Genepiby Geode-solutions

Automatic generation of N-API wrapper from a C++ library

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--- ## Introduction `genepi` is a C++11 library providing a complete set of macros to generate a Node.js addon from your C++ code using N-API. `genepi` works with [cmake-js](https://github.com/cmake-js/cmake-js) (a Node.js native addon of [CMake](https://cmake.org/)) as build system. CMake is largely used in the C++ community, here are some arguments to why CMake is a great build system for Node.js addons: [link](https://github.com/cmake-js/cmake-js#why-cmake). `genepi` is **MIT licensed** and based on templates and macros inspired by [nbind](https://github.com/charto/nbind) but using N-API. ## Features `genepi` allows you to: - Use your C++ API from JavaScript without any extra effort. - From **Node.js** and **Electron**, - On Linux, macOS and Windows, - Without changes to your C++ code. Simply add a separate short description at the end. - Distribute **native** code binary. In more detail: - Export C++ classes, even ones not visible from other files. - Export multiple C++ inheritances, even between several libraries. - Export C++ methods simply by mentioning their names. - Auto-detect argument and return types from C++ declarations. - [Automatically convert types](#type-conversion) and data structures between languages. - Call C++ methods from JavaScript with type checking. - Pass instances of compatible classes by value between languages (through the C++ stack). ## Requirements You need [Node.js](https://nodejs.org/) (at least v10.x) and one of the following C++ compilers: - GCC 4.8 or above, - Clang 3.6 or above, - Visual Studio 2015 ([the Community version](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx) is fine). ## Quick start 1. Use your already existing C++ code in JavaScript ```C++ // My C++ code in hello.cpp #include #include struct Greeter { static void sayHello( const std::string& name ) { std::cout << "Hello, " << name << std::endl; } }; ``` 2. Install genepi and add some scripts to the `package.json` ```Shell npm install @geode/genepi ``` ```JSON { "scripts": { "build": "cmake-js compile", "build:debug": "cmake-js compile -D" } } ``` 3. Add JavaScript binding ```C++ // Add this to the file (or in another file) #include GENEPI_CLASS( Greeter ) { GENEPI_METHOD( sayHello ); } GENEPI_MODULE( hello ) ``` 4. Configure your project by creating a `CMakeLists.txt` ```CMake cmake_minimum_required(VERSION 3.5) project(my_project) find_package(genepi REQUIRED PATHS ${PROJECT_SOURCE_DIR}/node_modules/@geode/genepi/build) add_genepi_library(my_project "hello.cpp") ``` 5. Compile your addon ```Shell npm run build ``` 6. Use it! ```JavaScript var myProject = require('my_project.node'); myProject.Greeter.sayHello('you'); ``` ## User guide - [Creating your project](#creating-your-project) - [Calling from Node.js](#calling-from-nodejs) - [Functions](#functions) - [Overloaded functions](#overloaded-functions) - [Classes and constructors](#classes-and-constructors) - [Methods](#methods) - [Overloaded methods](#overloaded-methods) - [Inheritance](#inheritance) - [Passing data structures](#passing-data-structures) - [Using objects](#using-objects) - [Type conversion](#type-conversion) ### Creating your project Create your repository using the provided Github template: [genepi-template](https://github.com/Geode-solutions/genepi-template). Here is how to use a Github template: [link](https://help.github.com/en/articles/creating-a-repository-from-a-template). ### Calling from Node.js Each `genepi` module (i.e. each Node.js addon generated) needs to be registered using the `GENEPI_MODULE` macro: ```C++ // My C++ library GENEPI_MODULE( my_addon ); ``` This name `my_addon` is only used by [N-API](https://nodejs.org/api/n-api.html#n_api_module_registration). The name of the addon is set in the `CMakeLists.txt` using the `add_genepi_library` macro. See [Quick start](#quick-start). ```JavaScript // My JavaScript file var example = require('my-genepi-addon.node'); // Use the binding ``` This `require` will only work if the module can be found by Node.js. To ease the import, you can use the package [bindings](https://www.npmjs.com/package/bindings). It will try several possible paths to find the module. ```JavaScript // My JavaScript file var example = require('bindings')('my-genepi-addon'); // Use the binding ``` ### Functions Functions not belonging to any class can be exported inside a named or an anonymous namespace. The C++ function gets exported to