[character_creation]
        new_game_azazel_mode             =
        new_game_campfire_mode           =
        new_game_character_name          =
        new_game_conditions_mode         =
        new_game_difficulty              =
        new_game_economy                 =
        new_game_economy_treasure        =
        new_game_faction                 =
        new_game_hardcore_mode           =
        new_game_hardcore_mode_lives     = 1
        new_game_hardcore_mode_regenerate =
        new_game_icon                    =
        new_game_loadout                 =
        new_game_map                     =
        new_game_money                   =
        new_game_opened_routes           =
        new_game_story_mode              =
        new_game_survival_mode           =
        new_game_test                    =
        new_game_timer_mode              =
        new_game_warfare                 =
 
[global_keybinds]
        debug_demo_record                = DIK_NUMPAD0

 
[lower_weapon_sprint]
        blacklist                        = wpn_toz34_obrez_custom, wpn_spas12, wpn_l96a1, wpn_sr1m, wpn_colt1911_custom, wpn_colt1911_n, wpn_knife2, wpn_usp_tac_45, wpn_pp2000_ac10632, wpn_usp, wpn_sig220_n_u2p2g0r, wpn_korth_custom, wpn_fnp45, wpn_spas12_custom, wpn_fort_snag, wpn_colt1911_new, wpn_svu, wpn_pl15, wpn_mp5sd_custom, wpn_walther_p99, wpn_l96a1m, wpn_val_modern, wpn_sr1m_gurza_up, wpn_knife5, wpn_walther_p99_mod9, wpn_colt1911_modern, wpn_glock17_m1, wpn_beretta_camo, wpn_korth, wpn_pl15_tan, wpn_sig220, wpn_ak12_custom_mono_kit, wpn_pm, wpn_ace52, wpn_mp5sd_new, wpn_sv98, wpn_fnx45_custom, wpn_toz34_bull, wpn_pl15_tan_pl15_scolaz, wpn_sv98_custom, wpn_colt1911_duty, wpn_winchester1873, wpn_glock_modern, wpn_vihr, wpn_toz34_mark4_23, wpn_sig552, wpn_pm_actor, wpn_pl15_pl15_scolaz, wpn_colt1911_camo, wpn_benelli_m1014, wpn_gsh18_custom, wpn_ump45, wpn_aug_modern, wpn_pp2000_acog, wpn_sig220_n_upg220, wpn_vintorez_m2, wpn_toz34_custom, wpn_toz34_mark4, wpn_g36ka4_rwap, wpn_vintorez_m1, wpn_walther, wpn_pb, wpn_eft_rsh12, wpn_ash12, wpn_saiga12s_m1, wpn_walther_mod9, wpn_9a91, wpn_mp5, wpn_knife3, wpn_beretta_modern, wpn_fnx45, wpn_thompson_m1a1, wpn_sig220_n, wpn_akm_alfa, wpn_aug, wpn_colt1911_alt, wpn_axe2, wpn_ak74_pmc, wpn_knife1, wpn_sig550_sniper, wpn_fn2000, wpn_m4_ru556, wpn_kriss_vector, wpn_sig226, wpn_knife7, wpn_tt33, wpn_beretta_alt, wpn_fnp45_custom, wpn_pm_custom, wpn_sig550_custom, wpn_knife6, wpn_ak74_isg, wpn_glock_custom, wpn_sig550_camo, wpn_beretta_m9_upgr_kit, wpn_pmm, wpn_tt33_modern, wpn_svu_nimble, wpn_pp2000, wpn_knife8, wpn_saiga12s_isg, wpn_fn2000_custom, wpn_val, wpn_mp443, wpn_pb_custom, wpn_aug_freedom, wpn_axe, wpn_pkm_siber, wpn_sig550, wpn_mp412, wpn_usp_match, wpn_toz34_obrez, wpn_walther_custom, wpn_pkm_zenit_siber, wpn_sig550_luckygun, wpn_aps, wpn_axe3, wpn_mp5sd, wpn_pkp_siber, wpn_ak12_m1, wpn_oc33, wpn_svu_alt, wpn_rpk74, wpn_hpsa_alt, wpn_mp5_nimble, wpn_p90tac, wpn_spas12_nimble, wpn_g36v_rwap, wpn_saiga12s_m2, wpn_fort17, wpn_sr1m_sr1upgr1, wpn_thompson_1921, wpn_howa20, wpn_sig226_226sig_kit, wpn_toz34_decor, wpn_hpsa_226sig_kit, wpn_mp7, wpn_sig220_u2p2g0r, wpn_colt1911_merc, wpn_glock, wpn_sig220_nimble, wpn_tt33_modern_tt_upgr_kit, wpn_beretta, wpn_udp9, wpn_m45a1, wpn_gsh18, wpn_fn2000_camo, wpn_fort, wpn_usp_tac, wpn_ak74m_beard, wpn_sig220_upg220, wpn_aug_merc, wpn_usp_nimble, wpn_usp_custom, wpn_pp2000_eot, wpn_raptr, wpn_mp9, wpn_knife9, wpn_sig220_custom, wpn_colt1911, wpn_hpsa, wpn_fnx45_alt, wpn_toz34, wpn_rpk, wpn_kiparis, wpn_colt_kimber, wpn_aug_custom, wpn_mp5_custom, wpn_mp5_alt, wpn_abakan_n, wpn_toz34_obrez_decor, wpn_knife4, wpn_vityaz, wpn_glock17, wpn_fn57,
 
[mcm]
        21_game/card_game_21_minimum_rate = 500
        21_game/value_card_21_max_rate   = 1500
        3d_scopes/zoom_factor            = 1
        EA_settings/ea_debug             = false
        EA_settings/enable_animations    = true
        EA_settings/enable_backpack_addon = false
        EA_settings/enable_crouch_toggle_backpack_addon = false
        EA_settings/mutant_loot          = false
        EA_settings/take_dist            = 0.12
        EA_settings/take_item_anim       = false
        EFT_ADS/Arm_Health_factor        = true
        EFT_ADS/Arm_Health_factor_factor = 1
        EFT_ADS/Debug                    = false
        EFT_ADS/Pistol_Allowed           = false
        EFT_ADS/Play_anim                = true
        EFT_ADS/Speed_Mulitplier_in      = 0.5
        EFT_ADS/Speed_Mulitplier_in_power = 1
        EFT_ADS/Speed_Mulitplier_in_power_pistol = 0.3
        EFT_ADS/Speed_Mulitplier_in_power_rifle = 0.7
        EFT_ADS/Speed_Mulitplier_in_power_shotgun = 0.7
        EFT_ADS/Speed_Mulitplier_in_power_smg = 0.5
        EFT_ADS/Speed_Mulitplier_in_power_sniper = 0.6
        EFT_ADS/Speed_Mulitplier_in_speed_pistol = 1
        EFT_ADS/Speed_Mulitplier_in_speed_rifle = 0.7
        EFT_ADS/Speed_Mulitplier_in_speed_shotgun = 0.8
        EFT_ADS/Speed_Mulitplier_in_speed_smg = 0.9
        EFT_ADS/Speed_Mulitplier_in_speed_sniper = 0.8
        EFT_ADS/Speed_Mulitplier_out     = 0.7
        EFT_ADS/Speed_Mulitplier_out_power = 0.2
        EFT_ADS/Strength_factor          = true
        EFT_ADS/Strength_power_factor_factor = 3
        EFT_ADS/Strength_speed_factor_factor = 4
        EFT_ADS/anim_on_sprint           = false
        EFT_ADS/anim_on_sprint_delay     = 0.5
        EFT_ADS/gl_anim                  = false
        EFT_ADS/handling_affect          = true
        EFT_ADS/handling_exponent        = 7
        EFT_ADS/handling_factor          = 4
        EFT_ADS/handling_offset          = 0.4
        EFT_ADS/max_handling_factor      = 0
        EFT_ADS/weight_affect            = true
        EFT_ADS/weight_factor            = 1
        EFT_ADS/weight_threshold         = 4
        RF_package_patch/reminders       = transitions
        RF_package_patch/unpacking       = automatic
        RF_package_patch/upgrades        = streamlined
        SMR/smr_amain/glitched_pda       = false
        SMR/smr_amain/monster_pop_factor = 0.50
        SMR/smr_amain/respawn_idle       = 21600
        SMR/smr_amain/smr_debug_log      = false
        SMR/smr_amain/smr_enabled        = true
        SMR/smr_amain/smr_persist_override = true
        SMR/smr_amain/stalker_pop_factor = 0.50
        SMR/smr_anomalies/chemical       = true
        SMR/smr_anomalies/dyn_ano_chance = 40
        SMR/smr_anomalies/electric       = true
        SMR/smr_anomalies/gravitational  = true
        SMR/smr_anomalies/pulse          = true
        SMR/smr_anomalies/radioactive    = true
        SMR/smr_anomalies/thermal        = true
        SMR/smr_loot/ammo_amount         = 0.1
        SMR/smr_loot/ammo_bad_chance     = 50
        SMR/smr_loot/ammo_bad_spawn      = false
        SMR/smr_loot/ammo_chance         = 10
        SMR/smr_loot/ammo_spawn          = false
        SMR/smr_loot/meds_chance         = 9
        SMR/smr_loot/meds_spawn          = false
        SMR/smr_loot/npc_chance          = 10
        SMR/smr_loot/npc_spawn           = false
        SMR/smr_loot/random_items        = 0.6
        SMR/smr_loot/repair_chance       = 1
        SMR/smr_loot/repair_minor_chance = 9
        SMR/smr_loot/repair_minor_spawn  = false
        SMR/smr_loot/repair_parts_spawn  = false
        SMR/smr_loot/repair_spawn        = false
        SMR/smr_loot/send_message        = false
        SMR/smr_loot/useful_chance       = 10
        SMR/smr_loot/useful_spawn        = false
        SMR/smr_mutants/balanced_mutants = true
        SMR/smr_mutants/bibliotekarp     = false
        SMR/smr_mutants/bloodsucker_strong_bigp = false
        SMR/smr_mutants/bloodsuckerp     = true
        SMR/smr_mutants/boarp            = true
        SMR/smr_mutants/boryap           = false
        SMR/smr_mutants/burer_electrap   = true
        SMR/smr_mutants/burer_firerp     = false
        SMR/smr_mutants/burerp           = true
        SMR/smr_mutants/catp             = true
        SMR/smr_mutants/chimerap         = true
        SMR/smr_mutants/controllerp      = true
        SMR/smr_mutants/dogp             = true
        SMR/smr_mutants/flesh_bolotp     = false
        SMR/smr_mutants/fleshp           = true
        SMR/smr_mutants/fracturep        = true
        SMR/smr_mutants/gigant_jumperp   = true
        SMR/smr_mutants/gigantp          = true
        SMR/smr_mutants/karlikp          = true
        SMR/smr_mutants/lurkerp          = true
        SMR/smr_mutants/poltergeistp     = true
        SMR/smr_mutants/psydogp          = true
        SMR/smr_mutants/psysuckerp       = true
        SMR/smr_mutants/random_mutants   = true
        SMR/smr_mutants/random_mutants_chance = 6
        SMR/smr_mutants/ratp             = false
        SMR/smr_mutants/snork_no_maskp   = false
        SMR/smr_mutants/snorkp           = true
        SMR/smr_mutants/squad_size       = 0.55
        SMR/smr_mutants/squad_size_variance = 0.15
        SMR/smr_mutants/tushkanop        = false
        SMR/smr_mutants/types_replace_squads = false
        SMR/smr_mutants/unused_types_chance = 20
        SMR/smr_mutants/zombie_babkap    = false
        SMR/smr_mutants/zombie_gholp     = false
        SMR/smr_mutants/zombie_ghostp    = false
        SMR/smr_mutants/zombie_tetap     = false
        SMR/smr_mutants/zombie_wichp     = false
        SMR/smr_mutants/zombiep          = true
        SMR/smr_spawns/preset_apply_random = true
        SMR/smr_spawns/preset_apply_replaced = false
        SMR/smr_spawns/preset_file       = plugins\zcp\spawn_templates\balanced.ltx
        SMR/smr_spawns/preset_week0_tier1 = 60
        SMR/smr_spawns/preset_week0_tier2 = 50
        SMR/smr_spawns/preset_week0_tier3 = 5
        SMR/smr_spawns/preset_week1_tier1 = 50
        SMR/smr_spawns/preset_week1_tier2 = 60
        SMR/smr_spawns/preset_week1_tier3 = 15
        SMR/smr_spawns/preset_week2_tier1 = 40
        SMR/smr_spawns/preset_week2_tier2 = 70
        SMR/smr_spawns/preset_week2_tier3 = 20
        SMR/smr_spawns/preset_week3_tier1 = 30
        SMR/smr_spawns/preset_week3_tier2 = 80
        SMR/smr_spawns/preset_week3_tier3 = 30
        SMR/smr_stalkers/army            = true
        SMR/smr_stalkers/bandit          = true
        SMR/smr_stalkers/base_population = sim_smr_default
        SMR/smr_stalkers/civil_war       = civilwar_disabled
        SMR/smr_stalkers/civil_war_base_population = false
        SMR/smr_stalkers/civil_war_monolith_allied = false
        SMR/smr_stalkers/csky            = true
        SMR/smr_stalkers/duty            = true
        SMR/smr_stalkers/ecolog          = true
        SMR/smr_stalkers/factions_replace_squads = true
        SMR/smr_stalkers/freedom         = true
        SMR/smr_stalkers/greh            = true
        SMR/smr_stalkers/isg             = true
        SMR/smr_stalkers/merc            = true
        SMR/smr_stalkers/monolith        = true
        SMR/smr_stalkers/random_stalkers = true
        SMR/smr_stalkers/random_stalkers_chance = 8
        SMR/smr_stalkers/renegade        = true
        SMR/smr_stalkers/squad_size      = 0.55
        SMR/smr_stalkers/squad_size_variance = 0.1
        SMR/smr_stalkers/stalker         = true
        SMR/smr_stalkers/zombied         = false
        SMR/smr_zombies/blindp           = false
        SMR/smr_zombies/bloodsuckerp     = false
        SMR/smr_zombies/fracturep        = false
        SMR/smr_zombies/psysuckerp       = false
        SMR/smr_zombies/seek_distance    = 250
        SMR/smr_zombies/seek_enabled     = false
        SMR/smr_zombies/snorkp           = false
        SMR/smr_zombies/zombie_chance    = 90
        SMR/smr_zombies/zombie_spawn     = false
        SMR/smr_zombies/zombies_amount   = 5
        SMR/smr_zombies/zombiesp         = false
        SMR/smr_zombies/zombifiedp       = false
        SMR/smr_zzintegration/glowsticks = true
        SMR/smr_zzintegration/lootboxes  = false
        SMR/smr_zzintegration/lootboxes_chance = 5
        SMR/smr_zzintegration/mags_redux = false
        SMR/smr_zzintegration/mags_redux_chance = 5
        SortingPlus/000favorites         = 0
        SortingPlus/001loadout           = -1
        SortingPlus/002mags              = 0
        SortingPlus/010weapons           = 1
        SortingPlus/020outfits           = 2
        SortingPlus/030artifacts         = 3
        SortingPlus/040devices           = 4
        SortingPlus/050tools             = 5
        SortingPlus/060medical           = 6
        SortingPlus/070foods             = 7
        SortingPlus/080mutantfoods       = 7
        SortingPlus/090quest             = 8
        SortingPlus/100notes             = 8
        SortingPlus/110ammo              = 9
        SortingPlus/120mutantparts       = 10
        SortingPlus/130misc              = 11
        SortingPlus/140upgrades          = 12
        SortingPlus/150parts             = 13
        SortingPlus/999junk              = 100
        SortingPlus/hilitefavs           = false
        SortingPlus/hilitejunk           = false
        SortingPlus/iconfavs             = false
        SortingPlus/iconjunk             = false
        SortingPlus/npcinv               = true
        SortingPlus/npctrade             = true
        SortingPlus/playerinv            = true
        SortingPlus/playertrade          = true
        SortingPlus/putallfavs           = true
        SortingPlus/resort               = false
        SortingPlus/selljunk             = false
        SortingPlus/sortfavs             = true
        SortingPlus/sortjunk             = true
        SortingPlus/usefunctors          = true
        SortingPlus/useltx               = false
        aol_hf/controls/bind_alignment   = 58
        aol_hf/controls/bind_collision   = 15
        aol_hf/controls/bind_place_mode  = 199
        aol_hf/debug/bind_creative_mode  = 39
        aol_hf/debug/location_offset     = 0, 0, 0
        aol_hf/gameplay/uniform_trade_profiles = false
        aol_hf/gameplay/use_ingame_time  = false
        aol_hf/world_obj/bind_record     = 40
        aol_hf/world_obj/flag_record_on_keypress = false
        aol_hf/world_obj/flag_record_on_place = false
        ap/alife_tracker/alife_periodic_sync_enabled = false
        ap/alife_tracker/alife_sync_interval = 600
        ap/causes/alpha/alpha_kills_per_level = 3
        ap/causes/alpha/cause_alpha_enabled = false
        ap/causes/alphakill/cause_alphakill_enabled = false
        ap/causes/area/cause_area_enabled = true
        ap/causes/area/cause_area_smart_cooldown_sec = 120
        ap/causes/basekill/cause_basekill_decay_time = 300
        ap/causes/basekill/cause_basekill_enabled = false
        ap/causes/basekill/cause_basekill_threshold = 2
        ap/causes/elite/cause_elite_enabled = false
        ap/causes/elite/elite_kill_threshold = 5
        ap/causes/elite/elite_kills_per_level = 2
        ap/causes/elitekill/cause_elitekill_enabled = false
        ap/causes/harvest/cause_harvest_enabled = true
        ap/causes/instincts/cause_feed_enabled = true
        ap/causes/instincts/cause_feed_threshold = 12
        ap/causes/instincts/cause_instinct_explore_enabled = true
        ap/causes/instincts/cause_instinct_explore_threshold = 12
        ap/causes/instincts/cause_instinct_feed_enabled = true
        ap/causes/instincts/cause_instinct_feed_threshold = 12
        ap/causes/instincts/cause_instinct_infest_enabled = true
        ap/causes/instincts/cause_instinct_infest_threshold = 24
        ap/causes/instincts/cause_instinct_scatter_enabled = true
        ap/causes/instincts/cause_instinct_scatter_threshold = 12
        ap/causes/instincts/cause_instinct_sleep_enabled = true
        ap/causes/instincts/cause_instinct_sleep_threshold = 12
        ap/causes/instincts/cause_instinct_socialize_enabled = true
        ap/causes/instincts/cause_instinct_socialize_threshold = 24
        ap/causes/instincts/cause_instincts_enabled = false
        ap/causes/instincts/cause_pack_enabled = true
        ap/causes/instincts/cause_pack_threshold = 24
        ap/causes/instincts/cause_roam_enabled = true
        ap/causes/instincts/cause_roam_threshold = 12
        ap/causes/instincts/cause_scatter_enabled = true
        ap/causes/instincts/cause_scatter_threshold = 12
        ap/causes/instincts/cause_slumber_field_enabled = true
        ap/causes/instincts/cause_slumber_lair_enabled = true
        ap/causes/instincts/cause_slumber_surge_enabled = true
        ap/causes/instincts/cause_slumber_threshold = 12
        ap/causes/legend/cause_legend_enabled = false
        ap/causes/legend/legend_kill_threshold = 10
        ap/causes/legendkill/cause_legendkill_enabled = true
        ap/causes/massacre/cause_massacre_decay_time = 300
        ap/causes/massacre/cause_massacre_enabled = true
        ap/causes/massacre/cause_massacre_threshold = 3
        ap/causes/needs/cause_heal_enabled = true
        ap/causes/needs/cause_heal_shelter_enabled = true
        ap/causes/needs/cause_heal_threshold = 12
        ap/causes/needs/cause_hunger_campfire_enabled = true
        ap/causes/needs/cause_hunger_enabled = true
        ap/causes/needs/cause_hunger_threshold = 8
        ap/causes/needs/cause_job_enabled = true
        ap/causes/needs/cause_job_explore_enabled = true
        ap/causes/needs/cause_job_outpost_enabled = true
        ap/causes/needs/cause_job_research_enabled = false
        ap/causes/needs/cause_job_threshold = 18
        ap/causes/needs/cause_money_enabled = true
        ap/causes/needs/cause_money_harvest_enabled = false
        ap/causes/needs/cause_money_hunt_enabled = false
        ap/causes/needs/cause_money_threshold = 24
        ap/causes/needs/cause_needs_enabled = false
        ap/causes/needs/cause_rest_campfire_enabled = true
        ap/causes/needs/cause_rest_enabled = true
        ap/causes/needs/cause_rest_threshold = 4
        ap/causes/needs/cause_shelter_enabled = true
        ap/causes/needs/cause_shelter_indoor_enabled = true
        ap/causes/needs/cause_shelter_outdoor_enabled = true
        ap/causes/needs/cause_shelter_threshold = 24
        ap/causes/needs/cause_sleep_campfire_enabled = true
        ap/causes/needs/cause_sleep_enabled = true
        ap/causes/needs/cause_sleep_threshold = 16
        ap/causes/needs/cause_social_base_enabled = false
        ap/causes/needs/cause_social_campfire_enabled = true
        ap/causes/needs/cause_social_enabled = true
        ap/causes/needs/cause_social_threshold = 36
        ap/causes/needs/cause_supply_enabled = true
        ap/causes/needs/cause_supply_threshold = 48
        ap/causes/needs/cause_supply_trader_enabled = true
        ap/causes/opportunities/cause_area_conquer_enabled = false
        ap/causes/opportunities/cause_area_conquer_threshold = 24
        ap/causes/opportunities/cause_area_infest_enabled = false
        ap/causes/opportunities/cause_area_infest_threshold = 24
        ap/causes/opportunities/cause_area_swarm_enabled = false
        ap/causes/opportunities/cause_area_swarm_threshold = 24
        ap/causes/opportunities/cause_stash_ambush_enabled = false
        ap/causes/opportunities/cause_stash_ambush_min_items = 3
        ap/causes/opportunities/cause_stash_ambush_threshold = 12
        ap/causes/opportunities/cause_stash_fill_enabled = false
        ap/causes/opportunities/cause_stash_fill_threshold = 12
        ap/causes/opportunities/cause_stash_loot_enabled = false
        ap/causes/opportunities/cause_stash_loot_threshold = 6
        ap/causes/reactions/alpha_kills_per_level = 3
        ap/causes/reactions/cause_alpha_enabled = false
        ap/causes/reactions/cause_alphakill_enabled = false
        ap/causes/reactions/cause_basekill_decay_time = 300
        ap/causes/reactions/cause_basekill_enabled = true
        ap/causes/reactions/cause_basekill_threshold = 2
        ap/causes/reactions/cause_harvest_enabled = false
        ap/causes/reactions/cause_massacre_decay_time = 300
        ap/causes/reactions/cause_massacre_enabled = true
        ap/causes/reactions/cause_massacre_threshold = 3
        ap/causes/reactions/cause_squadkill_enabled = true
        ap/causes/reactions/cause_wounded_enabled = true
        ap/causes/squadkill/cause_squadkill_enabled = true
        ap/causes/stash/cause_stash_enabled = true
        ap/causes/territory/cause_territory_enabled = true
        ap/causes/wounded/cause_wounded_enabled = true
        ap/consequences/alpha_promote/alpha_loot_enabled = false
        ap/consequences/alpha_promote/consequence_alpha_promote_enabled = false
        ap/consequences/alpha_promote/consequence_alpha_promote_pda_chance = 20
        ap/consequences/alpha_promote/max_alphas = 40
        ap/consequences/alphakill_targeted/consequence_alphakill_targeted_enabled = false
        ap/consequences/alphakill_targeted/consequence_alphakill_targeted_max_chases = 5
        ap/consequences/alphakill_targeted/consequence_alphakill_targeted_max_squads = 3
        ap/consequences/alphakill_targeted/consequence_alphakill_targeted_pda_chance = 20
        ap/consequences/alphakill_targeted/consequence_alphakill_targeted_personality_max = 0.7
        ap/consequences/alphakill_targeted/consequence_alphakill_targeted_personality_min = 0.2
        ap/consequences/alphakill_targeted/consequence_alphakill_targeted_rush = false
        ap/consequences/area_conquer/area_conquest_decay_hours = 72
        ap/consequences/area_conquer/area_conquest_enabled = false
        ap/consequences/area_conquer/area_conquest_max_smarts = 50
        ap/consequences/area_conquer/area_conquest_mutate_smart = false
        ap/consequences/area_conquer/area_conquest_spawn_num = 2
        ap/consequences/area_conquer/consequence_area_conquer_chance = 22
        ap/consequences/area_conquer/consequence_area_conquer_enabled = false
        ap/consequences/area_conquer/consequence_area_conquer_pda_chance = 50
        ap/consequences/area_conquer/consequence_area_conquer_personality_max = 0.7
        ap/consequences/area_conquer/consequence_area_conquer_personality_min = 0.2
        ap/consequences/area_conquer/consequence_area_conquer_rush = false
        ap/consequences/area_infest/consequence_area_infest_enabled = false
        ap/consequences/area_infest/consequence_area_infest_rush = false
        ap/consequences/area_swarm/consequence_area_swarm_enabled = false
        ap/consequences/area_swarm/consequence_area_swarm_rush = false
        ap/consequences/basekill_flee/consequence_basekill_flee_chance = 10
        ap/consequences/basekill_flee/consequence_basekill_flee_enabled = false
        ap/consequences/basekill_flee/consequence_basekill_flee_max_squads = 2
        ap/consequences/basekill_flee/consequence_basekill_flee_pda_chance = 20
