local version = "2.531"
local TESTVERSION = false
local AUTOUPDATE = true
local UPDATE_HOST = "raw.github.com"
local UPDATE_PATH = "/Hellsing/BoL/master/common/VPrediction.lua".."?rand="..math.random(1,10000)
local UPDATE_FILE_PATH = LIB_PATH.."vPrediction.lua"
local UPDATE_URL = "https://"..UPDATE_HOST..UPDATE_PATH
local function AutoupdaterMsg(msg) print("VPrediction: "..msg..".") end
if AUTOUPDATE then
local ServerData = GetWebResult(UPDATE_HOST, "/Hellsing/BoL/master/version/VPrediction.version")
if ServerData then
ServerVersion = type(tonumber(ServerData)) == "number" and tonumber(ServerData) or nil
if ServerVersion then
if tonumber(version) < ServerVersion then
AutoupdaterMsg("New version available"..ServerVersion)
AutoupdaterMsg("Updating, please don't press F9")
DelayAction(function() DownloadFile(UPDATE_URL, UPDATE_FILE_PATH, function () AutoupdaterMsg("Successfully updated. ("..version.." => "..ServerVersion.."), press F9 twice to load the updated version.") end) end, 3)
else
AutoupdaterMsg("You have got the latest version ("..ServerVersion..")")
end
end
else
AutoupdaterMsg("Error downloading version info")
end
end
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local _FAST, _MEDIUM, _SLOW = 1, 2, 3
class 'VPrediction' --{
function VPrediction:__init()
self.version = tonumber(version)
self.showdevmode = false
self.hitboxes = {['Braum'] = 80, ['RecItemsCLASSIC'] = 65, ['TeemoMushroom'] = 50.0, ['TestCubeRender'] = 65, ['Xerath'] = 65, ['Kassadin'] = 65, ['Rengar'] = 65, ['Thresh'] = 55.0, ['RecItemsTUTORIAL'] = 65, ['Ziggs'] = 55.0, ['ZyraPassive'] = 20.0, ['ZyraThornPlant'] = 20.0, ['KogMaw'] = 65, ['HeimerTBlue'] = 35.0, ['EliseSpider'] = 65, ['Skarner'] = 80.0, ['ChaosNexus'] = 65, ['Katarina'] = 65, ['Riven'] = 65, ['SightWard'] = 1, ['HeimerTYellow'] = 35.0, ['Ashe'] = 65, ['VisionWard'] = 1, ['TT_NGolem2'] = 80.0, ['ThreshLantern'] = 65, ['RecItemsCLASSICMap10'] = 65, ['RecItemsODIN'] = 65, ['TT_Spiderboss'] = 200.0, ['RecItemsARAM'] = 65, ['OrderNexus'] = 65, ['Soraka'] = 65, ['Jinx'] = 65, ['TestCubeRenderwCollision'] = 65, ['Red_Minion_Wizard'] = 48.0, ['JarvanIV'] = 65, ['Blue_Minion_Wizard'] = 48.0, ['TT_ChaosTurret2'] = 88.4, ['TT_ChaosTurret3'] = 88.4, ['TT_ChaosTurret1'] = 88.4, ['ChaosTurretGiant'] = 88.4, ['Dragon'] = 100.0, ['LuluSnowman'] = 50.0, ['Worm'] = 100.0, ['ChaosTurretWorm'] = 88.4, ['TT_ChaosInhibitor'] = 65, ['ChaosTurretNormal'] = 88.4, ['AncientGolem'] = 100.0, ['ZyraGraspingPlant'] = 20.0, ['HA_AP_OrderTurret3'] = 88.4, ['HA_AP_OrderTurret2'] = 88.4, ['Tryndamere'] = 65, ['OrderTurretNormal2'] = 88.4, ['Singed'] = 65, ['OrderInhibitor'] = 65, ['Diana'] = 65, ['HA_FB_HealthRelic'] = 65, ['TT_OrderInhibitor'] = 65, ['GreatWraith'] = 80.0, ['Yasuo'] = 65, ['OrderTurretDragon'] = 88.4, ['OrderTurretNormal'] = 88.4, ['LizardElder'] = 65.0, ['HA_AP_ChaosTurret'] = 88.4, ['Ahri'] = 65, ['Lulu'] = 65, ['ChaosInhibitor'] = 65, ['HA_AP_ChaosTurret3'] = 88.4, ['HA_AP_ChaosTurret2'] = 88.4, ['ChaosTurretWorm2'] = 88.4, ['TT_OrderTurret1'] = 88.4, ['TT_OrderTurret2'] = 88.4, ['TT_OrderTurret3'] = 88.4, ['LuluFaerie'] = 65, ['HA_AP_OrderTurret'] = 88.4, ['OrderTurretAngel'] = 88.4, ['YellowTrinketUpgrade'] = 1, ['MasterYi'] = 65, ['Lissandra'] = 65, ['ARAMOrderTurretNexus'] = 88.4, ['Draven'] = 65, ['FiddleSticks'] = 65, ['SmallGolem'] = 80.0, ['ARAMOrderTurretFront'] = 88.4, ['ChaosTurretTutorial'] = 88.4, ['NasusUlt'] = 80.0, ['Maokai'] = 80.0, ['Wraith'] = 50.0, ['Wolf'] = 50.0, ['Sivir'] = 65, ['Corki'] = 65, ['Janna'] = 65, ['Nasus'] = 80.0, ['Golem'] = 80.0, ['ARAMChaosTurretFront'] = 88.4, ['ARAMOrderTurretInhib'] = 88.4, ['LeeSin'] = 65, ['HA_AP_ChaosTurretTutorial'] = 88.4, ['GiantWolf'] = 65.0, ['HA_AP_OrderTurretTutorial'] = 88.4, ['YoungLizard'] = 50.0, ['Jax'] = 65, ['LesserWraith'] = 50.0, ['Blitzcrank'] = 80.0, ['brush_D_SR'] = 65, ['brush_E_SR'] = 65, ['brush_F_SR'] = 65, ['brush_C_SR'] = 65, ['brush_A_SR'] = 65, ['brush_B_SR'] = 65, ['ARAMChaosTurretInhib'] = 88.4, ['Shen'] = 65, ['Nocturne'] = 65, ['Sona'] = 65, ['ARAMChaosTurretNexus'] = 88.4, ['YellowTrinket'] = 1, ['OrderTurretTutorial'] = 88.4, ['Caitlyn'] = 65, ['Trundle'] = 65, ['Malphite'] = 80.0, ['Mordekaiser'] = 80.0, ['ZyraSeed'] = 65, ['Vi'] = 50, ['Tutorial_Red_Minion_Wizard'] = 48.0, ['Renekton'] = 80.0, ['Anivia'] = 65, ['Fizz'] = 65, ['Heimerdinger'] = 55.0, ['Evelynn'] = 65, ['Rumble'] = 80.0, ['Leblanc'] = 65, ['Darius'] = 80.0, ['OlafAxe'] = 50.0, ['Viktor'] = 65, ['XinZhao'] = 65, ['Orianna'] = 65, ['Vladimir'] = 65, ['Nidalee'] = 65, ['Tutorial_Red_Minion_Basic'] = 48.0, ['ZedShadow'] = 65, ['Syndra'] = 65, ['Zac'] = 80.0, ['Olaf'] = 65, ['Veigar'] = 55.0, ['Twitch'] = 65, ['Alistar'] = 80.0, ['Akali'] = 65, ['Urgot'] = 80.0, ['Leona'] = 65, ['Talon'] = 65, ['Karma'] = 65, ['Jayce'] = 65, ['Galio'] = 80.0, ['Shaco'] = 65, ['Taric'] = 65, ['TwistedFate'] = 65, ['Varus'] = 65, ['Garen'] = 65, ['Swain'] = 65, ['Vayne'] = 65, ['Fiora'] = 65, ['Quinn'] = 65, ['Kayle'] = 65, ['Blue_Minion_Basic'] = 48.0, ['Brand'] = 65, ['Teemo'] = 55.0, ['Amumu'] = 55.0, ['Annie'] = 55.0, ['Odin_Blue_Minion_caster'] = 48.0, ['Elise'] = 65, ['Nami'] = 65, ['Poppy'] = 55.0, ['AniviaEgg'] = 65, ['Tristana'] = 55.0, ['Graves'] = 65, ['Morgana'] = 65, ['Gragas'] = 80.0, ['MissFortune'] = 65, ['Warwick'] = 65, ['Cassiopeia'] = 65, ['Tutorial_Blue_Minion_Wizard'] = 48.0, ['DrMundo'] = 80.0, ['Volibear'] = 80.0, ['Irelia'] = 65, ['Odin_Red_Minion_Caster'] = 48.0, ['Lucian'] = 65, ['Yorick'] = 80.0, ['RammusPB'] = 65, ['Red_Minion_Basic'] = 48.0, ['Udyr'] = 65, ['MonkeyKing'] = 65, ['Tutorial_Blue_Minion_Basic'] = 48.0, ['Kennen'] = 55.0, ['Nunu'] = 65, ['Ryze'] = 65, ['Zed'] = 65, ['Nautilus'] = 80.0, ['Gangplank'] = 65, ['shopevo'] = 65, ['Lux'] = 65, ['Sejuani'] = 80.0, ['Ezreal'] = 65, ['OdinNeutralGuardian'] = 65, ['Khazix'] = 65, ['Sion'] = 80.0, ['Aatrox'] = 65, ['Hecarim'] = 80.0, ['Pantheon'] = 65, ['Shyvana'] = 50.0, ['Zyra'] = 65, ['Karthus'] = 65, ['Rammus'] = 65, ['Zilean'] = 65, ['Chogath'] = 80.0, ['Malzahar'] = 65, ['YorickRavenousGhoul'] = 1.0, ['YorickSpectralGhoul'] = 1.0, ['JinxMine'] = 65, ['YorickDecayedGhoul'] = 1.0, ['XerathArcaneBarrageLauncher'] = 65, ['Odin_SOG_Order_Crystal'] = 65, ['TestCube'] = 65, ['ShyvanaDragon'] = 80.0, ['FizzBait'] = 65, ['ShopKeeper'] = 65, ['Blue_Minion_MechMelee'] = 65.0, ['OdinQuestBuff'] = 65, ['TT_Buffplat_L'] = 65, ['TT_Buffplat_R'] = 65, ['KogMawDead'] = 65, ['TempMovableChar'] = 48.0, ['Lizard'] = 50.0, ['GolemOdin'] = 80.0, ['OdinOpeningBarrier'] = 65, ['TT_ChaosTurret4'] = 88.4, ['TT_Flytrap_A'] = 65, ['TT_Chains_Order_Periph'] = 65, ['TT_NWolf'] = 65.0, ['ShopMale'] = 65, ['OdinShieldRelic'] = 65, ['TT_Chains_Xaos_Base'] = 65, ['LuluSquill'] = 50.0, ['TT_Shopkeeper'] = 65, ['redDragon'] = 100.0, ['MonkeyKingClone'] = 65, ['Odin_skeleton'] = 65, ['OdinChaosTurretShrine'] = 88.4, ['Cassiopeia_Death'] = 65, ['OdinCenterRelic'] = 48.0, ['Ezreal_cyber_1'] = 65, ['Ezreal_cyber_3'] = 65, ['Ezreal_cyber_2'] = 65, ['OdinRedSuperminion'] = 55.0, ['TT_Speedshrine_Gears'] = 65, ['JarvanIVWall'] = 65, ['DestroyedNexus'] = 65, ['ARAMOrderNexus'] = 65, ['Red_Minion_MechCannon'] = 65.0, ['OdinBlueSuperminion'] = 55.0, ['SyndraOrbs'] = 65, ['LuluKitty'] = 50.0, ['SwainNoBird'] = 65, ['LuluLadybug'] = 50.0, ['CaitlynTrap'] = 65, ['TT_Shroom_A'] = 65, ['ARAMChaosTurretShrine'] = 88.4, ['Odin_Windmill_Propellers'] = 65, ['DestroyedInhibitor'] = 65, ['TT_NWolf2'] = 50.0, ['OdinMinionGraveyardPortal'] = 1.0, ['SwainBeam'] = 65, ['Summoner_Rider_Order'] = 65.0, ['TT_Relic'] = 65, ['odin_lifts_crystal'] = 65, ['OdinOrderTurretShrine'] = 88.4, ['SpellBook1'] = 65, ['Blue_Minion_MechCannon'] = 65.0, ['TT_ChaosInhibitor_D'] = 65, ['Odin_SoG_Chaos'] = 65, ['TrundleWall'] = 65, ['HA_AP_HealthRelic'] = 65, ['OrderTurretShrine'] = 88.4, ['OriannaBall'] = 48.0, ['ChaosTurretShrine'] = 88.4, ['LuluCupcake'] = 50.0, ['HA_AP_ChaosTurretShrine'] = 88.4, ['TT_Chains_Bot_Lane'] = 65, ['TT_NWraith2'] = 50.0, ['TT_Tree_A'] = 65, ['SummonerBeacon'] = 65, ['Odin_Drill'] = 65, ['TT_NGolem'] = 80.0, ['Shop'] = 65, ['AramSpeedShrine'] = 65, ['DestroyedTower'] = 