--- name: assets-material-create description: Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid `shaderName`. --- # Assets / Create Material Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders. ## Inputs - `assetPath` — must start with `Assets/` and end with `.mat`. - `shaderName` — name resolvable via `UnityEngine.Shader.Find`. ## Behavior Throws if the path is empty, malformed, or the shader cannot be resolved. Creates a default Material from the resolved shader, saves it, refreshes the AssetDatabase, and returns an `AssetObjectRef` pointing at the new asset. ## How to Call ```bash unity-mcp-cli run-tool assets-material-create --input '{ "assetPath": "string_value", "shaderName": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool assets-material-create --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool assets-material-create --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `assetPath` | `string` | Yes | Asset path. Starts with 'Assets/'. Ends with '.mat'. | | `shaderName` | `string` | Yes | Name of the shader that need to be used to create the material. | ### Input JSON Schema ```json { "type": "object", "properties": { "assetPath": { "type": "string" }, "shaderName": { "type": "string" } }, "required": [ "assetPath", "shaderName" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.AssetObjectRef", "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." } }, "$defs": { "System.Type": { "type": "string" }, "AIGD.AssetObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." } }, "required": [ "result" ] } ```