Baldur's Gate II Item Upgrade Mod Pack Westley Weimer \/ Release 42 \/ http://www.weidu.org/item.html Francais? Lisez "itemupgrade\readme-itemupgrades.french.txt"! Polski? Read "itemupgrade\readme-itemupgrades.polski.html"! Table of Contents ~~~~~~~~~~~~~~~~~ I. About II. Installation III. Items IV. Known Bugs V. Thanks VI. FAQ (Spoilers) VII. Changes Section I. About ~~~~~~~~~~~~~~~~ The Item Upgrade Mod Pack allows Cromwell and Cespenar to upgrade more items for you. Half of them are conveniences, the other half try to prop up weapon categories that are "weak" by comparison (e.g., maces and clubs). See Section III for an item list. Section II. Installation ~~~~~~~~~~~~~~~~~~~~~~~~ BGII is required. ToB is optional but recommended. The Item Upgrade Mod will install correctly over (or without) the Ascension Mod. It should work fine with any WeiDU mod. See the webpage for details. Unzip the main ZIP file into your BGII main directory. This is normally: C:\Program Files\Black Isle\BGII - SoA\ Run (click on) "setup-itemupgrade.exe". First, pick your favorite language. Currently available: American English French Translation by Artemidore (artemidore@caramail.com) & Cocobard (bardbards@planetis.com) & Graoumf (D'Oghmatiques) German Translation by Maus (maus@fphfslinux.physik.uni-karlsruhe.de) & Norbert Frishcauf & Patrick Lainer Spanish Translation by Clan DLAN ( http://www.clandlan.cjb.net ) & Bhasbuto & Immortality & Neil Sharp (FWP) Polish Translation by Damian Staniszewski & Cahir Russian Translation by Iogan & AERIE.RU Korean Translation by web2air Then choose which components you would like to install. You may always uninstall them later by re-running "setup-itemupgrade.exe". You do *not* need to start a new game to take advantage of anything you installed. The components should install correctly for international players who have both DIALOG.TLK and DIALOGF.TLK. As of v42, Jason Compton's Cespenar audio is available in the main mod for English-speaking players instead of a separate download. From the original Cepsenar Audio readme: I enjoyed writing many of the lines you see for Cespenar in Westley Weimer's Item Upgrade mod. So I decided to have even more fun and breathe life into those lines with my best crack at a voice for our favorite imp butler. So, here it is. All 44 "intro" lines to the items that can be upgraded, as of IU v42, are here. Section III. Items ~~~~~~~~~~~~~~~~~~ The items are listed here with the components on the left and the result on the right. For example, the first group means that you can forge a Ring of Protection +1, a Ring of Regeneration, a Diamond and 10,000 gold into a Ring of Preservation +1. [ This mod also fixes Carsomyr +5 and Carsomyr +6 so that they use the same "dispel magic" opcode as the Staff of the Magi. That is, they will actually dispel things. They also increase MR by 50% rather than setting it to 50%. In addition, the Mace of Disruption +2 now uses the MoD+1 icon. ] --------------------------------------------------------------------------- 2 Amulets of Protection +1 Periapt of Proof against Poison Necklace of Form Stability Amulet of Spell Warding 10,000 Gold Amulet of Ilmater +1 AC, +3 Saves, Immune to Poison, Heal (once/day) --------------------------------------------------------------------------- Ring of Protection +1 Ring of Regeneration Diamond 10,000 Gold Ring of Preservation +1 +1 AC, +1 Saves, Regenerate 1 hp/6 seconds. --------------------------------------------------------------------------- Ring of Protection +2 Ring of Regeneration Diamond 20,000 Gold Ring of Preservation +2 +2 AC, +2 Saves, Regenerate 1 hp/6 seconds. --------------------------------------------------------------------------- Ring of Air Control Ring of Earth Control Ring of Fire Control Scroll of Protection From Petrification (green) Scroll of Protection From Fire (green) Scroll of Protection From Electricity (green) 20,000 Gold Ring of Elemental Mastery +1 AC, 50% fire res, 50% elec res Charm Elemental (3x/day, no save) Summon Elementals (1 each, once/day, friendly) Improved Invisibility (once/day) --------------------------------------------------------------------------- Staff of Air Staff of Earth Staff of Fire 20,000 Gold Staff of Elemental Mastery +5 Any Elemental hit by staff is destroyed Summon Elementals (1 each, once/day, friendly) Fireshield: Red (twice/day) Sleep Cloud (twice/day) --------------------------------------------------------------------------- Quiver/Case/Bag of Plenty +2 40 Bolts/Arrows/Bullets +3 40,000 Gold Quiver/Case/Bag of Plenty +3 --------------------------------------------------------------------------- Boots of Speed Boots of Stealth Rogue Stone 10,000 Gold Boots of Celeritous Stealth Haste & Stealth --------------------------------------------------------------------------- Boots of Speed Boots of North Rogue Stone 10,000 Gold Blizzard Boots Haste & 50% cold resistance --------------------------------------------------------------------------- Boots of Speed Boots of Grounding Rogue Stone 10,000 Gold Stormlord's Heels Haste & 50% elec resistance --------------------------------------------------------------------------- Boots of Speed Boots of Avoidance Rogue Stone 20,000 Gold Boots of the Hornet Haste & AC bonus vs. missiles --------------------------------------------------------------------------- Blackblood Gnasher 15,000 Gold Pitchwife +5 +5 acid damage, slivers: 3/round for 4 rounds, 25% acid resistance --------------------------------------------------------------------------- Bone Club Gnasher 15,000 Gold Fulcrum +4 +4 damage to Good/Evil/Lawful/Chaotics (cumulative) shards: 2/round for 4 rounds, Grand Mastery in Clubs --------------------------------------------------------------------------- Skullcrusher Finger of Death Scroll Cursed Potion of Healing 15,000 Gold Skullcrusher +5 +6 extra damage to humanoids, reduces target's max hp by 2 for 10 rounds --------------------------------------------------------------------------- Heartseeker (Gesen String or Gond String) 4 Laeral's Tears (and no extra gold) Potion of Power Teleomortis +4 (Long Bow) no ammo required, 5% chance of confusing target for 30 seconds --------------------------------------------------------------------------- Corthala Family Armor Scroll of Protection From Magic Shadow Dragon Armor 10,000 Corthala Family Armor 50% res to fire/acid/magic damage, immunity to charm, non-detection, AC 0. --------------------------------------------------------------------------- Robe of the Good/Neutral/Evil Archmagi Cloak of Protection +1 Scroll of Spirit Armor Scroll of Contingency 20,000 Gold Enhanced Robe of the Archmagi AC 3, 10% MR, +2 saves, memorize one extra 1-4th level spell --------------------------------------------------------------------------- Helm of Defense Helm of Charm Protection 4 Pearls 10,000 Gold Citadel Helmet Protection From Charm, +1 saves, 20% res to fire, cold and elec --------------------------------------------------------------------------- Helm of Charm Protection 2 Brine Potions 10,000 Gold Tower of Iron Will Protection From Charm and Psionics --------------------------------------------------------------------------- Aeger's Hide +3 Scroll of Protection From The Elements 15,000 Gold Aeger's Hide +5 AC 1, Immunity to Confusion, 25% resistance to fire, cold, acid. --------------------------------------------------------------------------- Human Flesh +5 Malla's Soulstone Scroll of Protection From Magic 20,000 Gold Human Flesh AC 0, Protection From Good, +1 DEX, +1 CON, immunity to poison --------------------------------------------------------------------------- Firecam Full-Plate Armor Armor of the Hart 20,000 Gold Firecam Full-Plate Armor AC -2, +2 saves, "Firecam free action", immunity to fear, low weight. --------------------------------------------------------------------------- Ankheg Plate Mail Scroll of Protection From Acid (green) Scroll of Protection From Acid (blue) 5,000 Gold Ankheg Plate Mail AC -1, 50% acid res, cast acid arrow 3x/day. --------------------------------------------------------------------------- Shield of Harmony +2 2 Brine Potions Mind Flayer Control Circlet Beljuril 10,000 Gold Shield of Harmony +3 All the old