/////////////////////////////////////////////////////////// // skin created by OmegaExtern. // Editted by Gaerisson. // Originally written for Garry's Mod game. /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////// // Tracker scheme resource file // // sections: // Colors - all the colors used by the scheme // BaseSettings - contains settings for app to use to draw controls // Fonts - list of all the fonts used by app // Borders - description of all the borders // /////////////////////////////////////////////////////////// Scheme { //////////////////////// COLORS /////////////////////////// // color details // this is a list of all the colors used by the scheme Colors { // base colors "White" "255 255 255 255" "OffWhite" "221 221 221 255" "DullWhite" "190 190 190 255" "Orange" "255 155 0 255" "TransparentBlack" "0 0 0 128" "Black" "0 0 0 255" "Blank" "0 0 0 0" "GMod_BG_Opaque" "40 40 40 250" "GMod_BG" "108 111 114 0" // SRCDS cannot do transparency, so we gotta replace Blank with this. "GMod_WhiteBlank" "255 255 255 0" "SteamLightGreen" "157 194 80 255" "AchievementsLightGrey" "79 79 79 255" "AchievementsDarkGrey" "55 55 55 255" "AchievementsInactiveFG" "130 130 130 255" } ///////////////////// BASE SETTINGS //////////////////////// // // default settings for all panels // controls use these to determine their settings BaseSettings { // vgui_controls color specifications Border.Bright "17 17 17 255" // the lit side of a control Border.Dark "17 17 17 255" // the dark/unlit side of a control Border.Selection "54 54 54 255" // the additional border color for displaying the default/selected button Border.DarkSolid "17 17 17 255" Border.Subtle "17 17 17 255" Button.TextColor "240 240 240 255" Button.BgColor "45 45 48 50" Button.ArmedTextColor "0 122 204 255" Button.ArmedBgColor "62 62 64 255" [$WIN32] Button.ArmedBgColor "62 62 64 255" [$X360] Button.DepressedTextColor "18 18 18 255" Button.DepressedBgColor "0 122 204 255" Button.FocusBorderColor "Blank" CheckButton.TextColor "240 240 240 255" CheckButton.SelectedTextColor "190 190 190 255" CheckButton.BgColor "30 30 32 50" CheckButton.Border1 "Border.Subtle" // the left checkbutton border CheckButton.Border2 "Border.Subtle" // the right checkbutton border CheckButton.Check "60 60 62 255" // color of the check itself CheckButton.DisabledFgColor "Black" // color of the check itself when disabled CheckButton.HighlightFgColor "0 122 204 255" CheckButton.ArmedBgColor "Blank" CheckButton.DepressedBgColor "Blank" CheckButton.DisabledBgColor "180 180 180 255" ComboBoxButton.ArrowColor "0 122 204 255" ComboBoxButton.ArmedArrowColor "0 60 255 255" ComboBoxButton.BgColor "GMod_WhiteBlank" ComboBoxButton.DisabledBgColor "GMod_WhiteBlank" Frame.TitleTextInsetX 16 Frame.ClientInsetX 8 Frame.ClientInsetY 6 Frame.BgColor "GMod_BG_Opaque" [$WIN32] Frame.BgColor "50 50 50 250" [$X360] Frame.OutOfFocusBgColor "25 25 25 240" [$WIN32] Frame.OutOfFocusBgColor "25 25 25 192" [$X360] Frame.FocusTransitionEffectTime "0.3" // time it takes for a window to fade in/out on focus/out of focus Frame.TransitionEffectTime "0.3" [$WIN32] // time it takes for a window to fade in/out on open/close Frame.TransitionEffectTime "0.2" [$X360] // time it takes for a window to fade in/out on open/close Frame.AutoSnapRange "0" FrameGrip.Color1 "40 40 42 255" FrameGrip.Color2 "40 40 42 255" FrameTitleButton.FgColor "255 0 0 204" FrameTitleButton.BgColor "GMod_BG" FrameTitleButton.DisabledFgColor "197 64 74 91" FrameTitleButton.DisabledBgColor "GMod_BG" FrameSystemButton.FgColor "Blank" FrameSystemButton.BgColor "Blank" FrameSystemButton.Icon "" FrameSystemButton.DisabledIcon "" FrameTitleBar.Font "UiBold" [$WIN32] FrameTitleBar.Font "DefaultLarge" [$X360] FrameTitleBar.TextColor "0 122 204 204" FrameTitleBar.BgColor "GMod_BG" FrameTitleBar.DisabledTextColor "0 122 204 91" FrameTitleBar.DisabledBgColor "GMod_BG" GraphPanel.FgColor "0 122 204 255" GraphPanel.BgColor "17 17 17 150" Label.TextDullColor "190 190 190 255" Label.TextColor "190 190 190 255" Label.TextBrightColor "240 240 240 255" Label.SelectedTextColor "210 210 210 255" Label.BgColor "GMod_BG" Label.DisabledFgColor1 "90 90 90 255" Label.DisabledFgColor2 "85 85 85 245" ListPanel.TextColor "240 240 240 255" ListPanel.TextBgColor "Blank" ListPanel.BgColor "12 12 12 50" ListPanel.SelectedTextColor "0 122 204 255" ListPanel.SelectedBgColor "50 50 50 204" ListPanel.OutOfFocusSelectedTextColor "Black" ListPanel.SelectedOutOfFocusBgColor "132 183 241 100" ListPanel.EmptyListInfoTextColor "Black" Menu.TextColor "240 240 240 255" Menu.BgColor "25 25 28 50" Menu.ArmedTextColor "0 122 204 255" Menu.ArmedBgColor "40 40 42 255" Menu.TextInset "6" Panel.FgColor "DullWhite" Panel.BgColor "GMod_BG" ProgressBar.FgColor "0 122 204 255" ProgressBar.BgColor "12 12 12 50" PropertySheet.TextColor "240 240 240 240" PropertySheet.SelectedTextColor "White" PropertySheet.SelectedBgColor "60 60 60 255" PropertySheet.TransitionEffectTime "0.25" // time to change from one tab to another PropertySheet.BgColor "37 37 37 50" RadioButton.TextColor "240 240 240 240" RadioButton.SelectedTextColor "0 122 204 255" // Console RichText.TextColor "210 210 210 255" RichText.BgColor "12 12 12 150" RichText.SelectedTextColor "0 122 204 255" RichText.SelectedBgColor "20 20 20 150" ScrollBar.Wide 15 ScrollBarButton.FgColor "Button.FgColor" ScrollBarButton.BgColor "Button.BgColor" ScrollBarButton.ArmedFgColor "Button.ArmedFgColor" ScrollBarButton.ArmedBgColor "Button.ArmedBgColor" ScrollBarButton.DepressedFgColor "Button.DepressedFgColor" ScrollBarButton.DepressedBgColor "Button.DepressedBgColor" ScrollBarSlider.FgColor "46 46 48 255" // nob color ScrollBarSlider.BgColor "29 29 31 255" // slider background color SectionedListPanel.HeaderTextColor "0 122 204 255" SectionedListPanel.HeaderBgColor "Blank" SectionedListPanel.DividerColor "0 0 0 150" SectionedListPanel.TextColor "Button.FgColor" SectionedListPanel.BrightTextColor "White" SectionedListPanel.BgColor "17 17 17 50" SectionedListPanel.SelectedTextColor "18 18 18 255" SectionedListPanel.SelectedBgColor "0 122 204 50" SectionedListPanel.OutOfFocusSelectedTextColor "18 18 18 230" SectionedListPanel.OutOfFocusSelectedBgColor "0 122 204 60" Slider.NobColor "46 46 48 255" Slider.TextColor "Label.TextColor" Slider.TrackColor "50 50 50 200" Slider.DisabledTextColor1 "Label.DisabledFgColor1" Slider.DisabledTextColor2 "Label.DisabledFgColor2" TextEntry.TextColor "Label.TextColor" TextEntry.BgColor "33 33 33 50" TextEntry.CursorColor "0 122 204 240" TextEntry.DisabledTextColor "DullWhite" TextEntry.DisabledBgColor "192 192 192 50" TextEntry.SelectedTextColor "10 10 10 50" TextEntry.SelectedBgColor "SectionedListPanel.SelectedBgColor" TextEntry.OutOfFocusSelectedBgColor "SectionedListPanel.OutOfFocusSelectedBgColor" TextEntry.FocusEdgeColor "TransparentBlack" ToggleButton.SelectedTextColor "White" Tooltip.TextColor "Menu.ArmedTextColor" Tooltip.BgColor "Menu.ArmedBgColor" TreeView.BgColor "TransparentBlack" WizardSubPanel.BgColor "Blank" // scheme-specific colors MainMenu.TextColor "White" [$WIN32] MainMenu.TextColor "200 200 200 255" [$X360] MainMenu.ArmedTextColor "200 200 200 255" [$WIN32] MainMenu.ArmedTextColor "White" [$X360] MainMenu.DepressedTextColor "192 186 80 255" MainMenu.MenuItemHeight "30" [$WIN32] MainMenu.MenuItemHeight "22" [$X360] MainMenu.MenuItemHeight_hidef "32" [$X360] MainMenu.Inset "32" MainMenu.Backdrop "0 0 0 156" Console.TextColor "OffWhite" Console.DevTextColor "White" NewGame.TextColor "White" NewGame.FillColor "Black" NewGame.SelectionColor "Orange" [$WIN32] NewGame.SelectionColor "Black" [$X360] NewGame.DisabledColor "128 128 128 196" MessageDialog.MatchmakingBG "46 43 42 255" [$X360] MessageDialog.MatchmakingBGBlack "22 22 22 255" [$X360] MatchmakingMenuItemTitleColor "200 184 151 255" [$X360] MatchmakingMenuItemDescriptionColor "200 184 151 255" [$X360] "QuickListBGDeselected" "AchievementsDarkGrey" "QuickListBGSelected" "AchievementsLightGrey" } //////////////////////// BITMAP FONT FILES ///////////////////////////// // // Bitmap Fonts are ****VERY*** expensive static memory resources so they are purposely sparse BitmapFontFiles { // UI buttons, custom font, (256x64) "Buttons" "materials/vgui/fonts/buttons_32.vbf" } //////////////////////// FONTS ///////////////////////////// // // describes all the fonts Fonts { // fonts are used in order that they are listed // fonts listed later in the order will only be used if they fulfill a range not already filled // if a font fails to load then the subsequent fonts will replace // fonts are used in order that they are listed "DebugFixed" { "1" { "name" "Courier New" "tall" "10" "weight" "500" "antialias" "1" } } // fonts are used in order that they are listed "DebugFixedSmall" { "1" { "name" "Courier New" "tall" "7" "weight" "500" "antialias" "1" } } "DefaultFixedOutline" { "1" { "name" "Lucida Console" [$WINDOWS] "name" "Verdana" [!$WINDOWS] "tall" "14" [$LINUX] "tall" "10" "tall_lodef" "15" "tall_hidef" "20" "weight" "0" "outline" "1" } } "Default" { "1" { "name" "Tahoma" [$WINDOWS] "name" "Verdana" [!$WINDOWS] "tall" "16" "weight" "500" } } "DefaultBold" { "1" { "name" "Tahoma" [$WINDOWS] "name" "Verdana" [!$WINDOWS] "tall" "16" "weight" "1000" } } "DefaultUnderline" { "1" { "name" "Tahoma" [$WINDOWS] "name" "Verdana" [!$WINDOWS] "tall" "16" "weight" "500" "underline" "1" } } "DefaultSmall" { "1" { "name" "Tahoma" [$WINDOWS] "name" "Verdana" [!$WINDOWS] "tall" "12" [$WINDOWS] "tall" "14" [$OSX] "tall" "16" [$LINUX] "weight" "0" } } "DefaultSmallDropShadow" { "1" { "name" "Tahoma" [$WINDOWS] "name" "Verdana" [!