To-do List: - Invisibility protects from deflection/turning/etc animations - add all the new spells with bams (Ice Dagger, Ball Lightning, Eyebite, Freezing Sphere, etc.) - global rebalance of divination attacks spells - Goodberry slightly rebalanced (3 berries instead of 5, faster scale with lower cap) - Flame Blade buff? - Spiritual Hammer needs a small nerf - Lesser Restoration cures necromantic effects (e.g. Chill Touch, Waves of Fatigue, etc.) - Zone of Sweet Air as Cleric variant of Gust of Wind? - Striking Wave added to druid's 4th lvl spells (first draft, need feedback) - Symbol of Death causes level drain or -x to saves vs. death? OR lasts multiple rounds? - Holy/Unholy rebalance? - Mist of Eldath added to druid's 7th lvl spells - Reflected Image replaced by Phantasmal Force; CreateCreatureObjectCopy("jclone01",Player1,0,0,0) - Flame Arrow allow no save? - Lightning Bolt new projectile (check IWDEE Lance of Disruption) - Enchanted Weapon split in 2 variants for EE? - ProMissiles self-only? Check EE new projectiles from - Ball Lightning added to 5th lvl spells (School: Evocation) - Wizard Eye moved to 7th lvl as Watchful Eye - Polymorph Self new forms (Ogre Berserker? Fire Salamander with flaming spear replaces Flind; Troll?) - Cone of Cold cancel Fire Shield (EE only)? - Oracle becomes a party buff or AoE debuff? - Protection from Normal Weapons replaced by Ghost Form (similar to vanilla's Wraithform) or +10% to physical res? - Flesh to Stone should not be dispellable, 3rd round save vs. death or slay? - Summon Nishruu is not hidden at lvl up, replace with Shades? - Finger of Death creates a zombie? - KWW deals a small amount of magic dmg on each hit - Prismatic Mantle's effects slightly nerfed - Ghost Form replaced with Iron Body (aka improved stone/iron skin)? - Meteor Swarm changed to 4 fireballs (a la Flame Arrow)? - Wail of the Banshee causes nausea and/or deafness on successful save? - Imprisonment slay powerful summons?, allow a save? - Globe of Blades reworked similar to Blade Barrier (lower damage but no-save) V4 - Beta 19 - Fix typo in Dispel Magic description - Fix inconsistency in Improved Haste description - Fix Protection from Elemental Energy not working - Fix icons for Obscuring Mist and Monster Summoning I scrolls (thanks NdranC and aenri) - Fix compatibility issue with Divine Remix v8+ V4 - Beta 18 (24 November 2019) - updated by Mike1072 - Use IWDEE icon for Sunscorch - Use EE icon for Spell Shield - Use EE icon for Globe of Invulnerability - Use IWDEE icon for Mind Blank - Use EE icon for Chaos - Use IWDEE icon for Cause Light Wounds - Use IWDEE Cause Medium Wounds icon for Cause Moderate Wounds - Update Faerie Fire icon to EE style (thanks bob_veng) - Update Obscuring Mist icon to EE style (thanks bob_veng) - Update Icelance icon to EE style (thanks bob_veng) - Update Fire Trap icon to EE style (thanks bob_veng) - Update Shambling Mound icon to EE style (thanks bob_veng) - Update Animate Skeleton Warrior icon to EE style (thanks bob_veng) - Update Waves of Fatigue icon to EE style (thanks bob_veng) - Redesign Magic Fang icon (thanks bob_veng) - Use IWD-in-EET icon for Banishment (thanks bob_veng) - Redesign Animal Growth icon (thanks bob_veng) - Make Gust of Wind icon red (thanks bob_veng) - Use same icon for the druid and cleric versions of Gust of Wind - Add new icon for Moment of Prescience (thanks bob_veng) - Use EE icon for Spell Deflection - Add new icon for Greater Spell Deflection (thanks bob_veng) - Add new icon for Regenerate Light Wounds (thanks DreamSlaveOne) - Add new icon for Regenerate Moderate Wounds (thanks DreamSlaveOne) - Add new icon for Regenerate Serious Wounds (thanks DreamSlaveOne) - Add new icon for Regenerate Critical Wounds (thanks DreamSlaveOne) - Add new icon for Mass Regenerate (thanks DreamSlaveOne) - Add