local ShowMessage = function(t, txt, dur) pcall(function() game.StarterGui:SetCore("SendNotification", { Title = t; Text = txt; Icon = ""; Duration = dur; }) end) end if getgenv().NekoV1Gaze then ShowMessage("NekoV1", "Script has already been executed.", 4) return end getgenv().NekoV1Gaze = true ShowMessage("Yeah","gazewazhere", 10) pcall(function() local Hatless = loadstring(game:HttpGet("https://raw.githubusercontent.com/Gazer-Ha/NOT-MINE/refs/heads/main/Patched%20hatless"))() Character = Hatless.Rig Hatless.Rig.Name = "non" -- hey go die -- also if you steal my taunts and dont credit me for them i'll fucking find you and ban you -- big ban bootleg by x5ul Bypass = "death" FELOADLIBRARY = {} loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)() local Player = game:GetService("Players").LocalPlayer local TweenService = game:GetService("TweenService") local Create = FELOADLIBRARY.Create local Player = game:GetService("Players").LocalPlayer local ZTfade=false local ZT=false local MeHasDied = false local mouse = Player:GetMouse() local agresive = false local Target = Vector3.new() local Character= workspace.non local Torso = Character.Torso Torso.Transparency = 0 local Head = Character.Head local Humanoid = Character.Humanoid local LeftArm = Character["Left Arm"] local LeftLeg = Character["Left Leg"] local RightArm = Character["Right Arm"] local RightLeg = Character["Right Leg"] local RootPart = Character["HumanoidRootPart"] local Anim="Idle" local inairvel=0 local WalkAnimStep = 0 local isrunning = true local sine = 0 local change = 1 local pantdown = false local shirtdown = false local reap = false local gpressed = false local Animstep = 0 local WalkAnimMove=0.05 local Combo = 0 local attack=false local pant = false local shirt = false local RJ = Character.HumanoidRootPart:FindFirstChild("RootJoint") local Neck = Character.Torso:FindFirstChild("Neck") local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local forWFB = 0 local forWRL = 0 local Effects=Instance.new("Folder",Character) Effects.Name="Effects" local it=Instance.new local vt=Vector3.new local cf=CFrame.new local euler=CFrame.fromEulerAnglesXYZ local angles=CFrame.Angles local cn = CFrame.new local mr=math.rad local mememode=false local IT = Instance.new local CF = CFrame.new local VT = Vector3.new local RAD = math.rad local C3 = Color3.new local UD2 = UDim2.new local BRICKC = BrickColor.new local ANGLES = CFrame.Angles local EULER = CFrame.fromEulerAnglesXYZ local COS = math.cos local ACOS = math.acos local SIN = math.sin local ASIN = math.asin local ABS = math.abs local MRANDOM = math.random local FLOOR = math.floor local lastid= "http://www.roblox.com/asset/?id=1840684529" local s2=it("Sound",Torso) local CurId = 1 s2.EmitterSize = 30 local s2c=s2:Clone() local playsong = true s2.SoundId = lastid if playsong == true then wait(2) s2:play() elseif playsong == false then s2:stop() end local lastsongpos= 0 local crosshair = Instance.new("BillboardGui",Character) crosshair.Size = UDim2.new(10,0,10,0) crosshair.Enabled = false local imgl = Instance.new("ImageLabel",crosshair) imgl.Position = UDim2.new(0,0,0,0) imgl.Size = UDim2.new(1,0,1,0) imgl.Image = "rbxassetid://578065407" imgl.BackgroundTransparency = 1 imgl.ImageTransparency = .7 imgl.ImageColor3 = Color3.new(1,1,1) crosshair.StudsOffset = Vector3.new(0,0,-1) --//=================================\\ --|| LOCAL IDS --\\=================================// local GROWL = 1544355717 local ROAR = 528589382 local ECHOBLAST = 376976397 local CAST = 459523898 local ALCHEMY = 424195979 local BUILDUP = 698824317 local BIGBUILDUP = 874376217 local IMPACT = 231917744 local LARGE_EXPLOSION = 168513088 local TURNUP = 299058146 local Weld37 = Instance.new("Weld") local Weld39 = Instance.new("Weld") local Part36 = Instance.new("Part") local Part38 = Instance.new("Part") local Model13 = Instance.new("Model") if Character:FindFirstChild("Animate")then Character.Animate:Destroy() end local function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) RemoveOutlines(Part) return Part end } , Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end } , Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end } , Weld = {Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) return Weld end } , Sound = {Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace}) wait() S:play() game:GetService("Debris"):AddItem(S, 6) end )) end } , ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread}) return fp end } } coroutine.wrap(function() while true do if not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health <= 0 then MeHasDied = true break end wait() end end)() --//=================================\\ --|| SAZERENOS ARTIFICIAL HEARTBEAT --\\=================================// Frame_Speed = 1 / 30 local ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) --//=================================\\ --\\=================================// function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end --------------- --[Functions]-- --------------- so = function(id, par, vol, pit) CFuncs.Sound.Create(id, par, vol, pit) end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end rayCast = function(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function SetTween(SPart,CFr,MoveStyle2,outorin2,AnimTime) local MoveStyle = Enum.EasingStyle[MoveStyle2] local outorin = Enum.EasingDirection[outorin2] local dahspeed=1 if attack == true and mememode == true then dahspeed=5 end if SPart.Name=="Bullet" then dahspeed=1 end local tweeningInformation = TweenInfo.new( AnimTime/dahspeed, MoveStyle, outorin, 0, false, 0 ) local MoveCF = CFr local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF) tweenanim:Play() end local function GatherAllInstances(Parent,ig) local Instances = {} local Ignore=nil if ig ~= nil then Ignore = ig end local function GatherInstances(Parent,Ignore) for i, v in pairs(Parent:GetChildren()) do if v ~= Ignore then GatherInstances(v,Ignore) table.insert(Instances, v) end end end GatherInstances(Parent,Ignore) return Instances end local function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local function joint(parent,part0,part1,c0) local weld=it("Motor6D") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end ArmorParts = {} --ArmorParts = {} function