immunities. Immunity to Psionics. --------------------------------------------------------------------------- Buckler +1 Symbol of Amaunator 5 Sunstone Gems 10,000 Gold Holy Buckler of Amaunator +2 Negative Plane Protection. False Dawn 2x/day. --------------------------------------------------------------------------- Spear +3 Rogue Stone 10,000 Gold Throwing Spear +3 (long bow rate-of-fire) --------------------------------------------------------------------------- Spear of the Unicorn Rogue Stone 10,000 Gold Throwing Spear of the Unicorn +3 1d6+3, +2 fire damage, immunity to hold and charm, +3 saves vs. death --------------------------------------------------------------------------- Impaler Rogue Stone 15,000 Gold Impaler +4 (throwing spear, long bow rate-of-fire) 1d6+4 + 10 --------------------------------------------------------------------------- Staff of the Woodlands Ring of Protection +1 Ring of Animal Friendship 20,000 Gold Staff of the Woodlands +5 Old Woodlands abilities. 5% chance of creeping doom on hit, staff recharges overnight. --------------------------------------------------------------------------- Azuredge +3 Illithium 20,000 Gold Azuredge +4 Old Azuredge abilities. Immune to Level Drain. --------------------------------------------------------------------------- Daystar 4 Scrolls of Protection From Undead 2 Vials of Elven Holy Water 2 Star Sapphires 15,000 Gold Daystar +4 1d8+4, +8 vs. evil creatures, double against undead Protection From Evil while equipped, Sunray 2x/day. --------------------------------------------------------------------------- Celestial Fury Demon Heart Wand of Lightning 20,000 Gold Celestial Fury +5 Old CF abilities. --------------------------------------------------------------------------- Sword of Arvoreen +2 Reputation 20 15,000 Gold Sword of Arvoreen +5 Free Action. Target must save vs. wands or be Slowed. Grants +1 STR, +75 exceptional STR. --------------------------------------------------------------------------- Water's Edge +3 Adjatha the Drinker +2 Rashad's Talon +2 15,000 Gold Water's Talon +4 1d8+4, each hit raises user's current and max hp by 2 and poisons victim for 2hp/second. Extended Reach. Immune to Charm and Horrid Wilting. --------------------------------------------------------------------------- Hallowed Redeemer Reputation 20 Demon Heart 5 Scrolls of Dispel Magic 15,000 Gold Hallowed Redeemer +5 Old HR effects. Dispel Magic on Hit. Silences target for two rounds. --------------------------------------------------------------------------- Delryn Family Shield Saving Grace 15,000 Gold Delryn Family Shield +4 Old DFS abilities. --------------------------------------------------------------------------- Lilarcor Mind Flayer Control Circlet 20,000 Gold Lilarcor +5 Old abilities, plus immunity to INT modification --------------------------------------------------------------------------- Soul Reaver Heart of the Damned Carsomyr 20,000 Gold Soul Reaver +6 1d12 +6, +1d6 magic damage. 50% MR, dispel magic on hit, target suffers a -2 THAC0 penalty for 120 seconds. --------------------------------------------------------------------------- Bone Blade Pixie Prick 4 Potions of Master Thievery 15,000 Gold Quietus +4 (Dagger) Increase backstab multiplier by 1. Target must save vs. poison at -2 or suffer blindness or sleep for 12 seconds. --------------------------------------------------------------------------- Gloves of Pick Pocketing Bracers of Defense AC 4 Ring of Danger Sense Ring of Lock Picks 2 Rings of Protection +1 5,000 Gold Gloves of the Master Thief +25% traps, +25% locks, +20% pickpocket, +3 AC, +1 saves --------------------------------------------------------------------------- Ring of Wizardry Ring of Acuity Amulet of Metaspell Influence Ring of Protection +1 20,000 Gold Sorcerian Ring +1 AC, +1 saves, memorize an extra spell for each spell level 1 through 7 --------------------------------------------------------------------------- Golden Girdle Girdle of Bluntness Girdle of Piercing 3 Bloodstones (rings, amulets, or gems, but no mix-and-match) 10,000 Gold Girdle of Glory +3 AC --------------------------------------------------------------------------- Black Spider Figurine Scroll of Spider Spawn Scroll of Web 5 Poisoned Throwing Daggers 5,000 Gold Kitthix Figurine (summons Improved Kitthix 1/day, see FAQ for stats) --------------------------------------------------------------------------- Chaos Entropy Scroll of Chaos Scroll of Greater Malison Ilbratha Arbane Rogue Stone 25,000 Gold Creeping Chaos (+3 weapon, 5% confuse target, 2 pt dex drain) Inevitable Entropy (+3 weapon, 5% cast malison on target, 6 pts poison) --------------------------------------------------------------------------- Red Dragon Scales Sylvan Chain 3 Andar Gems 3 Fire Agate Gems 25,000 Gold Incarnadine Elven Chain (AC 0, 25% Fire Res, can cast spells & use thievery) --------------------------------------------------------------------------- WARNING! Do not use ShadowKeeper to give yourself the components for an upgrade and then complain that Cromwell and Cespy won't let you do the upgrade. ShadowKeeper will often list multiple entries for an item (e.g., there are two "Pearl"s and two "Wand of Lightning"s in ShadowKeeper's item list) -- but only one of them is really found in the game and only one of them will work with the Item Upgrade mod. If you give yourself the wrong one (and it is easy to do since they have the same name) you won't be able to do the upgrade. Section IV. Known Bugs ~~~~~~~~~~~~~~~~~~~~~~ Cespenar can sometimes "drop reagents". You will still get your upgrade, but you might get some of the gems back or something. Section V. Thanks ~~~~~~~~~~~~~~~~~ Special thanks to Jason Compton for the Cespenar dialogue. Thanks to GB for testing the ITM files. Thanks to Artemidore for the French translation! Thanks to Maus for the German translation! And a big "thank you" to all of the people on alt.games.baldurs-gate who answered my survey. The items were balanced according to your specifications. Section V. FAQ (Spoilers) ~~~~~~~~~~~~~~~~~~~~~~~~~ Q: Why can't I talk to Lilarcor? A: Lilarcor +5 is controlled by the mind flayer circlet and thus prevented from having complete conversations. He will still banter with you (e.g., "Booring!" or "Throw a coin in that fountain!") while you're standing around. Q: Does the Ring of Elemental Mastery include the "hidden" +1 saves bonus from the Ring of Earth Control? A: Yes. The "hidden" +1 saves bonus in the Earth Control ring may or may not be a bug in BG2, but by a large margin users voted to keep the +1 bonus in the RoEM regardless. Q: How do I get that many demon hearts? A: There are three in the Mage Stronghold Quest (the Planar Sphere) and you only need to give one back to the Sphere to get out. That leaves you with two spares. You may also use the demon hearts from the maze level of the Watcher's Keep. That will leave you with 0 to 2 spares. Q: Where can I get a cursed potion of healing? A: Nearly every merchant in Athkatla sells the things. Look for the bottle labeled "Potion of Healing" that isn't blue. The description usually says something about it being "oddly murky". Q: What are the stats for the original Kitthix? A: 44 HP, Base AC 4, Attacks 3/2, Saves 12/14/13/14/14, 10% MR, 2 Hit Dice, 14 STR, 9 Other Stats. Attack: +0 weapon, 1d8 piercing, save vs. poison at +1 or take 3 hp per second for 14 seconds. Immune to Web. Q: What are the stats for the Improved Kitthix? A: 80 HP, Base AC -2, 4 Attacks, Saves 6, 25% MR, 10 Hit Dice, 18 DEX. Attack: +3 weapon, 2d4 piercing, save vs. poison at -3 or take 5 hp per second for 12 seconds, save vs. spells at -2 or be webbed for 7 seconds. Immunity to Web, 50% melee damage resistance. Regenerates. Q: Where is Water's Edge? A: It belongs to a noble drow in the city of Ust Natha. Do all of the side-quests there. Section VI. Changes ~~~~~~~~~~~~~~~~~~~ Version 3 BETA: * Initial public release. Version 4 BETA: * Quiver typo fixed. Thanks Jason Whittaker. Version 5: * Big Cespy dialogue from Jason Compton, master of BGII humor. * Require Contingency scrolls instead of Chain Contingency (forum suggestion). * Require 2 elven holy water instead of 3 (you can still use one on Bodhi, even