local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/CeleryHub/Shlexware-s-Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "Lazy Script V2 - Gojo vs Toji", HidePremium = true, IntroEnabled = false, SaveConfig = false, ConfigFolder = "OrionTest", IntroText = "Are You Lazy?", IntroIcon = "rbxassetid://16336200609"}) local Tab = Window:MakeTab({ Name = "Main", Icon = "rbxassetid://4483345998", PremiumOnly = false}) local Section = Tab:AddSection({Name = "Gojo"}) Tab:AddButton({ Name = "Honored One", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Honored One"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Honored One 2", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Honored One"].LocalScript.EventVariant:FireServer() end }) Tab:AddButton({ Name = "Black Flash", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Black Flash"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Six Eyes", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Six Eyes"]["Awakening : Serious Mode"].Event:FireServer() end }) local Section = Tab:AddSection({Name = "Gojo Shibuya Version"}) Tab:AddButton({ Name = "Infinity Wall Crash", Callback = function() game:GetService("Players").LocalPlayer.Backpack.Infinity.LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Rush", Callback = function() game:GetService("ReplicatedStorage").KJ.Remote.Rushh:FireServer() end }) Tab:AddButton({ Name = "Unlimited Void 0.2", Callback = function() game:GetService("ReplicatedStorage").Events["UnlimitedVoid0.2"]:FireServer() end }) local Section = Tab:AddSection({Name = "Gojo vs Sukuna Version"}) Tab:AddButton({ Name = "Maximum Blue", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Maximum: Blue"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Maximum Red", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Maximum: Red"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Hollow Purple Shot", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Hollow Purple"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Hollow Purple Nuke", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Hollow Purple"].LocalScript.EventVariant:FireServer() end }) local Section = Tab:AddSection({Name = "Toji"}) Tab:AddButton({ Name = "Rapid Shot", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Rapid Shot"]["Rapid Shot"].Shot:FireServer() end }) Tab:AddButton({ Name = "Shadow Step", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Shadow Step"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Throughout Earth", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Throughout Earth"]["Throughout Earth"].Event:FireServer() end }) Tab:AddButton({ Name = "Will I Lose? - Awakening", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Will I Lose?"]["Awakening : Serious Mode"].Event:FireServer() end }) Tab:AddButton({ Name = "Little Hand", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Little Hand"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Wrong Way", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Wrong Way"].LocalScript.Event:FireServer() end }) local Section = Tab:AddSection({Name = "Itadori Sukuna"}) Tab:AddButton({ Name = "Skull Crusher", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Skull Crusher"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "Divergent Fist", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Divergent Fist"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "Kick Blackflash", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Kick Blackflash"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "King Of Curses - Awakening", Callback = function() game:GetService("Players").LocalPlayer.Backpack["King Of Curses"]["Awakening : Serious Mode"].Event:FireServer() end}) Tab:AddButton({ Name = "Cleave Barrage", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Cleave Barrage"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "Open", Callback = function() game:GetService("Players").LocalPlayer.Backpack.Open.LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "World Cutting Slash", Callback = function() game:GetService("Players").LocalPlayer.Backpack["World Cutting Slash"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "Malevolent Shrine", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Malevolent Shrine"].LocalScript.Event:FireServer() end}) local Section = Tab:AddSection({Name = "Hakari Real Gamble"}) Tab:AddButton({ Name = "Fortune Flare", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Fortune Flare"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Idle Death Gamble - No animation lol", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Idle Death Gamble"]["Awakening : Serious Mode"].Event:FireServer() end }) Tab:AddButton({ Name = "Rhythm", Callback = function() game:GetService("Players").LocalPlayer.Backpack.Rhythm.LocalScript.Event:FireServer() end }) local Section = Tab:AddSection({Name = "Yuta"}) Tab:AddButton({ Name = "Cursed Slashes", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Cursed Slashes"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Cursed Speech", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Cursed Speech"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Love - Awakening", Callback = function() game:GetService("Players").LocalPlayer.Backpack.Love["Awakening : Serious Mode"].Event:FireServer() end }) Tab:AddButton({ Name = "BlackFlash", Callback = function() game:GetService("Players").LocalPlayer.Backpack.BlackFlash.LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Rika Slash", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Rika Slash"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Pure Love", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Pure Love"].LocalScript.Event:FireServer() end }) local Section = Tab:AddSection({Name = "Megumi"}) Tab:AddButton({ Name = "Divine Dog", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Divine Dog"].LocalScript.RemoteEvent:FireServer() end }) Tab:AddButton({ Name = "Shadow Swarm", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Shadow Swarm"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Insanity - Awakening", Callback = function() game:GetService("Players").LocalPlayer.Backpack.Insanity["Awakening : Serious Mode"].Event:FireServer() end }) Tab:AddButton({ Name = "Max Elephant", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Max Elephant"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Chimera Shadow Garden", Callback = function() game:GetService("ReplicatedStorage").Events.ShadowGarden:FireServer() end }) Tab:AddButton({ Name = "Takedown - Mahoraga Skill", Callback = function() game:GetService("Players").LocalPlayer.Backpack.Takedown.LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Earthquake - Mahoraga Skill", Callback = function() game:GetService("Players").LocalPlayer.Backpack.Earthquake.LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "World Cutting Slash - Mahoraga Skill", Callback = function() game:GetService("Players").LocalPlayer.Backpack["World Cutting Slash"].LocalScript.Event:FireServer() end }) local Section = Tab:AddSection({Name = "Mahito"}) Tab:AddButton({ Name = "Soul Bend", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Soul Bend"].Move.Event:FireServer() end }) Tab:AddButton({ Name = "Soul Fire", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Soul Fire"]["Rapid Shot"].Shot:FireServer() end }) Tab:AddToggle({ Name = "Mahito KillAura - OP", Default = false, Callback = function(Value) lol = Value while lol do wait(0.2) if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Soul Fire") then game:GetService("Players").LocalPlayer.Backpack["Soul Fire"]["Rapid Shot"].Shot:FireServer() end end end}) Tab:AddButton({ Name = "Soul Impale", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Soul Impale"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Inspiration - Awakening", Callback = function() game:GetService("Players").LocalPlayer.Backpack.Inspiration["Awakening : Serious Mode"].Event:FireServer() end }) Tab:AddButton({ Name = "Idle Transfiguration", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Idle Transfiguration"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Widespread Strikes", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Widespread Strikes"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "Spin Aura", Callback = function() while true do wait(0.2) game:GetService("Players").LocalPlayer.Backpack["Widespread Strikes"].LocalScript.Event:FireServer() end end }) local Section = Tab:AddSection({Name = "KJ"}) Tab:AddButton({ Name = "Ravage", Callback = function() game:GetService("Players").LocalPlayer.Backpack.Ravage.LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "Swift Sweep", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Swift Sweep"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "Collateral Ruin", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Collateral Ruin"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "20 Series awake V1", Callback = function() game:GetService("Players").LocalPlayer.Backpack["20 Series"].Rush.Event:FireServer() end}) Tab:AddButton({ Name = "20 Series awake V2", Callback = function() game:GetService("Players").LocalPlayer.Backpack["20 Series"].Rush.Event2:FireServer() end}) Tab:AddButton({ Name = "Stoic Bomb", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Stoic Bomb"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "Unlimited Flex Works", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Unlimited Flex Works"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "5 Season", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Unlimited Flex Works"].LocalScript.EventVariant:FireServer() end}) local Section = Tab:AddSection({Name = "JUN"}) Tab:AddButton({ Name = "Fang Dance", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Fang Dance"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "Glimpse Of Power", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Glimpse Of Power"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "Virgule Cascade", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Virgule Cascade"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "No More Games", Callback = function() game:GetService("Players").LocalPlayer.Backpack["No More Games"]["Awakening : Serious Mode"].Event:FireServer() end}) Tab:AddButton({ Name = "Savage Fangs", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Savage Fangs"].LocalScript.Event:FireServer() end }) Tab:AddButton({ Name = "One Inch Killer Punch", Callback = function() game:GetService("Players").LocalPlayer.Backpack["One Inch Killer Punch"].LocalScript.Event:FireServer() end}) Tab:AddButton({ Name = "Phantom Sever", Callback = function() game:GetService("Players").LocalPlayer.Backpack["Phantom Sever"].LocalScript.Event:FireServer() end}) local Tab = Window:MakeTab({ Name = "Move", Icon = "rbxassetid://4483345998", PremiumOnly = false}) Tab:AddToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(InfiniteJumpEnabled) local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end,}) Tab:AddSlider({ Name = "Speed", Min = 16, Max = 250, Default = 16, Color = Color3.fromRGB(0,125,245), Increment = 1, ValueName = "Speed Power", Callback = function(v) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v end}) Tab:AddSlider({ Name = "Jump", Min = 30, Max = 500, Default = 30, Color = Color3.fromRGB(0,199,42), Increment = 1, ValueName = "Jump Power", Callback = function(v) game.Players.LocalPlayer.Character.Humanoid.JumpPower = v end}) local playerNames = {} local playerDropdown local players = game:GetService("Players") local function updatePlayerNames() playerNames = {} for _, player in pairs(players:GetPlayers()) do table.insert(playerNames, player.Name) end if playerDropdown then playerDropdown:Refresh(playerNames, true) end end playerDropdown = Tab:AddDropdown({ Name = "TP to Player", Default = "Select player", Options = playerNames, Callback = function(PlayerUsername) lol = PlayerUsername game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace[lol].HumanoidRootPart.CFrame end}) updatePlayerNames() players.PlayerAdded:Connect( function(player) updatePlayerNames() end) players.PlayerRemoving:Connect( function(player) updatePlayerNames() end) local Tab = Window:MakeTab({ Name = "Option", Icon = "rbxassetid://4483345998", PremiumOnly = false}) local Tab = Window:MakeTab({ Name = "Special", Icon = "rbxassetid://4483345998", PremiumOnly = false}) local Section = Tab:AddSection({Name = "No Need to choose character"}) Tab:AddButton({ Name = "100% Win Gamble", Callback = function() game:GetService("ReplicatedStorage").Events.IdleDeathGamble:FireServer() end}) Tab:AddButton({ Name = "SelfEmbodiment Of Perfection - Mahito Domain", Callback = function() game:GetService("ReplicatedStorage").Events.SelfEmbodimentOfPerfection:FireServer() end}) Tab:AddButton({ Name = "Unlimited Void - Gojo Domain", Callback = function() game:GetService("ReplicatedStorage").Events.UnlimitedVoid:FireServer():FireServer() end}) Tab:AddButton({ Name = "Unlimited Void 0.2", Callback = function() game:GetService("ReplicatedStorage").Events["UnlimitedVoid0.2"]:FireServer() end}) Tab:AddButton({ Name = "KJ DropKick", Callback = function() game:GetService("ReplicatedStorage").KJ.Remote.DropKick:FireServer() end}) Tab:AddButton({ Name = "KJ DropKick 2", Callback = function() game:GetService("ReplicatedStorage").KJ.Remote.DropKick2:FireServer() end}) Tab:AddButton({ Name = "KJ Freeze Bomb lol", Callback = function() game:GetService("ReplicatedStorage").KJ.Remote.Stoic:FireServer() end}) Tab:AddButton({ Name = "KJ Kick", Callback = function() game:GetService("ReplicatedStorage").Remotes.BanishPath:FireServer() end}) Tab:AddButton({ Name = "Fire Arrow", Callback = function() game:GetService("ReplicatedStorage"):FindFirstChild("Assets").Remtoes.Fire:FireServer() end}) Tab:AddButton({ Name = "Beatdown", Callback = function() game:GetService("ReplicatedStorage").Remotes.Beatdown:FireServer() end}) Tab:AddButton({ Name = "Blue", Callback = function() game:GetService("ReplicatedStorage").Remotes.Blue:FireServer() end}) Tab:AddButton({ Name = "Blue2", Callback = function() game:GetService("ReplicatedStorage").Remotes.Blue2:FireServer() end}) Tab:AddButton({ Name = "Red", Callback = function() game:GetService("ReplicatedStorage").Remotes.Red:FireServer() end}) Tab:AddButton({ Name = "Red 2", Callback = function() game:GetService("ReplicatedStorage").Remotes.Red2:FireServer() end}) Tab:AddButton({ Name = "Container", Callback = function() game:GetService("ReplicatedStorage").Remotes.Container:FireServer() end}) Tab:AddButton({ Name = "Container Kick", Callback = function() game:GetService("ReplicatedStorage").Remotes.ContainerKick:FireServer() end}) Tab:AddButton({ Name = "Toji Slash", Callback = function() game:GetService("ReplicatedStorage").Remotes.DomainSlashes:FireServer() end}) Tab:AddButton({ Name = "Toji Slash 2", Callback = function() game:GetService("ReplicatedStorage").Remotes.PlayfulCloud:FireServer() end}) Tab:AddButton({ Name = "HoraHora", Callback = function() game:GetService("ReplicatedStorage").Remotes.HoraHora:FireServer() end}) Tab:AddButton({ Name = "Gomen Amanai Imaginary Purple", Callback = function() game:GetService("ReplicatedStorage").Remotes.ImaginaryPurple:FireServer() end}) Tab:AddButton({ Name = "Lucky Beatdown", Callback = function() game:GetService("ReplicatedStorage").Remotes.LuckyBeatdown:FireServer() end}) Tab:AddButton({ Name = "Pachinko", Callback = function() game:GetService("ReplicatedStorage").Remotes.Pachinko:FireServer() end}) Tab:AddButton({ Name = "Pachinko Ball", Callback = function() game:GetService("ReplicatedStorage").Remotes.PachinkoBall:FireServer() end}) Tab:AddButton({ Name = "Purple", Callback = function() game:GetService("ReplicatedStorage").Remotes.Purple:FireServer() end}) Tab:AddButton({ Name = "Shutter Doors", Callback = function() game:GetService("ReplicatedStorage").Remotes.ShutterDoors:FireServer() end}) Tab:AddButton({ Name = "Vanish", Callback = function() game:GetService("ReplicatedStorage").Remotes.Vanish:FireServer() end}) local Tab = Window:MakeTab({ Name = "??", Icon = "rbxassetid://4483345998", PremiumOnly = false}) Tab:AddButton({ Name = "Go/jo", Callback = function() for i = 1, 10 do game:GetService("ReplicatedStorage").Remotes.ShutterDoors:FireServer() end end})