# scrcpy for developers ## Overview This application is composed of two parts: - the server (`scrcpy-server`), to be executed on the device, - the client (the `scrcpy` binary), executed on the host computer. The client is responsible to push the server to the device and start its execution. The client and the server establish communication using separate sockets for video, audio and controls. Any of them may be disabled (but not all), so there are 1, 2 or 3 socket(s). The server initially sends the device name on the first socket (it is used for the scrcpy window title), then each socket is used for its own purpose. All reads and writes are performed from a dedicated thread for each socket, both on the client and on the server. If video is enabled, then the server sends a raw video stream (H.264 by default) of the device screen, with some additional headers for each packet. The client decodes the video frames, and displays them as soon as possible, without buffering (unless `--display-buffer=delay` is specified) to minimize latency. The client is not aware of the device rotation (which is handled by the server), it just knows the dimensions of the video frames it receives. Similarly, if audio is enabled, then the server sends a raw audio stream (OPUS by default) of the device audio output (or the microphone if `--audio-source=mic` is specified), with some additional headers for each packet. The client decodes the stream, attempts to keep a minimal latency by maintaining an average buffering. The [blog post][scrcpy2] of the scrcpy v2.0 release gives more details about the audio feature. If control is enabled, then the client captures relevant keyboard and mouse events, that it transmits to the server, which injects them to the device. This is the only socket which is used in both direction: input events are sent from the client to the device, and when the device clipboard changes, the new content is sent from the device to the client to support seamless copy-paste. [scrcpy2]: https://blog.rom1v.com/2023/03/scrcpy-2-0-with-audio/ Note that the client-server roles are expressed at the application level: - the server _serves_ video and audio streams, and handle requests from the client, - the client _controls_ the device through the server. However, by default (when `--force-adb-forward` is not set), the roles are reversed at the network level: - the client opens a server socket and listen on a port before starting the server, - the server connects to the client. This role inversion guarantees that the connection will not fail due to race conditions without polling. ## Server ### Privileges Capturing the screen requires some privileges, which are granted to `shell`. The server is a Java application (with a [`public static void main(String... args)`][main] method), compiled against the Android framework, and executed as `shell` on the Android device. [main]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Server.java#L193 To run such a Java application, the classes must be [_dexed_][dex] (typically, to `classes.dex`). If `my.package.MainClass` is the main class, compiled to `classes.dex`, pushed to the device in `/data/local/tmp`, then it can be run with: adb shell CLASSPATH=/data/local/tmp/classes.dex app_process / my.package.MainClass _The path `/data/local/tmp` is a good candidate to push the server, since it's readable and writable by `shell`, but not world-writable, so a malicious application may not replace the server just before the client executes it._ Instead of a raw _dex_ file, `app_process` accepts a _jar_ containing `classes.dex` (e.g. an [APK]). For simplicity, and to benefit from the gradle build system, the server is built to an (unsigned) APK (renamed to `scrcpy-server.jar`). [dex]: https://en.wikipedia.org/wiki/Dalvik_(software) [apk]: https://en.wikipedia.org/wiki/Android_application_package ### Hidden methods Although compiled against the Android framework, [hidden] methods and classes are not directly accessible (and they may differ from one Android version to another). They can be called using reflection though. The communication with hidden components is provided by [_wrappers_ classes][wrappers] and [aidl]. [hidden]: https://stackoverflow.com/a/31908373/1987178 [wrappers]: https://github.com/Genymobile/scrcpy/tree/master/server/src/main/java/com/genymobile/scrcpy/wrappers [aidl]: https://github.com/Genymobile/scrcpy/tree/master/server/src/main/aidl ### Execution The server is started by the client basically by executing the following commands: ```bash adb push scrcpy-server /data/local/tmp/scrcpy-server.jar adb forward tcp:27183 localabstract:scrcpy adb shell