JavaScript with the same name using `GENEPI_FUNCTION`, or it can be renamed by adding a second argument (without quotation marks) using `NAMED_GENEPI_FUNCTION`. Addind double underscore in the new name will result in adding the function in nested objects on the js side. If the C++ function is overloaded, `GENEPI_MULTIFUNCTION` macro must be used instead. See [overloaded functions](#overloaded-functions). Example from C++: **[`functions.cpp`](https://github.com/Geode-solutions/genepi/blob/master/examples/functions/functions.cpp)** ```C++ #include #include void sayHello( const std::string& name ) { std::cout << "Hello, " << name << std::endl; } void sayBye( const std::string& name ) { std::cout << "Bye, " << name << std::endl; } void sayByeAgain( const std::string& name ) { std::cout << "Bye again, " << name << std::endl; } namespace foo { void sayNamespacedHello( const std::string& name ) { std::cout << "Hello, " << name << std::endl; } } #include namespace { GENEPI_FUNCTION( sayHello ); NAMED_GENEPI_FUNCTION( sayBye, sayGoodbye ); NAMED_GENEPI_FUNCTION( sayByeAgain, say__Goodbye ); } namespace foo { GENEPI_FUNCTION( sayNamespacedHello ); } GENEPI_MODULE( functions ); ``` Example from JavaScript: **[`functions.js`](https://github.com/Geode-solutions/genepi/blob/master/examples/functions/functions.js)** ```JavaScript var functions = require('genepi-functions.node'); functions.sayHello('you'); // Output: Hello, you functions.sayGoodbye('you'); // Output: Bye, you functions.say.Goodbye('you'); // Output: Bye again, you functions.sayNamespacedHello('you'); // Output: Hello, you ``` ### Overloaded functions The `GENEPI_FUNCTION()` macro cannot distinguish between several overloaded versions of the same function, causing an error. In this case the `GENEPI_MULTIFUNCTION()` macro must be used. The second parameter of the macro is the return type. For calling from JavaScript, each overload needs to have a distinct name, given in the third parameter (without quotation marks). The remaining parameters are the parameter types of the C++ function. Example from C++: **[`overloaded-functions.cpp`](https://github.com/Geode-solutions/genepi/blob/master/examples/overloaded-functions/overloaded-functions.cpp)** ```C++ #include #include void test( const std::string& number ) { std::cout << "Number " << number << std::endl; } void test( int number ) { std::cout << "Number " << number << std::endl; } void test( int number, int another_number ) { std::cout << "Number " << number + another_number << std::endl; } #include namespace { GENEPI_MULTIFUNCTION( test, void, test_string, const std::string& ); GENEPI_MULTIFUNCTION( test, void, test_int, int ); GENEPI_MULTIFUNCTION( test, void, test_int2, int, int ); } GENEPI_MODULE( overloaded_functions ); ``` Example from JavaScript: **[`overloaded-functions.js`](https://github.com/Geode-solutions/genepi/blob/master/examples/overloaded-functions/overloaded-functions.js)** ```JavaScript var overloadedFunctions = require('genepi-overloaded-functions.node'); overloadedFunctions.test_string('42'); // Output: Number 42 overloadedFunctions.test_int(42); // Output: Number 42 overloadedFunctions.test_int2(20, 22); // Output: Number 42 ``` ### Classes and constructors The `GENEPI_CLASS(className)` macro takes the name of your C++ class as an argument (without any quotation marks), and exports it to JavaScript using the same name. It's followed by a curly brace enclosed block of method exports, as if it was a function definition. The class can be renamed on the JavaScript side by using the `NAMED_GENEPI_CLASS` macro and passing a string as a second argument. This is especially useful for binding a template class specialization with a more reasonable name: `NAMED_GENEPI_CLASS(Data, IntData)`. Constructors are exported with a macro call `GENEPI_CONSTRUCTOR(types...);` where `types` is a comma-separated list of arguments to the constructor, such as `int, int`. Calling `GENEPI_CONSTRUCTOR` multiple times allows overloading it. Constructor arguments are the only types that `genepi` cannot detect automatically. Example from C++: **[`classes.cpp`](https://github.com/Geode-solutions/genepi/blob/master/examples/classes/classes.cpp)** ```C++ #include #include class ClassExample { public: ClassExample() { std::cout << "No arguments" << std::endl; } ClassExample( int a, int b ) { std::cout << "Ints: " << a << " " << b << std::endl; } ClassExample( const std::string& msg ) { std::cout << "String: " << msg << std::endl; } }; #include GENEPI_CLASS( ClassExample ) { GENEPI_CONSTRUCTOR(); GENEPI_CONSTRUCTOR( int, int ); GENEPI_CONSTRUCTOR( const std::string& ); } GENEPI_MODULE( classes ); ``` Example from JavaScript: **[`classes.js`](https://github.com/Geode-solutions/genepi/blob/master/examples/classes/classes.js)** ```JavaScript var classes = require('genepi-classes.node'); var a = new classes.ClassExample(); // Output: No arguments var b = new classes.ClassExample(42, 54); // Output: Ints: 42 54 var c = new classes.ClassExample("Don't panic"); // Output: String: Don't panic ``` ### Methods Methods are exported inside a `GENEPI_CLASS` or a `NAMED_GENEPI_CLASS` block with a macro call `GENEPI_METHOD` which takes the name of the method as an argument (without any quotation marks). The C++ method gets exported to JavaScript with the same name. If the C++ method is overloaded, `GENEPI_MULTIMETHOD` macro must be used instead. See [overloaded methods](#overloaded-methods). If the method is `static`, it becomes a property of the JavaScript constructor function and can be accessed like `className.methodName()`. Otherwise it becomes a property of the prototype and can be accessed like `obj = new className(); obj.methodName();` Example from C++: **[`methods.cpp`](https://github.com/Geode-solutions/genepi/blob/master/examples/methods/methods.cpp)** ```C++ #include class MethodExample { public: void add( int a, int b ) { sum_ += a + b; std::cout << "Sum = " << sum_ << std::endl; } static void static_add( int a, int b ) { MethodExample example; example.add( a, b ); } private: int sum_{ 0 }; }; #include GENEPI_CLASS( MethodExample ) { GENEPI_CONSTRUCTOR(); GENEPI_METHOD( add ); GENEPI_METHOD( static_add ); } GENEPI_MODULE( methods ); ``` Example from JavaScript: **[`methods.js`](https://github.com/Geode-solutions/genepi/blob/master/examples/methods/methods.js)** ```JavaScript var methods = require('genepi-methods.node'); var example = new methods.MethodExample(); example.add(12, 24); // Output: Sum = 36 methods.MethodExample.static_add(12,24); // Output: Sum = 36 ``` ### Overloaded methods The `GENEPI_METHOD()` macro, like `GENEPI_FUNCTION` macro, cannot distinguish between several overloaded versions of the same method. In this case the `GENEPI_MULTIMETHOD()` macro must be used. The second parameter of the macro is the return type. For calling from JavaScript, each overload needs to have a distinct name, given in the third parameter **(WITH quotation marks)**. The remaining parameters are the parameter types of the C++ method. Example from C++: **[`overloaded-methods.cpp`](https://github.com/Geode-solutions/genepi/blob/master/examples/overloaded-methods/overloaded-methods.cpp)** ```C++ #include #include class OverloadMethod { public: void test( const std::string& number ) { std::cout << "Number " << number << std::endl; } void test( int number ) { std::cout << "Number " << number << std::endl; } void test( int number, int another_number ) { std::cout << "Number " << number + another_number << std::endl; } }; #include GENEPI_CLASS( OverloadMethod ) { GENEPI_CONSTRUCTOR(); GENEPI_MULTIMETHOD( test, void, "test_string", const std::string& ); GENEPI_MULTIMETHOD( test, void, "test_int", int ); GENEPI_MULTIMETHOD( test, void, "test_int2", int, int ); } GENEPI_MODULE( overloaded_methods ); ``` Example from JavaScript: **[`overloaded-functions.js`](https://github.com/Geode-solutions/genepi/blob/master/examples/overloaded-functions/overloaded-functions.js)** ```JavaScript var overloadedMethods = require('genepi-overloaded-methods.node'); var a = new overloadedMethods.OverloadMethod(); a.test_string('42'); // Ouput: Number 42 a.test_int(42); // Ouput: Number 42 a.test_int2(20, 22); // Ouput: Number 42 ``` ### Inheritance When a C++ class inherits another, the `GENEPI_INHERIT` macro can be used to allow calling parent class methods on the child class, or passing child class instances to C++ methods expecting parent class instances. Internally JavaScript only has prototype-based single inheritance while C++ supports multiple inheritance. To simulate it, `genepi` will copy the contents of the parents to the prototype. This has otherwise the same effect, except the JavaScript `instanceof` operator will return `false` for the parent classes. Example from C++: **[`inherit.cpp`](https://github.com/Geode-solutions/genepi/blob/master/examples/inherit/inherit.cpp)** ```C++ #include class FirstParent { public: FirstParent() { std::cout << "FirstParent" << std::endl; } void from_first_parent() { std::cout << "from first parent" << std::endl; } }; class SecondParent { public: SecondParent() { std::cout << "SecondParent" << std::endl; } void from_second_parent() { std::cout << "from second parent" << std::endl; } }; class Child: public FirstParent, public SecondParent { public: Child() { std::cout << "Child" << std::endl; } }; #include GENEPI_CLASS( FirstParent ) { GENEPI_CONSTRUCTOR(); GENEPI_METHOD( from_first_parent ); } GENEPI_CLASS( SecondParent ) { GENEPI_CONSTRUCTOR(); GENEPI_METHOD( from_second_parent ); } GENEPI_CLASS( Child ) { GENEPI_CONSTRUCTOR(); GENEPI_INHERIT( FirstParent ); GENEPI_INHERIT( SecondParent ); } GENEPI_MODULE( inherit ); ``` Example from JavaScript: **[`overloaded-methods.js`](https://github.com/Geode-solutions/genepi/blob/master/examples/overloaded-methods/overloaded-methods.js)** ```JavaScript var inherit = require('genepi-inherit.node'); var a = new inherit.Child(); // Ouput: FirstParent / SecondParent / Child a.from_first_parent(); // Output: from first parent a.from_second_parent(); // Output: from second parent ``` ### Passing data structures `genepi` supports automatically converting between JavaScript arrays and C++ `std::vector` or `std::array` types. Just use them as arguments or return values in C++ methods. Note that data structures don't use the same memory layout in both languages, so the data always gets copied which takes more time for more data. For example the strings in an array of strings also get copied, one character at a time. ### Using objects C++ objects can be passed to and from JavaScript using different parameter and return types in C++ code: - *by reference* using pointers or references - *by value* Constness of objects is **not** ensured by `genepi`. So you could call a non const method on a const object. Note: using pointers and references is particularly **dangerous** because the pointer may become invalid without JavaScript noticing it. Example from C++: **[`objects.cpp`](https://github.com/Geode-solutions/genepi/blob/master/examples/objects/objects.cpp)** ```C++ #include class Coord { public: Coord( int x, int y ) : x_( x ), y_( y ) {} int getX() { return x_; } int getY() { return y_; } private: int x_, y_; }; class ObjectExample { public: static void showByValue( Coord coord ) { std::cout << "C++ value " << coord.getX() << ", " << coord.getY() << std::endl; } static void showByRef( Coord* coord ) { std::cout << "C++ ref " << coord->getX() << ", " << coord->getY() << std::endl; } static Coord getValue() { return Coord{ 12, 34 }; } static Coord* getRef() { static Coord coord{ 56, 78 }; return &coord; } }; #include GENEPI_CLASS( Coord ) { GENEPI_CONSTRUCTOR( int, int ); GENEPI_METHOD( getX ); GENEPI_METHOD( getY ); } GENEPI_CLASS( ObjectExample ) { GENEPI_METHOD( showByValue ); GENEPI_METHOD( showByRef ); GENEPI_METHOD( getValue ); GENEPI_METHOD( getRef ); } GENEPI_MODULE( objects ); ``` Example from JavaScript: **[`objects.js`](https://github.com/Geode-solutions/genepi/blob/master/examples/objects/objects.js)** ```JavaScript var objects = require('genepi-objects.node'); var value1 = new objects.Coord(123, 456); var value2 = objects.ObjectExample.getValue(); objects.ObjectExample.showByValue(value1); // Output: C++ value 123, 456 objects.ObjectExample.showByValue(value2); // Output: C++ value 12, 34 var ref = objects.ObjectExample.getRef(); objects.ObjectExample.showByRef(ref); // Output: C++ ref 56, 78 ``` ### Type conversion Parameters and return values of function calls between languages are automatically converted between equivalent types: | JavaScript | C++ | | ---------- | ------------------------------------------- | | number | (`un`)`signed char`, `short`, `int`, `long` | | number | `float`, `double` | | boolean | `bool` | | string | `const` (`unsigned`) `char *` | | string | `std::string` | | Array | `std::vector` | | Array | `std::array` | | genepi-wrapped pointer | Pointer or reference to an instance of any bound class
See [Using objects](#using-objects) | ## Alternatives - [nbind](https://github.com/charto/nbind) - [Embind](https://kripken.github.io/emscripten-site/docs/porting/connecting_cpp_and_javascript/embind.html) - [v8pp](https://github.com/pmed/v8pp) ## Questions For questions and support please use the official [slack](https://slackin-opengeode.herokuapp.com) and go to the channel #genepi. The issue list of this repo is exclusively for bug reports and feature requests. ## Changelog Detailed changes for each release are documented in the [release notes](https://github.com/Geode-solutions/OpenGeode/releases). ## License [MIT](https://opensource.org/licenses/MIT) Copyright (c) 2019-present, Geode-solutions