[character_creation] new_game_azazel_mode = new_game_campfire_mode = new_game_character_name = new_game_conditions_mode = new_game_difficulty = new_game_economy = new_game_economy_treasure = new_game_faction = new_game_hardcore_mode = new_game_hardcore_mode_lives = 1 new_game_hardcore_mode_regenerate = new_game_icon = new_game_loadout = new_game_map = new_game_money = new_game_opened_routes = new_game_story_mode = new_game_survival_mode = new_game_test = new_game_timer_mode = new_game_warfare = [global_keybinds] debug_demo_record = DIK_NUMPAD0 [lower_weapon_sprint] blacklist = wpn_toz34_obrez_custom, wpn_spas12, wpn_l96a1, wpn_sr1m, wpn_colt1911_custom, wpn_colt1911_n, wpn_knife2, wpn_usp_tac_45, wpn_pp2000_ac10632, wpn_usp, wpn_sig220_n_u2p2g0r, wpn_korth_custom, wpn_fnp45, wpn_spas12_custom, wpn_fort_snag, wpn_colt1911_new, wpn_svu, wpn_pl15, wpn_mp5sd_custom, wpn_walther_p99, wpn_l96a1m, wpn_val_modern, wpn_sr1m_gurza_up, wpn_knife5, wpn_walther_p99_mod9, wpn_colt1911_modern, wpn_glock17_m1, wpn_beretta_camo, wpn_korth, wpn_pl15_tan, wpn_sig220, wpn_ak12_custom_mono_kit, wpn_pm, wpn_ace52, wpn_mp5sd_new, wpn_sv98, wpn_fnx45_custom, wpn_toz34_bull, wpn_pl15_tan_pl15_scolaz, wpn_sv98_custom, wpn_colt1911_duty, wpn_winchester1873, wpn_glock_modern, wpn_vihr, wpn_toz34_mark4_23, wpn_sig552, wpn_pm_actor, wpn_pl15_pl15_scolaz, wpn_colt1911_camo, wpn_benelli_m1014, wpn_gsh18_custom, wpn_ump45, wpn_aug_modern, wpn_pp2000_acog, wpn_sig220_n_upg220, wpn_vintorez_m2, wpn_toz34_custom, wpn_toz34_mark4, wpn_g36ka4_rwap, wpn_vintorez_m1, wpn_walther, wpn_pb, wpn_eft_rsh12, wpn_ash12, wpn_saiga12s_m1, wpn_walther_mod9, wpn_9a91, wpn_mp5, wpn_knife3, wpn_beretta_modern, wpn_fnx45, wpn_thompson_m1a1, wpn_sig220_n, wpn_akm_alfa, wpn_aug, wpn_colt1911_alt, wpn_axe2, wpn_ak74_pmc, wpn_knife1, wpn_sig550_sniper, wpn_fn2000, wpn_m4_ru556, wpn_kriss_vector, wpn_sig226, wpn_knife7, wpn_tt33, wpn_beretta_alt, wpn_fnp45_custom, wpn_pm_custom, wpn_sig550_custom, wpn_knife6, wpn_ak74_isg, wpn_glock_custom, wpn_sig550_camo, wpn_beretta_m9_upgr_kit, wpn_pmm, wpn_tt33_modern, wpn_svu_nimble, wpn_pp2000, wpn_knife8, wpn_saiga12s_isg, wpn_fn2000_custom, wpn_val, wpn_mp443, wpn_pb_custom, wpn_aug_freedom, wpn_axe, wpn_pkm_siber, wpn_sig550, wpn_mp412, wpn_usp_match, wpn_toz34_obrez, wpn_walther_custom, wpn_pkm_zenit_siber, wpn_sig550_luckygun, wpn_aps, wpn_axe3, wpn_mp5sd, wpn_pkp_siber, wpn_ak12_m1, wpn_oc33, wpn_svu_alt, wpn_rpk74, wpn_hpsa_alt, wpn_mp5_nimble, wpn_p90tac, wpn_spas12_nimble, wpn_g36v_rwap, wpn_saiga12s_m2, wpn_fort17, wpn_sr1m_sr1upgr1, wpn_thompson_1921, wpn_howa20, wpn_sig226_226sig_kit, wpn_toz34_decor, wpn_hpsa_226sig_kit, wpn_mp7, wpn_sig220_u2p2g0r, wpn_colt1911_merc, wpn_glock, wpn_sig220_nimble, wpn_tt33_modern_tt_upgr_kit, wpn_beretta, wpn_udp9, wpn_m45a1, wpn_gsh18, wpn_fn2000_camo, wpn_fort, wpn_usp_tac, wpn_ak74m_beard, wpn_sig220_upg220, wpn_aug_merc, wpn_usp_nimble, wpn_usp_custom, wpn_pp2000_eot, wpn_raptr, wpn_mp9, wpn_knife9, wpn_sig220_custom, wpn_colt1911, wpn_hpsa, wpn_fnx45_alt, wpn_toz34, wpn_rpk, wpn_kiparis, wpn_colt_kimber, wpn_aug_custom, wpn_mp5_custom, wpn_mp5_alt, wpn_abakan_n, wpn_toz34_obrez_decor, wpn_knife4, wpn_vityaz, wpn_glock17, wpn_fn57, [mcm] 21_game/card_game_21_minimum_rate = 500 21_game/value_card_21_max_rate = 1500 3d_scopes/zoom_factor = 1 EA_settings/ea_debug = false EA_settings/enable_animations = true EA_settings/enable_backpack_addon = false EA_settings/enable_crouch_toggle_backpack_addon = false EA_settings/mutant_loot = false EA_settings/take_dist = 0.12 EA_settings/take_item_anim = false EFT_ADS/Arm_Health_factor = true EFT_ADS/Arm_Health_factor_factor = 1 EFT_ADS/Debug = false EFT_ADS/Pistol_Allowed = false EFT_ADS/Play_anim = true EFT_ADS/Speed_Mulitplier_in = 0.5 EFT_ADS/Speed_Mulitplier_in_power = 1 EFT_ADS/Speed_Mulitplier_in_power_pistol = 0.3 EFT_ADS/Speed_Mulitplier_in_power_rifle = 0.7 EFT_ADS/Speed_Mulitplier_in_power_shotgun = 0.7 EFT_ADS/Speed_Mulitplier_in_power_smg = 0.5 EFT_ADS/Speed_Mulitplier_in_power_sniper = 0.6 EFT_ADS/Speed_Mulitplier_in_speed_pistol = 1 EFT_ADS/Speed_Mulitplier_in_speed_rifle = 0.7 EFT_ADS/Speed_Mulitplier_in_speed_shotgun = 0.8 EFT_ADS/Speed_Mulitplier_in_speed_smg = 0.9 EFT_ADS/Speed_Mulitplier_in_speed_sniper = 0.8 EFT_ADS/Speed_Mulitplier_out = 0.7 EFT_ADS/Speed_Mulitplier_out_power = 0.2 EFT_ADS/Strength_factor = true EFT_ADS/Strength_power_factor_factor = 3 EFT_ADS/Strength_speed_factor_factor = 4 EFT_ADS/anim_on_sprint = false EFT_ADS/anim_on_sprint_delay = 0.5 EFT_ADS/gl_anim = false EFT_ADS/handling_affect = true EFT_ADS/handling_exponent = 7 EFT_ADS/handling_factor = 4 EFT_ADS/handling_offset = 0.4 EFT_ADS/max_handling_factor = 0 EFT_ADS/weight_affect = true EFT_ADS/weight_factor = 1 EFT_ADS/weight_threshold = 4 RF_package_patch/reminders = transitions RF_package_patch/unpacking = automatic RF_package_patch/upgrades = streamlined SMR/smr_amain/glitched_pda = false SMR/smr_amain/monster_pop_factor = 0.50 SMR/smr_amain/respawn_idle = 21600 SMR/smr_amain/smr_debug_log = false SMR/smr_amain/smr_enabled = true SMR/smr_amain/smr_persist_override = true SMR/smr_amain/stalker_pop_factor = 0.50 SMR/smr_anomalies/chemical = true SMR/smr_anomalies/dyn_ano_chance = 40 SMR/smr_anomalies/electric = true SMR/smr_anomalies/gravitational = true SMR/smr_anomalies/pulse = true SMR/smr_anomalies/radioactive = true SMR/smr_anomalies/thermal = true SMR/smr_loot/ammo_amount = 0.1 SMR/smr_loot/ammo_bad_chance = 50 SMR/smr_loot/ammo_bad_spawn = false SMR/smr_loot/ammo_chance = 10 SMR/smr_loot/ammo_spawn = false SMR/smr_loot/meds_chance = 9 SMR/smr_loot/meds_spawn = false SMR/smr_loot/npc_chance = 10 SMR/smr_loot/npc_spawn = false SMR/smr_loot/random_items = 0.6 SMR/smr_loot/repair_chance = 1 SMR/smr_loot/repair_minor_chance = 9 SMR/smr_loot/repair_minor_spawn = false SMR/smr_loot/repair_parts_spawn = false SMR/smr_loot/repair_spawn = false SMR/smr_loot/send_message = false SMR/smr_loot/useful_chance = 10 SMR/smr_loot/useful_spawn = false SMR/smr_mutants/balanced_mutants = true SMR/smr_mutants/bibliotekarp = false SMR/smr_mutants/bloodsucker_strong_bigp = false SMR/smr_mutants/bloodsuckerp = true SMR/smr_mutants/boarp = true SMR/smr_mutants/boryap = false SMR/smr_mutants/burer_electrap = true SMR/smr_mutants/burer_firerp = false SMR/smr_mutants/burerp = true SMR/smr_mutants/catp = true SMR/smr_mutants/chimerap = true SMR/smr_mutants/controllerp = true SMR/smr_mutants/dogp = true SMR/smr_mutants/flesh_bolotp = false SMR/smr_mutants/fleshp = true SMR/smr_mutants/fracturep = true SMR/smr_mutants/gigant_jumperp = true SMR/smr_mutants/gigantp = true SMR/smr_mutants/karlikp = true SMR/smr_mutants/lurkerp = true SMR/smr_mutants/poltergeistp = true SMR/smr_mutants/psydogp = true SMR/smr_mutants/psysuckerp = true SMR/smr_mutants/random_mutants = true SMR/smr_mutants/random_mutants_chance = 6 SMR/smr_mutants/ratp = false SMR/smr_mutants/snork_no_maskp = false SMR/smr_mutants/snorkp = true SMR/smr_mutants/squad_size = 0.55 SMR/smr_mutants/squad_size_variance = 0.15 SMR/smr_mutants/tushkanop = false SMR/smr_mutants/types_replace_squads = false SMR/smr_mutants/unused_types_chance = 20 SMR/smr_mutants/zombie_babkap = false SMR/smr_mutants/zombie_gholp = false SMR/smr_mutants/zombie_ghostp = false SMR/smr_mutants/zombie_tetap = false SMR/smr_mutants/zombie_wichp = false SMR/smr_mutants/zombiep = true SMR/smr_spawns/preset_apply_random = true SMR/smr_spawns/preset_apply_replaced = false SMR/smr_spawns/preset_file = plugins\zcp\spawn_templates\balanced.ltx SMR/smr_spawns/preset_week0_tier1 = 60 SMR/smr_spawns/preset_week0_tier2 = 50 SMR/smr_spawns/preset_week0_tier3 = 5 SMR/smr_spawns/preset_week1_tier1 = 50 SMR/smr_spawns/preset_week1_tier2 = 60 SMR/smr_spawns/preset_week1_tier3 = 15 SMR/smr_spawns/preset_week2_tier1 = 40 SMR/smr_spawns/preset_week2_tier2 = 70 SMR/smr_spawns/preset_week2_tier3 = 20 SMR/smr_spawns/preset_week3_tier1 = 30 SMR/smr_spawns/preset_week3_tier2 = 80 SMR/smr_spawns/preset_week3_tier3 = 30 SMR/smr_stalkers/army = true SMR/smr_stalkers/bandit = true SMR/smr_stalkers/base_population = sim_smr_default SMR/smr_stalkers/civil_war = civilwar_disabled SMR/smr_stalkers/civil_war_base_population = false SMR/smr_stalkers/civil_war_monolith_allied = false SMR/smr_stalkers/csky = true SMR/smr_stalkers/duty = true SMR/smr_stalkers/ecolog = true SMR/smr_stalkers/factions_replace_squads = true SMR/smr_stalkers/freedom = true SMR/smr_stalkers/greh = true SMR/smr_stalkers/isg = true SMR/smr_stalkers/merc = true SMR/smr_stalkers/monolith = true SMR/smr_stalkers/random_stalkers = true SMR/smr_stalkers/random_stalkers_chance = 8 SMR/smr_stalkers/renegade = true SMR/smr_stalkers/squad_size = 0.55 SMR/smr_stalkers/squad_size_variance = 0.1 SMR/smr_stalkers/stalker = true SMR/smr_stalkers/zombied = false SMR/smr_zombies/blindp = false SMR/smr_zombies/bloodsuckerp = false SMR/smr_zombies/fracturep = false SMR/smr_zombies/psysuckerp = false SMR/smr_zombies/seek_distance = 250 SMR/smr_zombies/seek_enabled = false SMR/smr_zombies/snorkp = false SMR/smr_zombies/zombie_chance = 90 SMR/smr_zombies/zombie_spawn = false SMR/smr_zombies/zombies_amount = 5 SMR/smr_zombies/zombiesp = false SMR/smr_zombies/zombifiedp = false SMR/smr_zzintegration/glowsticks = true SMR/smr_zzintegration/lootboxes = false SMR/smr_zzintegration/lootboxes_chance = 5 SMR/smr_zzintegration/mags_redux = false SMR/smr_zzintegration/mags_redux_chance = 5 SortingPlus/000favorites = 0 SortingPlus/001loadout = -1 SortingPlus/002mags = 0 SortingPlus/010weapons = 1 SortingPlus/020outfits = 2 SortingPlus/030artifacts = 3 SortingPlus/040devices = 4 SortingPlus/050tools = 5 SortingPlus/060medical = 6 SortingPlus/070foods = 7 SortingPlus/080mutantfoods = 7 SortingPlus/090quest = 8 SortingPlus/100notes = 8 SortingPlus/110ammo = 9 SortingPlus/120mutantparts = 10 SortingPlus/130misc = 11 SortingPlus/140upgrades = 12 SortingPlus/150parts = 13 SortingPlus/999junk = 100 SortingPlus/hilitefavs = false SortingPlus/hilitejunk = false SortingPlus/iconfavs = false SortingPlus/iconjunk = false SortingPlus/npcinv = true SortingPlus/npctrade = true SortingPlus/playerinv = true SortingPlus/playertrade = true SortingPlus/putallfavs = true SortingPlus/resort = false SortingPlus/selljunk = false SortingPlus/sortfavs = true SortingPlus/sortjunk = true SortingPlus/usefunctors = true SortingPlus/useltx = false aol_hf/controls/bind_alignment = 58 aol_hf/controls/bind_collision = 15 aol_hf/controls/bind_place_mode = 199 aol_hf/debug/bind_creative_mode = 39 aol_hf/debug/location_offset = 0, 0, 0 aol_hf/gameplay/uniform_trade_profiles = false aol_hf/gameplay/use_ingame_time = false aol_hf/world_obj/bind_record = 40 aol_hf/world_obj/flag_record_on_keypress = false aol_hf/world_obj/flag_record_on_place = false ap/alife_tracker/alife_periodic_sync_enabled = false ap/alife_tracker/alife_sync_interval = 600 ap/causes/alpha/alpha_kills_per_level = 3 ap/causes/alpha/cause_alpha_enabled = false ap/causes/alphakill/cause_alphakill_enabled = false ap/causes/area/cause_area_enabled = true ap/causes/area/cause_area_smart_cooldown_sec = 120 ap/causes/basekill/cause_basekill_decay_time = 300 ap/causes/basekill/cause_basekill_enabled = false ap/causes/basekill/cause_basekill_threshold = 2 ap/causes/elite/cause_elite_enabled = false ap/causes/elite/elite_kill_threshold = 5 ap/causes/elite/elite_kills_per_level = 2 ap/causes/elitekill/cause_elitekill_enabled = false ap/causes/harvest/cause_harvest_enabled = true ap/causes/instincts/cause_feed_enabled = true ap/causes/instincts/cause_feed_threshold = 12 ap/causes/instincts/cause_instinct_explore_enabled = true ap/causes/instincts/cause_instinct_explore_threshold = 12 ap/causes/instincts/cause_instinct_feed_enabled = true ap/causes/instincts/cause_instinct_feed_threshold = 12 ap/causes/instincts/cause_instinct_infest_enabled = true ap/causes/instincts/cause_instinct_infest_threshold = 24 ap/causes/instincts/cause_instinct_scatter_enabled = true ap/causes/instincts/cause_instinct_scatter_threshold = 12 ap/causes/instincts/cause_instinct_sleep_enabled = true ap/causes/instincts/cause_instinct_sleep_threshold = 12 ap/causes/instincts/cause_instinct_socialize_enabled = true ap/causes/instincts/cause_instinct_socialize_threshold = 24 ap/causes/instincts/cause_instincts_enabled = false ap/causes/instincts/cause_pack_enabled = true ap/causes/instincts/cause_pack_threshold = 24 ap/causes/instincts/cause_roam_enabled = true ap/causes/instincts/cause_roam_threshold = 12 ap/causes/instincts/cause_scatter_enabled = true ap/causes/instincts/cause_scatter_threshold = 12 ap/causes/instincts/cause_slumber_field_enabled = true ap/causes/instincts/cause_slumber_lair_enabled = true ap/causes/instincts/cause_slumber_surge_enabled = true ap/causes/instincts/cause_slumber_threshold = 12 ap/causes/legend/cause_legend_enabled = false ap/causes/legend/legend_kill_threshold = 10 ap/causes/legendkill/cause_legendkill_enabled = true ap/causes/massacre/cause_massacre_decay_time = 300 ap/causes/massacre/cause_massacre_enabled = true ap/causes/massacre/cause_massacre_threshold = 3 ap/causes/needs/cause_heal_enabled = true ap/causes/needs/cause_heal_shelter_enabled = true ap/causes/needs/cause_heal_threshold = 12 ap/causes/needs/cause_hunger_campfire_enabled = true ap/causes/needs/cause_hunger_enabled = true ap/causes/needs/cause_hunger_threshold = 8 ap/causes/needs/cause_job_enabled = true ap/causes/needs/cause_job_explore_enabled = true ap/causes/needs/cause_job_outpost_enabled = true ap/causes/needs/cause_job_research_enabled = false ap/causes/needs/cause_job_threshold = 18 ap/causes/needs/cause_money_enabled = true ap/causes/needs/cause_money_harvest_enabled = false ap/causes/needs/cause_money_hunt_enabled = false ap/causes/needs/cause_money_threshold = 24 ap/causes/needs/cause_needs_enabled = false ap/causes/needs/cause_rest_campfire_enabled = true ap/causes/needs/cause_rest_enabled = true ap/causes/needs/cause_rest_threshold = 4 ap/causes/needs/cause_shelter_enabled = true ap/causes/needs/cause_shelter_indoor_enabled = true ap/causes/needs/cause_shelter_outdoor_enabled = true ap/causes/needs/cause_shelter_threshold = 24 ap/causes/needs/cause_sleep_campfire_enabled = true ap/causes/needs/cause_sleep_enabled = true ap/causes/needs/cause_sleep_threshold = 16 ap/causes/needs/cause_social_base_enabled = false ap/causes/needs/cause_social_campfire_enabled = true ap/causes/needs/cause_social_enabled = true ap/causes/needs/cause_social_threshold = 36 ap/causes/needs/cause_supply_enabled = true ap/causes/needs/cause_supply_threshold = 48 ap/causes/needs/cause_supply_trader_enabled = true ap/causes/opportunities/cause_area_conquer_enabled = false ap/causes/opportunities/cause_area_conquer_threshold = 24 ap/causes/opportunities/cause_area_infest_enabled = false ap/causes/opportunities/cause_area_infest_threshold = 24 ap/causes/opportunities/cause_area_swarm_enabled = false ap/causes/opportunities/cause_area_swarm_threshold = 24 ap/causes/opportunities/cause_stash_ambush_enabled = false ap/causes/opportunities/cause_stash_ambush_min_items = 3 ap/causes/opportunities/cause_stash_ambush_threshold = 12 ap/causes/opportunities/cause_stash_fill_enabled = false ap/causes/opportunities/cause_stash_fill_threshold = 12 ap/causes/opportunities/cause_stash_loot_enabled = false ap/causes/opportunities/cause_stash_loot_threshold = 6 ap/causes/reactions/alpha_kills_per_level = 3 ap/causes/reactions/cause_alpha_enabled = false ap/causes/reactions/cause_alphakill_enabled = false ap/causes/reactions/cause_basekill_decay_time = 300 ap/causes/reactions/cause_basekill_enabled = true ap/causes/reactions/cause_basekill_threshold = 2 ap/causes/reactions/cause_harvest_enabled = false ap/causes/reactions/cause_massacre_decay_time = 300 ap/causes/reactions/cause_massacre_enabled = true ap/causes/reactions/cause_massacre_threshold = 3 ap/causes/reactions/cause_squadkill_enabled = true ap/causes/reactions/cause_wounded_enabled = true ap/causes/squadkill/cause_squadkill_enabled = true ap/causes/stash/cause_stash_enabled = true ap/causes/territory/cause_territory_enabled = true ap/causes/wounded/cause_wounded_enabled = true ap/consequences/alpha_promote/alpha_loot_enabled = false ap/consequences/alpha_promote/consequence_alpha_promote_enabled = false ap/consequences/alpha_promote/consequence_alpha_promote_pda_chance = 20 ap/consequences/alpha_promote/max_alphas = 40 ap/consequences/alphakill_targeted/consequence_alphakill_targeted_enabled = false ap/consequences/alphakill_targeted/consequence_alphakill_targeted_max_chases = 5 ap/consequences/alphakill_targeted/consequence_alphakill_targeted_max_squads = 3 ap/consequences/alphakill_targeted/consequence_alphakill_targeted_pda_chance = 20 ap/consequences/alphakill_targeted/consequence_alphakill_targeted_personality_max = 0.7 ap/consequences/alphakill_targeted/consequence_alphakill_targeted_personality_min = 0.2 ap/consequences/alphakill_targeted/consequence_alphakill_targeted_rush = false ap/consequences/area_conquer/area_conquest_decay_hours = 72 ap/consequences/area_conquer/area_conquest_enabled = false ap/consequences/area_conquer/area_conquest_max_smarts = 50 ap/consequences/area_conquer/area_conquest_mutate_smart = false ap/consequences/area_conquer/area_conquest_spawn_num = 2 ap/consequences/area_conquer/consequence_area_conquer_chance = 22 ap/consequences/area_conquer/consequence_area_conquer_enabled = false ap/consequences/area_conquer/consequence_area_conquer_pda_chance = 50 ap/consequences/area_conquer/consequence_area_conquer_personality_max = 0.7 ap/consequences/area_conquer/consequence_area_conquer_personality_min = 0.2 ap/consequences/area_conquer/consequence_area_conquer_rush = false ap/consequences/area_infest/consequence_area_infest_enabled = false ap/consequences/area_infest/consequence_area_infest_rush = false ap/consequences/area_swarm/consequence_area_swarm_enabled = false ap/consequences/area_swarm/consequence_area_swarm_rush = false ap/consequences/basekill_flee/consequence_basekill_flee_chance = 10 ap/consequences/basekill_flee/consequence_basekill_flee_enabled = false ap/consequences/basekill_flee/consequence_basekill_flee_max_squads = 2 ap/consequences/basekill_flee/consequence_basekill_flee_pda_chance = 20 ap/consequences/basekill_flee/consequence_basekill_flee_personality_max = 0.7 ap/consequences/basekill_flee/consequence_basekill_flee_personality_min = 0.2 ap/consequences/basekill_flee/consequence_basekill_flee_rush = false ap/consequences/basekill_support/consequence_basekill_support_chance = 10 