_preset Default ai_aim_max_angle 0.7854 ai_aim_min_angle 0.19635 ai_aim_min_speed 0.24 ai_aim_predict_time 0.4 ai_aim_use_smooth_aim 1 ai_die_in_anomaly 0 ai_use_old_vision 0 ai_use_torch_dynamic_lights on default_controls bind left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind jump kSPACE bind crouch kLCONTROL bind accel kLSHIFT bind sprint_toggle kX bind forward kW bind back kS bind lstrafe kA bind rstrafe kD bind llookout kQ bind rlookout kE bind cam_zoom_in kT bind torch kL bind night_vision kN bind show_detector k6 bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_5 k4 bind wpn_6 k5 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_zoom_dec kKANJI bind wpn_reload kF10 bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next k0 bind pause kPAUSE bind use kF bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kI bind active_jobs kCAPITAL bind quick_use_1 kF1 bind quick_use_2 kF2 bind quick_use_3 kF3 bind quick_use_4 kF4 bind quick_save kF5 bind quick_load kF9 bind custom1 kNUMPAD1 bind custom2 kNUMPAD2 bind custom3 kNUMPAD3 bind custom4 kNUMPAD4 bind custom5 kNUMPAD5 bind custom6 kNUMPADENTER bind custom13 k7 bind custom14 k8 bind custom15 kU bind custom17 kF7 bind custom18 kC bind custom19 kG bind custom21 kLMENU bind custom22 kR bind custom23 kJ bind custom24 mouse3 bind safemode kB bind freelook mouse4 bind_sec inventory kTAB cam_inert 0. cam_slide_inert 0.25 cl_cod_pickup_mode on cl_dynamiccrosshair on con_sensitive 0.15 crash_save off crash_save_count 10 discord_status on discord_update_rate 0.5 fov 80. g_3d_pda on g_always_active 1 g_autopickup on g_backrun on g_crosshair_color (255, 255, 255, 255) g_crouch_toggle off g_dead_body_collision actor_only g_dispersion_base 1.3 g_dispersion_factor 1.5 g_draw_pickup_item_names 1 g_dynamic_music off g_end_modif 0. g_feel_grenade on g_firepos off g_freelook_toggle off g_game_difficulty gd_veteran g_god off g_hit_pwr_modif 1. g_important_save on g_ironsights_zoom_factor 1.00 g_legs 1 g_legs_fwd_offset -0.5 g_legs_in_demo_record 0 g_legs_spine_offset_y 0.35 g_lookout_toggle off g_multi_item_pickup on g_simple_pda on g_sleep_time 9 g_sprint_toggle on g_unlimitedammo off g_use_tracers on g_walk_toggle off head_bob_factor 1. hud_crosshair off hud_crosshair_dist off hud_draw on hud_fov 0.65 hud_info on hud_weapon on keypress_on_start on log_missing_ini off mouse_invert off mouse_sens 0.071 mouse_sens_aim 1. ph_frequency 100.00000 ph_gravity 19.62 ph_iterations 18 power_loss_bias 0.47 power_loss_factor 0.5 r1_detail_textures on r1_dlights on r1_dlights_clip 40. r1_fog_luminance 1. r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_pps_u 0. r1_pps_v 0. r1_software_skinning 0 r1_ssa_lod_a 64. r1_ssa_lod_b 48. r2_aa off r2_aa_break (0.800000, 0.100000, 0.000000) r2_aa_kernel 0.5 r2_aa_weight (0.250000, 0.250000, 0.000000) r2_allow_r1_lights off r2_detail_bump off r2_dof -1.000000,0.000000,800.000000 r2_dof_enable off r2_dof_radius 0.25 r2_dof_sky 30. r2_drops_control (0.000000, 0.000000, 0.000000) r2_exp_donttest_shad off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 0.5 r2_gloss_min 0.001 r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.1 r2_ls_bloom_kernel_g 1. r2_ls_bloom_kernel_scale 0.05 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0. r2_ls_depth_bias -0.001 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mask_control (0.000000, 0.000000, 0.000000, 0.000000) r2_mblur 0. r2_mblur_enabled off r2_parallax_h 0.02 r2_qsync 0 r2_shadow_cascede_old off r2_slight_fade 0.5 r2_smaa off r2_soft_particles off r2_soft_water on r2_ss_sunshafts_length 1. r2_ss_sunshafts_radius 1. r2_ssa_lod_a 64. r2_ssa_lod_b 48. r2_ssao