--- name: assets-prefab-instantiate description: Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. Use 'assets-find' to locate the prefab asset first. --- # Assets / Prefab / Instantiate Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project. ## Inputs - `prefabAssetPath` — project asset path of the prefab to instantiate. - `gameObjectPath` — destination path in the scene; the last segment becomes the new GameObject's name, any prefix is looked up as the parent (must already exist). - `position` / `rotation` / `scale` — optional transform; default to zero / zero / one. - `isLocalSpace` — when `true`, applies the transform in local space relative to the parent. ## How to Call ```bash unity-mcp-cli run-tool assets-prefab-instantiate --input '{ "prefabAssetPath": "string_value", "gameObjectPath": "string_value", "position": "string_value", "rotation": "string_value", "scale": "string_value", "isLocalSpace": false }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool assets-prefab-instantiate --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool assets-prefab-instantiate --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `prefabAssetPath` | `string` | Yes | Prefab asset path. | | `gameObjectPath` | `string` | Yes | GameObject path in the current active scene. | | `position` | `any` | No | Transform position of the GameObject. | | `rotation` | `any` | No | Transform rotation of the GameObject. Euler angles in degrees. | | `scale` | `any` | No | Transform scale of the GameObject. | | `isLocalSpace` | `boolean` | No | World or Local space of transform. | ### Input JSON Schema ```json { "type": "object", "properties": { "prefabAssetPath": { "type": "string" }, "gameObjectPath": { "type": "string" }, "position": { "$ref": "#/$defs/UnityEngine.Vector3" }, "rotation": { "$ref": "#/$defs/UnityEngine.Vector3" }, "scale": { "$ref": "#/$defs/UnityEngine.Vector3" }, "isLocalSpace": { "type": "boolean" } }, "$defs": { "UnityEngine.Vector3": { "type": "object", "properties": { "x": { "type": "number" }, "y": { "type": "number" }, "z": { "type": "number" } }, "required": [ "x", "y", "z" ], "additionalProperties": false } }, "required": [ "prefabAssetPath", "gameObjectPath" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Find GameObject in opened Prefab or in the active Scene." } }, "$defs": { "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "result" ] } ```