--- name: scene-save description: Save an opened scene back to its asset file (or to a new path when `path` is provided). When `openedSceneName` is empty, saves the currently active scene. Use 'scene-list-opened' to find the scene name first. --- # Scene / Save Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes. ## Inputs - `openedSceneName` (optional) — name of an opened scene to save. Empty/null = active scene. - `path` (optional) — destination `.unity` path. Empty/null = save back to the scene's existing path. ## Validation Throws if the scene cannot be resolved, has no existing path AND no override path was supplied, or the supplied path does not end with `.unity`. On `EditorSceneManager.SaveScene` failure, surfaces an error with the current opened-scenes list for diagnosis. ## How to Call ```bash unity-mcp-cli run-tool scene-save --input '{ "openedSceneName": "string_value", "path": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool scene-save --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool scene-save --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `openedSceneName` | `string` | No | Name of the opened scene that should be saved. Could be empty if need to save the current active scene. | | `path` | `string` | No | Path to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file. | ### Input JSON Schema ```json { "type": "object", "properties": { "openedSceneName": { "type": "string" }, "path": { "type": "string" } } } ``` ## Output This tool does not return structured output.