CLASSPATH=/data/local/tmp/scrcpy-server.jar app_process / com.genymobile.scrcpy.Server 2.1 ``` The first argument (`2.1` in the example) is the client scrcpy version. The server fails if the client and the server do not have the exact same version. The protocol between the client and the server may change from version to version (see [protocol](#protocol) below), and there is no backward or forward compatibility (there is no point to use different client and server versions). This check allows to detect misconfiguration (running an older or newer server by mistake). It is followed by any number of arguments, in the form of `key=value` pairs. Their order is irrelevant. The possible keys and associated value types can be found in the [server][server-options] and [client][client-options] code. [server-options]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Options.java#L181 [client-options]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/server.c#L226 For example, if we execute `scrcpy -m1920 --no-audio`, then the server execution will look like this: ```bash # scid is a random number to identify different clients running on the same device adb shell CLASSPATH=/data/local/tmp/scrcpy-server.jar app_process / com.genymobile.scrcpy.Server 2.1 scid=12345678 log_level=info audio=false max_size=1920 ``` ### Components When executed, its [`main()`][main] method is executed (on the "main" thread). It parses the arguments, establishes the connection with the client and starts the other "components": - the **video** streamer: it captures the video screen and send encoded video packets on the _video_ socket (from the _video_ thread). - the **audio** streamer: it uses several threads to capture raw packets, submits them to encoding and retrieve encoded packets, which it sends on the _audio_ socket. - the **controller**: it receives _control messages_ (typically input events) on the _control_ socket from one thread, and sends _device messages_ (e.g. to transmit the device clipboard content to the client) on the same _control socket_ from another thread. Thus, the _control_ socket is used in both directions (contrary to the _video_ and _audio_ sockets). ### Screen video encoding The encoding is managed by [`ScreenEncoder`]. The video is encoded using the [`MediaCodec`] API. The codec encodes the content of a `Surface` associated to the display, and writes the encoding packets to the client (on the _video_ socket). [`ScreenEncoder`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java [`MediaCodec`]: https://developer.android.com/reference/android/media/MediaCodec.html On device rotation (or folding), the encoding session is [reset] and restarted. New frames are produced only when changes occur on the surface. This avoids to send unnecessary frames, but by default there might be drawbacks: - it does not send any frame on start if the device screen does not change, - after fast motion changes, the last frame may have poor quality. Both problems are [solved][repeat] by the flag [`KEY_REPEAT_PREVIOUS_FRAME_AFTER`][repeat-flag]. [reset]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L179 [rotation]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L90 [repeat]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L246-L247 [repeat-flag]: https://developer.android.com/reference/android/media/MediaFormat.html#KEY_REPEAT_PREVIOUS_FRAME_AFTER ### Audio encoding Similarly, the audio is [captured] using an [`AudioRecord`], and [encoded] using the [`MediaCodec`] asynchronous API. More details are available on the [blog post][scrcpy2] introducing the audio feature. [captured]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/AudioCapture.java [encoded]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/AudioEncoder.java [`AudioRecord`]: https://developer.android.com/reference/android/media/AudioRecord ### Input events injection _Control messages_ are received from the client by the [`Controller`] (run in a separate thread). There are several types of input events: - keycode (cf [`KeyEvent`]), - text (special characters may not be handled by keycodes directly), - mouse motion/click, - mouse scroll, - other commands (e.g. to switch the screen on or to copy the clipboard). Some of them need to inject input events to the system. To do so, they use the _hidden_ method [`InputManager.injectInputEvent()`] (exposed by the [`InputManager` wrapper][inject-wrapper]). [`Controller`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Controller.java [`KeyEvent`]: https://developer.android.com/reference/android/view/KeyEvent.html [`MotionEvent`]: https://developer.android.com/reference/android/view/MotionEvent.html [`InputManager.injectInputEvent()`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L34 [inject-wrapper]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L27 ## Client The client relies on [SDL], which provides cross-platform API for UI, input events, threading, etc. The video and audio streams are decoded by [FFmpeg]. [SDL]: https://www.libsdl.org [ffmpeg]: https://ffmpeg.org/ ### Initialization The client parses the command line arguments, then [runs one of two code paths][run]: - scrcpy in "normal" mode ([`scrcpy.c`]) - scrcpy in [OTG mode](otg.md) ([`scrcpy_otg.c`]) [run]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/main.c#L81-L82 [`scrcpy.c`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/scrcpy.c#L292-L293 [`scrcpy_otg.c`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/usb/scrcpy_otg.c#L51-L52 In the remaining of this document, we assume that the "normal" mode is used (read the code for the OTG mode). On startup, the client: - opens the _video_, _audio_ and _control_ sockets; - pushes and starts the server on the device; - initializes its components (demuxers, decoders, recorder…). ### Video and audio streams Depending on the arguments passed to `scrcpy`, several components may be used. Here is an overview of the video and audio components: ``` V4L2 sink / decoder / \ VIDEO -------------> demuxer display \ recorder / AUDIO -------------> demuxer \ decoder --- audio player ``` The _demuxer_ is responsible to extract video and audio packets (read some header, split the video stream into packets at correct boundaries, etc.). The demuxed packets may be sent to a _decoder_ (one per stream, to produce frames) and to a recorder (receiving both video and audio stream to record a single file). The packets are encoded on the device (by `MediaCodec`), but when recording, they are _muxed_ (asynchronously) into a container (MKV or MP4) on the client side. Video frames are sent to the screen/display to be rendered in the scrcpy window. They may also be sent to a [V4L2 sink](v4l2.md). Audio "frames" (an array of decoded samples) are sent to the audio player. ### Controller The _controller_ is responsible to send _control messages_ to the device. It runs in a separate thread, to avoid I/O on the main thread. On SDL event, received on the main thread, the _input manager_ creates appropriate _control messages_. It is responsible to convert SDL events to Android events. It then pushes the _control messages_ to a queue hold by the controller. On its own thread, the controller takes messages from the queue, that it serializes and sends to the client. ## Protocol The protocol between the client and the server must be considered _internal_: it may (and will) change at any time for any reason. Everything may change (the number of sockets, the order in which the sockets must be opened, the data format on the wire…) from version to version. A client must always be run with a matching server version. This section documents the current protocol in scrcpy v2.1. ### Connection Firstly, the client sets up an adb tunnel: ```bash # By default, a reverse redirection: the computer listens, the device connects adb reverse localabstract:scrcpy_ tcp:27183 # As a fallback (or if --force-adb forward is set), a forward redirection: # the device listens, the computer connects adb forward tcp:27183 localabstract:scrcpy_ ``` (`` is a 31-bit random number, so that it does not fail when several scrcpy instances start "at the same time" for the same device.) Then, up to 3 sockets are opened, in that order: - a _video_ socket - an _audio_ socket - a _control_ socket Each one may be disabled (respectively by `--no-video`, `--no-audio` and `--no-control`, directly or indirectly). For example, if `--no-audio` is set, then the _video_ socket is opened first, then the _control_ socket. On the _first_ socket opened (whichever it is), if the tunnel is _forward_, then a [dummy byte] is sent from the device to the client. This allows to detect a connection error (the client connection does not fail as long as there is an adb forward redirection, even if nothing is listening on the device side). Still on this _first_ socket, the device sends some [metadata][device meta] to the client (currently only the device name, used as the window title, but there might be other fields in the future). [dummy byte]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/DesktopConnection.java#L93 [device meta]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/DesktopConnection.java#L151 You can read the [client][client-connection] and [server][server-connection] code for more