65, ['OriannaNoBall'] = 65, ['Odin_Minecart'] = 65, ['Summoner_Rider_Chaos'] = 65.0, ['OdinSpeedShrine'] = 65, ['TT_Brazier'] = 65, ['TT_SpeedShrine'] = 65, ['odin_lifts_buckets'] = 65, ['OdinRockSaw'] = 65, ['OdinMinionSpawnPortal'] = 1.0, ['SyndraSphere'] = 48.0, ['TT_Nexus_Gears'] = 65, ['Red_Minion_MechMelee'] = 65.0, ['SwainRaven'] = 65, ['crystal_platform'] = 65, ['MaokaiSproutling'] = 48.0, ['Urf'] = 65, ['TestCubeRender10Vision'] = 65, ['MalzaharVoidling'] = 10.0, ['GhostWard'] = 1, ['MonkeyKingFlying'] = 65, ['LuluPig'] = 50.0, ['AniviaIceBlock'] = 65, ['TT_OrderInhibitor_D'] = 65, ['yonkey'] = 65, ['Odin_SoG_Order'] = 65, ['RammusDBC'] = 65, ['FizzShark'] = 65, ['LuluDragon'] = 50.0, ['OdinTestCubeRender'] = 65, ['OdinCrane'] = 65, ['TT_Tree1'] = 65, ['ARAMOrderTurretShrine'] = 88.4, ['TT_Chains_Order_Base'] = 65, ['Odin_Windmill_Gears'] = 65, ['ARAMChaosNexus'] = 65, ['TT_NWraith'] = 50.0, ['TT_OrderTurret4'] = 88.4, ['Odin_SOG_Chaos_Crystal'] = 65, ['TT_SpiderLayer_Web'] = 65, ['OdinQuestIndicator'] = 1.0, ['JarvanIVStandard'] = 65, ['TT_DummyPusher'] = 65, ['OdinClaw'] = 65, ['EliseSpiderling'] = 1.0, ['QuinnValor'] = 65, ['UdyrTigerUlt'] = 65, ['UdyrTurtleUlt'] = 65, ['UdyrUlt'] = 65, ['UdyrPhoenixUlt'] = 65, ['ShacoBox'] = 10, ['HA_AP_Poro'] = 65, ['AnnieTibbers'] = 80.0, ['UdyrPhoenix'] = 65, ['UdyrTurtle'] = 65, ['UdyrTiger'] = 65, ['HA_AP_OrderShrineTurret'] = 88.4, ['HA_AP_OrderTurretRubble'] = 65, ['HA_AP_Chains_Long'] = 65, ['HA_AP_OrderCloth'] = 65, ['HA_AP_PeriphBridge'] = 65, ['HA_AP_BridgeLaneStatue'] = 65, ['HA_AP_ChaosTurretRubble'] = 88.4, ['HA_AP_BannerMidBridge'] = 65, ['HA_AP_PoroSpawner'] = 50.0, ['HA_AP_Cutaway'] = 65, ['HA_AP_Chains'] = 65, ['HA_AP_ShpSouth'] = 65, ['HA_AP_HeroTower'] = 65, ['HA_AP_ShpNorth'] = 65, ['ChaosInhibitor_D'] = 65, ['ZacRebirthBloblet'] = 65, ['OrderInhibitor_D'] = 65, ['Nidalee_Spear'] = 65, ['Nidalee_Cougar'] = 65, ['TT_Buffplat_Chain'] = 65, ['WriggleLantern'] = 1, ['TwistedLizardElder'] = 65.0, ['RabidWolf'] = 65.0, ['HeimerTGreen'] = 50.0, ['HeimerTRed'] = 50.0, ['ViktorFF'] = 65, ['TwistedGolem'] = 80.0, ['TwistedSmallWolf'] = 50.0, ['TwistedGiantWolf'] = 65.0, ['TwistedTinyWraith'] = 50.0, ['TwistedBlueWraith'] = 50.0, ['TwistedYoungLizard'] = 50.0, ['Red_Minion_Melee'] = 48.0, ['Blue_Minion_Melee'] = 48.0, ['Blue_Minion_Healer'] = 48.0, ['Ghast'] = 60.0, ['blueDragon'] = 100.0, ['Red_Minion_MechRange'] = 65.0, ['Test_CubeSphere'] = 65,}
self.projectilespeeds = {["Velkoz"]= 2000,["TeemoMushroom"] = math.huge,["TestCubeRender"] = math.huge ,["Xerath"] = 2000.0000 ,["Kassadin"] = math.huge ,["Rengar"] = math.huge ,["Thresh"] = 1000.0000 ,["Ziggs"] = 1500.0000 ,["ZyraPassive"] = 1500.0000 ,["ZyraThornPlant"] = 1500.0000 ,["KogMaw"] = 1800.0000 ,["HeimerTBlue"] = 1599.3999 ,["EliseSpider"] = 500.0000 ,["Skarner"] = 500.0000 ,["ChaosNexus"] = 500.0000 ,["Katarina"] = 467.0000 ,["Riven"] = 347.79999 ,["SightWard"] = 347.79999 ,["HeimerTYellow"] = 1599.3999 ,["Ashe"] = 2000.0000 ,["VisionWard"] = 2000.0000 ,["TT_NGolem2"] = math.huge ,["ThreshLantern"] = math.huge ,["TT_Spiderboss"] = math.huge ,["OrderNexus"] = math.huge ,["Soraka"] = 1000.0000 ,["Jinx"] = 2750.0000 ,["TestCubeRenderwCollision"] = 2750.0000 ,["Red_Minion_Wizard"] = 650.0000 ,["JarvanIV"] = 20.0000 ,["Blue_Minion_Wizard"] = 650.0000 ,["TT_ChaosTurret2"] = 1200.0000 ,["TT_ChaosTurret3"] = 1200.0000 ,["TT_ChaosTurret1"] = 1200.0000 ,["ChaosTurretGiant"] = 1200.0000 ,["Dragon"] = 1200.0000 ,["LuluSnowman"] = 1200.0000 ,["Worm"] = 1200.0000 ,["ChaosTurretWorm"] = 1200.0000 ,["TT_ChaosInhibitor"] = 1200.0000 ,["ChaosTurretNormal"] = 1200.0000 ,["AncientGolem"] = 500.0000 ,["ZyraGraspingPlant"] = 500.0000 ,["HA_AP_OrderTurret3"] = 1200.0000 ,["HA_AP_OrderTurret2"] = 1200.0000 ,["Tryndamere"] = 347.79999 ,["OrderTurretNormal2"] = 1200.0000 ,["Singed"] = 700.0000 ,["OrderInhibitor"] = 700.0000 ,["Diana"] = 347.79999 ,["HA_FB_HealthRelic"] = 347.79999 ,["TT_OrderInhibitor"] = 347.79999 ,["GreatWraith"] = 750.0000 ,["Yasuo"] = 347.79999 ,["OrderTurretDragon"] = 1200.0000 ,["OrderTurretNormal"] = 1200.0000 ,["LizardElder"] = 500.0000 ,["HA_AP_ChaosTurret"] = 1200.0000 ,["Ahri"] = 1750.0000 ,["Lulu"] = 1450.0000 ,["ChaosInhibitor"] = 1450.0000 ,["HA_AP_ChaosTurret3"] = 1200.0000 ,["HA_AP_ChaosTurret2"] = 1200.0000 ,["ChaosTurretWorm2"] = 1200.0000 ,["TT_OrderTurret1"] = 1200.0000 ,["TT_OrderTurret2"] = 1200.0000 ,["TT_OrderTurret3"] = 1200.0000 ,["LuluFaerie"] = 1200.0000 ,["HA_AP_OrderTurret"] = 1200.0000 ,["OrderTurretAngel"] = 1200.0000 ,["YellowTrinketUpgrade"] = 1200.0000 ,["MasterYi"] = math.huge ,["Lissandra"] = 2000.0000 ,["ARAMOrderTurretNexus"] = 1200.0000 ,["Draven"] = 1700.0000 ,["FiddleSticks"] = 1750.0000 ,["SmallGolem"] = math.huge ,["ARAMOrderTurretFront"] = 1200.0000 ,["ChaosTurretTutorial"] = 1200.0000 ,["NasusUlt"] = 1200.0000 ,["Maokai"] = math.huge ,["Wraith"] = 750.0000 ,["Wolf"] = math.huge ,["Sivir"] = 1750.0000 ,["Corki"] = 2000.0000 ,["Janna"] = 1200.0000 ,["Nasus"] = math.huge ,["Golem"] = math.huge ,["ARAMChaosTurretFront"] = 1200.0000 ,["ARAMOrderTurretInhib"] = 1200.0000 ,["LeeSin"] = math.huge ,["HA_AP_ChaosTurretTutorial"] = 1200.0000 ,["GiantWolf"] = math.huge ,["HA_AP_OrderTurretTutorial"] = 1200.0000 ,["YoungLizard"] = 750.0000 ,["Jax"] = 400.0000 ,["LesserWraith"] = math.huge ,["Blitzcrank"] = math.huge ,["ARAMChaosTurretInhib"] = 1200.0000 ,["Shen"] = 400.0000 ,["Nocturne"] = math.huge ,["Sona"] = 1500.0000 ,["ARAMChaosTurretNexus"] = 1200.0000 ,["YellowTrinket"] = 1200.0000 ,["OrderTurretTutorial"] = 1200.0000 ,["Caitlyn"] = 2500.0000 ,["Trundle"] = 347.79999 ,["Malphite"] = 1000.0000 ,["Mordekaiser"] = math.huge ,["ZyraSeed"] = math.huge ,["Vi"] = 1000.0000 ,["Tutorial_Red_Minion_Wizard"] = 650.0000 ,["Renekton"] = math.huge ,["Anivia"] = 1400.0000 ,["Fizz"] = math.huge ,["Heimerdinger"] = 1500.0000 ,["Evelynn"] = 467.0000 ,["Rumble"] = 347.79999 ,["Leblanc"] = 1700.0000 ,["Darius"] = math.huge ,["OlafAxe"] = math.huge ,["Viktor"] = 2300.0000 ,["XinZhao"] = 20.0000 ,["Orianna"] = 1450.0000 ,["Vladimir"] = 1400.0000 ,["Nidalee"] = 1750.0000 ,["Tutorial_Red_Minion_Basic"] = math.huge ,["ZedShadow"] = 467.0000 ,["Syndra"] = 1800.0000 ,["Zac"] = 1000.0000 ,["Olaf"] = 347.79999 ,["Veigar"] = 1100.0000 ,["Twitch"] = 2500.0000 ,["Alistar"] = math.huge ,["Akali"] = 467.0000 ,["Urgot"] = 1300.0000 ,["Leona"] = 347.79999 ,["Talon"] = math.huge ,["Karma"] = 1500.0000 ,["Jayce"] = 347.79999 ,["Galio"] = 1000.0000 ,["Shaco"] = math.huge ,["Taric"] = math.huge ,["TwistedFate"] = 1500.0000 ,["Varus"] = 2000.0000 ,["Garen"] = 347.79999 ,["Swain"] = 1600.0000 ,["Vayne"] = 2000.0000 ,["Fiora"] = 467.0000 ,["Quinn"] = 2000.0000 ,["Kayle"] = math.huge ,["Blue_Minion_Basic"] = math.huge ,["Brand"] = 2000.0000 ,["Teemo"] = 1300.0000 ,["Amumu"] = 500.0000 ,["Annie"] = 1200.0000 ,["Odin_Blue_Minion_caster"] = 1200.0000 ,["Elise"] = 1600.0000 ,["Nami"] = 1500.0000 ,["Poppy"] = 500.0000 ,["AniviaEgg"] = 500.0000 ,["Tristana"] = 2250.0000 ,["Graves"] = 3000.0000 ,["Morgana"] = 1600.0000 ,["Gragas"] = math.huge ,["MissFortune"] = 2000.0000 ,["Warwick"] = math.huge ,["Cassiopeia"] = 1200.0000 ,["Tutorial_Blue_Minion_Wizard"] = 650.0000 ,["DrMundo"] = math.huge ,["Volibear"] = 467.0000 ,["Irelia"] = 467.0000 ,["Odin_Red_Minion_Caster"] = 650.0000 ,["Lucian"] = 2800.0000 ,["Yorick"] = math.huge ,["RammusPB"] = math.huge ,["Red_Minion_Basic"] = math.huge ,["Udyr"] = 467.0000 ,["MonkeyKing"] = 20.0000 ,["Tutorial_Blue_Minion_Basic"] = math.huge ,["Kennen"] = 1600.0000 ,["Nunu"] = 500.0000 ,["Ryze"] = 2400.0000 ,["Zed"] = 467.0000 ,["Nautilus"] = 1000.0000 ,["Gangplank"] = 1000.0000 ,["Lux"] = 1600.0000 ,["Sejuani"] = 500.0000 ,["Ezreal"] = 2000.0000 ,["OdinNeutralGuardian"] = 1800.0000 ,["Khazix"] = 500.0000 ,["Sion"] = math.huge ,["Aatrox"] = 347.79999 ,["Hecarim"] = 500.0000 ,["Pantheon"] = 20.0000 ,["Shyvana"] = 467.0000 ,["Zyra"] = 1700.0000 ,["Karthus"] = 1200.0000 ,["Rammus"] = math.huge ,["Zilean"] = 1200.0000 ,["Chogath"] = 500.0000 ,["Malzahar"] = 2000.0000 ,["YorickRavenousGhoul"] = 347.79999 ,["YorickSpectralGhoul"] = 347.79999 ,["JinxMine"] = 