| Offset |
Size (data type) |
Description |
| 0x0000 |
4 (char array) |
Signature ('VVC ') |
| 0x0004 |
4 (char array) |
Version ('V1.0') |
| 0x0008 |
8 (resref) |
Animation resref (BAM) |
| 0x0010 |
8 (resref) |
Animation resref (BAM) - unused |
| 0x0018 |
2 (word) |
Display flags
- bit 0: Transparent
- bit 1: Translucent
- bit 2: Translucent shadow
- bit 3: Blended
- bit 4: Mirror X axis (if Base orientation is eastward)
- bit 5: Mirror Y axis (if Base orientation is northward)
- bit 6: Clipped
- bit 7: Copy from back
- bit 8: Clear fill
- bit 9: 3d blend
- bit 10: Not covered by wall
- bit 11: Persist through timestop
- bit 12: Ignore dream palette
- bit 13: 2d blend
- bit 14: Unused
-
bit 15 ⟶ Scale / Center to view – Causes the animation to:
- Fill the viewable screen, independent of the zoom level.
- Always be centered in the players view screen.
- Only displays while the center of the view screen is within the targeted creature's default visual range (there's more to it than this, cause it's not affected by blind).
|
|
| 0x001a |
2 (word) |
Colour flags
- bit 0: Not light source
- bit 1: Light source
- bit 2: Internal brightness
- bit 3: Timestopped
- bit 4: Unused
- bit 5: Internal gamma
- bit 6: Non-reserved palette
- bit 7: Full palette
-
bit 8 ⟶ Blend with character's Major color
- Recolors/Blends the animation using the targeted creature's Major color palette.
- The animation is brighter while that creature is selected, darker while they are not selected.
- Color is also affected by their proximity to other creatures.
- When combined with
Scale / Center to view, the recoloring only happens while the targeted creature is on-screen (requires increased visual range, zooming, and/or other party members to expand visual area).
- bit 9: Sepia
- bit 10: Unused
- bit 11: Unused
- bit 12: Unused
- bit 13: Unused
- bit 14: Unused
- bit 15: Unused
|
| 0x001c |
4 (dword) |
Unused |
| 0x0020 |
4 (dword) |
Sequence flags
- bit 0: Looping
- bit 1: Special lighting
- bit 2: Modify for height
- bit 3: Draw animation
- bit 4: Custom palette
- bit 5: Purgeable
- bit 6: Not covered by wallgroups
- bit 7: Mid-level brighten
- bit 8: High-level brighten
|
| 0x0024 |
4 (dword) |
Unused |
| 0x0028 |
4 (dword) |
X position (0 is smallest) |
| 0x002c |
4 (dword) |
Y position - distance between feet and animation (0 is the highest and FF is lowest) |
| 0x0030 |
4 (dword) |
Use orientation |
| 0x0034 |
4 (dword) |
Frame rate (1 = slow) |
| 0x0038 |
4 (dword) |
Number of orientations (0/1/8/16) |
| 0x003c |
4 (dword) |
Base orientation |
| 0x0040 |
4 (dword) |
Travel Orientation
- bit 0 ⟶ Face target
- bit 1: Relative to target
- bit 2: Unused
- bit 3: Ignore orientation
|
| 0x0044 |
8 (resref) |
Bitmap palette |
| 0x004c |
4 (dword) |
Z offset position |
| 0x0050 |
4 (dword) |
Lighting effect radius/Centre X position |
| 0x0054 |
4 (dword) |
Centre Y position |
| 0x0058 |
4 (dword) |
Lighting effect brightness |
| 0x005c |
4 (dword) |
Duration (frames) |
| 0x0060 |
8 (resref) |
Name (for internal use) |
| 0x0068 |
4 (dword) |
First BAM sequence (introduction) |
| 0x006c |
4 (dword) |
Second BAM sequence (duration) |
| 0x0070 |
4 (dword) |
Current animation sequence |
| 0x0074 |
4 (dword) |
Continuous sequences boolean |
| 0x0078 |
8 (resref) |
First WAVC sound (introduction) |
| 0x0080 |
8 (resref) |
Second WAVC sound (duration) |
| 0x0088 |
8 (resref) |
Alpha blending animation |
| 0x0090 |
4 (dword) |
Third BAM sequence (ending) |
| 0x0094 |
8 (resref) |
Third WAVC soud (ending) |
| 0x009c |
336 (bytes) |
Unused |