BACKUP ~weidu_external/cdtweaks/backup~ // location to store files for SUPPORT ~https://www.gibberlings3.net/forum/34-tweaks-anthology-forum/~ // URL displayed if install fails AUTO_EVAL_STRINGS ALWAYS ACTION_IF ((FILE_EXISTS ~dlc/sod-dlc.zip~) OR (FILE_EXISTS ~sod-dlc.zip~)) THEN BEGIN FAIL @27 END // DLC Merger check ACTION_IF !COMPONENT_NUMBER BEGIN INCLUDE ~cdtweaks/lib/comp_0.tpa~ END ELSE BEGIN ACTION_IF !VARIABLE_IS_SET cd_tweaks_batch_install BEGIN // if we're not in batch mode, set mode = 0 (easier than !var_is_set checks) OUTER_SET cd_tweaks_batch_install = 0 END ACTION_IF !VARIABLE_IS_SET cd_tweaks_always THEN BEGIN // check to make this happen only once per install INCLUDE ~cdtweaks/lib/always_batch.tpa~ // defines install macro OUTER_SET cd_tweaks_always = 1 ACTION_IF !cd_tweaks_batch_install THEN BEGIN // don't bother setting vars or converting tra files in batch mode INCLUDE ~cdtweaks/lib/always.tpa~ END END LAM cd_tweaks_install END END VERSION ~v16~ README ~cdtweaks/languages/%LANGUAGE%/readme-cdtweaks.html~ ~cdtweaks/readme-cdtweaks.html~ AUTO_TRA ~%tra_location%/%s~ LANGUAGE ~English~ ~english~ ~cdtweaks/languages/english/game.tra~ ~cdtweaks/languages/english/weidu.tra~ LANGUAGE ~Czech (Translation by Razfallow, Vlasák)~ ~czech~ ~cdtweaks/languages/english/game.tra~ ~cdtweaks/languages/english/weidu.tra~ ~cdtweaks/languages/czech/game.tra~ ~cdtweaks/languages/czech/weidu.tra~ LANGUAGE ~Francais (Translation by Anomaly, Elgaern the Dragon Slayer, elminster, Isaya, mickabouille)~ ~french~ ~cdtweaks/languages/english/game.tra~ ~cdtweaks/languages/english/weidu.tra~ ~cdtweaks/languages/french/game.tra~ ~cdtweaks/languages/french/weidu.tra~ LANGUAGE ~Deutsch (Uebersetzung von Caswallon, Jester, Leonardo Watson)~ ~german~ ~cdtweaks/languages/english/game.tra~ ~cdtweaks/languages/english/weidu.tra~ ~cdtweaks/languages/german/game.tra~ ~cdtweaks/languages/german/weidu.tra~ LANGUAGE ~Italiano (translation by Andrea Colombo, ilot, improb@bile; original EoU by Antonio Favata)~ ~italian~ ~cdtweaks/languages/english/game.tra~ ~cdtweaks/languages/english/weidu.tra~ ~cdtweaks/languages/italian/game.tra~ ~cdtweaks/languages/italian/weidu.tra~ LANGUAGE ~Korean (Translation by web2air)~ ~korean~ ~cdtweaks/languages/english/game.tra~ ~cdtweaks/languages/english/weidu.tra~ ~cdtweaks/languages/korean/game.tra~ ~cdtweaks/languages/korean/weidu.tra~ LANGUAGE ~Polski (Translation by Artanis, Cuttoth, dragionian, Evendur, Grjgori, Neminus, yarpen)~ ~polish~ ~cdtweaks/languages/english/game.tra~ ~cdtweaks/languages/english/weidu.tra~ ~cdtweaks/languages/polish/game.tra~ ~cdtweaks/languages/polish/weidu.tra~ LANGUAGE ~Russian (Translation by abalabokhin, aerie.ru, arcanecoast.ru, Creepin, Domi, Kulyok, prowler, Saigon1983, Serdrick, yota13)~ ~russian~ ~cdtweaks/languages/english/game.tra~ ~cdtweaks/languages/english/weidu.tra~ ~cdtweaks/languages/russian/game.tra~ ~cdtweaks/languages/russian/weidu.tra~ LANGUAGE ~Espanol (traducido por Clan DLAN, Bhasbuto, Ghildrean, Immortality, Januskza)~ ~spanish~ ~cdtweaks/languages/english/game.tra~ ~cdtweaks/languages/english/weidu.tra~ ~cdtweaks/languages/spanish/game.tra~ ~cdtweaks/languages/spanish/weidu.tra~ LANGUAGE ~Simplified Chinese (Translation by c4_angel, distance20; oriignal BG2 Tweaks by Miranda; new string trans by Lewis Liu)~ ~schinese~ ~cdtweaks/languages/schinese/game.tra~ ~cdtweaks/languages/schinese/weidu.tra~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Automated Installer \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @100 DESIGNATED 0 NO_LOG_RECORD GROUP @11 GROUP @13 GROUP @9 GROUP @4 GROUP @0 LABEL ~cd_tweaks_batch_install~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Remove Helmet Animations \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @1000 DESIGNATED 10 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_remove_helmets~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change Imoen's Avatar to Mage \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @2000 DESIGNATED 20 GROUP @11 REQUIRE_PREDICATE GAME_IS ~bgt eet bg2ee soa tob~ @25 LABEL ~cd_tweaks_imoen_avatar_change~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change Nalia's Avatar to Thief \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @3000 DESIGNATED 30 GROUP @11 REQUIRE_PREDICATE GAME_IS ~bgt eet bg2ee soa tob~ @25 LABEL ~cd_tweaks_nalia_avatar_change~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change Viconia's Skin Color to Dark Blue \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @4000 DESIGNATED 40 GROUP @11 REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_viconia_skin_color~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Avatar Morphing Script \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @5000 DESIGNATED 50 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 REQUIRE_PREDICATE NOT MOD_IS_INSTALLED ~1pp/1pp.tp2~ ~113~ @24 // don't install if 1pp smart avatar/armor switching installed LABEL ~cd_tweaks_avatar_morphing_script~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Weapon Animation Tweaks \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @6000 DESIGNATED 60 GROUP @11 LABEL ~cd_tweaks_weapon_animation_tweaks~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Icewind Dale Casting Graphics \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @7000 DESIGNATED 70 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~iwdee iwd how totlm iwd-in-bg2 iwd2 pst pstee~ @25 REQUIRE_PREDICATE NOT MOD_IS_INSTALLED ~iwdification/setup-iwdification.tp2~ ~10~ @16 LABEL ~cd_tweaks_iwd_casting_graphics~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// BG Casting Graphics \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @7020 DESIGNATED 72 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob ca pst pstee~ @25 LABEL ~cd_tweaks_bg_casting_graphics~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Restore SoA Logo for ToB Games \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @8000 DESIGNATED 80 GROUP @11 REQUIRE_PREDICATE GAME_IS ~tob~ @25 LABEL ~cd_tweaks_restore_soa_loading_screen~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Restore original Logo for HoW Games \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @8020 DESIGNATED 82 GROUP @11 REQUIRE_PREDICATE GAME_IS ~how totlm~ @25 // HoW required LABEL ~cd_tweaks_restore_iwd_loading_screen~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Remove icons added by equipping items \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @9000 DESIGNATED 90 GROUP @11 LABEL ~cd_tweaks_remove_portrait_icons~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Commoners use drab colors \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @10000 DESIGNATED 100 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwdee iwd how totlm iwd-in-bg2 iwd2 pst pstee~ @25 REQUIRE_PREDICATE NOT MOD_IS_INSTALLED ~iwdification/setup-iwdification.tp2~ ~20~ @16 LABEL ~cd_tweaks_drab_commoners~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Better Icons \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @11000 DESIGNATED 110 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 LABEL ~cd_tweaks_icon_improvements~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change Avatar When Wearing Robes or Armor \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @12000 DESIGNATED 120 DEPRECATED @18 /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Force all dialogue to pause \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @13000 DESIGNATED 130 GROUP @11 LABEL ~cd_tweaks_force_all_dialogue_to_pause~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Fix Boo's terrible, horrible, awful squeak \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @14000 DESIGNATED 140 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~iwdee iwd how totlm iwd-in-bg2 iwd2 pst pstee~ @25 LABEL ~cd_tweaks_fix_boo_squeak~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Unique item names \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @15002 DESIGNATED 150 //SUBCOMPONENT @15000 GROUP @11 REQUIRE_PREDICATE GAME_IS ~bgee eet bg2ee~ @25 /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Make Magic Shields Glow \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @16000 DESIGNATED 160 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_glowing_magical_shields~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Unique Icons \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// only replace non-uniques \\\\\ ///// \\\\\ BEGIN @17001 DESIGNATED 170 SUBCOMPONENT @17000 GROUP @11 REQUIRE_PREDICATE GAME_IS ~iwdee iwd how totlm iwd-in-bg2 soa tob bg2ee eet bgt ca bgee tutu tutu_totsc bg1 totsc~ @25 LABEL ~cd_tweaks_unique_icons~ ///// \\\\\ ///// replace all icons \\\\\ ///// \\\\\ BEGIN @17010 DESIGNATED 171 SUBCOMPONENT @17000 GROUP @11 REQUIRE_PREDICATE GAME_IS ~iwdee iwd how totlm iwd-in-bg2 soa tob bg2ee eet bgt ca bgee tutu tutu_totsc bg1 totsc~ @25 LABEL ~cd_tweaks_unique_icons_all~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// unique containers \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// fixes only \\\\\ ///// \\\\\ BEGIN @18018 DESIGNATED 180 SUBCOMPONENT @18000 GROUP @11 REQUIRE_PREDICATE GAME_IS ~soa tob bgee bg2ee eet bgt tutu tutu_totsc how totlm iwdee iwd-in-bg2~ @25 LABEL ~cd_tweaks_unique_containers_fixes_only~ ///// \\\\\ ///// icons and fixes \\\\\ ///// \\\\\ BEGIN @18021 DESIGNATED 181 SUBCOMPONENT @18000 GROUP @11 REQUIRE_PREDICATE GAME_IS ~soa tob bgee bg2ee eet bgt tutu tutu_totsc how totlm iwdee iwd-in-bg2~ @25 LABEL ~cd_tweaks_unique_containers_fixes_and_icons~ ///// \\\\\ ///// fixes, icons, names \\\\\ ///// \\\\\ BEGIN @18020 DESIGNATED 182 SUBCOMPONENT @18000 GROUP @11 REQUIRE_PREDICATE GAME_IS ~soa tob bgee bg2ee eet bgt tutu tutu_totsc how totlm iwdee iwd-in-bg2~ @25 REQUIRE_PREDICATE FILE_EXISTS ~cdtweaks/languages/%LANGUAGE%/unique_containers.tra~ @7 LABEL ~cd_tweaks_unique_containers_full~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Maintain character colors \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// all helmets and shields \\\\\ ///// \\\\\ BEGIN @19000 DESIGNATED 190 SUBCOMPONENT @19001 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_char_colors_all_helms_shields~ ///// \\\\\ ///// non-magical helmets and shields \\\\\ ///// \\\\\ BEGIN @19100 DESIGNATED 191 SUBCOMPONENT @19001 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_char_colors_normal_helms_shields~ ///// \\\\\ ///// all helmets \\\\\ ///// \\\\\ BEGIN @19200 DESIGNATED 192 SUBCOMPONENT @19001 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_char_colors_all_helms~ ///// \\\\\ ///// non-magical helmets \\\\\ ///// \\\\\ BEGIN @19300 DESIGNATED 193 SUBCOMPONENT @19001 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_char_colors_normal_helms~ ///// \\\\\ ///// all shields \\\\\ ///// \\\\\ BEGIN @19400 DESIGNATED 194 SUBCOMPONENT @19001 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_char_colors_all_shields~ ///// \\\\\ ///// non-magical shields \\\\\ ///// \\\\\ BEGIN @19500 DESIGNATED 195 SUBCOMPONENT @19001 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_char_colors_normal_shields~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Remove Annoying Visual Effects fr Equipped Items \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Remove annoying blur effect \\\\\ ///// \\\\\ BEGIN @20000 DESIGNATED 200 GROUP @11 SUBCOMPONENT @20001 LABEL ~cd_tweaks_remove_equipped_blur_effects~ ///// \\\\\ ///// Remove Spell Trap and Reflection Effects \\\\\ ///// \\\\\ BEGIN @20002 DESIGNATED 3150 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 SUBCOMPONENT @20001 LABEL ~cd_tweaks_remove_equipped_spell_trap_effects~ ///// \\\\\ ///// Remove blur and CoM/ST effects \\\\\ ///// \\\\\ BEGIN @20003 DESIGNATED 3151 // why 3151 instead of 201? WeiDU presents SUBCOMPONENTs in component order GROUP @11 SUBCOMPONENT @20001 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 LABEL ~cd_tweaks_remove_equipped_blur_spell_trap_effects~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Replace Resist Fire/Cold Icon \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @21000 DESIGNATED 2010 GROUP @11 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_replace_fire_cold_resist_icons~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Enhanced Overlays for Colorblind Players \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @22000 DESIGNATED 220 GROUP @11 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet pstee~ @25 LABEL ~cd_tweaks_colorblind_overlays~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Restore IWD Tooltips \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @23000 DESIGNATED 230 GROUP @11 REQUIRE_PREDICATE GAME_IS ~iwdee~ @25 LABEL ~cd_tweaks_restore_iwd_tooltips~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Outline White Spell Icons for Accessibility \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// add black outline \\\\\ ///// \\\\\ BEGIN @24001 DESIGNATED 240 GROUP @11 SUBCOMPONENT @24000 REQUIRE_PREDICATE !GAME_IS ~pst pstee iwd2 iwd how totlm~ @25 LABEL ~cd_tweaks_outline_white_spell_icons_with_black~ ///// \\\\\ ///// add gray outline \\\\\ ///// \\\\\ BEGIN @24100 DESIGNATED 241 GROUP @11 SUBCOMPONENT @24000 REQUIRE_PREDICATE !GAME_IS ~pst pstee iwd2 iwd how totlm~ @25 LABEL ~cd_tweaks_outline_white_spell_icons_with_gray~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// More Interjections \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @101000 DESIGNATED 1010 GROUP @13 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 LABEL ~cd_tweaks_more_interjections~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter HP Triggers for NPC Wounded Dialogues \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @102000 DESIGNATED 1020 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 LABEL ~cd_tweaks_alter_wounded_triggers~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Reveal wilderness areas on map before chapter 6 \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @103000 DESIGNATED 1030 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 LABEL ~cd_tweaks_reveal_ch6_wilderness~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Open up cloakwood \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// first area only \\\\\ ///// \\\\\ BEGIN @103501 DESIGNATED 1035 SUBCOMPONENT @103500 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt bgee eet~ @25 // Tutu, BGEE or BGT only REQUIRE_PREDICATE NOT MOD_IS_INSTALLED ~bg1npc/bg1npc.tp2~ ~29~ @24 // don't install if same component from bg1 npc installed LABEL ~cd_tweaks_reveal_cloakwood_1~ ///// \\\\\ ///// all cloakwood save mines \\\\\ ///// \\\\\ BEGIN @103600 DESIGNATED 1036 SUBCOMPONENT @103500 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt bgee eet~ @25 // Tutu, BGEE or BGT only REQUIRE_PREDICATE NOT MOD_IS_INSTALLED ~bg1npc/bg1npc.tp2~ ~29~ @24 // don't install if same component from bg1 npc installed LABEL ~cd_tweaks_reveal_cloakwood_4~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Improved Athkatla City Guard \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @104000 DESIGNATED 1040 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~bpduearc.spl~ @16 // non-BP LABEL ~cd_tweaks_improved_athkatla_guard~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Gradual Drow item disintegration \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @105000 DESIGNATED 1050 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 LABEL ~cd_tweaks_gradual_drow_item_disintegration~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Breakable nonmagical shields, armor and helms \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @106000 DESIGNATED 1060 GROUP @13 REQUIRE_PREDICATE GAME_IS ~totsc tutu tutu_totsc bgee eet~ @25 // tutu, BGEE only LABEL ~cd_tweaks_breakable_armor_bg~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Multi-player kickout patch \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @107000 DESIGNATED 1070 GROUP @13 REQUIRE_PREDICATE GAME_IS ~totsc soa tob bgt bgee bg2ee iwdee eet tutu tutu_totsc ca iwd-in-bg2~ @25 LABEL ~cd_tweaks_mp_kickout_dialogue~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Send BioWare NPCs to an Inn \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @107500 DESIGNATED 1075 GROUP @13 REQUIRE_PREDICATE GAME_IS ~totsc tutu tutu_totsc bgt bgee eet~ @25 LABEL ~cd_tweaks_send_bg_npcs_to_inn~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Add Misc Bags of Holding \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @108000 DESIGNATED 1080 GROUP @13 REQUIRE_PREDICATE GAME_IS ~tutu tutu_totsc soa tob bgt bgee bg2ee eet how totlm iwd-in-bg2~ @25 LABEL ~cd_tweaks_add_bags_of_holding~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Portable Containers \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @108500 DESIGNATED 1085 GROUP @13 REQUIRE_PREDICATE GAME_IS ~totsc~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~twm-01core.cob~ @16 LABEL ~cd_tweaks_portable_containers~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Exotic Items Pack \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @109000 DESIGNATED 1090 DEPRECATED @18 // permanently moved to The Calling /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Reveal City Areas \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @110000 DESIGNATED 1100 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgee pst pstee iwdee iwd-in-bg2 iwd how totlm bgt eet~ @25 LABEL ~cd_tweaks_reveal_city_areas~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Do Not Reveal City Areas \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @110100 DESIGNATED 1101 GROUP @13 REQUIRE_PREDICATE GAME_IS ~eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_do_not_reveal_city_areas~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Add Map Notes \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @111000 DESIGNATED 1110 GROUP @13 REQUIRE_PREDICATE GAME_IS ~tutu tutu_totsc iwd-in-bg2~ @25 // tutu only LABEL ~cd_tweaks_add_map_notes~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Stores Sell Higher Stacks of Items \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @112000 DESIGNATED 1120 GROUP @13 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_stores_sell_higher_stacks~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Launchers have infinite nonmagical ammo \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @112500 DESIGNATED 1125 DEPRECATED @18 GROUP @13 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_infinite_nonmagical_ammo~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Reset rep at beginning of BG2 (BGT) \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @113000 DESIGNATED 1130 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bgt~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~cdt01130.g3~ @16 // already installed by BGT tweaks LABEL ~cd_tweaks_rep_reset_in_bg2~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Gems and potions have lore \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Gems and potions \\\\\ ///// \\\\\ BEGIN @114002 DESIGNATED 1140 SUBCOMPONENT @114000 GROUP @13 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_lore_for_gems_potions~ ///// \\\\\ ///// just gems \\\\\ ///// \\\\\ BEGIN @114100 DESIGNATED 1141 SUBCOMPONENT @114000 GROUP @13 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_lore_for_gems~ ///// \\\\\ ///// just potions \\\\\ ///// \\\\\ BEGIN @114200 DESIGNATED 1142 SUBCOMPONENT @114000 GROUP @13 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_lore_for_potions~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Shapeshifter rebalancing \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @115000 DESIGNATED 1150 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bgee tutu tutu_totsc eet bgt bg2ee soa tob iwd-in-bg2 ca iwdee~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~artisanskitpack.tp2~ ~5100~ @24 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 2040 @24 // Changes to Shapeshift Spells REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40600 @24 // Revised Druid Shapeshifting LABEL ~cd_tweaks_weimer_shapeshifter_rebalancing~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Multiple Strongholds \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// no restrictions \\\\\ ///// \\\\\ BEGIN @116001 DESIGNATED 1160 GROUP @13 SUBCOMPONENT @116000 // multi strongholds REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 //REQUIRE_PREDICATE ((MOD_IS_INSTALLED ~thecalling/setup-thecalling.tp2~ ~10~) AND (FILE_EXISTS ~thecalling/baf/cheat2.baf~)) @25 LABEL ~cd_tweaks_multi_stronghold_no_restriction~ ///// \\\\\ ///// keep class restrictions \\\\\ ///// \\\\\ BEGIN @116100 DESIGNATED 1161 GROUP @13 SUBCOMPONENT @116000 // multi strongholds REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 //REQUIRE_PREDICATE ((MOD_IS_INSTALLED ~thecalling/setup-thecalling.tp2~ ~10~) AND (FILE_EXISTS ~thecalling/baf/cheat2.baf~)) @25 LABEL ~cd_tweaks_multi_stronghold_class_restriction~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// individual Stronghold allowances \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// planar sphere (mage) \\\\\ ///// \\\\\ BEGIN @134000 DESIGNATED 1340 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 // skip if 1160/1161 are installed--have to use var checks in batch mode since the components aren't really installed REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1160~) AND (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1161~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_1160_installed OR !cdtweaks_1160_installed) AND (!VARIABLE_IS_SET cdtweaks_1161_installed OR !cdtweaks_1161_installed))) @24 LABEL ~cd_tweaks_sole_stronghold_mage~ ///// \\\\\ ///// de'arnise keep (fighter, monk) \\\\\ ///// \\\\\ BEGIN @134100 DESIGNATED 1341 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 // skip if 1160/1161 are installed--have to use var checks in batch mode since the components aren't really installed REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1160~) AND (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1161~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_1160_installed OR !cdtweaks_1160_installed) AND (!VARIABLE_IS_SET cdtweaks_1161_installed OR !cdtweaks_1161_installed))) @24 LABEL ~cd_tweaks_sole_stronghold_fighter~ ///// \\\\\ ///// temples (cleric) \\\\\ ///// \\\\\ BEGIN @134200 DESIGNATED 1342 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 // skip if 1160/1161 are installed--have to use var checks in batch mode since the components aren't really installed REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1160~) AND (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1161~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_1160_installed OR !cdtweaks_1160_installed) AND (!VARIABLE_IS_SET cdtweaks_1161_installed OR !cdtweaks_1161_installed))) @24 LABEL ~cd_tweaks_sole_stronghold_cleric~ ///// \\\\\ ///// thieves guild \\\\\ ///// \\\\\ BEGIN @134300 DESIGNATED 1343 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 // skip if 1160/1161 are installed--have to use var checks in batch mode since the components aren't really installed REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1160~) AND (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1161~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_1160_installed OR !cdtweaks_1160_installed) AND (!VARIABLE_IS_SET cdtweaks_1161_installed OR !cdtweaks_1161_installed))) @24 LABEL ~cd_tweaks_sole_stronghold_thief~ ///// \\\\\ ///// playhouse (bard) \\\\\ ///// \\\\\ BEGIN @134400 DESIGNATED 1344 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 // skip if 1160/1161 are installed--have to use var checks in batch mode since the components aren't really installed REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1160~) AND (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1161~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_1160_installed OR !cdtweaks_1160_installed) AND (!VARIABLE_IS_SET cdtweaks_1161_installed OR !cdtweaks_1161_installed))) @24 LABEL ~cd_tweaks_sole_stronghold_bard~ ///// \\\\\ ///// norh (paladin) \\\\\ ///// \\\\\ BEGIN @134500 DESIGNATED 1345 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 // skip if 1160/1161 are installed--have to use var checks in batch mode since the components aren't really installed REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1160~) AND (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1161~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_1160_installed OR !cdtweaks_1160_installed) AND (!VARIABLE_IS_SET cdtweaks_1161_installed OR !cdtweaks_1161_installed))) @24 LABEL ~cd_tweaks_sole_stronghold_paladin~ ///// \\\\\ ///// druid grove \\\\\ ///// \\\\\ BEGIN @134600 DESIGNATED 1346 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 // skip if 1160/1161 are installed--have to use var checks in batch mode since the components aren't really installed REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1160~) AND (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1161~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_1160_installed OR !cdtweaks_1160_installed) AND (!VARIABLE_IS_SET cdtweaks_1161_installed OR !cdtweaks_1161_installed))) @24 LABEL ~cd_tweaks_sole_stronghold_druid~ ///// \\\\\ ///// imnesvale cabin (ranger) \\\\\ ///// \\\\\ BEGIN @134700 DESIGNATED 1347 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 // skip if 1160/1161 are installed--have to use var checks in batch mode since the components aren't really installed REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1160~) AND (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~1161~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_1160_installed OR !cdtweaks_1160_installed) AND (!VARIABLE_IS_SET cdtweaks_1161_installed OR !cdtweaks_1161_installed))) @24 LABEL ~cd_tweaks_sole_stronghold_ranger~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Bonus Merchants \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @117000 DESIGNATED 1170 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~bpduearc.spl~ @16 // non-BP LABEL ~cd_tweaks_bonus_merchants~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Edwina \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @118000 DESIGNATED 1180 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 LABEL ~cd_tweaks_edwina~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Ease of Use Romance Fixes \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @119000 DESIGNATED 1190 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~cdbehbla.pro~ @16 // only if Fixpack not installed LABEL ~cd_tweaks_eou_romance_fixes~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Imoen ToB-Dialogue Fixes \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @120000 DESIGNATED 1200 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bgt tob~ @25 // ToB required, already fixed in bg2ee REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~cdbehbla.pro~ @16 // only if Fixpack not installed LABEL ~cd_tweaks_tob_imoen_dialogue_fix~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Use BG Walking Speeds \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @121000 DESIGNATED 1210 GROUP @13 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 LABEL ~cd_tweaks_use_bg_walking_speeds~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Cromwell can upgrade WK items \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @122000 DESIGNATED 1220 GROUP @13 REQUIRE_PREDICATE GAME_IS ~tob bgt bg2ee eet~ @25 LABEL ~cd_tweaks_cromwell_updates_wk_items~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Adjust Cromwell forging time \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ // weidu gets stupid about this, so we're doing something a little different here // all will be displayed, but changes only made if it's not the default for that game ///// \\\\\ ///// instant \\\\\ ///// \\\\\ BEGIN @122501 DESIGNATED 1225 SUBCOMPONENT @122500 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 LABEL ~cd_tweaks_cromwell_forge_time_0~ ///// \\\\\ ///// eight hours \\\\\ ///// \\\\\ BEGIN @122600 DESIGNATED 1226 SUBCOMPONENT @122500 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 LABEL ~cd_tweaks_cromwell_forge_time_8~ ///// \\\\\ ///// 24 hours, including rest \\\\\ ///// \\\\\ BEGIN @122700 DESIGNATED 1227 SUBCOMPONENT @122500 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 LABEL ~cd_tweaks_cromwell_forge_time_24~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// cespenar gets cromwell recipes \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @123000 DESIGNATED 1230 GROUP @13 REQUIRE_PREDICATE