AddGold(<int>)
Adds the gold specified by <int> to the party.
AddSpell("<string>")
Adds the spell specified by <string> to the selected character.
AdvanceRealTime(<int>)
Advances the in-game 'real time' counter.
CreateEngine(<int>)
Unknown - seems to start a new single (0) or multi (1) player game.
CreateCreature("<string>")
Creates the creature specified by <string>.
CreateItem("<string>",<int1>,<int2>,<int3>)
Creates the item specified by <string>.
The parameters control the amount/charges of the item.
CreateVEFVidCell("<string>")
Plays the VVC specified by specified by <string>.
DisplayAllBAMFiles()
Plays all graphic files in order.
DisplayText("<string>")
Displays the text specified by <string>.
Eval(<string>,<int>)
Executes the script action specified by <string>.
The whole string can be enclosed into single quotes (') so that double quotes
can still be used within the script action.
An optional numeric parameter specifies the active party member for the script action.
The parameter expects the portrait slot index, starting with 0 for the first party member.
Exec(<string>)
Executes all clua commands contained in the text file specified by <string>.
EnableCheatKeys(<int>)
Enables (1) or disables (0) cheat keys, based on the value of <int>.
ExploreArea()
Explores the current area.
GetGlobal("<string>","<string2>")
Displays the variable specified by <string1> (of type <string2>).
LogMessages(<int>)
Enables logging of game messages?.
LogSet("<string>")
Filename to log message to?.
MoveToArea("<string>")
Move the selected characters to the area specified by <string>.
PlayMovie("<string>")
Plays the movie specified by <string>.
PlaySound("<string>")
Plays the sound specified by <string>.
SetCurrentXP("<int>")
Sets the XP of the selected character to <int>.
SetDisableBrightest
Unknown - probably related to water alpha levels :)
SetGlobal("<string1>","<string2>",<int>)
Sets the variable specified by <string1> (of type <string2>) to the value of <int>.
SetLimitTransparency(<int>)
Unknown.
SetWaterAlpha(<int>)
Unknown - probably related to water alpha levels :)
SetWeather(<int>)
Sets the current weather.
StartStore("<string>")
Starts the store specified by <string>.
StrrefOn()
Strings are displayed with their associated strref numbers.
StrrefOff()
Strings are not displayed with their associated strref numbers.
TestAllDialog()
Lists all dialog file in the game, and checks for errors.
WriteScript(<string>)
Output scripts into the directory specified by <string>.
Place mouse cursor of creature to evaluate scripts attached to that creature.
Otherwise it will evaluate area scripts.
Eval('RegainRangerHood()')
Removes the "Fallen Ranger" status from the selected character.
Eval('RegainPaladinHood()')
Removes the "Fallen Paladin" status from the selected character.