--- name: assets-find-built-in description: Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported. --- # Assets / Find (Built-in) Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them. ## Inputs - `name` (optional) — case-insensitive name fragment. Underscores, hyphens, spaces, and periods delimit search words so partial-word matching works. - `type` (optional) — restrict results to assets assignable to this type (e.g. `UnityEngine.Texture2D`). - `maxResults` — cap on returned list size (default 10). ## Ranking Results are sorted by descending match quality: exact match → substring match → all-words match → partial-words match. Within a rank, results are sorted alphabetically by filename for stable ordering. ## How to Call ```bash unity-mcp-cli run-tool assets-find-built-in --input '{ "name": "string_value", "type": "string_value", "maxResults": 0 }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool assets-find-built-in --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool assets-find-built-in --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `name` | `string` | No | The name of the asset to filter by. | | `type` | `any` | No | The type of the asset to filter by. | | `maxResults` | `integer` | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. | ### Input JSON Schema ```json { "type": "object", "properties": { "name": { "type": "string" }, "type": { "$ref": "#/$defs/System.Type" }, "maxResults": { "type": "integer" } }, "$defs": { "System.Type": { "type": "string" } } } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)" } }, "$defs": { "AIGD.AssetObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." }, "System.Type": { "type": "string" }, "System.Collections.Generic.List(AIGD.AssetObjectRef)": { "type": "array", "items": { "$ref": "#/$defs/AIGD.AssetObjectRef", "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." } } }, "required": [ "result" ] } ```