$WINDOWS] "tall" "13" "weight" "0" "dropshadow" "1" } } "DefaultVerySmall" { "1" { "name" "Tahoma" [$WINDOWS] "name" "Verdana" [!$WINDOWS] "tall" "12" "weight" "0" } } "DefaultLarge" { "1" { "name" "Tahoma" [$WINDOWS] "name" "Verdana" [!$WINDOWS] "tall" "18" "weight" "0" } } "UiBold" { "1" [$WIN32] { "name" "Tahoma" [$WINDOWS] "name" "Verdana" [!$WINDOWS] "tall" "12" "weight" "1000" } "1" [$X360] { "name" "Tahoma" "tall" "24" "weight" "2000" "outline" "1" } } "ChapterTitle" [$X360] { "1" { "name" "Tahoma" "tall" "20" "tall_hidef" "28" "weight" "2000" "outline" "1" } } "ChapterTitleBlur" [$X360] { "1" { "name" "Tahoma" "tall" "20" "tall_hidef" "28" "weight" "2000" "blur" "3" "blur_hidef" "5" } } "MenuLarge" { "1" [$LINUX] { "name" "Helvetica Bold" "tall" "20" "antialias" "1" } "1" [!$LINUX] { "name" "Verdana" "tall" "16" "weight" "600" "antialias" "1" } "1" [$X360] { "name" "Verdana" "tall" "14" "tall_hidef" "20" "weight" "1200" "antialias" "1" "outline" "1" } } "AchievementTitleFont" { "1" { "name" "Verdana" "tall" "20" "weight" "1200" "antialias" "1" "outline" "1" } } "AchievementTitleFontSmaller" { "1" { "name" "Verdana" "tall" "18" "weight" "1200" "antialias" "1" //"outline" "1" } } "AchievementDescriptionFont" { "1" { "name" "Verdana" "tall" "15" "weight" "1200" "antialias" "1" "outline" "1" "yres" "0 480" } "2" { "name" "Verdana" "tall" "20" "weight" "1200" "antialias" "1" "outline" "1" "yres" "481 10000" } } GameUIButtons { "1" [$X360] { "bitmap" "1" "name" "Buttons" "scalex" "0.63" "scaley" "0.63" "scalex_hidef" "1.0" "scaley_hidef" "1.0" "scalex_lodef" "0.75" "scaley_lodef" "0.75" } } "ConsoleText" { "1" { "name" "Lucida Console" [$WINDOWS] "name" "Verdana" [!$WINDOWS] "tall" "10" [$WINDOWS] "tall" "14" [!$WINDOWS] "weight" "500" } } // this is the symbol font "Marlett" { "1" { "name" "Marlett" "tall" "14" "weight" "0" "symbol" "1" } } "Trebuchet24" { "1" { "name" "Trebuchet MS" "tall" "24" "weight" "900" } } "Trebuchet20" { "1" { "name" "Trebuchet MS" "tall" "20" "weight" "900" } } "Trebuchet18" { "1" { "name" "Trebuchet MS" "tall" "18" "weight" "900" } } // HUD numbers // We use multiple fonts to 'pulse' them in the HUD, hence the need for many of near size "HUDNumber" { "1" { "name" "Trebuchet MS" "tall" "40" "weight" "900" } } "HUDNumber1" { "1" { "name" "Trebuchet MS" "tall" "41" "weight" "900" } } "HUDNumber2" { "1" { "name" "Trebuchet MS" "tall" "42" "weight" "900" } } "HUDNumber3" { "1" { "name" "Trebuchet MS" "tall" "43" "weight" "900" } } "HUDNumber4" { "1" { "name" "Trebuchet MS" "tall" "44" "weight" "900" } } "HUDNumber5" { "1" { "name" "Trebuchet MS" "tall" "45" "weight" "900" } } "DefaultFixed" { "1" { "name" "Lucida Console" [$WINDOWS] "name" "Lucida Console" [$X360] "name" "Verdana" [$LINUX] "tall" "11" [$LINUX] "tall" "10" "weight" "0" } // "1" // { // "name" "FixedSys" // "tall" "20" // "weight" "0" // } } "DefaultFixedDropShadow" { "1" { "name" "Lucida Console" [$WINDOWS] "name" "Lucida Console" [$X360] "name" "Lucida Console" [$OSX] "name" "Courier" [$LINUX] "tall" "14" [$LINUX] "tall" "10" "weight" "0" "dropshadow" "1" } // "1" // { // "name" "FixedSys" // "tall" "20" // "weight" "0" // } } "CloseCaption_Normal" { "1" { "name" "Tahoma" [!