_preset Default
ai_aim_max_angle 0.7854
ai_aim_min_angle 0.19635
ai_aim_min_speed 0.24
ai_aim_predict_time 0.4
ai_aim_use_smooth_aim 1
ai_die_in_anomaly 0
ai_use_old_vision 0
ai_use_torch_dynamic_lights on
default_controls
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind cam_zoom_in kT
bind torch kL
bind night_vision kN
bind show_detector k6
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_5 k4
bind wpn_6 k5
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_zoom_dec kKANJI
bind wpn_reload kF10
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind use kF
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind active_jobs kCAPITAL
bind quick_use_1 kF1
bind quick_use_2 kF2
bind quick_use_3 kF3
bind quick_use_4 kF4
bind quick_save kF5
bind quick_load kF9
bind custom1 kNUMPAD1
bind custom2 kNUMPAD2
bind custom3 kNUMPAD3
bind custom4 kNUMPAD4
bind custom5 kNUMPAD5
bind custom6 kNUMPADENTER
bind custom13 k7
bind custom14 k8
bind custom15 kU
bind custom17 kF7
bind custom18 kC
bind custom19 kG
bind custom21 kLMENU
bind custom22 kR
bind custom23 kJ
bind custom24 mouse3
bind safemode kB
bind freelook mouse4
bind_sec inventory kTAB
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode on
cl_dynamiccrosshair on
con_sensitive 0.15
crash_save off
crash_save_count 10
discord_status on
discord_update_rate 0.5
fov 80.
g_3d_pda on
g_always_active 1
g_autopickup on
g_backrun on
g_crosshair_color (255, 255, 255, 255)
g_crouch_toggle off
g_dead_body_collision actor_only
g_dispersion_base 1.3
g_dispersion_factor 1.5
g_draw_pickup_item_names 1
g_dynamic_music off
g_end_modif 0.
g_feel_grenade on
g_firepos off
g_freelook_toggle off
g_game_difficulty gd_veteran
g_god off
g_hit_pwr_modif 1.
g_important_save on
g_ironsights_zoom_factor 1.00
g_legs 1
g_legs_fwd_offset -0.5
g_legs_in_demo_record 0
g_legs_spine_offset_y 0.35
g_lookout_toggle off
g_multi_item_pickup on
g_simple_pda on
g_sleep_time 9
g_sprint_toggle on
g_unlimitedammo off
g_use_tracers on
g_walk_toggle off
head_bob_factor 1.
hud_crosshair off
hud_crosshair_dist off
hud_draw on
hud_fov 0.65
hud_info on
hud_weapon on
keypress_on_start on
log_missing_ini off
mouse_invert off
mouse_sens 0.071
mouse_sens_aim 1.
ph_frequency 100.00000
ph_gravity 19.62
ph_iterations 18
power_loss_bias 0.47
power_loss_factor 0.5
r1_detail_textures on
r1_dlights on
r1_dlights_clip 40.
r1_fog_luminance 1.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_software_skinning 0
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r2_aa off
r2_aa_break (0.800000, 0.100000, 0.000000)
r2_aa_kernel 0.5
r2_aa_weight (0.250000, 0.250000, 0.000000)
r2_allow_r1_lights off
r2_detail_bump off
r2_dof -1.000000,0.000000,800.000000
r2_dof_enable off
r2_dof_radius 0.25
r2_dof_sky 30.
r2_drops_control (0.000000, 0.000000, 0.000000)
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 0.5
r2_gloss_min 0.001
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.1
r2_ls_bloom_kernel_g 1.
r2_ls_bloom_kernel_scale 0.05
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.
r2_ls_depth_bias -0.001
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mask_control (0.000000, 0.000000, 0.000000, 0.000000)
r2_mblur 0.
r2_mblur_enabled off
r2_parallax_h 0.02
r2_qsync 0
r2_shadow_cascede_old off
r2_slight_fade 0.5
r2_smaa off
r2_soft_particles off
r2_soft_water on
r2_ss_sunshafts_length 1.
r2_ss_sunshafts_radius 1.