347.79999 ,["YorickDecayedGhoul"] = 347.79999 ,["XerathArcaneBarrageLauncher"] = 347.79999 ,["Odin_SOG_Order_Crystal"] = 347.79999 ,["TestCube"] = 347.79999 ,["ShyvanaDragon"] = math.huge ,["FizzBait"] = math.huge ,["Blue_Minion_MechMelee"] = math.huge ,["OdinQuestBuff"] = math.huge ,["TT_Buffplat_L"] = math.huge ,["TT_Buffplat_R"] = math.huge ,["KogMawDead"] = math.huge ,["TempMovableChar"] = math.huge ,["Lizard"] = 500.0000 ,["GolemOdin"] = math.huge ,["OdinOpeningBarrier"] = math.huge ,["TT_ChaosTurret4"] = 500.0000 ,["TT_Flytrap_A"] = 500.0000 ,["TT_NWolf"] = math.huge ,["OdinShieldRelic"] = math.huge ,["LuluSquill"] = math.huge ,["redDragon"] = math.huge ,["MonkeyKingClone"] = math.huge ,["Odin_skeleton"] = math.huge ,["OdinChaosTurretShrine"] = 500.0000 ,["Cassiopeia_Death"] = 500.0000 ,["OdinCenterRelic"] = 500.0000 ,["OdinRedSuperminion"] = math.huge ,["JarvanIVWall"] = math.huge ,["ARAMOrderNexus"] = math.huge ,["Red_Minion_MechCannon"] = 1200.0000 ,["OdinBlueSuperminion"] = math.huge ,["SyndraOrbs"] = math.huge ,["LuluKitty"] = math.huge ,["SwainNoBird"] = math.huge ,["LuluLadybug"] = math.huge ,["CaitlynTrap"] = math.huge ,["TT_Shroom_A"] = math.huge ,["ARAMChaosTurretShrine"] = 500.0000 ,["Odin_Windmill_Propellers"] = 500.0000 ,["TT_NWolf2"] = math.huge ,["OdinMinionGraveyardPortal"] = math.huge ,["SwainBeam"] = math.huge ,["Summoner_Rider_Order"] = math.huge ,["TT_Relic"] = math.huge ,["odin_lifts_crystal"] = math.huge ,["OdinOrderTurretShrine"] = 500.0000 ,["SpellBook1"] = 500.0000 ,["Blue_Minion_MechCannon"] = 1200.0000 ,["TT_ChaosInhibitor_D"] = 1200.0000 ,["Odin_SoG_Chaos"] = 1200.0000 ,["TrundleWall"] = 1200.0000 ,["HA_AP_HealthRelic"] = 1200.0000 ,["OrderTurretShrine"] = 500.0000 ,["OriannaBall"] = 500.0000 ,["ChaosTurretShrine"] = 500.0000 ,["LuluCupcake"] = 500.0000 ,["HA_AP_ChaosTurretShrine"] = 500.0000 ,["TT_NWraith2"] = 750.0000 ,["TT_Tree_A"] = 750.0000 ,["SummonerBeacon"] = 750.0000 ,["Odin_Drill"] = 750.0000 ,["TT_NGolem"] = math.huge ,["AramSpeedShrine"] = math.huge ,["OriannaNoBall"] = math.huge ,["Odin_Minecart"] = math.huge ,["Summoner_Rider_Chaos"] = math.huge ,["OdinSpeedShrine"] = math.huge ,["TT_SpeedShrine"] = math.huge ,["odin_lifts_buckets"] = math.huge ,["OdinRockSaw"] = math.huge ,["OdinMinionSpawnPortal"] = math.huge ,["SyndraSphere"] = math.huge ,["Red_Minion_MechMelee"] = math.huge ,["SwainRaven"] = math.huge ,["crystal_platform"] = math.huge ,["MaokaiSproutling"] = math.huge ,["Urf"] = math.huge ,["TestCubeRender10Vision"] = math.huge ,["MalzaharVoidling"] = 500.0000 ,["GhostWard"] = 500.0000 ,["MonkeyKingFlying"] = 500.0000 ,["LuluPig"] = 500.0000 ,["AniviaIceBlock"] = 500.0000 ,["TT_OrderInhibitor_D"] = 500.0000 ,["Odin_SoG_Order"] = 500.0000 ,["RammusDBC"] = 500.0000 ,["FizzShark"] = 500.0000 ,["LuluDragon"] = 500.0000 ,["OdinTestCubeRender"] = 500.0000 ,["TT_Tree1"] = 500.0000 ,["ARAMOrderTurretShrine"] = 500.0000 ,["Odin_Windmill_Gears"] = 500.0000 ,["ARAMChaosNexus"] = 500.0000 ,["TT_NWraith"] = 750.0000 ,["TT_OrderTurret4"] = 500.0000 ,["Odin_SOG_Chaos_Crystal"] = 500.0000 ,["OdinQuestIndicator"] = 500.0000 ,["JarvanIVStandard"] = 500.0000 ,["TT_DummyPusher"] = 500.0000 ,["OdinClaw"] = 500.0000 ,["EliseSpiderling"] = 2000.0000 ,["QuinnValor"] = math.huge ,["UdyrTigerUlt"] = math.huge ,["UdyrTurtleUlt"] = math.huge ,["UdyrUlt"] = math.huge ,["UdyrPhoenixUlt"] = math.huge ,["ShacoBox"] = 1500.0000 ,["HA_AP_Poro"] = 1500.0000 ,["AnnieTibbers"] = math.huge ,["UdyrPhoenix"] = math.huge ,["UdyrTurtle"] = math.huge ,["UdyrTiger"] = math.huge ,["HA_AP_OrderShrineTurret"] = 500.0000 ,["HA_AP_Chains_Long"] = 500.0000 ,["HA_AP_BridgeLaneStatue"] = 500.0000 ,["HA_AP_ChaosTurretRubble"] = 500.0000 ,["HA_AP_PoroSpawner"] = 500.0000 ,["HA_AP_Cutaway"] = 500.0000 ,["HA_AP_Chains"] = 500.0000 ,["ChaosInhibitor_D"] = 500.0000 ,["ZacRebirthBloblet"] = 500.0000 ,["OrderInhibitor_D"] = 500.0000 ,["Nidalee_Spear"] = 500.0000 ,["Nidalee_Cougar"] = 500.0000 ,["TT_Buffplat_Chain"] = 500.0000 ,["WriggleLantern"] = 500.0000 ,["TwistedLizardElder"] = 500.0000 ,["RabidWolf"] = math.huge ,["HeimerTGreen"] = 1599.3999 ,["HeimerTRed"] = 1599.3999 ,["ViktorFF"] = 1599.3999 ,["TwistedGolem"] = math.huge ,["TwistedSmallWolf"] = math.huge ,["TwistedGiantWolf"] = math.huge ,["TwistedTinyWraith"] = 750.0000 ,["TwistedBlueWraith"] = 750.0000 ,["TwistedYoungLizard"] = 750.0000 ,["Red_Minion_Melee"] = math.huge ,["Blue_Minion_Melee"] = math.huge ,["Blue_Minion_Healer"] = 1000.0000 ,["Ghast"] = 750.0000 ,["blueDragon"] = 800.0000 ,["Red_Minion_MechRange"] = 3000.0000,}
self.ActiveAttacks = {}
self.MinionsAttacks = {}
if not _G.VPredictionMenu then
_G.VPredictionMenu = scriptConfig("VPrediction", "VPrediction")
_G.VPredictionMenu:addParam("Mode", "Cast Mode", SCRIPT_PARAM_LIST, 1, {"Fast", "Medium", "Slow" })
--[[Collision]]
_G.VPredictionMenu:addSubMenu("Collision", "Collision")
_G.VPredictionMenu.Collision:addParam("Buffer", "Collision buffer", SCRIPT_PARAM_SLICE, 20, 0, 100)
_G.VPredictionMenu.Collision:addParam("Minions", "Normal minions", SCRIPT_PARAM_ONOFF, true)
_G.VPredictionMenu.Collision:addParam("Mobs", "Jungle minions", SCRIPT_PARAM_ONOFF, true)
_G.VPredictionMenu.Collision:addParam("Others", "Others", SCRIPT_PARAM_ONOFF, true)
_G.VPredictionMenu.Collision:addParam("CHealth", "Check if minions are about to die (BETA)", SCRIPT_PARAM_ONOFF, false)
_G.VPredictionMenu.Collision:addParam("info", "-", SCRIPT_PARAM_INFO, "^ Can cause fps drops")
_G.VPredictionMenu.Collision:addParam("UnitPos", "Check collision at the unit pos", SCRIPT_PARAM_ONOFF, true)
_G.VPredictionMenu.Collision:addParam("CastPos", "Check collision at the cast pos", SCRIPT_PARAM_ONOFF, true)
_G.VPredictionMenu.Collision:addParam("PredictPos", "Check collision at the predicted pos", SCRIPT_PARAM_ONOFF, false)
if self.showdevmode then
_G.VPredictionMenu:addSubMenu("Developers", "Developers")
_G.VPredictionMenu.Developers:addParam("Debug", "Enable debug", SCRIPT_PARAM_ONOFF, false)
_G.VPredictionMenu.Developers:addParam("SC", "Show collision", SCRIPT_PARAM_ONOFF, false)
end
_G.VPredictionMenu:addParam("Version", "Version", SCRIPT_PARAM_INFO, tostring(self.version))
end
--[[Use waypoints from the last 10 seconds]]
self.WaypointsTime = 10
self.EnemyMinions = minionManager(MINION_ENEMY, 2000, myHero, MINION_SORT_HEALTH_ASC)
self.JungleMinions = minionManager(MINION_JUNGLE, 2000, myHero, MINION_SORT_HEALTH_ASC)
self.OtherMinions = minionManager(MINION_OTHER, 2000, myHero, MINION_SORT_HEALTH_ASC)
self.TargetsVisible = {}
self.TargetsWaypoints = {}
self.TargetsImmobile = {}
self.TargetsDashing = {}
self.TargetsSlowed = {}
self.DontShoot = {}
self.DontShoot2 = {}
self.DontShootUntilNewWaypoints = {}
if VIP_USER then
WayPointManager.AddCallback(function(NetworkID) self:OnNewWayPoints(NetworkID) end)
AdvancedCallback:bind("OnGainVision", function(unit) self:OnGainVision(unit) end)
AdvancedCallback:bind("OnGainBuff", function(unit, buff) self:OnGainBuff(unit, buff) end)
AdvancedCallback:bind("OnDash", function(unit, dash) self:OnDash(unit, dash) end)
end
AddProcessSpellCallback(function(unit, spell) self:OnProcessSpell(unit, spell) end)
AddTickCallback(function() self:OnTick() end)
AddDrawCallback(function() self:OnDraw() end)
AddProcessSpellCallback(function(unit, spell) self:CollisionProcessSpell(unit, spell) end)
self.BlackList =
{
{name = "aatroxq", duration = 0.75}, --[[4 Dashes, OnDash fails]]
}
--[[Spells that will cause OnDash to fire, dont shoot and wait to OnDash]]
self.dashAboutToHappend =
{
{name = "ahritumble", duration = 0.25},--ahri's r
{name = "akalishadowdance", duration = 0.25},--akali r
{name = "headbutt", duration = 0.25},--alistar w
{name = "caitlynentrapment", duration = 0.25},--caitlyn e
{name = "carpetbomb", duration = 0.25},--corki w
{name = "dianateleport", duration = 0.25},--diana r
{name = "fizzpiercingstrike", duration = 0.25},--fizz q
{name = "fizzjump", duration = 0.25},--fizz e
{name = "gragasbodyslam", duration = 0.25},--gragas e
{name = "gravesmove", duration = 0.25},--graves e
{name = "ireliagatotsu", duration = 0.25},--irelia q
{name = "jarvanivdragonstrike", duration = 0.25},--jarvan q
