# Vigilante 8/2nd Offense PC Recompilation - Vigilante 8 Classic An unofficial PC recompilation project for the PlayStation versions of **Vigilante 8** and **Vigilante 8: 2nd Offense**. It's a two-in-one game! ## Gameplay Preview [![Watch the Vigilante 8 Classic gameplay reel](https://img.youtube.com/vi/3hc6it7qC9M/hqdefault.jpg)](https://www.youtube.com/watch?v=3hc6it7qC9M) **[Watch on YouTube](https://www.youtube.com/watch?v=3hc6it7qC9M)** — Work in progress — test footage. ## Screenshots ![Vigilante 8: 2nd Offense main menu](docs/screenshots/v82_main_menu.png)
Vigilante 8: 2nd Offense location select
Location selection
Enhanced Route 66 gameplay in Vigilante 8: 2nd Offense
Route 66 with enhanced textures
Houston's original Vigilante 8 Palomino with custom blue paint
Original V8 Houston — custom blue paint
Dallas's Palomino XIII with custom purple paint
Dallas — custom purple paint
## Building Development requires the .NET 10 SDK, Python 3, and legally obtained game inputs. Recompilation preparation generates local source from the retail binaries before the host can be built; those generated sources are not stored in Git. Start with the game-specific documentation: - [Vigilante 8 reference lane](reference/README.md) - [Vigilante 8: 2nd Offense reference lane](reference-v8-2/README.md) - [V8:2 loose-file layout](reference-v8-2/LOOSE_FILES.md) After the V8:2 reference sources have been prepared locally, the development host builds with: ```powershell dotnet build tools/recompone-v8-2/reference-host/Vigilante82PC.csproj -c Debug ``` ## Testing and Reports Automated runs cover startup, selectors, gameplay entry, weapons, AI, movies, split-screen, result flow, teardown, and bounded multi-arena soaks. Visual changes are reviewed from retained original-resolution and presentation captures in addition to logs and deterministic acceptance data. When reporting a defect, include the executable build identifier from `v8_latest.log`, the affected game mode/map/vehicle, reproduction steps, and the log itself when possible. ## Legal The release omits disc images and the complete base-game installation. Supply the base-game data from your own copy. Included runtime mods and their media dependencies are described in the release manifest; ownership of game and mod content remains with the respective rights holders. Vigilante 8 and Vigilante 8: 2nd Offense are properties of their respective rights holders. This fan project is not affiliated with or endorsed by Luxoflux, Activision, or the rights holders.