though you don't really need it). * Fixed Ring-Mastery fire-res bug. * Fixed a bug where you'd get the wrong boots back. * OK, talking Lilarcor by popular demand. You can't "converse" with him, but he'll still banter every once in a while. * Daystar upgrade now really only takes 2 vials of holy water. Thanks to Jason Whittaker. * Cromwell spelling fixes by Necardan. * The lovely CF description from Homunculus has been included. * Hallowed Redeemer +5 is now +5 (not +2). Thanks, Kreese. Version 6: * Celestial Fury demon heart requirement can now be satisfied by those demon hearts from the Watcher's Keep. * Ammo of Plenty +3 - Arrows. Fixed a typo that would prevent you from ever getting it. Thanks to Reiella Darksythe for identifying this problem. Version 7: * Added the Holy Buckler and Thief Glove upgrades based on user suggestions. Version 8: * Fixed a typo in the Cespy dialogue that was preventing ToB installation. Thanks, John Aprile. * Jason Compton Deity fix. Version 9: * Pitchwife now actually gives 25% MR. Thanks, Bengtson. Version 10: * Added Amulet of Ilmater. Thanks, Mike Barnes. * Fixed a bug with the thief gauntlets. Version 11: * Added Water's Talon, Azuredge +4. * Also included: Fix to the monster weapon "P3-12M4" to make it +4 (as it should be, see other ?X-YM4.ITM files) instead of +1. This might actually make it worthwhile to cast the Gate spell, for instance. Version 12: * Changed the throwing spear animation. * Added Sorcerian Ring, Girdle of Glory. Version 13: * Amaunator Avatar now gives 3 Sunstone gems as well as Saving Grace. :-) * Fixed Girdle-Cromwell bug and Cespy typo. Thanks, Kish. Version 14: * Fixed Girdle bug (again!?). Version 15: * Upgraded to the newer WeiDU. Version 16: * Fixed typo in README about Girdle of Glory! * Upgraded Corthala Family armor now disables spellcasting. Version 17: * Fixed a bug where Cespy would talk about flaming swords even if you didn't have them. Thanks, Reiella. Version 18: * Fixed "recity" typo, thanks Artemidore. * Folk README fixes. * Fixed more typos, thanks to Azaelus. Version 19: * French translation of the README, etc. No new items. Version 20: * Fixed a bug with the French installation (caused by missing translations). Version 21: * Fixed a bug with Upgraded Firecam Armor usability. Thanks to Andrew Wong. * Added a German Translation by Maus. Thanks! * Added Kitthix Upgrade (it was a forum suggestion). Please let me know if you find it well-balanced or not. * You can now say "goodbye" to Cespy and Crom after looking at Item Upgrade Mod upgrades if you don't want to sit through their normal offerings. * Fixed some typos mentioned by Michel. Thanks! * Added some missing information to item descriptions. Thanks Maus! Version 22: * Fixed some typos. Thanks, Tyrus. * Fixed some more typos. Thanks, forum members. * Fixed a typo in a setup file that was causing the items to appear in French when you picked the German translation. Thanks to Rebecca for pointing this out. * Updated german translation. Thanks, Maus! Version 23: * Minor typos fixed, thanks forum members. * Azuredge icon fix for second ability. * Daystar no-charge bug fixed. Thanks Gorrister. * Added Haer'Dalis upgrades. Special thanks to Jeanne Burch. * Added Incarnadine Chain. Thanks to Renmauzo and Renegade. Version 24: * Installing the mod now changes the Mace of Disruption +2 icon so that it looks like the MoD+1 icon. Thanks, Moonfruit. * Fixed a bug in the Ilmater Amulet's heal power. Thanks, Dashael. * Fixed a possible bug in Chaos that was causing it to not confuse things. Now it behaves just like the wizard spell (except only 5% of the time). * Added Cocobard's French translation. Version 25: * More French translations from Cocobard. * More German translations from Norbert Frischauf. * Azuredge now really does have different icons for ranged and melee modes. Also, this includes the Carso "add 50% MR" fix. Thanks, Mike Barnes. Version 26: * More German translations from Norbert Frischauf. * Fulcrum: fixed a bug where the extra damage wasn't actually working correctly. * Arvoreen: No longer blocks Haste. * Upgrade to a