new icon for Regeneration (thanks DreamSlaveOne) - Add new icon for Expeditious Retreat (thanks bob_veng) - Add new icon for Strength of Stone (thanks bob_veng) - Add new icon for Protection from Elemental Energy (thanks bob_veng) - Add new icon for Dimension Jump (thanks DreamSlaveOne) - Add new icon for True Strike (thanks bob_veng) - Add new icon for Summon Death Knight (thanks DreamSlaveOne) - Make Enchanted Weapon icon blue (thanks bob_veng) - Fix miscoloured Symbol of Death icon in BGEE and BG2EE v2.5 V4 - Beta 17 (31 October 2019) - updated by Mike1072 - Use ADD_SPELL for all new spells (thanks Grammarsalad) - Assign IDS aliases for all spell replacements (thanks DavidW and Grammarsalad) - Add scroll BAM for arcane Resist Elements (thanks Grammarsalad) - Make original version of Rigid Thinking available by adding Contagion as a separate spell (to simplify IWDEE compatibility) - Make original version of Protection from Petrification available by adding Expeditious Retreat as a separate spell (to silence complaints) - Update descriptions of Rigid Thinking and Protection from Petrification to match SR format - Fix Mass Regeneration stacking with itself - Avoid installing Cause Wounds spells on IWDEE due to AI issues - Prevent multiple copies of Protection from Lightning in IWDEE - Prevent multiple copies of Resist Elements in IWDEE - Fall back to English for any untranslated strings - Fix bug preventing rabbit familiar from disarming traps - Fix strrefs for familiar names on BGEE and IWDEE - Fix strrefs for Protection from Lightning spell effects on BGEE - Fix strrefs for summoned creatures on BGEE and IWDEE - Fix strrefs for Greater Malison spell effects on BGEE and IWDEE - Fix strref for Melf's Minute Meteor item on BGEE - Fix strrefs for Vampiric Touch spell effects on BGEE and IWDEE - Fix spellbook-updating code not being executed - Fix area of effect listed in Haste description - Fix Holy Smite's blindness duration - Fix inconsistency in summoned fiends' initial alignments - Fix number of skeletons summoned by Animate Dead at level 6 - Make removing disabled spells part of the main component - Fix typos and formatting issues in descriptions V4 - Beta 16 (25 October 2018) - updated by subtledoctor, Bartimaeus, and Mad Mate - Aura of Flaming Death no longer says it's been cast every time someone hits you while it's on - Banishment will now correctly banish summoned creatures even when using Anthology Tweaks' removed summoning cap component. - Bartimaeus Arcane spellbook fix with Subtledoctor's code - The innate form of Simbul's Spell Matrix, that you use to actually trigger the sequencer, had the old name of the spell - Bhaalspawn powers get named (and descripped, though you won't ever see it) by SR - SubtleDoctor Arcane Schools code - More Subtledoctor's EE patches - Added Stalker Haste to sectypes - Vocalize fix for EE - Imprisonment graphical effect fix - Wail of the Banshee sound fixed - Greater Command secondary spells fixes - Skelgrsu gender fix - IWDEE & EET compatibility - Dispel Magic/Remove Magic inconsistencies fixed - Regeneration spells made undispellable - Fire Shield now protects from Insect spells effect - Skip Enchante Weapons for EE's - Vampiric effects (Larloch's, Vampiric Touch, etc.) now don't affect some new creature types (illusory, golems, undead, etc.). - Slow effect relegated for Un/Holy Word and Color Spray to properly work with the slow sectype - Added scrolls for MS8 (used Stone to Flesh scroll) & MS9 (new scroll, spell disabled for now) - Brought back Summon Fiend & Gate scrolls - Hidden 6th level Summon Nishruu from spellbooks - Divine Power & Mesthil's Acid Sheath fixed for EE - Enchanted Weapons names fix - Cleric Gust of Wind fixes - Conjure Animals fixed - Baby Wyvern weapon was unequipped - Planetars regeneration