ap/consequences/basekill_support/consequence_basekill_support_enabled = false ap/consequences/basekill_support/consequence_basekill_support_max_squads = 2 ap/consequences/basekill_support/consequence_basekill_support_pda_chance = 20 ap/consequences/basekill_support/consequence_basekill_support_personality_max = 0.7 ap/consequences/basekill_support/consequence_basekill_support_personality_min = 0.2 ap/consequences/basekill_support/consequence_basekill_support_rush = false ap/consequences/elite_promote/consequence_elite_promote_chance = 10 ap/consequences/elite_promote/consequence_elite_promote_enabled = false ap/consequences/elite_promote/consequence_elite_promote_pda_chance = 20 ap/consequences/elite_promote/elite_ap_ammo_cooldown_hours = 4 ap/consequences/elite_promote/elite_ap_ammo_enabled = true ap/consequences/elite_promote/elite_damage_dealt_mult = 1.15 ap/consequences/elite_promote/elite_damage_taken_mult = 0.85 ap/consequences/elite_promote/elite_grenade_restock_cooldown_hours = 4 ap/consequences/elite_promote/elite_grenade_restock_enabled = true ap/consequences/elite_promote/elite_hit_modifier_enabled = true ap/consequences/elite_promote/grenade_restock_cooldown_hours = 4 ap/consequences/elite_promote/grenade_restock_count = 3 ap/consequences/elite_promote/grenade_restock_enabled = true ap/consequences/elite_promote/max_elites = 40 ap/consequences/elite_promote/rank_boost_enabled = true ap/consequences/elitekill_bounty/consequence_elitekill_bounty_base = 1000 ap/consequences/elitekill_bounty/consequence_elitekill_bounty_enabled = false ap/consequences/elitekill_bounty/consequence_elitekill_bounty_max = 20000 ap/consequences/elitekill_bounty/consequence_elitekill_bounty_pda_chance = 50 ap/consequences/elitekill_targeted/consequence_elitekill_targeted_chance = 22 ap/consequences/elitekill_targeted/consequence_elitekill_targeted_enabled = false ap/consequences/elitekill_targeted/consequence_elitekill_targeted_max_chases = 5 ap/consequences/elitekill_targeted/consequence_elitekill_targeted_max_squads = 3 ap/consequences/elitekill_targeted/consequence_elitekill_targeted_pda_chance = 50 ap/consequences/elitekill_targeted/consequence_elitekill_targeted_rush = false ap/consequences/feed/consequence_feed_enabled = true ap/consequences/feed/consequence_feed_rush = false ap/consequences/harvest_haunt/consequence_harvest_haunt_enabled = true ap/consequences/harvest_haunt/consequence_harvest_haunt_max_squads = 2 ap/consequences/harvest_haunt/consequence_harvest_haunt_personality_max = 0.7 ap/consequences/harvest_haunt/consequence_harvest_haunt_personality_min = 0.2 ap/consequences/harvest_haunt/consequence_harvest_haunt_rush = false ap/consequences/harvest_hunt/consequence_harvest_hunt_chance = 10 ap/consequences/harvest_hunt/consequence_harvest_hunt_enabled = true ap/consequences/harvest_hunt/consequence_harvest_hunt_max_chases = 5 ap/consequences/harvest_hunt/consequence_harvest_hunt_max_squads = 2 ap/consequences/harvest_hunt/consequence_harvest_hunt_pda_chance = 20 ap/consequences/harvest_hunt/consequence_harvest_hunt_rush = false ap/consequences/harvest_rob/consequence_harvest_rob_enabled = false ap/consequences/harvest_rob/consequence_harvest_rob_max_chases = 5 ap/consequences/harvest_rob/consequence_harvest_rob_max_squads = 2 ap/consequences/harvest_rob/consequence_harvest_rob_personality_max = 0.7 ap/consequences/harvest_rob/consequence_harvest_rob_personality_min = 0.2 ap/consequences/harvest_rob/consequence_harvest_rob_rush = true ap/consequences/heal_base/consequence_heal_base_arrive_action_enabled = false ap/consequences/heal_base/consequence_heal_base_chance = 22 ap/consequences/heal_base/consequence_heal_base_enabled = true ap/consequences/heal_base/consequence_heal_base_pda_chance = 50 ap/consequences/heal_shelter/consequence_heal_shelter_arrive_action_enabled = false ap/consequences/heal_shelter/consequence_heal_shelter_chance = 20 ap/consequences/heal_shelter/consequence_heal_shelter_enabled = false ap/consequences/heal_shelter/consequence_heal_shelter_pda_chance = 5 ap/consequences/heal_shelter/consequence_heal_shelter_personality_max = 0.7 ap/consequences/heal_shelter/consequence_heal_shelter_personality_min = 0.2 ap/consequences/heal_shelter/consequence_heal_shelter_rush = false ap/consequences/hunger_campfire/consequence_hunger_campfire_arrive_action_enabled = false ap/consequences/hunger_campfire/consequence_hunger_campfire_chance = 22 ap/consequences/hunger_campfire/consequence_hunger_campfire_enabled = true ap/consequences/hunger_campfire/consequence_hunger_campfire_pda_chance = 5 ap/consequences/hunger_campfire/consequence_hunger_campfire_personality_max = 0.7 ap/consequences/hunger_campfire/consequence_hunger_campfire_personality_min = 0.2 ap/consequences/hunger_campfire/consequence_hunger_campfire_rush = false ap/consequences/instinct_explore/consequence_instinct_explore_enabled = true ap/consequences/instinct_explore/consequence_instinct_explore_personality_max = 0.7 ap/consequences/instinct_explore/consequence_instinct_explore_personality_min = 0.2 ap/consequences/instinct_explore/consequence_instinct_explore_rush = false ap/consequences/instinct_feed/consequence_instinct_feed_enabled = true ap/consequences/instinct_feed/consequence_instinct_feed_personality_max = 0.7 ap/consequences/instinct_feed/consequence_instinct_feed_personality_min = 0.2 ap/consequences/instinct_feed/consequence_instinct_feed_rush = false ap/consequences/instinct_infest/consequence_instinct_infest_enabled = true ap/consequences/instinct_infest/consequence_instinct_infest_personality_max = 0.7 ap/consequences/instinct_infest/consequence_instinct_infest_personality_min = 0.2 ap/consequences/instinct_infest/consequence_instinct_infest_rush = false ap/consequences/instinct_infest/infest_decay_hours = 0 ap/consequences/instinct_infest/infest_enabled = true ap/consequences/instinct_infest/infest_max_per_level = 1 ap/consequences/instinct_infest/infest_spawn_num = 3 ap/consequences/instinct_scatter/consequence_instinct_scatter_enabled = true ap/consequences/instinct_scatter/consequence_instinct_scatter_personality_max = 0.7 ap/consequences/instinct_scatter/consequence_instinct_scatter_personality_min = 0.2 ap/consequences/instinct_scatter/consequence_instinct_scatter_rush = true ap/consequences/instinct_sleep/consequence_instinct_sleep_enabled = true ap/consequences/instinct_sleep/consequence_instinct_sleep_personality_max = 0.7 ap/consequences/instinct_sleep/consequence_instinct_sleep_personality_min = 0.2 ap/consequences/instinct_sleep/consequence_instinct_sleep_rush = false ap/consequences/instinct_socialize/consequence_instinct_socialize_enabled = true ap/consequences/instinct_socialize/consequence_instinct_socialize_personality_max = 0.7 ap/consequences/instinct_socialize/consequence_instinct_socialize_personality_min = 0.2 ap/consequences/instinct_socialize/consequence_instinct_socialize_rush = false ap/consequences/job_exercise/consequence_job_exercise_arrive_action_enabled = false ap/consequences/job_exercise/consequence_job_exercise_chance = 22 ap/consequences/job_exercise/consequence_job_exercise_enabled = true ap/consequences/job_exercise/consequence_job_exercise_pda_chance = 50 ap/consequences/job_exercise/consequence_job_exercise_rush = false ap/consequences/job_explore/consequence_job_explore_chance = 22 ap/consequences/job_explore/consequence_job_explore_enabled = true ap/consequences/job_explore/consequence_job_explore_pda_chance = 5 ap/consequences/job_explore/consequence_job_explore_personality_max = 0.7 ap/consequences/job_explore/consequence_job_explore_personality_min = 0.2 ap/consequences/job_explore/consequence_job_explore_rush = false ap/consequences/job_guard/consequence_job_guard_arrive_action_enabled = false ap/consequences/job_guard/consequence_job_guard_chance = 22 ap/consequences/job_guard/consequence_job_guard_enabled = true ap/consequences/job_guard/consequence_job_guard_pda_chance = 50 ap/consequences/job_outpost/consequence_job_outpost_arrive_action_enabled = false ap/consequences/job_outpost/consequence_job_outpost_chance = 20 ap/consequences/job_outpost/consequence_job_outpost_enabled = true ap/consequences/job_outpost/consequence_job_outpost_pda_chance = 5 ap/consequences/job_outpost/consequence_job_outpost_personality_max = 0.7 ap/consequences/job_outpost/consequence_job_outpost_personality_min = 0.2 ap/consequences/job_outpost/consequence_job_outpost_rush = false ap/consequences/job_research/consequence_job_research_chance = 22 ap/consequences/job_research/consequence_job_research_enabled = true ap/consequences/job_research/consequence_job_research_pda_chance = 15 ap/consequences/job_research/consequence_job_research_personality_max = 0.7 ap/consequences/job_research/consequence_job_research_personality_min = 0.2 ap/consequences/job_research/consequence_job_research_rush = false ap/consequences/job_worship/consequence_job_worship_chance = 22 ap/consequences/job_worship/consequence_job_worship_enabled = true ap/consequences/job_worship/consequence_job_worship_pda_chance = 50 ap/consequences/job_worship/consequence_job_worship_rush = false ap/consequences/legend_promote/consequence_legend_promote_chance = 10 ap/consequences/legend_promote/consequence_legend_promote_enabled = false ap/consequences/legend_promote/consequence_legend_promote_pda_chance = 20 ap/consequences/legend_promote/legend_damage_dealt_mult = 1.5 ap/consequences/legend_promote/legend_damage_taken_mult = 0.5 ap/consequences/legend_promote/legend_grenade_restock_cooldown_hours = 4 ap/consequences/legend_promote/legend_grenade_restock_count = 3 ap/consequences/legend_promote/legend_grenade_restock_enabled = true ap/consequences/legend_promote/legend_hit_modifier_enabled = true ap/consequences/legend_promote/legend_rank_boost_enabled = true ap/consequences/legend_promote/max_legends = 20 ap/consequences/legendkill_bounty/consequence_legendkill_bounty_enabled = false ap/consequences/legendkill_bounty/consequence_legendkill_bounty_max = 20000 ap/consequences/legendkill_bounty/consequence_legendkill_bounty_min = 1000 ap/consequences/legendkill_bounty/consequence_legendkill_bounty_pda_chance = 20 ap/consequences/legendkill_bounty/consequence_legendkill_bounty_per_kill = 1000 ap/consequences/legendkill_targeted/consequence_legendkill_targeted_chance = 30 ap/consequences/legendkill_targeted/consequence_legendkill_targeted_enabled = true ap/consequences/legendkill_targeted/consequence_legendkill_targeted_max_chases = 5 ap/consequences/legendkill_targeted/consequence_legendkill_targeted_max_squads = 3 ap/consequences/legendkill_targeted/consequence_legendkill_targeted_pda_chance = 20 ap/consequences/massacre_investigate/consequence_massacre_investigate_chance = 10 ap/consequences/massacre_investigate/consequence_massacre_investigate_enabled = true ap/consequences/massacre_investigate/consequence_massacre_investigate_max_squads = 2 ap/consequences/massacre_investigate/consequence_massacre_investigate_pda_chance = 20 ap/consequences/massacre_investigate/consequence_massacre_investigate_personality_max = 0.7 ap/consequences/massacre_investigate/consequence_massacre_investigate_personality_min = 0.2 ap/consequences/massacre_investigate/consequence_massacre_investigate_rush = false ap/consequences/massacre_loot/consequence_massacre_loot_enabled = true ap/consequences/massacre_loot/consequence_massacre_loot_max_squads = 2 ap/consequences/massacre_loot/consequence_massacre_loot_rush = true ap/consequences/massacre_scavenge/consequence_massacre_scavenge_chance = 10 ap/consequences/massacre_scavenge/consequence_massacre_scavenge_enabled = true ap/consequences/massacre_scavenge/consequence_massacre_scavenge_max_squads = 2 ap/consequences/massacre_scavenge/consequence_massacre_scavenge_pda_chance = 20 ap/consequences/massacre_scavenge/consequence_massacre_scavenge_personality_max = 0.7 ap/consequences/massacre_scavenge/consequence_massacre_scavenge_personality_min = 0.2 ap/consequences/massacre_scavenge/consequence_massacre_scavenge_rush = false ap/consequences/money_harvest/consequence_money_harvest_chance = 20 ap/consequences/money_harvest/consequence_money_harvest_enabled = false ap/consequences/money_harvest/consequence_money_harvest_pda_chance = 5 ap/consequences/money_harvest/consequence_money_harvest_personality_max = 0.7 ap/consequences/money_harvest/consequence_money_harvest_personality_min = 0.2 ap/consequences/money_harvest/consequence_money_harvest_rush = false ap/consequences/money_hunt/consequence_money_hunt_chance = 22 ap/consequences/money_hunt/consequence_money_hunt_enabled = false ap/consequences/money_hunt/consequence_money_hunt_pda_chance = 15 ap/consequences/money_hunt/consequence_money_hunt_personality_max = 0.7 ap/consequences/money_hunt/consequence_money_hunt_personality_min = 0.2 ap/consequences/money_hunt/consequence_money_hunt_rush = false ap/consequences/money_search/consequence_money_search_chance = 22 ap/consequences/money_search/consequence_money_search_enabled = true ap/consequences/money_search/consequence_money_search_pda_chance = 50 ap/consequences/pack/consequence_pack_enabled = true ap/consequences/pack/consequence_pack_rush = false ap/consequences/rest_campfire/consequence_rest_campfire_arrive_action_enabled = false ap/consequences/rest_campfire/consequence_rest_campfire_chance = 22 ap/consequences/rest_campfire/consequence_rest_campfire_enabled = false ap/consequences/rest_campfire/consequence_rest_campfire_pda_chance = 5 ap/consequences/rest_campfire/consequence_rest_campfire_personality_max = 0.7 ap/consequences/rest_campfire/consequence_rest_campfire_personality_min = 0.2 ap/consequences/rest_campfire/consequence_rest_campfire_rush = false ap/consequences/roam/consequence_roam_enabled = true ap/consequences/roam/consequence_roam_rush = false ap/consequences/scatter/consequence_scatter_enabled = true ap/consequences/scatter/consequence_scatter_rush = true ap/consequences/shelter_indoor/consequence_shelter_indoor_chance = 22 ap/consequences/shelter_indoor/consequence_shelter_indoor_enabled = true ap/consequences/shelter_indoor/consequence_shelter_indoor_pda_chance = 5 ap/consequences/shelter_indoor/consequence_shelter_indoor_personality_max = 0.7 ap/consequences/shelter_indoor/consequence_shelter_indoor_personality_min = 0.2 ap/consequences/shelter_indoor/consequence_shelter_indoor_rush = false ap/consequences/shelter_outdoor/consequence_shelter_outdoor_chance = 20 ap/consequences/shelter_outdoor/consequence_shelter_outdoor_enabled = true ap/consequences/shelter_outdoor/consequence_shelter_outdoor_pda_chance = 5 ap/consequences/shelter_outdoor/consequence_shelter_outdoor_personality_max = 0.7 ap/consequences/shelter_outdoor/consequence_shelter_outdoor_personality_min = 0.2 ap/consequences/shelter_outdoor/consequence_shelter_outdoor_rush = false ap/consequences/sleep_campfire/consequence_sleep_campfire_chance = 22 ap/consequences/sleep_campfire/consequence_sleep_campfire_enabled = true ap/consequences/sleep_campfire/consequence_sleep_campfire_pda_chance = 5 ap/consequences/sleep_campfire/consequence_sleep_campfire_personality_max = 0.7 ap/consequences/sleep_campfire/consequence_sleep_campfire_personality_min = 0.2 ap/consequences/sleep_campfire/consequence_sleep_campfire_rush = false ap/consequences/slumber_field/consequence_slumber_field_enabled = true ap/consequences/slumber_field/consequence_slumber_field_rush = false ap/consequences/slumber_lair/consequence_slumber_lair_enabled = true ap/consequences/slumber_lair/consequence_slumber_lair_rush = false ap/consequences/slumber_surge/consequence_slumber_surge_enabled = true ap/consequences/slumber_surge/consequence_slumber_surge_rush = false ap/consequences/social_base/consequence_social_base_arrive_action_enabled = false ap/consequences/social_base/consequence_social_base_chance = 22 ap/consequences/social_base/consequence_social_base_enabled = false ap/consequences/social_base/consequence_social_base_pda_chance = 5 ap/consequences/social_base/consequence_social_base_personality_max = 0.7 ap/consequences/social_base/consequence_social_base_personality_min = 0.2 ap/consequences/social_base/consequence_social_base_rush = false ap/consequences/social_campfire/consequence_social_campfire_arrive_action_enabled = false ap/consequences/social_campfire/consequence_social_campfire_chance = 22 ap/consequences/social_campfire/consequence_social_campfire_enabled = true ap/consequences/social_campfire/consequence_social_campfire_pda_chance = 5 ap/consequences/social_campfire/consequence_social_campfire_personality_max = 0.7 ap/consequences/social_campfire/consequence_social_campfire_personality_min = 0.2 ap/consequences/social_campfire/consequence_social_campfire_rush = false ap/consequences/squadkill_flee/consequence_squadkill_flee_chance = 10 ap/consequences/squadkill_flee/consequence_squadkill_flee_enabled = false ap/consequences/squadkill_flee/consequence_squadkill_flee_max_squads = 2 ap/consequences/squadkill_flee/consequence_squadkill_flee_pda_chance = 20 ap/consequences/squadkill_flee/consequence_squadkill_flee_personality_max = 0.7 ap/consequences/squadkill_flee/consequence_squadkill_flee_personality_min = 0.2 ap/consequences/squadkill_flee/consequence_squadkill_flee_rush = false ap/consequences/squadkill_revenge/consequence_squadkill_revenge_chance = 10 ap/consequences/squadkill_revenge/consequence_squadkill_revenge_enabled = true ap/consequences/squadkill_revenge/consequence_squadkill_revenge_max_chases = 5 ap/consequences/squadkill_revenge/consequence_squadkill_revenge_max_squads = 2 ap/consequences/squadkill_revenge/consequence_squadkill_revenge_pda_chance = 20 ap/consequences/squadkill_revenge/consequence_squadkill_revenge_personality_max = 0.7 ap/consequences/squadkill_revenge/consequence_squadkill_revenge_personality_min = 0.2 ap/consequences/squadkill_revenge/consequence_squadkill_revenge_rush = false ap/consequences/stash_ambush/consequence_stash_ambush_chance = 10 ap/consequences/stash_ambush/consequence_stash_ambush_enabled = false ap/consequences/stash_ambush/consequence_stash_ambush_pda_chance = 0 ap/consequences/stash_ambush/consequence_stash_ambush_personality_max = 0.7 ap/consequences/stash_ambush/consequence_stash_ambush_personality_min = 0.2 ap/consequences/stash_ambush/consequence_stash_ambush_rush = false ap/consequences/stash_fill/consequence_stash_fill_chance = 10 ap/consequences/stash_fill/consequence_stash_fill_enabled = false ap/consequences/stash_fill/consequence_stash_fill_max_items = 3 ap/consequences/stash_fill/consequence_stash_fill_min_items = 1 