        ap/consequences/basekill_flee/consequence_basekill_flee_personality_max = 0.7
        ap/consequences/basekill_flee/consequence_basekill_flee_personality_min = 0.2
        ap/consequences/basekill_flee/consequence_basekill_flee_rush = false
        ap/consequences/basekill_support/consequence_basekill_support_chance = 10
        ap/consequences/basekill_support/consequence_basekill_support_enabled = false
        ap/consequences/basekill_support/consequence_basekill_support_max_squads = 2
        ap/consequences/basekill_support/consequence_basekill_support_pda_chance = 20
        ap/consequences/basekill_support/consequence_basekill_support_personality_max = 0.7
        ap/consequences/basekill_support/consequence_basekill_support_personality_min = 0.2
        ap/consequences/basekill_support/consequence_basekill_support_rush = false
        ap/consequences/elite_promote/consequence_elite_promote_chance = 10
        ap/consequences/elite_promote/consequence_elite_promote_enabled = false
        ap/consequences/elite_promote/consequence_elite_promote_pda_chance = 20
        ap/consequences/elite_promote/elite_ap_ammo_cooldown_hours = 4
        ap/consequences/elite_promote/elite_ap_ammo_enabled = true
        ap/consequences/elite_promote/elite_damage_dealt_mult = 1.15
        ap/consequences/elite_promote/elite_damage_taken_mult = 0.85
        ap/consequences/elite_promote/elite_grenade_restock_cooldown_hours = 4
        ap/consequences/elite_promote/elite_grenade_restock_enabled = true
        ap/consequences/elite_promote/elite_hit_modifier_enabled = true
        ap/consequences/elite_promote/grenade_restock_cooldown_hours = 4
        ap/consequences/elite_promote/grenade_restock_count = 3
        ap/consequences/elite_promote/grenade_restock_enabled = true
        ap/consequences/elite_promote/max_elites = 40
        ap/consequences/elite_promote/rank_boost_enabled = true
        ap/consequences/elitekill_bounty/consequence_elitekill_bounty_base = 1000
        ap/consequences/elitekill_bounty/consequence_elitekill_bounty_enabled = false
        ap/consequences/elitekill_bounty/consequence_elitekill_bounty_max = 20000
        ap/consequences/elitekill_bounty/consequence_elitekill_bounty_pda_chance = 50
        ap/consequences/elitekill_targeted/consequence_elitekill_targeted_chance = 22
        ap/consequences/elitekill_targeted/consequence_elitekill_targeted_enabled = false
        ap/consequences/elitekill_targeted/consequence_elitekill_targeted_max_chases = 5
        ap/consequences/elitekill_targeted/consequence_elitekill_targeted_max_squads = 3
        ap/consequences/elitekill_targeted/consequence_elitekill_targeted_pda_chance = 50
        ap/consequences/elitekill_targeted/consequence_elitekill_targeted_rush = false
        ap/consequences/feed/consequence_feed_enabled = true
        ap/consequences/feed/consequence_feed_rush = false
        ap/consequences/harvest_haunt/consequence_harvest_haunt_enabled = true
        ap/consequences/harvest_haunt/consequence_harvest_haunt_max_squads = 2
        ap/consequences/harvest_haunt/consequence_harvest_haunt_personality_max = 0.7
        ap/consequences/harvest_haunt/consequence_harvest_haunt_personality_min = 0.2
        ap/consequences/harvest_haunt/consequence_harvest_haunt_rush = false
        ap/consequences/harvest_hunt/consequence_harvest_hunt_chance = 10
        ap/consequences/harvest_hunt/consequence_harvest_hunt_enabled = true
        ap/consequences/harvest_hunt/consequence_harvest_hunt_max_chases = 5
        ap/consequences/harvest_hunt/consequence_harvest_hunt_max_squads = 2
        ap/consequences/harvest_hunt/consequence_harvest_hunt_pda_chance = 20
        ap/consequences/harvest_hunt/consequence_harvest_hunt_rush = false
        ap/consequences/harvest_rob/consequence_harvest_rob_enabled = false
        ap/consequences/harvest_rob/consequence_harvest_rob_max_chases = 5
        ap/consequences/harvest_rob/consequence_harvest_rob_max_squads = 2
        ap/consequences/harvest_rob/consequence_harvest_rob_personality_max = 0.7
        ap/consequences/harvest_rob/consequence_harvest_rob_personality_min = 0.2
        ap/consequences/harvest_rob/consequence_harvest_rob_rush = true
        ap/consequences/heal_base/consequence_heal_base_arrive_action_enabled = false
        ap/consequences/heal_base/consequence_heal_base_chance = 22
        ap/consequences/heal_base/consequence_heal_base_enabled = true
        ap/consequences/heal_base/consequence_heal_base_pda_chance = 50
        ap/consequences/heal_shelter/consequence_heal_shelter_arrive_action_enabled = false
        ap/consequences/heal_shelter/consequence_heal_shelter_chance = 20
        ap/consequences/heal_shelter/consequence_heal_shelter_enabled = false
        ap/consequences/heal_shelter/consequence_heal_shelter_pda_chance = 5
        ap/consequences/heal_shelter/consequence_heal_shelter_personality_max = 0.7
        ap/consequences/heal_shelter/consequence_heal_shelter_personality_min = 0.2
        ap/consequences/heal_shelter/consequence_heal_shelter_rush = false
        ap/consequences/hunger_campfire/consequence_hunger_campfire_arrive_action_enabled = false
        ap/consequences/hunger_campfire/consequence_hunger_campfire_chance = 22
        ap/consequences/hunger_campfire/consequence_hunger_campfire_enabled = true
        ap/consequences/hunger_campfire/consequence_hunger_campfire_pda_chance = 5
        ap/consequences/hunger_campfire/consequence_hunger_campfire_personality_max = 0.7
        ap/consequences/hunger_campfire/consequence_hunger_campfire_personality_min = 0.2
        ap/consequences/hunger_campfire/consequence_hunger_campfire_rush = false
        ap/consequences/instinct_explore/consequence_instinct_explore_enabled = true
        ap/consequences/instinct_explore/consequence_instinct_explore_personality_max = 0.7
        ap/consequences/instinct_explore/consequence_instinct_explore_personality_min = 0.2
        ap/consequences/instinct_explore/consequence_instinct_explore_rush = false
        ap/consequences/instinct_feed/consequence_instinct_feed_enabled = true
        ap/consequences/instinct_feed/consequence_instinct_feed_personality_max = 0.7
        ap/consequences/instinct_feed/consequence_instinct_feed_personality_min = 0.2
        ap/consequences/instinct_feed/consequence_instinct_feed_rush = false
        ap/consequences/instinct_infest/consequence_instinct_infest_enabled = true
        ap/consequences/instinct_infest/consequence_instinct_infest_personality_max = 0.7
        ap/consequences/instinct_infest/consequence_instinct_infest_personality_min = 0.2
        ap/consequences/instinct_infest/consequence_instinct_infest_rush = false
        ap/consequences/instinct_infest/infest_decay_hours = 0
        ap/consequences/instinct_infest/infest_enabled = true
        ap/consequences/instinct_infest/infest_max_per_level = 1
        ap/consequences/instinct_infest/infest_spawn_num = 3
        ap/consequences/instinct_scatter/consequence_instinct_scatter_enabled = true
        ap/consequences/instinct_scatter/consequence_instinct_scatter_personality_max = 0.7
        ap/consequences/instinct_scatter/consequence_instinct_scatter_personality_min = 0.2
        ap/consequences/instinct_scatter/consequence_instinct_scatter_rush = true
        ap/consequences/instinct_sleep/consequence_instinct_sleep_enabled = true
        ap/consequences/instinct_sleep/consequence_instinct_sleep_personality_max = 0.7
        ap/consequences/instinct_sleep/consequence_instinct_sleep_personality_min = 0.2
        ap/consequences/instinct_sleep/consequence_instinct_sleep_rush = false
        ap/consequences/instinct_socialize/consequence_instinct_socialize_enabled = true
        ap/consequences/instinct_socialize/consequence_instinct_socialize_personality_max = 0.7
        ap/consequences/instinct_socialize/consequence_instinct_socialize_personality_min = 0.2
        ap/consequences/instinct_socialize/consequence_instinct_socialize_rush = false
        ap/consequences/job_exercise/consequence_job_exercise_arrive_action_enabled = false
        ap/consequences/job_exercise/consequence_job_exercise_chance = 22
        ap/consequences/job_exercise/consequence_job_exercise_enabled = true
        ap/consequences/job_exercise/consequence_job_exercise_pda_chance = 50
        ap/consequences/job_exercise/consequence_job_exercise_rush = false
        ap/consequences/job_explore/consequence_job_explore_chance = 22
        ap/consequences/job_explore/consequence_job_explore_enabled = true
        ap/consequences/job_explore/consequence_job_explore_pda_chance = 5
        ap/consequences/job_explore/consequence_job_explore_personality_max = 0.7
        ap/consequences/job_explore/consequence_job_explore_personality_min = 0.2
        ap/consequences/job_explore/consequence_job_explore_rush = false
        ap/consequences/job_guard/consequence_job_guard_arrive_action_enabled = false
        ap/consequences/job_guard/consequence_job_guard_chance = 22
        ap/consequences/job_guard/consequence_job_guard_enabled = true
        ap/consequences/job_guard/consequence_job_guard_pda_chance = 50
        ap/consequences/job_outpost/consequence_job_outpost_arrive_action_enabled = false
        ap/consequences/job_outpost/consequence_job_outpost_chance = 20
        ap/consequences/job_outpost/consequence_job_outpost_enabled = true
        ap/consequences/job_outpost/consequence_job_outpost_pda_chance = 5
        ap/consequences/job_outpost/consequence_job_outpost_personality_max = 0.7
        ap/consequences/job_outpost/consequence_job_outpost_personality_min = 0.2
        ap/consequences/job_outpost/consequence_job_outpost_rush = false
        ap/consequences/job_research/consequence_job_research_chance = 22
        ap/consequences/job_research/consequence_job_research_enabled = true
        ap/consequences/job_research/consequence_job_research_pda_chance = 15
        ap/consequences/job_research/consequence_job_research_personality_max = 0.7
        ap/consequences/job_research/consequence_job_research_personality_min = 0.2
        ap/consequences/job_research/consequence_job_research_rush = false
        ap/consequences/job_worship/consequence_job_worship_chance = 22
        ap/consequences/job_worship/consequence_job_worship_enabled = true
        ap/consequences/job_worship/consequence_job_worship_pda_chance = 50
        ap/consequences/job_worship/consequence_job_worship_rush = false
        ap/consequences/legend_promote/consequence_legend_promote_chance = 10
        ap/consequences/legend_promote/consequence_legend_promote_enabled = false
        ap/consequences/legend_promote/consequence_legend_promote_pda_chance = 20
        ap/consequences/legend_promote/legend_damage_dealt_mult = 1.5
        ap/consequences/legend_promote/legend_damage_taken_mult = 0.5
        ap/consequences/legend_promote/legend_grenade_restock_cooldown_hours = 4
        ap/consequences/legend_promote/legend_grenade_restock_count = 3
        ap/consequences/legend_promote/legend_grenade_restock_enabled = true
        ap/consequences/legend_promote/legend_hit_modifier_enabled = true
        ap/consequences/legend_promote/legend_rank_boost_enabled = true
        ap/consequences/legend_promote/max_legends = 20
        ap/consequences/legendkill_bounty/consequence_legendkill_bounty_enabled = false
        ap/consequences/legendkill_bounty/consequence_legendkill_bounty_max = 20000
        ap/consequences/legendkill_bounty/consequence_legendkill_bounty_min = 1000
        ap/consequences/legendkill_bounty/consequence_legendkill_bounty_pda_chance = 20
        ap/consequences/legendkill_bounty/consequence_legendkill_bounty_per_kill = 1000
        ap/consequences/legendkill_targeted/consequence_legendkill_targeted_chance = 30
        ap/consequences/legendkill_targeted/consequence_legendkill_targeted_enabled = true
        ap/consequences/legendkill_targeted/consequence_legendkill_targeted_max_chases = 5
        ap/consequences/legendkill_targeted/consequence_legendkill_targeted_max_squads = 3
        ap/consequences/legendkill_targeted/consequence_legendkill_targeted_pda_chance = 20
        ap/consequences/massacre_investigate/consequence_massacre_investigate_chance = 10
        ap/consequences/massacre_investigate/consequence_massacre_investigate_enabled = true
        ap/consequences/massacre_investigate/consequence_massacre_investigate_max_squads = 2
        ap/consequences/massacre_investigate/consequence_massacre_investigate_pda_chance = 20
        ap/consequences/massacre_investigate/consequence_massacre_investigate_personality_max = 0.7
        ap/consequences/massacre_investigate/consequence_massacre_investigate_personality_min = 0.2
        ap/consequences/massacre_investigate/consequence_massacre_investigate_rush = false
        ap/consequences/massacre_loot/consequence_massacre_loot_enabled = true
        ap/consequences/massacre_loot/consequence_massacre_loot_max_squads = 2
        ap/consequences/massacre_loot/consequence_massacre_loot_rush = true
        ap/consequences/massacre_scavenge/consequence_massacre_scavenge_chance = 10
        ap/consequences/massacre_scavenge/consequence_massacre_scavenge_enabled = true
        ap/consequences/massacre_scavenge/consequence_massacre_scavenge_max_squads = 2
        ap/consequences/massacre_scavenge/consequence_massacre_scavenge_pda_chance = 20
        ap/consequences/massacre_scavenge/consequence_massacre_scavenge_personality_max = 0.7
        ap/consequences/massacre_scavenge/consequence_massacre_scavenge_personality_min = 0.2
        ap/consequences/massacre_scavenge/consequence_massacre_scavenge_rush = false
        ap/consequences/money_harvest/consequence_money_harvest_chance = 20
        ap/consequences/money_harvest/consequence_money_harvest_enabled = false
        ap/consequences/money_harvest/consequence_money_harvest_pda_chance = 5
        ap/consequences/money_harvest/consequence_money_harvest_personality_max = 0.7
        ap/consequences/money_harvest/consequence_money_harvest_personality_min = 0.2
        ap/consequences/money_harvest/consequence_money_harvest_rush = false
        ap/consequences/money_hunt/consequence_money_hunt_chance = 22
        ap/consequences/money_hunt/consequence_money_hunt_enabled = false
        ap/consequences/money_hunt/consequence_money_hunt_pda_chance = 15
        ap/consequences/money_hunt/consequence_money_hunt_personality_max = 0.7
        ap/consequences/money_hunt/consequence_money_hunt_personality_min = 0.2
        ap/consequences/money_hunt/consequence_money_hunt_rush = false
        ap/consequences/money_search/consequence_money_search_chance = 22
        ap/consequences/money_search/consequence_money_search_enabled = true
        ap/consequences/money_search/consequence_money_search_pda_chance = 50
        ap/consequences/pack/consequence_pack_enabled = true
        ap/consequences/pack/consequence_pack_rush = false
        ap/consequences/rest_campfire/consequence_rest_campfire_arrive_action_enabled = false
        ap/consequences/rest_campfire/consequence_rest_campfire_chance = 22
        ap/consequences/rest_campfire/consequence_rest_campfire_enabled = false
        ap/consequences/rest_campfire/consequence_rest_campfire_pda_chance = 5
        ap/consequences/rest_campfire/consequence_rest_campfire_personality_max = 0.7
        ap/consequences/rest_campfire/consequence_rest_campfire_personality_min = 0.2
        ap/consequences/rest_campfire/consequence_rest_campfire_rush = false
        ap/consequences/roam/consequence_roam_enabled = true
        ap/consequences/roam/consequence_roam_rush = false
        ap/consequences/scatter/consequence_scatter_enabled = true
        ap/consequences/scatter/consequence_scatter_rush = true
        ap/consequences/shelter_indoor/consequence_shelter_indoor_chance = 22
        ap/consequences/shelter_indoor/consequence_shelter_indoor_enabled = true
        ap/consequences/shelter_indoor/consequence_shelter_indoor_pda_chance = 5
        ap/consequences/shelter_indoor/consequence_shelter_indoor_personality_max = 0.7
        ap/consequences/shelter_indoor/consequence_shelter_indoor_personality_min = 0.2
        ap/consequences/shelter_indoor/consequence_shelter_indoor_rush = false
        ap/consequences/shelter_outdoor/consequence_shelter_outdoor_chance = 20
        ap/consequences/shelter_outdoor/consequence_shelter_outdoor_enabled = true
        ap/consequences/shelter_outdoor/consequence_shelter_outdoor_pda_chance = 5
        ap/consequences/shelter_outdoor/consequence_shelter_outdoor_personality_max = 0.7
        ap/consequences/shelter_outdoor/consequence_shelter_outdoor_personality_min = 0.2
        ap/consequences/shelter_outdoor/consequence_shelter_outdoor_rush = false
        ap/consequences/sleep_campfire/consequence_sleep_campfire_chance = 22
        ap/consequences/sleep_campfire/consequence_sleep_campfire_enabled = true
        ap/consequences/sleep_campfire/consequence_sleep_campfire_pda_chance = 5
        ap/consequences/sleep_campfire/consequence_sleep_campfire_personality_max = 0.7
        ap/consequences/sleep_campfire/consequence_sleep_campfire_personality_min = 0.2
        ap/consequences/sleep_campfire/consequence_sleep_campfire_rush = false
        ap/consequences/slumber_field/consequence_slumber_field_enabled = true
        ap/consequences/slumber_field/consequence_slumber_field_rush = false
        ap/consequences/slumber_lair/consequence_slumber_lair_enabled = true
        ap/consequences/slumber_lair/consequence_slumber_lair_rush = false
        ap/consequences/slumber_surge/consequence_slumber_surge_enabled = true
        ap/consequences/slumber_surge/consequence_slumber_surge_rush = false
        ap/consequences/social_base/consequence_social_base_arrive_action_enabled = false
        ap/consequences/social_base/consequence_social_base_chance = 22
        ap/consequences/social_base/consequence_social_base_enabled = false
        ap/consequences/social_base/consequence_social_base_pda_chance = 5
        ap/consequences/social_base/consequence_social_base_personality_max = 0.7
        ap/consequences/social_base/consequence_social_base_personality_min = 0.2
        ap/consequences/social_base/consequence_social_base_rush = false
        ap/consequences/social_campfire/consequence_social_campfire_arrive_action_enabled = false
        ap/consequences/social_campfire/consequence_social_campfire_chance = 22
        ap/consequences/social_campfire/consequence_social_campfire_enabled = true
        ap/consequences/social_campfire/consequence_social_campfire_pda_chance = 5
        ap/consequences/social_campfire/consequence_social_campfire_personality_max = 0.7
        ap/consequences/social_campfire/consequence_social_campfire_personality_min = 0.2
        ap/consequences/social_campfire/consequence_social_campfire_rush = false
        ap/consequences/squadkill_flee/consequence_squadkill_flee_chance = 10
        ap/consequences/squadkill_flee/consequence_squadkill_flee_enabled = false
        ap/consequences/squadkill_flee/consequence_squadkill_flee_max_squads = 2
        ap/consequences/squadkill_flee/consequence_squadkill_flee_pda_chance = 20
        ap/consequences/squadkill_flee/consequence_squadkill_flee_personality_max = 0.7
        ap/consequences/squadkill_flee/consequence_squadkill_flee_personality_min = 0.2
        ap/consequences/squadkill_flee/consequence_squadkill_flee_rush = false
        ap/consequences/squadkill_revenge/consequence_squadkill_revenge_chance = 10
        ap/consequences/squadkill_revenge/consequence_squadkill_revenge_enabled = true
        ap/consequences/squadkill_revenge/consequence_squadkill_revenge_max_chases = 5
        ap/consequences/squadkill_revenge/consequence_squadkill_revenge_max_squads = 2
        ap/consequences/squadkill_revenge/consequence_squadkill_revenge_pda_chance = 20
        ap/consequences/squadkill_revenge/consequence_squadkill_revenge_personality_max = 0.7
        ap/consequences/squadkill_revenge/consequence_squadkill_revenge_personality_min = 0.2
        ap/consequences/squadkill_revenge/consequence_squadkill_revenge_rush = false
        ap/consequences/stash_ambush/consequence_stash_ambush_chance = 10
        ap/consequences/stash_ambush/consequence_stash_ambush_enabled = false
        ap/consequences/stash_ambush/consequence_stash_ambush_pda_chance = 0
        ap/consequences/stash_ambush/consequence_stash_ambush_personality_max = 0.7
        ap/consequences/stash_ambush/consequence_stash_ambush_personality_min = 0.2
        ap/consequences/stash_ambush/consequence_stash_ambush_rush = false
        ap/consequences/stash_fill/consequence_stash_fill_chance = 10
        ap/consequences/stash_fill/consequence_stash_fill_enabled = false
        ap/consequences/stash_fill/consequence_stash_fill_max_items = 3
        ap/consequences/stash_fill/consequence_stash_fill_min_items = 1
        ap/consequences/stash_fill/consequence_stash_fill_pda_chance = 20
        ap/consequences/stash_fill/consequence_stash_fill_personality_max = 0.7
        ap/consequences/stash_fill/consequence_stash_fill_personality_min = 0.2
        ap/consequences/stash_fill/consequence_stash_fill_rush = false
        ap/consequences/stash_loot/consequence_stash_loot_chance = 10
        ap/consequences/stash_loot/consequence_stash_loot_enabled = false
        ap/consequences/stash_loot/consequence_stash_loot_pda_chance = 20
        ap/consequences/stash_loot/consequence_stash_loot_personality_max = 0.7
        ap/consequences/stash_loot/consequence_stash_loot_personality_min = 0.2
        ap/consequences/stash_loot/consequence_stash_loot_protect_toolkits = true
        ap/consequences/stash_loot/consequence_stash_loot_rush = false
        ap/consequences/supply_trader/consequence_supply_trader_arrive_action_enabled = false
        ap/consequences/supply_trader/consequence_supply_trader_chance = 22
        ap/consequences/supply_trader/consequence_supply_trader_enabled = true
        ap/consequences/supply_trader/consequence_supply_trader_pda_chance = 5
        ap/consequences/supply_trader/consequence_supply_trader_personality_max = 0.7
        ap/consequences/supply_trader/consequence_supply_trader_personality_min = 0.2
        ap/consequences/supply_trader/consequence_supply_trader_rush = false
        ap/consequences/territory_conquer/consequence_territory_conquer_chance = 10
        ap/consequences/territory_conquer/consequence_territory_conquer_enabled = true
        ap/consequences/territory_conquer/consequence_territory_conquer_pda_chance = 20
        ap/consequences/territory_conquer/territory_conquest_enabled = false