fixed - Emotion: Despair saving throw penalty fixed - Disintegrate saving throw types fixed - Tenser's Transformation & Divine Power ApR fixes - The spell selection variant of Ice Lance's icon was messed up - Phantom Blade was missing its special effect. - Fixed hidespl_bgee.2da and added hidespl_iwdee.2da - Various smaller bugfixes - Tra fixes - Updated Weidu to 24600 V4 - Beta 15 (15 June 2017) - updated by kreso - more fixes to Haste_slow and petrification code (hope I AM DONE with it) - Imprisonment fix - Haste reverted to AoE - Free action was preventing petrification - included HLAs from KR as optional component - Pro Elemental Energy casting time made instant, subspell has casting time - Flame Arrow damage slightly nerfed (save removed so it's 1d6 missile + 1d6 fire) - Waves of Fatigue buffed - it's now marked as a disable, it does what it's name suggest (increases fatigue level by "a day's worth"), it's effects are stackable - storm shield now works vs inc.cloud as well and doesn't stack with itself - insect-type spells no longer panick the target, they make them berserk for 6 seconds on failed save - priest spell magic resistance is no longer dispellable by spell removals - Physical Mirror spell is nerfed; it can block only one melee attack per combat round (this also removes the nonsensical "you cannot cast more contigency yada yada" message) Same goes for wizard's Reflected image. - Globe of Blades is tweaked to be a buffed version of Blade Barrier, doing 2d6 damage per 2 seconds and no longer allows a save - disabling effects from Chromatic orb can now be countered by Break Enchantment - Ray of Enfeeblement is now coded as disable - Wizard spell Detect Illusion power fixed so it bypasses spell protections - (Minor) Globe of Invulnerability and Spell Trap duration set to fixed 2 turns - workaround for Imprisonment - 5 rounds after it's cast on a character, he will reapear (but will die instantly). - Wail of Banshee has a no-save Deafness effect, 2 rounds duration V4 - Beta 14 (25 December 2016) - Update to WeiDU 240 - various fixes, a few more EE string ref issues fixed - many code improvements (thanks Kreso) - fixed an issue with Shaman spells being applied to all divine spellcasters - fixed a compatibility issue with Dispelling Screen and EE - Icelance's projectile animation fixed, scroll range fixed, new sound effect - Summon Shambling Mound icon fixed - Find Familiar changes temporary reverted, school changed from Conj to "Universal" - Otiluke's Resilient Sphere save changed from vs spell to vs breath - ProElemental Energy was not working correctly (missing 2da file) - Vitriolic Sphere added to 4th lvl spells (School: Conjuration) - Shadow Door's "maze" effect no longer has a save penalty (it was -4) - Prismatic Mantle weapon immunity lowered to +2 (as vanilla), on-hit effects slightly nerfed - Moment of Prescience AC bonus now bypasses the AC cap - Spell Trap no longer absorbs spells but it deflects up to 99 spell lvls (AoE too) - updated French language thanks to Mornagest (of the d'Oghmatiques) V4 - Beta 13 (21 September 2016) - many minor fixes - Concentration check is now on by default on SR install - fixed an issue with NRD blocking Wild Mages at character creation spell screen - global rebalance of pretty much ALL summons - global rebalance of HLAs (turned into 1/day innate abilities, minor tweaks) - added a few custom sec types (haste, slow, petrification, insects) - Cause Wound spells bypass PfMW but can be blocked by Spell Deflection and GoI - Gust of Wind counters insect spells - Icelance added to druid's 3rd lvl spells - Call Woodland Beings summons 1-2 dryads, plus a nymph at higher lvls - Find Familiar turned into an innate ability (fixed EE string issues) - True Strike changed to +4 thac0 and +5% chance to score critical hits