state("ShooterGame-Win32-Shipping") { string64 map : 0x1C4E024, 0x35C, 0x0; } init { vars.level = 0; } update { if (current.map != null && old.map != current.map) { print(current.map.ToString()); } } isLoading { return current.map == null; } start { return (old.map == "ShooterEntry" || old.map == "/Game/Maps/menu3") && current.map == null; } onStart { timer.IsGameTimePaused = true; vars.level = 1; } onReset { vars.level = 0; } split { if (current.map == null) return false; string oldMapLower = old.map != null ? old.map.ToLower() : null; string currentMapLower = current.map.ToLower(); if ((oldMapLower == null || oldMapLower == "/engine/maps/entry") && currentMapLower == "/game/maps/hallway") { vars.level = 2; return true; } if (oldMapLower != "/game/maps/hallway5" && currentMapLower == "/game/maps/hallway5") { vars.level = 3; return true; } if (oldMapLower != "/game/maps/beginninggame" && currentMapLower == "/game/maps/beginninggame") { vars.level = 4; return true; } if (oldMapLower != "/game/maps/masterlevel1stlevel" && currentMapLower == "/game/maps/masterlevel1stlevel") { vars.level = 5; return true; } if (oldMapLower != "/game/maps/building" && currentMapLower == "/game/maps/building") { vars.level = 6; return true; } if (oldMapLower != "/game/maps/city" && currentMapLower == "/game/maps/city") { vars.level = 7; return true; } if (oldMapLower != "/game/maps/sewers" && currentMapLower == "/game/maps/sewers") { vars.level = 8; return true; } if (vars.level == 8 && (currentMapLower == "shooterentry" || currentMapLower == "/game/maps/menu3")) { vars.level = 0; return true; } }