{name = "jaxleapstrike", duration = 0.25},--jax q
{name = "khazixe", duration = 0.25},--khazix e and e evolved
{name = "leblancslide", duration = 0.25},--leblanc w
{name = "leblancslidem", duration = 0.25},--leblanc w (r)
{name = "blindmonkqtwo", duration = 0.25},--lee sin q
{name = "blindmonkwone", duration = 0.25},--lee sin w
{name = "luciane", duration = 0.25},--lucian e
{name = "maokaiunstablegrowth", duration = 0.25},--maokai w
{name = "nocturneparanoia2", duration = 0.25},--nocturne r
{name = "pantheon_leapbash", duration = 0.25},--pantheon e?
{name = "renektonsliceanddice", duration = 0.25},--renekton e
{name = "riventricleave", duration = 0.25},--riven q
{name = "rivenfeint", duration = 0.25},--riven e
{name = "sejuaniarcticassault", duration = 0.25},--sejuani q
{name = "shenshadowdash", duration = 0.25},--shen e
{name = "shyvanatransformcast", duration = 0.25},--shyvana r
{name = "rocketjump", duration = 0.25},--tristana w
{name = "slashcast", duration = 0.25},--tryndamere e
{name = "vaynetumble", duration = 0.25},--vayne q
{name = "viq", duration = 0.25},--vi q
{name = "monkeykingnimbus", duration = 0.25},--wukong q
{name = "xenzhaosweep", duration = 0.25},--xin xhao q
{name = "yasuodashwrapper", duration = 0.25},--yasuo e
}
--[[Spells that don't allow movement (durations approx)]]
self.spells = {
{name = "katarinar", duration = 1}, --Katarinas R
{name = "drain", duration = 1}, --Fiddle W
{name = "crowstorm", duration = 1}, --Fiddle R
{name = "consume", duration = 0.5}, --Nunu Q
{name = "absolutezero", duration = 1}, --Nunu R
{name = "rocketgrab", duration = 0.5}, --Blitzcrank Q
{name = "staticfield", duration = 0.5}, --Blitzcrank R
{name = "cassiopeiapetrifyinggaze", duration = 0.5}, --Cassio's R
{name = "ezrealtrueshotbarrage", duration = 1}, --Ezreal's R
{name = "galioidolofdurand", duration = 1}, --Ezreal's R
--{name = "gragasdrunkenrage", duration = 1}, --Gragas W, Rito changed it so that it allows full movement while casting
{name = "luxmalicecannon", duration = 1}, --Lux R
{name = "reapthewhirlwind", duration = 1}, --Jannas R
{name = "jinxw", duration = 0.6}, --jinxW
{name = "jinxr", duration = 0.6}, --jinxR
{name = "missfortunebullettime", duration = 1}, --MissFortuneR
{name = "shenstandunited", duration = 1}, --ShenR
{name = "threshe", duration = 0.4}, --ThreshE
{name = "threshrpenta", duration = 0.75}, --ThreshR
{name = "infiniteduress", duration = 1}, --Warwick R
{name = "meditate", duration = 1} --yi W
}
self.blinks = {
{name = "ezrealarcaneshift", range = 475, delay = 0.25, delay2=0.8},--Ezreals E
{name = "deceive", range = 400, delay = 0.25, delay2=0.8}, --Shacos Q
{name = "riftwalk", range = 700, delay = 0.25, delay2=0.8},--KassadinR
{name = "gate", range = 5500, delay = 1.5, delay2=1.5},--Twisted fate R
{name = "katarinae", range = math.huge, delay = 0.25, delay2=0.8},--Katarinas E
{name = "elisespideredescent", range = math.huge, delay = 0.25, delay2=0.8},--Elise E
{name = "elisespidere", range = math.huge, delay = 0.25, delay2=0.8},--Elise insta E
}
return self
end
--R_WAYPOINT new definition, known as broken
--[[
if VIP_USER then
load(Base64Decode("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"))()
end
]]
function VPrediction:GetTime()
return os.clock()
end
--[[Track when we lose or gain vision over an enemy]]
function VPrediction:OnGainVision(unit)
if unit.type == myHero.type then
self.TargetsVisible[unit.networkID] = self:GetTime()
end
end
--[[Track when we lose or gain vision over an enemy]]
function VPrediction:OnLoseVision(unit)
if unit.type == myHero.type then
self.TargetsVisible[unit.networkID] = math.huge
end
end
function VPrediction:OnGainBuff(unit, buff)
if unit.type == myHero.type and (buff.type == BUFF_STUN or buff.type == BUFF_ROOT or buff.type == BUFF_KNOCKUP or buff.type == BUFF_SUPPRESS) then
self.TargetsImmobile[unit.networkID] = self:GetTime() + buff.duration
elseif unit.type == myHero.type and (buff.type == BUFF_SLOW or buff.type == BUFF_CHARM or buff.type == BUFF_FEAR or buff.type == BUFF_TAUNT) then
self.TargetsSlowed[unit.networkID] = self:GetTime() + buff.duration
end
if unit.type == myHero.type and (buff.type == BUFF_KNOCKBACK) then
self.DontShoot[unit.networkID] = self:GetTime() + 1
end
end
function VPrediction:OnDash(unit, dash)
if unit.type == myHero.type then
dash.endPos = dash.target and dash.target or dash.endPos
dash.startT = self:GetTime() - GetLatency()/2000
dash.endT = dash.startT + dash.duration
self.TargetsDashing[unit.networkID] = dash
self.DontShootUntilNewWaypoints[unit.networkID] = true
end
end
function VPrediction:OnProcessSpell(unit, spell)
if unit and unit.type == myHero.type then
for i, s in ipairs(self.spells) do
if spell.name:lower() == s.name then
self.TargetsImmobile[unit.networkID] = self:GetTime() + s.duration
return
end
end
for i, s in ipairs(self.blinks) do
local LandingPos = GetDistance(unit, Vector(spell.endPos)) < s.range and Vector(spell.endPos) or Vector(unit) + s.range * (Vector(spell.endPos) - Vector(unit)):normalized()
if spell.name:lower() == s.name and not IsWall(D3DXVECTOR3(spell.endPos.x, spell.endPos.y, spell.endPos.z)) then
self.TargetsDashing[unit.networkID] = {isblink = true, duration = s.delay, endT = self:GetTime() + s.delay, endT2 = self:GetTime() + s.delay2, startPos = Vector(unit), endPos = LandingPos}
return
end
end
for i, s in ipairs(self.BlackList) do
if spell.name:lower() == s.name then
self.DontShoot[unit.networkID] = self:GetTime() + s.duration
return
end
end
for i, s in ipairs(self.dashAboutToHappend) do
if spell.name:lower() == s.name then
self.DontShoot2[unit.networkID] = self:GetTime() + s.duration
return
end
end
end
end
function VPrediction:OnNewWayPoints(NetworkID)
local object = objManager:GetObjectByNetworkId(NetworkID)
if object and object.valid and object.networkID and object.type == myHero.type then
self.DontShootUntilNewWaypoints[NetworkID] = false
if self.TargetsWaypoints[NetworkID] == nil then
self.TargetsWaypoints[NetworkID] = {}
end
local WaypointsToAdd = WayPointManager:GetWayPoints(object)
if WaypointsToAdd and #WaypointsToAdd >= 1 then
--[[Save only the last waypoint (where the player clicked)]]
table.insert(self.TargetsWaypoints[NetworkID], {unitpos = Vector(object) , waypoint = WaypointsToAdd[#WaypointsToAdd], time = self:GetTime(), n = #WaypointsToAdd})
end
elseif object and object.valid and object.type ~= myHero.type then
local i = 1
while i <= #self.ActiveAttacks do
if (self.ActiveAttacks[i].Attacker and self.ActiveAttacks[i].Attacker.valid and self.ActiveAttacks[i].Attacker.networkID == NetworkID and (self.ActiveAttacks[i].starttime + self.ActiveAttacks[i].windUpTime - GetLatency()/2000) > self:GetTime()) then
local wpts = WayPointManager:GetWayPoints(object)
if #wpts > 1 then
table.remove(self.ActiveAttacks, i)
else
i = i + 1
end
else
i = i + 1
end
end
end
end
function VPrediction:IsImmobile(unit, delay, radius, speed, from, spelltype)
if self.TargetsImmobile[unit.networkID] then
local ExtraDelay = speed == math.huge and 0 or (GetDistance(from, unit) / speed)
if (self.TargetsImmobile[unit.networkID] > (self:GetTime() + delay + ExtraDelay) and spelltype == "circular") then
return true, Vector(unit), Vector(unit) + (radius/3) * (Vector(from) - Vector(unit)):normalized()
elseif (self.TargetsImmobile[unit.networkID] + (radius / unit.ms)) > (self:GetTime() + delay + ExtraDelay) then
return true, Vector(unit), Vector(unit)
end
end
return false, Vector(unit), Vector(unit)
end
function VPrediction:isSlowed(unit, delay, speed, from)
if self.TargetsSlowed[unit.networkID] then
if self.TargetsSlowed[unit.networkID] > (self:GetTime() + delay + GetDistance(unit, from) / speed) then
return true
end
end
return false
end
function VPrediction:IsDashing(unit, delay, radius, speed, from)
local TargetDashing = false
local CanHit = false
local Position
if self.TargetsDashing[unit.networkID] then
local dash = self.TargetsDashing[unit.networkID]
if dash.endT >= self:GetTime() then
TargetDashing = true
if dash.isblink then
if (dash.endT - self:GetTime()) <= (delay + GetDistance(from, dash.endPos)/speed) then