WeldAllTo(Part1,Part2,scan,Extra) local EXCF = Part2.CFrame * Extra for i, v3 in pairs(scan:GetDescendants()) do if v3:isA("BasePart") then local STW=weld(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() ) v3.Anchored=false v3.Massless = true v3.CanCollide=false v3.Parent = Part1 v3.Locked = true if not v3:FindFirstChild("Destroy") then table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name }) else v3:Destroy() end end end Part1.Transparency=1 --Part2:Destroy() end local function JointAllTo(Part1,Part2,scan,Extra) local EXCF = Part2.CFrame * Extra for i, v3 in pairs(scan:GetDescendants()) do if v3:isA("BasePart") then local STW=joint(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() ) v3.Anchored=false v3.Massless = true v3.CanCollide=false v3.Parent = Part1 v3.Locked = true if not v3:FindFirstChild("Destroy") then -- table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name }) else v3:Destroy() end end end Part1.Transparency=1 --Part2:Destroy() end -------- local SToneTexture = Create("Texture")({ Texture = "http://www.roblox.com/asset/?id=1693385655", Color3 = Color3.new(163/255, 162/255, 165/255), }) local function AddStoneTexture(part) coroutine.resume(coroutine.create(function() for i = 0,6,1 do local Tx = SToneTexture:Clone() Tx.Face = i Tx.Parent=part end end)) end New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end local function CreateMesh2(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end local function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end local S = IT("Sound") function CreateSound2(ID, PARENT, VOLUME, PITCH, DOESLOOP) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = S:Clone() NEWSOUND.Parent = PARENT NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID NEWSOUND:play() if DOESLOOP == true then NEWSOUND.Looped = true else repeat wait(1) until NEWSOUND.Playing == false NEWSOUND:remove() end end)) return NEWSOUND end function WACKYEFFECT(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or VT(1,1,1)) local ENDSIZE = (Table.Size2 or VT(0,0,0)) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or C3(1,1,1)) local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart2(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound2(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) end EFFECT.Color = COLOR local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh2("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) elseif TYPE == "Cylinder" then MSH = CreateMesh2("SpecialMesh", EFFECT, "Cylinder", "", "", SIZE, VT(0,0,0)) elseif TYPE == "Block" then MSH = IT("BlockMesh",EFFECT) MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) elseif TYPE == "Cube" then MSH = IT("BlockMesh",EFFECT) MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) elseif TYPE == "Wave" then MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) elseif TYPE == "Slash" then MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) elseif TYPE == "Round Slash" then MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) elseif TYPE == "Swirl" then MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) elseif TYPE == "Skull" then MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) elseif TYPE == "Crystal" then MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) elseif TYPE == "Crown" then MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0)) end if MSH ~= nil then local MOVESPEED = nil if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",TIME/60) else SetTween(EFFECT,{CFrame = CFRAME},"Linear","InOut",0) end wait() SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS},"Linear","InOut",TIME/60) if TYPE == "Block" then SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0) else SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation SetTween(EFFECT,{CFrame=CF(MOVEDIRECTION)},"Linear","InOut",TIME/60) SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",TIME/60) end MSH.Scale = MSH.Scale - GROWTH/TIME SetTween(MSH,{Scale=ENDSIZE},"Linear","InOut",TIME/60) if TYPE == "Wave" then SetTween(MSH,{Offset=VT(0,0,-MSH.Scale.X/8)},"Linear","InOut",TIME/60) end for LOOP = 1, TIME+1 do wait(.05) --SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS/TIME},"Linear","InOut",0) if TYPE == "Block" then -- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0) else -- SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation -- SetTween(EFFECT,{CFrame=CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)},"Linear","InOut",0) -- SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",0) end end game:GetService("Debris"):AddItem(EFFECT, 15) if PLAYSSOUND == false then EFFECT:remove() else SOUND.Stopped:Connect(function() EFFECT:remove() end) end else if PLAYSSOUND == false then EFFECT:remove() else repeat wait() until SOUND.Playing == false EFFECT:remove() end end end)) end ---------------------- --[End Of Functions]-- ---------------------- ------------------ --[Gun]-- ------------------ function CreatePart( Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end ------------------ --[End of Gun]-- ------------------ --------------- --[Particles]-- --------------- local Particle2_1 = Create("ParticleEmitter"){ Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (170/255, 255/255, 255/255)), Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.75,.4),NumberSequenceKeypoint.new(1,1)}), Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,.0)}), Texture = "rbxassetid://241922778", Lifetime = NumberRange.new(0.55,0.95), Rate = 100, VelocitySpread = 180, Rotation = NumberRange.new(0), RotSpeed = NumberRange.new(-200,200), Speed = NumberRange.new(8.0), LightEmission = 1, LockedToPart = false, Acceleration = Vector3.new(0, 0, 0), EmissionDirection = "Top", Drag = 4, Enabled = false } local BEGONE_Particle = Create("ParticleEmitter"){ Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (1, 1, 1)), Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.1,0),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(0.5,.2),NumberSequenceKeypoint.new(1,1)}), Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.15,1.5),NumberSequenceKeypoint.new(.75,1.5),NumberSequenceKeypoint.new(1,0)}), Texture = "rbxassetid://936193661", Lifetime = NumberRange.new(1.5), Rate = 100, VelocitySpread = 0, Rotation = NumberRange.new(0), RotSpeed = NumberRange.new(-10,10), Speed = NumberRange.new(0), LightEmission = .25, LockedToPart = true, Acceleration = Vector3.new(0, -0, 0), EmissionDirection = "Top", Drag = 4, ZOffset = 1, Enabled = false } ---------------------- --[End Of Particles]-- ---------------------- ----------------- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then if h.Health > 0.0001 then h = v else end end end if h == nil then return elseif h ~= nil and h.Health < 0.001 then return elseif h ~= nil and h.Parent:FindFirstChild("Fly away") then return end --gg --local FoundTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") coroutine.resume(coroutine.create(function() if h.Health >9999999 and minim <9999 and Type~= "IgnoreType" and(h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then local FATag = Instance.new("Model",h.Parent) FATag.Name = "Fly away" game:GetService("Debris"):AddItem(FATag, 2.5) for _,v in pairs(h.Parent:children()) do if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then v.Anchored=true end end wait(.25) if h.Parent:FindFirstChildOfClass("Body Colors")then h.Parent:FindFirstChildOfClass("Body Colors"):Destroy() end local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso") coroutine.resume(coroutine.create(function() local YourGone = Instance.new("Part") YourGone.Reflectance = 0 YourGone.Transparency = 1 YourGone.CanCollide = false YourGone.Locked = true YourGone.Anchored=true YourGone.BrickColor = BrickColor.new("Really blue") YourGone.Name = "YourGone" YourGone.Size = Vector3.new() YourGone.Material = "SmoothPlastic" YourGone:BreakJoints() YourGone.Parent = FoundTorso YourGone.CFrame = FoundTorso.CFrame local NewParticle = Instance.new("ParticleEmitter") NewParticle.Parent = YourGone NewParticle.Acceleration = Vector3.new(0,0,0) NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)}) NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0)) NewParticle.Lifetime = NumberRange.new(0.55,0.95) NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)}) NewParticle.Speed = NumberRange.new(0,0.0) NewParticle.ZOffset = 2 NewParticle.Texture = "rbxassetid://243660364" NewParticle.RotSpeed = NumberRange.new(-0,0) NewParticle.Rotation = NumberRange.new(-180,180) NewParticle.Enabled = false game:GetService("Debris"):AddItem(YourGone, 3) for i = 0,2,1 do NewParticle:Emit(1) so("1448044156", FoundTorso,2, 1) h.Parent:BreakJoints() YourGone.CFrame = FoundTorso.CFrame for _,v in pairs(h.Parent:children()) do if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then v.Anchored=false -- v.Material = "Neon" --v.BrickColor = BrickColor.new("Really red") if v:FindFirstChildOfClass("SpecialMesh")then --v:Destroy() end if v:FindFirstChildOfClass("Decal") and v.Name == "face" then -- v:Destroy() end local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) }) vp.Parent = v game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000) end end wait(.2) end wait(.1) NewParticle:Emit(3) so("1448044156", FoundTorso,2, .8) h.Parent:BreakJoints() YourGone.CFrame = FoundTorso.CFrame for _,v in pairs(h.Parent:children()) do if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then v.Anchored=false -- v.Material = "Neon" --v.BrickColor = BrickColor.new("Really red") if v:FindFirstChildOfClass("SpecialMesh")then --v:Destroy() end if v:FindFirstChildOfClass("Decal") and v.Name == "face" then -- v:Destroy() end local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) }) vp.Parent = v game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000) end end end)) wait(.1) end end)) if h ~= nil and hit.Parent ~= Character and hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) game:GetService("Debris"):AddItem(c, 0.5) if HitSound ~= nil and HitPitch ~= nil then so(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil and block.className == "IntValue" and block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end if blocked == false then h.Health = h.Health - Damage ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Color3.new(0,0,0)) else h.Health = h.Health - Damage / 2 ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Color3.new(0,0,0)) end if Type == "Knockdown" then local hum = h hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) wait(.2) HHumanoid.PlatformStand = false end ), hum) local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso") local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,FoundTorso.Position).lookVector * knockback, Parent = hit}) local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 5, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) game:GetService("Debris"):AddItem(bodvol, 2) game:GetService("Debris"):AddItem(rl, 0.125) elseif Type == "Knockdown2" then local hum = h hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) Combo = 1 wait(.2) HHumanoid.PlatformStand = false end ), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback}) local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) game:GetService("Debris"):AddItem(bodvol, 0.2) game:GetService("Debris"):AddItem(rl, 0.2) local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart}) game:GetService("Debris"):AddItem(bodyVelocity2, 0.1) elseif Type == "Normal" then local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso") local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,FoundTorso.Position).lookVector * knockback, Parent = hit}) game:GetService("Debris"):AddItem(bodvol, .1) elseif Type== "Fire" then local HTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") local tags = 0 for _,v2 in next, HTorso:GetChildren() do if v2:IsA("Folder") and v2.Name == "OnFire" then tags=tags+1 end end if tags < 2 then end fireef:Destroy() else-- print("Hit Max") end elseif Type== "Instakill" then coroutine.resume(coroutine.create(function() if (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then local FATag = Instance.new("Model",h.Parent) FATag.Name = "Fly away" game:GetService("Debris"):AddItem(FATag, 2.5) for _,v in pairs(h.Parent:children()) do if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then v.Anchored=true end end wait(.25) if h.Parent:FindFirstChildOfClass("Body Colors")then h.Parent:FindFirstChildOfClass("Body Colors"):Destroy() end local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso") coroutine.resume(coroutine.create(function() local