        ap/consequences/territory_conquer/territory_conquest_max_smarts = 50
        ap/consequences/territory_conquer/territory_conquest_spawn_num = 2
        ap/consequences/wounded_faction_help/consequence_wounded_faction_help_chance = 10
        ap/consequences/wounded_faction_help/consequence_wounded_faction_help_enabled = true
        ap/consequences/wounded_faction_help/consequence_wounded_faction_help_max_squads = 2
        ap/consequences/wounded_faction_help/consequence_wounded_faction_help_pda_chance = 20
        ap/consequences/wounded_help/consequence_wounded_help_chance = 22
        ap/consequences/wounded_help/consequence_wounded_help_enabled = true
        ap/consequences/wounded_help/consequence_wounded_help_max_squads = 2
        ap/consequences/wounded_help/consequence_wounded_help_pda_chance = 20
        ap/consequences/wounded_help/consequence_wounded_help_personality_max = 0.7
        ap/consequences/wounded_help/consequence_wounded_help_personality_min = 0.2
        ap/consequences/wounded_help/consequence_wounded_help_rush = false
        ap/consequences/wounded_hunt/consequence_wounded_hunt_chance = 10
        ap/consequences/wounded_hunt/consequence_wounded_hunt_enabled = true
        ap/consequences/wounded_hunt/consequence_wounded_hunt_max_squads = 2
        ap/consequences/wounded_hunt/consequence_wounded_hunt_pda_chance = 20
        ap/consequences/wounded_hunt/consequence_wounded_hunt_personality_max = 0.7
        ap/consequences/wounded_hunt/consequence_wounded_hunt_personality_min = 0.2
        ap/consequences/wounded_hunt/consequence_wounded_hunt_rush = false
        ap/development/log_level         = ERROR
        ap/development/map_markers       = false
        ap/development/statistics_position = off
        ap/framework/alife_ratio         = 8
        ap/framework/allow_external_ownership = true
        ap/framework/cause_max_instincts = 20
        ap/framework/cause_max_needs     = 20
        ap/framework/cause_max_opportunities = 20
        ap/framework/cause_max_reactions = 20
        ap/framework/consequence_max_events = 2
        ap/framework/distributor_interval_sec = 5
        ap/framework/global_consequence_max_events = 5
        ap/general/alife_ratio           = 6
        ap/general/allow_external_ownership = true
        ap/general/cause_max_events      = 7
        ap/general/cause_window_max_events = 10
        ap/general/cause_window_sec      = 60
        ap/general/consequence_global_radiant_cooldown = 20
        ap/general/consequence_max_events = 4
        ap/general/consequence_window_max_events = 3
        ap/general/consequence_window_sec = 60
        ap/general/distributor_interval_sec = 10
        ap/general/distributor_max_xray_events = 10
        ap/general/distributor_window_sec = 60
        ap/general/global_cause_lock_sec = 30
        ap/general/global_consequence_max_events = 5
        ap/mutators/alpha/alpha_damage_increase_enabled = false
        ap/mutators/alpha/alpha_damage_increase_per_level = 0.05
        ap/mutators/alpha/alpha_damage_reduction_enabled = false
        ap/mutators/alpha/alpha_damage_reduction_per_level = 0.05
        ap/mutators/alpha/alpha_hit_power_dealt_enabled = false
        ap/mutators/alpha/alpha_hit_power_dealt_per_level = 0.05
        ap/mutators/alpha/alpha_hit_power_taken_enabled = false
        ap/mutators/alpha/alpha_hit_power_taken_per_level = 0.05
        ap/mutators/alpha/alpha_panic_immunity_enabled = false
        ap/mutators/conquest/area_conquest_decay_hours = 72
        ap/mutators/conquest/area_conquest_max_smarts = 50
        ap/mutators/conquest/area_conquest_mutate_smart = false
        ap/mutators/conquest/area_conquest_spawn_num = 2
        ap/mutators/infest/area_infest_decay_hours = 0
        ap/mutators/infest/area_infest_max_per_level = 1
        ap/mutators/infest/area_infest_mutate_smart = false
        ap/mutators/infest/area_infest_spawn_num = 3
        ap/mutators/rank/rank_damage_increase_enabled = false
        ap/mutators/rank/rank_damage_increase_mult = 0.15
        ap/mutators/rank/rank_damage_reduction_enabled = false
        ap/mutators/rank/rank_damage_reduction_mult = 0.15
        ap/mutators/rank/rank_hit_power_dealt_enabled = false
        ap/mutators/rank/rank_hit_power_dealt_mult = 0.15
        ap/mutators/rank/rank_hit_power_taken_enabled = false
        ap/mutators/rank/rank_hit_power_taken_mult = 0.15
        ap/news/news_chance              = 5
        ap/news/news_enabled             = false
        ap/news/news_interval_max_sec    = 100
        ap/news/news_interval_min_sec    = 30
        ap/news/news_max_age_game_hours  = 12
        ap/news/news_scope               = allies
        auto_looter/delete_armor         = false
        auto_looter/delete_body          = false
        auto_looter/delete_misc          = false
        auto_looter/delete_weapon        = false
        auto_looter/disassemble_ammo     = none
        auto_looter/disassemble_armor    = none
        auto_looter/disassemble_misc_ball_hammer = false
        auto_looter/disassemble_misc_beadspread = true
        auto_looter/disassemble_misc_boots = true
        auto_looter/disassemble_misc_broken_detector = true
        auto_looter/disassemble_misc_compression_bag = true
        auto_looter/disassemble_misc_cutlery = false
        auto_looter/disassemble_misc_explo_metalcan_powder = true
        auto_looter/disassemble_misc_flashlight_broken = true
        auto_looter/disassemble_misc_gloves = true
        auto_looter/disassemble_misc_guitar_a = true
        auto_looter/disassemble_misc_hand_watch = false
        auto_looter/disassemble_misc_headlamp = true
        auto_looter/disassemble_misc_itm_pda_common = false
        auto_looter/disassemble_misc_itm_pda_rare = false
        auto_looter/disassemble_misc_itm_pda_uncommon = false
        auto_looter/disassemble_misc_itm_sleepbag = false
        auto_looter/disassemble_misc_mirror = true
        auto_looter/disassemble_misc_porn = false
        auto_looter/disassemble_misc_porn2 = false
        auto_looter/disassemble_misc_radio = true
        auto_looter/disassemble_misc_radio2 = true
        auto_looter/disassemble_misc_shovel_mili = true
        auto_looter/disassemble_misc_shovel_old = true
        auto_looter/disassemble_misc_synthrope = true
        auto_looter/disassemble_misc_tarpaulin = true
        auto_looter/disassemble_misc_underwear = true
        auto_looter/disassemble_misc_walkie = true
        auto_looter/disassemble_weapon   = none
        auto_looter/loot_ammo            = true
        auto_looter/loot_ammo_parts      = true
        auto_looter/loot_armor_parts     = usable
        auto_looter/loot_magazines       = true
        auto_looter/loot_misc_ball_hammer = true
        auto_looter/loot_misc_beadspread = true
        auto_looter/loot_misc_bolt       = false
        auto_looter/loot_misc_bolt_bullet = false
        auto_looter/loot_misc_boots      = true
        auto_looter/loot_misc_broken_detector = true
        auto_looter/loot_misc_compression_bag = true
        auto_looter/loot_misc_cutlery    = true
        auto_looter/loot_misc_explo_metalcan_powder = true
        auto_looter/loot_misc_flashlight_broken = true
        auto_looter/loot_misc_gloves     = true
        auto_looter/loot_misc_guitar_a   = true
        auto_looter/loot_misc_hand_watch = true
        auto_looter/loot_misc_headlamp   = true
        auto_looter/loot_misc_itm_pda_common = true
        auto_looter/loot_misc_itm_pda_rare = true
        auto_looter/loot_misc_itm_pda_uncommon = true
        auto_looter/loot_misc_itm_sleepbag = true
        auto_looter/loot_misc_mirror     = true
        auto_looter/loot_misc_porn       = true
        auto_looter/loot_misc_porn2      = true
        auto_looter/loot_misc_radio      = true
        auto_looter/loot_misc_radio2     = true
        auto_looter/loot_misc_shovel_mili = true
        auto_looter/loot_misc_shovel_old = true
        auto_looter/loot_misc_synthrope  = true
        auto_looter/loot_misc_tarpaulin  = true
        auto_looter/loot_misc_underwear  = true
        auto_looter/loot_misc_walkie     = true
        auto_looter/loot_weapon_parts    = usable
        auto_looter/looter_key           = 56
        auto_looter/no_valid_tool_messaging = true
        auto_looter/proximity_looting_distance = 0
        auto_looter/proximity_looting_refire_time = 2
        auto_looter/remote_looting_distance = 0
        auto_looter/strip_attachments    = true
        auto_looter/strip_weapon         = usable_parts
        beef_nvg/nvg_gain_max_mcm        = 2.6
        beef_nvg/nvg_gain_min_mcm        = 0.5
        beef_nvg/nvg_gain_offset_mcm     = 1
        beef_nvg/nvg_gen1_mode_mcm       = 3
        beef_nvg/nvg_gen1_tubes_mcm      = 1
        beef_nvg/nvg_gen2_mode_mcm       = 0
        beef_nvg/nvg_gen2_tubes_mcm      = 2
        beef_nvg/nvg_gen3_mode_mcm       = 0
        beef_nvg/nvg_gen3_tubes_mcm      = 4
        beef_nvg/nvg_stays_pda_mcm       = true
        beef_nvg/nvg_view_through_scope_mcm = true
        beef_nvg/nvg_washout_thresh_mcm  = 0.7
        beef_nvg/shader_scope_compat     = true
        better_stats_bars/abf_compatibility = true
        better_stats_bars/acid_bar_fix   = true
        better_stats_bars/arx_compatibility = true
        better_stats_bars/efp_ui_compatibility = false
        better_stats_bars/gamma_ui_compatibility = true
        better_stats_bars/negative_color_a = 255
        better_stats_bars/negative_color_b = 0
        better_stats_bars/negative_color_g = 0
        better_stats_bars/negative_color_r = 255
        better_stats_bars/neutral_color_a = 255
        better_stats_bars/neutral_color_b = 100
        better_stats_bars/neutral_color_g = 100
        better_stats_bars/neutral_color_r = 100
        better_stats_bars/position       = bottom
        better_stats_bars/positive_color_a = 255
        better_stats_bars/positive_color_b = 0
        better_stats_bars/positive_color_g = 255
        better_stats_bars/positive_color_r = 0
        better_stats_bars/use_game_values = max
        blood_pool/max_pool_size         = 0.75
        blood_pool/num_of_updates        = 400
        blood_pool/pool_lifetime         = 500
        blood_pool/update_freq           = 0.2
        body_health_system/NEW_LIMB_PENALTIES_FEATURE = true
        body_health_system/TEXT_BASED_PATCH = false
        body_health_system/arm_animation_power = 1
        body_health_system/arm_penalty_minimum_hp = 7
        body_health_system/head_animation_power = 0.1
        body_health_system/head_penalty_minimum_hp = 2
        body_health_system/leg_animation_power = 0.1
        body_health_system/leg_limping_damage_minimum_hp = 2
        body_health_system/leg_penalty_minimum_hp = 1
        body_health_system/new_voice_sounds = true
        bountysquads/base_spawn_chance   = 15
        bountysquads/delay               = 1
        bountysquads/delay_spawn         = 300
        bountysquads/delay_state         = 60
        bountysquads/spawn_mult_attacked_increment = 0.5
        campfire_placeable/delete_items  = false
        campfire_placeable/dot_dist_diff = 0.4
        campfire_placeable/place_radius  = 2
        campfire_placeable/transition_delete_items = false
        campfires_on_map/show_campfires  = true
        campfires_on_map/show_only_visited = false
        companion_anti_awol/companion_allow_combat_goto_distance = 35
        companion_anti_awol/companion_allow_combat_player_distance = 35
        companion_anti_awol/companion_ignore_combat_enemy_distance = 100
        companion_anti_awol/companion_ignore_combat_goto_distance = 40
        companion_anti_awol/companion_ignore_combat_goto_enemy_distance = 100
        companion_anti_awol/companion_ignore_combat_player_distance = 40
        companion_anti_awol/enable_companion_anti_awol = true
        companion_anti_awol/enable_companion_anti_awol_enemy = false
        craft_in_tooltip/use_icons       = true
        crpmcm/crouch                    = true
        crpmcm/fire_mode                 = true
        crpmcm/jump_land                 = true
        crpmcm/leaning                   = true
        crpmcm/moving                    = false
        crpmcm/wpn_ads                   = true
        customsquadsize/maxsquadsize     = 1
        customsquadsize/maxsquadsize_folkhero = 2
        debug/logging                    = false
        demonized_dialog_fov/distance_fov = true
        demonized_dialog_fov/enabled     = true
        demonized_dialog_fov/fov_smoothing = 20
        demonized_dialog_fov/min_zoom_fov = 55
        demonized_dialog_fov/smoothing   = 30
        demonized_dialog_fov/track_npc   = true
        demonized_dialog_fov/turn_modifier = 1
        demonized_dialog_fov/zoom_fov_enabled = true
        demonized_dialog_fov/zoom_fov_modifier = 1.3
        demonized_ledge_grabbing/climbTriggerDistance = 1.3
        demonized_ledge_grabbing/enable  = true
        demonized_ledge_grabbing/gruntProbability = 0.5
        demonized_ledge_grabbing/gruntVolume = 1
        demonized_ledge_grabbing/jumpTriggerTime = 70
        demonized_ledge_grabbing/raySteps = 15
        demonized_ledge_grabbing/soundVolume = 1
        demonized_ledge_grabbing/staminaDrain = 0.7
        dii/dii_custom_layers/dii_custom_layers_barry/show_barry_cortex = true
        dii/dii_main_settings/scale      = 0.9
        dii/dii_properties/amount_artefact = 5
        dii/dii_properties/amount_consumable = 5
        dii/dii_properties/amount_upgrade_kit = 10
        dii/dii_properties/anchor_x_artefact = right
        dii/dii_properties/anchor_x_consumable = right
        dii/dii_properties/anchor_x_upgrade_kit = right
        dii/dii_properties/anchor_y_artefact = bottom
        dii/dii_properties/anchor_y_consumable = bottom
        dii/dii_properties/anchor_y_upgrade_kit = bottom
        dii/dii_properties/limit_artefact = true
        dii/dii_properties/limit_consumable = true
        dii/dii_properties/limit_upgrade_kit = false
        dii/dii_properties/offset_x_artefact = 0
        dii/dii_properties/offset_x_consumable = 0
        dii/dii_properties/offset_x_upgrade_kit = 0
        dii/dii_properties/offset_y_artefact = 0
        dii/dii_properties/offset_y_consumable = 0
        dii/dii_properties/offset_y_upgrade_kit = 0
        dii/dii_properties/show_artefact = true
        dii/dii_properties/show_consumable = false
        dii/dii_properties/show_upgrade_kit = false
        dii/dii_properties/spacing_x_artefact = 1
        dii/dii_properties/spacing_x_consumable = 1
        dii/dii_properties/spacing_x_upgrade_kit = 1
        dii/dii_properties/spacing_y_artefact = 1
        dii/dii_properties/spacing_y_consumable = 1
        dii/dii_properties/spacing_y_upgrade_kit = 1
        dit/leatherman_limit = 10
        dit/swiss_limit = 10
        dit/grooming_limit = 10
        dotmarks/dmarkadv/action_text_pos_x = 20
        dotmarks/dmarkadv/action_text_pos_y = 3
        dotmarks/dmarkadv/bind_text_pos_x = 3
        dotmarks/dmarkadv/bind_text_pos_y = 3.5
        dotmarks/dmarkadv/debuglogs      = false
        dotmarks/dmarkadv/disable_all_sounds = false
        dotmarks/dmarkadv/early_scan_interval = 2457
        dotmarks/dmarkadv/early_scan_radius = 3
        dotmarks/dmarkadv/fixed_screen_pos = false
        dotmarks/dmarkadv/font_item_card = 0
        dotmarks/dmarkadv/font_main_prompt = 2
        dotmarks/dmarkadv/font_scale_h   = 1
        dotmarks/dmarkadv/font_scale_w   = 1
        dotmarks/dmarkadv/hidden_show_prompts = true
        dotmarks/dmarkadv/hide_connecting_line = true
        dotmarks/dmarkadv/hide_interaction_dots = false
        dotmarks/dmarkadv/hide_mute_stalkers = true
        dotmarks/dmarkadv/hide_pickup_item_names = true
        dotmarks/dmarkadv/hide_pri_interact_ui = false
        dotmarks/dmarkadv/hide_sec_interact_ui = false
        dotmarks/dmarkadv/hide_van_interact_ui = true
        dotmarks/dmarkadv/item_card_elem_h = 12
        dotmarks/dmarkadv/item_card_elem_x = 7.5
        dotmarks/dmarkadv/item_card_elem_y = 0
        dotmarks/dmarkadv/item_card_icon_sz = 7.5
        dotmarks/dmarkadv/item_card_icon_x = 4
        dotmarks/dmarkadv/item_card_icon_y = 2
        dotmarks/dmarkadv/item_card_pos_x = -5
        dotmarks/dmarkadv/item_card_pos_y = -2
        dotmarks/dmarkadv/item_card_text_y = 1
        dotmarks/dmarkadv/keybind_bg_style = 4
        dotmarks/dmarkadv/near_scan_interval = 104
        dotmarks/dmarkadv/near_scan_radius = 4
        dotmarks/dmarkadv/popin_anim_dur = 500
        dotmarks/dmarkadv/pri_use_x_offset = -13
        dotmarks/dmarkadv/pri_use_y_offset = 24
        dotmarks/dmarkadv/prompt_fade_in_time = 250
        dotmarks/dmarkadv/prompt_fade_out_time = 150
        dotmarks/dmarkadv/sec_use_x_offset = -9
        dotmarks/dmarkadv/sec_use_y_offset = 48
        dotmarks/dmarkadv/ui_scale       = 1
        dotmarks/dmarkadv/verbose        = false
        dotmarks/dmarkicons/argb_dot_focus = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_dot_normal = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_icon_boom = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_icon_box = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_icon_butcher = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_icon_door = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_icon_stash = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_icon_talk = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_service_guide = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_service_leader = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_service_mech = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_service_medic = 255, 255, 255, 255
        dotmarks/dmarkicons/argb_service_trade = 255, 255, 255, 255
        dotmarks/dmarkicons/dot_marker_size = 1
        dotmarks/dmarkicons/enable_icon_boom = true
        dotmarks/dmarkicons/enable_icon_box = true
        dotmarks/dmarkicons/enable_icon_butcher = true
        dotmarks/dmarkicons/enable_icon_door = true
        dotmarks/dmarkicons/enable_icon_services = true
        dotmarks/dmarkicons/enable_icon_stash = true
        dotmarks/dmarkicons/enable_icon_talk = true
        dotmarks/dmarkicons/enable_icon_tasks = true
        dotmarks/dmarkmain/interact_drop_alpha = 0.7
        dotmarks/dmarkmain/last_release  = 20250711
        dotmarks/dmarkmain/last_version  = 1.0-RC17
        dotmarks/dmarkmain/show_condition_color = true
        dotmarks/dmarkmain/show_gun_condition = false
        dotmarks/dmarkmain/show_item_card = true
        dotmarks/dmarkmain/show_item_charge = true
        dotmarks/dmarkmain/show_item_condition = true
        dotmarks/dmarkmain/show_multi_uses = true
        dotmarks/dmarkmain/show_stash_weight = false
        dotmarks/dmarkmain/sp_flag_favejunk = true
        dotmarks/dmarkmain/welcome_message_shown = true
        dotmarks/dmarkmain/wheel_cycles_pickups = true
        dotmarks/dmarkmods/all_squad_members_talk = true
        dotmarks/dmarkmods/bodies_use_mpda_rules = false
        dotmarks/dmarkmods/bodies_use_paw_patches = false
        dotmarks/dmarkmods/haru_skill_coef = 0.2
        dotmarks/dmarkmods/haru_skill_name = scavenging
        dotmarks/dmarkmods/hf_add_primary_pickup = false
        dotmarks/dmarkmods/hf_show_default_secmenu = true
        dotmarks/dmarkmods/hijack_autoloot_keybind = false
        dotmarks/dmarkmods/item_use_delay = 0.5
        dotmarks/dmarkmods/parts_dot_orientation = 0
        dotmarks/dmarkmods/parts_dot_pos_x = 9
        dotmarks/dmarkmods/parts_dot_pos_y = -8
        dotmarks/dmarkmods/parts_dot_scale = 1
        dotmarks/dmarkmods/parts_dot_shadow_alpha = 0.75
        dotmarks/dmarkmods/prompt_busy_during_anim = true
        dotmarks/dmarkmods/sec_enable_arty_anim = true
        dotmarks/dmarkmods/sec_enable_heal_anim = true
        dotmarks/dmarkmods/show_prompt_during_anim = false
        dotmarks/dmarkmods/sp_hide_junk_items = true
        dotmarks/dmarkmods/sp_icon_pos_x = 10
        dotmarks/dmarkmods/sp_icon_pos_y = 1
        dotmarks/dmarkmods/takeall_does_autoloot = true
        dotmarks/dmarkmods/use_skill_system = true
        dotmarks/dmarkobjs/scan_ammo     = true
        dotmarks/dmarkobjs/scan_artefacts = true
        dotmarks/dmarkobjs/scan_attachments = true
        dotmarks/dmarkobjs/scan_bodies   = true
        dotmarks/dmarkobjs/scan_boxes    = false
        dotmarks/dmarkobjs/scan_campfires = true
        dotmarks/dmarkobjs/scan_consumables = true
        dotmarks/dmarkobjs/scan_devices  = true
        dotmarks/dmarkobjs/scan_doors    = true
        dotmarks/dmarkobjs/scan_explosive = false
        dotmarks/dmarkobjs/scan_furniture = true
        dotmarks/dmarkobjs/scan_grenades = true
        dotmarks/dmarkobjs/scan_headgear = true
        dotmarks/dmarkobjs/scan_misc     = true
        dotmarks/dmarkobjs/scan_outfits  = true
        dotmarks/dmarkobjs/scan_quest    = true
        dotmarks/dmarkobjs/scan_stalkers = true
        dotmarks/dmarkobjs/scan_stashes  = true
        dotmarks/dmarkobjs/scan_tools    = true
        dotmarks/dmarkobjs/scan_weapons  = true
        dotmarks/dmarkobjs/scan_workshops = true
        dotmarks/dmarksec/bind_sec_interact = 33
        dotmarks/dmarksec/imod_sec_interact = 2
        dotmarks/dmarksec/long_press_delay = 1500
        dotmarks/dmarksec/modk_sec_interact = 0
        dotmarks/dmarksec/sec_enable_heal_act = false
        dotmarks/dmarksec/sec_enable_takeall_act = false
        dotmarks/dmarksec/sec_enable_unload_act = false
        dotmarks/dmarksec/sec_enable_use_act = false
        dotmarks/dmarksec/sec_mode_setupthebomb = 0
        dph_loot_cond/ammo/disable_bad   = false
        dph_loot_cond/ammo/factor        = 1
        dph_loot_cond/outfit/experienced_max = 20
        dph_loot_cond/outfit/experienced_min = 5
        dph_loot_cond/outfit/expert_max  = 25
        dph_loot_cond/outfit/expert_min  = 10
        dph_loot_cond/outfit/legend_max  = 35
        dph_loot_cond/outfit/legend_min  = 15
        dph_loot_cond/outfit/master_max  = 35
        dph_loot_cond/outfit/master_min  = 15
        dph_loot_cond/outfit/novice_max  = 15
        dph_loot_cond/outfit/novice_min  = 5
        dph_loot_cond/outfit/professional_max = 35
        dph_loot_cond/outfit/professional_min = 10
        dph_loot_cond/outfit/trainee_max = 20
        dph_loot_cond/outfit/trainee_min = 5
        dph_loot_cond/outfit/veteran_max = 25
        dph_loot_cond/outfit/veteran_min = 10
        dph_loot_cond/outfit/zombied_max = 15
        dph_loot_cond/outfit/zombied_min = 5
        dph_loot_cond/weapon/experienced_max = 25
        dph_loot_cond/weapon/experienced_min = 10