details. [client-connection]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/server.c#L465-L466 [server-connection]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/DesktopConnection.java#L63 Then each socket is used for its intended purpose. ### Video and audio On the _video_ and _audio_ sockets, the device first sends some [codec metadata]: - On the _video_ socket, 12 bytes: - the codec id (`u32`) (H264, H265 or AV1) - the initial video width (`u32`) - the initial video height (`u32`) - On the _audio_ socket, 4 bytes: - the codec id (`u32`) (OPUS, AAC or RAW) [codec metadata]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Streamer.java#L33-L51 Then each packet produced by `MediaCodec` is sent, prefixed by a 12-byte [frame header]: - config packet flag (`u1`) - key frame flag (`u1`) - PTS (`u62`) - packet size (`u32`) Here is a schema describing the frame header: ``` [. . . . . . . .|. . . .]. . . . . . . . . . . . . . . ... <-------------> <-----> <-----------------------------... PTS packet raw packet size <---------------------> frame header The most significant bits of the PTS are used for packet flags: byte 7 byte 6 byte 5 byte 4 byte 3 byte 2 byte 1 byte 0 CK...... ........ ........ ........ ........ ........ ........ ........ ^^<-------------------------------------------------------------------> || PTS | `- key frame `-- config packet ``` [frame header]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Streamer.java#L83 ### Controls Controls messages are sent via a custom binary protocol. The only documentation for this protocol is the set of unit tests on both sides: - `ControlMessage` (from client to device): [serialization](https://github.com/Genymobile/scrcpy/blob/master/app/tests/test_control_msg_serialize.c) | [deserialization](https://github.com/Genymobile/scrcpy/blob/master/server/src/test/java/com/genymobile/scrcpy/ControlMessageReaderTest.java) - `DeviceMessage` (from device to client) [serialization](https://github.com/Genymobile/scrcpy/blob/master/server/src/test/java/com/genymobile/scrcpy/DeviceMessageWriterTest.java) | [deserialization](https://github.com/Genymobile/scrcpy/blob/master/app/tests/test_device_msg_deserialize.c) ## Standalone server Although the server is designed to work for the scrcpy client, it can be used with any client which uses the same protocol. For simplicity, some [server-specific options] have been added to produce raw streams easily: - `send_device_meta=false`: disable the device metata (in practice, the device name) sent on the _first_ socket - `send_frame_meta=false`: disable the 12-byte header for each packet - `send_dummy_byte`: disable the dummy byte sent on forward connections - `send_codec_meta`: disable the codec information (and initial device size for video) - `raw_stream`: disable all the above [server-specific options]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Options.java#L309-L329 Concretely, here is how to expose a raw H.264 stream on a TCP socket: ```bash adb push scrcpy-server-v2.1 /data/local/tmp/scrcpy-server-manual.jar adb forward tcp:1234 localabstract:scrcpy adb shell CLASSPATH=/data/local/tmp/scrcpy-server-manual.jar \ app_process / com.genymobile.scrcpy.Server 2.1 \ tunnel_forward=true audio=false control=false cleanup=false \ raw_stream=true max_size=1920 ``` As soon as a client connects over TCP on port 1234, the device will start streaming the video. For example, VLC can play the video (although you will experience a very high latency, more details [here][vlc-0latency]): ``` vlc -Idummy --demux=h264 --network-caching=0 tcp://localhost:1234 ``` [vlc-0latency]: https://code.videolan.org/rom1v/vlc/-/merge_requests/20 ## Hack For more details, go read the code! If you find a bug, or have an awesome idea to implement, please discuss and contribute ;-) ### Debug the server The server is pushed to the device by the client on startup. To debug it, enable the server debugger during configuration: ```bash meson setup x -Dserver_debugger=true # or, if x is already configured meson configure x -Dserver_debugger=true ``` If your device runs Android 8 or below, set the `server_debugger_method` to `old` in addition: ```bash meson setup x -Dserver_debugger=true -Dserver_debugger_method=old # or, if x is already configured meson configure x -Dserver_debugger=true -Dserver_debugger_method=old ``` Then recompile. When you start scrcpy, it will start a debugger on port 5005 on the device. Redirect that port to the computer: ```bash adb forward tcp:5005 tcp:5005 ``` In Android Studio, _Run_ > _Debug_ > _Edit configurations..._ On the left, click on `+`, _Remote_, and fill the form: - Host: `localhost` - Port: `5005` Then click on _Debug_.