YourGone = Instance.new("Part") YourGone.Reflectance = 0 YourGone.Transparency = 1 YourGone.CanCollide = false YourGone.Locked = true YourGone.Anchored=true YourGone.BrickColor = BrickColor.new("Really blue") YourGone.Name = "YourGone" YourGone.Size = Vector3.new() YourGone.Material = "SmoothPlastic" YourGone:BreakJoints() YourGone.Parent = FoundTorso YourGone.CFrame = FoundTorso.CFrame local NewParticle = Instance.new("ParticleEmitter") NewParticle.Parent = YourGone NewParticle.Acceleration = Vector3.new(0,0,0) NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)}) NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0)) NewParticle.Lifetime = NumberRange.new(0.55,0.95) NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)}) NewParticle.Speed = NumberRange.new(0,0.0) NewParticle.ZOffset = 2 NewParticle.Texture = "rbxassetid://243660364" NewParticle.RotSpeed = NumberRange.new(-0,0) NewParticle.Rotation = NumberRange.new(-180,180) NewParticle.Enabled = false game:GetService("Debris"):AddItem(YourGone, 3) for i = 0,2,1 do NewParticle:Emit(1) so("1448044156", FoundTorso,2, 1) h.Parent:BreakJoints() YourGone.CFrame = FoundTorso.CFrame for _,v in pairs(h.Parent:children()) do if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then v.Anchored=false -- v.Material = "Neon" --v.BrickColor = BrickColor.new("Really red") if v:FindFirstChildOfClass("SpecialMesh")then --v:Destroy() end if v:FindFirstChildOfClass("Decal") and v.Name == "face" then -- v:Destroy() end local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) }) vp.Parent = v game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000) end end wait(.2) end wait(.1) NewParticle:Emit(3) so("1448044156", FoundTorso,2, .8) h.Parent:BreakJoints() YourGone.CFrame = FoundTorso.CFrame for _,v in pairs(h.Parent:children()) do if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then v.Anchored=false -- v.Material = "Neon" --v.BrickColor = BrickColor.new("Really red") if v:FindFirstChildOfClass("SpecialMesh")then --v:Destroy() end if v:FindFirstChildOfClass("Decal") and v.Name == "face" then -- v:Destroy() end local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) }) vp.Parent = v game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000) end end end)) wait(.1) end end)) elseif Type == "HPSteal" then Humanoid.Health = Humanoid.Health + Damage local hum = h hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) Combo = 1 wait(.2) HHumanoid.PlatformStand = false end ), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback}) local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) game:GetService("Debris"):AddItem(bodvol, 0.2) game:GetService("Debris"):AddItem(rl, 0.2) local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart}) game:GetService("Debris"):AddItem(bodyVelocity2, 0.1) elseif Type == "Impale" then CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2) hit.Parent.Humanoid.PlatformStand = true wait(1) hit.Parent.Humanoid.PlatformStand = false elseif Type == "IgnoreType" then elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) game:GetService("Debris"):AddItem(bodyVelocity, 0.1) local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) game:GetService("Debris"):AddItem(bodyVelocity, .1) elseif Type == "Snare" then local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso"))}) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze2" then local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) wait(1.5) Part.Anchored = false end ), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) end ShowDamage = function(Pos, Text, Time, Color) local Rate = 0.033333333333333 if not Pos then local Pos = Vector3.new(0, 0, 0) end local Text = Text or "" local Time = Time or 2 if not Color then local Color = Color3.new(1, 0, 1) end local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui")({Size = UDim2.new(2, 0, 2, 0), Adornee = EffectPart, Parent = EffectPart}) local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = "DMG: "..Text.."", TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) TextLabel.TextTransparency=1 game.Debris:AddItem(EffectPart, Time + 0.1) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = Time / Rate --print(Frames) EffectPart.CFrame=CFrame.new(Pos) wait() TextLabel.TextTransparency=0 SetTween(TextLabel,{TextTransparency=1},"Quad","In",Frames/60) SetTween(TextLabel,{Rotation=math.random(-25,25)},"Elastic","InOut",Frames/60) SetTween(TextLabel,{TextColor3=Color3.new(1,0,0)},"Elastic","InOut",Frames/60) SetTween(EffectPart,{CFrame = CFrame.new(Pos) + Vector3.new(math.random(-5,5), math.random(1,5), math.random(-5,5))},"Linear","InOut",Frames/60) wait(Frames/60) if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end ) end MagniDamage = function(Part, magni, mindam, maxdam, knock, Type2) local Type="" if mememode == true then Type= "Instakill" else Type=Type2 end if Type2 == "NormalKnockdown" then Type= "Knockdown" end for _,c in pairs(workspace:children()) do local hum = c:FindFirstChild("Humanoid") for _,v in pairs(c:children()) do if v:IsA("Humanoid") then hum = v end end if hum ~= nil then local head = c:findFirstChild("Head") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then Damagefunc(Part, head, mindam, maxdam, knock, Type, RootPart, 0.1, "851453784", 1.2) end end end end end function CFMagniDamage(HTCF,magni, mindam, maxdam, knock, Type) local DGP = Instance.new("Part") DGP.Parent = Character DGP.Size = Vector3.new(0.05, 0.05, 0.05) DGP.Transparency = 1 DGP.CanCollide = false DGP.Anchored = true RemoveOutlines(DGP) DGP.Position=DGP.Position + Vector3.new(0,-.1,0) DGP.CFrame = HTCF coroutine.resume(coroutine.create(function() MagniDamage(DGP, magni, mindam, maxdam, knock, Type) end)) game:GetService("Debris"):AddItem(DGP, .05) DGP.Archivable = false end ----------------- function BulletHitEffectSpawn(EffectCF,EffectName) local MainEffectHolder=Instance.new("Part",Effects) MainEffectHolder.Reflectance = 0 MainEffectHolder.Transparency = 1 MainEffectHolder.CanCollide = false MainEffectHolder.Locked = true MainEffectHolder.Anchored=true MainEffectHolder.BrickColor = BrickColor.new("Bright green") MainEffectHolder.Name = "Bullet" MainEffectHolder.Size = Vector3.new(.05,.05,.05) MainEffectHolder.Material = "Neon" MainEffectHolder:BreakJoints() MainEffectHolder.CFrame = EffectCF local EffectAttach=Instance.new("Attachment",MainEffectHolder) game:GetService("Debris"):AddItem(MainEffectHolder, 15) if EffectName == "Explode" then EffectAttach.Orientation = Vector3.new(90,0,0) game:GetService("Debris"):AddItem(MainEffectHolder, 2) end if EffectName == "Spark" then EffectAttach.Orientation = Vector3.new(90,0,0) game:GetService("Debris"):AddItem(MainEffectHolder, 2) end if EffectName == "ShockWave" then EffectAttach.Orientation = Vector3.new(90,0,0) game:GetService("Debris"):AddItem(MainEffectHolder, 2) end if EffectName == "Nuke" then so(923073285,MainEffectHolder,8,2) EffectAttach.Orientation = Vector3.new(0,0,0) local EffectAttach2=Instance.new("Attachment",MainEffectHolder) EffectAttach2.Orientation = Vector3.new(0,0,0) coroutine.resume(coroutine.create(function() for i = 0,2,.025/1.5 do Swait() end end)) game:GetService("Debris"):AddItem(EffectAttach, 10) end end local RJW=weld(RJ.Parent,RJ.Part0,RJ.Part1,RJ.C0) RJW.C1 = RJ.C1 RJW.Name = RJ.Name local NeckW=weld(Neck.Parent,Neck.Part0,Neck.Part1,Neck.C0) NeckW.C1 = Neck.C1 NeckW.Name = Neck.Name --print(WRJ.Parent.Name) local RW=weld(Torso,Torso,RightArm,cf(0,0,0)) local LW=weld(Torso,Torso,LeftArm,cf(0,0,0)) local RH=weld(Torso,Torso,RightLeg,cf(0,0,0)) local LH=weld(Torso,Torso,LeftLeg,cf(0,0,0)) RW.C1 = cn(0, 0.5, 0) LW.C1 = cn(0, 0.5, 0) RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) -------- --(#Torso) SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)},"Quad","InOut",0.1) -------- --(#Head) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)},"Quad","InOut",0.1) -------- --(#Right Arm) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",0.1) -------- --(#Left Arm) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",0.1) -------- --(#Right Leg) SetTween(RH,{C0=CFrame.new(.5, -0.90, 0)},"Quad","InOut",0.1) -------- --(#Left Leg) SetTween(LH,{C0=CFrame.new(-.5, -0.90, 0)},"Quad","InOut",0.1) function AT1() attack=true local dahspeed=1 if attack == true and mememode == true then dahspeed=5 end --/dahspeed SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-40))},"Quad","InOut",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(40))},"Quad","InOut",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",0.2) SetTween(RH,{C0=CFrame.new(.5, -.6, -.4)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(20),math.rad(0),math.rad(20))},"Quad","InOut",0.2) wait(.2/dahspeed) --coroutine.resume(coroutine.create(function() -- so("1428541279", RightArm,1.6, math.random(120,220)/100) CFMagniDamage(RootPart.CFrame*CF(0,-1,-1),7,10,20,20,"Normal") --end)) SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(-40),math.rad(0),math.rad(40))},"Back","Out",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-40))},"Back","Out",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(-30),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(-30),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(120),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-60),math.rad(0),math.rad(-20))},"Back","Out",0.2) wait(.2/dahspeed) attack = false end function AT2() attack=true local dahspeed=1 if attack == true and mememode == true then dahspeed=5 end --/dahspeed SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(60))},"Quad","InOut",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60))},"Quad","InOut",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.2) SetTween(RH,{C0=CFrame.new(.5, -.5, -.4)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2) CFMagniDamage(RootPart.CFrame*CF(0,-0,-1),9,10,15,0,"Normal") wait(.2/dahspeed) SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(-70))},"Back","Out",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(70))},"Back","Out",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(-20),math.rad(-90))},"Back","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Back","Out",0.2) wait(.2/dahspeed) attack = false end function AT3() attack=true local dahspeed=1 if attack == true and mememode == true then dahspeed=5 end --/dahspeed SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(120))},"Quad","In",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-80))},"Quad","InOut",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(20))},"Quad","InOut",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(20),math.rad(-0),math.rad(-0))},"Quad","InOut",0.2) SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2) SetTween(LH,{C0=CFrame.new(-.5, -.8, 0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2) wait(.2/dahspeed) CFMagniDamage(RootPart.CFrame*CF(-2,-.25,-1),9,20,30,10,"Knockdown") SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(20),math.rad(0),math.rad(-0))},"Back","Out",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","Out",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(20),math.rad(-0),math.rad(-0))},"Back","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(-40),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2) wait(.2/dahspeed) attack = false end function AT4() attack=true local dahspeed=1 if attack == true and mememode == true then dahspeed=5 end --/dahspeed SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(-80))},"Quad","InOut",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(80))},"Quad","InOut",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(-20),math.rad(-70),math.rad(-90))},"Quad","InOut",0.2) SetTween(RH,{C0=CFrame.new(.5, -1, -.0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2) SetTween(LH,{C0=CFrame.new(-.5, -.5, -0.4)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2) CFMagniDamage(RootPart.CFrame*CF(0,-0,-1),9,30,45,0,"Normal") so("3051417237", LeftArm,3, math.random(100,155)/100) wait(0.2/dahspeed) SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(20),math.rad(0),math.rad(45))},"Back","Out",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(-45))},"Back","Out",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(-0),math.rad(-90))},"Back","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-10),math.rad(0),math.rad(0))},"Back","Out",0.2) wait(.2/dahspeed) attack = false end function AT5() attack=true local dahspeed=1 if attack == true and mememode == true then dahspeed=5 end --/dahspeed SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(80))},"Quad","InOut",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-80))},"Quad","InOut",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(-20),math.rad(70),math.rad(90))},"Quad","InOut",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-90))},"Quad","InOut",0.2) SetTween(RH,{C0=CFrame.new(.5, -.5, -0.4)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, -0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2) CFMagniDamage(RootPart.CFrame*CF(0,-0,-1),9,30,45,0,"Normal") so("3051417237", RightArm,3, math.random(100,155)/80) wait(0.2/dahspeed) SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(20),math.rad(0),math.rad(-45))},"Back","Out",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(45))},"Back","Out",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","Out",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(-0),math.rad(0))},"Back","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(-10),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2) wait(.2/dahspeed) attack = false end function AT6() attack=true local dahspeed=1 if attack == true and mememode == true then dahspeed=5 end --/dahspeed SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,-.3)*angles(math.rad(45),math.rad(0),math.rad(0))},"Quad","Out",0.3) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","Out",0.3) SetTween(RW,{C0=CFrame.new(1.1 , 0.5, -.3)*angles(math.rad(20),math.rad(115),math.rad(90))},"Quad","In",0.15) SetTween(LW,{C0=CFrame.new(-1.1, 0.5, -.3)*angles(math.rad(20),math.rad(-115),math.rad(-90))},"Quad","In",0.15) SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(-60),math.rad(0),math.rad(0))},"Quad","Out",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(60),math.rad(0),math.rad(0))},"Quad","Out",0.3) so("3051417237", Torso,3, math.random(140,185)/80) CFMagniDamage(RootPart.CFrame*CF(-1.4,-0,-1),9,40,55,10,"Knockdown") CFMagniDamage(RootPart.CFrame*CF(1.4,-0,-1),9,40,55,10,"Knockdown") wait(0.175/dahspeed) SetTween(RJW,{C0=RootCF*CFrame.new(0,-1.7,-.4)*angles(math.rad(45),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","Out",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-90))},"Back","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(65),math.rad(0),math.rad(0))},"Back","Out",0.2) wait(.2/dahspeed) attack = false end function AT7() attack=true local dahspeed=1 if attack == true and mememode == true then dahspeed=5 end --/dahspeed so("3051417237", Torso,3, .8) coroutine.resume(coroutine.create(function() for i = 1,2 do Swait(3) so("3051417087", RightArm,3, math.random(100,155)/100) end end)) for i =1,10,1 do SetTween(RJW,{C0=RootCF*CFrame.new(0,-1.7+.17*i,-.4)*angles(math.rad(25-5*i),math.rad(0),math.rad(36*i))},"Quad","Out",0.1) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.2) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(180),math.rad(0),math.rad(90))},"Quad","Out",0.2) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-90))},"Quad","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(-25),math.rad(0),math.rad(0))},"Quad","Out",0.2) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(25),math.rad(0),math.rad(0))},"Quad","Out",0.2) CFMagniDamage(RootPart.CFrame*CF(1.4,-0,-1+.17*i),9,10,15,10,"Knockdown") Swait() end attack = false end function joke() end attack = false print("aaaaaaaaaaaaaaaaaa") Humanoid.JumpPower = 60 Humanoid.WalkSpeed=16 function ClickCombo() if Anim == "Fall" or Anim == "Jump" then if Combo == 0 then --DownAT() end else if agresive == false then if Combo == 0 then AT1() Combo = 1 elseif Combo == 1 then AT2() Combo = 2 elseif Combo == 2 then AT3() Combo = 0 elseif Combo == 3 then Combo = 0 ClickCombo() end else if Combo == 0 then AT4() Combo = 1 elseif Combo == 1 then AT5() Combo = 2 elseif Combo == 2 then AT6() Combo = 3 elseif Combo == 3 then AT7() Combo = 0 end end end end local Hold = false Button1DownF=function() Hold= true while Hold == true do if attack == false then ClickCombo() else end Swait() end end Button1UpF=function() if Hold==true then Hold = false end end KeyDownF=function(key) if key == "r" and attack == false and pantdown == false then attack = true local laying = true coroutine.wrap(function() while laying == true do SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-2.20)*angles(math.rad(75),math.rad(5* math.cos(sine / 8 )),math.rad(5* math.cos(sine / 8 )))},"Linear","InOut",0.1) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-40),math.rad(15* math.sin(sine / 8 )),math.rad(0))},"Linear","InOut",0.1) SetTween(RW,{C0=CFrame.new(1.0 , 0.5, -.4)*angles(math.rad(160),math.rad(5* math.cos(sine / 8 )),math.rad(-50+5* math.cos(sine / 8 )))},"Linear","Out",0.1) SetTween(LW,{C0=CFrame.new(-1.0, 0.5, -.4)*angles(math.rad(160),math.rad(5* math.cos(sine / 8 )),math.rad(40+5* math.cos(sine / 8 )))},"Linear","Out",0.1) SetTween(RH,{C0=CFrame.new(.5, -.9-.1* math.cos(sine / 8 ), -.4+.4* math.cos(sine / 8 ))*angles(math.rad(-50+35* math.cos(sine / 8 )),math.rad(5* math.cos(sine / 8 )),math.rad(-15* math.cos(sine / 8 )))},"Linear","InOut",0.1) SetTween(LH,{C0=CFrame.new(-.5, -.9+.1* math.cos(sine / 8 ), -.4-.4* math.cos(sine / 8 ))*angles(math.rad(-50-35* math.cos(sine / 8 )),math.rad(5* math.cos(sine / 8 )),math.rad(-15* math.cos(sine / 8 )))},"Linear","InOut",0.1) Swait() if (Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude > .5 then laying = false end end end)() repeat Swait() until laying == false attack = false end if key == "0" then if isrunning == false then isrunning=true end end if key == "m" then if playsong == true then playsong = false s2:pause() elseif playsong == false then playsong = true s2:resume() end end if key == "n" and mememode == false then CurId = CurId + 1 if CurId > 6 then CurId = 1 end warn("now playing song Nr"..CurId) if CurId == 1 then lastid= "http://www.roblox.com/asset/?id=1840684529 " elseif CurId == 2 then lastid= "http://www.roblox.com/asset/?id=1848354536" elseif CurId == 3 then lastid= "http://www.roblox.com/asset/?id=9045766377" elseif CurId == 4 then lastid= "http://www.roblox.com/asset/?id=9047105533" elseif CurId == 5 then lastid= "http://www.roblox.com/asset/?id=1841979451" elseif CurId == 6 then lastid= "http://www.roblox.com/asset/?id=1837768517" end lastsongpos = 0 s2.TimePosition = lastsongpos end