for 3 rounds - Icelance added to 3rd lvl spells (School: Evocation) - Pro Fire/Cold/Ele/Acid spells merged into a single ProEnergy at 4th lvl (select 1 element when cast) - Dispelling Screen turned into a party-wide protection vs. dispel - Death Knight Unholy Fireball dmg is now half fire half magic (undead are immune to the magic half) - Demilich Soul Trap save penalty from -6 to -4, the maze effect no longer use INT drain - Demilich Howl save penalty from -6 to -4 V4 - Beta 12 (31 December 2015) - various fixes or minor refinements - improved bams for many spells (by DreamSlaveOne) - KR's Revised Saves temporary added to main component (for those without KR) - some non-damaging spells no longer flagged as 'hostile' - Burning Hands dmg from 1d4/lvl (max 5d4 at lvl 5) to 1d6+1d6/2 lvls (max 5d6 at lvl 9) - Obscuring Mist tweaked to make ranged attacks from outside less effective (description needs refining) - Shocking Grasp dissipates only on successful hit, can hit any creature and bypass PfMW - Chill Touch's effects are applied via spl (will turn useful to make Lesser Restoration cure it) - PfMW tweaked to allow "weapons with +7 enchantment" to bypass it - Stone to Flesh disabled, petrification cured by Break Enchantment - Monster Summoning VIII added to 8th lvl spells (summon umber hulks) - Monster Summoning IX added to 9th lvl spells (summon basilisks - first draft) V4 - Beta 11 (5 December 2015) - Improve EE support by converting text to UTF-8 - Add support for EET - Update to WeiDU 238 - various fixes (e.g. typos, string references, bams, etc.) - Break Enchantment casting time from 3/4 (cleric/mage respectively) to 5, range from touch to short (10') - Dispel Magic merged with Remove Magic, party-friendly AoE reduced from 30' radius to 20' - Haste's fatigue effect prevents further use of Haste or Improved Haste until expired - Spell Shield no longer absorbs multiple Pierce Magic/RRoR/Pierce Shield - Pierce Shield now removes specific protections too V4 - Beta 10.1 (13 April 2015) - Spell Shield fix should now work on BG1EE too - fixed various scroll assignments for new spells - ASII and ASIII spell levels fixed V4 - Beta 10 (11 April 2015) - various fixes (e.g. 100th attempt to fix Spell Shield, DD scroll using 1st lvl variant, etc.) - Wild Mage spells no longer appear on spell selection screen (they were not selectable anyway) - Animal Summoning spells slightly re-worked (no PC classes, fixed HP values, minor tweaks) - ASI bats should finally work on EE too - Magical Stone duration reduced to 2 turns (to fix a weird EE bug), casting time from 5 to 1 - Obscuring Mist no longer party friendly, added +2 AC penalty, removed hostile flag - Magic Fang added to druid's 3rd lvl spells (+1/+2/+3 enchantment to summoned animal's weapons) - Spike Growth added to druid's 3rd lvl spells - Animal Growth STR/CON bonuses replaced by +2 thac0/dmg and +50% HP (still grants +2 AC/saves) - True Seeing force visible effect triggers every 3 sec instead of 6 - Detect Alignment (mage version) moved to 1st lvl spells - Expeditious Retreat added to 1st lvl spells ("replaces" Protection from Petrification) - Monster Summoning I moved to 1st lvl spells (summon gibberlings, "replaces" Friends) - Monster Summoning II moved to 2nd lvl spells (summon green slimes) - Resist Elements added to 2nd lvl spells - Monster Summoning III moved to 3rd lvl spells (summon hobgoblins) - Fire Shield 50% fire res replaced with 40% resistance to both fire and cold - Monster Summoning IV merged with Spider Spawn (summon giant spiders) - Mestil's Acid Sheath uses a new icon - Monster Summoning V added to 5th lvl spells (summon ogres) - Dispelling Screen no longer stacks with itself, magic res bonus lowered to 25% - SI:Enchantment (AI-only) replaced by a copy of Mind Blank - Chaos merged with Sphere of