--- name: screenshot-scene-view description: Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View. --- # Screenshot / Scene View Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM. ## Inputs - `width` (default 1920) / `height` (default 1080) — output pixels. Must be > 0 and ≤ `MaxDimension`. ## Behavior Uses `SceneView.lastActiveSceneView` (falls back to the first window in `SceneView.sceneViews`). Allocates a temporary `RenderTexture`, swaps it onto the Scene View's camera, calls `Render`, reads back with `Texture2D.ReadPixels`, encodes PNG, and restores the camera's prior `targetTexture`. Throws/errors when no Scene View is open or the Scene View camera is null. ## How to Call ```bash unity-mcp-cli run-tool screenshot-scene-view --input '{ "width": 0, "height": 0 }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool screenshot-scene-view --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool screenshot-scene-view --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `width` | `integer` | No | Width of the screenshot in pixels. | | `height` | `integer` | No | Height of the screenshot in pixels. | ### Input JSON Schema ```json { "type": "object", "properties": { "width": { "type": "integer" }, "height": { "type": "integer" } } } ``` ## Output This tool does not return structured output.