GAME_IS ~tob bgt bg2ee eet~ @25 LABEL ~cd_tweaks_cespenar_updates_soa_items~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Friendly Arm Inn Hidden Container Restoration \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @124000 DESIGNATED 1240 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bg1~ @25 // not even totsc LABEL ~cd_tweaks_fai_container_restoration~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Move NPCs From Baldur's Gate \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @125000 DESIGNATED 1250 DEPRECATED @18 // deprecated in favor of individual components, below ///// \\\\\ ///// Move NPCs From Baldur's Gate: alora \\\\\ ///// \\\\\ BEGIN @125100 DESIGNATED 1251 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS ~override/dw#npc_start_loc.mrk~ @16 // scs version of same REQUIRE_PREDICATE !FILE_EXISTS ~override/x#aloramove.g3~ @16 // bg1 npc does these separately LABEL ~cd_tweaks_move_bg_npcs_alora~ ///// \\\\\ ///// Move NPCs From Baldur's Gate: eldoth \\\\\ ///// \\\\\ BEGIN @125200 DESIGNATED 1252 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS ~override/dw#npc_start_loc.mrk~ @16 // scs version of same REQUIRE_PREDICATE !FILE_EXISTS ~override/x#eldothmove.g3~ @16 // bg1 npc does these separately LABEL ~cd_tweaks_move_bg_npcs_eldoth~ ///// \\\\\ ///// Move NPCs From Baldur's Gate: quayle \\\\\ ///// \\\\\ BEGIN @125300 DESIGNATED 1253 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS ~override/dw#npc_start_loc.mrk~ @16 // scs version of same REQUIRE_PREDICATE !FILE_EXISTS ~override/x#quaylemove.g3~ @16 // bg1 npc does these separately LABEL ~cd_tweaks_move_bg_npcs_quayle~ ///// \\\\\ ///// Move NPCs From Baldur's Gate: shar-teel \\\\\ ///// \\\\\ BEGIN @125400 DESIGNATED 1254 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS ~override/dw#npc_start_loc.mrk~ @16 // scs version of same //REQUIRE_PREDICATE !FILE_EXISTS ~override/x#quaylemove.g3~ @16 // bg1 npc doesn't move her LABEL ~cd_tweaks_move_bg_npcs_sharteel~ ///// \\\\\ ///// Move NPCs From Baldur's Gate: tiax \\\\\ ///// \\\\\ BEGIN @125500 DESIGNATED 1255 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS ~override/dw#npc_start_loc.mrk~ @16 // scs version of same REQUIRE_PREDICATE !FILE_EXISTS ~override/x#tiaxmove.g3~ @16 // bg1 npc does these separately LABEL ~cd_tweaks_move_bg_npcs_tiax~ ///// \\\\\ ///// Move NPCs From Baldur's Gate: viconia \\\\\ ///// \\\\\ BEGIN @125600 DESIGNATED 1256 GROUP @13 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS ~override/dw#npc_start_loc.mrk~ @16 // scs version of same //REQUIRE_PREDICATE !FILE_EXISTS ~override/x#quaylemove.g3~ @16 // bg1 npc doesn't move her LABEL ~cd_tweaks_move_bg_npcs_viconia~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Bardic Reputation Adjustment \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @126000 DESIGNATED 1260 GROUP @13 REQUIRE_PREDICATE GAME_IS ~totsc~ @25 // leave bgee/tutu/bgee/etc. to BG1 NPC LABEL ~cd_tweaks_bardic_rep_adjustment~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change Cloakwood Mines Chapter End Trigger \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @127000 DESIGNATED 1270 // ~Revert Chapter Change in Cloakwood Mines to Non-ToTSC BG Behavior~ GROUP @13 REQUIRE_PREDICATE GAME_IS ~totsc bgt eet bgee tutu tutu_totsc~ @25 LABEL ~cd_tweaks_change_cloakwood_trigger~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// end game when Player1 dies \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @128000 DESIGNATED 1280 GROUP @13 REQUIRE_PREDICATE GAME_IS ~iwdee iwd-in-bg2~ @25 LABEL ~cd_tweaks_game_ends_with_player1~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Protagonist replacement \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @129000 DESIGNATED 1290 GROUP @13 REQUIRE_PREDICATE GAME_IS ~iwdee iwd how totlm iwd-in-bg2~ @25 LABEL ~cd_tweaks_protagonist_replacement~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// HoW accessible at 1st level \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @130000 DESIGNATED 1300 GROUP @13 REQUIRE_PREDICATE GAME_IS ~iwdee how totlm iwd-in-bg2~ @25 LABEL ~cd_tweaks_how_accessible_at_l1~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// restore all BG2 spells, and make scrolls available \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @131000 DESIGNATED 1310 GROUP @13 REQUIRE_PREDICATE GAME_IS ~iwd-in-bg2~ @25 LABEL ~cd_tweaks_restore_bg2_spells~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// BG2-style journal \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /* BEGIN @132000 DESIGNATED 1320 GROUP @13 REQUIRE_PREDICATE GAME_IS ~iwd-in-bg2~ @25 INCLUDE ~cdtweaks/lib/journal_entries.tpa~ LAM ~journal_data~ LAF journal_edit_dlg END LAF residual_journal_hacks END */ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// NPCs can not pass doors \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @133000 DESIGNATED 1330 GROUP @13 REQUIRE_PREDICATE GAME_IS ~soa tob tutu tutu_totsc bgt ca iwd-in-bg2 bgee bg2ee eet iwdee~ @25 LABEL ~cd_tweaks_I_am_a_servant_of_the_Secret_Fire_wielder_of_the_flame_of_Anor_You_cannot_pass_The_dark_fire_will_not_avail_you_flame_of_Udun_Go_back_to_the_Shadow_You_cannot_pass~ // 1340 series is reserved for the individual stronghold components, but moved to be near the other stronghold components /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Revised Karoug \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Karoug requires +1 weapons \\\\\ ///// \\\\\ BEGIN @135001 DESIGNATED 1350 GROUP @13 SUBCOMPONENT @135000 REQUIRE_PREDICATE GAME_IS ~tutu tutu_totsc bgt bgee eet~ @25 LABEL ~cd_tweaks_karoug_plus_one~ ///// \\\\\ ///// Karoug requires +2 weapons \\\\\ ///// \\\\\ BEGIN @135100 DESIGNATED 1351 GROUP @13 SUBCOMPONENT @135000 REQUIRE_PREDICATE GAME_IS ~tutu tutu_totsc bgt bgee eet~ @25 LABEL ~cd_tweaks_karoug_plus_two~ ///// \\\\\ ///// wolfsbane provides silver to weapons \\\\\ ///// \\\\\ BEGIN @135200 DESIGNATED 1352 GROUP @13 SUBCOMPONENT @135000 REQUIRE_PREDICATE GAME_IS ~tutu tutu_totsc bgt bgee eet~ @25 LABEL ~cd_tweaks_karoug_wolfsbane~ ///// \\\\\ ///// Karoug requires +1 weapons AND wolfsbane change \\\\\ ///// \\\\\ BEGIN @135300 DESIGNATED 1353 GROUP @13 SUBCOMPONENT @135000 REQUIRE_PREDICATE GAME_IS ~tutu tutu_totsc bgt bgee eet~ @25 LABEL ~cd_tweaks_karoug_plus_one_and_wolfsbane~ ///// \\\\\ ///// Karoug requires +2 weapons AND wolfsbane change \\\\\ ///// \\\\\ BEGIN @135400 DESIGNATED 1354 GROUP @13 SUBCOMPONENT @135000 REQUIRE_PREDICATE GAME_IS ~tutu tutu_totsc bgt bgee eet~ @25 LABEL ~cd_tweaks_karoug_plus_two_and_wolfsbane~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Two-Handed Bastard Swords \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @202000 DESIGNATED 2020 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 LABEL ~cd_tweaks_2h_bastard_swords~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Two-Handed Katanas \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @203000 DESIGNATED 2030 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 LABEL ~cd_tweaks_2h_katanas~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Two-Handed Axes \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @203500 DESIGNATED 2035 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 LABEL ~cd_tweaks_2h_axes~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Universal Clubs \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @204000 DESIGNATED 2040 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 LABEL ~cd_tweaks_universal_clubs~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Weapon Styles for All (Idobek) \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @206000 DESIGNATED 2060 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 // skip if 2162/2164 are installed--have to use var checks in batch mode since the components aren't really installed REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~2162~) AND (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~2164~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_2162_installed OR !cdtweaks_2162_installed) AND (!VARIABLE_IS_SET cdtweaks_2164_installed OR !cdtweaks_2164_installed))) @16 LABEL ~cd_tweaks_weapon_styles_for_all~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Delay High Level Abilities \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @208000 DESIGNATED 2080 GROUP @9 REQUIRE_PREDICATE GAME_IS ~tob bg2ee bgt eet~ @25 // ToB required REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 60200 @24 // Revised High-Level Ability system LABEL ~cd_tweaks_delay_hlas~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change XP Cap \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// remove cap \\\\\ ///// \\\\\ BEGIN @209001 DESIGNATED 2090 // remove xp cap GROUP @9 SUBCOMPONENT @209000 // change xp cap REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_remove_xp_cap~ ///// \\\\\ ///// cap at level 20 \\\\\ ///// \\\\\ BEGIN @209100 DESIGNATED 2091 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bgee bg1 totsc tutu tutu_totsc iwdee iwd how totlm iwd-in-bg2 iwd2 pst pstee~ @25 SUBCOMPONENT @209000 // change xp cap LABEL ~cd_tweaks_cap_xp_at_l20~ ///// \\\\\ ///// cap at level 30 \\\\\ ///// \\\\\ BEGIN @209200 DESIGNATED 2092 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bgee bg1 totsc tutu tutu_totsc iwdee iwd how totlm iwd-in-bg2 iwd2 pst pstee~ @25 SUBCOMPONENT @209000 // change xp cap LABEL ~cd_tweaks_cap_xp_at_l30~ /* neat idea inspired by similar components in EET, but unworkable for dual-classes /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// BGT: Additional Experience Cap While in BG \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @257000 DESIGNATED 2570 GROUP @9 REQUIRE_PREDICATE GAME_IS ~bgt~ @25 LABEL ~cd_tweaks_bgt_xp_cap_in_bg~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// BGT: Additional Experience Cap While in SoA \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @257100 DESIGNATED 2571 GROUP @9 REQUIRE_PREDICATE GAME_IS ~bgt~ @25 LABEL ~cd_tweaks_bgt_xp_cap_in_soa~ */ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Allow Thief Skills and Stealth in Heavy Armor \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @210000 DESIGNATED 2100 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_thieving_in_heavy_armor~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Allow Arcane Spellcasting in Armor \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @212000 DESIGNATED 2120 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_casting_in_armor~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// More dual-classes \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @214000 DESIGNATED 2140 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 LABEL ~cd_tweaks_more_dual_classes~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// wear multiple protection items \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// PnP restrictions \\\\\ ///// \\\\\ BEGIN @215001 DESIGNATED 2150 // PnP restrictions GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 SUBCOMPONENT @215000 // wear multiple protection items LABEL ~cd_tweaks_protection_items_pnp~ ///// \\\\\ ///// no restrictions \\\\\ ///// \\\\\ BEGIN @215100 DESIGNATED 2151 // no restrictions GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 SUBCOMPONENT @215000 // wear multiple protection items LABEL ~cd_tweaks_protection_items_all~ ///// \\\\\ ///// armor + one item \\\\\ ///// \\\\\ BEGIN @215200 DESIGNATED 2152 // no restrictions GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 SUBCOMPONENT @215000 // wear multiple protection items LABEL ~cd_tweaks_protection_items_armor_plus_one~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Altered weapon proficiencies \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Rebalanced weapon proficiencies \\\\\ ///// \\\\\ BEGIN @216000 DESIGNATED 2160 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 81100 @24 // Revised Weapon Proficiency System SUBCOMPONENT @216006 LABEL ~cd_tweaks_alter_prof_rebalanced~ ///// \\\\\ ///// BG Weapon profs with weapon styles \\\\\ ///// \\\\\ BEGIN @216100 DESIGNATED 2161 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 81100 @24 // Revised Weapon Proficiency System SUBCOMPONENT @216006 LABEL ~cd_tweaks_alter_prof_bg_with_styles~ ///// \\\\\ ///// BG Weapon profs without weapon styles \\\\\ ///// \\\\\ BEGIN @216200 DESIGNATED 2162 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 81100 @24 // Revised Weapon Proficiency System SUBCOMPONENT @216006 LABEL ~cd_tweaks_alter_prof_bg_no_styles~ ///// \\\\\ ///// IWD Weapon profs with weapon styles \\\\\ ///// \\\\\ BEGIN @216300 DESIGNATED 2163 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 81100 @24 // Revised Weapon Proficiency System SUBCOMPONENT @216006 LABEL ~cd_tweaks_alter_prof_iwd_with_styles~ ///// \\\\\ ///// IWD Weapon profs without weapon styles \\\\\ ///// \\\\\ BEGIN @216400 DESIGNATED 2164 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 81100 @24 // Revised Weapon Proficiency System SUBCOMPONENT @216006 LABEL ~cd_tweaks_alter_prof_iwd_no_styles~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Cast Spells from Scrolls at Character Level \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @217000 DESIGNATED 2170 GROUP @9 LABEL ~cd_tweaks_item_spells_at_char_level~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// limited storekeeper id ability \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// only mages and bards \\\\\ ///// \\\\\ BEGIN @219001 DESIGNATED 2190 // only mages n bards GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 SUBCOMPONENT @219000 // limited storekeeper id ability LABEL ~cd_tweaks_shopkeeper_id_mages~ ///// \\\\\ ///// based on shopkeeper \\\\\ ///// \\\\\ BEGIN @219100 DESIGNATED 2191 // only mages n bards GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 SUBCOMPONENT @219000 // limited storekeeper id ability LABEL ~cd_tweaks_shopkeeper_id_lore~ ///// \\\\\ ///// hybrid approach \\\\\ ///// \\\\\ BEGIN @219200 DESIGNATED 2192 // only mages n bards GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 SUBCOMPONENT @219000 // limited storekeeper id ability LABEL ~cd_tweaks_shopkeeper_id_hybrid~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Multi-Class Grand Mastery \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @220000 DESIGNATED 2200 