# Maximum camera zoom that allows rendering shadows. The lower you set it, the faster they will disappear when zooming out. ShadowRenderThreshold = 50.0 #=============================== # Widescreen fixes #=============================== OverrideSidePanelWidthFactor = 1 OverrideBottomPanelWidthFactor = 1 #default for 16:9 is 240 #for 1920x1080, and value of $bottomPanelHeightFactor == 180, 160 is the heighest value that dispalys 4 buildings/units vertically in the side panel #you won't get 5 boxes unless you minimize bottom panel SidePanelWidthFactor = 144 #default for 16:9 is 180 #138 is the lowest value for 1920x1080 that allows 3 buttons vertically in the bottom panel #180 is the lowest value for 1920x1080 that allows 4 buttons vertically in the bottom panel BottomPanelWidthFactor = 180 OverrideCompassSize = 1 CompassSize = 80 DesiredFps = 60 RemoveInputLag = 1 UpgradeKeybinds = 1 #=============================== # Smooth zooming #=============================== EnableSmoothZooming = 1 # smaller value = faster zoooming ZoomTime = 300 InvertScrollZooming = 0 #=============================== # Feature flags #=============================== UpgradeLcBuildingBinds = 1 DisplayLcPowerRange = 1 AutoClearTempFiles = 1 ArchiveClearedTempFiles = 0 AutoClearScriptFiles = 1 ArchiveClearedScriptFiles = 1 EnableScrollableEnhancements = 1 EnableResearchNotifications = 1 IdleIconsMode = ON ProgressIconsMode = HOTKEY PreventMouseDragInRecordMode = 1 RecordDemos = 1 LogStatsMultiplayer = 1 LogStatsSkirmish = 1 #Optimizations in rendering of some elements EnableTerrainRenderingOptimization = 1 EnableWaterRenderingOptimization = 1 EnableWaterGreenOverlayRenderingOptimization = 1 EnableShadowRenderingOptimization = 1 EnableMeshRenderingOptimization = 1 #=============================== # Buffer sizes # Advanced parameters. It is not recommended to modify them. #=============================== #GroundRenderBufferSize = 150 #NavMeshRenderBufferSize = 10000 #GreenOverlayRenderBufferSize = 10000 #ResourcesRenderBufferSize = 10000 #WaterRenderBufferSize = 150 #WaterGreenOverlayRenderBufferSize = 10000 #ShadowRenderBufferSize = 100 #MeshRenderBufferSize = 150