state("Hack And Slash Fury") {} init { old.activeScene = null; old.loadingScene = null; } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Hack and Slash Fury"; vars.Helper.LoadSceneManager = true; } update { current.activeScene = vars.Helper.Scenes.Active.Name ?? old.activeScene; if (old.activeScene != current.activeScene) { vars.Log(current.activeScene); } } start { return current.activeScene == "Cinemática De Video 1"; } split { return old.activeScene != current.activeScene && current.activeScene == "Z cargando cinemática"; }