# TemperFine ![End status image of the game](./Status.png) ## About -------- TemperFine is a 3D voxel-based multiplayer real-time strategy game which takes place on an alien world. Written in C++ with raw OpenGL 4.0. ## Status --------- ### SUPERSEDED Work on other game projects (such as [agow] (https://github.com/GuMiner/agow), which does not require detailed art assets) has caused this project to be put on indefinite hold for the time being. ## Documentation ---------------- * [Contributing to TemperFine] (./docs/Contributing.md) * [TemperFine Structure] (./docs/Structure.md) * [OpenGL Concepts] (./docs/OpenGL4.md) * [Game Design] (./docs/GameDesign.md) * [Active Tasks] (./docs/ActiveTasks.md) ## System Requirements ---------------------- * Intel Atom Z3735F * OpenGL 4.0.0 compatible GPU * 2 GB RAM ## Dependencies --------------- Licenses for dependencies are within the *licenses* folder. * [SFML 2.3.2] (http://www.sfml-dev.org/index.php) * [SFGUI 0.3] (http://sfgui.sfml-dev.de/p/) * [GLEW 1.12] (http://glew.sourceforge.net/) * [STB latest] (https://github.com/nothings/stb) * [MESA 11.1.1] (http://www.mesa3d.org)