        dph_loot_cond/weapon/expert_max  = 25
        dph_loot_cond/weapon/expert_min  = 15
        dph_loot_cond/weapon/legend_max  = 35
        dph_loot_cond/weapon/legend_min  = 20
        dph_loot_cond/weapon/master_max  = 35
        dph_loot_cond/weapon/master_min  = 15
        dph_loot_cond/weapon/novice_max  = 20
        dph_loot_cond/weapon/novice_min  = 10
        dph_loot_cond/weapon/professional_max = 25
        dph_loot_cond/weapon/professional_min = 10
        dph_loot_cond/weapon/trainee_max = 25
        dph_loot_cond/weapon/trainee_min = 10
        dph_loot_cond/weapon/veteran_max = 25
        dph_loot_cond/weapon/veteran_min = 10
        dph_loot_cond/weapon/zombied_max = 20
        dph_loot_cond/weapon/zombied_min = 10
        drop_item/key_drop               = 42
        drx_da/anomaly_amount_modifier   = 0.4
        drx_da/anomaly_zone_anomalies_distance_max = 20
        drx_da/anomaly_zone_anomalies_distance_min = 1.1
        drx_da/anomaly_zone_spawn_chance = 0.4
        drx_da/artefacts_spawn_chance    = 3
        drx_da/debug_mode                = false
        drx_da/delete_dynamic_anomalies  = false
        drx_da/disable_new_anomalies     = false
        drx_da/electric_field_modifier   = 1
        drx_da/enable_anomalies_behaviour = false
        drx_da/gravitational_shake_modifier = 1
        drx_da/max_artefacts_per_zone    = 1
        drx_da/presets                   = 1
        drx_da/random_artefact_spawn_chance = 0
        drx_da/save_after_cleanup        = false
        drx_da/zone_mine_darkness_enable = true
        drx_da/zone_mine_flash_enable    = true
        drx_da/zone_mine_ghost_enable    = true
        drx_da/zone_mine_gold_enable     = true
        drx_da/zone_mine_green_dragon_enable = true
        drx_da/zone_mine_mefistotel_enable = false
        drx_da/zone_mine_net_enable      = true
        drx_da/zone_mine_point_enable    = false
        drx_da/zone_mine_radar_enable    = true
        drx_da/zone_mine_sphere_enable   = true
        dynamic_cover/cover_range        = 8
        dynamic_cover/debug_mode         = false
        dynamic_cover/distance_factor    = 0.95
        dynamic_cover/grace_period       = 2
        dynamic_cover/hud_show_delay     = 10
        dynamic_cover/north_cover_bonus  = 0.01
        dynamic_cover/protect_companions = 25
        dynamic_cover/rays_per_update    = 5
        dynamic_cover/show_cover_bar     = true
        dynamic_tonemap_extended/adaptation = 3
        dynamic_tonemap_extended/enable_dynamic_tonemap = true
        dynamic_tonemap_extended/k_amount = 0.09
        dynamic_tonemap_extended/k_lowlum = 0.1
        dynamic_tonemap_extended/k_lumscale_amb = 0.05
        dynamic_tonemap_extended/k_lumscale_amb_addition = 0.07
        dynamic_tonemap_extended/k_lumscale_hemi = 0.01
        dynamic_tonemap_extended/k_lumscale_hemi_addition = 0.06
        dynamic_tonemap_extended/k_middle = 0.05
        dynamic_tonemap_extended/max_amount = 1
        dynamic_tonemap_extended/max_lowlum = 0.7
        dynamic_tonemap_extended/max_lumscale_amb = 1.15
        dynamic_tonemap_extended/max_lumscale_hemi = 2.5
        dynamic_tonemap_extended/max_middle_gray = 1.6
        dynamic_tonemap_extended/min_amount = 0.7
        dynamic_tonemap_extended/min_clear_lowlum = 0.45
        dynamic_tonemap_extended/min_lumscale_amb = 0.41
        dynamic_tonemap_extended/min_lumscale_hemi = 1.0
        dynamic_tonemap_extended/min_middle_gray = 1.3
        dynamic_tonemap_extended/min_not_clear_lowlum = 0.3
        dynamic_tonemap_extended/not_clear_amb_reduction_coeff = 0.9
        dynamic_tonemap_extended/not_clear_hemi_reduction_coeff = 1
        dynamic_tonemap_extended/rain_amb_reduction_coeff = 0.8
        dynamic_tonemap_extended/rain_amount_addition = 0.25
        dynamic_tonemap_extended/rain_hemi_reduction_coeff = 0.9
        dynamic_tonemap_extended/rain_lowlum_reduction_coeff = 0.8
        dynamic_tonemap_extended/storm_amb_reduction_coeff = 0.78
        dynamic_tonemap_extended/storm_amount_addition = 0.3
        dynamic_tonemap_extended/storm_hemi_reduction_coeff = 0.9
        dynamic_tonemap_extended/storm_lowlum_reduction_coeff = 0.8
        eft_jump_sounds/volume           = 1
        eft_rattle/aim_rattle            = true
        eft_rattle/lower_raise_rattle    = true
        exo/battery_chance               = 0.2
        exo/debug                        = false
        exo/drain                        = 0.7
        exo/sprint_drain                 = 1.6
        exo_power/keybind                = 35
        exo_power/modifier               = 0
        exo_power/second_key             = 0
        exo_servo_sounds/scale_freq      = true
        exo_servo_sounds/volume_jump     = 0.5
        exo_servo_sounds/volume_land     = 0.7
        exo_servo_sounds/volume_walk     = 0.4
        extended_movement_sounds/enabled_crawl_sounds = true
        extended_movement_sounds/enabled_footstep_sounds = true
        extended_movement_sounds/enabled_gear_rustle_sounds = true
        extended_movement_sounds/enabled_jump_sounds = true
        extended_movement_sounds/enabled_lookout_sounds = true
        extended_movement_sounds/enabled_servo_sounds = true
        extended_movement_sounds/enabled_stance_sounds = true
        extended_movement_sounds/volume_crawl_sounds = 0.85
        extended_movement_sounds/volume_footstep_sounds = 0.65
        extended_movement_sounds/volume_gear_rustle_sounds = 0.5
        extended_movement_sounds/volume_jump_sounds = 0.6
        extended_movement_sounds/volume_lookout_sounds = 0.35
        extended_movement_sounds/volume_servo_sounds = 0.5
        extended_movement_sounds/volume_stance_sounds = 0.4
        extra_level_transitions/delete_level_transitions = false
        extra_level_transitions/enable_time_advance = false
        fair_autocomplete/assault        = true
        fair_autocomplete/blacklist      = esc_2_12_stalker_wolf_task_3
        fair_autocomplete/bounty         = true
        fair_autocomplete/cancel_if_stolen = true
        fair_autocomplete/check_interval = 7
        fair_autocomplete/companion_kills_count = true
        fair_autocomplete/compensate_item_rewards = false
        fair_autocomplete/compensation_coefficient = 0.4
        fair_autocomplete/count_assists  = true
        fair_autocomplete/debug          = false
        fair_autocomplete/defense        = false
        fair_autocomplete/destroy_btrs   = true
        fair_autocomplete/enable         = true
        fair_autocomplete/enable_autocomplete = false
        fair_autocomplete/fate           = false
        fair_autocomplete/hostage        = false
        fair_autocomplete/kill_requirement = 1
        fair_autocomplete/max_kill_distance = 0
        fair_autocomplete/measurements   = false
        fair_autocomplete/mutant_hunt    = true
        fair_autocomplete/pda_check      = true
        fair_autocomplete/recover_tracker = false
        fair_autocomplete/require_player_kill = true
        fair_autocomplete/require_same_level = true
        fair_autocomplete/research_hunt  = false
        fair_autocomplete/retrieve       = false
        fair_autocomplete/scanner        = false
        fair_autocomplete/scripted       = false
        fair_autocomplete/show_stolen_message = true
        fair_autocomplete/show_target_info = true
        fair_autocomplete/snitch         = false
        fair_autocomplete/spring_clean   = true
        fair_autocomplete/spy_extract    = false
        fair_autocomplete/whitelist      = esc_2_12_stalker_fanat_task_3:0
        fast_travel_limiter/next_travel_inc = 6
        fast_travel_limiter/tax_multipler = 1.0
        fddar/backpack/enable            = true
        fddar/backpack/max_speed         = 1.70
        fddar/backpack/min_weight_multiplier = 80
        fddar/backpack/type              = 1
        fddar/body_search/disable_walk   = true
        fddar/body_search/enable         = true
        fddar/body_search/enable_anm_for_containers = false
        fddar/body_search/enable_crouch  = true
        fddar/body_search/enable_random_search_time = false
        fddar/body_search/random_search_time_max = 2
        fddar/body_search/ui_open_delay  = 0
        fddar/body_search/wpn_lower_mode = 0
        fddar/consumables/ac_explosion   = true
        fddar/consumables/ac_fire_wound  = true
        fddar/consumables/ac_wound       = true
        fddar/consumables/allow_skip_abuse = false
        fddar/consumables/auto_cancel    = false
        fddar/consumables/enable         = true
        fddar/consumables/strict_sprinting = false
        fddar/consumables/unequip_helmet = false
        fddar/headgear_anm/enable        = true
        fddar/headgear_anm/icon_state    = 0
        fddar/headgear_anm/icon_type     = anomaly
        fddar/headgear_anm/keybind       = 209
        fddar/headgear_anm/mode          = 2
        fddar/headgear_anm/modifier      = 0
        fddar/headgear_anm/speed         = 1
        fddar/headgear_anm/strict_helmets = false
        fddar/nvg/enable                 = true
        fddar/outfit_anm/allow_movement  = true
        fddar/outfit_anm/always_short    = false
        fddar/outfit_anm/enable_backpack_equip = true
        fddar/outfit_anm/enable_outfit_equip = true
        fddar/outfit_anm/enable_patches  = true
        fddar/outfit_anm/enable_patches_inventory = true
        fddar/outfit_anm/enable_plate_equip = true
        fddar/outfit_anm/keybind         = 20
        fddar/outfit_anm/memory          = true
        fddar/outfit_anm/memory_size     = 3
        fddar/outfit_anm/mode            = 0
        fddar/outfit_anm/modifier        = 3
        fddar/pickup/enable              = true
        fddar/pickup/multipickup         = true
        fddar/pickup/speed               = 1.1
        fddar/pickup/use_attachments     = false
        fddar/skinning/enable            = true
        fddar/skinning/every_part_pickup = false
        fftd/bp/allow_pin_travel         =
        fftd/bp/cost_coef                =
        fftd/bp/locgear_dmg              =
        fftd/bp/locmpm                   =
        fftd/bp/locpause_stats           =
        fftd/bp/locrnd_enabled           =
        fftd/bp/locrnd_hours_max         =
        fftd/bp/locrnd_hours_min         =
        fftd/bp/locrnd_minutes_max       =
        fftd/bp/locrnd_minutes_min       =
        fftd/bp/locuseoldcalcs           =
        fftd/bp/mapgear_dmg              =
        fftd/bp/mapmpm                   =
        fftd/bp/mappause_stats           =
        fftd/bp/maprnd_enabled           =
        fftd/bp/maprnd_hours_max         =
        fftd/bp/maprnd_hours_min         =
        fftd/bp/maprnd_minutes_max       =
        fftd/bp/maprnd_minutes_min       =
        fftd/bp/mapuseoldcalcs           =
        fftd/bp/travel_cooldown          =
        fftd/bp/usedisguisefix           =
        fftd/bp/useoldcalcs              =
        fftd/bpcfg/allow_pin_travel      =
        fftd/bpcfg/cost_coef             = 4
        fftd/bpcfg/locgear_dmg           = 0
        fftd/bpcfg/locmpm                = 9
        fftd/bpcfg/locpause_stats        = false
        fftd/bpcfg/locrnd_enabled        =
        fftd/bpcfg/locrnd_hours_max      = 0
        fftd/bpcfg/locrnd_hours_min      = 0
        fftd/bpcfg/locrnd_minutes_max    = 0
        fftd/bpcfg/locrnd_minutes_min    = 0
        fftd/bpcfg/locuseoldcalcs        =
        fftd/bpcfg/mapgear_dmg           = 0.5
        fftd/bpcfg/mapmpm                = 9
        fftd/bpcfg/mappause_stats        = false
        fftd/bpcfg/maprnd_enabled        =
        fftd/bpcfg/maprnd_hours_max      = 2
        fftd/bpcfg/maprnd_hours_min      = 0
        fftd/bpcfg/maprnd_minutes_max    = 59
        fftd/bpcfg/maprnd_minutes_min    = 0
        fftd/bpcfg/mapuseoldcalcs        =
        fftd/bpcfg/travel_cooldown       = 1
        fftd/bpcfg/usedisguisefix        = true
        fftd/bpcfg/useoldcalcs           =
        fftd/bpcfg/zone_mode             = 0
        fftd/ft/allow_pin_travel         =
        fftd/ft/cost_coef                =
        fftd/ft/locgear_dmg              =
        fftd/ft/locmpm                   =
        fftd/ft/locpause_stats           =
        fftd/ft/locrnd_enabled           =
        fftd/ft/locrnd_hours_max         =
        fftd/ft/locrnd_hours_min         =
        fftd/ft/locrnd_minutes_max       =
        fftd/ft/locrnd_minutes_min       =
        fftd/ft/mapgear_dmg              =
        fftd/ft/mapmpm                   =
        fftd/ft/mappause_stats           =
        fftd/ft/maprnd_enabled           =
        fftd/ft/maprnd_hours_max         =
        fftd/ft/maprnd_hours_min         =
        fftd/ft/maprnd_minutes_max       =
        fftd/ft/maprnd_minutes_min       =
        fftd/ft/travel_cooldown          =
        fftd/ft/usedisguisefix           =
        fftd/ft/useoldcalcs              =
        fftd/ftcfg/allow_pin_travel      = true
        fftd/ftcfg/cost_coef             = 1.7
        fftd/ftcfg/locgear_dmg           = 0
        fftd/ftcfg/locmpm                = 10
        fftd/ftcfg/locpause_stats        = false
        fftd/ftcfg/locrnd_enabled        =
        fftd/ftcfg/locrnd_hours_max      = 0
        fftd/ftcfg/locrnd_hours_min      = 0
        fftd/ftcfg/locrnd_minutes_max    = 0
        fftd/ftcfg/locrnd_minutes_min    = 0
        fftd/ftcfg/mapgear_dmg           = 1
        fftd/ftcfg/mapmpm                = 10
        fftd/ftcfg/mappause_stats        = false
        fftd/ftcfg/maprnd_enabled        =
        fftd/ftcfg/maprnd_hours_max      = 2
        fftd/ftcfg/maprnd_hours_min      = 0
        fftd/ftcfg/maprnd_minutes_max    = 59
        fftd/ftcfg/maprnd_minutes_min    = 0
        fftd/ftcfg/travel_cooldown       = 1
        fftd/ftcfg/usedisguisefix        = true
        fftd/ftcfg/useoldcalcs           =
        fftd/ftcfg/zone_mode             = 0
        fftd/gen/allow_debug_travel      = false
        fftd/gen/allow_open_bp           = false
        fftd/gen/combat_dist             = 100
        fftd/gen/combat_timeout          = 10
        fftd/gen/cond_dmg_mode           = 1
        fftd/gen/debuglogs_enabled       = false
        fftd/gen/minimum_health          = 0
        fftd/gen/minimum_satiety         = 0
        fftd/gen/shared_cooldown         = false
        fftd/gen/skillsystem_enabled     = false
        fftd/gen/tick_interval           =
        fftd/gen/use_warfare_fix         = false
        fftd/gen/squad_tp_bind           = 43
        fftd/gtcfg/add_travel_time       = true
        fftd/gtcfg/allow_pin_travel      = true
        fftd/gtcfg/cost_coef             = 4.2
        fftd/gtcfg/enabled               = true
        fftd/gtcfg/ignore_status         = true
        fftd/gtcfg/local_only            = false
        fftd/gtcfg/locgear_dmg           = 0
        fftd/gtcfg/locmpm                = 8
        fftd/gtcfg/locpause_stats        = true
        fftd/gtcfg/locrnd_enabled        = false
        fftd/gtcfg/locrnd_hours_max      = 0
        fftd/gtcfg/locrnd_hours_min      = 0
        fftd/gtcfg/locrnd_minutes_max    = 0
        fftd/gtcfg/locrnd_minutes_min    = 0
        fftd/gtcfg/locuseoldcalcs        =
        fftd/gtcfg/mapgear_dmg           = 0.5
        fftd/gtcfg/mapmpm                = 8
        fftd/gtcfg/mappause_stats        = true
        fftd/gtcfg/maprnd_enabled        = false
        fftd/gtcfg/maprnd_hours_max      = 0
        fftd/gtcfg/maprnd_hours_min      = 0
        fftd/gtcfg/maprnd_minutes_max    = 0
        fftd/gtcfg/maprnd_minutes_min    = 0
        fftd/gtcfg/mapuseoldcalcs        =
        fftd/gtcfg/travel_cooldown       = 1
        fftd/gtcfg/usedisguisefix        = true
        fftd/gtcfg/useoldcalcs           =
        fftd/gtcfg/zone_mode             = 0
        fmode_sound/sound                = weapons\generic\switch_mode_gfmss0
        fmode_sound/volume               = 0.35
        free_zoom/key_bind_toggle        = 341
        free_zoom/pistol_mult            = 1
        gggf/actor_speed_run             =
        gggf/actor_speed_sprint          =
        gggf/gotta_go_fast_run           = 1.05
        gggf/gotta_go_fast_sprint        = 1.15
        glowsticks/enable_bs_mm_flicker  = true
        glowsticks/loot_chance           = 1
        glowsticks/stash_chance          = 0.1
        glowsticks/throw_force           = 20
        glowsticks/throw_key             = 35
        haru_quick_action_wheel_mcm/controls/hold = true
        haru_quick_action_wheel_mcm/controls/keybind = 44
        haru_quick_action_wheel_mcm/controls/modifier = 1
        haru_quick_action_wheel_mcm/controls/override_ammo_wheel = false
        haru_quick_action_wheel_mcm/controls/quck_use_1_enabled = false
        haru_quick_action_wheel_mcm/controls/quck_use_1_tab = 4
        haru_quick_action_wheel_mcm/controls/quck_use_2_enabled = false
        haru_quick_action_wheel_mcm/controls/quck_use_2_tab = 5
        haru_quick_action_wheel_mcm/controls/quck_use_3_enabled = false
        haru_quick_action_wheel_mcm/controls/quck_use_3_tab = 1
        haru_quick_action_wheel_mcm/controls/quck_use_4_enabled = false
        haru_quick_action_wheel_mcm/controls/quck_use_4_tab = 1
        haru_quick_action_wheel_mcm/controls/second_key = 0
        haru_quick_action_wheel_mcm/misc/old_mags_compat = false
        haru_quick_action_wheel_mcm/misc/slowmo = false
        haru_quick_action_wheel_mcm/misc/slowmo_factor = 0.5
        haru_quick_action_wheel_mcm/tabs/ammo_enabled = true
        haru_quick_action_wheel_mcm/tabs/ammo_tab = 7
        haru_quick_action_wheel_mcm/tabs/attachments_enabled = true
        haru_quick_action_wheel_mcm/tabs/attachments_tab = 3
        haru_quick_action_wheel_mcm/tabs/devices_enabled = true
        haru_quick_action_wheel_mcm/tabs/devices_tab = 2
        haru_quick_action_wheel_mcm/tabs/food_enabled = true
        haru_quick_action_wheel_mcm/tabs/food_tab = 4
        haru_quick_action_wheel_mcm/tabs/grenades_enabled = true
        haru_quick_action_wheel_mcm/tabs/grenades_tab = 6
        haru_quick_action_wheel_mcm/tabs/meds_enabled = true
        haru_quick_action_wheel_mcm/tabs/meds_tab = 5
        haru_quick_action_wheel_mcm/tabs/slots_enabled = true
        haru_quick_action_wheel_mcm/tabs/slots_tab = 8
        haru_quick_action_wheel_mcm/tabs/tab_count = 1
        haru_quick_action_wheel_mcm/tabs/tab_slot = 10
        hideout_cat_settings/hideout_cat_color = 0
        hideout_cat_settings/hideout_cat_fur_hidden = true
        igi_tasks/autocomplete           = false
        igi_tasks/debug                  = false
        igi_tasks/realistic_assassinations = false
        item_artefact/enable_condition_bar = true
        item_artefact/enable_degraded_drops = true
        item_artefact/mutant_part_condition_max = 98
        item_artefact/mutant_part_condition_min = 25
        item_icon_info/ammo_name/bad_color = false
        item_icon_info/ammo_name/enable  = false
        item_icon_info/ammo_name/expl_bad_color = false
        item_icon_info/ammo_name/padding = 1
        item_icon_info/ammo_name/show_expl = false
        item_icon_info/armor_info/show_armor_type = true
        item_icon_info/armor_info/show_helmet_type = true
        item_icon_info/armor_info/show_patch = true
        item_icon_info/cond_text/alt_artefact_pos = 2
        item_icon_info/cond_text/enable  = true
        item_icon_info/cond_text/enable_equipped = true
        item_icon_info/cond_text/hide_bar = true
        item_icon_info/cond_text/hide_bg = false
        item_icon_info/cond_text/padding = 1
        item_icon_info/enable_ammo_short_name = false
        item_icon_info/enable_ammo_short_name_bad_color = false
        item_icon_info/enable_ammo_short_name_expl = true
        item_icon_info/enable_ammo_short_name_expl_bad_color = false
        item_icon_info/enable_ammo_short_name_padding = 1
        item_icon_info/enable_condition_text = false
        item_icon_info/enable_condition_text_art_alt = false
        item_icon_info/enable_condition_text_equipped = false
        item_icon_info/enable_condition_text_hide_bar = false
        item_icon_info/enable_condition_text_hide_bg = false
        item_icon_info/enable_condition_text_text_padding = 1
        item_icon_info/enable_mag_info   = true
        item_icon_info/enable_mag_info_count = true
        item_icon_info/enable_mag_info_hide_bar = true
        item_icon_info/enable_mag_info_padding = 1
        item_icon_info/enable_mag_info_text = true
        item_icon_info/enable_money_text = false
        item_icon_info/enable_money_text_hide_bg = false
        item_icon_info/enable_money_text_text_padding = 1
        item_icon_info/enable_parts_bars = true
        item_icon_info/enable_parts_bars_armor = true
        item_icon_info/enable_parts_bars_equipped = true
        item_icon_info/enable_parts_bars_separator_mult = 0.9
        item_icon_info/enable_parts_bars_width_mult = 0.9
        item_icon_info/enable_parts_bars_wpn = true
        item_icon_info/enable_parts_bars_wpo = true
        item_icon_info/enable_parts_bars_wpo_green = 60
        item_icon_info/enable_parts_bars_wpo_orange = 26
        item_icon_info/enable_parts_bars_wpo_yellow = 59
        item_icon_info/enable_recipe_text = false
        item_icon_info/enable_recipe_text_padding = 1
        item_icon_info/enable_recipe_text_pda = false
        item_icon_info/mag_info/enable   = true
        item_icon_info/mag_info/hide_bar = true
        item_icon_info/mag_info/padding  = 1
        item_icon_info/mag_info/show_ammo_count = true
        item_icon_info/mag_info/show_ammo_name = true
        item_icon_info/money_text/enable = true
        item_icon_info/money_text/hide_bg = false
        item_icon_info/money_text/padding = 1
        item_icon_info/part_dots/enable  = true
        item_icon_info/part_dots/position = 2
        item_icon_info/part_dots/separator_width = 1
        item_icon_info/part_dots/show_on_armor = true
        item_icon_info/part_dots/show_on_equipped = true
        item_icon_info/part_dots/show_on_wpn = true
        item_icon_info/part_dots/size_mult = 1
        item_icon_info/part_dots/wpo_green = 60
        item_icon_info/part_dots/wpo_mode = true
        item_icon_info/part_dots/wpo_orange = 20
        item_icon_info/part_dots/wpo_yellow = 45
        item_icon_info/recipe_text/enable = true
        item_icon_info/recipe_text/padding = 1
        item_icon_info/recipe_text/show_on_pda = false
        item_icon_info/wpn_info/main_slots_only = false
        item_icon_info/wpn_info/show_grenade_name = false
        item_icon_info/wpn_info/show_gun_repair_type = true
        item_icon_info/wpn_info/show_melee = false
        item_icon_info/wpn_info/show_wpn_name = false