ap/consequences/stash_fill/consequence_stash_fill_pda_chance = 20 ap/consequences/stash_fill/consequence_stash_fill_personality_max = 0.7 ap/consequences/stash_fill/consequence_stash_fill_personality_min = 0.2 ap/consequences/stash_fill/consequence_stash_fill_rush = false ap/consequences/stash_loot/consequence_stash_loot_chance = 10 ap/consequences/stash_loot/consequence_stash_loot_enabled = false ap/consequences/stash_loot/consequence_stash_loot_pda_chance = 20 ap/consequences/stash_loot/consequence_stash_loot_personality_max = 0.7 ap/consequences/stash_loot/consequence_stash_loot_personality_min = 0.2 ap/consequences/stash_loot/consequence_stash_loot_protect_toolkits = true ap/consequences/stash_loot/consequence_stash_loot_rush = false ap/consequences/supply_trader/consequence_supply_trader_arrive_action_enabled = false ap/consequences/supply_trader/consequence_supply_trader_chance = 22 ap/consequences/supply_trader/consequence_supply_trader_enabled = true ap/consequences/supply_trader/consequence_supply_trader_pda_chance = 5 ap/consequences/supply_trader/consequence_supply_trader_personality_max = 0.7 ap/consequences/supply_trader/consequence_supply_trader_personality_min = 0.2 ap/consequences/supply_trader/consequence_supply_trader_rush = false ap/consequences/territory_conquer/consequence_territory_conquer_chance = 10 ap/consequences/territory_conquer/consequence_territory_conquer_enabled = true ap/consequences/territory_conquer/consequence_territory_conquer_pda_chance = 20 ap/consequences/territory_conquer/territory_conquest_enabled = false ap/consequences/territory_conquer/territory_conquest_max_smarts = 50 ap/consequences/territory_conquer/territory_conquest_spawn_num = 2 ap/consequences/wounded_faction_help/consequence_wounded_faction_help_chance = 10 ap/consequences/wounded_faction_help/consequence_wounded_faction_help_enabled = true ap/consequences/wounded_faction_help/consequence_wounded_faction_help_max_squads = 2 ap/consequences/wounded_faction_help/consequence_wounded_faction_help_pda_chance = 20 ap/consequences/wounded_help/consequence_wounded_help_chance = 22 ap/consequences/wounded_help/consequence_wounded_help_enabled = true ap/consequences/wounded_help/consequence_wounded_help_max_squads = 2 ap/consequences/wounded_help/consequence_wounded_help_pda_chance = 20 ap/consequences/wounded_help/consequence_wounded_help_personality_max = 0.7 ap/consequences/wounded_help/consequence_wounded_help_personality_min = 0.2 ap/consequences/wounded_help/consequence_wounded_help_rush = false ap/consequences/wounded_hunt/consequence_wounded_hunt_chance = 10 ap/consequences/wounded_hunt/consequence_wounded_hunt_enabled = true ap/consequences/wounded_hunt/consequence_wounded_hunt_max_squads = 2 ap/consequences/wounded_hunt/consequence_wounded_hunt_pda_chance = 20 ap/consequences/wounded_hunt/consequence_wounded_hunt_personality_max = 0.7 ap/consequences/wounded_hunt/consequence_wounded_hunt_personality_min = 0.2 ap/consequences/wounded_hunt/consequence_wounded_hunt_rush = false ap/development/log_level = ERROR ap/development/map_markers = false ap/development/statistics_position = off ap/framework/alife_ratio = 8 ap/framework/allow_external_ownership = true ap/framework/cause_max_instincts = 20 ap/framework/cause_max_needs = 20 ap/framework/cause_max_opportunities = 20 ap/framework/cause_max_reactions = 20 ap/framework/consequence_max_events = 2 ap/framework/distributor_interval_sec = 5 ap/framework/global_consequence_max_events = 5 ap/general/alife_ratio = 6 ap/general/allow_external_ownership = true ap/general/cause_max_events = 7 ap/general/cause_window_max_events = 10 ap/general/cause_window_sec = 60 ap/general/consequence_global_radiant_cooldown = 20 ap/general/consequence_max_events = 4 ap/general/consequence_window_max_events = 3 ap/general/consequence_window_sec = 60 ap/general/distributor_interval_sec = 10 ap/general/distributor_max_xray_events = 10 ap/general/distributor_window_sec = 60 ap/general/global_cause_lock_sec = 30 ap/general/global_consequence_max_events = 5 ap/mutators/alpha/alpha_damage_increase_enabled = false ap/mutators/alpha/alpha_damage_increase_per_level = 0.05 ap/mutators/alpha/alpha_damage_reduction_enabled = false ap/mutators/alpha/alpha_damage_reduction_per_level = 0.05 ap/mutators/alpha/alpha_hit_power_dealt_enabled = false ap/mutators/alpha/alpha_hit_power_dealt_per_level = 0.05 ap/mutators/alpha/alpha_hit_power_taken_enabled = false ap/mutators/alpha/alpha_hit_power_taken_per_level = 0.05 ap/mutators/alpha/alpha_panic_immunity_enabled = false ap/mutators/conquest/area_conquest_decay_hours = 72 ap/mutators/conquest/area_conquest_max_smarts = 50 ap/mutators/conquest/area_conquest_mutate_smart = false ap/mutators/conquest/area_conquest_spawn_num = 2 ap/mutators/infest/area_infest_decay_hours = 0 ap/mutators/infest/area_infest_max_per_level = 1 ap/mutators/infest/area_infest_mutate_smart = false ap/mutators/infest/area_infest_spawn_num = 3 ap/mutators/rank/rank_damage_increase_enabled = false ap/mutators/rank/rank_damage_increase_mult = 0.15 ap/mutators/rank/rank_damage_reduction_enabled = false ap/mutators/rank/rank_damage_reduction_mult = 0.15 ap/mutators/rank/rank_hit_power_dealt_enabled = false ap/mutators/rank/rank_hit_power_dealt_mult = 0.15 ap/mutators/rank/rank_hit_power_taken_enabled = false ap/mutators/rank/rank_hit_power_taken_mult = 0.15 ap/news/news_chance = 5 ap/news/news_enabled = false ap/news/news_interval_max_sec = 100 ap/news/news_interval_min_sec = 30 ap/news/news_max_age_game_hours = 12 ap/news/news_scope = allies auto_looter/delete_armor = false auto_looter/delete_body = false auto_looter/delete_misc = false auto_looter/delete_weapon = false auto_looter/disassemble_ammo = none auto_looter/disassemble_armor = none auto_looter/disassemble_misc_ball_hammer = false auto_looter/disassemble_misc_beadspread = true auto_looter/disassemble_misc_boots = true auto_looter/disassemble_misc_broken_detector = true auto_looter/disassemble_misc_compression_bag = true auto_looter/disassemble_misc_cutlery = false auto_looter/disassemble_misc_explo_metalcan_powder = true auto_looter/disassemble_misc_flashlight_broken = true auto_looter/disassemble_misc_gloves = true auto_looter/disassemble_misc_guitar_a = true auto_looter/disassemble_misc_hand_watch = false auto_looter/disassemble_misc_headlamp = true auto_looter/disassemble_misc_itm_pda_common = false auto_looter/disassemble_misc_itm_pda_rare = false auto_looter/disassemble_misc_itm_pda_uncommon = false auto_looter/disassemble_misc_itm_sleepbag = false auto_looter/disassemble_misc_mirror = true auto_looter/disassemble_misc_porn = false auto_looter/disassemble_misc_porn2 = false auto_looter/disassemble_misc_radio = true auto_looter/disassemble_misc_radio2 = true auto_looter/disassemble_misc_shovel_mili = true auto_looter/disassemble_misc_shovel_old = true auto_looter/disassemble_misc_synthrope = true auto_looter/disassemble_misc_tarpaulin = true auto_looter/disassemble_misc_underwear = true auto_looter/disassemble_misc_walkie = true auto_looter/disassemble_weapon = none auto_looter/loot_ammo = true auto_looter/loot_ammo_parts = true auto_looter/loot_armor_parts = usable auto_looter/loot_magazines = true auto_looter/loot_misc_ball_hammer = true auto_looter/loot_misc_beadspread = true auto_looter/loot_misc_bolt = false auto_looter/loot_misc_bolt_bullet = false auto_looter/loot_misc_boots = true auto_looter/loot_misc_broken_detector = true auto_looter/loot_misc_compression_bag = true auto_looter/loot_misc_cutlery = true auto_looter/loot_misc_explo_metalcan_powder = true auto_looter/loot_misc_flashlight_broken = true auto_looter/loot_misc_gloves = true auto_looter/loot_misc_guitar_a = true auto_looter/loot_misc_hand_watch = true auto_looter/loot_misc_headlamp = true auto_looter/loot_misc_itm_pda_common = true auto_looter/loot_misc_itm_pda_rare = true auto_looter/loot_misc_itm_pda_uncommon = true auto_looter/loot_misc_itm_sleepbag = true auto_looter/loot_misc_mirror = true auto_looter/loot_misc_porn = true auto_looter/loot_misc_porn2 = true auto_looter/loot_misc_radio = true auto_looter/loot_misc_radio2 = true auto_looter/loot_misc_shovel_mili = true auto_looter/loot_misc_shovel_old = true auto_looter/loot_misc_synthrope = true auto_looter/loot_misc_tarpaulin = true auto_looter/loot_misc_underwear = true auto_looter/loot_misc_walkie = true auto_looter/loot_weapon_parts = usable auto_looter/looter_key = 56 auto_looter/no_valid_tool_messaging = true auto_looter/proximity_looting_distance = 0 auto_looter/proximity_looting_refire_time = 2 auto_looter/remote_looting_distance = 0 auto_looter/strip_attachments = true auto_looter/strip_weapon = usable_parts beef_nvg/nvg_gain_max_mcm = 2.6 beef_nvg/nvg_gain_min_mcm = 0.5 beef_nvg/nvg_gain_offset_mcm = 1 beef_nvg/nvg_gen1_mode_mcm = 3 beef_nvg/nvg_gen1_tubes_mcm = 1 beef_nvg/nvg_gen2_mode_mcm = 0 beef_nvg/nvg_gen2_tubes_mcm = 2 beef_nvg/nvg_gen3_mode_mcm = 0 beef_nvg/nvg_gen3_tubes_mcm = 4 beef_nvg/nvg_stays_pda_mcm = true beef_nvg/nvg_view_through_scope_mcm = true beef_nvg/nvg_washout_thresh_mcm = 0.7 beef_nvg/shader_scope_compat = true better_stats_bars/abf_compatibility = true better_stats_bars/acid_bar_fix = true better_stats_bars/arx_compatibility = true better_stats_bars/efp_ui_compatibility = false better_stats_bars/gamma_ui_compatibility = true better_stats_bars/negative_color_a = 255 better_stats_bars/negative_color_b = 0 better_stats_bars/negative_color_g = 0 better_stats_bars/negative_color_r = 255 better_stats_bars/neutral_color_a = 255 better_stats_bars/neutral_color_b = 100 better_stats_bars/neutral_color_g = 100 better_stats_bars/neutral_color_r = 100 better_stats_bars/position = bottom better_stats_bars/positive_color_a = 255 better_stats_bars/positive_color_b = 0 better_stats_bars/positive_color_g = 255 better_stats_bars/positive_color_r = 0 better_stats_bars/use_game_values = max blood_pool/max_pool_size = 0.75 blood_pool/num_of_updates = 400 blood_pool/pool_lifetime = 500 blood_pool/update_freq = 0.2 body_health_system/NEW_LIMB_PENALTIES_FEATURE = true body_health_system/TEXT_BASED_PATCH = false body_health_system/arm_animation_power = 1 body_health_system/arm_penalty_minimum_hp = 7 body_health_system/head_animation_power = 0.1 body_health_system/head_penalty_minimum_hp = 2 body_health_system/leg_animation_power = 0.1 body_health_system/leg_limping_damage_minimum_hp = 2 body_health_system/leg_penalty_minimum_hp = 1 body_health_system/new_voice_sounds = true bountysquads/base_spawn_chance = 15 bountysquads/delay = 1 bountysquads/delay_spawn = 300 bountysquads/delay_state = 60 bountysquads/spawn_mult_attacked_increment = 0.5 campfire_placeable/delete_items = false campfire_placeable/dot_dist_diff = 0.4 campfire_placeable/place_radius = 2 campfire_placeable/transition_delete_items = false campfires_on_map/show_campfires = true campfires_on_map/show_only_visited = false companion_anti_awol/companion_allow_combat_goto_distance = 35 companion_anti_awol/companion_allow_combat_player_distance = 35 companion_anti_awol/companion_ignore_combat_enemy_distance = 100 companion_anti_awol/companion_ignore_combat_goto_distance = 40 companion_anti_awol/companion_ignore_combat_goto_enemy_distance = 100 companion_anti_awol/companion_ignore_combat_player_distance = 40 companion_anti_awol/enable_companion_anti_awol = true companion_anti_awol/enable_companion_anti_awol_enemy = false craft_in_tooltip/use_icons = true crpmcm/crouch = true crpmcm/fire_mode = true crpmcm/jump_land = true crpmcm/leaning = true crpmcm/moving = false crpmcm/wpn_ads = true customsquadsize/maxsquadsize = 1 customsquadsize/maxsquadsize_folkhero = 2 debug/logging = false demonized_dialog_fov/distance_fov = true demonized_dialog_fov/enabled = true demonized_dialog_fov/fov_smoothing = 20 demonized_dialog_fov/min_zoom_fov = 55 demonized_dialog_fov/smoothing = 30 demonized_dialog_fov/track_npc = true demonized_dialog_fov/turn_modifier = 1 demonized_dialog_fov/zoom_fov_enabled = true demonized_dialog_fov/zoom_fov_modifier = 1.3 demonized_ledge_grabbing/climbTriggerDistance = 1.3 demonized_ledge_grabbing/enable = true demonized_ledge_grabbing/gruntProbability = 0.5 demonized_ledge_grabbing/gruntVolume = 1 demonized_ledge_grabbing/jumpTriggerTime = 70 demonized_ledge_grabbing/raySteps = 15 demonized_ledge_grabbing/soundVolume = 1 demonized_ledge_grabbing/staminaDrain = 0.7 dii/dii_custom_layers/dii_custom_layers_barry/show_barry_cortex = true dii/dii_main_settings/scale = 0.9 dii/dii_properties/amount_artefact = 5 dii/dii_properties/amount_consumable = 5 dii/dii_properties/amount_upgrade_kit = 10 dii/dii_properties/anchor_x_artefact = right dii/dii_properties/anchor_x_consumable = right dii/dii_properties/anchor_x_upgrade_kit = right dii/dii_properties/anchor_y_artefact = bottom dii/dii_properties/anchor_y_consumable = bottom dii/dii_properties/anchor_y_upgrade_kit = bottom dii/dii_properties/limit_artefact = true dii/dii_properties/limit_consumable = true dii/dii_properties/limit_upgrade_kit = false dii/dii_properties/offset_x_artefact = 0 dii/dii_properties/offset_x_consumable = 0 dii/dii_properties/offset_x_upgrade_kit = 0 dii/dii_properties/offset_y_artefact = 0 dii/dii_properties/offset_y_consumable = 0 dii/dii_properties/offset_y_upgrade_kit = 0 dii/dii_properties/show_artefact = true dii/dii_properties/show_consumable = false dii/dii_properties/show_upgrade_kit = false dii/dii_properties/spacing_x_artefact = 1 dii/dii_properties/spacing_x_consumable = 1 dii/dii_properties/spacing_x_upgrade_kit = 1 dii/dii_properties/spacing_y_artefact = 1 dii/dii_properties/spacing_y_consumable = 1 dii/dii_properties/spacing_y_upgrade_kit = 1 dit/leatherman_limit = 10 dit/swiss_limit = 10 dit/grooming_limit = 10 dotmarks/dmarkadv/action_text_pos_x = 20 dotmarks/dmarkadv/action_text_pos_y = 3 dotmarks/dmarkadv/bind_text_pos_x = 3 dotmarks/dmarkadv/bind_text_pos_y = 3.5 dotmarks/dmarkadv/debuglogs = false dotmarks/dmarkadv/disable_all_sounds = false dotmarks/dmarkadv/early_scan_interval = 2457 dotmarks/dmarkadv/early_scan_radius = 3 dotmarks/dmarkadv/fixed_screen_pos = false dotmarks/dmarkadv/font_item_card = 0 dotmarks/dmarkadv/font_main_prompt = 2 dotmarks/dmarkadv/font_scale_h = 1 dotmarks/dmarkadv/font_scale_w = 1 dotmarks/dmarkadv/hidden_show_prompts = true dotmarks/dmarkadv/hide_connecting_line = true dotmarks/dmarkadv/hide_interaction_dots = false dotmarks/dmarkadv/hide_mute_stalkers = true dotmarks/dmarkadv/hide_pickup_item_names = true dotmarks/dmarkadv/hide_pri_interact_ui = false dotmarks/dmarkadv/hide_sec_interact_ui = false dotmarks/dmarkadv/hide_van_interact_ui = true dotmarks/dmarkadv/item_card_elem_h = 12 dotmarks/dmarkadv/item_card_elem_x = 7.5 dotmarks/dmarkadv/item_card_elem_y = 0 dotmarks/dmarkadv/item_card_icon_sz = 7.5 dotmarks/dmarkadv/item_card_icon_x = 4 dotmarks/dmarkadv/item_card_icon_y = 2 dotmarks/dmarkadv/item_card_pos_x = -5 dotmarks/dmarkadv/item_card_pos_y = -2 dotmarks/dmarkadv/item_card_text_y = 1 dotmarks/dmarkadv/keybind_bg_style = 4 dotmarks/dmarkadv/near_scan_interval = 104 dotmarks/dmarkadv/near_scan_radius = 4 dotmarks/dmarkadv/popin_anim_dur = 500 dotmarks/dmarkadv/pri_use_x_offset = -13 dotmarks/dmarkadv/pri_use_y_offset = 24 dotmarks/dmarkadv/prompt_fade_in_time = 250 dotmarks/dmarkadv/prompt_fade_out_time = 150 dotmarks/dmarkadv/sec_use_x_offset = -9 dotmarks/dmarkadv/sec_use_y_offset = 48 dotmarks/dmarkadv/ui_scale = 1 dotmarks/dmarkadv/verbose = false dotmarks/dmarkicons/argb_dot_focus = 255, 255, 255, 255 dotmarks/dmarkicons/argb_dot_normal = 255, 255, 255, 255 dotmarks/dmarkicons/argb_icon_boom = 255, 255, 255, 255 dotmarks/dmarkicons/argb_icon_box = 255, 255, 255, 255 dotmarks/dmarkicons/argb_icon_butcher = 255, 255, 255, 255 dotmarks/dmarkicons/argb_icon_door = 255, 255, 255, 255 dotmarks/dmarkicons/argb_icon_stash = 255, 255, 255, 255 dotmarks/dmarkicons/argb_icon_talk = 255, 255, 255, 255 dotmarks/dmarkicons/argb_service_guide = 255, 255, 255, 255 dotmarks/dmarkicons/argb_service_leader = 255, 255, 255, 255 dotmarks/dmarkicons/argb_service_mech = 255, 255, 255, 255 dotmarks/dmarkicons/argb_service_medic = 255, 255, 255, 255 dotmarks/dmarkicons/argb_service_trade = 255, 255, 255, 255 dotmarks/dmarkicons/dot_marker_size = 1 dotmarks/dmarkicons/enable_icon_boom = true dotmarks/dmarkicons/enable_icon_box = true dotmarks/dmarkicons/enable_icon_butcher = true dotmarks/dmarkicons/enable_icon_door = true dotmarks/dmarkicons/enable_icon_services = true dotmarks/dmarkicons/enable_icon_stash = true dotmarks/dmarkicons/enable_icon_talk = true dotmarks/dmarkicons/enable_icon_tasks = true dotmarks/dmarkmain/interact_drop_alpha = 0.7 dotmarks/dmarkmain/last_release = 20250711 dotmarks/dmarkmain/last_version = 1.0-RC17 dotmarks/dmarkmain/show_condition_color = true dotmarks/dmarkmain/show_gun_condition = false dotmarks/dmarkmain/show_item_card = true dotmarks/dmarkmain/show_item_charge = true dotmarks/dmarkmain/show_item_condition = true dotmarks/dmarkmain/show_multi_uses = true dotmarks/dmarkmain/show_stash_weight = false dotmarks/dmarkmain/sp_flag_favejunk = true dotmarks/dmarkmain/welcome_message_shown = true dotmarks/dmarkmain/wheel_cycles_pickups = true dotmarks/dmarkmods/all_squad_members_talk = true dotmarks/dmarkmods/bodies_use_mpda_rules = false dotmarks/dmarkmods/bodies_use_paw_patches = false dotmarks/dmarkmods/haru_skill_coef = 0.2 dotmarks/dmarkmods/haru_skill_name = scavenging dotmarks/dmarkmods/hf_add_primary_pickup = false dotmarks/dmarkmods/hf_show_default_secmenu = true dotmarks/dmarkmods/hijack_autoloot_keybind = false dotmarks/dmarkmods/item_use_delay = 0.5 dotmarks/dmarkmods/parts_dot_orientation = 0 dotmarks/dmarkmods/parts_dot_pos_x = 9 dotmarks/dmarkmods/parts_dot_pos_y = -8 dotmarks/dmarkmods/parts_dot_scale = 1 dotmarks/dmarkmods/parts_dot_shadow_alpha = 0.75 dotmarks/dmarkmods/prompt_busy_during_anim = true dotmarks/dmarkmods/sec_enable_arty_anim = true dotmarks/dmarkmods/sec_enable_heal_anim = true dotmarks/dmarkmods/show_prompt_during_anim = false dotmarks/dmarkmods/sp_hide_junk_items = true dotmarks/dmarkmods/sp_icon_pos_x = 10 dotmarks/dmarkmods/sp_icon_pos_y = 1 dotmarks/dmarkmods/takeall_does_autoloot = true dotmarks/dmarkmods/use_skill_system = true dotmarks/dmarkobjs/scan_ammo = true dotmarks/dmarkobjs/scan_artefacts = true dotmarks/dmarkobjs/scan_attachments = true dotmarks/dmarkobjs/scan_bodies = true dotmarks/dmarkobjs/scan_boxes = false dotmarks/dmarkobjs/scan_campfires = true dotmarks/dmarkobjs/scan_consumables = true dotmarks/dmarkobjs/scan_devices = true dotmarks/dmarkobjs/scan_doors = true dotmarks/dmarkobjs/scan_explosive = false dotmarks/dmarkobjs/scan_furniture = true dotmarks/dmarkobjs/scan_grenades = true dotmarks/dmarkobjs/scan_headgear = true dotmarks/dmarkobjs/scan_misc = true dotmarks/dmarkobjs/scan_outfits = true dotmarks/dmarkobjs/scan_quest = true dotmarks/dmarkobjs/scan_stalkers = true dotmarks/dmarkobjs/scan_stashes = true dotmarks/dmarkobjs/scan_tools = true dotmarks/dmarkobjs/scan_weapons = true dotmarks/dmarkobjs/scan_workshops = true dotmarks/dmarksec/bind_sec_interact = 33 dotmarks/dmarksec/imod_sec_interact = 2 dotmarks/dmarksec/long_press_delay = 1500 dotmarks/dmarksec/modk_sec_interact = 0 dotmarks/dmarksec/sec_enable_heal_act = false dotmarks/dmarksec/sec_enable_takeall_act = false dotmarks/dmarksec/sec_enable_unload_act = false dotmarks/dmarksec/sec_enable_use_act = false dotmarks/dmarksec/sec_mode_setupthebomb = 0 dph_loot_cond/ammo/disable_bad = false dph_loot_cond/ammo/factor = 1 dph_loot_cond/outfit/experienced_max = 20 dph_loot_cond/outfit/experienced_min = 5 dph_loot_cond/outfit/expert_max = 25 dph_loot_cond/outfit/expert_min = 10 dph_loot_cond/outfit/legend_max = 35 dph_loot_cond/outfit/legend_min = 15 dph_loot_cond/outfit/master_max = 35 dph_loot_cond/outfit/master_min = 15 dph_loot_cond/outfit/novice_max = 15 dph_loot_cond/outfit/novice_min = 5 dph_loot_cond/outfit/professional_max = 35 dph_loot_cond/outfit/professional_min = 10 dph_loot_cond/outfit/trainee_max = 20 dph_loot_cond/outfit/trainee_min = 5 dph_loot_cond/outfit/veteran_max = 25 dph_loot_cond/outfit/veteran_min = 10 dph_loot_cond/outfit/zombied_max = 15 dph_loot_cond/outfit/zombied_min = 5 dph_loot_cond/weapon/experienced_max = 25 dph_loot_cond/weapon/experienced_min = 10 dph_loot_cond/weapon/expert_max = 25 dph_loot_cond/weapon/expert_min = 15 dph_loot_cond/weapon/legend_max = 35 dph_loot_cond/weapon/legend_min = 20 dph_loot_cond/weapon/master_max = 35 dph_loot_cond/weapon/master_min = 15 dph_loot_cond/weapon/novice_max = 20 dph_loot_cond/weapon/novice_min = 10 dph_loot_cond/weapon/professional_max = 25 dph_loot_cond/weapon/professional_min = 10 dph_loot_cond/weapon/trainee_max = 25 dph_loot_cond/weapon/trainee_min = 10 dph_loot_cond/weapon/veteran_max = 25 dph_loot_cond/weapon/veteran_min = 10 dph_loot_cond/weapon/zombied_max = 20 dph_loot_cond/weapon/zombied_min = 10 drop_item/key_drop = 42 drx_da/anomaly_amount_modifier = 0.4 drx_da/anomaly_zone_anomalies_distance_max = 20 drx_da/anomaly_zone_anomalies_distance_min = 1.1 drx_da/anomaly_zone_spawn_chance = 0.4 drx_da/artefacts_spawn_chance = 3 drx_da/debug_mode = false drx_da/delete_dynamic_anomalies = false drx_da/disable_new_anomalies = false drx_da/electric_field_modifier = 1 drx_da/enable_anomalies_behaviour = false drx_da/gravitational_shake_modifier = 1 drx_da/max_artefacts_per_zone = 1 drx_da/presets = 1 drx_da/random_artefact_spawn_chance = 0 drx_da/save_after_cleanup = false drx_da/zone_mine_darkness_enable = true drx_da/zone_mine_flash_enable = true drx_da/zone_mine_ghost_enable = true drx_da/zone_mine_gold_enable = true drx_da/zone_mine_green_dragon_enable = true drx_da/zone_mine_mefistotel_enable = false drx_da/zone_mine_net_enable = true drx_da/zone_mine_point_enable = false drx_da/zone_mine_radar_enable = true drx_da/zone_mine_sphere_enable = true dynamic_cover/cover_range = 8 dynamic_cover/debug_mode = false dynamic_cover/distance_factor = 0.95 dynamic_cover/grace_period = 2 dynamic_cover/hud_show_delay = 10 dynamic_cover/north_cover_bonus = 0.01 dynamic_cover/protect_companions = 25 dynamic_cover/rays_per_update = 5 dynamic_cover/show_cover_bar = true dynamic_tonemap_extended/adaptation = 3 dynamic_tonemap_extended/enable_dynamic_tonemap = true dynamic_tonemap_extended/k_amount = 0.09 dynamic_tonemap_extended/k_lowlum = 0.1 dynamic_tonemap_extended/k_lumscale_amb = 0.05 dynamic_tonemap_extended/k_lumscale_amb_addition = 0.07 dynamic_tonemap_extended/k_lumscale_hemi = 0.01 dynamic_tonemap_extended/k_lumscale_hemi_addition = 0.06 dynamic_tonemap_extended/k_middle = 0.05 dynamic_tonemap_extended/max_amount = 1 dynamic_tonemap_extended/max_lowlum = 0.7 dynamic_tonemap_extended/max_lumscale_amb = 1.15 dynamic_tonemap_extended/max_lumscale_hemi = 2.5 dynamic_tonemap_extended/max_middle_gray = 1.6 dynamic_tonemap_extended/min_amount = 0.7 dynamic_tonemap_extended/min_clear_lowlum = 0.45 dynamic_tonemap_extended/min_lumscale_amb = 0.41 dynamic_tonemap_extended/min_lumscale_hemi = 1.0 dynamic_tonemap_extended/min_middle_gray = 1.3 dynamic_tonemap_extended/min_not_clear_lowlum = 0.3 dynamic_tonemap_extended/not_clear_amb_reduction_coeff = 0.9 dynamic_tonemap_extended/not_clear_hemi_reduction_coeff = 1 dynamic_tonemap_extended/rain_amb_reduction_coeff = 0.8 dynamic_tonemap_extended/rain_amount_addition = 0.25 dynamic_tonemap_extended/rain_hemi_reduction_coeff = 0.9 dynamic_tonemap_extended/rain_lowlum_reduction_coeff = 0.8 dynamic_tonemap_extended/storm_amb_reduction_coeff = 0.78 dynamic_tonemap_extended/storm_amount_addition = 0.3 dynamic_tonemap_extended/storm_hemi_reduction_coeff = 0.9 dynamic_tonemap_extended/storm_lowlum_reduction_coeff = 0.8 eft_jump_sounds/volume = 1 eft_rattle/aim_rattle = true eft_rattle/lower_raise_rattle = true exo/battery_chance = 0.2 exo/debug = false exo/drain = 0.7 exo/sprint_drain = 1.6 exo_power/keybind = 35 exo_power/modifier = 0 exo_power/second_key = 0 exo_servo_sounds/scale_freq = true exo_servo_sounds/volume_jump = 0.5 exo_servo_sounds/volume_land = 0.7 exo_servo_sounds/volume_walk = 0.4 extended_movement_sounds/enabled_crawl_sounds = true extended_movement_sounds/enabled_footstep_sounds = true extended_movement_sounds/enabled_gear_rustle_sounds = true extended_movement_sounds/enabled_jump_sounds = true extended_movement_sounds/enabled_lookout_sounds = true extended_movement_sounds/enabled_servo_sounds = true extended_movement_sounds/enabled_stance_sounds = true extended_movement_sounds/volume_crawl_sounds = 0.85 extended_movement_sounds/volume_footstep_sounds = 0.65 extended_movement_sounds/volume_gear_rustle_sounds = 0.5 extended_movement_sounds/volume_jump_sounds = 0.6 extended_movement_sounds/volume_lookout_sounds = 0.35 extended_movement_sounds/volume_servo_sounds = 0.5 extended_movement_sounds/volume_stance_sounds = 0.4 extra_level_transitions/delete_level_transitions = false extra_level_transitions/enable_time_advance = false fair_autocomplete/assault = true fair_autocomplete/blacklist = esc_2_12_stalker_wolf_task_3 fair_autocomplete/bounty = true fair_autocomplete/cancel_if_stolen = true fair_autocomplete/check_interval = 7 fair_autocomplete/companion_kills_count = true fair_autocomplete/compensate_item_rewards = false fair_autocomplete/compensation_coefficient = 0.4 fair_autocomplete/count_assists = true fair_autocomplete/debug = false fair_autocomplete/defense = false fair_autocomplete/destroy_btrs = true fair_autocomplete/enable = true fair_autocomplete/enable_autocomplete = false fair_autocomplete/fate = false fair_autocomplete/hostage = false fair_autocomplete/kill_requirement = 1 fair_autocomplete/max_kill_distance = 0 fair_autocomplete/measurements = false fair_autocomplete/mutant_hunt = true fair_autocomplete/pda_check = true fair_autocomplete/recover_tracker = false fair_autocomplete/require_player_kill = true fair_autocomplete/require_same_level = true fair_autocomplete/research_hunt = false fair_autocomplete/retrieve = false fair_autocomplete/scanner = false fair_autocomplete/scripted = false fair_autocomplete/show_stolen_message = true fair_autocomplete/show_target_info = true fair_autocomplete/snitch = false fair_autocomplete/spring_clean = true fair_autocomplete/spy_extract = false fair_autocomplete/whitelist = esc_2_12_stalker_fanat_task_3:0 fast_travel_limiter/next_travel_inc = 6 fast_travel_limiter/tax_multipler = 1.0 fddar/backpack/enable = true fddar/backpack/max_speed = 1.70 fddar/backpack/min_weight_multiplier = 80 fddar/backpack/type = 1 fddar/body_search/disable_walk = true fddar/body_search/enable = true fddar/body_search/enable_anm_for_containers = false fddar/body_search/enable_crouch = true fddar/body_search/enable_random_search_time = false fddar/body_search/random_search_time_max = 2 fddar/body_search/ui_open_delay = 0 fddar/body_search/wpn_lower_mode = 0 fddar/consumables/ac_explosion = true fddar/consumables/ac_fire_wound = true fddar/consumables/ac_wound = true fddar/consumables/allow_skip_abuse = false fddar/consumables/auto_cancel = false fddar/consumables/enable = true fddar/consumables/strict_sprinting = false fddar/consumables/unequip_helmet = false fddar/headgear_anm/enable = true fddar/headgear_anm/icon_state = 0 fddar/headgear_anm/icon_type = anomaly fddar/headgear_anm/keybind = 209 fddar/headgear_anm/mode = 2 fddar/headgear_anm/modifier = 0 fddar/headgear_anm/speed = 1 fddar/headgear_anm/strict_helmets = false fddar/nvg/enable = true fddar/outfit_anm/allow_movement = true fddar/outfit_anm/always_short = false fddar/outfit_anm/enable_backpack_equip = true fddar/outfit_anm/enable_outfit_equip = true fddar/outfit_anm/enable_patches = true fddar/outfit_anm/enable_patches_inventory = true fddar/outfit_anm/enable_plate_equip = true fddar/outfit_anm/keybind = 20 fddar/outfit_anm/memory = true fddar/outfit_anm/memory_size = 3 fddar/outfit_anm/mode = 0 fddar/outfit_anm/modifier = 3 fddar/pickup/enable = true fddar/pickup/multipickup = true fddar/pickup/speed = 1.1 fddar/pickup/use_attachments = false fddar/skinning/enable = true fddar/skinning/every_part_pickup = false fftd/bp/allow_pin_travel = fftd/bp/cost_coef = fftd/bp/locgear_dmg = fftd/bp/locmpm = fftd/bp/locpause_stats = fftd/bp/locrnd_enabled = fftd/bp/locrnd_hours_max = fftd/bp/locrnd_hours_min = fftd/bp/locrnd_minutes_max = fftd/bp/locrnd_minutes_min = fftd/bp/locuseoldcalcs = fftd/bp/mapgear_dmg = fftd/bp/mapmpm = fftd/bp/mappause_stats = fftd/bp/maprnd_enabled = fftd/bp/maprnd_hours_max = fftd/bp/maprnd_hours_min = fftd/bp/maprnd_minutes_max = fftd/bp/maprnd_minutes_min = fftd/bp/mapuseoldcalcs = fftd/bp/travel_cooldown = fftd/bp/usedisguisefix = fftd/bp/useoldcalcs = fftd/bpcfg/allow_pin_travel = fftd/bpcfg/cost_coef = 4 fftd/bpcfg/locgear_dmg = 0 fftd/bpcfg/locmpm = 9 fftd/bpcfg/locpause_stats = false fftd/bpcfg/locrnd_enabled = fftd/bpcfg/locrnd_hours_max = 0 fftd/bpcfg/locrnd_hours_min = 0 fftd/bpcfg/locrnd_minutes_max = 0 fftd/bpcfg/locrnd_minutes_min = 0 fftd/bpcfg/locuseoldcalcs = fftd/bpcfg/mapgear_dmg = 0.5 fftd/bpcfg/mapmpm = 9 fftd/bpcfg/mappause_stats = false fftd/bpcfg/maprnd_enabled = fftd/bpcfg/maprnd_hours_max = 2 fftd/bpcfg/maprnd_hours_min = 0 fftd/bpcfg/maprnd_minutes_max = 59 fftd/bpcfg/maprnd_minutes_min = 0 fftd/bpcfg/mapuseoldcalcs = fftd/bpcfg/travel_cooldown = 1 fftd/bpcfg/usedisguisefix = true fftd/bpcfg/useoldcalcs = fftd/bpcfg/zone_mode = 0 fftd/ft/allow_pin_travel = fftd/ft/cost_coef = fftd/ft/locgear_dmg = fftd/ft/locmpm = fftd/ft/locpause_stats = fftd/ft/locrnd_enabled = fftd/ft/locrnd_hours_max = fftd/ft/locrnd_hours_min = fftd/ft/locrnd_minutes_max = fftd/ft/locrnd_minutes_min = fftd/ft/mapgear_dmg = fftd/ft/mapmpm = fftd/ft/mappause_stats = fftd/ft/maprnd_enabled = fftd/ft/maprnd_hours_max = fftd/ft/maprnd_hours_min = fftd/ft/maprnd_minutes_max = fftd/ft/maprnd_minutes_min = fftd/ft/travel_cooldown = fftd/ft/usedisguisefix = fftd/ft/useoldcalcs = fftd/ftcfg/allow_pin_travel = true fftd/ftcfg/cost_coef = 1.7 fftd/ftcfg/locgear_dmg = 0 fftd/ftcfg/locmpm = 10 fftd/ftcfg/locpause_stats = false fftd/ftcfg/locrnd_enabled = fftd/ftcfg/locrnd_hours_max = 0 fftd/ftcfg/locrnd_hours_min = 0 fftd/ftcfg/locrnd_minutes_max = 0 fftd/ftcfg/locrnd_minutes_min = 0 fftd/ftcfg/mapgear_dmg = 1 fftd/ftcfg/mapmpm = 10 fftd/ftcfg/mappause_stats = false fftd/ftcfg/maprnd_enabled = fftd/ftcfg/maprnd_hours_max = 2 fftd/ftcfg/maprnd_hours_min = 0 fftd/ftcfg/maprnd_minutes_max = 59 fftd/ftcfg/maprnd_minutes_min = 0 fftd/ftcfg/travel_cooldown = 1 fftd/ftcfg/usedisguisefix = true fftd/ftcfg/useoldcalcs = fftd/ftcfg/zone_mode = 0 fftd/gen/allow_debug_travel = false fftd/gen/allow_open_bp = false fftd/gen/combat_dist = 100 fftd/gen/combat_timeout = 10 fftd/gen/cond_dmg_mode = 1 fftd/gen/debuglogs_enabled = false fftd/gen/minimum_health = 0 fftd/gen/minimum_satiety = 0 fftd/gen/shared_cooldown = false fftd/gen/skillsystem_enabled = false fftd/gen/tick_interval = fftd/gen/use_warfare_fix = false fftd/gen/squad_tp_bind = 43 fftd/gtcfg/add_travel_time = true fftd/gtcfg/allow_pin_travel = true fftd/gtcfg/cost_coef = 4.2 fftd/gtcfg/enabled = true fftd/gtcfg/ignore_status = true fftd/gtcfg/local_only = false fftd/gtcfg/locgear_dmg = 0 fftd/gtcfg/locmpm = 8 fftd/gtcfg/locpause_stats = true fftd/gtcfg/locrnd_enabled = false fftd/gtcfg/locrnd_hours_max = 0 fftd/gtcfg/locrnd_hours_min = 0 fftd/gtcfg/locrnd_minutes_max = 0 fftd/gtcfg/locrnd_minutes_min = 0 fftd/gtcfg/locuseoldcalcs = fftd/gtcfg/mapgear_dmg = 0.5 fftd/gtcfg/mapmpm = 8 fftd/gtcfg/mappause_stats = true fftd/gtcfg/maprnd_enabled = false fftd/gtcfg/maprnd_hours_max = 0 fftd/gtcfg/maprnd_hours_min = 0 fftd/gtcfg/maprnd_minutes_max = 0 fftd/gtcfg/maprnd_minutes_min = 0 fftd/gtcfg/mapuseoldcalcs = fftd/gtcfg/travel_cooldown = 1 fftd/gtcfg/usedisguisefix = true fftd/gtcfg/useoldcalcs = fftd/gtcfg/zone_mode = 0 fmode_sound/sound = weapons\generic\switch_mode_gfmss0 fmode_sound/volume = 0.35 free_zoom/key_bind_toggle = 341 free_zoom/pistol_mult = 1 gggf/actor_speed_run = gggf/actor_speed_sprint = gggf/gotta_go_fast_run = 1.05 gggf/gotta_go_fast_sprint = 1.15 glowsticks/enable_bs_mm_flicker = true glowsticks/loot_chance = 1 glowsticks/stash_chance = 0.1 glowsticks/throw_force = 20 glowsticks/throw_key = 35 haru_quick_action_wheel_mcm/controls/hold = true haru_quick_action_wheel_mcm/controls/keybind = 44 haru_quick_action_wheel_mcm/controls/modifier = 1 haru_quick_action_wheel_mcm/controls/override_ammo_wheel = false haru_quick_action_wheel_mcm/controls/quck_use_1_enabled = false haru_quick_action_wheel_mcm/controls/quck_use_1_tab = 4 haru_quick_action_wheel_mcm/controls/quck_use_2_enabled = false haru_quick_action_wheel_mcm/controls/quck_use_2_tab = 5 haru_quick_action_wheel_mcm/controls/quck_use_3_enabled = false haru_quick_action_wheel_mcm/controls/quck_use_3_tab = 1 haru_quick_action_wheel_mcm/controls/quck_use_4_enabled = false haru_quick_action_wheel_mcm/controls/quck_use_4_tab = 1 haru_quick_action_wheel_mcm/controls/second_key = 0 haru_quick_action_wheel_mcm/misc/old_mags_compat = false haru_quick_action_wheel_mcm/misc/slowmo = false haru_quick_action_wheel_mcm/misc/slowmo_factor = 0.5 haru_quick_action_wheel_mcm/tabs/ammo_enabled = true haru_quick_action_wheel_mcm/tabs/ammo_tab = 7 haru_quick_action_wheel_mcm/tabs/attachments_enabled = true haru_quick_action_wheel_mcm/tabs/attachments_tab = 3 haru_quick_action_wheel_mcm/tabs/devices_enabled = true haru_quick_action_wheel_mcm/tabs/devices_tab = 2 haru_quick_action_wheel_mcm/tabs/food_enabled = true haru_quick_action_wheel_mcm/tabs/food_tab = 4 haru_quick_action_wheel_mcm/tabs/grenades_enabled = true haru_quick_action_wheel_mcm/tabs/grenades_tab = 6 haru_quick_action_wheel_mcm/tabs/meds_enabled = true haru_quick_action_wheel_mcm/tabs/meds_tab = 5 haru_quick_action_wheel_mcm/tabs/slots_enabled = true haru_quick_action_wheel_mcm/tabs/slots_tab = 8 haru_quick_action_wheel_mcm/tabs/tab_count = 1 haru_quick_action_wheel_mcm/tabs/tab_slot = 10 hideout_cat_settings/hideout_cat_color = 0 hideout_cat_settings/hideout_cat_fur_hidden = true igi_tasks/autocomplete = false igi_tasks/debug = false igi_tasks/realistic_assassinations = false item_artefact/enable_condition_bar = true item_artefact/enable_degraded_drops = true item_artefact/mutant_part_condition_max = 98 item_artefact/mutant_part_condition_min = 25 item_icon_info/ammo_name/bad_color = false item_icon_info/ammo_name/enable = false item_icon_info/ammo_name/expl_bad_color = false item_icon_info/ammo_name/padding = 1 item_icon_info/ammo_name/show_expl = false item_icon_info/armor_info/show_armor_type = true item_icon_info/armor_info/show_helmet_type = true item_icon_info/armor_info/show_patch = true item_icon_info/cond_text/alt_artefact_pos = 2 item_icon_info/cond_text/enable = true item_icon_info/cond_text/enable_equipped = true item_icon_info/cond_text/hide_bar = true item_icon_info/cond_text/hide_bg = false item_icon_info/cond_text/padding = 1 item_icon_info/enable_ammo_short_name = false item_icon_info/enable_ammo_short_name_bad_color = false item_icon_info/enable_ammo_short_name_expl = true item_icon_info/enable_ammo_short_name_expl_bad_color = false item_icon_info/enable_ammo_short_name_padding = 1 item_icon_info/enable_condition_text = false item_icon_info/enable_condition_text_art_alt = false item_icon_info/enable_condition_text_equipped = false item_icon_info/enable_condition_text_hide_bar = false item_icon_info/enable_condition_text_hide_bg = false item_icon_info/enable_condition_text_text_padding = 1 item_icon_info/enable_mag_info = true item_icon_info/enable_mag_info_count = true item_icon_info/enable_mag_info_hide_bar = true item_icon_info/enable_mag_info_padding = 1 item_icon_info/enable_mag_info_text = true item_icon_info/enable_money_text = false item_icon_info/enable_money_text_hide_bg = false item_icon_info/enable_money_text_text_padding = 1 item_icon_info/enable_parts_bars = true item_icon_info/enable_parts_bars_armor = true item_icon_info/enable_parts_bars_equipped = true item_icon_info/enable_parts_bars_separator_mult = 0.9 item_icon_info/enable_parts_bars_width_mult = 0.9 item_icon_info/enable_parts_bars_wpn = true item_icon_info/enable_parts_bars_wpo = true item_icon_info/enable_parts_bars_wpo_green = 60 item_icon_info/enable_parts_bars_wpo_orange = 26 item_icon_info/enable_parts_bars_wpo_yellow = 59 item_icon_info/enable_recipe_text = false item_icon_info/enable_recipe_text_padding = 1 item_icon_info/enable_recipe_text_pda = false item_icon_info/mag_info/enable = true item_icon_info/mag_info/hide_bar = true item_icon_info/mag_info/padding = 1 item_icon_info/mag_info/show_ammo_count = true item_icon_info/mag_info/show_ammo_name = true item_icon_info/money_text/enable = true item_icon_info/money_text/hide_bg = false item_icon_info/money_text/padding = 1 item_icon_info/part_dots/enable = true item_icon_info/part_dots/position = 2 item_icon_info/part_dots/separator_width = 1 item_icon_info/part_dots/show_on_armor = true item_icon_info/part_dots/show_on_equipped = true item_icon_info/part_dots/show_on_wpn = true item_icon_info/part_dots/size_mult = 1 item_icon_info/part_dots/wpo_green = 60 item_icon_info/part_dots/wpo_mode = true