# EmbodiedLab
### Benchmarking Embodied Agents That Act to Know
Manipulation benchmarks test whether a robot can act to change the world; EmbodiedLab tests whether it can act to know. Given only an objective and the apparatus, the agent runs its own experiment in a physics-based laboratory to find out a result it cannot know in advance.
[](https://hexafuture.ai/benchmarks/embodiedlab/)
[](https://arxiv.org/abs/2610.35385)
[](LICENSE)
[](https://developer.nvidia.com/isaac/sim)
**English** | [简体中文](README.zh-CN.md)
[Overview](#overview) •
[Experiments](#the-30-experiments) •
[Interface levels](#interface-levels) •
[Leaderboard](#leaderboard) •
[Getting started](#getting-started) •
[Connecting an agent](#connecting-your-agent) •
[Scoring](#scoring) •
[Citation](#citation)
## Overview
Embodied agents are expected to accomplish real-world goals by deciding for themselves how and when to interact with their surroundings. For many such goals, changing the physical state of the world is the means rather than the end. The agent changes the state of a system, observes the feedback and keeps exploring until it knows what the goal requires. We call this **acting to know**.
Manipulation benchmarks stop at acting to change: the target state is given. Scientific-discovery benchmarks evaluate knowing, but they replace the physical experiment with text commands or numerical queries. **EmbodiedLab** puts the two together in quantitative science experiments.