Use case: stylized-concept. Make a gorgeous AAA original game-weapon concept sheet titled 'HIVE BLASTER' for an Advent of Ascension premium upgrade. The attached exact original pixel sprite is identity reference: a squat broad cylindrical front, dark brown body, copper/bronze bands, glowing amber chamber, several short upright copper/orange tubes and vents on the spine, charcoal rear pistol grip. Keep that nostalgic silhouette and brown/copper/amber palette recognizable while adding refined carved armor, believable fictional chamber and hand room, beautiful material painting and expressive moving parts. Not a generic modern military gun. Show three complete original variants with generous margins: A 'AMBER CRUCIBLE', faithful compact bronze fantasy cannon; B 'SWARM CROWN', a more organic honeycomb-crowned modular emitter, with tiny proposed spectral insect motifs; C 'RESIN BLOOM', an amber-resin flared cannon with articulated petal plates. Clearly these are proposed variants; the original game weapon fires a cannonball with amber/yellow particles, not actual bees, so do not label proposed bee motifs as original mechanics. Give each weapon a small separate proposed projectile/impact vignette, all bounded and readable, no giant screen-filling flare. Rich stylized 3D hard-surface concept painting, warm amber emission against weathered dark bronze and grippy black material, cinematic charcoal background, crisp engravings, purposeful wear, well-designed silhouettes. Preserve an unobstructed full-size grip, no intersecting handle and capsule. Fictional entertainment props only, no construction diagrams or dimensions. Small footer exactly 'UPGRADE CONCEPTS — NOT IN-GAME'. Keep every weapon, including C's entire grip and heel, fully inside the canvas with padding above the footer. A, B, C labels readable, no numeric gameplay stats. Original design, no copied franchise logos or weapon models.