item_icon_info/part_dots/wpo_orange = 20 item_icon_info/part_dots/wpo_yellow = 45 item_icon_info/recipe_text/enable = true item_icon_info/recipe_text/padding = 1 item_icon_info/recipe_text/show_on_pda = false item_icon_info/wpn_info/main_slots_only = false item_icon_info/wpn_info/show_grenade_name = false item_icon_info/wpn_info/show_gun_repair_type = true item_icon_info/wpn_info/show_melee = false item_icon_info/wpn_info/show_wpn_name = false laser_settings/config_key = 25 laser_settings/debug_mode = false laser_settings/dist_bright = true laser_settings/dist_size = true laser_settings/mcm_beam_brightness = 2.5 laser_settings/mcm_beam_size = 1.1 laser_settings/mcm_brightness = 3 laser_settings/mcm_dot_size = 2.5 laser_settings/mcm_hue = 0 laser_settings/no_laser_alt_aim = false laser_settings/no_laser_primary_aim = true laser_settings/use_mcm_defaults = true liz_inex/breathing/only_for_weapon = true liz_inex/breathing/power_max = 1.4 liz_inex/breathing/power_min = 0.45 liz_inex/breathing/speed_max = 0.5 liz_inex/breathing/speed_min = 0.05 liz_inex/crouch_jitter/blocket_by_aim = false liz_inex/crouch_jitter/power = 1.5 liz_inex/crouch_jitter/speed = 0.6 liz_inex/jumpland/jump_power = 2 liz_inex/jumpland/jump_speed = 0.65 liz_inex/jumpland/land_power = 4 liz_inex/jumpland/land_speed = 0.65 liz_inex/lean/crouch_power = 1 liz_inex/lean/l_power = 1 liz_inex/lean/r_power = 1 liz_inex/look_up/enabled = true liz_inex/look_up/power = 1 liz_inex/look_up/trigger_at = 0.65 liz_inex/noise/only_for_weapon = true liz_inex/noise/power = 1 liz_inex/noise/speed = 0.6 liz_inex/other/crawl_anm_enable = true liz_inex/other/crawl_can_shoot = 0 liz_inex/other/device_lean_enable = false liz_inex/other/hit_anm_enable = true magazines/ammo_icon = true magazines/debug = false magazines/ejection = 1 magazines/empty_mags_stack = true magazines/fast_loading = true magazines/gameplay/deathammo = 0 magazines/gameplay/deathquality = 1 magazines/gameplay/ejection = 1 magazines/gameplay/load_behavior = 0 magazines/gameplay/loadstash_behavior = 1 magazines/gameplay/mag_unequip_trs = 1 magazines/gameplay/retain_round = false magazines/gameplay/three_hands = false magazines/gameplay/unload_behavior = 0 magazines/highlight_clr_a = 100 magazines/highlight_color = orange magazines/hud/ammo_icon = true magazines/hud/ammo_scale = 0.65 magazines/hud/bgrd = 1 magazines/hud/group_by_ammo = true magazines/hud/grp_by_bt = true magazines/hud/icon_text = true magazines/hud/scale = 0.6 magazines/hud/show_bgrd = false magazines/hud/show_hud = false magazines/icon_text = true magazines/ignore_loaddelay = false magazines/lootquality = 0.1 magazines/mag_loadtime_factor = 0.5 magazines/mag_unequip_trs = 1 magazines/mag_unloadtime_factor = 0.5 magazines/mgmt/debug = false magazines/mgmt/empty_mags_stack = true magazines/mgmt/highlight_clr_a = 100 magazines/mgmt/highlight_color = orange magazines/mgmt/mag_loadtime_factor = 0.5 magazines/mgmt/mag_tooltip = 1 magazines/mgmt/mag_unloadtime_factor = 0.5 magazines/mgmt/sort_inv = true magazines/retain_round = false magazines/show_hud = false magazines/sort_inv = true mcm/mcm_kb/mcm_kb_main/dtaptime = 500 mcm/mcm_kb/mcm_kb_main/dtaptime2 = 200 mcm/mcm_kb/mcm_kb_main/presstime = 1.5 mcm/mcm_log/continuous = false mcm/mcm_log/debug_logging2 = false mcm/mcm_log/enable = true mcm/mcm_log/numlogs = 2 mcm/mcm_log/savefreq = 1000 mcm/mcm_log/timestamp = 1000 mcm/reset = false meat_spoiling/expiration_hours_raw = 96 meat_spoiling/expiration_hours_cooked = 240 milpda/cfg_device_pda_1/enabled = true milpda/cfg_device_pda_1/obeybl = true milpda/cfg_device_pda_1/progmult = 0 milpda/cfg_device_pda_1/show_e = false milpda/cfg_device_pda_1/show_f = false milpda/cfg_device_pda_1/show_k = false milpda/cfg_device_pda_1/show_n = false milpda/cfg_device_pda_2/enabled = true milpda/cfg_device_pda_2/obeybl = true milpda/cfg_device_pda_2/progmult = 0.1 milpda/cfg_device_pda_2/show_e = false milpda/cfg_device_pda_2/show_f = true milpda/cfg_device_pda_2/show_k = true milpda/cfg_device_pda_2/show_n = false milpda/cfg_device_pda_3/enabled = true milpda/cfg_device_pda_3/obeybl = true milpda/cfg_device_pda_3/progmult = 0.5 milpda/cfg_device_pda_3/show_e = false milpda/cfg_device_pda_3/show_f = true milpda/cfg_device_pda_3/show_k = true milpda/cfg_device_pda_3/show_n = true milpda/cfg_device_pda_milspec/enabled = true milpda/cfg_device_pda_milspec/obeybl = true milpda/cfg_device_pda_milspec/progmult = 1 milpda/cfg_device_pda_milspec/show_e = true milpda/cfg_device_pda_milspec/show_f = true milpda/cfg_device_pda_milspec/show_k = true milpda/cfg_device_pda_milspec/show_n = true milpda/milpdagen/monster_tracking_mode = 2 milpda/milpdagen/tracking_mode = 2 milpda/progressive/enabled = false nomorefriendlyfire/acprotect = true nomorefriendlyfire/npcprotect = true npe/general/disable_dof = true npe/general/enable = true npe/general/execution_loop = 1 npe/general/pause_game = false npe/general/play_loop = 3 npe/general/sounds_set = NPE_MEDIUM npe_module/welcome/introduction = true outfitdrop/debug = false outfitdrop/helmet_chance = 50 outfitdrop/helmet_exo_chance = 10 outfitdrop/helmet_heavy_chance = 15 outfitdrop/helmet_light_chance = 60 outfitdrop/helmet_medium_chance = 40 outfitdrop/outfit_exo_chance = 10 outfitdrop/outfit_heavy_chance = 25 outfitdrop/outfit_light_chance = 70 outfitdrop/outfit_medium_chance = 50 outfitdrop/parts_chance = 80 patches_by_hotkey/enabled = true patches_by_hotkey/key = 25 pawsys/pawbinds/bind_cartmode = 53 pawsys/pawbinds/bind_ico_next = 52 pawsys/pawbinds/bind_ico_prev = 51 pawsys/pawbinds/bind_ico_scroll = 44 pawsys/pawbinds/bind_quickpin = 40 pawsys/pawbinds/bind_set_next = 52 pawsys/pawbinds/bind_set_prev = 51 pawsys/pawbinds/bind_set_scroll = 44 pawsys/pawbinds/bind_wptoggle = 39 pawsys/pawbinds/modk_cartmode = 0 pawsys/pawbinds/modk_ico_next = 0 pawsys/pawbinds/modk_ico_prev = 0 pawsys/pawbinds/modk_ico_scroll = 3 pawsys/pawbinds/modk_quickpin = 0 pawsys/pawbinds/modk_set_next = 3 pawsys/pawbinds/modk_set_prev = 3 pawsys/pawbinds/modk_set_scroll = 2 pawsys/pawbinds/modk_wptoggle = 0 pawsys/pawbinds/mwheel_enabled = true pawsys/pawbinds/mwheel_notify = true pawsys/pawbinds/mwheel_override = pawsys/pawbinds/cart_shows_smarts = false pawsys/pawgen/debuglogs = false pawsys/pawgen/disable_mcmups = true pawsys/pawgen/enabled = true pawsys/pawgen/mcm_update_throttle = pawsys/pawgen/mcm_ver = 1.8 pawsys/pawgen/mwheel_poll_interval = pawsys/pawgen/pingsound = true pawsys/pawgen/s_device_pda_1 = true pawsys/pawgen/s_device_pda_2 = true pawsys/pawgen/s_device_pda_3 = true pawsys/pawgen/s_device_pda_milspec = false pawsys/pawgen/wipe_all = false pawsys/pawgen/wp_clear_dist = 5 pawsys/pawgen/wp_hud_icon_enabled = false pawsys/pawhud/active_theme = gamma_right pawsys/pawhud/autohide = 5 pawsys/pawhud/custompos = false pawsys/pawhud/hudsound = true pawsys/pawhud/pos_x = 491 pawsys/pawhud/pos_y = 670 pawsys/pawhud/widget_enable = false pawsys/pawmenu/cm_dbg = pawsys/pawmenu/convert_to_pin = 0 pawsys/pawmenu/hide_all_pins = 2 pawsys/pawmenu/hud_vis_off = pawsys/pawmenu/hud_vis_on = pawsys/pawmenu/mping = 2 pawsys/pawmenu/my_stash_icon = pawsys/pawmenu/pn_add = 4 pawsys/pawmenu/pn_clr = 0 pawsys/pawmenu/pn_del = 4 pawsys/pawmenu/pn_ren = 4 pawsys/pawmenu/show_all_pins = 2 pawsys/pawmenu/waypoint_redesc = 2 pawsys/pawmenu/waypoint_rename = 2 pawsys/pawmenu/wp_del = 4 pawsys/pawmenu/wp_mov = 4 pawsys/pawmenu/wp_set = 4 pawsys/pawpins/custom_pin_icon = user_defined pawsys/pawpins/milpda_body_icon = bodyoff pawsys/pawpins/patch_res = badge pawsys/pawpins/pin_icon_group = pins pawsys/pawpins/poi_icon_bodies = death_small pawsys/pawpins/poi_icon_bwhr = bwhr_magn pawsys/pawpins/poi_icon_faves = redround32 pawsys/pawpins/poi_icon_patches = stalker pawsys/pawpins/poi_icon_pins = redpush32 pawsys/pawpins/use_custom_pin_icon = false pawsys/pawbinds/right_click_override = true pawsys/pawret/reticle_mode = 0 pawsys/pawret/reticle_mustzoom = true pda_map_labels/censor_faction_names = true pda_map_labels/debug = false pda_map_labels/icon_size_multiplier = 100 pda_map_labels/show_area_labels = true pda_map_labels/show_location_labels = true pda_map_labels/show_only_discovered = false pda_map_labels/show_texture_labels = false pda_map_labels/text_opacity = 90 pda_map_labels/texture_opacity = 100 pda_map_labels/use_area_colors = false pda_taskboard/list_row_height = 165 pda_taskboard/scanning_range = 100 pda_taskboard/taskboard_key = 36 pda_taskboard/trim_text = true perk_based_artefacts/allow_arty_containers = false perk_based_artefacts/debug_mode = false perk_based_artefacts/timed_degradation = 0.3 perk_based_artefacts/treasure_chance = 30 rad_ai/mechanic_sleep = false rad_ai/medic_sleep = false rad_ai/sleep_from = 21 rad_ai/sleep_to = 5 rad_ai/trader_sleep = false rax_ammo_check/busy_hands_fix = true rax_ammo_check/hidecounter = true rax_ammo_check/hideicon = true rax_ammo_check/keybind = 33 rax_ammo_check/mode = 0 rax_ammo_check/modifier = 1 rax_ammo_check/usecolor = false rax_mmt/keybind = 53 rax_mmt/mode = 0 rax_mmt/modifier = 0 reworked_rf_receiver/beep_volume = 1 reworked_rf_receiver/custom_beep_volume = false reworked_rf_receiver/only_equip_rf = false reworked_rf_receiver/update_sources_on_frequency_change = false safe_af_craft/empty_lead_absorb_enabled = true safe_af_craft/empty_lead_absorb_wshop_only = false safe_af_craft/melter_absorb_enabled = true scop/bad_scop_fov = 0.2 scop/bad_scope_fov = 0.2 scop/grenade_fov = 0.45 scop/iron_fov = 0.6 scop/keybind_add = 78 scop/keybind_reset = 14 scop/keybind_subtract = 74 scop/mode = 1 scop/modifier = 1 scop/pistol_fov = 0.6 scop/scop_fov = 0.4 scop/scope_fov = 0.6 session_id = 126 session_start = 1649950110000 skill_system/debug = false skill_system/exp_multiplier_endurance = 1.0 skill_system/exp_multiplier_scavenging = 1.6 skill_system/exp_multiplier_strength = 0.75 skill_system/exp_multiplier_survival = 0.70 skill_system/modifier = 0 skill_system/ui_keybind = 37 smooth_prog/tier1 = 0.7 smooth_prog/tier2 = 1.3 smooth_prog/tier3 = 1.8 smooth_prog/wpn_upgr_mult = 0.5 soulslike/ambush/allow_bloodsucker_ambush = true soulslike/ambush/allow_boar_ambush = true soulslike/ambush/allow_burer_ambush = true soulslike/ambush/allow_cats_ambush = true soulslike/ambush/allow_chimera_ambush = true soulslike/ambush/allow_controller_ambush = true soulslike/ambush/allow_dogs_ambush = true soulslike/ambush/allow_flesh_ambush = true soulslike/ambush/allow_snorks_ambush = true soulslike/ambush/allow_stalker_advanced_ambush = true soulslike/ambush/allow_stalker_novice_ambush = true soulslike/ambush/allow_stalker_sniper_ambush = true soulslike/ambush/allow_stalker_veteran_ambush = true soulslike/ambush/mutant_ambush_chance = 0.25 soulslike/ambush/stalker_ambush_chance = 0.25 soulslike/character/health_loss_on_respawn = 0.75 soulslike/character/rank_loss_percent = 0.02 soulslike/character/rep_loss_percent = 0.05 soulslike/debug/enable_tips = false soulslike/debug/is_enabled = false soulslike/hardcore/is_enabled = false soulslike/items/allow_artifact_loss = true soulslike/items/allow_headgear_loss = true soulslike/items/allow_outfit_loss = true soulslike/items/allow_tool_loss = true soulslike/items/allow_weapon_loss = true soulslike/items/item_condition_loss_scalar = 0.05 soulslike/items/item_loss_scalar = 0.05 soulslike/scenarios/hidden_stash_scenario_weight = 0.1 soulslike/scenarios/looter_npcs_marked = false soulslike/scenarios/rf_detector_scenario_weight = 0.05 spatial_audio/sar_main/volume = 1 spatial_audio/sar_main/enable_npc = false speed/debug = false speed/encumbrance = true speed/weapon = true ssfx_module/shadows/volumetric_force_mcm = false ssfx_module/ssfx_pp/ssfx_bloom/blur_mcm = 4 ssfx_module/ssfx_pp/ssfx_bloom/dirt_mcm = 0.1 ssfx_module/ssfx_pp/ssfx_bloom/exposure_mcm = 1 ssfx_module/ssfx_pp/ssfx_bloom/lens_mcm = 0.1 ssfx_module/ssfx_pp/ssfx_bloom/sky_mcm = 0 ssfx_module/ssfx_pp/ssfx_bloom/threshold_mcm = 10 ssfx_module/ssfx_pp/ssfx_bloom/use_weather_mcm = false ssfx_module/ssfx_pp/ssfx_bloom/vibrance_mcm = 1.35 ssfx_module/ssfx_pp/ssfx_motionblur/camera_mcm = 0 ssfx_module/ssfx_pp/ssfx_motionblur/hudonly_mcm = false ssfx_module/ssfx_pp/ssfx_motionblur/intensity_mcm = 0 ssfx_module/ssfx_pp/ssfx_motionblur/quality_mcm = 4 ssfx_module/ssfx_pp/ssfx_taa/enabled_mcm = true ssfx_module/wpn_dof/aim_blur_mcm = 2 ssfx_module/wpn_dof/aim_edgeblur_mcm = 1 ssfx_module/wpn_dof/blur_mcm = 0 ssfx_module/wpn_dof/edgeblur_mcm = 0 ssfx_module/wpn_dof/inventory_mcm = false ssfx_module/wpn_dof/looting_mutant_mcm = false ssfx_module/wpn_dof/fdda_mcm = false ssfx_module/wpn_dof/reloading_mcm = false ssfx_module/wpn_dof/pda_mcm = false stealth/crouch = 0.4 stealth/debugx = false stealth/distance = 0.7 stealth/icon = false stealth/low_crouch = 0.3 stealth/luminocity = 1.2 stealth/memory = 2 stealth/michiko_patch = false stealth/velocity = 0.4 stealth/weight = 0.1 supgrades/drop = 40 swm_legs/disabled = true swm_legs/hide_legs_low_crouch = false swm_legs/legs_offset = -0.55 swm_legs/legs_offset_side = 0 swm_legs/toggle_turn_step_sound = false swm_legs/turn_step_sound_volume = 0.5 swm_legs/use_hd_models = false targetID/RcolorB = 150 targetID/RcolorG = 150 targetID/RcolorR = 150 targetID/colorB = 200 targetID/colorG = 200 targetID/colorR = 200 targetID/deadID = true targetID/flipAlign = false targetID/nameID = true targetID/rankID = true targetID/speedID = 0.5 targetID/talkName = false targetID/targL = 0.984 targetID/timeID = false targetID/xn = 16 targetID/xo = 108 targetID/xp = 0 targetID/xr = 16 targetID/yn = -14 targetID/yo = 665 targetID/yp = 0 targetID/yr = 3 toggle_scope/key_bind_toggle = 78 trader_destockifier/debug_mode = false trader_destockifier/enable = false trader_destockifier/max_ammo_percent = 100 trader_destockifier/max_backpacks = 6 trader_destockifier/max_explosives = 6 trader_destockifier/max_food = 20 trader_destockifier/max_guns = 2 trader_destockifier/max_heal = 20 trader_destockifier/max_knives = 6 trader_destockifier/max_mags = 5 trader_destockifier/max_outfits = 2 trader_destockifier/max_repair = 20 trader_destockifier/max_weapon_attachments = 6 trader_destockifier/randomize = false trader_destockifier/randomize_deviation = 100 trader_destockifier/sell_only_guns_ammo = false unusable_parts_handler/always_handle_junk = false unusable_parts_handler/announce_handled_part = false unusable_parts_handler/delete_parts = false unusable_parts_handler/dump_parts = false unusable_parts_handler/handle_useless_ammo_parts = true unusable_parts_handler/ignore_fabrics = false unusable_parts_handler/ignore_recipe_materials = true unusable_parts_handler/never_handle_favorites = true unusable_parts_handler/outfit_part_condition_threshold = 40 unusable_parts_handler/sell_parts = true unusable_parts_handler/weapon_part_condition_threshold = 40 varefined/varefined_generated_chance/loot_open = 0.2 varefined/varefined_generated_chance/loot_open_box = 0.2 varefined/varefined_generated_chance/loot_open_npc = 0.2 varefined/varefined_main/comments_shouts_key = 24 varefined/varefined_main/enable_companions_commands_shouts = true varefined/varefined_main/enable_muffled_shouts = true varefined/varefined_main/enable_on_grenade_throw_shouts = true varefined/varefined_main/enable_on_kill_shouts = true varefined/varefined_main/enable_on_weapon_jam_shouts = true varefined/varefined_main/enable_on_weapon_reload_shouts = false varefined/varefined_main/enable_pain_shouts = true varefined/varefined_main/random_shouts_key = 40 varefined/varefined_main/shouts_volume = 2 varefined/varefined_main/voice_language = 0 ver_pistol_swap/debug = false ver_pistol_swap/fast_swap = true ver_pistol_swap/gun_swap_multiplier = 2 ver_pistol_swap/pistol_swap_multiplier = 2 weapon_cover_tilt/animation_speed = 10 weapon_cover_tilt/animation_weight_coeff = 1.1 weapon_cover_tilt/consider_silencer = true weapon_cover_tilt/enable_manual_tilt = false weapon_cover_tilt/enabled = true weapon_cover_tilt/manual_tilt_key_bind = 51 weapon_cover_tilt/offset_x = 0 weapon_cover_tilt/offset_y = 0 weapon_cover_tilt/offset_z = 0 weapon_cover_tilt/roll_variation = 10 weapon_cover_tilt/tilt_rattle = true weapon_cover_tilt/trigger_radius = 0.48 weapon_cover_tilt/trigger_radius_magnitude = 1 weapon_cover_tilt/yaw_variation = 10 wpo/cleancoef = 0.35 wpo/debug = false wpo/degradation = 1.2 wpo/fun = 0 wpo/jamchance = 0.75 wpo/minpart = 0 wpo/newdrops = true wpo/newdropschance = 32 wpo/profanity = false wpo/profanity_language = rus wpo/profanity_timeout = true wpo/repairmin = 60 wpo/simplejam = false wpo/superjam = false wpo/threshold = 85 wpo/verbosity = 0 xcvbstealth/lightgem = false yasc/allowNeutralBases = true yasc/allowSanctuaries = 2 yasc/enableCampfireSaving = true yasc/enableNotifications = true yasc/isNotMommy = true [options] alife/dynamic_news/bounty_news = true alife/dynamic_news/companions_news = true alife/dynamic_news/cycle_of_companions_news = 240 alife/dynamic_news/cycle_of_random_news = 240 alife/dynamic_news/cycle_of_special_news = 240 alife/dynamic_news/cycle_of_task_news = 300 alife/dynamic_news/death_mutant_news = true alife/dynamic_news/death_report_news = false alife/dynamic_news/death_stalker_news = true alife/dynamic_news/dumb_zombie_news = true alife/dynamic_news/factions_report_news = true alife/dynamic_news/found_artifact_news = true alife/dynamic_news/found_dead_news = true alife/dynamic_news/generic_death_news = false alife/dynamic_news/heli_call_news = true alife/dynamic_news/kill_wounded_news = true alife/dynamic_news/loot_news = true alife/dynamic_news/message_duration = 10 alife/dynamic_news/nearby_activity_news = true alife/dynamic_news/random_msg_news = true alife/dynamic_news/reaction_news = true alife/dynamic_news/surge_news = true alife/dynamic_news/time_news = true alife/dynamic_news/weather_news = true alife/dynamic_news/zone_activity_news = true alife/event/emission_fate = explode alife/event/emission_frequency = 24 alife/event/emission_state = true alife/event/emission_task = true alife/event/emission_warning = siren_radio alife/event/psi_storm_fate = turn_to_zombie alife/event/psi_storm_frequency = 48 alife/event/psi_storm_state = true alife/event/psi_storm_task = true alife/event/psi_storm_warning = siren alife/general/alife_mutant_pop = 1.5 alife/general/alife_stalker_pop = 1 alife/general/dynamic_anomalies = true alife/general/dynamic_relations = false alife/general/excl_dist = 75 alife/general/heli_engine_sound = true alife/general/heli_spawn = false alife/general/offline_combat = full alife/general/war_goodwill_reset = false alife/warfare/army/base_count_modifier = 0 