--- name: screenshot-camera description: Capture a screenshot from a Unity `Camera` and return it as a PNG image for direct LLM inspection. Falls back to `Camera.main` (then any active camera) when `cameraRef` is null. Width and height are capped to keep response size manageable. --- # Screenshot / Camera Captures a screenshot from a camera and returns it as an image. If no camera is specified, uses the Main Camera. Returns the image directly for visual inspection by the LLM. ## Inputs - `cameraRef` (optional) — reference to a GameObject hosting a `Camera`. When null, `Camera.main` is used; if there is no main camera, the first entry of `Camera.allCameras` is used. - `width` (default 1920) / `height` (default 1080) — output pixels. Must be > 0 and ≤ `MaxDimension`. ## Behavior Allocates a temporary `RenderTexture`, swaps it onto the chosen camera, calls `Camera.Render`, reads back via `Texture2D.ReadPixels`, encodes as PNG, and restores the camera's prior `targetTexture`. Returns a `ResponseCallTool.Image` with `image/png` MIME and a descriptive caption. ## How to Call ```bash unity-mcp-cli run-tool screenshot-camera --input '{ "cameraRef": "string_value", "width": 0, "height": 0 }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool screenshot-camera --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool screenshot-camera --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `cameraRef` | `any` | No | Reference to the camera GameObject. If not specified, uses the Main Camera. | | `width` | `integer` | No | Width of the screenshot in pixels. | | `height` | `integer` | No | Height of the screenshot in pixels. | ### Input JSON Schema ```json { "type": "object", "properties": { "cameraRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "width": { "type": "integer" }, "height": { "type": "integer" } }, "$defs": { "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } } } ``` ## Output This tool does not return structured output.