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_ssao st_opt_off
r2_ssao_blur off
r2_ssao_half_data off
r2_ssao_hbao off
r2_ssao_hdao off
r2_ssao_mode disabled
r2_ssao_opt_data off
r2_steep_parallax off
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 0.99910
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 0.99910
r2_sun_details off
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale 2.2
r2_sun_lumscale_amb 0.25
r2_sun_lumscale_hemi 1.
r2_sun_near 20.
r2_sun_near_border 0.75
r2_sun_quality st_opt_medium
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_sunshafts_min 0.
r2_sunshafts_mode volumetric
r2_sunshafts_quality st_opt_high
r2_sunshafts_value 0.75
r2_terrain_z_prepass off
r2_tnmp_a 0.15
r2_tnmp_b 0.5
r2_tnmp_c 0.1
r2_tnmp_d 0.2
r2_tnmp_e 0.2
r2_tnmp_exposure 0.16033
r2_tnmp_f 0.3
r2_tnmp_gamma 0.76667
r2_tnmp_onoff 0.
r2_tnmp_w 1.12
r2_tonemap on
r2_tonemap_adaptation 10.
r2_tonemap_amount 1
r2_tonemap_lowlum 0.25
r2_tonemap_middlegray 0.7
r2_volumetric_lights on
r2_wait_sleep 0
r2_water_reflections on
r2_zfill off
r2_zfill_depth 0.25
r2em 0.
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 100.
r3_dynamic_wet_surfaces_near 70.
r3_dynamic_wet_surfaces_sm_res 1024
r3_minmax_sm off
r3_msaa st_opt_off
r3_msaa_alphatest st_opt_atest_msaa_dx10_1
r3_use_dx10_1 on
r3_volumetric_smoke off
r4_enable_tessellation off
r4_wireframe off
r__actor_shadow on
r__bloom_thresh (0.700000, 0.800000, 0.900000, 0.000000)
r__bloom_weight (0.330000, 0.330000, 0.330000, 0.000000)
r__clear_models_on_unload off
r__color_grading (0.500000, 0.500000, 0.500000)
r__detail_density 0.25
r__detail_height 0.5
r__detail_radius 110
r__dtex_range 50.
r__enable_grass_shadow off
r__exposure 1.
r__fakescope 1
r__framelimit 0
r__geometry_lod 1.5
r__lens_flares on
r__nightvision 0
r__no_ram_textures off
r__no_scale_on_fade off
r__optimize_dynamic_geom 1
r__optimize_shadow_geom on
r__optimize_static_geom 1
r__saturation 1.05
r__supersample 1
r__tf_aniso 16
r__tf_mipbias -0.5
r__use_precompiled_shaders on
r__wallmark_ttl 50.
r_screenshot_mode png
renderer renderer_r4
rs_c_brightness 0.985
rs_c_contrast 0.92
rs_c_gamma 1.0
rs_cam_pos off
rs_refresh_60hz off
rs_screenmode fullscreen
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 1.
scope_2dtexactive 0
scope_blur_inner 0.2
scope_blur_outer 1.
scope_brightness 1.
scope_ca 0.0066
scope_factor 0.66
scope_fog_interp 0.15
scope_fog_radius 1.25
scope_fog_sharp 4.
scope_fog_swayAim 0.66
scope_fog_swayMove 0.25
scope_fog_travel 0.25
scope_radius 0.
shader_param_1 (1.060000, 1.050000, 1.000000, -0.050000)
shader_param_2 (0.000000, 0.000000, 0.010000, 0.020000)
shader_param_3 (1.000000, 1.000000, 0.970000, 0.100000)
shader_param_4 (1.000000, 1.000000, 1.000000, -0.200000)
shader_param_5 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_6 (0.000000, 0.000000, 0.000000, 0.000000)
shader_param_7 (100.000000, 0.500000, 0.000000, 0.000000)
shader_param_8 (0.000000, 0.000000, 0.000000, 0.000000)
slot_0 medkit
slot_1 bandage
slot_2 salicidic_acid
slot_3 itm_actor_backpack
snd_acceleration on
snd_cache_size 256
snd_device OpenAL Soft
snd_efx off
snd_efx_reverb_overwrite 0
snd_targets 256
snd_volume_eff 0.9
snd_volume_music 0.7
texture_lod 0
time_factor 1.000000
vid_mode 1920x1080
weapon_sway on
wpn_aim_toggle off
wpn_degradation 0.5
cfg_load Atmos_Summer
particle_update_mod 0.5
bind new_zoom_enable on
use_separate_ubgl_keybind 1
pseudogiant_can_damage_objects_on_stomp 0
ssfx_floravariation (0.000000, 0.000000, 0.000000, 0.000000)
ssfx_motionblur (12.000000, 0.100000, 0.000000, 0.000000)
lua_gcstep 718
blend_move_anims off
g_aimpos on
g_aimpos_zoom on
g_firepos off
g_firepos_zoom off
lua_busy_hands_debug 1