Chaos (keeps Chaos name and icon with SoC effects and spell lvl) - Waves of Fatigue added to 5th lvl spells (friendly 30' AoE, no save, fatigued for 5 rounds) - Monster Summoning VI merged with Wyvern Call (summon wyverns) - Summon Nishruu merged with Summon Hakeashar (few stats adjustments) - Monster Summoning VII added to 7th lvl spells (summon otyughs) - Khelben's Warding Whip "new animation" (stole from UD's brain's Ego Whip spell) - Imprisonment no longer uses INT drain, removed projectile, new animation V4 - Beta 9.1 (16 March 2015) - various fixes - Animal Summoning I summons large bats instead of rats (rat animation caused ctds on EE) - Spell Shield patching code hopefully fixed by Arda V4 - Beta 9 (10 March 2015) - minor fixes (e.g. typos, few scroll targeting issues, Faerie Fire projectile, etc.) - finally solved an issue with Dispel Fix component making EE trolls "immortal" - restored a fix for Promenade cutscene (Irenicus Flame Arrow on PCs) which was not working on EE - Animal Summoning I "moved" to druid's 1st lvl spells (summon rats) - Obscuring Mist added to druid's 1st lvl spells, new icon - Animal Summoning II "moved" to druid's 2nd lvl spells (summon war dogs) - Animal Summoning III "moved" to druid's 3rd lvl spells (summon wolves) - Animal Summoning IV added to druid's 4th lvl spells (summon leopards) - Animal Summoning V added to druid's 5th lvl spells (summon giant snakes) - Animal Growth (+4 STR and CON, +2 to AC and saves) - Animal Summoning VI added to druid's 6th lvl spells (summon cave bears) - Animal Summoning VII added to druid's 7th lvl spells (summon polar bears) - Battering Ram now uses a new icon - Haste (and Improved Haste) grants +8 speed instead of 200% (should give better animation) - Dispelling Screen (player version) marked as SI:Abj - Spell Shield fixes fully implemented V4 - Beta 8 (9 February 2015) - hopefully fixed an issue with Dispel Fix component making EE trolls "immortal" - minor fixes (e.g. EE string references, GSD scroll, AoF stacking, casting animations, etc.) - fixed an issue with Talos Priest's Storm Shield not appearing under the innate abilities - Faerie Fire reveals invisible creatures with no save (-2 AC and full II dispel still allow a save) - Contagion requires multiple saves over time, each fail causes -2 penalty to STR/DEX/CON/CHA - Holy Smite affects all enemies, school changed to Evocation, save penalty removed - Unholy Blight affects all enemies, save penalty removed - Farsight now also reveals the whole map (pratically vanilla's Clairvoyance + Farsight) - Negative Plane Protection duration reduced to 5 turns, restricted to clerics - True Seeing fully counters IR's Cloak of Mirroring (the latter is "disabled" for 1 round every round) - Blade Barrier dmg slightly raised from 1d6 to 1d8, description fixed (no save instead of breath half) - Animate Skeleton Warrior no longer available to good aligned clerics - False Dawn now available to good aligned clerics - Summon Death Knight no longer available to good aligned clerics - Sunray now available to good aligned clerics - Holy Word affects all enemies, blindness/stun duration reduced from 10 to 5 and 1 round respectively - Unholy Word affects all enemies, reduced disabling duration as above, stun replaced with confusion - Dimension Door added to mage 1st lvl spells (keeps LoS limitation, may be renamed Dimension Step) - Obscuring Mist penalties to melee/ranged attacks reduced to -2 and -6 respectively, countered by TS - Shield protects from IR's Wand of Magic Missile - Haste no longer affect poison/regen/repeating EFFs, thac0/AC/save bonuses raised by 1, single target - Spirit Armor uses a unique animation (it had Armor of Faith one), grants +3 to saves vs. death - Fire Shield (Blue) temporarily disabled - Mestil's Acid Sheath added to mage 5th lvl