--- name: gameobject-component-add description: Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names. --- # GameObject / Component / Add Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add. ## Inputs - `componentNames` — list of component type names. Each entry may be a fully-qualified type name (preferred) or a bare class name (resolved via fallback to `AllComponentTypes`). - `gameObjectRef` — the target GameObject. Required. ## Behavior Per-name errors (unknown type, type not assignable to `UnityEngine.Component`, add-failed/duplicate) are accumulated in `response.Errors` / `response.Warnings` instead of throwing, so a single bad name does not abort the whole batch. Successful additions populate `response.AddedComponents` with `ComponentDataShallow` snapshots. ## How to Call ```bash unity-mcp-cli run-tool gameobject-component-add --input '{ "componentNames": "string_value", "gameObjectRef": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool gameobject-component-add --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool gameobject-component-add --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `componentNames` | `any` | Yes | Full name of the Component. It should include full namespace path and the class name. | | `gameObjectRef` | `any` | Yes | Find GameObject in opened Prefab or in the active Scene. | ### Input JSON Schema ```json { "type": "object", "properties": { "componentNames": { "$ref": "#/$defs/System.String-1" }, "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" } }, "$defs": { "System.String-1": { "type": "array", "items": { "type": "string" } }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "componentNames", "gameObjectRef" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.AddComponentResponse" } }, "$defs": { "System.Collections.Generic.List(AIGD.ComponentDataShallow)": { "type": "array", "items": { "$ref": "#/$defs/AIGD.ComponentDataShallow" } }, "AIGD.ComponentDataShallow": { "type": "object", "properties": { "instanceID": { "type": "integer" }, "typeName": { "type": "string" }, "isEnabled": { "type": "string", "enum": [ "False", "True", "NA" ] } }, "required": [ "instanceID", "isEnabled" ] }, "System.Collections.Generic.List(System.String)": { "type": "array", "items": { "type": "string" } }, "AIGD.AddComponentResponse": { "type": "object", "properties": { "AddedComponents": { "$ref": "#/$defs/System.Collections.Generic.List(AIGD.ComponentDataShallow)", "description": "List of successfully added components." }, "Messages": { "$ref": "#/$defs/System.Collections.Generic.List(System.String)", "description": "List of success messages for added components." }, "Warnings": { "$ref": "#/$defs/System.Collections.Generic.List(System.String)", "description": "List of warnings encountered during component addition." }, "Errors": { "$ref": "#/$defs/System.Collections.Generic.List(System.String)", "description": "List of errors encountered during component addition." } } } }, "required": [ "result" ] } ```