alife/warfare/army/base_priority = 10 alife/warfare/army/expansion_aggression = 50 alife/warfare/army/flag_priority = 1 alife/warfare/army/ignore_empty_targets = false alife/warfare/army/is_being_targeted_priority = 2 alife/warfare/army/keep_last_base = false alife/warfare/army/linked_level_targeting = true alife/warfare/army/lvl_jupiter_priority = 0 alife/warfare/army/lvl_jupiter_underground_priority = 0 alife/warfare/army/lvl_k00_marsh_priority = 0 alife/warfare/army/lvl_k01_darkscape_priority = 0 alife/warfare/army/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/army/lvl_l01_escape_priority = 0 alife/warfare/army/lvl_l02_garbage_priority = 0 alife/warfare/army/lvl_l03_agroprom_priority = 0 alife/warfare/army/lvl_l04_darkvalley_priority = 0 alife/warfare/army/lvl_l05_bar_priority = 0 alife/warfare/army/lvl_l06_rostok_priority = 0 alife/warfare/army/lvl_l07_military_priority = 0 alife/warfare/army/lvl_l08_yantar_priority = 0 alife/warfare/army/lvl_l09_deadcity_priority = 0 alife/warfare/army/lvl_l10_limansk_priority = 0 alife/warfare/army/lvl_l10_radar_priority = 0 alife/warfare/army/lvl_l10_red_forest_priority = 0 alife/warfare/army/lvl_l11_hospital_priority = 0 alife/warfare/army/lvl_l11_pripyat_priority = 0 alife/warfare/army/lvl_l12_stancia_2_priority = 0 alife/warfare/army/lvl_l12_stancia_priority = 0 alife/warfare/army/lvl_l12u_control_monolith_priority = 0 alife/warfare/army/lvl_l12u_sarcofag_priority = 0 alife/warfare/army/lvl_l13_generators_priority = 0 alife/warfare/army/lvl_pripyat_priority = 0 alife/warfare/army/lvl_zaton_priority = 0 alife/warfare/army/max_faction_respawn = 90 alife/warfare/army/max_invasion_depart_time = 30 alife/warfare/army/max_invasion_size = 2.5 alife/warfare/army/max_patrol_rest_time = 240 alife/warfare/army/max_patrol_squads = 2 alife/warfare/army/max_patrol_time = 240 alife/warfare/army/max_random_patrol_time = 180 alife/warfare/army/max_random_patrols = 15 alife/warfare/army/max_random_squad_count = 3 alife/warfare/army/max_resurgence_wait_time = 120 alife/warfare/army/max_smart_targets_per_base = 3 alife/warfare/army/min_faction_respawn = 15 alife/warfare/army/min_invasion_depart_time = 5 alife/warfare/army/min_invasion_size = 1 alife/warfare/army/min_patrol_rest_time = 60 alife/warfare/army/min_patrol_squads = 1 alife/warfare/army/min_patrol_time = 60 alife/warfare/army/min_random_patrol_time = 30 alife/warfare/army/min_random_squad_count = 1 alife/warfare/army/min_resurgence_wait_time = 30 alife/warfare/army/min_smart_targets_per_base = 2 alife/warfare/army/night_activity_chance = 50 alife/warfare/army/offline_power_multiplier = 1 alife/warfare/army/participate_in_warfare = true alife/warfare/army/patrol_hunt_chance = 50 alife/warfare/army/random_patrols = false alife/warfare/army/random_spawn_entries = 1 alife/warfare/army/random_squad_count = false alife/warfare/army/resource_count_modifier = 0 alife/warfare/army/resource_priority = 5 alife/warfare/army/resurgence_chance = 50 alife/warfare/army/spawn_on_new_game = true alife/warfare/army/target_faction_stronger_priority = 1 alife/warfare/army/target_faction_weaker_priority = 0 alife/warfare/army/target_on_same_level_priority = 100 alife/warfare/army/target_resource_priority = 0 alife/warfare/army/target_stronger_priority = 1 alife/warfare/army/target_weaker_priority = 0 alife/warfare/army/territory_priority = -5 alife/warfare/army/use_bases_not_resources = false alife/warfare/azazel/actor_faction_dist_mult = 1 alife/warfare/azazel/actor_faction_max_respawn_dist = 0 alife/warfare/azazel/actor_faction_min_respawn_dist = 0 alife/warfare/azazel/ally_dist_mult = 1 alife/warfare/azazel/ally_max_respawn_dist = 0 alife/warfare/azazel/ally_min_respawn_dist = 0 alife/warfare/azazel/companion_dist_mult = 1 alife/warfare/azazel/companion_max_respawn_dist = 0 alife/warfare/azazel/companion_min_respawn_dist = 0 alife/warfare/azazel/enemy_dist_mult = 1 alife/warfare/azazel/enemy_respawn_max_dist = 0 alife/warfare/azazel/enemy_respawn_min_dist = 0 alife/warfare/azazel/neutral_dist_mult = 1 alife/warfare/azazel/neutral_respawn_max_dist = 0 alife/warfare/azazel/neutral_respawn_min_dist = 0 alife/warfare/azazel/respawn_as_actor_faction = true alife/warfare/azazel/respawn_as_allies = false alife/warfare/azazel/respawn_as_companions = true alife/warfare/azazel/respawn_as_enemies = false alife/warfare/azazel/respawn_as_nearest = true alife/warfare/azazel/respawn_as_neutrals = false alife/warfare/azazel/state = true alife/warfare/bandit/base_count_modifier = 0 alife/warfare/bandit/base_priority = 10 alife/warfare/bandit/expansion_aggression = 50 alife/warfare/bandit/flag_priority = 1 alife/warfare/bandit/ignore_empty_targets = false alife/warfare/bandit/is_being_targeted_priority = 2 alife/warfare/bandit/keep_last_base = false alife/warfare/bandit/linked_level_targeting = true alife/warfare/bandit/lvl_jupiter_priority = 0 alife/warfare/bandit/lvl_jupiter_underground_priority = 0 alife/warfare/bandit/lvl_k00_marsh_priority = 0 alife/warfare/bandit/lvl_k01_darkscape_priority = 0 alife/warfare/bandit/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/bandit/lvl_l01_escape_priority = 0 alife/warfare/bandit/lvl_l02_garbage_priority = 0 alife/warfare/bandit/lvl_l03_agroprom_priority = 0 alife/warfare/bandit/lvl_l04_darkvalley_priority = 0 alife/warfare/bandit/lvl_l05_bar_priority = 0 alife/warfare/bandit/lvl_l06_rostok_priority = 0 alife/warfare/bandit/lvl_l07_military_priority = 0 alife/warfare/bandit/lvl_l08_yantar_priority = 0 alife/warfare/bandit/lvl_l09_deadcity_priority = 0 alife/warfare/bandit/lvl_l10_limansk_priority = 0 alife/warfare/bandit/lvl_l10_radar_priority = 0 alife/warfare/bandit/lvl_l10_red_forest_priority = 0 alife/warfare/bandit/lvl_l11_hospital_priority = 0 alife/warfare/bandit/lvl_l11_pripyat_priority = 0 alife/warfare/bandit/lvl_l12_stancia_2_priority = 0 alife/warfare/bandit/lvl_l12_stancia_priority = 0 alife/warfare/bandit/lvl_l12u_control_monolith_priority = 0 alife/warfare/bandit/lvl_l12u_sarcofag_priority = 0 alife/warfare/bandit/lvl_l13_generators_priority = 0 alife/warfare/bandit/lvl_pripyat_priority = 0 alife/warfare/bandit/lvl_zaton_priority = 0 alife/warfare/bandit/max_faction_respawn = 90 alife/warfare/bandit/max_invasion_depart_time = 30 alife/warfare/bandit/max_invasion_size = 2.5 alife/warfare/bandit/max_patrol_rest_time = 240 alife/warfare/bandit/max_patrol_squads = 2 alife/warfare/bandit/max_patrol_time = 240 alife/warfare/bandit/max_random_patrol_time = 180 alife/warfare/bandit/max_random_patrols = 15 alife/warfare/bandit/max_random_squad_count = 3 alife/warfare/bandit/max_resurgence_wait_time = 120 alife/warfare/bandit/max_smart_targets_per_base = 3 alife/warfare/bandit/min_faction_respawn = 15 alife/warfare/bandit/min_invasion_depart_time = 5 alife/warfare/bandit/min_invasion_size = 1 alife/warfare/bandit/min_patrol_rest_time = 60 alife/warfare/bandit/min_patrol_squads = 1 alife/warfare/bandit/min_patrol_time = 60 alife/warfare/bandit/min_random_patrol_time = 30 alife/warfare/bandit/min_random_squad_count = 1 alife/warfare/bandit/min_resurgence_wait_time = 30 alife/warfare/bandit/min_smart_targets_per_base = 2 alife/warfare/bandit/night_activity_chance = 50 alife/warfare/bandit/offline_power_multiplier = 1 alife/warfare/bandit/participate_in_warfare = true alife/warfare/bandit/patrol_hunt_chance = 50 alife/warfare/bandit/random_patrols = false alife/warfare/bandit/random_spawn_entries = 1 alife/warfare/bandit/random_squad_count = false alife/warfare/bandit/resource_count_modifier = 0 alife/warfare/bandit/resource_priority = 5 alife/warfare/bandit/resurgence_chance = 50 alife/warfare/bandit/spawn_on_new_game = true alife/warfare/bandit/target_faction_stronger_priority = 1 alife/warfare/bandit/target_faction_weaker_priority = 0 alife/warfare/bandit/target_on_same_level_priority = 100 alife/warfare/bandit/target_resource_priority = 0 alife/warfare/bandit/target_stronger_priority = 1 alife/warfare/bandit/target_weaker_priority = 0 alife/warfare/bandit/territory_priority = -5 alife/warfare/bandit/use_bases_not_resources = false alife/warfare/csky/base_count_modifier = 0 alife/warfare/csky/base_priority = 10 alife/warfare/csky/expansion_aggression = 50 alife/warfare/csky/flag_priority = 1 alife/warfare/csky/ignore_empty_targets = false alife/warfare/csky/is_being_targeted_priority = 2 alife/warfare/csky/keep_last_base = false alife/warfare/csky/linked_level_targeting = true alife/warfare/csky/lvl_jupiter_priority = 0 alife/warfare/csky/lvl_jupiter_underground_priority = 0 alife/warfare/csky/lvl_k00_marsh_priority = 0 alife/warfare/csky/lvl_k01_darkscape_priority = 0 alife/warfare/csky/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/csky/lvl_l01_escape_priority = 0 alife/warfare/csky/lvl_l02_garbage_priority = 0 alife/warfare/csky/lvl_l03_agroprom_priority = 0 alife/warfare/csky/lvl_l04_darkvalley_priority = 0 alife/warfare/csky/lvl_l05_bar_priority = 0 alife/warfare/csky/lvl_l06_rostok_priority = 0 alife/warfare/csky/lvl_l07_military_priority = 0 alife/warfare/csky/lvl_l08_yantar_priority = 0 alife/warfare/csky/lvl_l09_deadcity_priority = 0 alife/warfare/csky/lvl_l10_limansk_priority = 0 alife/warfare/csky/lvl_l10_radar_priority = 0 alife/warfare/csky/lvl_l10_red_forest_priority = 0 alife/warfare/csky/lvl_l11_hospital_priority = 0 alife/warfare/csky/lvl_l11_pripyat_priority = 0 alife/warfare/csky/lvl_l12_stancia_2_priority = 0 alife/warfare/csky/lvl_l12_stancia_priority = 0 alife/warfare/csky/lvl_l12u_control_monolith_priority = 0 alife/warfare/csky/lvl_l12u_sarcofag_priority = 0 alife/warfare/csky/lvl_l13_generators_priority = 0 alife/warfare/csky/lvl_pripyat_priority = 0 alife/warfare/csky/lvl_zaton_priority = 0 alife/warfare/csky/max_faction_respawn = 90 alife/warfare/csky/max_invasion_depart_time = 30 alife/warfare/csky/max_invasion_size = 2.5 alife/warfare/csky/max_patrol_rest_time = 240 alife/warfare/csky/max_patrol_squads = 2 alife/warfare/csky/max_patrol_time = 240 alife/warfare/csky/max_random_patrol_time = 180 alife/warfare/csky/max_random_patrols = 15 alife/warfare/csky/max_random_squad_count = 3 alife/warfare/csky/max_resurgence_wait_time = 120 alife/warfare/csky/max_smart_targets_per_base = 3 alife/warfare/csky/min_faction_respawn = 15 alife/warfare/csky/min_invasion_depart_time = 5 alife/warfare/csky/min_invasion_size = 1 alife/warfare/csky/min_patrol_rest_time = 60 alife/warfare/csky/min_patrol_squads = 1 alife/warfare/csky/min_patrol_time = 60 alife/warfare/csky/min_random_patrol_time = 30 alife/warfare/csky/min_random_squad_count = 1 alife/warfare/csky/min_resurgence_wait_time = 30 alife/warfare/csky/min_smart_targets_per_base = 2 alife/warfare/csky/night_activity_chance = 50 alife/warfare/csky/offline_power_multiplier = 1 alife/warfare/csky/participate_in_warfare = true alife/warfare/csky/patrol_hunt_chance = 50 alife/warfare/csky/random_patrols = false alife/warfare/csky/random_spawn_entries = 1 alife/warfare/csky/random_squad_count = false alife/warfare/csky/resource_count_modifier = 0 alife/warfare/csky/resource_priority = 5 alife/warfare/csky/resurgence_chance = 50 alife/warfare/csky/spawn_on_new_game = true alife/warfare/csky/target_faction_stronger_priority = 1 alife/warfare/csky/target_faction_weaker_priority = 0 alife/warfare/csky/target_on_same_level_priority = 100 alife/warfare/csky/target_resource_priority = 0 alife/warfare/csky/target_stronger_priority = 1 alife/warfare/csky/target_weaker_priority = 0 alife/warfare/csky/territory_priority = -5 alife/warfare/csky/use_bases_not_resources = false alife/warfare/dolg/base_count_modifier = 0 alife/warfare/dolg/base_priority = 10 alife/warfare/dolg/expansion_aggression = 50 alife/warfare/dolg/flag_priority = 1 alife/warfare/dolg/ignore_empty_targets = false alife/warfare/dolg/is_being_targeted_priority = 2 alife/warfare/dolg/keep_last_base = false alife/warfare/dolg/linked_level_targeting = true alife/warfare/dolg/lvl_jupiter_priority = 0 alife/warfare/dolg/lvl_jupiter_underground_priority = 0 alife/warfare/dolg/lvl_k00_marsh_priority = 0 alife/warfare/dolg/lvl_k01_darkscape_priority = 0 alife/warfare/dolg/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/dolg/lvl_l01_escape_priority = 0 alife/warfare/dolg/lvl_l02_garbage_priority = 0 alife/warfare/dolg/lvl_l03_agroprom_priority = 0 alife/warfare/dolg/lvl_l04_darkvalley_priority = 0 alife/warfare/dolg/lvl_l05_bar_priority = 0 alife/warfare/dolg/lvl_l06_rostok_priority = 0 alife/warfare/dolg/lvl_l07_military_priority = 0 alife/warfare/dolg/lvl_l08_yantar_priority = 0 alife/warfare/dolg/lvl_l09_deadcity_priority = 0 alife/warfare/dolg/lvl_l10_limansk_priority = 0 alife/warfare/dolg/lvl_l10_radar_priority = 0 alife/warfare/dolg/lvl_l10_red_forest_priority = 0 alife/warfare/dolg/lvl_l11_hospital_priority = 0 alife/warfare/dolg/lvl_l11_pripyat_priority = 0 alife/warfare/dolg/lvl_l12_stancia_2_priority = 0 alife/warfare/dolg/lvl_l12_stancia_priority = 0 alife/warfare/dolg/lvl_l12u_control_monolith_priority = 0 alife/warfare/dolg/lvl_l12u_sarcofag_priority = 0 alife/warfare/dolg/lvl_l13_generators_priority = 0 alife/warfare/dolg/lvl_pripyat_priority = 0 alife/warfare/dolg/lvl_zaton_priority = 0 alife/warfare/dolg/max_faction_respawn = 90 alife/warfare/dolg/max_invasion_depart_time = 30 alife/warfare/dolg/max_invasion_size = 2.5 alife/warfare/dolg/max_patrol_rest_time = 240 alife/warfare/dolg/max_patrol_squads = 2 alife/warfare/dolg/max_patrol_time = 240 alife/warfare/dolg/max_random_patrol_time = 180 alife/warfare/dolg/max_random_patrols = 15 alife/warfare/dolg/max_random_squad_count = 3 alife/warfare/dolg/max_resurgence_wait_time = 120 alife/warfare/dolg/max_smart_targets_per_base = 3 alife/warfare/dolg/min_faction_respawn = 15 alife/warfare/dolg/min_invasion_depart_time = 5 alife/warfare/dolg/min_invasion_size = 1 alife/warfare/dolg/min_patrol_rest_time = 60 alife/warfare/dolg/min_patrol_squads = 1 alife/warfare/dolg/min_patrol_time = 60 alife/warfare/dolg/min_random_patrol_time = 30 alife/warfare/dolg/min_random_squad_count = 1 alife/warfare/dolg/min_resurgence_wait_time = 30 alife/warfare/dolg/min_smart_targets_per_base = 2 alife/warfare/dolg/night_activity_chance = 50 alife/warfare/dolg/offline_power_multiplier = 1 alife/warfare/dolg/participate_in_warfare = true alife/warfare/dolg/patrol_hunt_chance = 50 alife/warfare/dolg/random_patrols = false alife/warfare/dolg/random_spawn_entries = 1 alife/warfare/dolg/random_squad_count = false alife/warfare/dolg/resource_count_modifier = 0 alife/warfare/dolg/resource_priority = 5 alife/warfare/dolg/resurgence_chance = 50 alife/warfare/dolg/spawn_on_new_game = true alife/warfare/dolg/target_faction_stronger_priority = 1 alife/warfare/dolg/target_faction_weaker_priority = 0 alife/warfare/dolg/target_on_same_level_priority = 100 alife/warfare/dolg/target_resource_priority = 0 alife/warfare/dolg/target_stronger_priority = 1 alife/warfare/dolg/target_weaker_priority = 0 alife/warfare/dolg/territory_priority = -5 alife/warfare/dolg/use_bases_not_resources = false alife/warfare/ecolog/base_count_modifier = 0 alife/warfare/ecolog/base_priority = 10 alife/warfare/ecolog/expansion_aggression = 50 alife/warfare/ecolog/flag_priority = 1 alife/warfare/ecolog/ignore_empty_targets = false alife/warfare/ecolog/is_being_targeted_priority = 2 alife/warfare/ecolog/keep_last_base = false alife/warfare/ecolog/linked_level_targeting = true alife/warfare/ecolog/lvl_jupiter_priority = 0 alife/warfare/ecolog/lvl_jupiter_underground_priority = 0 alife/warfare/ecolog/lvl_k00_marsh_priority = 0 alife/warfare/ecolog/lvl_k01_darkscape_priority = 0 alife/warfare/ecolog/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/ecolog/lvl_l01_escape_priority = 0 alife/warfare/ecolog/lvl_l02_garbage_priority = 0 alife/warfare/ecolog/lvl_l03_agroprom_priority = 0 alife/warfare/ecolog/lvl_l04_darkvalley_priority = 0 alife/warfare/ecolog/lvl_l05_bar_priority = 0 alife/warfare/ecolog/lvl_l06_rostok_priority = 0 alife/warfare/ecolog/lvl_l07_military_priority = 0 alife/warfare/ecolog/lvl_l08_yantar_priority = 0 alife/warfare/ecolog/lvl_l09_deadcity_priority = 0 alife/warfare/ecolog/lvl_l10_limansk_priority = 0 alife/warfare/ecolog/lvl_l10_radar_priority = 0 alife/warfare/ecolog/lvl_l10_red_forest_priority = 0 alife/warfare/ecolog/lvl_l11_hospital_priority = 0 alife/warfare/ecolog/lvl_l11_pripyat_priority = 0 alife/warfare/ecolog/lvl_l12_stancia_2_priority = 0 alife/warfare/ecolog/lvl_l12_stancia_priority = 0 alife/warfare/ecolog/lvl_l12u_control_monolith_priority = 0 alife/warfare/ecolog/lvl_l12u_sarcofag_priority = 0 alife/warfare/ecolog/lvl_l13_generators_priority = 0 alife/warfare/ecolog/lvl_pripyat_priority = 0 alife/warfare/ecolog/lvl_zaton_priority = 0 alife/warfare/ecolog/max_faction_respawn = 90 alife/warfare/ecolog/max_invasion_depart_time = 30 alife/warfare/ecolog/max_invasion_size = 2.5 alife/warfare/ecolog/max_patrol_rest_time = 240 alife/warfare/ecolog/max_patrol_squads = 2 alife/warfare/ecolog/max_patrol_time = 240 alife/warfare/ecolog/max_random_patrol_time = 180 alife/warfare/ecolog/max_random_patrols = 15 alife/warfare/ecolog/max_random_squad_count = 3 alife/warfare/ecolog/max_resurgence_wait_time = 120 alife/warfare/ecolog/max_smart_targets_per_base = 3 alife/warfare/ecolog/min_faction_respawn = 15 alife/warfare/ecolog/min_invasion_depart_time = 5 alife/warfare/ecolog/min_invasion_size = 1 alife/warfare/ecolog/min_patrol_rest_time = 60 alife/warfare/ecolog/min_patrol_squads = 1 alife/warfare/ecolog/min_patrol_time = 60 alife/warfare/ecolog/min_random_patrol_time = 30 alife/warfare/ecolog/min_random_squad_count = 1 alife/warfare/ecolog/min_resurgence_wait_time = 30 alife/warfare/ecolog/min_smart_targets_per_base = 2 alife/warfare/ecolog/night_activity_chance = 50 alife/warfare/ecolog/offline_power_multiplier = 1 alife/warfare/ecolog/participate_in_warfare = true alife/warfare/ecolog/patrol_hunt_chance = 50 alife/warfare/ecolog/random_patrols = false alife/warfare/ecolog/random_spawn_entries = 1 alife/warfare/ecolog/random_squad_count = false alife/warfare/ecolog/resource_count_modifier = 0 alife/warfare/ecolog/resource_priority = 5 alife/warfare/ecolog/resurgence_chance = 50 alife/warfare/ecolog/spawn_on_new_game = true alife/warfare/ecolog/target_faction_stronger_priority = 1 alife/warfare/ecolog/target_faction_weaker_priority = 0 alife/warfare/ecolog/target_on_same_level_priority = 100 alife/warfare/ecolog/target_resource_priority = 0 alife/warfare/ecolog/target_stronger_priority = 1 alife/warfare/ecolog/target_weaker_priority = 0 alife/warfare/ecolog/territory_priority = -5 