$POSIX] "name" "Verdana" [$POSIX] "tall" "16" "weight" "500" } } "CloseCaption_Italic" { "1" { "name" "Tahoma" "tall" "16" "weight" "500" "italic" "1" } } "CloseCaption_Bold" { "1" { "name" "Tahoma" [!$POSIX] "name" "Verdana Bold" [$POSIX] "tall" "16" "weight" "900" } } "CloseCaption_BoldItalic" { "1" { "name" "Tahoma" [!$POSIX] "name" "Verdana Bold Italic" [$POSIX] "tall" "16" "weight" "900" "italic" "1" } } TitleFont { "1" { "name" "HalfLife2" "tall" "72" "weight" "400" "antialias" "1" "custom" "1" } } TitleFont2 { "1" { "name" "HalfLife2" "tall" "120" "weight" "400" "antialias" "1" "custom" "1" } } AppchooserGameTitleFont [$X360] { "1" { "name" "Trebuchet MS" "tall" "16" "tall_hidef" "24" "weight" "900" "antialias" "1" } } AppchooserGameTitleFontBlur [$X360] { "1" { "name" "Trebuchet MS" "tall" "16" "tall_hidef" "24" "weight" "900" "blur" "3" "blur_hidef" "5" "antialias" "1" } } StatsTitle [$WIN32] { "1" { "name" "Arial" [!$POSIX] "name" "Verdana Bold" [$POSIX] "weight" "2000" "tall" "20" "antialias" "1" } } StatsText [$WIN32] { "1" { "name" "Arial" [!$POSIX] "name" "Verdana Bold" [$POSIX] "weight" "2000" "tall" "18" "antialias" "1" } } AchievementItemTitle [$WIN32] { "1" { "name" "Arial" [!$POSIX] "name" "Verdana Bold" [$POSIX] "weight" "1500" "tall" "16" [!$POSIX] "tall" "18" [$POSIX] "antialias" "1" } } AchievementItemDate [$WIN32] { "1" { "name" "Arial" [!$POSIX] "name" "Verdana Bold" [$POSIX] "weight" "1500" "tall" "16" "antialias" "1" } } StatsPageText { "1" { "name" "Arial" [!$POSIX] "name" "Verdana Bold" [$POSIX] "weight" "1500" "tall" "14" [!$POSIX] "tall" "16" [$POSIX] "antialias" "1" } } AchievementItemTitleLarge [$WIN32] { "1" { "name" "Arial" [!$POSIX] "name" "Verdana Bold" [$POSIX] "weight" "1500" "tall" "18" [!$POSIX] "tall" "19" [$POSIX] "antialias" "1" } } AchievementItemDescription [$WIN32] { "1" { "name" "Arial" [!$POSIX] "name" "Verdana" [$POSIX] "weight" "1000" "tall" "14" [!$POSIX] "tall" "15" [$POSIX] "antialias" "1" } } "ServerBrowserTitle" { "1" { "name" "Tahoma" [!$POSIX] "name" "Verdana" [$POSIX] "tall" "35" "tall_lodef" "40" "weight" "500" "additive" "0" "antialias" "1" } } "ServerBrowserSmall" { "1" { "name" "Tahoma" "tall" "16" "weight" "0" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "480 599" } "2" { "name" "Tahoma" "tall" "16" "weight" "0" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "600 767" } "3" { "name" "Tahoma" "tall" "16" "weight" "0" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "768 1023" "antialias" "1" } "4" { "name" "Tahoma" "tall" "19" "weight" "0" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "1024 1199" "antialias" "1" } "5" { "name" "Tahoma" "tall" "19" "weight" "0" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "1200 6000" "antialias" "1" } } } // //////////////////// BORDERS ////////////////////////////// // // describes all the border types Borders { BaseBorder SubtleBorder ButtonBorder RaisedBorder ComboBoxBorder DepressedBorder MenuBorder SubtleBorder BrowserBorder DepressedBorder PropertySheetBorder RaisedBorder FrameBorder { // rounded corners for frames //"backgroundtype" "2" Left { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Right { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Top { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Bottom { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } } SubtleBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.Subtle" "offset" "0 0" } } Right { "1" { "color" "Border.Subtle" "offset" "0 0" } } Top { "1" { "color" "Border.Subtle" "offset" "0 0" } } Bottom { "1" { "color" "Border.Subtle" "offset" "0 0" } } } DepressedBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Right { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Top { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Bottom { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } } RaisedBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.Subtle" "offset" "0 0" } } Right { "1" { "color" "Border.Subtle" "offset" "0 0" } } Top { "1" { "color" "Border.Subtle" "offset" "0 0" } } Bottom { "1" { "color" "Border.Subtle" "offset" "0 0" } } } TitleButtonBorder { "backgroundtype" "0" } TitleButtonDisabledBorder { "backgroundtype" "0" } TitleButtonDepressedBorder { "backgroundtype" "0" } ScrollBarButtonBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Right { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Top { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Bottom { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } } ScrollBarButtonDepressedBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Right { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Top { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Bottom { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } } TabBorder { "inset" "1 1 1 1" render { "0" "fill( x0, y0, x1, y1, Black )" } render_bg { "0" "fill( x0, y0, x1, y1, Orange )" } } TabActiveBorder { "inset" "1 1 1 1" Left { "1" { "color" "Border.Subtle" "offset" "0 0" } } Top { "1" { "color" "Border.Subtle" "offset" "0 0" } } Right { "1" { "color" "Border.Subtle" "offset" "0 0" } } } ToolTipBorder { "inset" "0 0 1 0" Left { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Right { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Top { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Bottom { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } } // this is the border used for default buttons (the button that gets pressed when you hit enter) ButtonKeyFocusBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.Selection" "offset" "0 0" } } Top { "1" { "color" "Border.Selection" "offset" "0 0" } } Right { "1" { "color" "Border.Selection" "offset" "0 0" } } Bottom { "1" { "color" "Border.Selection" "offset" "0 0" } } } ButtonDepressedBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.DarkSolid" "offset" "0 1" } } Right { "1" { "color" "Border.DarkSolid" "offset" "1 0" } } Top { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } Bottom { "1" { "color" "Border.DarkSolid" "offset" "0 0" } } } } //////////////////////// CUSTOM FONT FILES ///////////////////////////// // // specifies all the custom (non-system) font files that need to be loaded to service the above described fonts CustomFontFiles { "1" "resource/HALFLIFE2.ttf" "2" "resource/HL2EP2.ttf" "3" "resource/marlett.ttf" } }