spells - Disintegrate save changed from vs. spell to vs. breath - Improved Haste now works as a slighty improved "mass Haste" (no fatigue, cannot be countered by Slow) - Mordenkainen's Sword physical res lowered to 95% - Prismatic Mantle immunity lowered to +2 weapons (as per vanilla Mantle) - Mind Blank added to mage 8th lvl spells (replaces the previously added Gr. Globe of Invulnerability) - PW:Kill secondary effect vs creatures with 60+ HPs no longer has -4 save penalty V4 - Beta 7 (8 October 2014) - added dvsrv4here.mrk file for detecting the new version (SCS is already checking for it) - minor fixes and/or changes to many spell descriptions - charname innate Draw Upon Divine Might now matches the 2nd lvl spell - druids no longer get Mass Cure and Heal - AI will now use Greater Spell Deflection when casting the disabled spwi618 instead of Spell Deflection - Armor of Faith resistance limited to physical and magic dmg (no elements), duration increased to 5 turns - Sunscorch effects slighty altered, save changed from spell to breath - Resist Fire/Cold "replaced" by Resist Elements (25% res vs. all elements) - Cause Serious Wounds not properly working fixed - Mass Regenerate Wounds does not require a target anymore - Finger of Death no longer uses a visible projectile, doesn't affect non-living targets, save penalty from -4 to -2 - Fog Cloud "replaced" by Obscuring Mist (party-friendly for AI sake, slightly smaller AoE, shorter duration) - Haste duration fixed, cannot be hasted while fatigued - Melf's Minute Meteors school changed to Conjuration - Non-Detection flagged as spell protection (as a replacement for SI:Div it needs to be countered by spell removals) - Dispelling Screen casting time from 1 to 5, duration from 1 turn to 5, protects from Breach (temporary solution for SCS) - Banishment no longer allows a save (as per vanilla Death Spell) - Pierce Magic now properly works as per description - Mantle "replaced by" Prismatic Mantle - Bigby's Icy Grasp still does damage on a successfull save - Improved Mantle "replaced" by Moment of Prescience - Bigby's Crushing Hand still does damage on a successfull save V4 - Beta 6 (21 August 2014) - added SR's own Detectable Spells code (thanks to Arda) - re-arranged installer (tp2 and tpa files) - Remove Disabled Spells from Spell Selection Screens should now work fine on all platforms - small AoEs (e.g. Faerie Fire, Gust of Wind, etc) slightly increased from 60 to 65 to hopefully make them more consistent - invisibility spells no longer display Invisible/Mislead messages on the combat log - Magical Stone was not working correctly - Resist Fire/Cold casting time reduced from 5 to 2 - Mass Regenerate Wound added to druid's 5th lvl spells - Repulsion replaces the previously disabled 5th lvl Repulse Undead (I really need feedback on this) - Sound Burst animation had only 15% chance to trigger (ehm...sorry) - Slow save changed from "vs. spell" to "vs. polymorph", always cancel Haste (no save) - Melf's Minute Meteors do not consume Spell Deflection anymore, piercing dmg replaced with missile type - Cone of Cold uses a new much cooler animation, AoE cone has slightly smaller arc but longer range, dmg capped at 15th lvl - Wall of Dispel Magic "replaced" by Dispelling Screen - Flesh to Stone slows for 3 rounds (no save), on 2nd round target must save at -4 penalty or be petrified (hold2 opcode) - Improved Haste grants immunity to Slow, can "override" Haste but not vice-versa - Pierce Magic nullifies target's magic resistance for 2 rounds - Tenser's Transformation cuases -2 penalty to casting speed and saves vs. spell instead of blocking spellcasting - Prismatic Spray casting time from 7 to 1 followed by 1 sec pause, save penalty from -6 to -4, fire/acid/electrical dmg changed from 20/40/80 to 10d6 for each dmg type, uses Color