alife/warfare/ecolog/use_bases_not_resources = false alife/warfare/freedom/base_count_modifier = 0 alife/warfare/freedom/base_priority = 10 alife/warfare/freedom/expansion_aggression = 50 alife/warfare/freedom/flag_priority = 1 alife/warfare/freedom/ignore_empty_targets = false alife/warfare/freedom/is_being_targeted_priority = 2 alife/warfare/freedom/keep_last_base = false alife/warfare/freedom/linked_level_targeting = true alife/warfare/freedom/lvl_jupiter_priority = 0 alife/warfare/freedom/lvl_jupiter_underground_priority = 0 alife/warfare/freedom/lvl_k00_marsh_priority = 0 alife/warfare/freedom/lvl_k01_darkscape_priority = 0 alife/warfare/freedom/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/freedom/lvl_l01_escape_priority = 0 alife/warfare/freedom/lvl_l02_garbage_priority = 0 alife/warfare/freedom/lvl_l03_agroprom_priority = 0 alife/warfare/freedom/lvl_l04_darkvalley_priority = 0 alife/warfare/freedom/lvl_l05_bar_priority = 0 alife/warfare/freedom/lvl_l06_rostok_priority = 0 alife/warfare/freedom/lvl_l07_military_priority = 0 alife/warfare/freedom/lvl_l08_yantar_priority = 0 alife/warfare/freedom/lvl_l09_deadcity_priority = 0 alife/warfare/freedom/lvl_l10_limansk_priority = 0 alife/warfare/freedom/lvl_l10_radar_priority = 0 alife/warfare/freedom/lvl_l10_red_forest_priority = 0 alife/warfare/freedom/lvl_l11_hospital_priority = 0 alife/warfare/freedom/lvl_l11_pripyat_priority = 0 alife/warfare/freedom/lvl_l12_stancia_2_priority = 0 alife/warfare/freedom/lvl_l12_stancia_priority = 0 alife/warfare/freedom/lvl_l12u_control_monolith_priority = 0 alife/warfare/freedom/lvl_l12u_sarcofag_priority = 0 alife/warfare/freedom/lvl_l13_generators_priority = 0 alife/warfare/freedom/lvl_pripyat_priority = 0 alife/warfare/freedom/lvl_zaton_priority = 0 alife/warfare/freedom/max_faction_respawn = 90 alife/warfare/freedom/max_invasion_depart_time = 30 alife/warfare/freedom/max_invasion_size = 2.5 alife/warfare/freedom/max_patrol_rest_time = 240 alife/warfare/freedom/max_patrol_squads = 2 alife/warfare/freedom/max_patrol_time = 240 alife/warfare/freedom/max_random_patrol_time = 180 alife/warfare/freedom/max_random_patrols = 15 alife/warfare/freedom/max_random_squad_count = 3 alife/warfare/freedom/max_resurgence_wait_time = 120 alife/warfare/freedom/max_smart_targets_per_base = 3 alife/warfare/freedom/min_faction_respawn = 15 alife/warfare/freedom/min_invasion_depart_time = 5 alife/warfare/freedom/min_invasion_size = 1 alife/warfare/freedom/min_patrol_rest_time = 60 alife/warfare/freedom/min_patrol_squads = 1 alife/warfare/freedom/min_patrol_time = 60 alife/warfare/freedom/min_random_patrol_time = 30 alife/warfare/freedom/min_random_squad_count = 1 alife/warfare/freedom/min_resurgence_wait_time = 30 alife/warfare/freedom/min_smart_targets_per_base = 2 alife/warfare/freedom/night_activity_chance = 50 alife/warfare/freedom/offline_power_multiplier = 1 alife/warfare/freedom/participate_in_warfare = true alife/warfare/freedom/patrol_hunt_chance = 50 alife/warfare/freedom/random_patrols = false alife/warfare/freedom/random_spawn_entries = 1 alife/warfare/freedom/random_squad_count = false alife/warfare/freedom/resource_count_modifier = 0 alife/warfare/freedom/resource_priority = 5 alife/warfare/freedom/resurgence_chance = 50 alife/warfare/freedom/spawn_on_new_game = true alife/warfare/freedom/target_faction_stronger_priority = 1 alife/warfare/freedom/target_faction_weaker_priority = 0 alife/warfare/freedom/target_on_same_level_priority = 100 alife/warfare/freedom/target_resource_priority = 0 alife/warfare/freedom/target_stronger_priority = 1 alife/warfare/freedom/target_weaker_priority = 0 alife/warfare/freedom/territory_priority = -5 alife/warfare/freedom/use_bases_not_resources = false alife/warfare/general/actor_influence_weight = 250 alife/warfare/general/actor_support_enemy_rank_weight = 0 alife/warfare/general/actor_support_goodwill_base = 0 alife/warfare/general/actor_support_goodwill_weight = 0.001 alife/warfare/general/actor_support_reward_influence = 0.2 alife/warfare/general/actor_support_reward_money = 500 alife/warfare/general/advanced_squad_price = 10000 alife/warfare/general/all_out_war = false alife/warfare/general/auto_capture = true alife/warfare/general/auto_capture_max_distance = 50 alife/warfare/general/auto_capture_wait_time = 15 alife/warfare/general/debug_logging = false alife/warfare/general/disable_smart_pop_cap = true alife/warfare/general/enable_mutant_offline_combat = true alife/warfare/general/enemy_base_boost = 0 alife/warfare/general/enemy_new_game_bonus = false alife/warfare/general/enemy_resource_boost = 0 alife/warfare/general/extra_loner_fog_of_war = true alife/warfare/general/fog_of_war = true alife/warfare/general/fog_of_war_distance = 100 alife/warfare/general/heli_price = 75000 alife/warfare/general/hide_lair_smarts = false alife/warfare/general/hide_smarts = false alife/warfare/general/hide_underground_smarts = true alife/warfare/general/hide_unfriendly_squads = true alife/warfare/general/monster_max_faction_respawn = 30 alife/warfare/general/monster_max_squads_per_level = 5 alife/warfare/general/monster_max_squads_per_level_lab = 5 alife/warfare/general/monster_min_faction_respawn = 5 alife/warfare/general/monster_rare_chance_lab = 50 alife/warfare/general/monster_rare_chance_north = 10 alife/warfare/general/monster_rare_chance_south = 3 alife/warfare/general/novice_squad_price = 1000 alife/warfare/general/offline_combat_distance = 50 alife/warfare/general/overflow_overrides_manual_control = true alife/warfare/general/purge_zone_on_emission = false alife/warfare/general/purge_zone_percentage = 50 alife/warfare/general/random_monster_chance = 50 alife/warfare/general/random_stalker_chance = 50 alife/warfare/general/random_starting_character = false alife/warfare/general/random_starting_locations = false alife/warfare/general/territory_diplo_penalty = true alife/warfare/general/use_old_auto_capture = false alife/warfare/general/veteran_squad_price = 50000 alife/warfare/general/zombies_act_as_faction = false alife/warfare/greh/base_count_modifier = 0 alife/warfare/greh/base_priority = 10 alife/warfare/greh/expansion_aggression = 50 alife/warfare/greh/flag_priority = 1 alife/warfare/greh/ignore_empty_targets = false alife/warfare/greh/is_being_targeted_priority = 2 alife/warfare/greh/keep_last_base = false alife/warfare/greh/linked_level_targeting = true alife/warfare/greh/lvl_jupiter_priority = 0 alife/warfare/greh/lvl_jupiter_underground_priority = 0 alife/warfare/greh/lvl_k00_marsh_priority = 0 alife/warfare/greh/lvl_k01_darkscape_priority = 0 alife/warfare/greh/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/greh/lvl_l01_escape_priority = 0 alife/warfare/greh/lvl_l02_garbage_priority = 0 alife/warfare/greh/lvl_l03_agroprom_priority = 0 alife/warfare/greh/lvl_l04_darkvalley_priority = 0 alife/warfare/greh/lvl_l05_bar_priority = 0 alife/warfare/greh/lvl_l06_rostok_priority = 0 alife/warfare/greh/lvl_l07_military_priority = 0 alife/warfare/greh/lvl_l08_yantar_priority = 0 alife/warfare/greh/lvl_l09_deadcity_priority = 0 alife/warfare/greh/lvl_l10_limansk_priority = 0 alife/warfare/greh/lvl_l10_radar_priority = 0 alife/warfare/greh/lvl_l10_red_forest_priority = 0 alife/warfare/greh/lvl_l11_hospital_priority = 0 alife/warfare/greh/lvl_l11_pripyat_priority = 0 alife/warfare/greh/lvl_l12_stancia_2_priority = 0 alife/warfare/greh/lvl_l12_stancia_priority = 0 alife/warfare/greh/lvl_l12u_control_monolith_priority = 0 alife/warfare/greh/lvl_l12u_sarcofag_priority = 0 alife/warfare/greh/lvl_l13_generators_priority = 0 alife/warfare/greh/lvl_pripyat_priority = 0 alife/warfare/greh/lvl_zaton_priority = 0 alife/warfare/greh/max_faction_respawn = 90 alife/warfare/greh/max_invasion_depart_time = 30 alife/warfare/greh/max_invasion_size = 2.5 alife/warfare/greh/max_patrol_rest_time = 240 alife/warfare/greh/max_patrol_squads = 2 alife/warfare/greh/max_patrol_time = 240 alife/warfare/greh/max_random_patrol_time = 180 alife/warfare/greh/max_random_patrols = 15 alife/warfare/greh/max_random_squad_count = 3 alife/warfare/greh/max_resurgence_wait_time = 120 alife/warfare/greh/max_smart_targets_per_base = 3 alife/warfare/greh/min_faction_respawn = 15 alife/warfare/greh/min_invasion_depart_time = 5 alife/warfare/greh/min_invasion_size = 1 alife/warfare/greh/min_patrol_rest_time = 60 alife/warfare/greh/min_patrol_squads = 1 alife/warfare/greh/min_patrol_time = 60 alife/warfare/greh/min_random_patrol_time = 30 alife/warfare/greh/min_random_squad_count = 1 alife/warfare/greh/min_resurgence_wait_time = 30 alife/warfare/greh/min_smart_targets_per_base = 2 alife/warfare/greh/night_activity_chance = 50 alife/warfare/greh/offline_power_multiplier = 1 alife/warfare/greh/participate_in_warfare = true alife/warfare/greh/patrol_hunt_chance = 50 alife/warfare/greh/random_patrols = false alife/warfare/greh/random_spawn_entries = 1 alife/warfare/greh/random_squad_count = false alife/warfare/greh/resource_count_modifier = 0 alife/warfare/greh/resource_priority = 5 alife/warfare/greh/resurgence_chance = 50 alife/warfare/greh/spawn_on_new_game = true alife/warfare/greh/target_faction_stronger_priority = 1 alife/warfare/greh/target_faction_weaker_priority = 0 alife/warfare/greh/target_on_same_level_priority = 100 alife/warfare/greh/target_resource_priority = 0 alife/warfare/greh/target_stronger_priority = 1 alife/warfare/greh/target_weaker_priority = 0 alife/warfare/greh/territory_priority = -5 alife/warfare/greh/use_bases_not_resources = false alife/warfare/isg/base_count_modifier = 0 alife/warfare/isg/base_priority = 10 alife/warfare/isg/expansion_aggression = 50 alife/warfare/isg/flag_priority = 1 alife/warfare/isg/ignore_empty_targets = false alife/warfare/isg/is_being_targeted_priority = 2 alife/warfare/isg/keep_last_base = false alife/warfare/isg/linked_level_targeting = true alife/warfare/isg/lvl_jupiter_priority = 0 alife/warfare/isg/lvl_jupiter_underground_priority = 0 alife/warfare/isg/lvl_k00_marsh_priority = 0 alife/warfare/isg/lvl_k01_darkscape_priority = 0 alife/warfare/isg/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/isg/lvl_l01_escape_priority = 0 alife/warfare/isg/lvl_l02_garbage_priority = 0 alife/warfare/isg/lvl_l03_agroprom_priority = 0 alife/warfare/isg/lvl_l04_darkvalley_priority = 0 alife/warfare/isg/lvl_l05_bar_priority = 0 alife/warfare/isg/lvl_l06_rostok_priority = 0 alife/warfare/isg/lvl_l07_military_priority = 0 alife/warfare/isg/lvl_l08_yantar_priority = 0 alife/warfare/isg/lvl_l09_deadcity_priority = 0 alife/warfare/isg/lvl_l10_limansk_priority = 0 alife/warfare/isg/lvl_l10_radar_priority = 0 alife/warfare/isg/lvl_l10_red_forest_priority = 0 alife/warfare/isg/lvl_l11_hospital_priority = 0 alife/warfare/isg/lvl_l11_pripyat_priority = 0 alife/warfare/isg/lvl_l12_stancia_2_priority = 0 alife/warfare/isg/lvl_l12_stancia_priority = 0 alife/warfare/isg/lvl_l12u_control_monolith_priority = 0 alife/warfare/isg/lvl_l12u_sarcofag_priority = 0 alife/warfare/isg/lvl_l13_generators_priority = 0 alife/warfare/isg/lvl_pripyat_priority = 0 alife/warfare/isg/lvl_zaton_priority = 0 alife/warfare/isg/max_faction_respawn = 90 alife/warfare/isg/max_invasion_depart_time = 30 alife/warfare/isg/max_invasion_size = 2.5 alife/warfare/isg/max_patrol_rest_time = 240 alife/warfare/isg/max_patrol_squads = 2 alife/warfare/isg/max_patrol_time = 240 alife/warfare/isg/max_random_patrol_time = 180 alife/warfare/isg/max_random_patrols = 15 alife/warfare/isg/max_random_squad_count = 3 alife/warfare/isg/max_resurgence_wait_time = 120 alife/warfare/isg/max_smart_targets_per_base = 3 alife/warfare/isg/min_faction_respawn = 15 alife/warfare/isg/min_invasion_depart_time = 5 alife/warfare/isg/min_invasion_size = 1 alife/warfare/isg/min_patrol_rest_time = 60 alife/warfare/isg/min_patrol_squads = 1 alife/warfare/isg/min_patrol_time = 60 alife/warfare/isg/min_random_patrol_time = 30 alife/warfare/isg/min_random_squad_count = 1 alife/warfare/isg/min_resurgence_wait_time = 30 alife/warfare/isg/min_smart_targets_per_base = 2 alife/warfare/isg/night_activity_chance = 50 alife/warfare/isg/offline_power_multiplier = 1 alife/warfare/isg/participate_in_warfare = true alife/warfare/isg/patrol_hunt_chance = 50 alife/warfare/isg/random_patrols = false alife/warfare/isg/random_spawn_entries = 1 alife/warfare/isg/random_squad_count = false alife/warfare/isg/resource_count_modifier = 0 alife/warfare/isg/resource_priority = 5 alife/warfare/isg/resurgence_chance = 50 alife/warfare/isg/spawn_on_new_game = true alife/warfare/isg/target_faction_stronger_priority = 1 alife/warfare/isg/target_faction_weaker_priority = 0 alife/warfare/isg/target_on_same_level_priority = 100 alife/warfare/isg/target_resource_priority = 0 alife/warfare/isg/target_stronger_priority = 1 alife/warfare/isg/target_weaker_priority = 0 alife/warfare/isg/territory_priority = -5 alife/warfare/isg/use_bases_not_resources = false alife/warfare/killer/base_count_modifier = 0 alife/warfare/killer/base_priority = 10 alife/warfare/killer/expansion_aggression = 50 alife/warfare/killer/flag_priority = 1 alife/warfare/killer/ignore_empty_targets = false alife/warfare/killer/is_being_targeted_priority = 2 alife/warfare/killer/keep_last_base = false alife/warfare/killer/linked_level_targeting = true alife/warfare/killer/lvl_jupiter_priority = 0 alife/warfare/killer/lvl_jupiter_underground_priority = 0 alife/warfare/killer/lvl_k00_marsh_priority = 0 alife/warfare/killer/lvl_k01_darkscape_priority = 0 alife/warfare/killer/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/killer/lvl_l01_escape_priority = 0 alife/warfare/killer/lvl_l02_garbage_priority = 0 alife/warfare/killer/lvl_l03_agroprom_priority = 0 alife/warfare/killer/lvl_l04_darkvalley_priority = 0 alife/warfare/killer/lvl_l05_bar_priority = 0 alife/warfare/killer/lvl_l06_rostok_priority = 0 alife/warfare/killer/lvl_l07_military_priority = 0 alife/warfare/killer/lvl_l08_yantar_priority = 0 alife/warfare/killer/lvl_l09_deadcity_priority = 0 alife/warfare/killer/lvl_l10_limansk_priority = 0 alife/warfare/killer/lvl_l10_radar_priority = 0 alife/warfare/killer/lvl_l10_red_forest_priority = 0 alife/warfare/killer/lvl_l11_hospital_priority = 0 alife/warfare/killer/lvl_l11_pripyat_priority = 0 alife/warfare/killer/lvl_l12_stancia_2_priority = 0 alife/warfare/killer/lvl_l12_stancia_priority = 0 alife/warfare/killer/lvl_l12u_control_monolith_priority = 0 alife/warfare/killer/lvl_l12u_sarcofag_priority = 0 alife/warfare/killer/lvl_l13_generators_priority = 0 alife/warfare/killer/lvl_pripyat_priority = 0 alife/warfare/killer/lvl_zaton_priority = 0 alife/warfare/killer/max_faction_respawn = 90 alife/warfare/killer/max_invasion_depart_time = 30 alife/warfare/killer/max_invasion_size = 2.5 alife/warfare/killer/max_patrol_rest_time = 240 alife/warfare/killer/max_patrol_squads = 2 alife/warfare/killer/max_patrol_time = 240 alife/warfare/killer/max_random_patrol_time = 180 alife/warfare/killer/max_random_patrols = 15 alife/warfare/killer/max_random_squad_count = 3 alife/warfare/killer/max_resurgence_wait_time = 120 alife/warfare/killer/max_smart_targets_per_base = 3 alife/warfare/killer/min_faction_respawn = 15 alife/warfare/killer/min_invasion_depart_time = 5 alife/warfare/killer/min_invasion_size = 1 alife/warfare/killer/min_patrol_rest_time = 60 alife/warfare/killer/min_patrol_squads = 1 alife/warfare/killer/min_patrol_time = 60 alife/warfare/killer/min_random_patrol_time = 30 alife/warfare/killer/min_random_squad_count = 1 alife/warfare/killer/min_resurgence_wait_time = 30 alife/warfare/killer/min_smart_targets_per_base = 2 alife/warfare/killer/night_activity_chance = 50 alife/warfare/killer/offline_power_multiplier = 1 alife/warfare/killer/participate_in_warfare = true alife/warfare/killer/patrol_hunt_chance = 50 alife/warfare/killer/random_patrols = false alife/warfare/killer/random_spawn_entries = 1 alife/warfare/killer/random_squad_count = false alife/warfare/killer/resource_count_modifier = 0 alife/warfare/killer/resource_priority = 5 alife/warfare/killer/resurgence_chance = 50 alife/warfare/killer/spawn_on_new_game = true alife/warfare/killer/target_faction_stronger_priority = 1 alife/warfare/killer/target_faction_weaker_priority = 0 alife/warfare/killer/target_on_same_level_priority = 100 alife/warfare/killer/target_resource_priority = 0 alife/warfare/killer/target_stronger_priority = 1 alife/warfare/killer/target_weaker_priority = 0 alife/warfare/killer/territory_priority = -5 alife/warfare/killer/use_bases_not_resources = false alife/warfare/monolith/base_count_modifier = 0 alife/warfare/monolith/base_priority = 10 alife/warfare/monolith/expansion_aggression = 50 alife/warfare/monolith/flag_priority = 1 alife/warfare/monolith/ignore_empty_targets = false alife/warfare/monolith/is_being_targeted_priority = 2 alife/warfare/monolith/keep_last_base = false alife/warfare/monolith/linked_level_targeting = true alife/warfare/monolith/lvl_jupiter_priority = 0 alife/warfare/monolith/lvl_jupiter_underground_priority = 0 alife/warfare/monolith/lvl_k00_marsh_priority = 0 alife/warfare/monolith/lvl_k01_darkscape_priority = 0 alife/warfare/monolith/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/monolith/lvl_l01_escape_priority = 0 alife/warfare/monolith/lvl_l02_garbage_priority = 0 alife/warfare/monolith/lvl_l03_agroprom_priority = 0 alife/warfare/monolith/lvl_l04_darkvalley_priority = 0 alife/warfare/monolith/lvl_l05_bar_priority = 0 alife/warfare/monolith/lvl_l06_rostok_priority = 0 alife/warfare/monolith/lvl_l07_military_priority = 0 alife/warfare/monolith/lvl_l08_yantar_priority = 0 alife/warfare/monolith/lvl_l09_deadcity_priority = 0 alife/warfare/monolith/lvl_l10_limansk_priority = 0 alife/warfare/monolith/lvl_l10_radar_priority = 0 alife/warfare/monolith/lvl_l10_red_forest_priority = 0 alife/warfare/monolith/lvl_l11_hospital_priority = 0 alife/warfare/monolith/lvl_l11_pripyat_priority = 0 alife/warfare/monolith/lvl_l12_stancia_2_priority = 0 alife/warfare/monolith/lvl_l12_stancia_priority = 0 alife/warfare/monolith/lvl_l12u_control_monolith_priority = 0 alife/warfare/monolith/lvl_l12u_sarcofag_priority = 0 alife/warfare/monolith/lvl_l13_generators_priority = 0 alife/warfare/monolith/lvl_pripyat_priority = 0 alife/warfare/monolith/lvl_zaton_priority = 0 alife/warfare/monolith/max_faction_respawn = 90 alife/warfare/monolith/max_invasion_depart_time = 30 alife/warfare/monolith/max_invasion_size = 2.5 alife/warfare/monolith/max_patrol_rest_time = 240 alife/warfare/monolith/max_patrol_squads = 2 alife/warfare/monolith/max_patrol_time = 240 