0 |
Unsellable (critical item)
- In BG1 and IWD, this flag does not affect whether the item can be sold or disintegrated. See BIT11 instead.
- On EE games, Stores can buy critical items if they are flagged as
Can buy Critical , provided they can buy its itemtype .
- Will also cause the item to be moved into Player1's Inventory if the character who has it leaves the party on their own.
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Silver
|
Unused |
Undispellable
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1 |
Two-handed
- Forces Two-handed weapon style and attack animation.
- Disables off-hand: attacks and equipped effects.
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Cold iron
|
Unused |
Toggle critical hit aversion (BGEE, TobEx)
- Keep in mind that if you set this bit to
1 for an ITM whose Item type is Headgear , then you'll toggle off the Critical hit aversion.
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2 |
Movable / Droppable
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Stolen (unsellable) / Off-handed
- Set offhand animations for 0x5###-0x6### animId series (excluding 0x64##) when weapon placed in offhand.
- Forces Dual-Wield animation (overrides
BIT1 ).
|
Unused |
Unused |
3 |
Displayable
- Item will show up on the ground (when
dropped ). Setting the Ground Icon to "" (empty) still uses a default icon, this gets around that. It can still be clicked on and picked up.
- The default icon if the
Ground Icon is "" (empty) is a small bag "GSACK01.BAM" , the icon without the Displayable flag is a 1x1 invisible pixel.
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Conversable / unsellable
- In BG1 and IWD, this flag prevents the item from being sold and is not about dialogs. This includes placement into a bag of holding.
- Dialog can be initiated with the weapon through right-clicking in the Inventory.
-
Item needs to be listed in ITEMDIAL.2DA as:
(Item ResRef) (Label StrRef) (Dialog ResRef) .
Label StrRef is the label that will be on the button when right-clicking.
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Unused |
Unused |
4 |
Cursed
- Determines how the item interacts with opcode #26.
- The item cannot be unequipped.
- Cursed weapons override the
Magical Weapon slot.
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Fake two-handed (BGEE)
- Forces Two-handed animation.
|
Unused |
Unused |
5 |
Cannot scribe to spellbook (scrolls)
- Whether a scroll can be "Copy Note" to journal or "Write Magic" to spell book is determined by its ability headers. Setting this bit doesn't alter it either way.
- It doesn't prevent a "clone" from getting a duplicate (opcode #236
*p2=2 ).
- It doesn't prevent the
CopyGroundPilesTo() action from moving them.
- In original BG1, it was set on every item except for the Identify Scroll.
- In BGEE/SoD, only a few (16) random items added by Beamdog don't have it set, as well as the Identify and Chromatic Orb scrolls.
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Forbid off-hand weapon (BGEE)
- Disables Two-Weapon Style.
- Does not disable off-hand equipped effects.
- In Magical Weapon Slot: Disables off-hand (Attacks only).
|
Unused |
Unused |
6 |
Magical
- Determines how the weapon interacts with opcode #120.
- Has no relation to the
Enchantment field. Both function independently.
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Usable in inventory (PSTEE) |
Unused |
Unused |
7 |
Left-handed
- Disables off-hand: attacks and equipped effects.
- Disables Two-Weapon Style (Inventory display is incorrect though).
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Adamantine (BGEE)
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Unused |
Unused |