newer WeiDU. Hopefully this will help out Mac users. Version 27: * Fixed that Azuredge icon (really this time). * Included Spanish Translation by Clan DLAN & friends. Thanks! Version 28: * Updated Spanish Translation. * Rassadihn fixes: * Woodlands saving throw fix. * Massive typo fixes for American, French and German. * Girdle of Glory can now be made with 3 bloodstone gems or 3 bloodstone rings or 3 bloodstone amulets. No mix-and-match, though. * Archmagi robes now require a *cloak* or protection not a *ring* of protection. Version 29: * Fixed a bug in the Holy Buckler involving magic resistance. Thanks, SixofSpades. Version 30: * Quietus inflicts piercing damage. Thanks, Dawid Piotrowski. * Polish Translation by Damian Staniszewski. Thanks! Version 31: * Russian Translation by Iogan & AERIE.RU. Thanks! * Updated German translation by Patrick Lainer. Thanks! Version 33 (updated by CamDawg): * Cromwell and Cespenar dialogues no longer replace critical states, making it much easier for other mods to interact with IU * Fixed broken index for c2blun02.itm. On OS X, a bad index causes BG2 to crash to desktop. Additionally, the indexing error can cause other mod installations (i.e. Quest Pack) to fail. * Changes to Carsomyr and p3-12m4.itm (demon weapon) are now done via patch instead of overwrite * Lilarcor +5, like the original, was permanently setting an immunity to the confusion animation instead of simply preventing it while equipped. The original Lilarcor is fixed by the BG2 Fixpack. * Severl items had minor effects (such as a color set) failing due to incorrect timings and magic resistance checks * Closed usability loopholes on Entropy, Chaos, Hallowed Redeemer +5 and Sword of Arvoreen +5 * Upgraded Corthala Family Armor now displays Mind Shield icon Version 34 (updated by CamDawg): * Fixed broken index for c2staf01.itm. On OS X, a bad index causes BG2 to crash to desktop. Additionally, the indexing error can cause other mod installations (i.e. Quest Pack) to fail. Version 35 (updated by CamDawg): * Added Korean translation, courtesy of web2air. Version 36: * Updated Spanish translation. Immortality and her gang etc. Version 37: * Ditto. Version 38: (updated by Lollorian) * IU can now also use standard BGII-ToB upgrading methods as separate components (translations by: - Ancalagon el Negro (spanish) - morgan (polski) - also found typos in the english .tra AND revised the original polish setup.tra - Hawkmoon, Aldark & prowler (russian) * Added README and VERSION tags * Added Lich's fixed c2ax1h01.itm (http://kerzenburg.baldurs-gate.eu/showpost.php?p=903720&postcount=1008) * Expanded item checks for Gloves of Master Thief, Amulet of Ilmater, Sorcerian Ring and Girdle of Glory * Smiths now properly destroy Aeger's Hide +3 (used to destroy Human Flesh +5) * Smiths no longer take Poisoned Throwing Daggers when doing Haer'Dalis' upgrade Version 39: (updated by Lollorian) * repairs ( http://forums.pocketplane.net/index.php/topic,27176.msg327010.html#msg327010 ) ( http://forums.pocketplane.net/index.php/topic,27541.msg326886.html#msg326886 ) * French translation repairs from Sanctifer of the d'Oghmatiques * WeiDU update to v231 Version 40: (updated by CamDawg) * Items were run through the immunity effect batch fixes from the BG2 Fixpack since most provided incomplete protections: Amulet of Ilmater, Tower of Iron Will, Citadel Helmet, Improved Firecam Plate, Sword of Arvoreen, Shield of Harmony, Throwing Unicorn Spear, Corthala Family Armor, Lilarcor, and Water's Talon * Delryn Family Shield now casts PFNM directly so that it'll keep up with compatibility, i.e. new projectiles from 1PP and elsewhere * Azuredge copied over the same bug as the original Azuredge in that its 'Undead Destroyed' message would never be seen due to effect misordering * Closed exploit where Daystar, Azuredge and Skullcrusher's specific bonuses would apply to the other equipped weapon if dual-wielded. This also addresses a bug where these items would hurt the wielder when equipped if the BG2 Fixpack was installed * Daystar's damage was incorrect vs. evil undead * Blizzard Boots were using