        laser_settings/config_key        = 25
        laser_settings/debug_mode        = false
        laser_settings/dist_bright       = true
        laser_settings/dist_size         = true
        laser_settings/mcm_beam_brightness = 2.5
        laser_settings/mcm_beam_size     = 1.1
        laser_settings/mcm_brightness    = 3
        laser_settings/mcm_dot_size      = 2.5
        laser_settings/mcm_hue           = 0
        laser_settings/no_laser_alt_aim  = false
        laser_settings/no_laser_primary_aim = true
        laser_settings/use_mcm_defaults  = true
        liz_inex/breathing/only_for_weapon = true
        liz_inex/breathing/power_max     = 1.4
        liz_inex/breathing/power_min     = 0.45
        liz_inex/breathing/speed_max     = 0.5
        liz_inex/breathing/speed_min     = 0.05
        liz_inex/crouch_jitter/blocket_by_aim = false
        liz_inex/crouch_jitter/power     = 1.5
        liz_inex/crouch_jitter/speed     = 0.6
        liz_inex/jumpland/jump_power     = 2
        liz_inex/jumpland/jump_speed     = 0.65
        liz_inex/jumpland/land_power     = 4
        liz_inex/jumpland/land_speed     = 0.65
        liz_inex/lean/crouch_power       = 1
        liz_inex/lean/l_power            = 1
        liz_inex/lean/r_power            = 1
        liz_inex/look_up/enabled         = true
        liz_inex/look_up/power           = 1
        liz_inex/look_up/trigger_at      = 0.65
        liz_inex/noise/only_for_weapon   = true
        liz_inex/noise/power             = 1
        liz_inex/noise/speed             = 0.6
        liz_inex/other/crawl_anm_enable  = true
        liz_inex/other/crawl_can_shoot   = 0
        liz_inex/other/device_lean_enable = false
        liz_inex/other/hit_anm_enable    = true
        magazines/ammo_icon              = true
        magazines/debug                  = false
        magazines/ejection               = 1
        magazines/empty_mags_stack       = true
        magazines/fast_loading           = true
        magazines/gameplay/deathammo     = 0
        magazines/gameplay/deathquality  = 1
        magazines/gameplay/ejection      = 1
        magazines/gameplay/load_behavior = 0
        magazines/gameplay/loadstash_behavior = 1
        magazines/gameplay/mag_unequip_trs = 1
        magazines/gameplay/retain_round  = false
        magazines/gameplay/three_hands   = false
        magazines/gameplay/unload_behavior = 0
        magazines/highlight_clr_a        = 100
        magazines/highlight_color        = orange
        magazines/hud/ammo_icon          = true
        magazines/hud/ammo_scale         = 0.65
        magazines/hud/bgrd               = 1
        magazines/hud/group_by_ammo      = true
        magazines/hud/grp_by_bt          = true
        magazines/hud/icon_text          = true
        magazines/hud/scale              = 0.6
        magazines/hud/show_bgrd          = false
        magazines/hud/show_hud           = false
        magazines/icon_text              = true
        magazines/ignore_loaddelay       = false
        magazines/lootquality            = 0.1
        magazines/mag_loadtime_factor    = 0.5
        magazines/mag_unequip_trs        = 1
        magazines/mag_unloadtime_factor  = 0.5
        magazines/mgmt/debug             = false
        magazines/mgmt/empty_mags_stack  = true
        magazines/mgmt/highlight_clr_a   = 100
        magazines/mgmt/highlight_color   = orange
        magazines/mgmt/mag_loadtime_factor = 0.5
        magazines/mgmt/mag_tooltip       = 1
        magazines/mgmt/mag_unloadtime_factor = 0.5
        magazines/mgmt/sort_inv          = true
        magazines/retain_round           = false
        magazines/show_hud               = false
        magazines/sort_inv               = true
        mcm/mcm_kb/mcm_kb_main/dtaptime  = 500
        mcm/mcm_kb/mcm_kb_main/dtaptime2 = 200
        mcm/mcm_kb/mcm_kb_main/presstime = 1.5
        mcm/mcm_log/continuous           = false
        mcm/mcm_log/debug_logging2       = false
        mcm/mcm_log/enable               = true
        mcm/mcm_log/numlogs              = 2
        mcm/mcm_log/savefreq             = 1000
        mcm/mcm_log/timestamp            = 1000
        mcm/reset                        = false
        meat_spoiling/expiration_hours_raw = 96
        meat_spoiling/expiration_hours_cooked = 240
        milpda/cfg_device_pda_1/enabled  = true
        milpda/cfg_device_pda_1/obeybl   = true
        milpda/cfg_device_pda_1/progmult = 0
        milpda/cfg_device_pda_1/show_e   = false
        milpda/cfg_device_pda_1/show_f   = false
        milpda/cfg_device_pda_1/show_k   = false
        milpda/cfg_device_pda_1/show_n   = false
        milpda/cfg_device_pda_2/enabled  = true
        milpda/cfg_device_pda_2/obeybl   = true
        milpda/cfg_device_pda_2/progmult = 0.1
        milpda/cfg_device_pda_2/show_e   = false
        milpda/cfg_device_pda_2/show_f   = true
        milpda/cfg_device_pda_2/show_k   = true
        milpda/cfg_device_pda_2/show_n   = false
        milpda/cfg_device_pda_3/enabled  = true
        milpda/cfg_device_pda_3/obeybl   = true
        milpda/cfg_device_pda_3/progmult = 0.5
        milpda/cfg_device_pda_3/show_e   = false
        milpda/cfg_device_pda_3/show_f   = true
        milpda/cfg_device_pda_3/show_k   = true
        milpda/cfg_device_pda_3/show_n   = true
        milpda/cfg_device_pda_milspec/enabled = true
        milpda/cfg_device_pda_milspec/obeybl = true
        milpda/cfg_device_pda_milspec/progmult = 1
        milpda/cfg_device_pda_milspec/show_e = true
        milpda/cfg_device_pda_milspec/show_f = true
        milpda/cfg_device_pda_milspec/show_k = true
        milpda/cfg_device_pda_milspec/show_n = true
        milpda/milpdagen/monster_tracking_mode = 2
        milpda/milpdagen/tracking_mode   = 2
        milpda/progressive/enabled = false
        nomorefriendlyfire/acprotect     = true
        nomorefriendlyfire/npcprotect    = true
        npe/general/disable_dof          = true
        npe/general/enable               = true
        npe/general/execution_loop       = 1
        npe/general/pause_game           = false
        npe/general/play_loop            = 3
        npe/general/sounds_set           = NPE_MEDIUM
        npe_module/welcome/introduction  = true
        outfitdrop/debug                 = false
        outfitdrop/helmet_chance         = 50
        outfitdrop/helmet_exo_chance     = 10
        outfitdrop/helmet_heavy_chance   = 15
        outfitdrop/helmet_light_chance   = 60
        outfitdrop/helmet_medium_chance  = 40
        outfitdrop/outfit_exo_chance     = 10
        outfitdrop/outfit_heavy_chance   = 25
        outfitdrop/outfit_light_chance   = 70
        outfitdrop/outfit_medium_chance  = 50
        outfitdrop/parts_chance          = 80
        patches_by_hotkey/enabled        = true
        patches_by_hotkey/key            = 25
        pawsys/pawbinds/bind_cartmode    = 53
        pawsys/pawbinds/bind_ico_next    = 52
        pawsys/pawbinds/bind_ico_prev    = 51
        pawsys/pawbinds/bind_ico_scroll  = 44
        pawsys/pawbinds/bind_quickpin    = 40
        pawsys/pawbinds/bind_set_next    = 52
        pawsys/pawbinds/bind_set_prev    = 51
        pawsys/pawbinds/bind_set_scroll  = 44
        pawsys/pawbinds/bind_wptoggle    = 39
        pawsys/pawbinds/modk_cartmode    = 0
        pawsys/pawbinds/modk_ico_next    = 0
        pawsys/pawbinds/modk_ico_prev    = 0
        pawsys/pawbinds/modk_ico_scroll  = 3
        pawsys/pawbinds/modk_quickpin    = 0
        pawsys/pawbinds/modk_set_next    = 3
        pawsys/pawbinds/modk_set_prev    = 3
        pawsys/pawbinds/modk_set_scroll  = 2
        pawsys/pawbinds/modk_wptoggle    = 0
        pawsys/pawbinds/mwheel_enabled   = true
        pawsys/pawbinds/mwheel_notify    = true
        pawsys/pawbinds/mwheel_override  =
        pawsys/pawbinds/cart_shows_smarts = false
        pawsys/pawgen/debuglogs          = false
        pawsys/pawgen/disable_mcmups     = true
        pawsys/pawgen/enabled            = true
        pawsys/pawgen/mcm_update_throttle =
        pawsys/pawgen/mcm_ver            = 1.8
        pawsys/pawgen/mwheel_poll_interval =
        pawsys/pawgen/pingsound          = true
        pawsys/pawgen/s_device_pda_1     = true
        pawsys/pawgen/s_device_pda_2     = true
        pawsys/pawgen/s_device_pda_3     = true
        pawsys/pawgen/s_device_pda_milspec = false
        pawsys/pawgen/wipe_all           = false
        pawsys/pawgen/wp_clear_dist      = 5
        pawsys/pawgen/wp_hud_icon_enabled = false
        pawsys/pawhud/active_theme       = gamma_right
        pawsys/pawhud/autohide           = 5
        pawsys/pawhud/custompos          = false
        pawsys/pawhud/hudsound           = true
        pawsys/pawhud/pos_x              = 491
        pawsys/pawhud/pos_y              = 670
        pawsys/pawhud/widget_enable      = false
        pawsys/pawmenu/cm_dbg            =
        pawsys/pawmenu/convert_to_pin = 0
        pawsys/pawmenu/hide_all_pins     = 2
        pawsys/pawmenu/hud_vis_off       =
        pawsys/pawmenu/hud_vis_on        =
        pawsys/pawmenu/mping             = 2
        pawsys/pawmenu/my_stash_icon     =
        pawsys/pawmenu/pn_add            = 4
        pawsys/pawmenu/pn_clr            = 0
        pawsys/pawmenu/pn_del            = 4
        pawsys/pawmenu/pn_ren            = 4
        pawsys/pawmenu/show_all_pins     = 2
        pawsys/pawmenu/waypoint_redesc   = 2
        pawsys/pawmenu/waypoint_rename   = 2
        pawsys/pawmenu/wp_del            = 4
        pawsys/pawmenu/wp_mov            = 4
        pawsys/pawmenu/wp_set            = 4
        pawsys/pawpins/custom_pin_icon   = user_defined
        pawsys/pawpins/milpda_body_icon  = bodyoff
        pawsys/pawpins/patch_res         = badge
        pawsys/pawpins/pin_icon_group    = pins
        pawsys/pawpins/poi_icon_bodies   = death_small
        pawsys/pawpins/poi_icon_bwhr     = bwhr_magn
        pawsys/pawpins/poi_icon_faves    = redround32
        pawsys/pawpins/poi_icon_patches  = stalker
        pawsys/pawpins/poi_icon_pins     = redpush32
        pawsys/pawpins/use_custom_pin_icon = false
        pawsys/pawbinds/right_click_override = true
        pawsys/pawret/reticle_mode       = 0
        pawsys/pawret/reticle_mustzoom   = true
        pda_map_labels/censor_faction_names = true
        pda_map_labels/debug             = false
        pda_map_labels/icon_size_multiplier = 100
        pda_map_labels/show_area_labels  = true
        pda_map_labels/show_location_labels = true
        pda_map_labels/show_only_discovered = false
        pda_map_labels/show_texture_labels = false
        pda_map_labels/text_opacity      = 90
        pda_map_labels/texture_opacity   = 100
        pda_map_labels/use_area_colors   = false
        pda_taskboard/list_row_height    = 165
        pda_taskboard/scanning_range     = 100
        pda_taskboard/taskboard_key      = 36
        pda_taskboard/trim_text          = true
        perk_based_artefacts/allow_arty_containers = false
        perk_based_artefacts/debug_mode  = false
        perk_based_artefacts/timed_degradation = 0.3
        perk_based_artefacts/treasure_chance = 30
        rad_ai/mechanic_sleep            = false
        rad_ai/medic_sleep               = false
        rad_ai/sleep_from                = 21
        rad_ai/sleep_to                  = 5
        rad_ai/trader_sleep              = false
        rax_ammo_check/busy_hands_fix    = true
        rax_ammo_check/hidecounter       = true
        rax_ammo_check/hideicon          = true
        rax_ammo_check/keybind           = 33
        rax_ammo_check/mode              = 0
        rax_ammo_check/modifier          = 1
        rax_ammo_check/usecolor          = false
        rax_mmt/keybind                  = 53
        rax_mmt/mode                     = 0
        rax_mmt/modifier                 = 0
        reworked_rf_receiver/beep_volume = 1
        reworked_rf_receiver/custom_beep_volume = false
        reworked_rf_receiver/only_equip_rf = false
        reworked_rf_receiver/update_sources_on_frequency_change = false
        safe_af_craft/empty_lead_absorb_enabled = true
        safe_af_craft/empty_lead_absorb_wshop_only = false
        safe_af_craft/melter_absorb_enabled = true
        scop/bad_scop_fov                = 0.2
        scop/bad_scope_fov               = 0.2
        scop/grenade_fov                 = 0.45
        scop/iron_fov                    = 0.6
        scop/keybind_add                 = 78
        scop/keybind_reset               = 14
        scop/keybind_subtract            = 74
        scop/mode                        = 1
        scop/modifier                    = 1
        scop/pistol_fov                  = 0.6
        scop/scop_fov                    = 0.4
        scop/scope_fov                   = 0.6
        session_id                       = 126
        session_start                    = 1649950110000
        skill_system/debug               = false
        skill_system/exp_multiplier_endurance = 1.0
        skill_system/exp_multiplier_scavenging = 1.6
        skill_system/exp_multiplier_strength = 0.75
        skill_system/exp_multiplier_survival = 0.70
        skill_system/modifier            = 0
        skill_system/ui_keybind          = 37
        smooth_prog/tier1                = 0.7
        smooth_prog/tier2                = 1.3
        smooth_prog/tier3                = 1.8
        smooth_prog/wpn_upgr_mult        = 0.5
        soulslike/ambush/allow_bloodsucker_ambush = true
        soulslike/ambush/allow_boar_ambush = true
        soulslike/ambush/allow_burer_ambush = true
        soulslike/ambush/allow_cats_ambush = true
        soulslike/ambush/allow_chimera_ambush = true
        soulslike/ambush/allow_controller_ambush = true
        soulslike/ambush/allow_dogs_ambush = true
        soulslike/ambush/allow_flesh_ambush = true
        soulslike/ambush/allow_snorks_ambush = true
        soulslike/ambush/allow_stalker_advanced_ambush = true
        soulslike/ambush/allow_stalker_novice_ambush = true
        soulslike/ambush/allow_stalker_sniper_ambush = true
        soulslike/ambush/allow_stalker_veteran_ambush = true
        soulslike/ambush/mutant_ambush_chance = 0.25
        soulslike/ambush/stalker_ambush_chance = 0.25
        soulslike/character/health_loss_on_respawn = 0.75
        soulslike/character/rank_loss_percent = 0.02
        soulslike/character/rep_loss_percent = 0.05
        soulslike/debug/enable_tips      = false
        soulslike/debug/is_enabled       = false
        soulslike/hardcore/is_enabled    = false
        soulslike/items/allow_artifact_loss = true
        soulslike/items/allow_headgear_loss = true
        soulslike/items/allow_outfit_loss = true
        soulslike/items/allow_tool_loss  = true
        soulslike/items/allow_weapon_loss = true
        soulslike/items/item_condition_loss_scalar = 0.05
        soulslike/items/item_loss_scalar = 0.05
        soulslike/scenarios/hidden_stash_scenario_weight = 0.1
        soulslike/scenarios/looter_npcs_marked = false
        soulslike/scenarios/rf_detector_scenario_weight = 0.05
        spatial_audio/sar_main/volume    = 1
        spatial_audio/sar_main/enable_npc = false
        speed/debug                      = false
        speed/encumbrance                = true
        speed/weapon                     = true
        
        ssfx_module/shadows/volumetric_force_mcm = false
        ssfx_module/ssfx_pp/ssfx_bloom/blur_mcm = 4
        ssfx_module/ssfx_pp/ssfx_bloom/dirt_mcm = 0.1
        ssfx_module/ssfx_pp/ssfx_bloom/exposure_mcm = 1
        ssfx_module/ssfx_pp/ssfx_bloom/lens_mcm = 0.1
        ssfx_module/ssfx_pp/ssfx_bloom/sky_mcm = 0
        ssfx_module/ssfx_pp/ssfx_bloom/threshold_mcm = 10
        ssfx_module/ssfx_pp/ssfx_bloom/use_weather_mcm = false
        ssfx_module/ssfx_pp/ssfx_bloom/vibrance_mcm = 1.35
        ssfx_module/ssfx_pp/ssfx_motionblur/camera_mcm = 0
        ssfx_module/ssfx_pp/ssfx_motionblur/hudonly_mcm = false
        ssfx_module/ssfx_pp/ssfx_motionblur/intensity_mcm = 0
        ssfx_module/ssfx_pp/ssfx_motionblur/quality_mcm = 4
        ssfx_module/ssfx_pp/ssfx_taa/enabled_mcm = true
        ssfx_module/wpn_dof/aim_blur_mcm = 2
        ssfx_module/wpn_dof/aim_edgeblur_mcm = 1
        ssfx_module/wpn_dof/blur_mcm     = 0
        ssfx_module/wpn_dof/edgeblur_mcm = 0
        ssfx_module/wpn_dof/inventory_mcm = false
        ssfx_module/wpn_dof/looting_mutant_mcm = false
        ssfx_module/wpn_dof/fdda_mcm     = false
        ssfx_module/wpn_dof/reloading_mcm = false
        ssfx_module/wpn_dof/pda_mcm      = false
        stealth/crouch                   = 0.4
        stealth/debugx                   = false
        stealth/distance                 = 0.7
        stealth/icon                     = false
        stealth/low_crouch               = 0.3
        stealth/luminocity               = 1.2
        stealth/memory                   = 2
        stealth/michiko_patch            = false
        stealth/velocity                 = 0.4
        stealth/weight                   = 0.1
        supgrades/drop                   = 40
        swm_legs/disabled                = true
        swm_legs/hide_legs_low_crouch    = false
        swm_legs/legs_offset             = -0.55
        swm_legs/legs_offset_side        = 0
        swm_legs/toggle_turn_step_sound  = false
        swm_legs/turn_step_sound_volume  = 0.5
        swm_legs/use_hd_models           = false
        targetID/RcolorB                 = 150
        targetID/RcolorG                 = 150
        targetID/RcolorR                 = 150
        targetID/colorB                  = 200
        targetID/colorG                  = 200
        targetID/colorR                  = 200
        targetID/deadID                  = true
        targetID/flipAlign               = false
        targetID/nameID                  = true
        targetID/rankID                  = true
        targetID/speedID                 = 0.5
        targetID/talkName                = false
        targetID/targL                   = 0.984
        targetID/timeID                  = false
        targetID/xn                      = 16
        targetID/xo                      = 108
        targetID/xp                      = 0
        targetID/xr                      = 16
        targetID/yn                      = -14
        targetID/yo                      = 665
        targetID/yp                      = 0
        targetID/yr                      = 3
        toggle_scope/key_bind_toggle     = 78
        trader_destockifier/debug_mode   = false
        trader_destockifier/enable       = false
        trader_destockifier/max_ammo_percent = 100
        trader_destockifier/max_backpacks = 6
        trader_destockifier/max_explosives = 6
        trader_destockifier/max_food     = 20
        trader_destockifier/max_guns     = 2
        trader_destockifier/max_heal     = 20
        trader_destockifier/max_knives   = 6
        trader_destockifier/max_mags     = 5
        trader_destockifier/max_outfits  = 2
        trader_destockifier/max_repair   = 20
        trader_destockifier/max_weapon_attachments = 6
        trader_destockifier/randomize    = false
        trader_destockifier/randomize_deviation = 100
        trader_destockifier/sell_only_guns_ammo = false
        unusable_parts_handler/always_handle_junk = false
        unusable_parts_handler/announce_handled_part = false
        unusable_parts_handler/delete_parts = false
        unusable_parts_handler/dump_parts = false
        unusable_parts_handler/handle_useless_ammo_parts = true
        unusable_parts_handler/ignore_fabrics = false
        unusable_parts_handler/ignore_recipe_materials = true
        unusable_parts_handler/never_handle_favorites = true
        unusable_parts_handler/outfit_part_condition_threshold = 40
        unusable_parts_handler/sell_parts = true
        unusable_parts_handler/weapon_part_condition_threshold = 40
        varefined/varefined_generated_chance/loot_open = 0.2
        varefined/varefined_generated_chance/loot_open_box = 0.2
        varefined/varefined_generated_chance/loot_open_npc = 0.2
        varefined/varefined_main/comments_shouts_key    = 24
        varefined/varefined_main/enable_companions_commands_shouts = true
        varefined/varefined_main/enable_muffled_shouts  = true
        varefined/varefined_main/enable_on_grenade_throw_shouts = true
        varefined/varefined_main/enable_on_kill_shouts  = true
        varefined/varefined_main/enable_on_weapon_jam_shouts = true
        varefined/varefined_main/enable_on_weapon_reload_shouts = false
        varefined/varefined_main/enable_pain_shouts     = true
        varefined/varefined_main/random_shouts_key      = 40
        varefined/varefined_main/shouts_volume          = 2
        varefined/varefined_main/voice_language         = 0
        ver_pistol_swap/debug            = false
        ver_pistol_swap/fast_swap        = true
        ver_pistol_swap/gun_swap_multiplier = 2
        ver_pistol_swap/pistol_swap_multiplier = 2
        weapon_cover_tilt/animation_speed = 10
        weapon_cover_tilt/animation_weight_coeff = 1.1
        weapon_cover_tilt/consider_silencer = true
        weapon_cover_tilt/enable_manual_tilt = false
        weapon_cover_tilt/enabled        = true
        weapon_cover_tilt/manual_tilt_key_bind = 51
        weapon_cover_tilt/offset_x       = 0
        weapon_cover_tilt/offset_y       = 0
        weapon_cover_tilt/offset_z       = 0
        weapon_cover_tilt/roll_variation = 10
        weapon_cover_tilt/tilt_rattle    = true
        weapon_cover_tilt/trigger_radius = 0.48
        weapon_cover_tilt/trigger_radius_magnitude = 1
        weapon_cover_tilt/yaw_variation  = 10
        wpo/cleancoef                    = 0.35
        wpo/debug                        = false
        wpo/degradation                  = 1.2
        wpo/fun                          = 0
        wpo/jamchance                    = 0.75
        wpo/minpart                      = 0
        wpo/newdrops                     = true
        wpo/newdropschance               = 32
        wpo/profanity                    = false
        wpo/profanity_language           = rus
        wpo/profanity_timeout            = true
        wpo/repairmin                    = 60
        wpo/simplejam                    = false
        wpo/superjam                     = false
        wpo/threshold                    = 85
        wpo/verbosity                    = 0
        xcvbstealth/lightgem             = false
        yasc/allowNeutralBases           = true
        yasc/allowSanctuaries            = 2
        yasc/enableCampfireSaving        = true