alife/warfare/monolith/max_random_patrol_time = 180 alife/warfare/monolith/max_random_patrols = 15 alife/warfare/monolith/max_random_squad_count = 3 alife/warfare/monolith/max_resurgence_wait_time = 120 alife/warfare/monolith/max_smart_targets_per_base = 3 alife/warfare/monolith/min_faction_respawn = 15 alife/warfare/monolith/min_invasion_depart_time = 5 alife/warfare/monolith/min_invasion_size = 1 alife/warfare/monolith/min_patrol_rest_time = 60 alife/warfare/monolith/min_patrol_squads = 1 alife/warfare/monolith/min_patrol_time = 60 alife/warfare/monolith/min_random_patrol_time = 30 alife/warfare/monolith/min_random_squad_count = 1 alife/warfare/monolith/min_resurgence_wait_time = 30 alife/warfare/monolith/min_smart_targets_per_base = 2 alife/warfare/monolith/night_activity_chance = 50 alife/warfare/monolith/offline_power_multiplier = 1 alife/warfare/monolith/participate_in_warfare = true alife/warfare/monolith/patrol_hunt_chance = 50 alife/warfare/monolith/random_patrols = false alife/warfare/monolith/random_spawn_entries = 1 alife/warfare/monolith/random_squad_count = false alife/warfare/monolith/resource_count_modifier = 0 alife/warfare/monolith/resource_priority = 5 alife/warfare/monolith/resurgence_chance = 50 alife/warfare/monolith/spawn_on_new_game = true alife/warfare/monolith/target_faction_stronger_priority = 1 alife/warfare/monolith/target_faction_weaker_priority = 0 alife/warfare/monolith/target_on_same_level_priority = 100 alife/warfare/monolith/target_resource_priority = 0 alife/warfare/monolith/target_stronger_priority = 1 alife/warfare/monolith/target_weaker_priority = 0 alife/warfare/monolith/territory_priority = -5 alife/warfare/monolith/use_bases_not_resources = false alife/warfare/renegade/base_count_modifier = 0 alife/warfare/renegade/base_priority = 10 alife/warfare/renegade/expansion_aggression = 50 alife/warfare/renegade/flag_priority = 1 alife/warfare/renegade/ignore_empty_targets = false alife/warfare/renegade/is_being_targeted_priority = 2 alife/warfare/renegade/keep_last_base = false alife/warfare/renegade/linked_level_targeting = true alife/warfare/renegade/lvl_jupiter_priority = 0 alife/warfare/renegade/lvl_jupiter_underground_priority = 0 alife/warfare/renegade/lvl_k00_marsh_priority = 0 alife/warfare/renegade/lvl_k01_darkscape_priority = 0 alife/warfare/renegade/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/renegade/lvl_l01_escape_priority = 0 alife/warfare/renegade/lvl_l02_garbage_priority = 0 alife/warfare/renegade/lvl_l03_agroprom_priority = 0 alife/warfare/renegade/lvl_l04_darkvalley_priority = 0 alife/warfare/renegade/lvl_l05_bar_priority = 0 alife/warfare/renegade/lvl_l06_rostok_priority = 0 alife/warfare/renegade/lvl_l07_military_priority = 0 alife/warfare/renegade/lvl_l08_yantar_priority = 0 alife/warfare/renegade/lvl_l09_deadcity_priority = 0 alife/warfare/renegade/lvl_l10_limansk_priority = 0 alife/warfare/renegade/lvl_l10_radar_priority = 0 alife/warfare/renegade/lvl_l10_red_forest_priority = 0 alife/warfare/renegade/lvl_l11_hospital_priority = 0 alife/warfare/renegade/lvl_l11_pripyat_priority = 0 alife/warfare/renegade/lvl_l12_stancia_2_priority = 0 alife/warfare/renegade/lvl_l12_stancia_priority = 0 alife/warfare/renegade/lvl_l12u_control_monolith_priority = 0 alife/warfare/renegade/lvl_l12u_sarcofag_priority = 0 alife/warfare/renegade/lvl_l13_generators_priority = 0 alife/warfare/renegade/lvl_pripyat_priority = 0 alife/warfare/renegade/lvl_zaton_priority = 0 alife/warfare/renegade/max_faction_respawn = 90 alife/warfare/renegade/max_invasion_depart_time = 30 alife/warfare/renegade/max_invasion_size = 2.5 alife/warfare/renegade/max_patrol_rest_time = 240 alife/warfare/renegade/max_patrol_squads = 2 alife/warfare/renegade/max_patrol_time = 240 alife/warfare/renegade/max_random_patrol_time = 180 alife/warfare/renegade/max_random_patrols = 15 alife/warfare/renegade/max_random_squad_count = 3 alife/warfare/renegade/max_resurgence_wait_time = 120 alife/warfare/renegade/max_smart_targets_per_base = 3 alife/warfare/renegade/min_faction_respawn = 15 alife/warfare/renegade/min_invasion_depart_time = 5 alife/warfare/renegade/min_invasion_size = 1 alife/warfare/renegade/min_patrol_rest_time = 60 alife/warfare/renegade/min_patrol_squads = 1 alife/warfare/renegade/min_patrol_time = 60 alife/warfare/renegade/min_random_patrol_time = 30 alife/warfare/renegade/min_random_squad_count = 1 alife/warfare/renegade/min_resurgence_wait_time = 30 alife/warfare/renegade/min_smart_targets_per_base = 2 alife/warfare/renegade/night_activity_chance = 50 alife/warfare/renegade/offline_power_multiplier = 1 alife/warfare/renegade/participate_in_warfare = true alife/warfare/renegade/patrol_hunt_chance = 50 alife/warfare/renegade/random_patrols = false alife/warfare/renegade/random_spawn_entries = 1 alife/warfare/renegade/random_squad_count = false alife/warfare/renegade/resource_count_modifier = 0 alife/warfare/renegade/resource_priority = 5 alife/warfare/renegade/resurgence_chance = 50 alife/warfare/renegade/spawn_on_new_game = true alife/warfare/renegade/target_faction_stronger_priority = 1 alife/warfare/renegade/target_faction_weaker_priority = 0 alife/warfare/renegade/target_on_same_level_priority = 100 alife/warfare/renegade/target_resource_priority = 0 alife/warfare/renegade/target_stronger_priority = 1 alife/warfare/renegade/target_weaker_priority = 0 alife/warfare/renegade/territory_priority = -5 alife/warfare/renegade/use_bases_not_resources = false alife/warfare/stalker/base_count_modifier = 0 alife/warfare/stalker/base_priority = 10 alife/warfare/stalker/expansion_aggression = 50 alife/warfare/stalker/flag_priority = 1 alife/warfare/stalker/ignore_empty_targets = false alife/warfare/stalker/is_being_targeted_priority = 2 alife/warfare/stalker/keep_last_base = false alife/warfare/stalker/linked_level_targeting = true alife/warfare/stalker/lvl_jupiter_priority = 0 alife/warfare/stalker/lvl_jupiter_underground_priority = 0 alife/warfare/stalker/lvl_k00_marsh_priority = 0 alife/warfare/stalker/lvl_k01_darkscape_priority = 0 alife/warfare/stalker/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/stalker/lvl_l01_escape_priority = 0 alife/warfare/stalker/lvl_l02_garbage_priority = 0 alife/warfare/stalker/lvl_l03_agroprom_priority = 0 alife/warfare/stalker/lvl_l04_darkvalley_priority = 0 alife/warfare/stalker/lvl_l05_bar_priority = 0 alife/warfare/stalker/lvl_l06_rostok_priority = 0 alife/warfare/stalker/lvl_l07_military_priority = 0 alife/warfare/stalker/lvl_l08_yantar_priority = 0 alife/warfare/stalker/lvl_l09_deadcity_priority = 0 alife/warfare/stalker/lvl_l10_limansk_priority = 0 alife/warfare/stalker/lvl_l10_radar_priority = 0 alife/warfare/stalker/lvl_l10_red_forest_priority = 0 alife/warfare/stalker/lvl_l11_hospital_priority = 0 alife/warfare/stalker/lvl_l11_pripyat_priority = 0 alife/warfare/stalker/lvl_l12_stancia_2_priority = 0 alife/warfare/stalker/lvl_l12_stancia_priority = 0 alife/warfare/stalker/lvl_l12u_control_monolith_priority = 0 alife/warfare/stalker/lvl_l12u_sarcofag_priority = 0 alife/warfare/stalker/lvl_l13_generators_priority = 0 alife/warfare/stalker/lvl_pripyat_priority = 0 alife/warfare/stalker/lvl_zaton_priority = 0 alife/warfare/stalker/max_faction_respawn = 90 alife/warfare/stalker/max_invasion_depart_time = 30 alife/warfare/stalker/max_invasion_size = 2.5 alife/warfare/stalker/max_patrol_rest_time = 240 alife/warfare/stalker/max_patrol_squads = 2 alife/warfare/stalker/max_patrol_time = 240 alife/warfare/stalker/max_random_patrol_time = 180 alife/warfare/stalker/max_random_patrols = 15 alife/warfare/stalker/max_random_squad_count = 3 alife/warfare/stalker/max_resurgence_wait_time = 120 alife/warfare/stalker/max_smart_targets_per_base = 3 alife/warfare/stalker/min_faction_respawn = 15 alife/warfare/stalker/min_invasion_depart_time = 5 alife/warfare/stalker/min_invasion_size = 1 alife/warfare/stalker/min_patrol_rest_time = 60 alife/warfare/stalker/min_patrol_squads = 1 alife/warfare/stalker/min_patrol_time = 60 alife/warfare/stalker/min_random_patrol_time = 30 alife/warfare/stalker/min_random_squad_count = 1 alife/warfare/stalker/min_resurgence_wait_time = 30 alife/warfare/stalker/min_smart_targets_per_base = 2 alife/warfare/stalker/night_activity_chance = 50 alife/warfare/stalker/offline_power_multiplier = 1 alife/warfare/stalker/participate_in_warfare = true alife/warfare/stalker/patrol_hunt_chance = 50 alife/warfare/stalker/random_patrols = false alife/warfare/stalker/random_spawn_entries = 1 alife/warfare/stalker/random_squad_count = false alife/warfare/stalker/resource_count_modifier = 0 alife/warfare/stalker/resource_priority = 5 alife/warfare/stalker/resurgence_chance = 50 alife/warfare/stalker/spawn_on_new_game = true alife/warfare/stalker/target_faction_stronger_priority = 1 alife/warfare/stalker/target_faction_weaker_priority = 0 alife/warfare/stalker/target_on_same_level_priority = 100 alife/warfare/stalker/target_resource_priority = 0 alife/warfare/stalker/target_stronger_priority = 1 alife/warfare/stalker/target_weaker_priority = 0 alife/warfare/stalker/territory_priority = -5 alife/warfare/stalker/use_bases_not_resources = false alife/warfare/zombied/base_count_modifier = 0 alife/warfare/zombied/base_priority = 10 alife/warfare/zombied/expansion_aggression = 50 alife/warfare/zombied/flag_priority = 1 alife/warfare/zombied/ignore_empty_targets = false alife/warfare/zombied/is_being_targeted_priority = 2 alife/warfare/zombied/keep_last_base = false alife/warfare/zombied/linked_level_targeting = true alife/warfare/zombied/lvl_jupiter_priority = 0 alife/warfare/zombied/lvl_jupiter_underground_priority = 0 alife/warfare/zombied/lvl_k00_marsh_priority = 0 alife/warfare/zombied/lvl_k01_darkscape_priority = 0 alife/warfare/zombied/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/zombied/lvl_l01_escape_priority = 0 alife/warfare/zombied/lvl_l02_garbage_priority = 0 alife/warfare/zombied/lvl_l03_agroprom_priority = 0 alife/warfare/zombied/lvl_l04_darkvalley_priority = 0 alife/warfare/zombied/lvl_l05_bar_priority = 0 alife/warfare/zombied/lvl_l06_rostok_priority = 0 alife/warfare/zombied/lvl_l07_military_priority = 0 alife/warfare/zombied/lvl_l08_yantar_priority = 0 alife/warfare/zombied/lvl_l09_deadcity_priority = 0 alife/warfare/zombied/lvl_l10_limansk_priority = 0 alife/warfare/zombied/lvl_l10_radar_priority = 0 alife/warfare/zombied/lvl_l10_red_forest_priority = 0 alife/warfare/zombied/lvl_l11_hospital_priority = 0 alife/warfare/zombied/lvl_l11_pripyat_priority = 0 alife/warfare/zombied/lvl_l12_stancia_2_priority = 0 alife/warfare/zombied/lvl_l12_stancia_priority = 0 alife/warfare/zombied/lvl_l12u_control_monolith_priority = 0 alife/warfare/zombied/lvl_l12u_sarcofag_priority = 0 alife/warfare/zombied/lvl_l13_generators_priority = 0 alife/warfare/zombied/lvl_pripyat_priority = 0 alife/warfare/zombied/lvl_zaton_priority = 0 alife/warfare/zombied/max_faction_respawn = 90 alife/warfare/zombied/max_invasion_depart_time = 30 alife/warfare/zombied/max_invasion_size = 2.5 alife/warfare/zombied/max_patrol_rest_time = 240 alife/warfare/zombied/max_patrol_squads = 2 alife/warfare/zombied/max_patrol_time = 240 alife/warfare/zombied/max_random_patrol_time = 180 alife/warfare/zombied/max_random_patrols = 15 alife/warfare/zombied/max_random_squad_count = 3 alife/warfare/zombied/max_resurgence_wait_time = 120 alife/warfare/zombied/max_smart_targets_per_base = 3 alife/warfare/zombied/min_faction_respawn = 15 alife/warfare/zombied/min_invasion_depart_time = 5 alife/warfare/zombied/min_invasion_size = 1 alife/warfare/zombied/min_patrol_rest_time = 60 alife/warfare/zombied/min_patrol_squads = 1 alife/warfare/zombied/min_patrol_time = 60 alife/warfare/zombied/min_random_patrol_time = 30 alife/warfare/zombied/min_random_squad_count = 1 alife/warfare/zombied/min_resurgence_wait_time = 30 alife/warfare/zombied/min_smart_targets_per_base = 2 alife/warfare/zombied/night_activity_chance = 50 alife/warfare/zombied/offline_power_multiplier = 1 alife/warfare/zombied/participate_in_warfare = true alife/warfare/zombied/patrol_hunt_chance = 50 alife/warfare/zombied/random_patrols = false alife/warfare/zombied/random_spawn_entries = 1 alife/warfare/zombied/random_squad_count = false alife/warfare/zombied/resource_count_modifier = 0 alife/warfare/zombied/resource_priority = 5 alife/warfare/zombied/resurgence_chance = 50 alife/warfare/zombied/spawn_on_new_game = true alife/warfare/zombied/target_faction_stronger_priority = 1 alife/warfare/zombied/target_faction_weaker_priority = 0 alife/warfare/zombied/target_on_same_level_priority = 100 alife/warfare/zombied/target_resource_priority = 0 alife/warfare/zombied/target_stronger_priority = 1 alife/warfare/zombied/target_weaker_priority = 0 alife/warfare/zombied/territory_priority = -5 alife/warfare/zombied/use_bases_not_resources = false control/general/disassembly_warning = false control/general/mouse_sens = 0.071 gameplay/backpack_travel/on_combat = false gameplay/backpack_travel/on_damage = false gameplay/backpack_travel/on_emission = false gameplay/backpack_travel/on_overweight = false gameplay/backpack_travel/state = true gameplay/backpack_travel/time = false gameplay/disguise/active_item = true gameplay/disguise/active_item_factor = 1 gameplay/disguise/backpack = false gameplay/disguise/backpack_factor = 1 gameplay/disguise/distance = true gameplay/disguise/distance_factor = 9 gameplay/disguise/helmet = false gameplay/disguise/helmet_factor = 1 gameplay/disguise/inventory = false gameplay/disguise/inventory_factor = 1 gameplay/disguise/outfit = true gameplay/disguise/outfit_factor = 1 gameplay/disguise/speed = true gameplay/disguise/speed_factor = 3 gameplay/disguise/state = true gameplay/disguise/stay_time = true gameplay/disguise/stay_time_factor = 8 gameplay/disguise/weapon = false gameplay/disguise/weapon_factor = 1 gameplay/fast_travel/long_names = false gameplay/fast_travel/on_combat = false gameplay/fast_travel/on_damage = false gameplay/fast_travel/on_emission = false gameplay/fast_travel/on_overweight = false gameplay/fast_travel/state = 1 gameplay/fast_travel/time = false gameplay/fast_travel/visit_message = true gameplay/general/corpse_max_count = 22 gameplay/general/corpse_min_dist = 140 gameplay/general/hardcore_ai_aim = false gameplay/general/max_tasks = 4 gameplay/general/mechanic_feature = false gameplay/general/need_equipped_hkit = false gameplay/general/npc_loot_distance = 12 gameplay/general/outfit_portrait = true gameplay/general/release_dropped_items = true gameplay/general/show_tip_reputation = true gameplay/silent_kills/sk_all_melee_ok = false gameplay/silent_kills/sk_enabled = false gameplay/silent_kills/sk_fresh_time = 300 gameplay/silent_kills/sk_gun_enabled = true gameplay/silent_kills/sk_gun_hear_dist = 10 gameplay/silent_kills/sk_headshot_only = true gameplay/silent_kills/sk_melee_enabled = true gameplay/silent_kills/sk_melee_hear_dist = 5 gameplay/silent_kills/sk_suspect_dist = 10 modded_exes/gameplay/3d_ballistics/g_aimpos = true modded_exes/gameplay/3d_ballistics/g_aimpos_zoom = true modded_exes/gameplay/gameplay_general/g_legs_fwd_offset = -0.5 modded_exes/gameplay/gameplay_general/g_legs_spine_offset_y = 0.35 other/autosave_timer_new = 0 other/debug_error = false other/debug_hud = false other/debug_map_hud = false other/quicksave_cnt = 5 sound/environment/ambient_volume = 1 sound/environment/breathing_sound = false sound/environment/helmet_rain_sound = false sound/environment/wind_sound = true sound/general/caption = none sound/general/dynamic_music = false sound/general/master_volume = 0.5 sound/general/music_volume = 0.5 sound/radio/display_tracks = false sound/radio/emission_intereferences = true sound/radio/playlist_name_1 = OST sound/radio/playlist_name_2 = TRX_Special sound/radio/playlist_name_3 = Playlist_3 sound/radio/playlist_name_4 = Playlist_4 sound/radio/playlist_name_5 = Playlist_5 sound/radio/underground_intereferences = true sound/radio/zone = true video/advanced/ai_torch = false video/advanced/detail_bump = false video/advanced/detail_density = 0.25 video/advanced/detail_height = 0.5 video/advanced/detail_radius = 110 video/advanced/dof_enable = false video/advanced/dynamic_wet_surfaces = false video/advanced/enable_tessellation = false video/advanced/framelimit = 0 video/advanced/geometry_lod = 1.3 video/advanced/gloss_factor = 0.5 video/advanced/grass_shadow = false video/advanced/ls_squality = 1 video/advanced/mipbias = -0.5 video/advanced/optimize_dynamic_geom = 1 video/advanced/optimize_shadow_geom = true video/advanced/optimize_static_geom = 1 video/advanced/slight_fade = 0.2 video/advanced/smaa = off video/advanced/soft_particles = false video/advanced/ssample_list = st_opt_off video/advanced/ssao = st_opt_off video/advanced/ssao_mode = disabled video/advanced/steep_parallax = false video/advanced/sun = true video/advanced/sun_quality = st_opt_medium video/advanced/sunshafts_min = 0.05 video/advanced/sunshafts_mode = volumetric video/advanced/sunshafts_quality = st_opt_medium video/advanced/sunshafts_value = 0.6 video/advanced/texture_lod = 1 video/advanced/tf_aniso = 9 video/advanced/vis_distance = 1.1 video/advanced/volumetric_lights = true video/basic/fov = 80 video/basic/hud_fov = 0.65 video/basic/resolution = 1920x1080 video/hud/autohide_stamina_bar = false video/hud/head_bob_factor = 1 video/hud/ironsights_zoom_factor = 2 video/hud/show_crosshair = true video/hud/show_enemy_health = false video/hud/show_minimap = true video/hud/show_slots = false video/hud/show_tracers = true video/night/brightness = slight video/night/moon_cycle = 8 video/night/moon_phase = 8 video/night/moon_phase_state = false video/player/animations = false video/player/bleed_effect = false video/player/blood_splash = false video/player/breathing_fog = false video/player/item_swap_animation = true video/player/mask_hud = true video/player/radiation_effect = true video/player/rain_droplets = true video/player/shoot_effects = false video/player/visor_reflection = true video/weather/clear_occurrence = 3 video/weather/clear_period = 12 video/weather/cloudy_occurrence = 2 video/weather/cloudy_period = 3 video/weather/foggy_occurrence = 2 video/weather/foggy_period = 3 video/weather/partly_occurrence = 3 video/weather/partly_period = 12 video/weather/rain_occurrence = 2 video/weather/rain_period = 3 video/weather/storm_occurrence = 1 video/weather/storm_period = 3 [pda_encyclopedia] display_messages = true images_above_text = true [temp] fov_changed = false fov_value = 0.65 rspec_default = true [xrs_debug_tools] toggle_top_key = 2