the Resist Fire/Cold portrait icon instead of Protection from Cold * Redundant AC bonus from Gloves of the Master Thief removed * Quietus could cause blindness AND sleep on 1% of hits * Elves and half-elves will now have their regular sleep/charm immunity from the upgraded items if BG2 Fixpack is installed * Improved Kitthix's web and poison attacks had an incorrect duration * Ring of Elemental Control now casts Improved Invisibility directly instead of simulating it (compatibility); the charm effect is now limited to elementals * The Ring of Wizardry and the Sorcerian Ring can no longer be worn concurrently (Wes had coded this, but left a loophole open) * Shield of Harmony had the wrong AC vs. missile attacks * All of the upgraded spears had the wrong range, wrong attack animation mix, and were doing pure piercing damage when thrown instead of the proper missile/piercing * The charm animal ability of the Staff of the Woodlands was causing spurious save messages * Power levels on the upgraded Celestial Fury are now correct * Improved Human Flesh had a spurious move silently bonus * The dispel-on-hit abilities of the Hallowed Redeemer and Unholy Reaver weren't fully dispelling all effects * The branches for the Shield of Harmony update (in the compatibility version of both components) were reversed, preventing upgrades when you had all components and allowing them with only the shield * All upgrades now account for the 'alternate' versions of items created by the P&P Protection Items and Two-Handed Katana components of BG2 Tweaks * All items now have relevant tooltip entries for their abilities * The new magical armor and protection items can no longer be worn together * The item icon for Teleomortis had a pink shadow when moved * The Bag of Plenty icon was not transparent when in inventory * The existing Quiver of Plenty now uses the restored icon found by Unfinished Business; the upgraded version now uses a variant of the restored icon * Quiver of Plenty, Case of Plenty, and Bag of Plenty upgrades were allowing use without non-proficiency penalties * Quiver of Plenty and Case of Plenty now use the correct ground icons * The Enchanced Robes of the Archmagi now provide magic resistance portrait icons * The SoA and ToB components are now wholly independent * Other minor fixes, such as a few items with incorrect weights or usability flags * Minor description fixes, such as multiple THACO > THAC0 typos * Future-proofed descriptions for BG2EE Version 41: (updated by CamDawg) * Added French translation - thanks to Sanctifer, of the d'Oghmatiques * Added EE-specific Polish translation - thanks to Cahir * Character sets will now be converted as appropriate for EE games * Suppressed 'Revised versions' options for languages that do not have the translation * Amulet of Ilmater was incorrectly providing immunity from disease damage * Corrected weight of Teleomortis, Quietus, Citadel Helmet, and Tower of Iron Will * Corrected speed factor of Inevitable Entropy and Daystar +4 * Creatures of 4 HD or less were not getting a save chance against Creeping Chaos' confusion effect * Tower of Iron Will and Shield of Harmony +3 were missing a handful of psionic protections * Free action effect on the Improved Firecam Full-Plate Armor and the Sword of Arvoreen +5 needed some touchups * Improved Human Flesh was not protecting its wearer from poison * The Bag of Plenty +3 was providing +4 to-hit * Celestial Fury +5's stun effect now provides combat feedback * Fixed power levels on Water's Talon +4 * Ring of Wizardry upgrade now accounts for the alternate introduced by EE/Fixpack v11 Version 42: (updated by CamDawg) * The mod now accounts for EET games * v41 was using an outdated version of the Polish translation (Cam's fault) which was causing text issues (at best) or crashes (at worst) for Polish players * Cam was also using an older French translation. * The Cespenar audio, previously available as a separate download, is now integrated into the mainline mod. The audio is English-only. * The English item descriptions for EE games have been revised to better fit in with the EE style