        yasc/enableNotifications         = true
        yasc/isNotMommy                  = true
 
[options]
        alife/dynamic_news/bounty_news   = true
        alife/dynamic_news/companions_news = true
        alife/dynamic_news/cycle_of_companions_news = 240
        alife/dynamic_news/cycle_of_random_news = 240
        alife/dynamic_news/cycle_of_special_news = 240
        alife/dynamic_news/cycle_of_task_news = 300
        alife/dynamic_news/death_mutant_news = true
        alife/dynamic_news/death_report_news = false
        alife/dynamic_news/death_stalker_news = true
        alife/dynamic_news/dumb_zombie_news = true
        alife/dynamic_news/factions_report_news = true
        alife/dynamic_news/found_artifact_news = true
        alife/dynamic_news/found_dead_news = true
        alife/dynamic_news/generic_death_news = false
        alife/dynamic_news/heli_call_news = true
        alife/dynamic_news/kill_wounded_news = true
        alife/dynamic_news/loot_news     = true
        alife/dynamic_news/message_duration = 10
        alife/dynamic_news/nearby_activity_news = true
        alife/dynamic_news/random_msg_news = true
        alife/dynamic_news/reaction_news = true
        alife/dynamic_news/surge_news    = true
        alife/dynamic_news/time_news     = true
        alife/dynamic_news/weather_news  = true
        alife/dynamic_news/zone_activity_news = true
        alife/event/emission_fate        = explode
        alife/event/emission_frequency   = 24
        alife/event/emission_state       = true
        alife/event/emission_task        = true
        alife/event/emission_warning     = siren_radio
        alife/event/psi_storm_fate       = turn_to_zombie
        alife/event/psi_storm_frequency  = 48
        alife/event/psi_storm_state      = true
        alife/event/psi_storm_task       = true
        alife/event/psi_storm_warning    = siren
        alife/general/alife_mutant_pop   = 1.5
        alife/general/alife_stalker_pop  = 1
        alife/general/dynamic_anomalies  = true
        alife/general/dynamic_relations  = false
        alife/general/excl_dist          = 75
        alife/general/heli_engine_sound  = true
        alife/general/heli_spawn         = false
        alife/general/offline_combat     = full
        alife/general/war_goodwill_reset = false
        alife/warfare/army/base_count_modifier = 0
        alife/warfare/army/base_priority = 10
        alife/warfare/army/expansion_aggression = 50
        alife/warfare/army/flag_priority = 1
        alife/warfare/army/ignore_empty_targets = false
        alife/warfare/army/is_being_targeted_priority = 2
        alife/warfare/army/keep_last_base = false
        alife/warfare/army/linked_level_targeting = true
        alife/warfare/army/lvl_jupiter_priority = 0
        alife/warfare/army/lvl_jupiter_underground_priority = 0
        alife/warfare/army/lvl_k00_marsh_priority = 0
        alife/warfare/army/lvl_k01_darkscape_priority = 0
        alife/warfare/army/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/army/lvl_l01_escape_priority = 0
        alife/warfare/army/lvl_l02_garbage_priority = 0
        alife/warfare/army/lvl_l03_agroprom_priority = 0
        alife/warfare/army/lvl_l04_darkvalley_priority = 0
        alife/warfare/army/lvl_l05_bar_priority = 0
        alife/warfare/army/lvl_l06_rostok_priority = 0
        alife/warfare/army/lvl_l07_military_priority = 0
        alife/warfare/army/lvl_l08_yantar_priority = 0
        alife/warfare/army/lvl_l09_deadcity_priority = 0
        alife/warfare/army/lvl_l10_limansk_priority = 0
        alife/warfare/army/lvl_l10_radar_priority = 0
        alife/warfare/army/lvl_l10_red_forest_priority = 0
        alife/warfare/army/lvl_l11_hospital_priority = 0
        alife/warfare/army/lvl_l11_pripyat_priority = 0
        alife/warfare/army/lvl_l12_stancia_2_priority = 0
        alife/warfare/army/lvl_l12_stancia_priority = 0
        alife/warfare/army/lvl_l12u_control_monolith_priority = 0
        alife/warfare/army/lvl_l12u_sarcofag_priority = 0
        alife/warfare/army/lvl_l13_generators_priority = 0
        alife/warfare/army/lvl_pripyat_priority = 0
        alife/warfare/army/lvl_zaton_priority = 0
        alife/warfare/army/max_faction_respawn = 90
        alife/warfare/army/max_invasion_depart_time = 30
        alife/warfare/army/max_invasion_size = 2.5
        alife/warfare/army/max_patrol_rest_time = 240
        alife/warfare/army/max_patrol_squads = 2
        alife/warfare/army/max_patrol_time = 240
        alife/warfare/army/max_random_patrol_time = 180
        alife/warfare/army/max_random_patrols = 15
        alife/warfare/army/max_random_squad_count = 3
        alife/warfare/army/max_resurgence_wait_time = 120
        alife/warfare/army/max_smart_targets_per_base = 3
        alife/warfare/army/min_faction_respawn = 15
        alife/warfare/army/min_invasion_depart_time = 5
        alife/warfare/army/min_invasion_size = 1
        alife/warfare/army/min_patrol_rest_time = 60
        alife/warfare/army/min_patrol_squads = 1
        alife/warfare/army/min_patrol_time = 60
        alife/warfare/army/min_random_patrol_time = 30
        alife/warfare/army/min_random_squad_count = 1
        alife/warfare/army/min_resurgence_wait_time = 30
        alife/warfare/army/min_smart_targets_per_base = 2
        alife/warfare/army/night_activity_chance = 50
        alife/warfare/army/offline_power_multiplier = 1
        alife/warfare/army/participate_in_warfare = true
        alife/warfare/army/patrol_hunt_chance = 50
        alife/warfare/army/random_patrols = false
        alife/warfare/army/random_spawn_entries = 1
        alife/warfare/army/random_squad_count = false
        alife/warfare/army/resource_count_modifier = 0
        alife/warfare/army/resource_priority = 5
        alife/warfare/army/resurgence_chance = 50
        alife/warfare/army/spawn_on_new_game = true
        alife/warfare/army/target_faction_stronger_priority = 1
        alife/warfare/army/target_faction_weaker_priority = 0
        alife/warfare/army/target_on_same_level_priority = 100
        alife/warfare/army/target_resource_priority = 0
        alife/warfare/army/target_stronger_priority = 1
        alife/warfare/army/target_weaker_priority = 0
        alife/warfare/army/territory_priority = -5
        alife/warfare/army/use_bases_not_resources = false
        alife/warfare/azazel/actor_faction_dist_mult = 1
        alife/warfare/azazel/actor_faction_max_respawn_dist = 0
        alife/warfare/azazel/actor_faction_min_respawn_dist = 0
        alife/warfare/azazel/ally_dist_mult = 1
        alife/warfare/azazel/ally_max_respawn_dist = 0
        alife/warfare/azazel/ally_min_respawn_dist = 0
        alife/warfare/azazel/companion_dist_mult = 1
        alife/warfare/azazel/companion_max_respawn_dist = 0
        alife/warfare/azazel/companion_min_respawn_dist = 0
        alife/warfare/azazel/enemy_dist_mult = 1
        alife/warfare/azazel/enemy_respawn_max_dist = 0
        alife/warfare/azazel/enemy_respawn_min_dist = 0
        alife/warfare/azazel/neutral_dist_mult = 1
        alife/warfare/azazel/neutral_respawn_max_dist = 0
        alife/warfare/azazel/neutral_respawn_min_dist = 0
        alife/warfare/azazel/respawn_as_actor_faction = true
        alife/warfare/azazel/respawn_as_allies = false
        alife/warfare/azazel/respawn_as_companions = true
        alife/warfare/azazel/respawn_as_enemies = false
        alife/warfare/azazel/respawn_as_nearest = true
        alife/warfare/azazel/respawn_as_neutrals = false
        alife/warfare/azazel/state       = true
        alife/warfare/bandit/base_count_modifier = 0
        alife/warfare/bandit/base_priority = 10
        alife/warfare/bandit/expansion_aggression = 50
        alife/warfare/bandit/flag_priority = 1
        alife/warfare/bandit/ignore_empty_targets = false
        alife/warfare/bandit/is_being_targeted_priority = 2
        alife/warfare/bandit/keep_last_base = false
        alife/warfare/bandit/linked_level_targeting = true
        alife/warfare/bandit/lvl_jupiter_priority = 0
        alife/warfare/bandit/lvl_jupiter_underground_priority = 0
        alife/warfare/bandit/lvl_k00_marsh_priority = 0
        alife/warfare/bandit/lvl_k01_darkscape_priority = 0
        alife/warfare/bandit/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/bandit/lvl_l01_escape_priority = 0
        alife/warfare/bandit/lvl_l02_garbage_priority = 0
        alife/warfare/bandit/lvl_l03_agroprom_priority = 0
        alife/warfare/bandit/lvl_l04_darkvalley_priority = 0
        alife/warfare/bandit/lvl_l05_bar_priority = 0
        alife/warfare/bandit/lvl_l06_rostok_priority = 0
        alife/warfare/bandit/lvl_l07_military_priority = 0
        alife/warfare/bandit/lvl_l08_yantar_priority = 0
        alife/warfare/bandit/lvl_l09_deadcity_priority = 0
        alife/warfare/bandit/lvl_l10_limansk_priority = 0
        alife/warfare/bandit/lvl_l10_radar_priority = 0
        alife/warfare/bandit/lvl_l10_red_forest_priority = 0
        alife/warfare/bandit/lvl_l11_hospital_priority = 0
        alife/warfare/bandit/lvl_l11_pripyat_priority = 0
        alife/warfare/bandit/lvl_l12_stancia_2_priority = 0
        alife/warfare/bandit/lvl_l12_stancia_priority = 0
        alife/warfare/bandit/lvl_l12u_control_monolith_priority = 0
        alife/warfare/bandit/lvl_l12u_sarcofag_priority = 0
        alife/warfare/bandit/lvl_l13_generators_priority = 0
        alife/warfare/bandit/lvl_pripyat_priority = 0
        alife/warfare/bandit/lvl_zaton_priority = 0
        alife/warfare/bandit/max_faction_respawn = 90
        alife/warfare/bandit/max_invasion_depart_time = 30
        alife/warfare/bandit/max_invasion_size = 2.5
        alife/warfare/bandit/max_patrol_rest_time = 240
        alife/warfare/bandit/max_patrol_squads = 2
        alife/warfare/bandit/max_patrol_time = 240
        alife/warfare/bandit/max_random_patrol_time = 180
        alife/warfare/bandit/max_random_patrols = 15
        alife/warfare/bandit/max_random_squad_count = 3
        alife/warfare/bandit/max_resurgence_wait_time = 120
        alife/warfare/bandit/max_smart_targets_per_base = 3
        alife/warfare/bandit/min_faction_respawn = 15
        alife/warfare/bandit/min_invasion_depart_time = 5
        alife/warfare/bandit/min_invasion_size = 1
        alife/warfare/bandit/min_patrol_rest_time = 60
        alife/warfare/bandit/min_patrol_squads = 1
        alife/warfare/bandit/min_patrol_time = 60
        alife/warfare/bandit/min_random_patrol_time = 30
        alife/warfare/bandit/min_random_squad_count = 1
        alife/warfare/bandit/min_resurgence_wait_time = 30
        alife/warfare/bandit/min_smart_targets_per_base = 2
        alife/warfare/bandit/night_activity_chance = 50
        alife/warfare/bandit/offline_power_multiplier = 1
        alife/warfare/bandit/participate_in_warfare = true
        alife/warfare/bandit/patrol_hunt_chance = 50
        alife/warfare/bandit/random_patrols = false
        alife/warfare/bandit/random_spawn_entries = 1
        alife/warfare/bandit/random_squad_count = false
        alife/warfare/bandit/resource_count_modifier = 0
        alife/warfare/bandit/resource_priority = 5
        alife/warfare/bandit/resurgence_chance = 50
        alife/warfare/bandit/spawn_on_new_game = true
        alife/warfare/bandit/target_faction_stronger_priority = 1
        alife/warfare/bandit/target_faction_weaker_priority = 0
        alife/warfare/bandit/target_on_same_level_priority = 100
        alife/warfare/bandit/target_resource_priority = 0
        alife/warfare/bandit/target_stronger_priority = 1
        alife/warfare/bandit/target_weaker_priority = 0
        alife/warfare/bandit/territory_priority = -5
        alife/warfare/bandit/use_bases_not_resources = false
        alife/warfare/csky/base_count_modifier = 0
        alife/warfare/csky/base_priority = 10
        alife/warfare/csky/expansion_aggression = 50
        alife/warfare/csky/flag_priority = 1
        alife/warfare/csky/ignore_empty_targets = false
        alife/warfare/csky/is_being_targeted_priority = 2
        alife/warfare/csky/keep_last_base = false
        alife/warfare/csky/linked_level_targeting = true
        alife/warfare/csky/lvl_jupiter_priority = 0
        alife/warfare/csky/lvl_jupiter_underground_priority = 0
        alife/warfare/csky/lvl_k00_marsh_priority = 0
        alife/warfare/csky/lvl_k01_darkscape_priority = 0
        alife/warfare/csky/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/csky/lvl_l01_escape_priority = 0
        alife/warfare/csky/lvl_l02_garbage_priority = 0
        alife/warfare/csky/lvl_l03_agroprom_priority = 0
        alife/warfare/csky/lvl_l04_darkvalley_priority = 0
        alife/warfare/csky/lvl_l05_bar_priority = 0
        alife/warfare/csky/lvl_l06_rostok_priority = 0
        alife/warfare/csky/lvl_l07_military_priority = 0
        alife/warfare/csky/lvl_l08_yantar_priority = 0
        alife/warfare/csky/lvl_l09_deadcity_priority = 0
        alife/warfare/csky/lvl_l10_limansk_priority = 0
        alife/warfare/csky/lvl_l10_radar_priority = 0
        alife/warfare/csky/lvl_l10_red_forest_priority = 0
        alife/warfare/csky/lvl_l11_hospital_priority = 0
        alife/warfare/csky/lvl_l11_pripyat_priority = 0
        alife/warfare/csky/lvl_l12_stancia_2_priority = 0
        alife/warfare/csky/lvl_l12_stancia_priority = 0
        alife/warfare/csky/lvl_l12u_control_monolith_priority = 0
        alife/warfare/csky/lvl_l12u_sarcofag_priority = 0
        alife/warfare/csky/lvl_l13_generators_priority = 0
        alife/warfare/csky/lvl_pripyat_priority = 0
        alife/warfare/csky/lvl_zaton_priority = 0
        alife/warfare/csky/max_faction_respawn = 90
        alife/warfare/csky/max_invasion_depart_time = 30
        alife/warfare/csky/max_invasion_size = 2.5
        alife/warfare/csky/max_patrol_rest_time = 240
        alife/warfare/csky/max_patrol_squads = 2
        alife/warfare/csky/max_patrol_time = 240
        alife/warfare/csky/max_random_patrol_time = 180
        alife/warfare/csky/max_random_patrols = 15
        alife/warfare/csky/max_random_squad_count = 3
        alife/warfare/csky/max_resurgence_wait_time = 120
        alife/warfare/csky/max_smart_targets_per_base = 3
        alife/warfare/csky/min_faction_respawn = 15
        alife/warfare/csky/min_invasion_depart_time = 5
        alife/warfare/csky/min_invasion_size = 1
        alife/warfare/csky/min_patrol_rest_time = 60
        alife/warfare/csky/min_patrol_squads = 1
        alife/warfare/csky/min_patrol_time = 60
        alife/warfare/csky/min_random_patrol_time = 30
        alife/warfare/csky/min_random_squad_count = 1
        alife/warfare/csky/min_resurgence_wait_time = 30
        alife/warfare/csky/min_smart_targets_per_base = 2
        alife/warfare/csky/night_activity_chance = 50
        alife/warfare/csky/offline_power_multiplier = 1
        alife/warfare/csky/participate_in_warfare = true
        alife/warfare/csky/patrol_hunt_chance = 50
        alife/warfare/csky/random_patrols = false
        alife/warfare/csky/random_spawn_entries = 1
        alife/warfare/csky/random_squad_count = false
        alife/warfare/csky/resource_count_modifier = 0
        alife/warfare/csky/resource_priority = 5
        alife/warfare/csky/resurgence_chance = 50
        alife/warfare/csky/spawn_on_new_game = true
        alife/warfare/csky/target_faction_stronger_priority = 1
        alife/warfare/csky/target_faction_weaker_priority = 0
        alife/warfare/csky/target_on_same_level_priority = 100
        alife/warfare/csky/target_resource_priority = 0
        alife/warfare/csky/target_stronger_priority = 1
        alife/warfare/csky/target_weaker_priority = 0
        alife/warfare/csky/territory_priority = -5
        alife/warfare/csky/use_bases_not_resources = false
        alife/warfare/dolg/base_count_modifier = 0
        alife/warfare/dolg/base_priority = 10
        alife/warfare/dolg/expansion_aggression = 50
        alife/warfare/dolg/flag_priority = 1
        alife/warfare/dolg/ignore_empty_targets = false
        alife/warfare/dolg/is_being_targeted_priority = 2
        alife/warfare/dolg/keep_last_base = false
        alife/warfare/dolg/linked_level_targeting = true
        alife/warfare/dolg/lvl_jupiter_priority = 0
        alife/warfare/dolg/lvl_jupiter_underground_priority = 0
        alife/warfare/dolg/lvl_k00_marsh_priority = 0
        alife/warfare/dolg/lvl_k01_darkscape_priority = 0
        alife/warfare/dolg/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/dolg/lvl_l01_escape_priority = 0
        alife/warfare/dolg/lvl_l02_garbage_priority = 0
        alife/warfare/dolg/lvl_l03_agroprom_priority = 0
        alife/warfare/dolg/lvl_l04_darkvalley_priority = 0
        alife/warfare/dolg/lvl_l05_bar_priority = 0
        alife/warfare/dolg/lvl_l06_rostok_priority = 0
        alife/warfare/dolg/lvl_l07_military_priority = 0
        alife/warfare/dolg/lvl_l08_yantar_priority = 0
        alife/warfare/dolg/lvl_l09_deadcity_priority = 0
        alife/warfare/dolg/lvl_l10_limansk_priority = 0
        alife/warfare/dolg/lvl_l10_radar_priority = 0
        alife/warfare/dolg/lvl_l10_red_forest_priority = 0
        alife/warfare/dolg/lvl_l11_hospital_priority = 0
        alife/warfare/dolg/lvl_l11_pripyat_priority = 0
        alife/warfare/dolg/lvl_l12_stancia_2_priority = 0
        alife/warfare/dolg/lvl_l12_stancia_priority = 0
        alife/warfare/dolg/lvl_l12u_control_monolith_priority = 0
        alife/warfare/dolg/lvl_l12u_sarcofag_priority = 0
        alife/warfare/dolg/lvl_l13_generators_priority = 0
        alife/warfare/dolg/lvl_pripyat_priority = 0
        alife/warfare/dolg/lvl_zaton_priority = 0
        alife/warfare/dolg/max_faction_respawn = 90
        alife/warfare/dolg/max_invasion_depart_time = 30
        alife/warfare/dolg/max_invasion_size = 2.5
        alife/warfare/dolg/max_patrol_rest_time = 240
        alife/warfare/dolg/max_patrol_squads = 2
        alife/warfare/dolg/max_patrol_time = 240
        alife/warfare/dolg/max_random_patrol_time = 180
        alife/warfare/dolg/max_random_patrols = 15
        alife/warfare/dolg/max_random_squad_count = 3
        alife/warfare/dolg/max_resurgence_wait_time = 120
        alife/warfare/dolg/max_smart_targets_per_base = 3
        alife/warfare/dolg/min_faction_respawn = 15
        alife/warfare/dolg/min_invasion_depart_time = 5
        alife/warfare/dolg/min_invasion_size = 1
        alife/warfare/dolg/min_patrol_rest_time = 60
        alife/warfare/dolg/min_patrol_squads = 1
        alife/warfare/dolg/min_patrol_time = 60
        alife/warfare/dolg/min_random_patrol_time = 30
        alife/warfare/dolg/min_random_squad_count = 1
        alife/warfare/dolg/min_resurgence_wait_time = 30
        alife/warfare/dolg/min_smart_targets_per_base = 2
        alife/warfare/dolg/night_activity_chance = 50
        alife/warfare/dolg/offline_power_multiplier = 1
        alife/warfare/dolg/participate_in_warfare = true
        alife/warfare/dolg/patrol_hunt_chance = 50
        alife/warfare/dolg/random_patrols = false
        alife/warfare/dolg/random_spawn_entries = 1
        alife/warfare/dolg/random_squad_count = false
        alife/warfare/dolg/resource_count_modifier = 0
        alife/warfare/dolg/resource_priority = 5
        alife/warfare/dolg/resurgence_chance = 50
        alife/warfare/dolg/spawn_on_new_game = true
        alife/warfare/dolg/target_faction_stronger_priority = 1
        alife/warfare/dolg/target_faction_weaker_priority = 0
        alife/warfare/dolg/target_on_same_level_priority = 100
        alife/warfare/dolg/target_resource_priority = 0
        alife/warfare/dolg/target_stronger_priority = 1
        alife/warfare/dolg/target_weaker_priority = 0
        alife/warfare/dolg/territory_priority = -5
        alife/warfare/dolg/use_bases_not_resources = false
        alife/warfare/ecolog/base_count_modifier = 0
        alife/warfare/ecolog/base_priority = 10
        alife/warfare/ecolog/expansion_aggression = 50
        alife/warfare/ecolog/flag_priority = 1
        alife/warfare/ecolog/ignore_empty_targets = false
        alife/warfare/ecolog/is_being_targeted_priority = 2
        alife/warfare/ecolog/keep_last_base = false
        alife/warfare/ecolog/linked_level_targeting = true
        alife/warfare/ecolog/lvl_jupiter_priority = 0
        alife/warfare/ecolog/lvl_jupiter_underground_priority = 0
        alife/warfare/ecolog/lvl_k00_marsh_priority = 0
        alife/warfare/ecolog/lvl_k01_darkscape_priority = 0
        alife/warfare/ecolog/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/ecolog/lvl_l01_escape_priority = 0
        alife/warfare/ecolog/lvl_l02_garbage_priority = 0
        alife/warfare/ecolog/lvl_l03_agroprom_priority = 0
        alife/warfare/ecolog/lvl_l04_darkvalley_priority = 0
        alife/warfare/ecolog/lvl_l05_bar_priority = 0
        alife/warfare/ecolog/lvl_l06_rostok_priority = 0
        alife/warfare/ecolog/lvl_l07_military_priority = 0
        alife/warfare/ecolog/lvl_l08_yantar_priority = 0
        alife/warfare/ecolog/lvl_l09_deadcity_priority = 0
        alife/warfare/ecolog/lvl_l10_limansk_priority = 0
        alife/warfare/ecolog/lvl_l10_radar_priority = 0
        alife/warfare/ecolog/lvl_l10_red_forest_priority = 0
        alife/warfare/ecolog/lvl_l11_hospital_priority = 0
        alife/warfare/ecolog/lvl_l11_pripyat_priority = 0
        alife/warfare/ecolog/lvl_l12_stancia_2_priority = 0
        alife/warfare/ecolog/lvl_l12_stancia_priority = 0
        alife/warfare/ecolog/lvl_l12u_control_monolith_priority = 0
        alife/warfare/ecolog/lvl_l12u_sarcofag_priority = 0
        alife/warfare/ecolog/lvl_l13_generators_priority = 0
        alife/warfare/ecolog/lvl_pripyat_priority = 0
        alife/warfare/ecolog/lvl_zaton_priority = 0
        alife/warfare/ecolog/max_faction_respawn = 90
        alife/warfare/ecolog/max_invasion_depart_time = 30
        alife/warfare/ecolog/max_invasion_size = 2.5
        alife/warfare/ecolog/max_patrol_rest_time = 240
        alife/warfare/ecolog/max_patrol_squads = 2
        alife/warfare/ecolog/max_patrol_time = 240
        alife/warfare/ecolog/max_random_patrol_time = 180
        alife/warfare/ecolog/max_random_patrols = 15
        alife/warfare/ecolog/max_random_squad_count = 3
        alife/warfare/ecolog/max_resurgence_wait_time = 120
        alife/warfare/ecolog/max_smart_targets_per_base = 3
        alife/warfare/ecolog/min_faction_respawn = 15
        alife/warfare/ecolog/min_invasion_depart_time = 5
        alife/warfare/ecolog/min_invasion_size = 1
        alife/warfare/ecolog/min_patrol_rest_time = 60
        alife/warfare/ecolog/min_patrol_squads = 1