end mouse.KeyDown:connect(KeyDownF) Anim = "Walk" coroutine.wrap(function() while true do if MeHasDied then break end inairvel=((Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude)*1 --forWRL if inairvel > 30 then inairvel=30 end inairvel=inairvel/50*2 Swait() if attack == false then if Anim == "Jump" then change = 0.60*2 SetTween(RJW,{C0=RootCF* cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(-6.5 - 1.5 * math.cos(sine / 8))+(inairvel*forWFB)/2, math.rad(0)-(inairvel*forWRL)/2, math.rad(0))},"Quad","Out",0.25) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25) SetTween(RW,{C0=cf(1.4 + .05 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(140 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(8 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2) SetTween(LW,{C0=cf(-1.4 + .05 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(140 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-8 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075) SetTween(LH,{C0=CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075) elseif Anim == "Fall" then change = 0.60*2 SetTween(RJW,{C0=RootCF*cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.5 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(5.5 - 1.5 * math.cos(sine / 8))-(inairvel*forWFB)/2, math.rad(0)+(inairvel*forWRL)/2, math.rad(0))},"Quad","Out",0.35) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25) SetTween(RW,{C0=cf(1.4 + .05 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(105 - 2 * math.cos(sine / 8 )), math.rad(-15), math.rad(80 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2) SetTween(LW,{C0=cf(-1.4 + .05 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(105 - 2 * math.cos(sine / 8 )), math.rad(15), math.rad(-80 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1) SetTween(LH,{C0=CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1) elseif Anim == "Idle" then local dahspeed=1 if attack == true and mememode == true then dahspeed=5 end if agresive == false then change = (0.60*1.75)*dahspeed Humanoid.JumpPower = 60 Humanoid.WalkSpeed=16 local ADNum = 0 SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.0395 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(1.5 - 1 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1) SetTween(NeckW,{C0=NeckCF*angles(math.rad(6.5 - 3.5 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(20 - 6.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1) SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(0 + 3 * math.sin(sine / 8 )), math.rad(-5), math.rad(4 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2) SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(0 + 3 * math.sin(sine / 8 )), math.rad(5), math.rad(-4 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(1.5 - 1 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1) SetTween(LH,{C0=CFrame.new(-.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(1.5 - 1 * math.cos(sine / 8)),math.rad(20),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1) else change = (0.60*1.75)*dahspeed Humanoid.JumpPower = 60 Humanoid.WalkSpeed=16 local ADNum = 0 SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.0395 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(10.5 - 1 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-5))},"Quad","InOut",0.1) SetTween(NeckW,{C0=NeckCF*angles(math.rad(-6.5 - 3.5 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(5 - 6.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1) SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(10 + 3 * math.sin(sine / 8 )), math.rad(25), math.rad(40 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2) SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(10 + 3 * math.sin(sine / 8 )), math.rad(-25), math.rad(-40 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2) SetTween(RH,{C0=CFrame.new(.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(20.5 - 1 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1) SetTween(LH,{C0=CFrame.new(-.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(1.5 - 1 * math.cos(sine / 8)),math.rad(20),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1) end elseif Anim == "Walk" then if agresive == false then local speed=1.0 if mememode == true then speed=4 end change = 2.4*speed Humanoid.JumpPower = 60*speed Humanoid.WalkSpeed=16*speed local RH2 = cf(-forWRL/7 * math.cos(sine / 8 ),0,forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(-forWFB*30) * math.cos(sine / 8 ),0,math.rad(-forWRL*30) * math.cos(sine / 8 )) local LH2 = cf(forWRL/7 * math.cos(sine / 8 ),0,-forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(forWFB*30) * math.cos(sine / 8 ),0,math.rad(forWRL*30) * math.cos(sine / 8 )) SetTween(RJW,{C0=RootCF*CFrame.new(0, 0 , -0.05 + 0.055 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad((forWFB*2 - forWFB * math.cos(sine / 4))*7), math.rad((-forWRL*2 - -forWRL * math.cos(sine / 4))*5) , math.rad(8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 4)) * angles(math.rad((-forWFB*1 - -forWFB * math.cos(sine / 4))*7), math.rad((forWRL*2 - forWRL * math.cos(sine / 4))*3.5), math.rad(-forWRL*45+-8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + forWRL/50* math.cos(sine / 8), 0) * angles(math.rad(0 + forWFB*15 * math.cos(sine / 8 )), math.rad(0), math.rad(8 + forWRL*5 * math.cos(sine / 8)))},"Linear","Out",WalkAnimMove/speed) SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + forWRL/50 * math.cos(sine / 8), 0) * angles(math.rad(0 - forWFB*15 * math.cos(sine / 8 )), math.rad(0), math.rad(-8 - forWRL*5 * math.cos(sine / 8 )))},"Linear","Out",WalkAnimMove/speed) SetTween(RH,{C0=CFrame.new(.5, -0.85+ .15 * math.sin(sine / 8 ), -.15+.15* math.cos(sine / 8 ))*RH2 * CFrame.Angles(math.rad(0 - 5 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) SetTween(LH,{C0=CFrame.new(-.5, -0.85- .15 * math.sin(sine / 8 ), -.15-.15* math.cos(sine / 8 ))*LH2 * CFrame.Angles(math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) else local speed=1.6 if mememode == true then speed=4 end change = 2.5*speed Humanoid.JumpPower = 60*speed Humanoid.WalkSpeed=22*speed local RH2 = cf(-forWRL/7 * math.cos(sine / 8 ),0,forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(forWFB*89) * math.cos(sine / 8 ),mr(-forWRL*55/2* math.cos(sine / 8 )),math.rad(forWRL*55/1 * math.cos(sine / 8 ))) local LH2 = cf(forWRL/7 * math.sin(sine / 8 ),0,-forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(forWFB*89) * math.cos(sine / 8 ),mr(forWRL*55/2* math.sin(sine / 8 )),math.rad(-forWRL*55/1* math.sin(sine / 8 )) ) SetTween(RJW,{C0=RootCF*CFrame.new(forWRL*1 * math.sin(sine / 8), forWFB*1 * math.sin(sine / 8) , -0.5 - 0.255 * math.cos(sine / 8) + -math.sin(sine / 8) / 8) * angles(math.rad(85+( forWFB * math.cos(sine / 8))*20), math.rad(( -forWRL * math.cos(sine / 4))*1) , math.rad((-forWRL * math.cos(sine / 8))*10))},"Linear","InOut",WalkAnimMove/speed) SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 4)) * angles(math.rad(-20+(-forWFB*1 - -forWFB * math.cos(sine / 4))*5), math.rad((forWRL*2 - forWRL * math.cos(sine / 4))*3.5), math.rad(-forWRL*45+-8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) SetTween(RW,{C0=cf(1.0 + .0 * math.cos(sine / 8) , .5-forWFB*0.5* math.sin(sine / 8), -.4) * angles(math.rad(95 - forWFB*75 * math.sin(sine / 8 )), math.rad(0), math.rad(-8+(-forWRL*55* math.sin(sine / 8 )) + 10 * math.cos(sine / 8)))},"Linear","Out",WalkAnimMove/speed) SetTween(LW,{C0=cf(-1.0 + .0 * math.cos(sine / 8), .5-forWFB*0.5* math.sin(sine / 8), -.4) * angles(math.rad(95 - forWFB*75 * math.sin(sine / 8 )), math.rad(0), math.rad(8+(forWRL*55* math.cos(sine / 8 )) - 10 * math.cos(sine / 8 )))},"Linear","Out",WalkAnimMove/speed) SetTween(RH,{C0=CFrame.new(.5, -0.85- .25 * math.sin(sine / 8 ), -.15-.25* math.sin(sine / 8 ))*RH2 * CFrame.Angles(math.rad(60 - 5 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) SetTween(LH,{C0=CFrame.new(-.5, -0.85- .25 * math.sin(sine / 8 ), -.15-.25* math.sin(sine / 8 ))*LH2 * CFrame.Angles(math.rad(60 - 5 * math.sin(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.sin(sine / 8)))},"Linear","InOut",WalkAnimMove/speed) end elseif Anim == "Sit" then SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1) SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1) SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1) SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1) SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1) SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1) end end end end)() coroutine.resume(coroutine.create(function() while Humanoid.Health>0.001 do if MeHasDied then break end sine = sine + change hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if Character:FindFirstChild("Sound") then Character:FindFirstChild("Sound"):Destroy() end local torvel = (Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude local velderp = RootPart.Velocity.y if RootPart.Velocity.y > 1 and hitfloor == nil then Anim = "Jump" elseif RootPart.Velocity.y < -1 and hitfloor == nil then Anim = "Fall" elseif Humanoid.Sit == true then Anim = "Sit" elseif torvel < .5 and hitfloor ~= nil then Anim = "Idle" elseif torvel > .5 and hitfloor ~= nil then Anim = "Walk" else Anim = "" end local Ccf=RootPart.CFrame --warn(Humanoid.MoveDirection*RootPart.CFrame.lookVector) local Walktest1 = Humanoid.MoveDirection*Ccf.LookVector local Walktest2 = Humanoid.MoveDirection*Ccf.RightVector --warn(Walktest1.Z.."/"..Walktest1.X) --warn(Walktest2.Z.."/"..Walktest2.X) forWFB = Walktest1.X+Walktest1.Z forWRL = Walktest2.X+Walktest2.Z --print(Humanoid.MoveDirection) --warn(Torso.CFrame.lookVector) coroutine.resume(coroutine.create(function() if s2.Parent == nil or s2 == nil then s2 = s2c:Clone() s2.Parent = Torso s2.Name = "BGMusic" -- s2.SoundId = lastid s2.Pitch = 1 s2.Volume = 1.5 s2.Looped = true s2.archivable = false s2.TimePosition = lastsongpos if playsong == true then s2:play() elseif playsong == false then s2:stop() end else lastsongpos=s2.TimePosition s2.Pitch = 1 s2.Volume = 1.5 s2.Looped = true s2.SoundId = lastid s2.EmitterSize = 30 end end)) Swait() end end)) local speaker = game.Players.LocalPlayer workspace.CurrentCamera:Destroy() wait(0.1) repeat wait() until speaker.Character ~= nil workspace.CurrentCamera.CameraSubject = speaker.Character:FindFirstChildWhichIsA('Humanoid') workspace.CurrentCamera.CameraType = Enum.CameraType.Custom speaker.CameraMinZoomDistance = 0.5 speaker.CameraMaxZoomDistance = 400 speaker.CameraMode = Enum.CameraMode.Classic speaker.Character.Head.Anchored = false local ScreenGui = Instance.new("ScreenGui") local ImageButton1 = Instance.new("ImageButton") local ImageButton2 = Instance.new("ImageButton") -- Parent the ScreenGui to the Player's PlayerGui ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- Set properties for the first ImageButton ImageButton1.Parent = ScreenGui ImageButton1.Size = UDim2.new(0, 50, 0, 50) -- Small size (50x50 pixels) ImageButton1.Position = UDim2.new(1, -60, 0.1, 0) -- Positioned near the top, not too high ImageButton1.AnchorPoint = Vector2.new(1, 0) -- Anchor to the top-right corner of the button ImageButton1.Image = "rbxassetid://12159177184" -- First image ID ImageButton1.BackgroundTransparency = 1 -- Make the background transparent -- Set properties for the second ImageButton ImageButton2.Parent = ScreenGui ImageButton2.Size = UDim2.new(0, 50, 0, 50) -- Small size (50x50 pixels) ImageButton2.Position = UDim2.new(1, -60, 0.3, 0) -- Positioned below the first button ImageButton2.AnchorPoint = Vector2.new(1, 0) -- Anchor to the top-right corner of the button ImageButton2.Image = "rbxassetid://14139670222" -- Second image ID ImageButton2.BackgroundTransparency = 1 -- Make the background transparent -- Function to simulate pressing the "N" key for the first button local function simulateKeyPress1() local VirtualInputManager = game:GetService("VirtualInputManager") VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.N, false, game) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.N, false, game) end local function simulateKeyPress2() local VirtualInputManager = game:GetService("VirtualInputManager") VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.R, false, game) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.R, false, game) end ImageButton1.MouseButton1Click:Connect(simulateKeyPress1) -- Connect the click event to the second button ImageButton2.MouseButton1Click:Connect(simulateKeyPress2) end) loadstring(game:HttpGet("https://github.com/ltseverydayyou/uuuuuuu/blob/main/shiftlock?raw=true"))()