> **Warning** > This tool is discontinued. > > Godot 3.x Only. Please use a third party motion capture tool for newer versions of Godot. # NI mate Motion Capture Add an NImate node to the scene to begin - its variables should be self-explanatory. Requires Delicode NI mate. Use default settings with skeleton tracking enabled. ## Delicode NI mate Installers [MediaFire mirrors](https://www.mediafire.com/folder/iyfsc8hfptirq/NI+mate+Installers) Windows - [Delicode_NI_mate_v2.14_Installer.exe](https://github.com/Iron-Stag-Games/Godot-NI-mate-Motion-Capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14_Installer.exe) macOS - [Delicode_NI_mate_v2.14.dmg](https://github.com/Iron-Stag-Games/Godot-NI-mate-Motion-Capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14.dmg) Ubuntu 64-bit - [Delicode-NI-mate_1.20-ubuntu_amd64.deb](https://github.com/Iron-Stag-Games/Godot-NI-mate-Motion-Capture/raw/master/ni_mate_installers/Delicode-NI-mate_1.20-ubuntu_amd64.deb) Ubuntu 32-bit - [Delicode-NI-mate_1.20-ubuntu_i386.deb](https://github.com/Iron-Stag-Games/Godot-NI-mate-Motion-Capture/raw/master/ni_mate_installers/Delicode-NI-mate_1.20-ubuntu_i386.deb) ## Sensor Compatibility Some sensors have fewer tracking points than normal. If the rig inside the NI mate viewport looks mangled, try enabling **Rig > Simple**: ![](https://github.com/Iron-Stag-Games/Godot-NI-mate-Motion-Capture/blob/master/simple.png?raw=true) ## Rig Compatibility All animated bones must face forward relative to the armature. In Blender, you can ensure this is the case by displaying bone axes and checking if the Z axes are facing forward: ![](https://github.com/Iron-Stag-Games/Godot-NI-mate-Motion-Capture/blob/master/axes.png?raw=true) If any of them aren't facing forward, select all bones in Edit mode and do **Armature > Bone Roll > Recalculate Roll > Global +/- X/Y/Z Axis**. You'll most likely be using **Global -Y Axis** if the armature faces forward relative to the world. ![](https://github.com/Iron-Stag-Games/Godot-NI-mate-Motion-Capture/blob/master/recalculate_roll.png?raw=true)