        alife/warfare/ecolog/min_patrol_time = 60
        alife/warfare/ecolog/min_random_patrol_time = 30
        alife/warfare/ecolog/min_random_squad_count = 1
        alife/warfare/ecolog/min_resurgence_wait_time = 30
        alife/warfare/ecolog/min_smart_targets_per_base = 2
        alife/warfare/ecolog/night_activity_chance = 50
        alife/warfare/ecolog/offline_power_multiplier = 1
        alife/warfare/ecolog/participate_in_warfare = true
        alife/warfare/ecolog/patrol_hunt_chance = 50
        alife/warfare/ecolog/random_patrols = false
        alife/warfare/ecolog/random_spawn_entries = 1
        alife/warfare/ecolog/random_squad_count = false
        alife/warfare/ecolog/resource_count_modifier = 0
        alife/warfare/ecolog/resource_priority = 5
        alife/warfare/ecolog/resurgence_chance = 50
        alife/warfare/ecolog/spawn_on_new_game = true
        alife/warfare/ecolog/target_faction_stronger_priority = 1
        alife/warfare/ecolog/target_faction_weaker_priority = 0
        alife/warfare/ecolog/target_on_same_level_priority = 100
        alife/warfare/ecolog/target_resource_priority = 0
        alife/warfare/ecolog/target_stronger_priority = 1
        alife/warfare/ecolog/target_weaker_priority = 0
        alife/warfare/ecolog/territory_priority = -5
        alife/warfare/ecolog/use_bases_not_resources = false
        alife/warfare/freedom/base_count_modifier = 0
        alife/warfare/freedom/base_priority = 10
        alife/warfare/freedom/expansion_aggression = 50
        alife/warfare/freedom/flag_priority = 1
        alife/warfare/freedom/ignore_empty_targets = false
        alife/warfare/freedom/is_being_targeted_priority = 2
        alife/warfare/freedom/keep_last_base = false
        alife/warfare/freedom/linked_level_targeting = true
        alife/warfare/freedom/lvl_jupiter_priority = 0
        alife/warfare/freedom/lvl_jupiter_underground_priority = 0
        alife/warfare/freedom/lvl_k00_marsh_priority = 0
        alife/warfare/freedom/lvl_k01_darkscape_priority = 0
        alife/warfare/freedom/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/freedom/lvl_l01_escape_priority = 0
        alife/warfare/freedom/lvl_l02_garbage_priority = 0
        alife/warfare/freedom/lvl_l03_agroprom_priority = 0
        alife/warfare/freedom/lvl_l04_darkvalley_priority = 0
        alife/warfare/freedom/lvl_l05_bar_priority = 0
        alife/warfare/freedom/lvl_l06_rostok_priority = 0
        alife/warfare/freedom/lvl_l07_military_priority = 0
        alife/warfare/freedom/lvl_l08_yantar_priority = 0
        alife/warfare/freedom/lvl_l09_deadcity_priority = 0
        alife/warfare/freedom/lvl_l10_limansk_priority = 0
        alife/warfare/freedom/lvl_l10_radar_priority = 0
        alife/warfare/freedom/lvl_l10_red_forest_priority = 0
        alife/warfare/freedom/lvl_l11_hospital_priority = 0
        alife/warfare/freedom/lvl_l11_pripyat_priority = 0
        alife/warfare/freedom/lvl_l12_stancia_2_priority = 0
        alife/warfare/freedom/lvl_l12_stancia_priority = 0
        alife/warfare/freedom/lvl_l12u_control_monolith_priority = 0
        alife/warfare/freedom/lvl_l12u_sarcofag_priority = 0
        alife/warfare/freedom/lvl_l13_generators_priority = 0
        alife/warfare/freedom/lvl_pripyat_priority = 0
        alife/warfare/freedom/lvl_zaton_priority = 0
        alife/warfare/freedom/max_faction_respawn = 90
        alife/warfare/freedom/max_invasion_depart_time = 30
        alife/warfare/freedom/max_invasion_size = 2.5
        alife/warfare/freedom/max_patrol_rest_time = 240
        alife/warfare/freedom/max_patrol_squads = 2
        alife/warfare/freedom/max_patrol_time = 240
        alife/warfare/freedom/max_random_patrol_time = 180
        alife/warfare/freedom/max_random_patrols = 15
        alife/warfare/freedom/max_random_squad_count = 3
        alife/warfare/freedom/max_resurgence_wait_time = 120
        alife/warfare/freedom/max_smart_targets_per_base = 3
        alife/warfare/freedom/min_faction_respawn = 15
        alife/warfare/freedom/min_invasion_depart_time = 5
        alife/warfare/freedom/min_invasion_size = 1
        alife/warfare/freedom/min_patrol_rest_time = 60
        alife/warfare/freedom/min_patrol_squads = 1
        alife/warfare/freedom/min_patrol_time = 60
        alife/warfare/freedom/min_random_patrol_time = 30
        alife/warfare/freedom/min_random_squad_count = 1
        alife/warfare/freedom/min_resurgence_wait_time = 30
        alife/warfare/freedom/min_smart_targets_per_base = 2
        alife/warfare/freedom/night_activity_chance = 50
        alife/warfare/freedom/offline_power_multiplier = 1
        alife/warfare/freedom/participate_in_warfare = true
        alife/warfare/freedom/patrol_hunt_chance = 50
        alife/warfare/freedom/random_patrols = false
        alife/warfare/freedom/random_spawn_entries = 1
        alife/warfare/freedom/random_squad_count = false
        alife/warfare/freedom/resource_count_modifier = 0
        alife/warfare/freedom/resource_priority = 5
        alife/warfare/freedom/resurgence_chance = 50
        alife/warfare/freedom/spawn_on_new_game = true
        alife/warfare/freedom/target_faction_stronger_priority = 1
        alife/warfare/freedom/target_faction_weaker_priority = 0
        alife/warfare/freedom/target_on_same_level_priority = 100
        alife/warfare/freedom/target_resource_priority = 0
        alife/warfare/freedom/target_stronger_priority = 1
        alife/warfare/freedom/target_weaker_priority = 0
        alife/warfare/freedom/territory_priority = -5
        alife/warfare/freedom/use_bases_not_resources = false
        alife/warfare/general/actor_influence_weight = 250
        alife/warfare/general/actor_support_enemy_rank_weight = 0
        alife/warfare/general/actor_support_goodwill_base = 0
        alife/warfare/general/actor_support_goodwill_weight = 0.001
        alife/warfare/general/actor_support_reward_influence = 0.2
        alife/warfare/general/actor_support_reward_money = 500
        alife/warfare/general/advanced_squad_price = 10000
        alife/warfare/general/all_out_war = false
        alife/warfare/general/auto_capture = true
        alife/warfare/general/auto_capture_max_distance = 50
        alife/warfare/general/auto_capture_wait_time = 15
        alife/warfare/general/debug_logging = false
        alife/warfare/general/disable_smart_pop_cap = true
        alife/warfare/general/enable_mutant_offline_combat = true
        alife/warfare/general/enemy_base_boost = 0
        alife/warfare/general/enemy_new_game_bonus = false
        alife/warfare/general/enemy_resource_boost = 0
        alife/warfare/general/extra_loner_fog_of_war = true
        alife/warfare/general/fog_of_war = true
        alife/warfare/general/fog_of_war_distance = 100
        alife/warfare/general/heli_price = 75000
        alife/warfare/general/hide_lair_smarts = false
        alife/warfare/general/hide_smarts = false
        alife/warfare/general/hide_underground_smarts = true
        alife/warfare/general/hide_unfriendly_squads = true
        alife/warfare/general/monster_max_faction_respawn = 30
        alife/warfare/general/monster_max_squads_per_level = 5
        alife/warfare/general/monster_max_squads_per_level_lab = 5
        alife/warfare/general/monster_min_faction_respawn = 5
        alife/warfare/general/monster_rare_chance_lab = 50
        alife/warfare/general/monster_rare_chance_north = 10
        alife/warfare/general/monster_rare_chance_south = 3
        alife/warfare/general/novice_squad_price = 1000
        alife/warfare/general/offline_combat_distance = 50
        alife/warfare/general/overflow_overrides_manual_control = true
        alife/warfare/general/purge_zone_on_emission = false
        alife/warfare/general/purge_zone_percentage = 50
        alife/warfare/general/random_monster_chance = 50
        alife/warfare/general/random_stalker_chance = 50
        alife/warfare/general/random_starting_character = false
        alife/warfare/general/random_starting_locations = false
        alife/warfare/general/territory_diplo_penalty = true
        alife/warfare/general/use_old_auto_capture = false
        alife/warfare/general/veteran_squad_price = 50000
        alife/warfare/general/zombies_act_as_faction = false
        alife/warfare/greh/base_count_modifier = 0
        alife/warfare/greh/base_priority = 10
        alife/warfare/greh/expansion_aggression = 50
        alife/warfare/greh/flag_priority = 1
        alife/warfare/greh/ignore_empty_targets = false
        alife/warfare/greh/is_being_targeted_priority = 2
        alife/warfare/greh/keep_last_base = false
        alife/warfare/greh/linked_level_targeting = true
        alife/warfare/greh/lvl_jupiter_priority = 0
        alife/warfare/greh/lvl_jupiter_underground_priority = 0
        alife/warfare/greh/lvl_k00_marsh_priority = 0
        alife/warfare/greh/lvl_k01_darkscape_priority = 0
        alife/warfare/greh/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/greh/lvl_l01_escape_priority = 0
        alife/warfare/greh/lvl_l02_garbage_priority = 0
        alife/warfare/greh/lvl_l03_agroprom_priority = 0
        alife/warfare/greh/lvl_l04_darkvalley_priority = 0
        alife/warfare/greh/lvl_l05_bar_priority = 0
        alife/warfare/greh/lvl_l06_rostok_priority = 0
        alife/warfare/greh/lvl_l07_military_priority = 0
        alife/warfare/greh/lvl_l08_yantar_priority = 0
        alife/warfare/greh/lvl_l09_deadcity_priority = 0
        alife/warfare/greh/lvl_l10_limansk_priority = 0
        alife/warfare/greh/lvl_l10_radar_priority = 0
        alife/warfare/greh/lvl_l10_red_forest_priority = 0
        alife/warfare/greh/lvl_l11_hospital_priority = 0
        alife/warfare/greh/lvl_l11_pripyat_priority = 0
        alife/warfare/greh/lvl_l12_stancia_2_priority = 0
        alife/warfare/greh/lvl_l12_stancia_priority = 0
        alife/warfare/greh/lvl_l12u_control_monolith_priority = 0
        alife/warfare/greh/lvl_l12u_sarcofag_priority = 0
        alife/warfare/greh/lvl_l13_generators_priority = 0
        alife/warfare/greh/lvl_pripyat_priority = 0
        alife/warfare/greh/lvl_zaton_priority = 0
        alife/warfare/greh/max_faction_respawn = 90
        alife/warfare/greh/max_invasion_depart_time = 30
        alife/warfare/greh/max_invasion_size = 2.5
        alife/warfare/greh/max_patrol_rest_time = 240
        alife/warfare/greh/max_patrol_squads = 2
        alife/warfare/greh/max_patrol_time = 240
        alife/warfare/greh/max_random_patrol_time = 180
        alife/warfare/greh/max_random_patrols = 15
        alife/warfare/greh/max_random_squad_count = 3
        alife/warfare/greh/max_resurgence_wait_time = 120
        alife/warfare/greh/max_smart_targets_per_base = 3
        alife/warfare/greh/min_faction_respawn = 15
        alife/warfare/greh/min_invasion_depart_time = 5
        alife/warfare/greh/min_invasion_size = 1
        alife/warfare/greh/min_patrol_rest_time = 60
        alife/warfare/greh/min_patrol_squads = 1
        alife/warfare/greh/min_patrol_time = 60
        alife/warfare/greh/min_random_patrol_time = 30
        alife/warfare/greh/min_random_squad_count = 1
        alife/warfare/greh/min_resurgence_wait_time = 30
        alife/warfare/greh/min_smart_targets_per_base = 2
        alife/warfare/greh/night_activity_chance = 50
        alife/warfare/greh/offline_power_multiplier = 1
        alife/warfare/greh/participate_in_warfare = true
        alife/warfare/greh/patrol_hunt_chance = 50
        alife/warfare/greh/random_patrols = false
        alife/warfare/greh/random_spawn_entries = 1
        alife/warfare/greh/random_squad_count = false
        alife/warfare/greh/resource_count_modifier = 0
        alife/warfare/greh/resource_priority = 5
        alife/warfare/greh/resurgence_chance = 50
        alife/warfare/greh/spawn_on_new_game = true
        alife/warfare/greh/target_faction_stronger_priority = 1
        alife/warfare/greh/target_faction_weaker_priority = 0
        alife/warfare/greh/target_on_same_level_priority = 100
        alife/warfare/greh/target_resource_priority = 0
        alife/warfare/greh/target_stronger_priority = 1
        alife/warfare/greh/target_weaker_priority = 0
        alife/warfare/greh/territory_priority = -5
        alife/warfare/greh/use_bases_not_resources = false
        alife/warfare/isg/base_count_modifier = 0
        alife/warfare/isg/base_priority  = 10
        alife/warfare/isg/expansion_aggression = 50
        alife/warfare/isg/flag_priority  = 1
        alife/warfare/isg/ignore_empty_targets = false
        alife/warfare/isg/is_being_targeted_priority = 2
        alife/warfare/isg/keep_last_base = false
        alife/warfare/isg/linked_level_targeting = true
        alife/warfare/isg/lvl_jupiter_priority = 0
        alife/warfare/isg/lvl_jupiter_underground_priority = 0
        alife/warfare/isg/lvl_k00_marsh_priority = 0
        alife/warfare/isg/lvl_k01_darkscape_priority = 0
        alife/warfare/isg/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/isg/lvl_l01_escape_priority = 0
        alife/warfare/isg/lvl_l02_garbage_priority = 0
        alife/warfare/isg/lvl_l03_agroprom_priority = 0
        alife/warfare/isg/lvl_l04_darkvalley_priority = 0
        alife/warfare/isg/lvl_l05_bar_priority = 0
        alife/warfare/isg/lvl_l06_rostok_priority = 0
        alife/warfare/isg/lvl_l07_military_priority = 0
        alife/warfare/isg/lvl_l08_yantar_priority = 0
        alife/warfare/isg/lvl_l09_deadcity_priority = 0
        alife/warfare/isg/lvl_l10_limansk_priority = 0
        alife/warfare/isg/lvl_l10_radar_priority = 0
        alife/warfare/isg/lvl_l10_red_forest_priority = 0
        alife/warfare/isg/lvl_l11_hospital_priority = 0
        alife/warfare/isg/lvl_l11_pripyat_priority = 0
        alife/warfare/isg/lvl_l12_stancia_2_priority = 0
        alife/warfare/isg/lvl_l12_stancia_priority = 0
        alife/warfare/isg/lvl_l12u_control_monolith_priority = 0
        alife/warfare/isg/lvl_l12u_sarcofag_priority = 0
        alife/warfare/isg/lvl_l13_generators_priority = 0
        alife/warfare/isg/lvl_pripyat_priority = 0
        alife/warfare/isg/lvl_zaton_priority = 0
        alife/warfare/isg/max_faction_respawn = 90
        alife/warfare/isg/max_invasion_depart_time = 30
        alife/warfare/isg/max_invasion_size = 2.5
        alife/warfare/isg/max_patrol_rest_time = 240
        alife/warfare/isg/max_patrol_squads = 2
        alife/warfare/isg/max_patrol_time = 240
        alife/warfare/isg/max_random_patrol_time = 180
        alife/warfare/isg/max_random_patrols = 15
        alife/warfare/isg/max_random_squad_count = 3
        alife/warfare/isg/max_resurgence_wait_time = 120
        alife/warfare/isg/max_smart_targets_per_base = 3
        alife/warfare/isg/min_faction_respawn = 15
        alife/warfare/isg/min_invasion_depart_time = 5
        alife/warfare/isg/min_invasion_size = 1
        alife/warfare/isg/min_patrol_rest_time = 60
        alife/warfare/isg/min_patrol_squads = 1
        alife/warfare/isg/min_patrol_time = 60
        alife/warfare/isg/min_random_patrol_time = 30
        alife/warfare/isg/min_random_squad_count = 1
        alife/warfare/isg/min_resurgence_wait_time = 30
        alife/warfare/isg/min_smart_targets_per_base = 2
        alife/warfare/isg/night_activity_chance = 50
        alife/warfare/isg/offline_power_multiplier = 1
        alife/warfare/isg/participate_in_warfare = true
        alife/warfare/isg/patrol_hunt_chance = 50
        alife/warfare/isg/random_patrols = false
        alife/warfare/isg/random_spawn_entries = 1
        alife/warfare/isg/random_squad_count = false
        alife/warfare/isg/resource_count_modifier = 0
        alife/warfare/isg/resource_priority = 5
        alife/warfare/isg/resurgence_chance = 50
        alife/warfare/isg/spawn_on_new_game = true
        alife/warfare/isg/target_faction_stronger_priority = 1
        alife/warfare/isg/target_faction_weaker_priority = 0
        alife/warfare/isg/target_on_same_level_priority = 100
        alife/warfare/isg/target_resource_priority = 0
        alife/warfare/isg/target_stronger_priority = 1
        alife/warfare/isg/target_weaker_priority = 0
        alife/warfare/isg/territory_priority = -5
        alife/warfare/isg/use_bases_not_resources = false
        alife/warfare/killer/base_count_modifier = 0
        alife/warfare/killer/base_priority = 10
        alife/warfare/killer/expansion_aggression = 50
        alife/warfare/killer/flag_priority = 1
        alife/warfare/killer/ignore_empty_targets = false
        alife/warfare/killer/is_being_targeted_priority = 2
        alife/warfare/killer/keep_last_base = false
        alife/warfare/killer/linked_level_targeting = true
        alife/warfare/killer/lvl_jupiter_priority = 0
        alife/warfare/killer/lvl_jupiter_underground_priority = 0
        alife/warfare/killer/lvl_k00_marsh_priority = 0
        alife/warfare/killer/lvl_k01_darkscape_priority = 0
        alife/warfare/killer/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/killer/lvl_l01_escape_priority = 0
        alife/warfare/killer/lvl_l02_garbage_priority = 0
        alife/warfare/killer/lvl_l03_agroprom_priority = 0
        alife/warfare/killer/lvl_l04_darkvalley_priority = 0
        alife/warfare/killer/lvl_l05_bar_priority = 0
        alife/warfare/killer/lvl_l06_rostok_priority = 0
        alife/warfare/killer/lvl_l07_military_priority = 0
        alife/warfare/killer/lvl_l08_yantar_priority = 0
        alife/warfare/killer/lvl_l09_deadcity_priority = 0
        alife/warfare/killer/lvl_l10_limansk_priority = 0
        alife/warfare/killer/lvl_l10_radar_priority = 0
        alife/warfare/killer/lvl_l10_red_forest_priority = 0
        alife/warfare/killer/lvl_l11_hospital_priority = 0
        alife/warfare/killer/lvl_l11_pripyat_priority = 0
        alife/warfare/killer/lvl_l12_stancia_2_priority = 0
        alife/warfare/killer/lvl_l12_stancia_priority = 0
        alife/warfare/killer/lvl_l12u_control_monolith_priority = 0
        alife/warfare/killer/lvl_l12u_sarcofag_priority = 0
        alife/warfare/killer/lvl_l13_generators_priority = 0
        alife/warfare/killer/lvl_pripyat_priority = 0
        alife/warfare/killer/lvl_zaton_priority = 0
        alife/warfare/killer/max_faction_respawn = 90
        alife/warfare/killer/max_invasion_depart_time = 30
        alife/warfare/killer/max_invasion_size = 2.5
        alife/warfare/killer/max_patrol_rest_time = 240
        alife/warfare/killer/max_patrol_squads = 2
        alife/warfare/killer/max_patrol_time = 240
        alife/warfare/killer/max_random_patrol_time = 180
        alife/warfare/killer/max_random_patrols = 15
        alife/warfare/killer/max_random_squad_count = 3
        alife/warfare/killer/max_resurgence_wait_time = 120
        alife/warfare/killer/max_smart_targets_per_base = 3
        alife/warfare/killer/min_faction_respawn = 15
        alife/warfare/killer/min_invasion_depart_time = 5
        alife/warfare/killer/min_invasion_size = 1
        alife/warfare/killer/min_patrol_rest_time = 60
        alife/warfare/killer/min_patrol_squads = 1
        alife/warfare/killer/min_patrol_time = 60
        alife/warfare/killer/min_random_patrol_time = 30
        alife/warfare/killer/min_random_squad_count = 1
        alife/warfare/killer/min_resurgence_wait_time = 30
        alife/warfare/killer/min_smart_targets_per_base = 2
        alife/warfare/killer/night_activity_chance = 50
        alife/warfare/killer/offline_power_multiplier = 1
        alife/warfare/killer/participate_in_warfare = true
        alife/warfare/killer/patrol_hunt_chance = 50
        alife/warfare/killer/random_patrols = false
        alife/warfare/killer/random_spawn_entries = 1
        alife/warfare/killer/random_squad_count = false
        alife/warfare/killer/resource_count_modifier = 0
        alife/warfare/killer/resource_priority = 5
        alife/warfare/killer/resurgence_chance = 50
        alife/warfare/killer/spawn_on_new_game = true
        alife/warfare/killer/target_faction_stronger_priority = 1
        alife/warfare/killer/target_faction_weaker_priority = 0
        alife/warfare/killer/target_on_same_level_priority = 100
        alife/warfare/killer/target_resource_priority = 0
        alife/warfare/killer/target_stronger_priority = 1
        alife/warfare/killer/target_weaker_priority = 0
        alife/warfare/killer/territory_priority = -5
        alife/warfare/killer/use_bases_not_resources = false
        alife/warfare/monolith/base_count_modifier = 0
        alife/warfare/monolith/base_priority = 10
        alife/warfare/monolith/expansion_aggression = 50
        alife/warfare/monolith/flag_priority = 1
        alife/warfare/monolith/ignore_empty_targets = false
        alife/warfare/monolith/is_being_targeted_priority = 2
        alife/warfare/monolith/keep_last_base = false
        alife/warfare/monolith/linked_level_targeting = true
        alife/warfare/monolith/lvl_jupiter_priority = 0
        alife/warfare/monolith/lvl_jupiter_underground_priority = 0
        alife/warfare/monolith/lvl_k00_marsh_priority = 0
        alife/warfare/monolith/lvl_k01_darkscape_priority = 0
        alife/warfare/monolith/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/monolith/lvl_l01_escape_priority = 0
        alife/warfare/monolith/lvl_l02_garbage_priority = 0
        alife/warfare/monolith/lvl_l03_agroprom_priority = 0
        alife/warfare/monolith/lvl_l04_darkvalley_priority = 0
        alife/warfare/monolith/lvl_l05_bar_priority = 0
        alife/warfare/monolith/lvl_l06_rostok_priority = 0
        alife/warfare/monolith/lvl_l07_military_priority = 0
        alife/warfare/monolith/lvl_l08_yantar_priority = 0
        alife/warfare/monolith/lvl_l09_deadcity_priority = 0
        alife/warfare/monolith/lvl_l10_limansk_priority = 0
        alife/warfare/monolith/lvl_l10_radar_priority = 0
        alife/warfare/monolith/lvl_l10_red_forest_priority = 0
        alife/warfare/monolith/lvl_l11_hospital_priority = 0
        alife/warfare/monolith/lvl_l11_pripyat_priority = 0
        alife/warfare/monolith/lvl_l12_stancia_2_priority = 0
        alife/warfare/monolith/lvl_l12_stancia_priority = 0
        alife/warfare/monolith/lvl_l12u_control_monolith_priority = 0
        alife/warfare/monolith/lvl_l12u_sarcofag_priority = 0
        alife/warfare/monolith/lvl_l13_generators_priority = 0
        alife/warfare/monolith/lvl_pripyat_priority = 0
        alife/warfare/monolith/lvl_zaton_priority = 0
        alife/warfare/monolith/max_faction_respawn = 90
        alife/warfare/monolith/max_invasion_depart_time = 30
        alife/warfare/monolith/max_invasion_size = 2.5
        alife/warfare/monolith/max_patrol_rest_time = 240
