--- name: NestJS Real-Time description: WebSocket and SSE selection strategies and scaling. Use when implementing WebSocket gateways or Server-Sent Events in NestJS. metadata: labels: [nestjs, websockets, sse, socket.io] triggers: files: ['**/*.gateway.ts', '**/*.controller.ts'] keywords: [WebSocketGateway, SubscribeMessage, Sse, Socket.io] --- # Real-Time & WebSockets ## **Priority: P1 (OPERATIONAL)** WebSocket and real-time communication patterns with NestJS. - **WebSockets (Bi-directional)**: Use for Chat, Multiplayer Games, Collaborative Editing. - _High Complexity_: Requires custom scaling (Redis Adapter) and sticky sessions (sometimes). - **Server-Sent Events (SSE) (Uni-directional)**: Use for Notifications, Live Feeds, Tickers, CI Log streaming. - _Low Complexity_: Standard HTTP. Works with standard Load Balancers. Easy to secure. - _NestJS_: Use `@Sse('route')` returning `Observable`. - **Long Polling**: Use **only** as a fallback or for extremely low-frequency updates (e.g., job status check every 10m). - _Impact_: High header overhead. Blocks threads if not handled carefully. ## WebSockets Implementation - **Socket.io**: Default choice. Features "Rooms", "Namespaces", and automatic reconnection. Heavy protocol. - **Fastify/WS**: Use `ws` adapter if performance is critical (e.g., high-frequency trading updates) and you don't need "Rooms" logic. ## Scaling (Critical) - **WebSockets**: In K8s, a client connects to Pod A. If Pod B emits an event, the client won't receive it. - **Solution**: **Redis Adapter** (`@socket.io/redis-adapter`). Every pod publishes to Redis; Redis distributes to all other pods. - **SSE**: Stateless. No special adapter needed, but be aware of **Connection Limits** (6 concurrent connections per domain in HTTP/1.1; virtually unlimited in HTTP/2). - **Rule**: Must use **HTTP/2** for SSE at scale. ## Security - **Handshake Auth**: Standard HTTP Guards don't trigger on Ws connection efficiently. - **Pattern**: Validate JWT during the `handleConnection()` lifecycle method. Disconnect immediately if invalid. - **Rate Limiting**: Sockets are expensive. Apply strict throttling on "Message" events to prevent flooding. ## Architecture - **Gateway != Service**: The `WebSocketGateway` should **only** handle client comms (Join Room, Ack message). - **Rule**: Delegate business logic to a Service or Command Bus. - **Events**: Use `AsyncApi` or `SocketApi` decorators (from community packages) to document WS events similarly to OpenAPI.