--- name: scene-create description: Create a new Unity scene asset and save it at the given `.unity` path. Use 'scene-list-opened' to inspect the resulting opened-scene set afterwards. --- # Scene / Create Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation. ## Inputs - `path` — must end with `.unity`. Non-empty. - `newSceneSetup` (default `DefaultGameObjects`) — Unity's `NewSceneSetup` flag (`EmptyScene` or `DefaultGameObjects`). - `newSceneMode` (default `Single`) — `Single` closes other scenes, `Additive` keeps them open. ## Behavior Calls `EditorSceneManager.NewScene` + `SaveScene(path)` on the main thread, repaints editor windows, and returns a `SceneDataShallow` for the newly created scene. ## How to Call ```bash unity-mcp-cli run-tool scene-create --input '{ "path": "string_value", "newSceneSetup": "string_value", "newSceneMode": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool scene-create --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool scene-create --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `path` | `string` | Yes | Path to the scene file. Should end with ".unity" extension. | | `newSceneSetup` | `any` | No | | | `newSceneMode` | `any` | No | | ### Input JSON Schema ```json { "type": "object", "properties": { "path": { "type": "string" }, "newSceneSetup": { "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup" }, "newSceneMode": { "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode" } }, "$defs": { "UnityEditor.SceneManagement.NewSceneSetup": { "type": "string", "enum": [ "EmptyScene", "DefaultGameObjects" ] }, "UnityEditor.SceneManagement.NewSceneMode": { "type": "string", "enum": [ "Single", "Additive" ] } }, "required": [ "path" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.SceneDataShallow", "description": "Scene reference. Used to find a Scene." } }, "$defs": { "AIGD.SceneDataShallow": { "type": "object", "properties": { "Name": { "type": "string" }, "IsLoaded": { "type": "boolean" }, "IsDirty": { "type": "boolean" }, "IsSubScene": { "type": "boolean" }, "IsValidScene": { "type": "boolean", "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid." }, "RootCount": { "type": "integer" }, "path": { "type": "string", "description": "Path to the Scene within the project. Starts with 'Assets/'" }, "buildIndex": { "type": "integer", "description": "Build index of the Scene in the Build Settings." }, "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "IsLoaded", "IsDirty", "IsSubScene", "IsValidScene", "RootCount", "buildIndex", "instanceID" ], "description": "Scene reference. Used to find a Scene." } }, "required": [ "result" ] } ```