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 81010 @24 // Wider Access to Grand Mastery REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 81011 @24 // Wider Access to Grand Mastery REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 81012 @24 // Wider Access to Grand Mastery LABEL ~cd_tweaks_multiclass_gm~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change grandmastery bonuses \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// true grandmastery \\\\\ ///// \\\\\ BEGIN @221000 DESIGNATED 2210 GROUP @9 SUBCOMPONENT @221001 // Change Grandmastery Bonuses REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_grandmastery_bonus_true~ ///// \\\\\ ///// bg2 grandmastery \\\\\ ///// \\\\\ BEGIN @221100 DESIGNATED 2211 GROUP @9 SUBCOMPONENT @221001 // Change Grandmastery Bonuses REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_grandmastery_bonus_bg2~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change Magically Created Weapons to Zero Weight \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @222000 DESIGNATED 2220 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee~ @25 LABEL ~cd_tweaks_0_weight_created_weapons~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Make +x/+y weapons consistent \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @223000 DESIGNATED 2230 GROUP @9 REQUIRE_PREDICATE GAME_IS ~soa tob bgt~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~cdbehbla.pro~ @16 FORBID_COMPONENT ~item_rev/item_rev.tp2~ ~0~ @16 LABEL ~cd_tweaks_consistent_x_y_items~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Description updates for consistent +x/+y weapons \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @223100 DESIGNATED 2231 DEPRECATED @18 /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter THAC0 Table \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @224000 DESIGNATED 2240 GROUP @9 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~bpduearc.spl~ @16 // non-BP REQUIRE_PREDICATE NOT (GAME_IS ~bg2 tob bgt~ AND FILE_EXISTS ~data/rot-rule.bif~) @16 // non-RoT REQUIRE_PREDICATE NOT FILE_EXISTS ~data/tdd-rule.bif~ @16 // non-TDD REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 80150 @24 // 3rd-Edition-Style THAC0s (somewhat faster progression for clerics/thieves/mages) LABEL ~cd_tweaks_alter_thac0_table~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter sorcerer spell progression \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @225000 DESIGNATED 2250 GROUP @9 REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~mxsplsrc.2da~) OR (FILE_EXISTS_IN_GAME ~mxsplsor.2da~)) @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~bpduearc.spl~ @16 // non-BP REQUIRE_PREDICATE NOT (GAME_IS ~bg2 tob bgt~ AND FILE_EXISTS ~data/rot-rule.bif~) @16 // non-RoT REQUIRE_PREDICATE NOT FILE_EXISTS ~data/tdd-rule.bif~ @16 // non-TDD REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_sorc_spell_progression~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter Mage Spell Progression Table \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// un-nerfed \\\\\ ///// \\\\\ BEGIN @226001 DESIGNATED 2260 GROUP @9 SUBCOMPONENT @226000 // alter mage progression REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~mxsplwiz.2da~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~bpduearc.spl~ @16 // non-BP REQUIRE_PREDICATE NOT (GAME_IS ~bg2 tob bgt~ AND FILE_EXISTS ~data/rot-rule.bif~) @16 // non-RoT REQUIRE_PREDICATE NOT FILE_EXISTS ~data/tdd-rule.bif~ @16 // non-TDD REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_mage_spell_progression_unnerfed~ ///// \\\\\ ///// pnp \\\\\ ///// \\\\\ BEGIN @226100 DESIGNATED 2261 GROUP @9 SUBCOMPONENT @226000 // alter mage progression REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~mxsplwiz.2da~ @25 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_mage_spell_progression_pnp~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter bard Spell Progression Table \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// un-nerfed \\\\\ ///// \\\\\ BEGIN @226001 DESIGNATED 2270 GROUP @9 SUBCOMPONENT @227000 // alter bard progression REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~mxsplbrd.2da~ @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~bpduearc.spl~ @16 // non-BP REQUIRE_PREDICATE NOT (GAME_IS ~bg2 tob bgt~ AND FILE_EXISTS ~data/rot-rule.bif~) @16 // non-RoT REQUIRE_PREDICATE NOT FILE_EXISTS ~data/tdd-rule.bif~ @16 // non-TDD REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_bard_spell_progression_unnerfed~ ///// \\\\\ ///// pnp \\\\\ ///// \\\\\ BEGIN @226100 DESIGNATED 2271 GROUP @9 SUBCOMPONENT @227000 // alter bard progression REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~mxsplbrd.2da~ @25 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_bard_spell_progression_pnp~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter cleric Spell Progression Table \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// un-nerfed \\\\\ ///// \\\\\ BEGIN @226001 DESIGNATED 2280 GROUP @9 SUBCOMPONENT @228000 // alter cleric progression REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~mxsplclr.2da~) OR (FILE_EXISTS_IN_GAME ~mxsplprs.2da~)) @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~bpduearc.spl~ @16 // non-BP REQUIRE_PREDICATE NOT (GAME_IS ~bg2 tob bgt~ AND FILE_EXISTS ~data/rot-rule.bif~) @16 // non-RoT REQUIRE_PREDICATE NOT FILE_EXISTS ~data/tdd-rule.bif~ @16 // non-TDD REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_cleric_spell_progression_unnerfed~ ///// \\\\\ ///// pnp \\\\\ ///// \\\\\ BEGIN @226100 DESIGNATED 2281 GROUP @9 SUBCOMPONENT @228000 // alter cleric progression REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~mxsplclr.2da~) OR (FILE_EXISTS_IN_GAME ~mxsplprs.2da~)) @25 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_cleric_spell_progression_pnp~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter druid Spell/level Progression Table \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// druid level, un-nerfed druid spells \\\\\ ///// \\\\\ BEGIN @229001 DESIGNATED 2290 GROUP @9 SUBCOMPONENT @229000 // alter druid progression REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~mxspldrd.2da~) OR (FILE_EXISTS_IN_GAME ~mxspldru.2da~)) @25 REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~bpduearc.spl~ @16 // non-BP REQUIRE_PREDICATE NOT (GAME_IS ~bg2 tob bgt~ AND FILE_EXISTS ~data/rot-rule.bif~) @16 // non-RoT REQUIRE_PREDICATE NOT FILE_EXISTS ~data/tdd-rule.bif~ @16 // non-TDD REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40610 @24 // Druids Use Cleric XP and Spell Tables LABEL ~cd_tweaks_druid_spell_progression_unnerfed_druid_level~ ///// \\\\\ ///// druid level, pnp cleric/druid spells \\\\\ ///// \\\\\ BEGIN @229100 DESIGNATED 2291 GROUP @9 SUBCOMPONENT @229000 // alter druid progression REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~mxspldrd.2da~) OR (FILE_EXISTS_IN_GAME ~mxspldru.2da~)) @25 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40610 @24 // Druids Use Cleric XP and Spell Tables LABEL ~cd_tweaks_druid_spell_progression_pnp_druid_level~ ///// \\\\\ ///// cleric level, normal druid spells \\\\\ ///// \\\\\ BEGIN @229200 DESIGNATED 2292 GROUP @9 SUBCOMPONENT @229000 // alter druid progression REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~mxspldrd.2da~) OR (FILE_EXISTS_IN_GAME ~mxspldru.2da~)) @25 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40610 @24 // Druids Use Cleric XP and Spell Tables LABEL ~cd_tweaks_druid_spell_progression_unchanged_cleric_level~ ///// \\\\\ ///// cleric level, un-nerfed druid spells \\\\\ ///// \\\\\ BEGIN @229300 DESIGNATED 2293 GROUP @9 SUBCOMPONENT @229000 // alter druid progression REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~mxspldrd.2da~) OR (FILE_EXISTS_IN_GAME ~mxspldru.2da~)) @25 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40610 @24 // Druids Use Cleric XP and Spell Tables LABEL ~cd_tweaks_druid_spell_progression_unnerfed_cleric_level~ ///// \\\\\ ///// cleric level, pnp cleric/druid spells \\\\\ ///// \\\\\ BEGIN @229400 DESIGNATED 2294 GROUP @9 SUBCOMPONENT @229000 // alter druid progression REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~mxspldrd.2da~) OR (FILE_EXISTS_IN_GAME ~mxspldru.2da~)) @25 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40610 @24 // Druids Use Cleric XP and Spell Tables LABEL ~cd_tweaks_druid_spell_progression_pnp_cleric_level~ ///// \\\\\ ///// cleric level, normal cleric spells \\\\\ ///// \\\\\ BEGIN @229500 DESIGNATED 2295 GROUP @9 SUBCOMPONENT @229000 // alter druid progression REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~mxspldrd.2da~) OR (FILE_EXISTS_IN_GAME ~mxspldru.2da~)) @25 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40610 @24 // Druids Use Cleric XP and Spell Tables LABEL ~cd_tweaks_druid_spell_progression_cleric_normal_cleric_level~ ///// \\\\\ ///// cleric level, un-nerfed cleric spells \\\\\ ///// \\\\\ BEGIN @229600 DESIGNATED 2296 GROUP @9 SUBCOMPONENT @229000 // alter druid progression REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~mxspldrd.2da~) OR (FILE_EXISTS_IN_GAME ~mxspldru.2da~)) @25 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40610 @24 // Druids Use Cleric XP and Spell Tables LABEL ~cd_tweaks_druid_spell_progression_cleric_unnerfed_cleric_level~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter druid Spell/level Progression Table (BG/IWD) \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// cleric level, normal druid spells \\\\\ ///// \\\\\ // why is this here separately? Because WeiDU doesn't handle a pile of // subcomponents with different REQUIRE_PREDICATEs very well. // this allows this component to be installed for BG/IWD. BEGIN @229200 DESIGNATED 2297 GROUP @9 //SUBCOMPONENT @229000 // alter druid progression REQUIRE_PREDICATE GAME_IS ~bg1 totsc iwd how totlm~ @25 LABEL ~cd_tweaks_druid_spell_progression_unchanged_cleric_level_obg_version~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter Wisdom-Based Divine Bonus Spell Table \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// use PnP table \\\\\ ///// \\\\\ BEGIN @258001 DESIGNATED 2580 GROUP @9 SUBCOMPONENT @258000 // alter wisdom progression REQUIRE_PREDICATE !GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_alter_wisdom-based_divine_bonus_spell_table_pnp~ ///// \\\\\ ///// use bg/bg2/iwd table \\\\\ ///// \\\\\ BEGIN @258100 DESIGNATED 2581 GROUP @9 SUBCOMPONENT @258000 // alter wisdom progression REQUIRE_PREDICATE !GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_alter_wisdom-based_divine_bonus_spell_table_bg_bg2_iwd~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// triple-class HLA tables \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @230000 DESIGNATED 2300 GROUP @9 // only offer to install if 1090 is installed--have to use var checks in batch mode since the components aren't really installed REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~2090~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (VARIABLE_IS_SET cdtweaks_2090_installed AND cdtweaks_2090_installed))) @21 REQUIRE_PREDICATE GAME_IS ~tob bgt bg2ee eet~ @25 // ToB required REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 60200 @24 // Revised High-Level Ability system LABEL ~cd_tweaks_triple_class_hla_table~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// save penalties for powerful spellcasters \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// arcane only \\\\\ ///// \\\\\ BEGIN @231001 DESIGNATED 2310 GROUP @9 SUBCOMPONENT @231000 // arcane save penalties LABEL ~cd_tweaks_arcane_save_penalties~ ///// \\\\\ ///// divine only \\\\\ ///// \\\\\ BEGIN @231100 DESIGNATED 2311 GROUP @9 SUBCOMPONENT @231000 // divine LABEL ~cd_tweaks_divine_save_penalties~ ///// \\\\\ ///// arcane & divine \\\\\ ///// \\\\\ BEGIN @231200 DESIGNATED 2312 GROUP @9 SUBCOMPONENT @231000 // both LABEL ~cd_tweaks_arcane_divine_save_penalties~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// trap cap removal \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @232000 DESIGNATED 2320 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 LABEL ~cd_tweaks_trap_cap_removal~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// remove delay on magical traps \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @233000 DESIGNATED 2330 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd how totlm iwd2 pst pstee~ @25 LABEL ~cd_tweaks_remove_magical_trap_delay~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// summoning cap removal \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @233900 DESIGNATED 2339 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~summlimt.2da~ @25 // ToB required GROUP @9 LABEL ~cd_tweaks_summoning_cap_removal~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// celestial cap removal \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @234000 DESIGNATED 2340 REQUIRE_PREDICATE GAME_IS ~tob bg2ee eet bgt~ @25 // ToB required GROUP @9 LABEL ~cd_tweaks_celestial_cap_removal~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Remove Racial Restrictions for Single Classes \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @236000 DESIGNATED 2360 GROUP @9 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~clsrcreq.2da~ @25 // EE/TobEx required REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions LABEL ~cd_tweaks_remove_class_racial_restrictions~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Remove Racial Restrictions for Kits \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @238000 DESIGNATED 2380 GROUP @9 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~clsrcreq.2da~ @25 // EE/TobEx required REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions LABEL ~cd_tweaks_remove_kit_racial_restrictions~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter Dual-class Restrictions \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Allow Non-Humans to Dual-Class \\\\\ ///// \\\\\ BEGIN @237100 DESIGNATED 2371 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~clsrcreq.2da~ @25 // EE/TobEx REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions GROUP @9 SUBCOMPONENT @237000 // Alter Dual-class Restrictions LABEL ~cd_tweaks_alter_dualclass_humans_yes_nonhumans_yes~ ///// \\\\\ ///// Humans can no longer dual-class \\\\\ ///// \\\\\ BEGIN @237001 DESIGNATED 2370 GROUP @9 REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~clsrcreq.2da~) AND (!MOD_IS_INSTALLED ~tobex/tobex.tp2~ ~100~)) @25 // tobex has no option for this unfortunately REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions SUBCOMPONENT @237000 // Alter Dual-class Restrictions LABEL ~cd_tweaks_alter_dualclass_humans_no_nonhumans_no~ ///// \\\\\ ///// Change both \\\\\ ///// \\\\\ BEGIN @237200 DESIGNATED 2372 REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~clsrcreq.2da~) AND (!MOD_IS_INSTALLED ~tobex/tobex.tp2~ ~100~)) @25 // tobex has no option for this unfortunately REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions GROUP @9 SUBCOMPONENT @237000 // Alter Dual-class Restrictions LABEL ~cd_tweaks_alter_dualclass_humans_no_nonhumans_yes~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter Multiclass Restrictions \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Allow humans to multiclass \\\\\ ///// \\\\\ BEGIN @235001 DESIGNATED 2350 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~clsrcreq.2da~ @25 // EE/TobEx required REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions GROUP @9 SUBCOMPONENT @235000 // Higher HP on Level Up LABEL ~cd_tweaks_multiclass_allow_humans~ ///// \\\\\ ///// Allow non-humans every multi-class combo \\\\\ ///// \\\\\ BEGIN @235100 DESIGNATED 2351 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~clsrcreq.2da~ @25 // EE/TobEx required REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions GROUP @9 SUBCOMPONENT @235000 // Higher HP on Level Up LABEL ~cd_tweaks_multiclass_allow_nonhumans_all~ ///// \\\\\ ///// deprecated \\\\\ ///// \\\\\ BEGIN @235200 DESIGNATED 2352 DEPRECATED @18 // this used to be the multiclass madness component, but with the new multiclass option the component number had to be changed ///// \\\\\ ///// Allow non-humans selected multi-class combos \\\\\ ///// \\\\\ BEGIN @235300 DESIGNATED 2353 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~clsrcreq.2da~ @25 // EE/TobEx required REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions GROUP @9 SUBCOMPONENT @235000 // Higher HP on Level Up LABEL ~cd_tweaks_multiclass_allow_nonhumans_limited~ ///// \\\\\ ///// multiclass madness \\\\\ ///// \\\\\ BEGIN @235200 DESIGNATED 2357 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~clsrcreq.2da~ @25 // EE/TobEx required REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions GROUP @9 SUBCOMPONENT @235000 // Higher HP on Level Up LABEL ~cd_tweaks_multiclass_allow_all_all~ ///// \\\\\ ///// multiclass semimadness \\\\\ ///// \\\\\ BEGIN @235800 DESIGNATED 2358 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~clsrcreq.2da~ @25 // EE/TobEx required REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions GROUP @9 SUBCOMPONENT @235000 // Higher HP on Level Up LABEL ~cd_tweaks_multiclass_allow_all_limited~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter Gnome Mage Kit/Multiclass Options \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Keep Illusionist Multi, Enable All Kits for Single-Class \\\\\ ///// \\\\\ BEGIN @255001 DESIGNATED 2550 GROUP @9 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~clsrcreq.2da~ @25 // EE/TobEx required REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions SUBCOMPONENT @255000 LABEL ~cd_tweaks_gnome_multiclass_illusionist_kits_all~ ///// \\\\\ ///// Generic Mage Multi, Keep Only Illusionist Kit for Single \\\\\ ///// \\\\\ BEGIN @255100 DESIGNATED 2551 GROUP @9 REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~clsrcreq.2da~) AND (!MOD_IS_INSTALLED ~tobex/tobex.tp2~ ~100~)) @25 // tobex has no option for this unfortunately REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions SUBCOMPONENT @255000 LABEL ~cd_tweaks_gnome_multiclass_mage_kits_illusionist~ ///// \\\\\ ///// Generic Mage Multiclass, Enable All Kits for Single-Class \\\\\ ///// \\\\\ BEGIN @255200 DESIGNATED 2552 GROUP @9 REQUIRE_PREDICATE ((FILE_EXISTS_IN_GAME ~clsrcreq.2da~) AND (!MOD_IS_INSTALLED ~tobex/tobex.tp2~ ~100~)) @25 // tobex has no option for this unfortunately REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40000 @24 // Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions SUBCOMPONENT @255000 LABEL ~cd_tweaks_gnome_multiclass_mage_kits_all~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter Paladin Spell Progression Table \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Paladins Use HoW Spell Progression \\\\\ ///// \\\\\ BEGIN @239000 DESIGNATED 2390 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwdee iwd how totlm iwd-in-bg2~ @25 REQUIRE_PREDICATE NOT MOD_IS_INSTALLED ~iwdification/setup-iwdification.tp2~ ~160~ @16 SUBCOMPONENT @239001 LABEL ~cd_tweaks_paladin_spell_progression_iwd~ ///// \\\\\ ///// BG2-Style Progression (Up To Level Six Spells) \\\\\ ///// \\\\\ BEGIN @239100 DESIGNATED 2391 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwdee iwd how totlm iwd-in-bg2~ @25 REQUIRE_PREDICATE NOT MOD_IS_INSTALLED ~iwdification/setup-iwdification.tp2~ ~160~ @16 SUBCOMPONENT @239001 LABEL ~cd_tweaks_paladin_spell_progression_alt~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter Ranger Spell Progression Table \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Rangers Use HoW Spell Progression \\\\\ ///// \\\\\ BEGIN @240000 DESIGNATED 2400 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwdee iwd how totlm iwd-in-bg2~ @25 REQUIRE_PREDICATE NOT MOD_IS_INSTALLED ~iwdification/setup-iwdification.tp2~ ~170~ @16 SUBCOMPONENT @240001 LABEL ~cd_tweaks_ranger_spell_progression_iwd~ ///// \\\\\ ///// BG2-Style Progression (Up To Level Five Spells) \\\\\ ///// \\\\\ BEGIN @240100 DESIGNATED 2401 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwdee iwd how totlm iwd-in-bg2~ @25 REQUIRE_PREDICATE NOT MOD_IS_INSTALLED ~iwdification/setup-iwdification.tp2~ ~170~ @16 SUBCOMPONENT @240001 LABEL ~cd_tweaks_ranger_spell_progression_alt~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Druids Use 3e Alignment Restrictions \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @241000 DESIGNATED 2410 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40100 @16 // Revised Class Alignment Rules (no changes) LABEL ~cd_tweaks_druids_use_3e_alignment~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Loosen Equipment Restrictions for Cleric Multis \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @242000 DESIGNATED 2420 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 LABEL ~cd_tweaks_cleric_multis_loosen_equipment_restrictions~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change Equipment Restrictions for Druid Multis \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Loosen Equipment Restrictions for Druid Multis \\\\\ ///// \\\\\ BEGIN @243000 DESIGNATED 2430 GROUP @9 SUBCOMPONENT @243001 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 LABEL ~cd_tweaks_druid_multis_loosen_equipment_restrictions~ ///// \\\\\ ///// Tighten Equipment Restrictions for Druid Multis \\\\\ ///// \\\\\ BEGIN @243100 DESIGNATED 2431 GROUP @9 SUBCOMPONENT @243001 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 LABEL ~cd_tweaks_druid_multis_tighten_equipment_restrictions~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Everyone Gets Bonus APR from Specialization \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @244000 DESIGNATED 2440 GROUP @9 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet~ @25 LABEL ~cd_tweaks_specialization_apr_bonus_for_all~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// PnP Prof restrictions for dual-classes \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @245000 DESIGNATED 2450 GROUP @9 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~kitlist.2da~ @25 REQUIRE_PREDICATE NOT GAME_IS ~soa iwd2~ @25 // needs tob until ADD_KIT/luabbr is fixed // for non-ee, use race=human to detect dual-class, if we can't (because tobex-enabled changes) disallow install: // https://www.gibberlings3.net/forums/topic/36465-bug-pnp-proficiency-for-dual-classes-grants-fm-1-extra-spell-per-level/ REQUIRE_PREDICATE ((GAME_IS ~bgee bg2ee eet iwdee~) OR // if we're on EEs, no further checks needed (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~2371~) AND // Allow Non-Humans to Dual-Class (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~2350~) AND // Allow humans to multiclass (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~2357~) AND // multiclass madness (includes 2350) (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~2358~)) OR // multiclass semimadness (includes 2350) ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_2371_installed OR !cdtweaks_2371_installed) AND // Allow Non-Humans to Dual-Class (!VARIABLE_IS_SET cdtweaks_2350_installed OR !cdtweaks_2350_installed) AND // Allow humans to multiclass (!VARIABLE_IS_SET cdtweaks_2357_installed OR !cdtweaks_2357_installed) AND // multiclass madness (includes 2350) (!VARIABLE_IS_SET cdtweaks_2358_installed OR !cdtweaks_2358_installed)))) @25 // multiclass semimadness (includes 2350) LABEL ~cd_tweaks_pnp_prof_restrictions_for_dualclasses~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Exceptional Strength Weight Limit Changes \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @250000 DESIGNATED 2500 GROUP @9 REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~strmodex.2da~ @25 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_exceptional_strength_weight_limits~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// level-locked spell scrolls \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @251000 DESIGNATED 2510 GROUP @9 REQUIRE_PREDICATE GAME_IS ~soa tob tutu tutu_totsc bgt ca iwd-in-bg2 bgee bg2ee eet iwdee~ @25 LABEL ~cd_tweaks_level_locked_scrolls~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// loosen shield restrictions \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @252000 DESIGNATED 2520 GROUP @9 REQUIRE_PREDICATE GAME_IS ~soa tob bg1 totsc iwd how totlm tutu tutu_totsc bgt ca iwd-in-bg2 bgee bg2ee eet iwdee~ @25 LABEL ~cd_tweaks_loosen_shield_restrictions~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Lightning bolts don't bounce \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @253000 DESIGNATED 2530 GROUP @9 REQUIRE_PREDICATE NOT GAME_IS ~pst pstee iwd2~ @25 LABEL ~cd_tweaks_lightning_bolts_pls_no_bouncerino~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Speed Up de'Arnise Keep Stronghold Quests \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @254000 DESIGNATED 2540 GROUP @9 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet~ @25 LABEL ~cd_tweaks_faster_dearnise_keep_timer~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Allow Monks to Wear Helmets \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @256000 DESIGNATED 2560 GROUP @9 REQUIRE_PREDICATE GAME_IS ~soa tob bgt bg2ee eet bgee iwdee tutu tutu_totsc~ @25 LABEL ~cd_tweaks_allow_monks_to_wear_helmets~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Thieves Can Backstab With More Weapons With "Use Any Item" \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @259000 DESIGNATED 2590 GROUP @9 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee eet iwdee~ @25 // EE games with HLAs so no iwdee, bgee, or pstee LABEL ~cd_tweaks_thieves_backstab_uai~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Make certain creatures immune to backstab / sneak attack \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @262000 DESIGNATED 2620 GROUP @9 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee eet iwdee soa tob tutu tutu_totsc bgt iwd2 how totlm iwd_in_bg2~ @25 // exclude iwd base as op 287 was introdced in how LABEL ~cd_tweaks_backstab_immunity~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Improved Cure / Cause Wounds \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @263000 DESIGNATED 2630 GROUP @9 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee eet iwdee~ @25 LABEL ~cd_tweaks_cure_cause_wounds~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// PnP Potions \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @264000 DESIGNATED 2640 GROUP @9 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee eet iwdee~ @25 REQUIRE_PREDICATE FILE_EXISTS ~cdtweaks/languages/%LANGUAGE%/pnp_potions.tra~ @7 LABEL ~cd_tweaks_pnp_potions~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Spontaneous Casting for Clerics \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @265000 DESIGNATED 2650 GROUP @9 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee eet iwdee~ @25 REQUIRE_PREDICATE MOD_IS_INSTALLED "EEex.tp2" 0 @29 REQUIRE_PREDICATE RESOURCE_CONTAINS "spell.ids" "CLERIC_CAUSE_LIGHT_WOUNDS" @30 REQUIRE_PREDICATE RESOURCE_CONTAINS "spell.ids" "CLERIC_CURE_MODERATE_WOUNDS" @30 REQUIRE_PREDICATE RESOURCE_CONTAINS "spell.ids" "CLERIC_CAUSE_MODERATE_WOUNDS" @30 REQUIRE_PREDICATE RESOURCE_CONTAINS "spell.ids" "CLERIC_CAUSE_MEDIUM_WOUNDS" @30 REQUIRE_PREDICATE FILE_EXISTS ~cdtweaks/languages/%LANGUAGE%/spontaneous_casting.tra~ @7 LABEL ~cd_tweaks_spontaneous_casting~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Weapon Finesse \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @266000 DESIGNATED 2660 GROUP @9 REQUIRE_PREDICATE MOD_IS_INSTALLED ~EEex.tp2~ 0 @29 REQUIRE_PREDICATE FILE_EXISTS ~cdtweaks/languages/%LANGUAGE%/weapon_finesse.tra~ @7 LABEL ~cd_tweaks_weapon_finesse~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Dual-Wield feat for Rangers \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @267000 DESIGNATED 2670 GROUP @9 REQUIRE_PREDICATE MOD_IS_INSTALLED ~EEex.tp2~ 0 @29 REQUIRE_PREDICATE FILE_EXISTS ~cdtweaks/languages/%LANGUAGE%/dual_wield.tra~ @7 LABEL ~cd_tweaks_dual_wield~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// max hp at level one \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @299900 DESIGNATED 2999 // maximum at l1 GROUP @4 LABEL ~cd_tweaks_max_hp_at_l1~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Higher HP on Level Up \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// maximum \\\\\ ///// \\\\\ BEGIN @300001 DESIGNATED 3000 // maximum GROUP @4 SUBCOMPONENT @300000 // Higher HP on Level Up LABEL ~cd_tweaks_higher_hp_at_levelup_max~ ///// \\\\\ ///// nwn-style \\\\\ ///// \\\\\ BEGIN @300100 DESIGNATED 3001 // nwn-style GROUP @4 SUBCOMPONENT @300000 // Higher HP on Level Up LABEL ~cd_tweaks_higher_hp_at_levelup_nwn~ ///// \\\\\ ///// average rolls \\\\\ ///// \\\\\ BEGIN @300200 