        alife/warfare/monolith/max_patrol_squads = 2
        alife/warfare/monolith/max_patrol_time = 240
        alife/warfare/monolith/max_random_patrol_time = 180
        alife/warfare/monolith/max_random_patrols = 15
        alife/warfare/monolith/max_random_squad_count = 3
        alife/warfare/monolith/max_resurgence_wait_time = 120
        alife/warfare/monolith/max_smart_targets_per_base = 3
        alife/warfare/monolith/min_faction_respawn = 15
        alife/warfare/monolith/min_invasion_depart_time = 5
        alife/warfare/monolith/min_invasion_size = 1
        alife/warfare/monolith/min_patrol_rest_time = 60
        alife/warfare/monolith/min_patrol_squads = 1
        alife/warfare/monolith/min_patrol_time = 60
        alife/warfare/monolith/min_random_patrol_time = 30
        alife/warfare/monolith/min_random_squad_count = 1
        alife/warfare/monolith/min_resurgence_wait_time = 30
        alife/warfare/monolith/min_smart_targets_per_base = 2
        alife/warfare/monolith/night_activity_chance = 50
        alife/warfare/monolith/offline_power_multiplier = 1
        alife/warfare/monolith/participate_in_warfare = true
        alife/warfare/monolith/patrol_hunt_chance = 50
        alife/warfare/monolith/random_patrols = false
        alife/warfare/monolith/random_spawn_entries = 1
        alife/warfare/monolith/random_squad_count = false
        alife/warfare/monolith/resource_count_modifier = 0
        alife/warfare/monolith/resource_priority = 5
        alife/warfare/monolith/resurgence_chance = 50
        alife/warfare/monolith/spawn_on_new_game = true
        alife/warfare/monolith/target_faction_stronger_priority = 1
        alife/warfare/monolith/target_faction_weaker_priority = 0
        alife/warfare/monolith/target_on_same_level_priority = 100
        alife/warfare/monolith/target_resource_priority = 0
        alife/warfare/monolith/target_stronger_priority = 1
        alife/warfare/monolith/target_weaker_priority = 0
        alife/warfare/monolith/territory_priority = -5
        alife/warfare/monolith/use_bases_not_resources = false
        alife/warfare/renegade/base_count_modifier = 0
        alife/warfare/renegade/base_priority = 10
        alife/warfare/renegade/expansion_aggression = 50
        alife/warfare/renegade/flag_priority = 1
        alife/warfare/renegade/ignore_empty_targets = false
        alife/warfare/renegade/is_being_targeted_priority = 2
        alife/warfare/renegade/keep_last_base = false
        alife/warfare/renegade/linked_level_targeting = true
        alife/warfare/renegade/lvl_jupiter_priority = 0
        alife/warfare/renegade/lvl_jupiter_underground_priority = 0
        alife/warfare/renegade/lvl_k00_marsh_priority = 0
        alife/warfare/renegade/lvl_k01_darkscape_priority = 0
        alife/warfare/renegade/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/renegade/lvl_l01_escape_priority = 0
        alife/warfare/renegade/lvl_l02_garbage_priority = 0
        alife/warfare/renegade/lvl_l03_agroprom_priority = 0
        alife/warfare/renegade/lvl_l04_darkvalley_priority = 0
        alife/warfare/renegade/lvl_l05_bar_priority = 0
        alife/warfare/renegade/lvl_l06_rostok_priority = 0
        alife/warfare/renegade/lvl_l07_military_priority = 0
        alife/warfare/renegade/lvl_l08_yantar_priority = 0
        alife/warfare/renegade/lvl_l09_deadcity_priority = 0
        alife/warfare/renegade/lvl_l10_limansk_priority = 0
        alife/warfare/renegade/lvl_l10_radar_priority = 0
        alife/warfare/renegade/lvl_l10_red_forest_priority = 0
        alife/warfare/renegade/lvl_l11_hospital_priority = 0
        alife/warfare/renegade/lvl_l11_pripyat_priority = 0
        alife/warfare/renegade/lvl_l12_stancia_2_priority = 0
        alife/warfare/renegade/lvl_l12_stancia_priority = 0
        alife/warfare/renegade/lvl_l12u_control_monolith_priority = 0
        alife/warfare/renegade/lvl_l12u_sarcofag_priority = 0
        alife/warfare/renegade/lvl_l13_generators_priority = 0
        alife/warfare/renegade/lvl_pripyat_priority = 0
        alife/warfare/renegade/lvl_zaton_priority = 0
        alife/warfare/renegade/max_faction_respawn = 90
        alife/warfare/renegade/max_invasion_depart_time = 30
        alife/warfare/renegade/max_invasion_size = 2.5
        alife/warfare/renegade/max_patrol_rest_time = 240
        alife/warfare/renegade/max_patrol_squads = 2
        alife/warfare/renegade/max_patrol_time = 240
        alife/warfare/renegade/max_random_patrol_time = 180
        alife/warfare/renegade/max_random_patrols = 15
        alife/warfare/renegade/max_random_squad_count = 3
        alife/warfare/renegade/max_resurgence_wait_time = 120
        alife/warfare/renegade/max_smart_targets_per_base = 3
        alife/warfare/renegade/min_faction_respawn = 15
        alife/warfare/renegade/min_invasion_depart_time = 5
        alife/warfare/renegade/min_invasion_size = 1
        alife/warfare/renegade/min_patrol_rest_time = 60
        alife/warfare/renegade/min_patrol_squads = 1
        alife/warfare/renegade/min_patrol_time = 60
        alife/warfare/renegade/min_random_patrol_time = 30
        alife/warfare/renegade/min_random_squad_count = 1
        alife/warfare/renegade/min_resurgence_wait_time = 30
        alife/warfare/renegade/min_smart_targets_per_base = 2
        alife/warfare/renegade/night_activity_chance = 50
        alife/warfare/renegade/offline_power_multiplier = 1
        alife/warfare/renegade/participate_in_warfare = true
        alife/warfare/renegade/patrol_hunt_chance = 50
        alife/warfare/renegade/random_patrols = false
        alife/warfare/renegade/random_spawn_entries = 1
        alife/warfare/renegade/random_squad_count = false
        alife/warfare/renegade/resource_count_modifier = 0
        alife/warfare/renegade/resource_priority = 5
        alife/warfare/renegade/resurgence_chance = 50
        alife/warfare/renegade/spawn_on_new_game = true
        alife/warfare/renegade/target_faction_stronger_priority = 1
        alife/warfare/renegade/target_faction_weaker_priority = 0
        alife/warfare/renegade/target_on_same_level_priority = 100
        alife/warfare/renegade/target_resource_priority = 0
        alife/warfare/renegade/target_stronger_priority = 1
        alife/warfare/renegade/target_weaker_priority = 0
        alife/warfare/renegade/territory_priority = -5
        alife/warfare/renegade/use_bases_not_resources = false
        alife/warfare/stalker/base_count_modifier = 0
        alife/warfare/stalker/base_priority = 10
        alife/warfare/stalker/expansion_aggression = 50
        alife/warfare/stalker/flag_priority = 1
        alife/warfare/stalker/ignore_empty_targets = false
        alife/warfare/stalker/is_being_targeted_priority = 2
        alife/warfare/stalker/keep_last_base = false
        alife/warfare/stalker/linked_level_targeting = true
        alife/warfare/stalker/lvl_jupiter_priority = 0
        alife/warfare/stalker/lvl_jupiter_underground_priority = 0
        alife/warfare/stalker/lvl_k00_marsh_priority = 0
        alife/warfare/stalker/lvl_k01_darkscape_priority = 0
        alife/warfare/stalker/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/stalker/lvl_l01_escape_priority = 0
        alife/warfare/stalker/lvl_l02_garbage_priority = 0
        alife/warfare/stalker/lvl_l03_agroprom_priority = 0
        alife/warfare/stalker/lvl_l04_darkvalley_priority = 0
        alife/warfare/stalker/lvl_l05_bar_priority = 0
        alife/warfare/stalker/lvl_l06_rostok_priority = 0
        alife/warfare/stalker/lvl_l07_military_priority = 0
        alife/warfare/stalker/lvl_l08_yantar_priority = 0
        alife/warfare/stalker/lvl_l09_deadcity_priority = 0
        alife/warfare/stalker/lvl_l10_limansk_priority = 0
        alife/warfare/stalker/lvl_l10_radar_priority = 0
        alife/warfare/stalker/lvl_l10_red_forest_priority = 0
        alife/warfare/stalker/lvl_l11_hospital_priority = 0
        alife/warfare/stalker/lvl_l11_pripyat_priority = 0
        alife/warfare/stalker/lvl_l12_stancia_2_priority = 0
        alife/warfare/stalker/lvl_l12_stancia_priority = 0
        alife/warfare/stalker/lvl_l12u_control_monolith_priority = 0
        alife/warfare/stalker/lvl_l12u_sarcofag_priority = 0
        alife/warfare/stalker/lvl_l13_generators_priority = 0
        alife/warfare/stalker/lvl_pripyat_priority = 0
        alife/warfare/stalker/lvl_zaton_priority = 0
        alife/warfare/stalker/max_faction_respawn = 90
        alife/warfare/stalker/max_invasion_depart_time = 30
        alife/warfare/stalker/max_invasion_size = 2.5
        alife/warfare/stalker/max_patrol_rest_time = 240
        alife/warfare/stalker/max_patrol_squads = 2
        alife/warfare/stalker/max_patrol_time = 240
        alife/warfare/stalker/max_random_patrol_time = 180
        alife/warfare/stalker/max_random_patrols = 15
        alife/warfare/stalker/max_random_squad_count = 3
        alife/warfare/stalker/max_resurgence_wait_time = 120
        alife/warfare/stalker/max_smart_targets_per_base = 3
        alife/warfare/stalker/min_faction_respawn = 15
        alife/warfare/stalker/min_invasion_depart_time = 5
        alife/warfare/stalker/min_invasion_size = 1
        alife/warfare/stalker/min_patrol_rest_time = 60
        alife/warfare/stalker/min_patrol_squads = 1
        alife/warfare/stalker/min_patrol_time = 60
        alife/warfare/stalker/min_random_patrol_time = 30
        alife/warfare/stalker/min_random_squad_count = 1
        alife/warfare/stalker/min_resurgence_wait_time = 30
        alife/warfare/stalker/min_smart_targets_per_base = 2
        alife/warfare/stalker/night_activity_chance = 50
        alife/warfare/stalker/offline_power_multiplier = 1
        alife/warfare/stalker/participate_in_warfare = true
        alife/warfare/stalker/patrol_hunt_chance = 50
        alife/warfare/stalker/random_patrols = false
        alife/warfare/stalker/random_spawn_entries = 1
        alife/warfare/stalker/random_squad_count = false
        alife/warfare/stalker/resource_count_modifier = 0
        alife/warfare/stalker/resource_priority = 5
        alife/warfare/stalker/resurgence_chance = 50
        alife/warfare/stalker/spawn_on_new_game = true
        alife/warfare/stalker/target_faction_stronger_priority = 1
        alife/warfare/stalker/target_faction_weaker_priority = 0
        alife/warfare/stalker/target_on_same_level_priority = 100
        alife/warfare/stalker/target_resource_priority = 0
        alife/warfare/stalker/target_stronger_priority = 1
        alife/warfare/stalker/target_weaker_priority = 0
        alife/warfare/stalker/territory_priority = -5
        alife/warfare/stalker/use_bases_not_resources = false
        alife/warfare/zombied/base_count_modifier = 0
        alife/warfare/zombied/base_priority = 10
        alife/warfare/zombied/expansion_aggression = 50
        alife/warfare/zombied/flag_priority = 1
        alife/warfare/zombied/ignore_empty_targets = false
        alife/warfare/zombied/is_being_targeted_priority = 2
        alife/warfare/zombied/keep_last_base = false
        alife/warfare/zombied/linked_level_targeting = true
        alife/warfare/zombied/lvl_jupiter_priority = 0
        alife/warfare/zombied/lvl_jupiter_underground_priority = 0
        alife/warfare/zombied/lvl_k00_marsh_priority = 0
        alife/warfare/zombied/lvl_k01_darkscape_priority = 0
        alife/warfare/zombied/lvl_k02_trucks_cemetery_priority = 0
        alife/warfare/zombied/lvl_l01_escape_priority = 0
        alife/warfare/zombied/lvl_l02_garbage_priority = 0
        alife/warfare/zombied/lvl_l03_agroprom_priority = 0
        alife/warfare/zombied/lvl_l04_darkvalley_priority = 0
        alife/warfare/zombied/lvl_l05_bar_priority = 0
        alife/warfare/zombied/lvl_l06_rostok_priority = 0
        alife/warfare/zombied/lvl_l07_military_priority = 0
        alife/warfare/zombied/lvl_l08_yantar_priority = 0
        alife/warfare/zombied/lvl_l09_deadcity_priority = 0
        alife/warfare/zombied/lvl_l10_limansk_priority = 0
        alife/warfare/zombied/lvl_l10_radar_priority = 0
        alife/warfare/zombied/lvl_l10_red_forest_priority = 0
        alife/warfare/zombied/lvl_l11_hospital_priority = 0
        alife/warfare/zombied/lvl_l11_pripyat_priority = 0
        alife/warfare/zombied/lvl_l12_stancia_2_priority = 0
        alife/warfare/zombied/lvl_l12_stancia_priority = 0
        alife/warfare/zombied/lvl_l12u_control_monolith_priority = 0
        alife/warfare/zombied/lvl_l12u_sarcofag_priority = 0
        alife/warfare/zombied/lvl_l13_generators_priority = 0
        alife/warfare/zombied/lvl_pripyat_priority = 0
        alife/warfare/zombied/lvl_zaton_priority = 0
        alife/warfare/zombied/max_faction_respawn = 90
        alife/warfare/zombied/max_invasion_depart_time = 30
        alife/warfare/zombied/max_invasion_size = 2.5
        alife/warfare/zombied/max_patrol_rest_time = 240
        alife/warfare/zombied/max_patrol_squads = 2
        alife/warfare/zombied/max_patrol_time = 240
        alife/warfare/zombied/max_random_patrol_time = 180
        alife/warfare/zombied/max_random_patrols = 15
        alife/warfare/zombied/max_random_squad_count = 3
        alife/warfare/zombied/max_resurgence_wait_time = 120
        alife/warfare/zombied/max_smart_targets_per_base = 3
        alife/warfare/zombied/min_faction_respawn = 15
        alife/warfare/zombied/min_invasion_depart_time = 5
        alife/warfare/zombied/min_invasion_size = 1
        alife/warfare/zombied/min_patrol_rest_time = 60
        alife/warfare/zombied/min_patrol_squads = 1
        alife/warfare/zombied/min_patrol_time = 60
        alife/warfare/zombied/min_random_patrol_time = 30
        alife/warfare/zombied/min_random_squad_count = 1
        alife/warfare/zombied/min_resurgence_wait_time = 30
        alife/warfare/zombied/min_smart_targets_per_base = 2
        alife/warfare/zombied/night_activity_chance = 50
        alife/warfare/zombied/offline_power_multiplier = 1
        alife/warfare/zombied/participate_in_warfare = true
        alife/warfare/zombied/patrol_hunt_chance = 50
        alife/warfare/zombied/random_patrols = false
        alife/warfare/zombied/random_spawn_entries = 1
        alife/warfare/zombied/random_squad_count = false
        alife/warfare/zombied/resource_count_modifier = 0
        alife/warfare/zombied/resource_priority = 5
        alife/warfare/zombied/resurgence_chance = 50
        alife/warfare/zombied/spawn_on_new_game = true
        alife/warfare/zombied/target_faction_stronger_priority = 1
        alife/warfare/zombied/target_faction_weaker_priority = 0
        alife/warfare/zombied/target_on_same_level_priority = 100
        alife/warfare/zombied/target_resource_priority = 0
        alife/warfare/zombied/target_stronger_priority = 1
        alife/warfare/zombied/target_weaker_priority = 0
        alife/warfare/zombied/territory_priority = -5
        alife/warfare/zombied/use_bases_not_resources = false
        control/general/disassembly_warning = false
        control/general/mouse_sens       = 0.071
        gameplay/backpack_travel/on_combat = false
        gameplay/backpack_travel/on_damage = false
        gameplay/backpack_travel/on_emission = false
        gameplay/backpack_travel/on_overweight = false
        gameplay/backpack_travel/state   = true
        gameplay/backpack_travel/time    = false
        gameplay/disguise/active_item    = true
        gameplay/disguise/active_item_factor = 1
        gameplay/disguise/backpack       = false
        gameplay/disguise/backpack_factor = 1
        gameplay/disguise/distance       = true
        gameplay/disguise/distance_factor = 9
        gameplay/disguise/helmet         = false
        gameplay/disguise/helmet_factor  = 1
        gameplay/disguise/inventory      = false
        gameplay/disguise/inventory_factor = 1
        gameplay/disguise/outfit         = true
        gameplay/disguise/outfit_factor  = 1
        gameplay/disguise/speed          = true
        gameplay/disguise/speed_factor   = 3
        gameplay/disguise/state          = true
        gameplay/disguise/stay_time      = true
        gameplay/disguise/stay_time_factor = 8
        gameplay/disguise/weapon         = false
        gameplay/disguise/weapon_factor  = 1
        gameplay/fast_travel/long_names  = false
        gameplay/fast_travel/on_combat   = false
        gameplay/fast_travel/on_damage   = false
        gameplay/fast_travel/on_emission = false
        gameplay/fast_travel/on_overweight = false
        gameplay/fast_travel/state       = 1
        gameplay/fast_travel/time        = false
        gameplay/fast_travel/visit_message = true
        gameplay/general/corpse_max_count = 22
        gameplay/general/corpse_min_dist = 140
        gameplay/general/hardcore_ai_aim = false
        gameplay/general/max_tasks       = 4
        gameplay/general/mechanic_feature = false
        gameplay/general/need_equipped_hkit = false
        gameplay/general/npc_loot_distance = 12
        gameplay/general/outfit_portrait = true
        gameplay/general/release_dropped_items = true
        gameplay/general/show_tip_reputation = true
        gameplay/silent_kills/sk_all_melee_ok = false
        gameplay/silent_kills/sk_enabled = false
        gameplay/silent_kills/sk_fresh_time = 300
        gameplay/silent_kills/sk_gun_enabled = true
        gameplay/silent_kills/sk_gun_hear_dist = 10
        gameplay/silent_kills/sk_headshot_only = true
        gameplay/silent_kills/sk_melee_enabled = true
        gameplay/silent_kills/sk_melee_hear_dist = 5
        gameplay/silent_kills/sk_suspect_dist = 10
        modded_exes/gameplay/3d_ballistics/g_aimpos = true
        modded_exes/gameplay/3d_ballistics/g_aimpos_zoom = true
        modded_exes/gameplay/gameplay_general/g_legs_fwd_offset = -0.5
        modded_exes/gameplay/gameplay_general/g_legs_spine_offset_y = 0.35
        other/autosave_timer_new         = 0
        other/debug_error                = false
        other/debug_hud                  = false
        other/debug_map_hud              = false
        other/quicksave_cnt              = 5
        sound/environment/ambient_volume = 1
        sound/environment/breathing_sound = false
        sound/environment/helmet_rain_sound = false
        sound/environment/wind_sound     = true
        sound/general/caption            = none
        sound/general/dynamic_music      = false
        sound/general/master_volume      = 0.5
        sound/general/music_volume       = 0.5
        sound/radio/display_tracks       = false
        sound/radio/emission_intereferences = true
        sound/radio/playlist_name_1      = OST
        sound/radio/playlist_name_2      = TRX_Special
        sound/radio/playlist_name_3      = Playlist_3
        sound/radio/playlist_name_4      = Playlist_4
        sound/radio/playlist_name_5      = Playlist_5
        sound/radio/underground_intereferences = true
        sound/radio/zone                 = true
        video/advanced/ai_torch          = false
        video/advanced/detail_bump       = false
        video/advanced/detail_density    = 0.25
        video/advanced/detail_height     = 0.5
        video/advanced/detail_radius     = 110
        video/advanced/dof_enable        = false
        video/advanced/dynamic_wet_surfaces = false
        video/advanced/enable_tessellation = false
        video/advanced/framelimit        = 0
        video/advanced/geometry_lod      = 1.3
        video/advanced/gloss_factor      = 0.5
        video/advanced/grass_shadow      = false
        video/advanced/ls_squality       = 1
        video/advanced/mipbias           = -0.5
        video/advanced/optimize_dynamic_geom = 1
        video/advanced/optimize_shadow_geom = true
        video/advanced/optimize_static_geom = 1
        video/advanced/slight_fade       = 0.2
        video/advanced/smaa              = off
        video/advanced/soft_particles    = false
        video/advanced/ssample_list      = st_opt_off
        video/advanced/ssao              = st_opt_off
        video/advanced/ssao_mode         = disabled
        video/advanced/steep_parallax    = false
        video/advanced/sun               = true
        video/advanced/sun_quality       = st_opt_medium
        video/advanced/sunshafts_min     = 0.05
        video/advanced/sunshafts_mode    = volumetric
        video/advanced/sunshafts_quality = st_opt_medium
        video/advanced/sunshafts_value   = 0.6
        video/advanced/texture_lod       = 1
        video/advanced/tf_aniso          = 9
        video/advanced/vis_distance      = 1.1
        video/advanced/volumetric_lights = true
        video/basic/fov                  = 80
        video/basic/hud_fov              = 0.65
        video/basic/resolution           = 1920x1080
        video/hud/autohide_stamina_bar   = false
        video/hud/head_bob_factor        = 1
        video/hud/ironsights_zoom_factor = 2
        video/hud/show_crosshair         = true
        video/hud/show_enemy_health      = false
        video/hud/show_minimap           = true
        video/hud/show_slots             = false
        video/hud/show_tracers           = true
        video/night/brightness           = slight
        video/night/moon_cycle           = 8
        video/night/moon_phase           = 8
        video/night/moon_phase_state     = false
        video/player/animations          = false
        video/player/bleed_effect        = false
        video/player/blood_splash        = false
        video/player/breathing_fog       = false
        video/player/item_swap_animation = true
        video/player/mask_hud            = true
        video/player/radiation_effect    = true
        video/player/rain_droplets       = true
        video/player/shoot_effects       = false
        video/player/visor_reflection    = true
        video/weather/clear_occurrence   = 3
        video/weather/clear_period       = 12
        video/weather/cloudy_occurrence  = 2
        video/weather/cloudy_period      = 3
        video/weather/foggy_occurrence   = 2
        video/weather/foggy_period       = 3
        video/weather/partly_occurrence  = 3
        video/weather/partly_period      = 12
        video/weather/rain_occurrence    = 2
        video/weather/rain_period        = 3
        video/weather/storm_occurrence   = 1
        video/weather/storm_period       = 3
 
[pda_encyclopedia]
        display_messages                 = true
        images_above_text                = true
 
[temp]
        fov_changed                      = false
        fov_value                        = 0.65
        rspec_default                    = true
 
[xrs_debug_tools]
        toggle_top_key                   = 2
 