Spray animation (it more properly covers the effective AoE and looks slightly better imo), AoE cone has smaller arc but longer range V4 - Beta 5 (1 August 2014) - re-arranged sec types - temporary manual solution for few Detectable Spells related issues (will be replaced by Arda's code) - Cause Wound spells, Slay Living and Harm have been heavily revised (more details online) - Cause Light Wounds and Cause Moderate Wounds added to cleric spellbook - Fog Cloud thac0 penalties fixed - Haste, Improved Haste and Slow now fully cancel each other thanks to a dedicated sec type - Haste duration set to 1 turn (increased for low levels, decreased for high levels) - Slow thac0/AC/save vs. breath penalties increased from -1 to -2 (vanilla had -4 thac0/AC) V4 - Beta 4 (24 July 2014) - added a new optional component: "Spell Deflection blocks AoE spells" - minor text fixes (e.g. typos, erroneous BGEE string references, etc.) - minor fixes to various spells (e.g. power lvl, duration of some effects, etc.) - Spell Immunity "replaced" by Wall of Dispel Magic (immunity to dispel, dispel on attackers) - Spell Shield restored to its classic version (SCS was overriding it anyway) - Disintegrate automatically destroy a Mordenkainen's Sword - WotB save penalty changed from -6 to -2 - Larloch's Energy Drain effects on the caster last 5 turns instead of 1 - Black Blade of Disaster school changed to Conjuration (minor "fixes" for BGEE) - Absolute Immunity grants invulnerability to both physical and magical dmg V4 - Beta 3 (22 July 2014) - tons of small "adjustments" to make the build work fine with BGEE - Sanctuary duration reduced to 6 rounds - Armor of Faith grants 10% res against all dmg types, 2 turns duration - Draw Upon Divine Might capped at +3 STR/DEX/CON at 9th level, no longer causes fatigue - Grease save against knockdown is made at +2 bonus - Charm Person save is made at +2 bonus (it was +3 in vanilla) - Blindness replaced by Fog Cloud (halved line of sight, -4/-8 melee/ranged thac0 penalty) - Haste fatigue duration reduced from 5 to 3 rounds - Lightning Bolt dmg dice reverted from d8 to d6, save penalty increased from -2 to -4, projectile speed increased by 50% - Skull Trap dmg dice reverted from d4 to d6 but capped at 10d6 (SCS did the same to balance its own 3x triggers) - Dire Charm save is made with no penalty - Hold Monsters save penalty reverted from -4 to -2 - Phantom Blade no longer deals increased dmg vs. undead - Spell Shield now grants immunity to dispel effects (only a temporary solution - part of a bigger plan) - Horrid Wilting save penalty reduced from -6 to -2 - Bigby's Clenched Fist "replaced" by Bigby's Icy Grasp (dmg type changed to cold, small refinements) V4 - Beta 2 (21 July 2014) - enabled all components for BGEE and BG2EE - Blade Barrier no longer allows a save, dmg reduced from 3d6 every 3 sec to 1d6 - Regeneration fixed so that only clerics get the 7th lvl variant - Non-detection tweaked to properly work against Detect Invisibility & True Seeing - Protection from Missiles duration reduced from 2 turns to 1 - Protection from Normal Weapons can now be used with PfMW - Cone of Cold casting time reduced from 5 to 1, added a 1 sec pause (a la Burning Hands & Agannazar's Scorcher) - Breach no longer removes Protection from Evil, Magic Circle against Evil, Fire Shields and Blade Barrier - Spell Deflection spells fixed and tweaked - Ruby Ray of Reversal reverted to single target as per vanilla - Khelben's Warding Whip school changed to Evocation (first step of a bigger plan) V4 - Beta 1 (21 July 2014) - first closed beta TO DO: - patch code for Remove Disabled Spells from Spell Selection Screens does not work with BGEE - re-enable Gust of Wind loading screen text changes - re-enable Flame Arrow variant for Irenicus cutscene, disabled for BGEE compatibility