DESIGNATED 3002 // average GROUP @4 SUBCOMPONENT @300000 // Higher HP on Level Up LABEL ~cd_tweaks_higher_hp_at_levelup_average~ ///// \\\\\ ///// small die roll \\\\\ ///// \\\\\ //withdrawing as there's no way to really do this //yep, cam forgot that if a roll occurs, the static modifier is ignored by the engine BEGIN @300300 DESIGNATED 3003 DEPRECATED @18 // small die GROUP @4 SUBCOMPONENT @300000 // Higher HP on Level Up LABEL ~cd_tweaks_higher_hp_at_levelup_small~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Extend HP rolls through level 20 \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @300800 DESIGNATED 3008 // maximum GROUP @4 REQUIRE_PREDICATE NOT GAME_IS ~iwd2~ @25 LABEL ~cd_tweaks_extend_hp_rolls_to_l20~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Maximum HP for NPCs \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// all npcs \\\\\ ///// \\\\\ BEGIN @301001 DESIGNATED 3010 // maximum hp for npcs GROUP @4 SUBCOMPONENT @301000 // all npcs LABEL ~cd_tweaks_maximum_hp_npcs_all~ ///// \\\\\ ///// Maximum HP for Non-Party-Joinable NPCs \\\\\ ///// \\\\\ BEGIN @301100 DESIGNATED 3011 // maximum hp for npcs GROUP @4 SUBCOMPONENT @301000 // non-party npcs LABEL ~cd_tweaks_maximum_hp_npcs_nonjoinable~ ///// \\\\\ ///// Maximum HP for Party-Joinable NPCs \\\\\ ///// \\\\\ BEGIN @301200 DESIGNATED 3012 // maximum hp for npcs GROUP @4 SUBCOMPONENT @301000 // party npcs LABEL ~cd_tweaks_maximum_hp_npcs_joinable~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Identify All Items \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @302000 DESIGNATED 3020 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~15~ @16 // iwd2 eou All Items Identified LABEL ~cd_tweaks_id_all_items~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Easy Spell Learning \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// 100% learn spells \\\\\ ///// \\\\\ BEGIN @303001 DESIGNATED 3030 // 100% learn spells GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 80500 @24 // Remove Intelligence-Based Restrictions on Number and Level of Learnable Spells SUBCOMPONENT @303000 // easy spell learning LABEL ~cd_tweaks_easy_spell_learning_capped~ ///// \\\\\ ///// 100% learn spells & no spell caps \\\\\ ///// \\\\\ BEGIN @303100 DESIGNATED 3031 // 100% learn spells, remove caps GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 80500 @24 // Remove Intelligence-Based Restrictions on Number and Level of Learnable Spells SUBCOMPONENT @303000 // easy spell learning LABEL ~cd_tweaks_easy_spell_learning_no_cap~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Make Misc Bags of Holding Bottomless \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @304000 DESIGNATED 3040 GROUP @4 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc iwd pst~ @25 LABEL ~cd_tweaks_bottomless_bags~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Remove fatigue from restoration spells \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @305000 DESIGNATED 3050 GROUP @4 REQUIRE_PREDICATE NOT GAME_IS ~bg1 totsc tutu tutu_totsc iwd how totlm iwd2 pst pstee~ @25 // iwd2 has restoration, but it incurs no fatigue LABEL ~cd_tweaks_restoration_no_fatigue~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Remove "You Must Gather..." \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @306000 DESIGNATED 3060 GROUP @4 REQUIRE_PREDICATE NOT GAME_IS ~iwdee iwd how totlm iwd2 pst pstee~ @25 LABEL ~cd_tweaks_remove_you_must_gather~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Store-rep tweaks \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// discounts for low rep \\\\\ ///// \\\\\ BEGIN @307000 DESIGNATED 3070 // low-rep discounts GROUP @4 SUBCOMPONENT @307001 // store-rep tweaks LABEL ~cd_tweaks_store_rep_low_rep_discount~ ///// \\\\\ ///// no rep effect, 100% \\\\\ ///// \\\\\ BEGIN @307100 DESIGNATED 3071 // low-rep discounts GROUP @4 SUBCOMPONENT @307001 // store-rep tweaks LABEL ~cd_tweaks_store_rep_no_rep_effect_100~ ///// \\\\\ ///// no rep effect, 80% \\\\\ ///// \\\\\ BEGIN @307200 DESIGNATED 3072 // low-rep discounts GROUP @4 SUBCOMPONENT @307001 // store-rep tweaks LABEL ~cd_tweaks_store_rep_no_rep_effect_80~ ///// \\\\\ ///// no rep effect, 60% \\\\\ ///// \\\\\ BEGIN @307300 DESIGNATED 3073 // low-rep discounts GROUP @4 SUBCOMPONENT @307001 // store-rep tweaks LABEL ~cd_tweaks_store_rep_no_rep_effect_60~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Increase Ammo Stacks \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Unlimited Ammo Stacks \\\\\ ///// \\\\\ BEGIN @308000 DESIGNATED 3080 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @308001 // increase ammo stacks LABEL ~cd_tweaks_increase_ammo_stacks_infinite~ ///// \\\\\ ///// stack of 40 \\\\\ ///// \\\\\ BEGIN @308100 DESIGNATED 3081 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @308001 // increase ammo stacks LABEL ~cd_tweaks_increase_ammo_stacks_40~ ///// \\\\\ ///// stack of 80 \\\\\ ///// \\\\\ BEGIN @308200 DESIGNATED 3082 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @308001 // increase ammo stacks LABEL ~cd_tweaks_increase_ammo_stacks_80~ ///// \\\\\ ///// stack of 120 \\\\\ ///// \\\\\ BEGIN @308300 DESIGNATED 3083 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @308001 // increase ammo stacks LABEL ~cd_tweaks_increase_ammo_stacks_120~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// increase Gem and Jewelry Stacking \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Unlimited Gem and Jewelry Stacking \\\\\ ///// \\\\\ BEGIN @309000 DESIGNATED 3090 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @309001 // increase misc stacks LABEL ~cd_tweaks_increase_gem_stacks_infinite~ ///// \\\\\ ///// stack of 40 \\\\\ ///// \\\\\ BEGIN @308100 DESIGNATED 3091 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @309001 // increase misc stacks LABEL ~cd_tweaks_increase_gem_stacks_40~ ///// \\\\\ ///// stack of 80 \\\\\ ///// \\\\\ BEGIN @308200 DESIGNATED 3092 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @309001 // increase misc stacks LABEL ~cd_tweaks_increase_gem_stacks_80~ ///// \\\\\ ///// stack of 120 \\\\\ ///// \\\\\ BEGIN @308300 DESIGNATED 3093 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @309001 // increase misc stacks LABEL ~cd_tweaks_increase_gem_stacks_120~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// increased Potion Stacking \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Unlimited Potion Stacking \\\\\ ///// \\\\\ BEGIN @310000 DESIGNATED 3100 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @310001 // increase potion stacks LABEL ~cd_tweaks_increase_potion_stacks_infinite~ ///// \\\\\ ///// stack of 40 \\\\\ ///// \\\\\ BEGIN @308100 DESIGNATED 3101 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @310001 // increase potion stacks LABEL ~cd_tweaks_increase_potion_stacks_40~ ///// \\\\\ ///// stack of 80 \\\\\ ///// \\\\\ BEGIN @308200 DESIGNATED 3102 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @310001 // increase potion stacks LABEL ~cd_tweaks_increase_potion_stacks_80~ ///// \\\\\ ///// stack of 120 \\\\\ ///// \\\\\ BEGIN @308300 DESIGNATED 3103 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @310001 // increase potion stacks LABEL ~cd_tweaks_increase_potion_stacks_120~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// increased Scroll Stacking \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Unlimited Scroll Stacking \\\\\ ///// \\\\\ BEGIN @311000 DESIGNATED 3110 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @311001 // increase scroll stacks LABEL ~cd_tweaks_increase_scroll_stacks_infinite~ ///// \\\\\ ///// stack of 40 \\\\\ ///// \\\\\ BEGIN @308100 DESIGNATED 3111 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @311001 // increase scroll stacks LABEL ~cd_tweaks_increase_scroll_stacks_40~ ///// \\\\\ ///// stack of 80 \\\\\ ///// \\\\\ BEGIN @308200 DESIGNATED 3112 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @311001 // increase scroll stacks LABEL ~cd_tweaks_increase_scroll_stacks_80~ ///// \\\\\ ///// stack of 120 \\\\\ ///// \\\\\ BEGIN @308300 DESIGNATED 3113 GROUP @4 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~setup-iwd2-ease.tp2~ ~1~ @16 // iwd2 eou infinite stacking SUBCOMPONENT @311001 // increase scroll stacks LABEL ~cd_tweaks_increase_scroll_stacks_120~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Unlimited Stacking for Ankheg Carapaces, Winter \\\\\ ///// Wolf Pelts, and Wyvern Heads (borrowed from SCS) \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @500000 DESIGNATED 3115 DEPRECATED @18 // already covered by gem/jewelry LABEL ~cd_tweaks_increase_pelt_stacks_infnite~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Happy patch \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// never angry \\\\\ ///// \\\\\ BEGIN @312001 DESIGNATED 3120 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob iwdee iwd-in-bg2 ca~ @25 SUBCOMPONENT @312000 LABEL ~cd_tweaks_happy_patch_never_angry~ ///// \\\\\ ///// angry but never leave \\\\\ ///// \\\\\ BEGIN @312100 DESIGNATED 3121 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob iwdee iwd-in-bg2 ca~ @25 SUBCOMPONENT @312000 LABEL ~cd_tweaks_happy_patch_angry_never_leave~ ///// \\\\\ ///// always neutral \\\\\ ///// \\\\\ BEGIN @312200 DESIGNATED 3122 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob iwdee iwd-in-bg2 ca~ @25 SUBCOMPONENT @312000 LABEL ~cd_tweaks_happy_patch_always_neutral~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// NPCs don't fight \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @312300 DESIGNATED 3123 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_npcs_never_fight~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Stop Haer'Dalis-Aerie romance from starting \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @312400 DESIGNATED 3124 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgt soa tob bg2ee eet~ @25 // non-Tutu LABEL ~cd_tweaks_stop_hd_aerie_romance~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Happy neutrals \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @312500 DESIGNATED 3125 // happy neutrals GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob iwdee iwd-in-bg2 ca~ @25 LABEL ~cd_tweaks_happy_neutrals~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// No traps or locks \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @313000 DESIGNATED 3130 GROUP @4 LABEL ~cd_tweaks_no_traps_or_locks~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Faster chapter 1&2 cutscenes and dreams \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// original EoU stuff \\\\\ ///// \\\\\ BEGIN @314001 DESIGNATED 3140 // original EoU GROUP @4 SUBCOMPONENT @314000 // faster chap 1&2 cutscenes REQUIRE_PREDICATE GAME_IS ~soa tob bg2ee bgt eet~ @25 // non-Tutu, non-BGT REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~mrimrin1.itm~ @24 // imoen romance compatibility code LABEL ~cd_tweaks_faster_ch1_cutscenes_eou~ ///// \\\\\ ///// non-silly version \\\\\ ///// \\\\\ BEGIN @314100 DESIGNATED 3141 // original EoU GROUP @4 SUBCOMPONENT @314000 // faster chap 1&2 cutscenes REQUIRE_PREDICATE GAME_IS ~soa tob bg2ee bgt eet~ @25 // non-Tutu, non-BGT REQUIRE_PREDICATE NOT FILE_EXISTS_IN_GAME ~mrimrin1.itm~ @24 // imoen romance compatibility code LABEL ~cd_tweaks_faster_ch1_cutscenes_nonsilly~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Keep Drizzt's Loot, Disable Malchor Harpell \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @316000 DESIGNATED 3160 GROUP @4 REQUIRE_PREDICATE NOT GAME_IS ~bgee bg1 totsc tutu tutu_totsc iwdee iwd how totlm iwd-in-bg2 iwd2 pst pstee ca~ @25 LABEL ~cd_tweaks_disable_malchor~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// No Drow Avatars On Party In Underdark \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @317000 DESIGNATED 3170 GROUP @4 REQUIRE_PREDICATE NOT GAME_IS ~bgee bg1 totsc tutu tutu_totsc iwdee iwd how totlm iwd-in-bg2 iwd2 pst pstee ca~ @25 LABEL ~cd_tweaks_no_drow_avatars_in_underdark~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Disable romances \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @317500 DESIGNATED 3175 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgt soa tob bg2ee eet~ @25 LABEL ~cd_tweaks_disable_romances~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Accelerate/decelerate romances \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @317600 DESIGNATED 3176 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgee bgt soa tob bg2ee eet~ @25 REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~3175~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_3175_installed OR !cdtweaks_3175_installed))) @16 LABEL ~cd_tweaks_change_romance_speed~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Romance Cheats \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @318300 DESIGNATED 3183 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgt soa tob bg2ee eet~ @25 REQUIRE_PREDICATE (((!VARIABLE_IS_SET cd_tweaks_batch_install OR !cd_tweaks_batch_install) AND // straight component checks if not in batch mode (!MOD_IS_INSTALLED ~cdtweaks/setup-cdtweaks.tp2~ ~3175~)) OR ((VARIABLE_IS_SET cd_tweaks_batch_install AND cd_tweaks_batch_install) AND // otherwise have to check for install variables (!VARIABLE_IS_SET cdtweaks_3175_installed OR !cdtweaks_3175_installed))) @16 LABEL ~cd_tweaks_romance_cheats~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// rest anywhere \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @319000 DESIGNATED 3190 GROUP @4 LABEL ~cd_tweaks_rest_anywhere~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Disable Non-Hostile Rest Spawns \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @319100 DESIGNATED 3191 GROUP @4 LABEL ~cd_tweaks_rest_spawns_alter_nonhostile_disable~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Alter Hostile Rest Spawns \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Disable completely \\\\\ ///// \\\\\ BEGIN @319401 DESIGNATED 3194 GROUP @4 SUBCOMPONENT @319400 // Alter Hostile Rest Spawns LABEL ~cd_tweaks_rest_spawns_alter_hostile_disable~ ///// \\\\\ ///// Decrease frequency by 50% \\\\\ ///// \\\\\ BEGIN @319500 DESIGNATED 3195 GROUP @4 SUBCOMPONENT @319400 // Alter Hostile Rest Spawns LABEL ~cd_tweaks_rest_spawns_alter_hostile_50~ ///// \\\\\ ///// Increase frequency by 50% \\\\\ ///// \\\\\ BEGIN @319600 DESIGNATED 3196 GROUP @4 