Position = Vector(dash.endPos.x, 0, dash.endPos.z)
CanHit = (unit.ms * (delay + GetDistance(from, dash.endPos)/speed - (dash.endT2 - self:GetTime()))) < radius
end
if ((dash.endT - self:GetTime()) >= (delay + GetDistance(from, dash.startPos)/speed)) and not CanHit then
Position = Vector(dash.startPos.x, 0, dash.startPos.z)
CanHit = true
end
else
local t1, p1, t2, p2, dist = VectorMovementCollision(dash.startPos, dash.endPos, dash.speed, from, speed, (self:GetTime() - dash.startT) + delay)
t1, t2 = (t1 and 0 <= t1 and t1 <= (dash.endT - self:GetTime() - delay)) and t1 or nil, (t2 and 0 <= t2 and t2 <= (dash.endT - self:GetTime() - delay)) and t2 or nil
local t = t1 and t2 and math.min(t1,t2) or t1 or t2
if t then
Position = t==t1 and Vector(p1.x, 0, p1.y) or Vector(p2.x, 0, p2.y)
CanHit = true
else
Position = Vector(dash.endPos.x, 0, dash.endPos.z)
CanHit = (unit.ms * (delay + GetDistance(from, Position)/speed - (dash.endT - self:GetTime()))) < radius
end
end
end
end
return TargetDashing, CanHit, Position
end
function VPrediction:GetWaypoints(NetworkID, from, to)
local Result = {}
to = to and to or self:GetTime()
if self.TargetsWaypoints[NetworkID] then
for i, waypoint in ipairs(self.TargetsWaypoints[NetworkID]) do
if from <= waypoint.time and to >= waypoint.time then
table.insert(Result, waypoint)
end
end
end
return Result, #Result
end
function VPrediction:CountWaypoints(NetworkID, from, to)
local R, N = self:GetWaypoints(NetworkID, from, to)
return N
end
function VPrediction:GetWaypointsLength(Waypoints)
local result = 0
for i = 1, #Waypoints -1 do
result = result + GetDistance(Waypoints[i], Waypoints[i + 1])
end
return result
end
function VPrediction:CutWaypoints(Waypoints, distance)
local result = {}
local remaining = distance
if distance > 0 then
for i = 1, #Waypoints -1 do
local A, B = Waypoints[i], Waypoints[i + 1]
local dist = GetDistance(A, B)
if dist >= remaining then
result[1] = Vector(A) + remaining * (Vector(B) - Vector(A)):normalized()
for j = i + 1, #Waypoints do
result[j - i + 1] = Waypoints[j]
end
remaining = 0
break
else
remaining = remaining - dist
end
end
else
local A, B = Waypoints[1], Waypoints[2]
result = Waypoints
result[1] = Vector(A) - distance * (Vector(B) - Vector(A)):normalized()
end
return result
end
function VPrediction:GetCurrentWayPoints(object)
local result = {}
if not VIP_USER then
if object.hasMovePath then
table.insert(result, Vector(object.x, object.z))
for i = object.pathIndex, object.pathCount do
path = object:GetPath(i)
table.insert(result, Vector(path.x, path.z))
end
else
table.insert(result, object and Vector(object.x, object.z) or Vector(object.x, object.z))
end
return result
else
local wayPoints, lineSegment, distanceSqr, fPoint = WayPointManager:GetRawWayPoints(object), 0, math.huge, nil
if not wayPoints and not object then
return { { x = object.x, y = object.z } }
elseif not wayPoints and object then
return { { x = object.x, y = object.z } }
end
for i = 1, #wayPoints - 1 do
local p1, tmp1, tmp2 = VectorPointProjectionOnLineSegment(wayPoints[i], wayPoints[i + 1], Vector(object))
local distanceSegmentSqr = GetDistanceSqr(p1, object)
if distanceSegmentSqr <= distanceSqr then
fPoint = p1
lineSegment = i
distanceSqr = distanceSegmentSqr
else
break --not necessary, but makes it faster
end
end
local result = { fPoint or { x = object.x, y = object.z } }
for i = lineSegment + 1, #wayPoints do
result[#result + 1] = wayPoints[i]
end
if #result == 2 and GetDistanceSqr(result[1], result[2]) < 400 then result[2] = nil end
return result
end
end
--[[Calculate the hero position based on the last waypoints]]
function VPrediction:CalculateTargetPosition(unit, delay, radius, speed, from, spelltype)
local Waypoints = {}
local Position, CastPosition = Vector(unit), Vector(unit)
local t
Waypoints = self:GetCurrentWayPoints(unit)
local Waypointslength = self:GetWaypointsLength(Waypoints)
if #Waypoints == 1 then
Position, CastPosition = Vector(Waypoints[1].x, 0, Waypoints[1].y), Vector(Waypoints[1].x, 0, Waypoints[1].y)
return Position, CastPosition
elseif (Waypointslength - delay * unit.ms + radius) >= 0 then
local tA = 0
Waypoints = self:CutWaypoints(Waypoints, delay * unit.ms - radius)
if speed ~= math.huge then
for i = 1, #Waypoints - 1 do
local A, B = Waypoints[i], Waypoints[i+1]
if i == #Waypoints - 1 then
B = Vector(B) + radius * Vector(B - A):normalized()
end
local t1, p1, t2, p2, D = VectorMovementCollision(A, B, unit.ms, Vector(from.x, from.z), speed)
local tB = tA + D / unit.ms
t1, t2 = (t1 and tA <= t1 and t1 <= (tB - tA)) and t1 or nil, (t2 and tA <= t2 and t2 <= (tB - tA)) and t2 or nil
t = t1 and t2 and math.min(t1, t2) or t1 or t2
if t then
CastPosition = t==t1 and Vector(p1.x, 0, p1.y) or Vector(p2.x, 0, p2.y)
break
end
tA = tB
end
else
t = 0
CastPosition = Vector(Waypoints[1].x, 0, Waypoints[1].y)
end
if t then
if (self:GetWaypointsLength(Waypoints) - t * unit.ms - radius) >= 0 then
Waypoints = self:CutWaypoints(Waypoints, radius + t * unit.ms)
Position = Vector(Waypoints[1].x, 0, Waypoints[1].y)
else
Position = CastPosition
end
elseif unit.type ~= myHero.type then
CastPosition = Vector(Waypoints[#Waypoints].x, 0, Waypoints[#Waypoints].y)
Position = CastPosition
end
elseif unit.type ~= myHero.type then
CastPosition = Vector(Waypoints[#Waypoints].x, 0, Waypoints[#Waypoints].y)
Position = CastPosition
end
if t and self:isSlowed(unit, 0, math.huge, from) and not self:isSlowed(unit, t, math.huge, from) and Position then
CastPosition = Position
end
return Position, CastPosition
end
function VPrediction:MaxAngle(unit, currentwaypoint, from)
local WPtable, n = self:GetWaypoints(unit.networkID, from)
local Max = 0
local CV = (Vector(currentwaypoint.x, 0, currentwaypoint.y) - Vector(unit))
for i, waypoint in ipairs(WPtable) do
local angle = Vector(0, 0, 0):angleBetween(CV, Vector(waypoint.waypoint.x, 0, waypoint.waypoint.y) - Vector(waypoint.unitpos.x, 0, waypoint.unitpos.y))
if angle > Max then
Max = angle
end
end
return Max
end
function VPrediction:WayPointAnalysis(unit, delay, radius, range, speed, from, spelltype)
local Position, CastPosition, HitChance
local SavedWayPoints = self.TargetsWaypoints[unit.networkID] and self.TargetsWaypoints[unit.networkID] or {}
local CurrentWayPoints = self:GetCurrentWayPoints(unit)
local VisibleSince = self.TargetsVisible[unit.networkID] and self.TargetsVisible[unit.networkID] or self:GetTime()
HitChance = 1
Position, CastPosition = self:CalculateTargetPosition(unit, delay, radius, speed, from, spelltype)
if self:CountWaypoints(unit.networkID, self:GetTime() - 0.1) >= 1 or self:CountWaypoints(unit.networkID, self:GetTime() - 1) == 1 then
HitChance = 2
end
local N = (_G.VPredictionMenu.Mode == _SLOW) and 3 or 2
local t1 = (_G.VPredictionMenu.Mode == _SLOW) and 1 or 0.5
if self:CountWaypoints(unit.networkID, self:GetTime() - 0.75) >= N then
local angle = self:MaxAngle(unit, CurrentWayPoints[#CurrentWayPoints], self:GetTime() - t1)
if angle > 90 then
HitChance = 1
elseif angle < 30 and self:CountWaypoints(unit.networkID, self:GetTime() - 0.1) >= 1 then
HitChance = 2
end
end
N = (_G.VPredictionMenu.Mode == _SLOW) and 2 or 1
if self:CountWaypoints(unit.networkID, self:GetTime() - N) == 0 then
HitChance = 2
end
if _G.VPredictionMenu.Mode == _FAST then
HitChance = 2
end
if #CurrentWayPoints <= 1 and self:GetTime() - VisibleSince > 1 then
HitChance = 2
end
if self:isSlowed(unit, delay, speed, from) then
HitChance = 2
end
if Position and CastPosition and ((radius / unit.ms >= delay + GetDistance(from, CastPosition)/speed) or (radius / unit.ms >= delay + GetDistance(from, Position)/speed)) then
HitChance = 3
end
--[[Angle too wide]]
if Vector(from):angleBetween(Vector(unit), Vector(CastPosition)) > 60 then
HitChance = 1
end
if not Position or not CastPosition then
HitChance = 0
CastPosition = Vector(CurrentWayPoints[#CurrentWayPoints].x, 0, CurrentWayPoints[#CurrentWayPoints].y)
Position = CastPosition
end
if GetDistance(myHero, unit) < 250 then
HitChance = 2
Position, CastPosition = self:CalculateTargetPosition(unit, delay*0.5, radius, speed*2, from, spelltype)
Position = CastPosition
end
if #SavedWayPoints == 0 and (self:GetTime() - VisibleSince) > 3 then
