// duynotes blog public class Point3D { private int x; private int y; private int z; public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public void setX(int newX) { x = newX; } public void setY(int newY) { y = newY; } public void setZ(int newZ) { z = newZ; } }