st_opt_off r2_ssao_blur off r2_ssao_half_data off r2_ssao_hbao off r2_ssao_hdao off r2_ssao_mode disabled r2_ssao_opt_data off r2_steep_parallax off r2_sun on r2_sun_depth_far_bias -0.00002 r2_sun_depth_far_scale 0.99910 r2_sun_depth_near_bias 0.00001 r2_sun_depth_near_scale 0.99910 r2_sun_details off r2_sun_far 100. r2_sun_focus on r2_sun_lumscale 2.2 r2_sun_lumscale_amb 0.25 r2_sun_lumscale_hemi 1. r2_sun_near 20. r2_sun_near_border 0.75 r2_sun_quality st_opt_medium r2_sun_tsm on r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_sunshafts_min 0. r2_sunshafts_mode volumetric r2_sunshafts_quality st_opt_high r2_sunshafts_value 0.75 r2_terrain_z_prepass off r2_tnmp_a 0.15 r2_tnmp_b 0.5 r2_tnmp_c 0.1 r2_tnmp_d 0.2 r2_tnmp_e 0.2 r2_tnmp_exposure 0.16033 r2_tnmp_f 0.3 r2_tnmp_gamma 0.76667 r2_tnmp_onoff 0. r2_tnmp_w 1.12 r2_tonemap on r2_tonemap_adaptation 10. r2_tonemap_amount 1 r2_tonemap_lowlum 0.25 r2_tonemap_middlegray 0.7 r2_volumetric_lights on r2_wait_sleep 0 r2_water_reflections on r2_zfill off r2_zfill_depth 0.25 r2em 0. r3_dynamic_wet_surfaces on r3_dynamic_wet_surfaces_far 100. r3_dynamic_wet_surfaces_near 70. r3_dynamic_wet_surfaces_sm_res 1024 r3_minmax_sm off r3_msaa st_opt_off r3_msaa_alphatest st_opt_atest_msaa_dx10_1 r3_use_dx10_1 on r3_volumetric_smoke off r4_enable_tessellation off r4_wireframe off r__actor_shadow on r__bloom_thresh (0.700000, 0.800000, 0.900000, 0.000000) r__bloom_weight (0.330000, 0.330000, 0.330000, 0.000000) r__clear_models_on_unload off r__color_grading (0.500000, 0.500000, 0.500000) r__detail_density 0.25 r__detail_height 0.5 r__detail_radius 110 r__dtex_range 50. r__enable_grass_shadow off r__exposure 1. r__fakescope 1 r__framelimit 0 r__geometry_lod 1.5 r__lens_flares on r__nightvision 0 r__no_ram_textures off r__no_scale_on_fade off r__optimize_dynamic_geom 1 r__optimize_shadow_geom on r__optimize_static_geom 1 r__saturation 1.05 r__supersample 1 r__tf_aniso 16 r__tf_mipbias -0.5 r__use_precompiled_shaders on r__wallmark_ttl 50. r_screenshot_mode png renderer renderer_r4 rs_c_brightness 0.985 rs_c_contrast 0.92 rs_c_gamma 1.0 rs_cam_pos off rs_refresh_60hz off rs_screenmode fullscreen rs_skeleton_update 32 rs_stats off rs_v_sync off rs_vis_distance 1. scope_2dtexactive 0 scope_blur_inner 0.2 scope_blur_outer 1. scope_brightness 1. scope_ca 0.0066 scope_factor 0.66 scope_fog_interp 0.15 scope_fog_radius 1.25 scope_fog_sharp 4. scope_fog_swayAim 0.66 scope_fog_swayMove 0.25 scope_fog_travel 0.25 scope_radius 0. shader_param_1 (1.060000, 1.050000, 1.000000, -0.050000) shader_param_2 (0.000000, 0.000000, 0.010000, 0.020000) shader_param_3 (1.000000, 1.000000, 0.970000, 0.100000) shader_param_4 (1.000000, 1.000000, 1.000000, -0.200000) shader_param_5 (0.000000, 0.000000, 0.000000, 0.000000) shader_param_6 (0.000000, 0.000000, 0.000000, 0.000000) shader_param_7 (100.000000, 0.500000, 0.000000, 0.000000) shader_param_8 (0.000000, 0.000000, 0.000000, 0.000000) slot_0 medkit slot_1 bandage slot_2 salicidic_acid slot_3 itm_actor_backpack snd_acceleration on snd_cache_size 256 snd_device OpenAL Soft snd_efx off snd_efx_reverb_overwrite 0 snd_targets 256 snd_volume_eff 0.9 snd_volume_music 0.7 texture_lod 0 time_factor 1.000000 vid_mode 1920x1080 weapon_sway on wpn_aim_toggle off wpn_degradation 0.5 cfg_load Atmos_Summer particle_update_mod 0.5 bind new_zoom_enable on use_separate_ubgl_keybind 1 pseudogiant_can_damage_objects_on_stomp 0 ssfx_floravariation (0.000000, 0.000000, 0.000000, 0.000000) ssfx_motionblur (12.000000, 0.100000, 0.000000, 0.000000) lua_gcstep 718 blend_move_anims off g_aimpos on g_aimpos_zoom on g_firepos off g_firepos_zoom off lua_busy_hands_debug 1