--- name: editor-selection-set description: Set the current Selection in the Unity Editor to the provided objects. All `ObjectRef`s must resolve to existing Unity objects; otherwise the call throws. Use 'editor-selection-get' to inspect the current selection first. --- # Editor / Selection / Set Set the current Selection in the Unity Editor to the provided objects. Use 'editor-selection-get' tool to get the current selection first. ## Inputs - `select` — array of `ObjectRef`. Every entry MUST resolve via `FindObject()`; otherwise the tool throws before touching `Selection.objects`. ## Behavior Assigns the resolved array to `Selection.objects`, then calls `UnityEditorInternal.InternalEditorUtility.RepaintAllViews()` so Hierarchy/Inspector reflect the change. Returns the post-change `SelectionData` snapshot. ## How to Call ```bash unity-mcp-cli run-tool editor-selection-set --input '{ "select": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool editor-selection-set --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool editor-selection-set --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `select` | `any` | Yes | | ### Input JSON Schema ```json { "type": "object", "properties": { "select": { "$ref": "#/$defs/AIGD.ObjectRef%5B%5D" } }, "$defs": { "AIGD.ObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object." }, "AIGD.ObjectRef[]": { "type": "array", "items": { "$ref": "#/$defs/AIGD.ObjectRef", "description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object." } } }, "required": [ "select" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.SelectionData" } }, "$defs": { "AIGD.GameObjectRef[]": { "type": "array", "items": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Find GameObject in opened Prefab or in the active Scene." } }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "System.Type": { "type": "string" }, "AIGD.ComponentRef[]": { "type": "array", "items": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Component reference. Used to find a Component at GameObject." } }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "System.Int32[]": { "type": "array", "items": { "type": "integer" } }, "System.String[]": { "type": "array", "items": { "type": "string" } }, "AIGD.ObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object." }, "AIGD.SelectionData": { "type": "object", "properties": { "GameObjects": { "$ref": "#/$defs/AIGD.GameObjectRef%5B%5D", "description": "Returns the actual game object selection. Includes Prefabs, non-modifiable objects." }, "Transforms": { "$ref": "#/$defs/AIGD.ComponentRef%5B%5D", "description": "Returns the top level selection, excluding Prefabs." }, "InstanceIDs": { "$ref": "#/$defs/System.Int32%5B%5D", "description": "The actual unfiltered selection from the Scene returned as instance ids instead of objects." }, "AssetGUIDs": { "$ref": "#/$defs/System.String%5B%5D", "description": "Returns the guids of the selected assets." }, "ActiveGameObject": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Returns the active game object. (The one shown in the inspector)." }, "ActiveInstanceID": { "type": "integer", "description": "Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects" }, "ActiveObject": { "$ref": "#/$defs/AIGD.ObjectRef", "description": "Returns the actual object selection. Includes Prefabs, non-modifiable objects." }, "ActiveTransform": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Returns the active transform. (The one shown in the inspector)." } }, "required": [ "ActiveInstanceID" ] } }, "required": [ "result" ] } ```