# Environment Bible — [Location Name] > Location name is for your notes only. Prompts describe by visual content, never by your shorthand. ## Type - [ ] Interior [ ] Exterior - [ ] Day [ ] Dusk [ ] Night [ ] Golden hour [ ] Blue hour [ ] Stormy - **Cinema mode default:** M1 / M2 / M3 / M4 / M5 - **Reusable across multiple shots?** Yes / No ## Locked description A single paragraph that any future prompt can paste in. Use the structure from the breakdown: - **Location & architecture:** materials, scale, era, condition - **Lighting:** sources, direction, color temperature, contrast structure - **Set dressing:** every visible object that shapes the world — furniture, vehicles, signage, debris, vegetation, props - **Atmosphere:** haze, dust, rain, snow, smoke, particulate - **Color palette:** dominant tones, accent colors, contrast structure (give hex values if M5) - **Negative space rules:** where nothing should clutter - **No-humans rule:** strict "no humans, no silhouettes, no living beings" line if it's a pure plate ## Establishing plate - **Wide angle reference:** `references/environments//wide.png` - **Prompt used:** ``` [paste the pure environment plate prompt] ``` ## Additional angles — fill in as you build them `banana-pro-director` is explicit that scene plates are *"Never proposed proactively. Only built when the user asks."* Don't preemptively generate every angle this location *might* need. When a specific shot calls for a medium / reverse / tight-detail / etc., build it then, and add a row below. | Angle | Reason built (which shot) | Reference file | Prompt | |---|---|---|---| > **POV-flip warning:** Higgsfield can be stubborn flipping POV inside an existing space — expect 2–3 attempts and consider a manual transform-flip in post if prompt iteration doesn't crack the reverse angle. ## Shots using this environment - Shot ## — [one-line shot purpose] - Shot ## — [one-line shot purpose]