{ "status": "PASS bounded checks only", "bones": 10, "cubes": 236, "clips": [ "static_idle", "shoot", "inspect", "draw" ], "checks": [ "unique parent-first bones", "positive finite cubes", "UV tile bounds", "finite in-range animation keys", "trigger disjoint from two guard bars using oriented-box SAT", "neutral final poses" ], "not_tested": [ "Native TaCZ parsing/rendering", "Actual hand models and wrist envelopes", "All mesh collisions or moving attachment combinations", "Gameplay/ammunition integration", "Visual quality acceptance and performance" ] }