class Game_Player < Game_Character alias original_update update def initialize(*args) super(*args) @last_x = self.x @last_y = self.y end def update original_update if (self.x != @last_x || self.y != @last_y) if $game_map.terrain_tag($game_player.x, $game_player.y) == 2 pbSEPlay("SandStep", 80, 100) end @last_x = self.x @last_y = self.y end end end