--- name: scene-unload description: Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first. --- # Scene / Unload Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes. ## Inputs - `name` — required non-empty scene name. Must match an opened scene; otherwise throws. ## Behavior Runs `SceneManager.UnloadSceneAsync` on the main thread and awaits completion. Returns an `UnloadSceneResult` containing the scene name and an `AssetObjectRef` to its asset (or `null` if the scene was not backed by an asset on disk). ## How to Call ```bash unity-mcp-cli run-tool scene-unload --input '{ "name": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool scene-unload --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool scene-unload --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `name` | `string` | Yes | Name of the loaded scene. | ### Input JSON Schema ```json { "type": "object", "properties": { "name": { "type": "string" } }, "required": [ "name" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.UnloadSceneResult" } }, "$defs": { "AIGD.AssetObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders." }, "System.Type": { "type": "string" }, "AIGD.UnloadSceneResult": { "type": "object", "properties": { "Name": { "type": "string", "description": "Name of the unloaded scene." }, "AssetObjectRef": { "$ref": "#/$defs/AIGD.AssetObjectRef", "description": "Reference to the unloaded scene asset." } } } }, "required": [ "result" ] } ```