SUBCOMPONENT @319400 // Alter Hostile Rest Spawns LABEL ~cd_tweaks_rest_spawns_alter_hostile_150~ ///// \\\\\ ///// Double frequency \\\\\ ///// \\\\\ BEGIN @319700 DESIGNATED 3197 GROUP @4 SUBCOMPONENT @319400 // Alter Hostile Rest Spawns LABEL ~cd_tweaks_rest_spawns_alter_hostile_200~ ///// \\\\\ ///// Quadruple frequency \\\\\ ///// \\\\\ BEGIN @319800 DESIGNATED 3198 GROUP @4 SUBCOMPONENT @319400 // Alter Hostile Rest Spawns LABEL ~cd_tweaks_rest_spawns_alter_hostile_400~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// sellable items \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @320000 DESIGNATED 3200 GROUP @4 LABEL ~cd_tweaks_sellable_items~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// stores buy all items \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @320500 DESIGNATED 3205 GROUP @4 LABEL ~cd_tweaks_stores_buy_all_items~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Min Stats Tweak \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @321000 DESIGNATED 3210 GROUP @4 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 pst pstee~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 80000 @24 // Revised Ability Scores REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 80001 @24 // Revised Ability Scores REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 80100 @24 // Point-Buy System for Choosing Ability Scores REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 80101 @24 // Point-Buy System for Choosing Ability Scores REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 80102 @24 // Point-Buy System for Choosing Ability Scores REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 80103 @24 // Point-Buy System for Choosing Ability Scores REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 80104 @24 // Point-Buy System for Choosing Ability Scores LABEL ~cd_tweaks_minimum_stats~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Sensible Entrance Points \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @322000 DESIGNATED 3220 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt soa tob~ @25 LABEL ~cd_tweaks_sensible_entrance_points~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Allow Taerom to Make Additional Ankheg Armors \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @323000 DESIGNATED 3230 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~tnt/tnt.tp2~ ~58~ @16 LABEL ~cd_tweaks_taerom_makes_multiple_ankheg_armor~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// friendly random drops \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// re-randomize on reload \\\\\ ///// \\\\\ BEGIN @324001 DESIGNATED 3240 GROUP @4 REQUIRE_PREDICATE GAME_IS ~iwdee iwd how totlm iwd-in-bg2~ @25 SUBCOMPONENT @324000 // friendly random drops LABEL ~cd_tweaks_friendly_random_drops_reload~ ///// \\\\\ ///// pick via dialogue \\\\\ ///// \\\\\ BEGIN @324100 DESIGNATED 3241 GROUP @4 REQUIRE_PREDICATE GAME_IS ~iwdee iwd how totlm iwd-in-bg2~ @25 SUBCOMPONENT @324000 // friendly random drops LABEL ~cd_tweaks_friendly_random_drops_tokens~ ///// \\\\\ ///// wandering merchant style \\\\\ ///// \\\\\ BEGIN @324200 DESIGNATED 3242 GROUP @4 REQUIRE_PREDICATE GAME_IS ~iwdee iwd how totlm iwd-in-bg2~ @25 SUBCOMPONENT @324000 // friendly random drops LABEL ~cd_tweaks_friendly_random_drops_merchant~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// never lose access to Orrick's trade goods \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @325000 DESIGNATED 3250 GROUP @4 REQUIRE_PREDICATE GAME_IS ~iwd how totlm iwd-in-bg2~ @25 // functionality built into iwdee already LABEL ~cd_tweaks_orrick_stock~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Recoverable ammunition \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// 25% chance to recover after a successful hit \\\\\ ///// \\\\\ BEGIN @326001 DESIGNATED 3260 // 25% chance to recover after a successful hit GROUP @4 SUBCOMPONENT @326000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_ammo_25~ ///// \\\\\ ///// 50% chance to recover after a successful hit \\\\\ ///// \\\\\ BEGIN @326100 DESIGNATED 3261 // 50% chance to recover after a successful hit GROUP @4 SUBCOMPONENT @326000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_ammo_50~ ///// \\\\\ ///// 75% chance to recover after a successful hit \\\\\ ///// \\\\\ BEGIN @326200 DESIGNATED 3262 // 75% chance to recover after a successful hit GROUP @4 SUBCOMPONENT @326000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_ammo_75~ ///// \\\\\ ///// 100% chance to recover after a successful hit \\\\\ ///// \\\\\ BEGIN @326300 DESIGNATED 3263 // 100% chance to recover after a successful hit GROUP @4 SUBCOMPONENT @326000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_ammo_100~ ///// \\\\\ ///// 25% chance to recover after a successful hit, \\\\\ ///// vs. enemies only \\\\\ ///// \\\\\ BEGIN @326400 DESIGNATED 3264 // 25% chance to recover after a successful hit, vs. enemies only GROUP @4 SUBCOMPONENT @326000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_ammo_25_enemy_only~ ///// \\\\\ ///// 50% chance to recover after a successful hit, \\\\\ ///// vs. enemies only \\\\\ ///// \\\\\ BEGIN @326500 DESIGNATED 3265 // 50% chance to recover after a successful hit, vs. enemies only GROUP @4 SUBCOMPONENT @326000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_ammo_50_enemy_only~ ///// \\\\\ ///// 75% chance to recover after a successful hit, \\\\\ ///// vs. enemies only \\\\\ ///// \\\\\ BEGIN @326600 DESIGNATED 3266 // 75% chance to recover after a successful hit, vs. enemies only GROUP @4 SUBCOMPONENT @326000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_ammo_75_enemy_only~ ///// \\\\\ ///// 100% chance to recover after a successful hit, \\\\\ ///// vs. enemies only \\\\\ ///// \\\\\ BEGIN @326700 DESIGNATED 3267 // 100% chance to recover after a successful hit, vs. enemies only GROUP @4 SUBCOMPONENT @326000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_ammo_100_enemy_only~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Recoverable throwing weapons \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// 25% chance to recover after a successful hit \\\\\ ///// \\\\\ BEGIN @326001 DESIGNATED 3270 // 25% chance to recover after a successful hit GROUP @4 SUBCOMPONENT @327000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_throwing_weapons_25~ ///// \\\\\ ///// 50% chance to recover after a successful hit \\\\\ ///// \\\\\ BEGIN @326100 DESIGNATED 3271 // 50% chance to recover after a successful hit GROUP @4 SUBCOMPONENT @327000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_throwing_weapons_50~ ///// \\\\\ ///// 75% chance to recover after a successful hit \\\\\ ///// \\\\\ BEGIN @326200 DESIGNATED 3272 // 75% chance to recover after a successful hit GROUP @4 SUBCOMPONENT @327000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_throwing_weapons_75~ ///// \\\\\ ///// 100% chance to recover after a successful hit \\\\\ ///// \\\\\ BEGIN @326300 DESIGNATED 3273 // 100% chance to recover after a successful hit GROUP @4 SUBCOMPONENT @327000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_throwing_weapons_100~ ///// \\\\\ ///// 25% chance to recover after a successful hit, \\\\\ ///// vs. enemies only \\\\\ ///// \\\\\ BEGIN @326400 DESIGNATED 3274 // 25% chance to recover after a successful hit, vs. enemies only GROUP @4 SUBCOMPONENT @327000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_throwing_weapons_25_enemy_only~ ///// \\\\\ ///// 50% chance to recover after a successful hit, \\\\\ ///// vs. enemies only \\\\\ ///// \\\\\ BEGIN @326500 DESIGNATED 3275 // 50% chance to recover after a successful hit, vs. enemies only GROUP @4 SUBCOMPONENT @327000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_throwing_weapons_50_enemy_only~ ///// \\\\\ ///// 75% chance to recover after a successful hit, \\\\\ ///// vs. enemies only \\\\\ ///// \\\\\ BEGIN @326600 DESIGNATED 3276 // 75% chance to recover after a successful hit, vs. enemies only GROUP @4 SUBCOMPONENT @327000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_throwing_weapons_75_enemy_only~ ///// \\\\\ ///// 100% chance to recover after a successful hit, \\\\\ ///// vs. enemies only \\\\\ ///// \\\\\ BEGIN @326700 DESIGNATED 3277 // 100% chance to recover after a successful hit, vs. enemies only GROUP @4 SUBCOMPONENT @327000 // Recoverable ammunition REQUIRE_PREDICATE NOT GAME_IS ~bg1 iwd how totlm iwd2 pst~ @25 // no eff files LABEL ~cd_tweaks_recover_throwing_weapons_100_enemy_only~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Four weapon slots for all \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @328000 DESIGNATED 3280 GROUP @4 REQUIRE_PREDICATE GAME_IS ~eet bgee bg2ee iwdee~ @25 // EEs (minus pstee) LABEL ~cd_tweaks_universal_four_weapon_slots~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Personalize automatic save names \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Use scheme: 000000000-Protagonist-Save-Name \\\\\ ///// \\\\\ BEGIN @329001 DESIGNATED 3290 GROUP @4 REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~savename.2da~) @25 // EEs (since patch 2.0) SUBCOMPONENT @329000 // Personalize automatic save names LABEL ~cd_tweaks_personalize_savename_opt1~ ///// \\\\\ ///// Use scheme: 000000000-Protagonist Save-Name \\\\\ ///// \\\\\ BEGIN @329100 DESIGNATED 3291 GROUP @4 REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~savename.2da~) @25 // EEs (since patch 2.0) SUBCOMPONENT @329000 // Personalize automatic save names LABEL ~cd_tweaks_personalize_savename_opt2~ ///// \\\\\ ///// Use scheme: 000000000-(Protagonist)-Save-Name \\\\\ ///// \\\\\ BEGIN @329200 DESIGNATED 3292 GROUP @4 REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~savename.2da~) @25 // EEs (since patch 2.0) SUBCOMPONENT @329000 // Personalize automatic save names LABEL ~cd_tweaks_personalize_savename_opt3~ ///// \\\\\ ///// Use scheme: 000000000-(Protagonist) Save-Name \\\\\ ///// \\\\\ BEGIN @329300 DESIGNATED 3293 GROUP @4 REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~savename.2da~) @25 // EEs (since patch 2.0) SUBCOMPONENT @329000 // Personalize automatic save names LABEL ~cd_tweaks_personalize_savename_opt4~ ///// \\\\\ ///// Use scheme: 000000000-[Protagonist]-Save-Name \\\\\ ///// \\\\\ BEGIN @329400 DESIGNATED 3294 GROUP @4 REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~savename.2da~) @25 // EEs (since patch 2.0) SUBCOMPONENT @329000 // Personalize automatic save names LABEL ~cd_tweaks_personalize_savename_opt5~ ///// \\\\\ ///// Use scheme: 000000000-[Protagonist] Save-Name \\\\\ ///// \\\\\ BEGIN @329500 DESIGNATED 3295 GROUP @4 REQUIRE_PREDICATE (FILE_EXISTS_IN_GAME ~savename.2da~) @25 // EEs (since patch 2.0) SUBCOMPONENT @329000 // Personalize automatic save names LABEL ~cd_tweaks_personalize_savename_opt6~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// death cam \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @330000 DESIGNATED 3300 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee eet~ @25 LABEL ~cd_tweaks_death_cam~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// new games start with party ai turned off \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @331000 DESIGNATED 3310 GROUP @4 REQUIRE_PREDICATE GAME_IS ~soa tob iwd2 pstee bg1 totsc iwd how totlm tutu tutu_totsc bgt ca iwd-in-bg2 bgee bg2ee eet iwdee~ @25 LABEL ~cd_tweaks_new_game_disable_party_ai~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// no store depreciation \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @332000 DESIGNATED 3320 GROUP @4 LABEL ~cd_tweaks_no_store_depreciation~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// reduced chance of chunking \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @502000 DESIGNATED 3330 GROUP @4 REQUIRE_PREDICATE GAME_IS ~bg2 tob tutu tutu_totsc bgt ca bgee bg2ee eet~ @25 // requires op 295, so EEs or bg2 only LABEL ~cd_tweaks_reduced_party_chunking~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Increase party movement speed and/or casting \\\\\ ///// speed outside of combat \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Movement speed by 50 percent \\\\\ ///// \\\\\ BEGIN @333001 DESIGNATED 3340 GROUP @4 REQUIRE_PREDICATE (NOT GAME_IS ~pstee~ && VALID_SCRIPT_TRIGGERS ~NextTriggerObject(Player1)~) @25 SUBCOMPONENT @333000 LABEL ~cd_tweaks_noncombat_speed_increase_50~ ///// \\\\\ ///// Movement speed by 100 percent \\\\\ ///// \\\\\ BEGIN @333002 DESIGNATED 3341 GROUP @4 REQUIRE_PREDICATE (NOT GAME_IS ~pstee~ && VALID_SCRIPT_TRIGGERS ~NextTriggerObject(Player1)~) @25 SUBCOMPONENT @333000 LABEL ~cd_tweaks_noncombat_speed_increase_100~ ///// \\\\\ ///// Movement speed by 150 percent \\\\\ ///// \\\\\ BEGIN @333003 DESIGNATED 3342 GROUP @4 REQUIRE_PREDICATE (NOT GAME_IS ~pstee~ && VALID_SCRIPT_TRIGGERS ~NextTriggerObject(Player1)~) @25 SUBCOMPONENT @333000 LABEL ~cd_tweaks_noncombat_speed_increase_150~ ///// \\\\\ ///// Movement speed by 50 percent and casting speed \\\\\ ///// \\\\\ BEGIN @333004 DESIGNATED 3343 GROUP @4 REQUIRE_PREDICATE (NOT GAME_IS ~pstee~ && VALID_SCRIPT_TRIGGERS ~NextTriggerObject(Player1)~) @25 SUBCOMPONENT @333000 LABEL ~cd_tweaks_noncombat_speed_casting_increase_50~ ///// \\\\\ ///// Movement speed by 100 percent and casting speed \\\\\ ///// \\\\\ BEGIN @333005 DESIGNATED 3344 GROUP @4 REQUIRE_PREDICATE (NOT GAME_IS ~pstee~ && VALID_SCRIPT_TRIGGERS ~NextTriggerObject(Player1)~) @25 SUBCOMPONENT @333000 LABEL ~cd_tweaks_noncombat_speed_casting_increase_100~ ///// \\\\\ ///// Movement speed by 150 percent and casting speed \\\\\ ///// \\\\\ BEGIN @333006 DESIGNATED 3345 GROUP @4 REQUIRE_PREDICATE (NOT GAME_IS ~pstee~ && VALID_SCRIPT_TRIGGERS ~NextTriggerObject(Player1)~) @25 SUBCOMPONENT @333000 LABEL ~cd_tweaks_noncombat_speed_casting_increase_150~ ///// \\\\\ ///// Casting speed only \\\\\ ///// \\\\\ BEGIN @333007 DESIGNATED 3346 GROUP @4 REQUIRE_PREDICATE (NOT GAME_IS ~pstee~ && VALID_SCRIPT_TRIGGERS ~NextTriggerObject(Player1)~) @25 SUBCOMPONENT @333000 LABEL ~cd_tweaks_noncombat_casting_increase_only~ ///// \\\\\ ///// Customize \\\\\ ///// \\\\\ BEGIN @333008 DESIGNATED 3347 GROUP @4 REQUIRE_PREDICATE (NOT GAME_IS ~pstee~ && VALID_SCRIPT_TRIGGERS ~NextTriggerObject(Player1)~) @25 SUBCOMPONENT @333000 LABEL ~cd_tweaks_noncombat_casting_increase_custom~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Create interval saves \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Every 15 minutes (one save only) \\\\\ ///// \\\\\ BEGIN @335001 DESIGNATED 3350 GROUP @4 REQUIRE_PREDICATE (GAME_IS ~bgee bg2ee eet iwdee pstee~) @25 SUBCOMPONENT @335000 LABEL ~cd_tweaks_create_interval_one_save_15~ ///// \\\\\ ///// Every 30 minutes (one save only) \\\\\ ///// \\\\\ BEGIN @335002 DESIGNATED 3351 GROUP @4 REQUIRE_PREDICATE (GAME_IS ~bgee bg2ee eet iwdee pstee~) @25 SUBCOMPONENT @335000 LABEL ~cd_tweaks_create_interval_one_save_30~ ///// \\\\\ ///// Every 60 minutes (one save only) \\\\\ ///// \\\\\ BEGIN @335003 DESIGNATED 3352 GROUP @4 REQUIRE_PREDICATE (GAME_IS ~bgee bg2ee eet iwdee pstee~) @25 SUBCOMPONENT @335000 LABEL ~cd_tweaks_create_interval_one_save_60~ ///// \\\\\ ///// Every 120 minutes (one save only) \\\\\ ///// \\\\\ BEGIN @335004 DESIGNATED 3353 GROUP @4 REQUIRE_PREDICATE (GAME_IS ~bgee bg2ee eet iwdee pstee~) @25 SUBCOMPONENT @335000 LABEL ~cd_tweaks_create_interval_one_save_120~ ///// \\\\\ ///// Every 15 minutes (cycle through four saves) \\\\\ ///// \\\\\ BEGIN @335005 DESIGNATED 3354 GROUP @4 REQUIRE_PREDICATE (GAME_IS ~bgee bg2ee eet iwdee pstee~ && FILE_EXISTS_IN_GAME ~savename.2da~) @25 SUBCOMPONENT @335000 LABEL ~cd_tweaks_create_interval_four_saves_15~ ///// \\\\\ ///// Every 30 minutes (cycle through four saves) \\\\\ ///// \\\\\ BEGIN @335006 DESIGNATED 3355 GROUP @4 REQUIRE_PREDICATE (GAME_IS ~bgee bg2ee eet iwdee pstee~ && FILE_EXISTS_IN_GAME ~savename.2da~) @25 SUBCOMPONENT @335000 LABEL ~cd_tweaks_create_interval_four_saves_30~ ///// \\\\\ ///// Every 60 minutes (cycle through four saves) \\\\\ ///// \\\\\ BEGIN @335007 DESIGNATED 3356 GROUP @4 REQUIRE_PREDICATE (GAME_IS ~bgee bg2ee eet iwdee pstee~ && FILE_EXISTS_IN_GAME ~savename.2da~) @25 SUBCOMPONENT @335000 LABEL ~cd_tweaks_create_interval_four_saves_60~ ///// \\\\\ ///// Every 120 minutes (cycle through four saves) \\\\\ ///// \\\\\ BEGIN @335008 DESIGNATED 3357 GROUP @4 REQUIRE_PREDICATE (GAME_IS ~bgee bg2ee eet iwdee pstee~ && FILE_EXISTS_IN_GAME ~savename.2da~) @25 SUBCOMPONENT @335000 LABEL ~cd_tweaks_create_interval_four_saves_120~ ///// \\\\\ ///// Customize \\\\\ ///// \\\\\ BEGIN @335009 DESIGNATED 3358 GROUP @4 REQUIRE_PREDICATE (GAME_IS ~bgee bg2ee eet iwdee pstee~ && FILE_EXISTS_IN_GAME ~savename.2da~) @25 SUBCOMPONENT @335000 LABEL ~cd_tweaks_create_interval_save_custom~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Reset UnderSigil Fog of War \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @336000 DESIGNATED 3360 GROUP @4 REQUIRE_PREDICATE (GAME_IS ~pst pstee~) @25 LABEL ~cd_tweaks_reset_undersigil_fow~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Automatic "Chapter Saves" in PsT:EE \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @337000 DESIGNATED 3370 GROUP @4 REQUIRE_PREDICATE GAME_IS ~pstee~ @25 LABEL ~cd_tweaks_chapter_saves_in_pstee~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Sensible Regeneration When Traveling \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @338000 DESIGNATED 3380 GROUP @4 REQUIRE_PREDICATE NOT GAME_IS ~iwd bg1 totsc pst~ @25 // lack scripting triggers or other nonsense LABEL ~cd_tweaks_sensible_regeneration_when_traveling~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Automatic Ranger Tracking \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @339000 DESIGNATED 3390 GROUP @4 REQUIRE_PREDICATE ((GAME_IS ~tob bg2ee bgt eet iwdee how totlm iwd-in-bg2~) OR (MOD_IS_INSTALLED ~iwdification/setup-iwdification.tp2~ ~110~)) @25 // games with tracking, or tracking via IWDification LABEL ~cd_tweaks_automatic_ranger_tracking~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Adjust Evil joinable NPC reaction rolls \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @400000 DESIGNATED 4000 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 // Tutu or BGT only LABEL ~cd_tweaks_adjust_evil_npc_reactions~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Improved Fate Spirit Summoning \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @401000 DESIGNATED 4010 GROUP @0 REQUIRE_PREDICATE GAME_IS ~tob bg2ee bgt~ @25 // ToB required LABEL ~cd_tweaks_improved_fate_spirit_summoning~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// ToB-Style NPCs \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @402000 DESIGNATED 4020 GROUP @0 REQUIRE_PREDICATE NOT GAME_IS ~iwd2 iwd how totlm pst pstee~ @25 // no joinables in iwd/iwd2; at least possible in iwdee/iwd-in-bg2; pst only uses one creature file per LABEL ~cd_tweaks_tob_style_npcs~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Allow NPC pairs to separate (SCS borrowing) \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @501000 DESIGNATED 4025 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 LABEL ~cd_tweaks_allow_npc_pairs_to_separate~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Stat changes: Edwin \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// BG Values \\\\\ ///// \\\\\ BEGIN @403001 DESIGNATED 4030 // Use BG Stats GROUP @0 SUBCOMPONENT @403000 // Stat Changes: Edwin REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_consistent_stats_edwin_bg~ ///// \\\\\ ///// BG2 Values \\\\\ ///// \\\\\ BEGIN @403100 DESIGNATED 4031 // Use BG2 Stats GROUP @0 SUBCOMPONENT @403000 // Stat Changes: Edwin REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_consistent_stats_edwin_bg2~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Stat changes: Jaheira \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// BG Values \\\\\ ///// \\\\\ BEGIN @403001 DESIGNATED 4040 // Use BG Stats GROUP @0 SUBCOMPONENT @404000 // Stat Changes: Jaheira REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_consistent_stats_jaheira_bg~ ///// \\\\\ ///// BG2 Values \\\\\ ///// \\\\\ BEGIN @403100 DESIGNATED 4041 // Use BG2 Stats GROUP @0 SUBCOMPONENT @404000 // Stat Changes: Jaheira REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_consistent_stats_jaheira_bg2~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change Jaheira to NG \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @405000 DESIGNATED 4050 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 REQUIRE_PREDICATE !MOD_IS_INSTALLED ~dw_talents/dw_talents.tp2~ 40100 @16 // Revised Class Alignment Rules (no changes) LABEL ~cd_tweaks_ng_jaheira~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Stat changes: Minsc \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// BG Values \\\\\ ///// \\\\\ BEGIN @403001 DESIGNATED 4060 // Use BG Stats GROUP @0 SUBCOMPONENT @406000 // Stat Changes: Minsc REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_consistent_stats_minsc_bg~ ///// \\\\\ ///// BG2 Values \\\\\ ///// \\\\\ BEGIN @403100 DESIGNATED 4061 // Use BG2 Stats GROUP @0 SUBCOMPONENT @406000 // Stat Changes: Minsc REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_consistent_stats_minsc_bg2~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Stat changes: Viconia \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// BG Values \\\\\ ///// \\\\\ BEGIN @403001 DESIGNATED 4070 // Use BG Stats GROUP @0 SUBCOMPONENT @407000 // Stat Changes: Viconia REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_consistent_stats_viconia_bg~ ///// \\\\\ ///// BG2 Values \\\\\ ///// \\\\\ BEGIN @403100 DESIGNATED 4071 // Use BG2 Stats GROUP @0 SUBCOMPONENT @407000 // Stat Changes: Viconia REQUIRE_PREDICATE GAME_IS ~bgee bg1 totsc tutu tutu_totsc eet bgt bg2ee soa tob~ @25 LABEL ~cd_tweaks_consistent_stats_viconia_bg2~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Make Khalid a Fighter-Mage \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @408000 DESIGNATED 4080 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 LABEL ~cd_tweaks_make_khalid_fighter_mage~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Make Montaron an Assassin \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @409000 DESIGNATED 4090 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee tutu tutu_totsc eet bgt~ @25 LABEL ~cd_tweaks_make_montaron_assassin~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Change Korgan to NE \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @410000 DESIGNATED 4100 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgt soa tob bg2ee eet~ @25 // bg2 only LABEL ~cd_tweaks_ne_korgan~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Kagain legal CON \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @411000 DESIGNATED 4110 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 // Tutu or BGT only LABEL ~cd_tweaks_kagain_legal_con~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Coran Legal DEX \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @412000 DESIGNATED 4120 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 // Tutu or BGT only LABEL ~cd_tweaks_coran_legal_dex~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Make Xan a Generalist Mage \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @413000 DESIGNATED 4130 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 // Tutu or BGT only LABEL ~cd_tweaks_make_xan_generic_mage~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Make Dynaheir a Generalist Mage \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @413100 DESIGNATED 4131 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 // Tutu or BGT only LABEL ~cd_tweaks_make_dynaheir_generic_mage~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Make Xzar a Generalist Mage \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @413200 DESIGNATED 4132 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 // Tutu or BGT only LABEL ~cd_tweaks_make_xzar_generic_mage~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Make Edwin a Generalist Mage \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @413300 DESIGNATED 4133 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bg2 tob bgt eet bgee bg2ee~ @25 // All BG games LABEL ~cd_tweaks_make_edwin_generic_mage~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Move Boo out of Minsc's quick-access \\\\\ ///// (SCS borrowing) \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @503000 DESIGNATED 4150 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bg2 tob bgt eet bgee bg2ee~ @25 // All BG games LABEL ~cd_tweaks_move_boo_into_inventory~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Let Yeslick use axes \\\\\ ///// (SCS borrowing) \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @504000 DESIGNATED 4160 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 // BG content games LABEL ~cd_tweaks_yeslick_can_use_axes~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Protect Shar-Teel \\\\\ ///// (SCS borrowing) \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @505000 DESIGNATED 4170 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bgt eet bgee~ @25 // Tutu or BGT only LABEL ~cd_tweaks_protect_sharteel~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Disable joinable AI scripts \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @414000 DESIGNATED 4140 GROUP @0 REQUIRE_PREDICATE GAME_IS ~eet bgee bg2ee~ @25 // EEs with joinables LABEL ~cd_tweaks_disable_joinable_ai_scripts~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Removable NPC Items \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ BEGIN @418000 DESIGNATED 4180 GROUP @0 REQUIRE_PREDICATE GAME_IS ~bg1 totsc tutu tutu_totsc bg2 tob bgt eet bgee bg2ee~ @25 // All BG games LABEL ~cd_tweaks_removable_npc_items~ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Color NPC Names in Dialogues, Journal Entries, Etc. \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// Don't Color the PC's Name \\\\\ ///// \\\\\ BEGIN @419001 DESIGNATED 4190 // Don't Color the PC's Name SUBCOMPONENT @419000 // Color NPC Names in Dialogues, Journal Entries, Etc. GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet~ @25 LABEL ~cd_tweaks_color_npc_names_pc_none~ ///// \\\\\ ///// Also Color the PC's Name: Gray \\\\\ ///// \\\\\ BEGIN @419100 DESIGNATED 4191 // Also Color the PC's Name: Gray SUBCOMPONENT @419000 // Color NPC Names in Dialogues, Journal Entries, Etc. GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet~ @25 LABEL ~cd_tweaks_color_npc_names_pc_gray~ ///// \\\\\ ///// Also Color the PC's Name: Brown \\\\\ ///// \\\\\ BEGIN @419200 DESIGNATED 4192 // Also Color the PC's Name: Brown SUBCOMPONENT @419000 // Color NPC Names in Dialogues, Journal Entries, Etc. GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet~ @25 LABEL ~cd_tweaks_color_npc_names_pc_brown~ ///// \\\\\ ///// Also Color the PC's Name: Red \\\\\ ///// \\\\\ BEGIN @419300 DESIGNATED 4193 // Also Color the PC's Name: Red SUBCOMPONENT @419000 // Color NPC Names in Dialogues, Journal Entries, Etc. GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet~ @25 LABEL ~cd_tweaks_color_npc_names_pc_red~ ///// \\\\\ ///// Also Color the PC's Name: Purple \\\\\ ///// \\\\\ BEGIN @419400 DESIGNATED 4194 // Also Color the PC's Name: Purple SUBCOMPONENT @419000 // Color NPC Names in Dialogues, Journal Entries, Etc. GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet~ @25 LABEL ~cd_tweaks_color_npc_names_pc_purple~ ///// \\\\\ ///// Also Color the PC's Name: Blue \\\\\ ///// \\\\\ BEGIN @419500 DESIGNATED 4195 // Also Color the PC's Name: Blue SUBCOMPONENT @419000 // Color NPC Names in Dialogues, Journal Entries, Etc. GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet~ @25 LABEL ~cd_tweaks_color_npc_names_pc_blue~ ///// \\\\\ ///// Also Color the PC's Name: Green \\\\\ ///// \\\\\ BEGIN @419600 DESIGNATED 4196 // Also Color the PC's Name: Green SUBCOMPONENT @419000 // Color NPC Names in Dialogues, Journal Entries, Etc. GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet~ @25 LABEL ~cd_tweaks_color_npc_names_pc_green~ ///// \\\\\ ///// Also Color the PC's Name: Yellow \\\\\ ///// \\\\\ BEGIN @419700 DESIGNATED 4197 // Also Color the PC's Name: Yellow SUBCOMPONENT @419000 // Color NPC Names in Dialogues, Journal Entries, Etc. GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet~ @25 LABEL ~cd_tweaks_color_npc_names_pc_yellow~ ///// \\\\\ ///// Also Color the PC's Name: Orange \\\\\ ///// \\\\\ BEGIN @419800 DESIGNATED 4198 // Also Color the PC's Name: Orange SUBCOMPONENT @419000 // Color NPC Names in Dialogues, Journal Entries, Etc. GROUP @0 REQUIRE_PREDICATE GAME_IS ~bgee bg2ee iwdee eet~ @25 LABEL ~cd_tweaks_color_npc_names_pc_orange~