATIONS=$ VMA_DEBUG_GLOBAL_MUTEX=$ VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT=$ ) # Provides MSVC users nicer debugging support target_sources(VmaSample PRIVATE vk_mem_alloc.natvis) add_subdirectory(Shaders) add_dependencies(VmaSample VmaSampleShaders) if(NOT "${VMA_VOLK_HEADER_PATH}" STREQUAL "") if(EXISTS "${VMA_VOLK_HEADER_PATH}") message(STATUS "File volk.h found and used from path: ${VMA_VOLK_HEADER_PATH}") target_compile_definitions(VmaSample PRIVATE VMA_VOLK_HEADER_PATH="${VMA_VOLK_HEADER_PATH}") else() message(FATAL_ERROR "File volk.h not found in path: ${VMA_VOLK_HEADER_PATH}") endif() endif() # Use Unicode instead of multibyte set add_compile_definitions(UNICODE _UNICODE) # Add C++ warnings and security checks add_compile_options(/permissive- /sdl /W3) # Set VmaSample as startup project set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample") set_target_properties(VmaSample PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")