HitChance = 2
end
if self.DontShootUntilNewWaypoints[unit.networkID] then
HitChance = 0
CastPosition = Vector(unit.x, 0, unit.z)
Position = CastPosition
end
return CastPosition, HitChance, Position
end
function VPrediction:GetBestCastPosition(unit, delay, radius, range, speed, from, collision, spelltype)
assert(unit, "VPrediction: Target can't be nil")
range = range and range - 4 or math.huge
radius = radius == 0 and 1 or (radius + self:GetHitBox(unit)) - 4
speed = speed and speed or math.huge
from = from and from or Vector(myHero)
if from.networkID and from.networkID == myHero.networkID then
from = Vector(myHero)
end
local IsFromMyHero = GetDistanceSqr(from, myHero) < 50*50 and true or false
delay = delay + (0.07 + GetLatency() / 2000)
local Position, CastPosition, HitChance = Vector(unit), Vector(unit), 0
local TargetDashing, CanHitDashing, DashPosition = self:IsDashing(unit, delay, radius, speed, from)
local TargetImmobile, ImmobilePos, ImmobileCastPosition = self:IsImmobile(unit, delay, radius, speed, from, spelltype)
local VisibleSince = self.TargetsVisible[unit.networkID] and self.TargetsVisible[unit.networkID] or self:GetTime()
if unit.type ~= myHero.type then
Position, CastPosition = self:CalculateTargetPosition(unit, delay, radius, speed, from, spelltype)
HitChance = 2
else
if self.DontShoot[unit.networkID] and self.DontShoot[unit.networkID] > self:GetTime() then
Position, CastPosition = Vector(unit.x, unit.y, unit.z), Vector(unit.x, unit.y, unit.z)
HitChance = 0
elseif TargetDashing then
if CanHitDashing then
HitChance = 5
else
HitChance = 0
end
Position, CastPosition = DashPosition, DashPosition
elseif self.DontShoot2[unit.networkID] and self.DontShoot2[unit.networkID] > self:GetTime() then
Position, CastPosition = Vector(unit.x, unit.y, unit.z), Vector(unit.x, unit.y, unit.z)
HitChance = 7
elseif TargetImmobile then
Position, CastPosition = ImmobilePos, ImmobileCastPosition
HitChance = 4
elseif not self.DontUseWayPoints then
CastPosition, HitChance, Position = self:WayPointAnalysis(unit, delay, radius, range, speed, from, spelltype)
end
end
--[[Out of range]]
if IsFromMyHero then
if (spelltype == "line" and GetDistanceSqr(from, Position) >= range * range) then
HitChance = 0
end
if (spelltype == "circular" and (GetDistanceSqr(from, Position) >= (range + radius)^2)) then
HitChance = 0
end
if self.ShotAtMaxRange and HitChance ~= 0 and spelltype == "circular" and (GetDistanceSqr(from, CastPosition) > range ^ 2) then
if GetDistanceSqr(from, Position) <= (range + radius / 1.4) ^ 2 then
if GetDistanceSqr(from, Position) <= range * range then
CastPosition = Position
else
CastPosition = Vector(from) + range * (Vector(Position) - Vector(from)):normalized()
end
end
elseif (GetDistanceSqr(from, CastPosition) > range ^ 2) then
HitChance = 0
end
end
radius = radius - self:GetHitBox(unit) + 4
if collision and HitChance > 0 then
self.EnemyMinions.range = range + 500 * (delay + range/speed)
self.JungleMinions.range = self.EnemyMinions.range
self.OtherMinions.range = self.EnemyMinions.range
self.EnemyMinions:update()
self.JungleMinions:update()
self.OtherMinions:update()
if collision and _G.VPredictionMenu.Collision.UnitPos and self:CheckMinionCollision(unit, unit, delay, radius, range, speed, from) then
HitChance = -1
elseif _G.VPredictionMenu.Collision.PredictPos and self:CheckMinionCollision(unit, Position, delay, radius, range, speed, from) then
HitChance = -1
elseif _G.VPredictionMenu.Collision.CastPos and self:CheckMinionCollision(unit, CastPosition, delay, radius, range, speed, from) then
HitChance = -1
end
end
return CastPosition, HitChance, Position
end
--------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------
--Collision
--------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------
function VPrediction:GetPredictedHealth(unit, time, delay)
local IncDamage = 0
local i = 1
local MaxDamage = 0
local count = 0
delay = delay and delay or 0.07
while i <= #self.ActiveAttacks do
if self.ActiveAttacks[i].Attacker and not self.ActiveAttacks[i].Attacker.dead and self.ActiveAttacks[i].Target and self.ActiveAttacks[i].Target.networkID == unit.networkID then
local hittime = self.ActiveAttacks[i].starttime + self.ActiveAttacks[i].windUpTime + (GetDistance(self.ActiveAttacks[i].pos, unit)) / self.ActiveAttacks[i].projectilespeed + delay
if self:GetTime() < hittime - delay and hittime < self:GetTime() + time then
IncDamage = IncDamage + self.ActiveAttacks[i].damage
count = count + 1
if self.ActiveAttacks[i].damage > MaxDamage then
MaxDamage = self.ActiveAttacks[i].damage
end
end
end
i = i + 1
end
return unit.health - IncDamage, MaxDamage, count
end
function VPrediction:GetPredictedHealth2(unit, t)
local damage = 0
local i = 1
while i <= #self.ActiveAttacks do
local n = 0
if (self:GetTime() - 0.1) <= self.ActiveAttacks[i].starttime + self.ActiveAttacks[i].animationTime and self.ActiveAttacks[i].Target and self.ActiveAttacks[i].Target.valid and self.ActiveAttacks[i].Target.networkID == unit.networkID and self.ActiveAttacks[i].Attacker and self.ActiveAttacks[i].Attacker.valid and not self.ActiveAttacks[i].Attacker.dead then
local FromT = self.ActiveAttacks[i].starttime
local ToT = t + self:GetTime()
while FromT < ToT do
if FromT >= self:GetTime() and (FromT + (self.ActiveAttacks[i].windUpTime + GetDistance(unit, self.ActiveAttacks[i].pos) / self.ActiveAttacks[i].projectilespeed)) < ToT then
n = n + 1
end
FromT = FromT + self.ActiveAttacks[i].animationTime
end
end
damage = damage + n * self.ActiveAttacks[i].damage
i = i + 1
end
return unit.health - damage
end
function VPrediction:CollisionProcessSpell(unit, spell)
if unit and unit.valid and spell.target and unit.type ~= myHero.type and spell.target.type == 'obj_AI_Minion' and unit.team == myHero.team and spell and spell.name and (spell.name:lower():find("attack") or (spell.name == "frostarrow")) and spell.windUpTime and spell.target then
if GetDistanceSqr(unit) < 4000000 then
local time = self:GetTime() + spell.windUpTime + GetDistance(spell.target, unit) / self:GetProjectileSpeed(unit) - GetLatency()/2000
local i = 1
while i <= #self.ActiveAttacks do
if (self.ActiveAttacks[i].Attacker and self.ActiveAttacks[i].Attacker.valid and self.ActiveAttacks[i].Attacker.networkID == unit.networkID) or ((self.ActiveAttacks[i].hittime + 3) < self:GetTime()) then
table.remove(self.ActiveAttacks, i)
else
i = i + 1
end
end
table.insert(self.ActiveAttacks, {Attacker = unit, pos = Vector(unit), Target = spell.target, animationTime = spell.animationTime, damage = self:CalcDamageOfAttack(unit, spell.target, spell, 0), hittime=time, starttime = self:GetTime() - GetLatency()/2000, windUpTime = spell.windUpTime, projectilespeed = self:GetProjectileSpeed(unit)})
end
end
end
function VPrediction:CheckCol(unit, minion, Position, delay, radius, range, speed, from, draw)
if unit.networkID == minion.networkID then
return false
end
--[[Check first if the minion is going to be dead when skillshots reaches his position]]
if minion.type ~= myHero.type and _G.VPredictionMenu.Collision.CHealth and self:GetPredictedHealth(minion, delay + GetDistance(from, minion) / speed - GetLatency()/1000) < 0 then
return false
end
local waypoints = self:GetCurrentWayPoints(minion)
local MPos, CastPosition = #waypoints == 1 and Vector(minion) or self:CalculateTargetPosition(minion, delay, radius, speed, from, "line")
if GetDistanceSqr(from, MPos) <= (range)^2 and GetDistanceSqr(from, minion) <= (range + 100)^2 then
local buffer = (#waypoints > 1) and _G.VPredictionMenu.Collision.Buffer or 8
if minion.type == myHero.type then
buffer = buffer + self:GetHitBox(minion)
end
if draw then
DrawCircle3D(minion.x, myHero.y, minion.z, self:GetHitBox(minion) + buffer, 1, ARGB(255, 255, 255, 255))
DrawCircle3D(MPos.x, myHero.y, MPos.z, self:GetHitBox(minion) + buffer, 1, ARGB(255, 255, 255, 255))
self:DLine(MPos, minion, Color)
end
if #waypoints > 1 then
local proj1, pointLine, isOnSegment = VectorPointProjectionOnLineSegment(from, Position, Vector(MPos))
if isOnSegment and (GetDistanceSqr(MPos, proj1) <= (self:GetHitBox(minion) + radius + buffer) ^ 2) then
