---
title: "BG1: TotS Identifiers"
---
BG1: TotS Identifiers
Triggers listed in this file have their trigger object saved (in memory) and are therefore compatible with the Trigger() trigger.
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0x0002 AttackedBy(O:Object*,I:Style*AStyles)
0x0003 Help(O:Object*)
0x0004 Joins(O:Object*)
0x0005 Leaves(O:Object*)
0x0006 ReceivedOrder(O:Object*,I:Order ID*)
0x0007 Said(O:Object*,I:Dialog ID*)
0x0008 TurnedBy(O:Object*)
0x400a Alignment(O:Object*,I:Alignment*Align)
0x400b Allegiance(O:Object*,I:Allegience*EA)
0x400c Class(O:Object*,I:Class*Class)
0x400d Exists(O:Object*)
0x400e General(O:Object*,I:General*General)
0x4010 HP(O:Object*,I:Hit Points*)
0x4011 HPGT(O:Object*,I:Hit Points*)
0x4012 HPLT(O:Object*,I:Hit Points*)
0x4013 LOS(O:Object*,I:Range*)
0x4014 Morale(O:Object*,I:Morale*)
0x4015 MoraleGT(O:Object*,I:Morale*)
0x4016 MoraleLT(O:Object*,I:Morale*)
0x4017 Race(O:Object*,I:Race*Race)
0x4018 Range(O:Object*,I:Range*)
0x4019 Reputation(O:Object*,I:Reputation*)
0x401a ReputationGT(O:Object*,I:Reputation*)
0x401b ReputationLT(O:Object*,I:Reputation*)
0x401c See(O:Object*)
0x401d Specifics(O:Object*,I:Specifics*Specific)
0x0020 HitBy(O:Object*,I:Style*AStyles)
0x4028 NumCreature(O:Object*,I:Number*)
0x4029 NumCreatureLT(O:Object*,I:Number*)
0x402a NumCreatureGT(O:Object*,I:Number*)
0x402c HPPercent(O:Object*,I:Hit Points*)
0x402d HPPercentLT(O:Object*,I:Hit Points*)
0x402e HPPercentGT(O:Object*,I:Hit Points*)
0x002f Heard(O:Object*,I:ID*)
0x4037 StateCheck(O:Object*,I:State*State)
0x4038 NotStateCheck(O:Object*,I:State*State)
0x403c Reaction(O:Object*,I:Value*Reaction)
0x403d ReactionGT(O:Object*,I:Value*Reaction)
0x403e ReactionLT(O:Object*,I:Value*Reaction)
0x4043 InParty(O:Object*)
0x4044 CheckStat(O:Object*,I:Value*,I:StatNum*Stats)
0x4045 CheckStatGT(O:Object*,I:Value*,I:StatNum*Stats)
0x4046 CheckStatLT(O:Object*,I:Value*,I:StatNum*Stats)
0x004a Died(O:Object*)
0x004b Killed(O:Object*)
0x004c Entered(O:Object*)
0x404d Gender(O:Object*,I:Sex*Gender)
0x0052 Opened(O:Object*)
0x0053 Closed(O:Object*)
0x0054 Detected(O:Object*)
0x0055 Reset(O:Object*)
0x0056 Disarmed(O:Object*)
0x0057 Unlocked(O:Object*)
0x005d PickPocketFailed(O:Object*)
0x005e StealFailed(O:Object*)
0x005f DisarmFailed(O:Object*)
0x0060 PickLockFailed(O:Object*)
0x0070 Clicked(O:Object*)