state("OutrunDepression-Win64-Shipping") {} startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Basic"); vars.Helper.GameName = "Outrun Depression"; } init { IntPtr gWorld = vars.Helper.ScanRel(3, "48 8B 05 ???????? 48 3B C? 48 0F 44 C? 48 89 05 ???????? E8"); IntPtr fNames = vars.Helper.ScanRel(3, "48 8d 05 ???????? eb ?? 48 8d 0d ???????? e8 ???????? c6 05"); vars.Helper["MapName"] = vars.Helper.Make(gWorld, 0x18); vars.FNameToString = (Func)(fName => { var nameIdx = (fName & 0x000000000000FFFF) >> 0x00; var chunkIdx = (fName & 0x00000000FFFF0000) >> 0x10; var number = (fName & 0xFFFFFFFF00000000) >> 0x20; IntPtr chunk = vars.Helper.Read(fNames + 0x10 + (int)chunkIdx * 0x8); IntPtr entry = chunk + (int)nameIdx * sizeof(short); int length = vars.Helper.Read(entry) >> 6; string name = vars.Helper.ReadString(length, ReadStringType.UTF8, entry + sizeof(short)); return number == 0 ? name : name + "_" + number; }); vars.FNameToShortString = (Func)(fName => { string name = vars.FNameToString(fName); int dot = name.LastIndexOf('.'); int slash = name.LastIndexOf('/'); return name.Substring(Math.Max(dot, slash) + 1); }); current.World = ""; } update { vars.Helper.Update(); vars.Helper.MapPointers(); var world = vars.FNameToString(current.MapName); if (!string.IsNullOrEmpty(world) && world != "None") current.World = world; if (old.World != current.World) vars.Log("GWorldName: " + current.World.ToString()); } start { return old.World == "WidgetMap" && current.World == "Level1"; } split { return current.World != old.World && old.World != "WidgetMap"; }