return true
end
end
local proj2, pointLine, isOnSegment = VectorPointProjectionOnLineSegment(from, Position, Vector(minion))
if isOnSegment and (GetDistanceSqr(minion, proj2) <= (self:GetHitBox(minion) + radius + buffer) ^ 2) then
return true
end
end
return false
end
function VPrediction:CheckMinionCollision(unit, Position, delay, radius, range, speed, from, draw, updatemanagers)
Position = Vector(Position)
from = from and Vector(from) or myHero
if updatemanagers then
self.EnemyMinions.range = range + 500 * (delay + range / speed)
self.JungleMinions.range = self.EnemyMinions.range
self.OtherMinions.range = self.EnemyMinions.range
self.EnemyMinions:update()
self.JungleMinions:update()
self.OtherMinions:update()
end
local result = false
if _G.VPredictionMenu.Collision.Minions then
for i, minion in ipairs(self.EnemyMinions.objects) do
if self:CheckCol(unit, minion, Position, delay, radius, range, speed, from, draw) then
if not draw then
return true
else
result = true
end
end
end
end
if _G.VPredictionMenu.Collision.Mobs then
for i, minion in ipairs(self.JungleMinions.objects) do
if self:CheckCol(unit, minion, Position, delay, radius, range, speed, from, draw) then
if not draw then
return true
else
result = true
end
end
end
end
if _G.VPredictionMenu.Collision.Others then
for i, minion in ipairs(self.OtherMinions.objects) do
if minion.team ~= myHero.team and self:CheckCol(unit, minion, Position, delay, radius, range, speed, from, draw) then
if not draw then
return true
else
result = true
end
end
end
end
if self.ChampionCollision then
for i, enemy in ipairs(GetEnemyHeroes()) do
if self:CheckCol(unit, enemy, Position, delay, radius, range, speed, from, draw) then
if not draw then
return true
else
result = true
end
end
end
end
if draw then
local Direction = Vector(Position - from):perpendicular():normalized()
local Color = result and ARGB(255, 255, 0, 0) or ARGB(255, 0, 255, 0)
local P1r = Vector(from) + radius * Vector(Direction)
local P1l = Vector(from) - radius * Vector(Direction)
local P2r = Vector(from) + radius * Direction - Vector(Direction):perpendicular() * GetDistance(from, Position)
local P2l = Vector(from) - radius * Direction - Vector(Direction):perpendicular() * GetDistance(from, Position)
self:DLine(P1r, P1l, Color)
self:DLine(P1r, P2r, Color)
self:DLine(P1l, P2l, Color)
self:DLine(P2r, P2l, Color)
if not result and IsKeyDown(string.byte("T")) then
CastSpell(_Q, Position.x, Position.z)
end
end
return false
end
function VPrediction:GetCircularCastPosition(unit, delay, radius, range, speed, from, collision)
return self:GetBestCastPosition(unit, delay, radius, range, speed, from, collision, "circular")
end
function VPrediction:GetLineCastPosition(unit, delay, radius, range, speed, from, collision)
return self:GetBestCastPosition(unit, delay, radius, range, speed, from, collision, "line")
end
function VPrediction:GetPredictedPos(unit, delay, speed, from, collision)
return self:GetBestCastPosition(unit, delay, 1, math.huge, speed, from, collision, "circular")
end
--TODO: Recode this stuff and make it more readable :D
function VPrediction:GetCircularAOECastPosition(unit, delay, radius, range, speed, from, collision)
local CastPosition, HitChance, Position = self:GetBestCastPosition(unit, delay, radius, range, speed, from, collision, "circular")
local points = {}
local mainCastPosition, mainHitChance, mainPosition = CastPosition, HitChance, Position
table.insert(points, Position)
for i, target in ipairs(GetEnemyHeroes()) do
if target.networkID ~= unit.networkID and ValidTarget(target, range * 1.5) then
CastPosition, HitChance, Position = self:GetBestCastPosition(target, delay, radius, range, speed, from, collision, "circular")
if GetDistance(from, Position) < (range + radius) and (Hitchance ~= -1 or not collision) then
table.insert(points, Position)
end
end
end
while #points > 1 do
local Mec = MEC(points)
local Circle = Mec:Compute()
if Circle.radius <= radius + self:GetHitBox(unit) - 8 then
return Circle.center, mainHitChance, #points
end
local maxdist = -1
local maxdistindex = 0
for i=2, #points do
local d = GetDistanceSqr(points[i], points[1])
if d > maxdist or maxdist == -1 then
maxdistindex = i
maxdist = d
end
end
table.remove(points, maxdistindex)
end
return mainCastPosition, mainHitChance, #points, mainPosition
end
function VPrediction:GetLineAOECastPosition(unit, delay, radius, range, speed, from)
local CastPosition, HitChance, Position = self:GetBestCastPosition(unit, delay, radius, range, speed, from, false, "line")
local points = {}
local Positions = {}
local mainCastPosition, mainHitChance = CastPosition, HitChance
table.insert(Positions, {unit = unit, HitChance = HitChance, Position = Position, CastPosition = CastPosition})
table.insert(points, Position)
range = range and range - 4 or 20000
radius = radius == 0 and 1 or (radius + self:GetHitBox(unit)) - 4
from = from and Vector(from) or Vector(myHero)
local function CircleCircleIntersection(C1, C2, R1, R2)
local D = GetDistance(C1, C2)
local A = (R1 * R1 - R2 * R2 + D * D ) / (2 * D)
local H = math.sqrt(R1 * R1 - A * A);
local Direction = (Vector(C2) - Vector(C1)):normalized()
local PA = Vector(C1) + A * Direction
local S1 = PA + H * Direction:perpendicular()
local S2 = PA - H * Direction:perpendicular()
return S1, S2
end
local function GetPosiblePoints(from, pos, width, range)
local middlepoint = (from + pos)/2
local P1, P2 = CircleCircleIntersection(from, middlepoint, width, GetDistance(middlepoint, from))
local V1 = (P1 - from)
local V2 = (P2 - from)
return from + range * (pos - V1 - from):normalized(), from + range * (pos - V2 - from):normalized()
end
local function CountHits(P1, P2, width, points)
local hits = 0
local hitt = {}
width = width + 2
for i, point in ipairs(points) do
local pointSegment, pointLine, isOnSegment = VectorPointProjectionOnLineSegment(P1, P2, point)
if isOnSegment and GetDistanceSqr(pointSegment, point) <= width * width then
hits = hits + 1
table.insert(hitt, point)
elseif i == 1 then
return -1
end
end
return hits, hitt
end
for i, target in ipairs(GetEnemyHeroes()) do
if target.networkID ~= unit.networkID and ValidTarget(target, range * 1.5) then
CastPosition, HitChance, Position = self:GetBestCastPosition(target, delay, radius, range, speed, from, false, "line")
if GetDistance(from, Position) < (range + radius) then
table.insert(points, Position)
table.insert(Positions, {unit = target, HitChance = HitChance, Position = Position, CastPosition = CastPosition})
end
end
end
local MaxHit = 1
local MaxHitPos
if #points > 1 then
for i, candidate in ipairs(points) do
local C1, C2 = GetPosiblePoints(from, points[i], radius - 20, range)
local hits, MPoints1 = CountHits(from, C1, radius, points)
local hits2, MPoints2 = CountHits(from, C2, radius, points)
if hits >= MaxHit then
MaxHitPos = C1
MaxHit = hits
MaxHitPoints = MPoints1
end
if hits2 >= MaxHit then
MaxHitPos = C2
MaxHit = hits2
MaxHitPoints = MPoints2
end
end
end
if MaxHit > 1 then
--center the line
local maxdist = -1
local p1
local p2
for i, hitp in ipairs(MaxHitPoints) do
for o, hitp2 in ipairs(MaxHitPoints) do
local StartP, EndP = Vector(from), (Vector(hitp) + Vector(hitp2)) / 2
local pointSegment, pointLine, isOnSegment = VectorPointProjectionOnLineSegment(StartP, EndP, hitp)
local pointSegment2, pointLine2, isOnSegment2 = VectorPointProjectionOnLineSegment(StartP, EndP, hitp2)
local dist = GetDistanceSqr(hitp, pointLine) + GetDistanceSqr(hitp2, pointLine2)
if dist >= maxdist then
maxdist = dist
p1 = hitp
p2 = hitp2
end
end
end
if self.ReturnHitTable then
for i = #Positions, 1, -1 do
local pointSegment, pointLine, isOnSegment = VectorPointProjectionOnLineSegment(Vector(from), (p1 + p2) / 2, Positions[i].Position)
if (not isOnSegment) or (GetDistanceSqr(pointLine, Positions[i].Position) > (radius + 5)^2) then
table.remove(Positions, i)
end
end
end
return (p1 + p2) / 2, mainHitChance, MaxHit, Positions
else
return mainCastPosition, mainHitChance, 1, Positions
end
end
function VPrediction:GetConeAOECastPosition(unit, delay, angle, range, speed, from)
range = range and range - 4 or 20000
radius = 1
from = from and Vector(from) or Vector(myHero)
angle = (angle < math.pi * 2) and angle or (angle * math.pi / 180)
local CastPosition, HitChance, Position = self:GetBestCastPosition(unit, delay, radius, range, speed, from, false, "line")
local points = {}
local mainCastPosition, mainHitChance = CastPosition, HitChance
table.insert(points, Vector(Position) - Vector(from))
local function CountVectorsBetween(V1, V2, points)
local result = 0
local hitpoints = {}
for i, test in ipairs(points) do
local NVector = Vector(V1):crossP(test)
local NVector2 = Vector(test):crossP(V2)
if NVector.y >= 0 and NVector2.y >= 0 then
result = result + 1
table.insert(hitpoints, test)
elseif i == 1 then
return -1 --doesnt hit the main target
end
end
return result, hitpoints
end
local function CheckHit(position, angle, points)
local direction = Vector(position):normalized()
local v1 = Vector(position):rotated(0, -angle / 2, 0)
local v2 = Vector(position):rotated(0, angle / 2, 0)
return CountVectorsBetween(v1, v2, points)
end
for i, target in ipairs(GetEnemyHeroes()) do
if target.networkID ~= unit.networkID and ValidTarget(target, range * 1.5) then
CastPosition, HitChance, Position = self:GetBestCastPosition(target, delay, radius, range, speed, from, false, "line")
if GetDistanceSqr(from, Position) < range * range then
table.insert(points, Vector(Position) - Vector(from))
end
end
end
local MaxHitPos
local MaxHit = 1
local MaxHitPoints = {}
if #points > 1 then
for i, point in ipairs(points) do
local pos1 = Vector(point):rotated(0, angle / 2, 0)
local pos2 = Vector(point):rotated(0, - angle / 2, 0)
local hits, points1 = CheckHit(pos1, angle, points)
local hits2, points2 = CheckHit(pos2, angle, points)
if hits >= MaxHit then
MaxHitPos = C1
MaxHit = hits
MaxHitPoints = points1
end
if hits2 >= MaxHit then
MaxHitPos = C2
MaxHit = hits2
MaxHitPoints = points2
end
end
end
if MaxHit > 1 then
--Center the cone
local maxangle = -1
local p1
local p2
for i, hitp in ipairs(MaxHitPoints) do
for o, hitp2 in ipairs(MaxHitPoints) do
local cangle = Vector():angleBetween(hitp2, hitp)
if cangle > maxangle then
maxangle = cangle
p1 = hitp
p2 = hitp2
end
end
end
return Vector(from) + range * (((p1 + p2) / 2)):normalized(), mainHitChance, MaxHit
else
return mainCastPosition, mainHitChance, 1
end
end
function VPrediction:OnTick()
--[[Delete the old saved Waypoints]]
if self.lastick == nil or self:GetTime() - self.lastick > 0.2 then
self.lastick = self:GetTime()
for NID, TargetWaypoints in pairs(self.TargetsWaypoints) do
local i = 1
while i <= #self.TargetsWaypoints[NID] do
if self.TargetsWaypoints[NID][i]["time"] + self.WaypointsTime < self:GetTime() then
table.remove(self.TargetsWaypoints[NID], i)
else
i = i + 1
end
end
end
for i, unit in ipairs(GetEnemyHeroes()) do
for j = 1, unit.buffCount do
local buff = unit:getBuff(j)
if buff.valid and buff.name == "Stun" then
if self.TargetsImmobile[unit.networkID] and self.TargetsImmobile[unit.networkID] < self:GetTime() then
self.TargetsImmobile[unit.networkID] = self:GetTime() + (buff.endT-buff.startT)
end
end
end
end
end
end
--[[Drawing functions for debug: ]]
function VPrediction:DrawSavedWaypoints(object, time)
local Waypoints = self:GetWaypoints(object.networkID, self:GetTime() - time)
for i, waypoint in ipairs(Waypoints) do
DrawCircle3D(waypoint.waypoint.x, myHero.y, waypoint.waypoint.y, 100, 2, ARGB(255, 255, 255, 255))
DrawText3D(tostring(i), waypoint.waypoint.x, myHero.y, waypoint.waypoint.y, 13, ARGB(255, 255, 255, 255), true)
DrawCircle3D(waypoint.unitpos.x, myHero.y, waypoint.unitpos.y, 100, 2, ARGB(255, 255, 0, 0))
end
end
function VPrediction:DrawHitBox(object)
DrawCircle3D(object.x, object.y, object.z, self:GetHitBox(object), 1, ARGB(255, 255, 255, 255))
if object then
DrawCircle3D(object.x, object.y, object.z, self:GetHitBox(object), 1, ARGB(255, 0, 255, 0))
end
end
function VPrediction:DLine(From, To, Color)
DrawLine3D(From.x, From.y, From.z, To.x, To.y, To.z, 1, Color)
end
function VPrediction:OnDraw()
if self.showdevmode and _G.VPredictionMenu.Developers.Debug then
LastGetTarget = LastGetTarget or myHero
local target = GetTarget() or LastGetTarget
LastGetTarget = target
for i, enemy in ipairs(GetEnemyHeroes()) do
self:DrawHitBox(enemy)
end
if _G.VPredictionMenu.Developers.SC then
self.EnemyMinions:update()
self.JungleMinions:update()
self.OtherMinions:update()
self:CheckMinionCollision(Vector(myHero) + 1050 * (Vector(mousePos) - Vector(myHero)):normalized(), 0.25, 70, 1050, 1800, myHero, true)
end
if target then
self:DrawHitBox(target)
local CastPosition, HitChance, Position = self:GetCircularCastPosition(target, 0.6, 70, 900, math.huge)
if HitChance >= -1 then
DrawText3D(tostring(HitChance), CastPosition.x, myHero.y, CastPosition.z, 40, ARGB(255, 255, 255, 255), true)
DrawCircle3D(Position.x, myHero.y, Position.z, 70 + self:GetHitBox(target), 1, ARGB(255, 0, 255, 0))
DrawCircle3D(CastPosition.x, myHero.y, CastPosition.z, 70 + self:GetHitBox(target), 1, ARGB(255, 255, 0, 0))
end
local waypoint = self:GetCurrentWayPoints(target)
for i = 1, #waypoint-1 do
self:DLine(Vector(waypoint[i].x, myHero.y, waypoint[i].y), Vector(waypoint[i+1].x, myHero.y, waypoint[i+1].y), ARGB(255,255,255,255))
end
end
end
end
function VPrediction:GetHitBox(object)
if self.nohitboxmode and object.type and object.type == myHero.type then
return 0
end
return (self.hitboxes[object.charName] ~= nil and self.hitboxes[object.charName] ~= 0) and self.hitboxes[object.charName] or 65
end
function VPrediction:GetProjectileSpeed(unit)
return self.projectilespeeds[unit.charName] and self.projectilespeeds[unit.charName] or math.huge
end
function VPrediction:CalcDamageOfAttack(source, target, spell, additionalDamage)
-- read initial armor and damage values
local armorPenPercent = source.armorPenPercent
local armorPen = source.armorPen
local totalDamage = source.totalDamage + (additionalDamage or 0)
local damageMultiplier = spell.name:find("CritAttack") and 2 or 1
-- minions give wrong values for armorPen and armorPenPercent
if source.type == "obj_AI_Minion" then
armorPenPercent = 1
elseif source.type == "obj_AI_Turret" then
armorPenPercent = 0.7
end
-- turrets ignore armor penetration and critical attacks
if target.type == "obj_AI_Turret" then
armorPenPercent = 1
armorPen = 0
damageMultiplier = 1
end
-- calculate initial damage multiplier for negative and positive armor
local targetArmor = (target.armor * armorPenPercent) - armorPen
if targetArmor < 0 then -- minions can't go below 0 armor.
--damageMultiplier = (2 - 100 / (100 - targetArmor)) * damageMultiplier
damageMultiplier = 1 * damageMultiplier
else
damageMultiplier = 100 / (100 + targetArmor) * damageMultiplier
end
-- use ability power or ad based damage on turrets
if source.type == myHero.type and target.type == "obj_AI_Turret" then
totalDamage = math.max(source.totalDamage, source.damage + 0.4 * source.ap)
end
-- minions deal less damage to enemy heros
if source.type == "obj_AI_Minion" and target.type == myHero.type and source.team ~= TEAM_NEUTRAL then
damageMultiplier = 0.60 * damageMultiplier
end
-- heros deal less damage to turrets
if source.type == myHero.type and target.type == "obj_AI_Turret" then
damageMultiplier = 0.95 * damageMultiplier
end
-- minions deal less damage to turrets
if source.type == "obj_AI_Minion" and target.type == "obj_AI_Turret" then
damageMultiplier = 0.475 * damageMultiplier
end
-- siege minions and superminions take less damage from turrets
if source.type == "obj_AI_Turret" and (target.charName == "Red_Minion_MechCannon" or target.charName == "Blue_Minion_MechCannon") then
damageMultiplier = 0.8 * damageMultiplier
end
-- caster minions and basic minions take more damage from turrets
if source.type == "obj_AI_Turret" and (target.charName == "Red_Minion_Wizard" or target.charName == "Blue_Minion_Wizard" or target.charName == "Red_Minion_Basic" or target.charName == "Blue_Minion_Basic") then
damageMultiplier = (1 / 0.875) * damageMultiplier
end
-- turrets deal more damage to all units by default
if source.type == "obj_AI_Turret" then
damageMultiplier = 1.05 * damageMultiplier
end
-- calculate damage dealt
return damageMultiplier * totalDamage
end
--}